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Pf2eDataScrapper/output/pf2e/packs/Other Effects.txt
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2025-04-08 17:11:57 +04:00

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Other Effects
Different values: 53
=====================================
object {Other Effects}
_id : string {Other Effects._id} (all different values)
img : string {Other Effects.img} (14 different values)
name : string {Other Effects.name} (all different values)
system : object {Other Effects.system}
description : object {Other Effects.system.description}
value : string {Other Effects.system.description.value} (all different values)
duration : object {Other Effects.system.duration}
[expiry] : string {Other Effects.system.duration.expiry} (2 different values)
'turn-end' (x20)
'turn-start' (x13)
sustained : boolean {Other Effects.system.duration.sustained} (same value: False)
unit : string {Other Effects.system.duration.unit} (5 different values)
'rounds' (x28)
'unlimited' (x21)
'minutes' (x2)
'days' (x1)
'encounter' (x1)
value : integer {Other Effects.system.duration.value} (5 different values)
1 (x27)
-1 (x22)
0 (x2)
3 (x1)
7 (x1)
level : object {Other Effects.system.level}
value : integer {Other Effects.system.level.value} (2 different values)
1 (x51)
0 (x2)
publication : object {Other Effects.system.publication}
license : string {Other Effects.system.publication.license} (2 different values)
'OGL' (x40)
'ORC' (x13)
remaster : boolean {Other Effects.system.publication.remaster} (2 different values)
False (x40)
True (x13)
title : string {Other Effects.system.publication.title} (3 different values)
'Pathfinder Critical Decks' (x25)
'Pathfinder Hero Point Deck' (x15)
'Pathfinder Player Core' (x13)
rules : ignored (Foundry rules object) {Other Effects.system.rules}
start : object {Other Effects.system.start}
[initiative] : empty
value : integer {Other Effects.system.start.value} (same value: 0)
tokenIcon : object {Other Effects.system.tokenIcon}
show : boolean {Other Effects.system.tokenIcon.show} (2 different values)
True (x52)
False (x1)
traits : object {Other Effects.system.traits}
[rarity] : string {Other Effects.system.traits.rarity} (same value: 'common')
value : array<> {Other Effects.system.traits.value}
Length: min=0 max=0
Value type: empty
[badge] : object {Other Effects.system.badge}
max : integer {Other Effects.system.badge.max} (same value: 20)
type : string {Other Effects.system.badge.type} (same value: 'counter')
value : integer {Other Effects.system.badge.value} (same value: 20)
type : string {Other Effects.type} (same value: 'effect')