Files
Pf2eDataScrapper/output/pf2e/packs/3-07.txt
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2025-04-08 17:11:57 +04:00

692 lines
43 KiB
Plaintext

3-07
Different values: 8
=====================================
object {3-07}
_id : string {3-07._id} (all different values)
folder : string {3-07.folder} (same value: 'z6gYwaLTfjiJ2zRC')
img : string {3-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-07.items}
Length: min=2 max=25
Value type: object {3-07.items.[]}
_id : string {3-07.items.[]._id} (56 different values)
img : string {3-07.items.[].img} (38 different values)
name : string {3-07.items.[].name} (45 different values)
sort : integer {3-07.items.[].sort} (25 different values)
system : object {3-07.items.[].system}
[acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-07.items.[].system.actionType}
value : string {3-07.items.[].system.actionType.value} (3 different values)
'passive' (x7)
'action' (x6)
'reaction' (x3)
[actions] : object {3-07.items.[].system.actions}
[value] : integer {3-07.items.[].system.actions.value} (2 different values)
1 (x4)
3 (x2)
[area] : object {3-07.items.[].system.area}
type : string {3-07.items.[].system.area.type} (4 different values)
'burst' (x5)
'cone' (x3)
'emanation' (x2)
'line' (x2)
value : integer {3-07.items.[].system.area.value} (3 different values)
20 (x5)
30 (x4)
15 (x3)
[attack] : object {3-07.items.[].system.attack}
value : string {3-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-07.items.[].system.attackEffects}
[custom] : string {3-07.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-07.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-07.items.[].system.baseItem} (6 different values)
'dagger' (x2)
'crossbow' (x2)
'studded-leather-armor' (x2)
'bo-staff' (x2)
'club' (x1)
'longsword' (x1)
[bonus] : object {3-07.items.[].system.bonus}
value : integer {3-07.items.[].system.bonus.value} (9 different values)
0 (x8)
11 (x3)
10 (x2)
9 (x2)
12 (x2)
8 (x1)
15 (x1)
14 (x1)
13 (x1)
[bonusDamage] : object {3-07.items.[].system.bonusDamage}
value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-07.items.[].system.bulk}
value : mixed
float {3-07.items.[].system.bulk.value} (same value: 0,1)
integer {3-07.items.[].system.bulk.value} (3 different values)
1 (x8)
0 (x7)
2 (x2)
[capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25)
[heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1)
[ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25)
[category] : string {3-07.items.[].system.category} (7 different values)
'offensive' (x9)
'simple' (x5)
'defensive' (x5)
'martial' (x3)
'light' (x2)
'ammo' (x2)
'interaction' (x2)
[collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False)
[containerId] : empty
[cost] : object {3-07.items.[].system.cost}
value : string {3-07.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values)
False (x36)
True (x1)
[damage] : object {3-07.items.[].system.damage}
[0] : object {3-07.items.[].system.damage.0}
[category] : empty
formula : string {3-07.items.[].system.damage.0.formula} (6 different values)
'2d4' (x4)
'2d6' (x3)
'1d4' (x2)
'1d6' (x2)
'5d6' (x1)
'6d6' (x1)
kinds : array<string> {3-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-07.items.[].system.damage.0.type} (4 different values)
'fire' (x6)
'void' (x4)
'untyped' (x2)
'cold' (x1)
[applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {3-07.items.[].system.damage.damageType} (3 different values)
'piercing' (x4)
'bludgeoning' (x3)
'slashing' (x1)
[dice] : integer {3-07.items.[].system.damage.dice} (same value: 1)
[die] : string {3-07.items.[].system.damage.die} (3 different values)
'd8' (x5)
'd4' (x2)
'd6' (x1)
publication : object {3-07.items.[].system.publication}
license : string {3-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False)
title : string {3-07.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x49)
'' (x32)
'Pathfinder Secrets of Magic' (x5)
'Pathfinder Bestiary' (x4)
'Pathfinder Gamemastery Guide' (x2)
rules : ignored (Foundry rules object) {3-07.items.[].system.rules}
[checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1)
[damageRolls] : object {3-07.items.[].system.damageRolls}
[0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values)
'1d8+6' (x1)
'1d8+2' (x1)
damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: 'piercing')
[6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk}
damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: '1d8+4')
damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: 'piercing')
[9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: '1d6')
damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: 'fire')
[C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf}
damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values)
'1d6+3' (x1)
'1d6+4' (x1)
damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: 'bludgeoning')
[W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ}
damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: '1d6+6')
damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: 'bludgeoning')
[lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1}
damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: '1d6')
damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: 'spirit')
[rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz}
damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: '1d8+8')
damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: 'slashing')
[tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD}
damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: '1d6+8')
damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: 'bludgeoning')
[u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv}
damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: '1d4')
damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: 'piercing')
[x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj}
damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: '1d8+4')
damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: 'piercing')
[xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6}
damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values)
'1d8+3' (x1)
'1d8+6' (x1)
damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: 'bludgeoning')
[defense] : object {3-07.items.[].system.defense}
save : object {3-07.items.[].system.defense.save}
basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values)
True (x6)
False (x5)
statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x4)
'fortitude' (x4)
'will' (x3)
description : object {3-07.items.[].system.description}
value : string {3-07.items.[].system.description.value} (45 different values)
[dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3)
[duration] : object {3-07.items.[].system.duration}
sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values)
False (x35)
True (x2)
value : string {3-07.items.[].system.duration.value} (all different values)
[equipped] : object {3-07.items.[].system.equipped}
carryType : string {3-07.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False)
[invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False)
[frequency] : object {3-07.items.[].system.frequency}
max : integer {3-07.items.[].system.frequency.max} (same value: 1)
per : string {3-07.items.[].system.frequency.per} (same value: 'day')
value : integer {3-07.items.[].system.frequency.value} (same value: 1)
[group] : string {3-07.items.[].system.group} (5 different values)
'club' (x3)
'knife' (x2)
'crossbow' (x2)
'leather' (x2)
'sword' (x1)
[hardness] : integer {3-07.items.[].system.hardness} (same value: 0)
[heightening] : object {3-07.items.[].system.heightening}
damage : object {3-07.items.[].system.heightening.damage}
0 : string {3-07.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x5)
'1d4' (x4)
'2d4' (x2)
'1d6' (x2)
interval : integer {3-07.items.[].system.heightening.interval} (2 different values)
1 (x11)
4 (x2)
type : string {3-07.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {3-07.items.[].system.hp}
max : integer {3-07.items.[].system.hp.max} (same value: 0)
value : integer {3-07.items.[].system.hp.value} (same value: 0)
[level] : object {3-07.items.[].system.level}
value : integer {3-07.items.[].system.level.value} (6 different values)
1 (x29)
0 (x16)
2 (x7)
3 (x3)
4 (x2)
6 (x1)
[location] : object {3-07.items.[].system.location}
[heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values)
1 (x9)
2 (x7)
3 (x3)
value : string {3-07.items.[].system.location.value} (3 different values)
'aKLMwsVsCRtz9ljn' (x32)
'U1xk8qzg0baTzMmB' (x4)
'j9upnssY0bfjsuBQ' (x1)
[material] : object {3-07.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-07.items.[].system.overlays}
hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex}
_id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system}
damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : empty
formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
kinds : array<string> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage')
materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: empty
type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
[defense] : empty
heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target}
value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time}
value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1}
_id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : empty
formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
kinds : array<string> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage')
materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: empty
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
[defense] : empty
heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
[prepared] : object {3-07.items.[].system.prepared}
flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False)
value : string {3-07.items.[].system.prepared.value} (3 different values)
'spontaneous' (x2)
'focus' (x2)
'innate' (x1)
[price] : object {3-07.items.[].system.price}
[per] : integer {3-07.items.[].system.price.per} (same value: 10)
value : object {3-07.items.[].system.price.value}
[cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {3-07.items.[].system.price.value.gp} (4 different values)
3 (x6)
75 (x2)
245 (x1)
1 (x1)
[sp] : integer {3-07.items.[].system.price.value.sp} (2 different values)
2 (x4)
1 (x2)
[proficiency] : object {3-07.items.[].system.proficiency}
value : integer {3-07.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-07.items.[].system.quantity} (2 different values)
1 (x19)
20 (x2)
[range] : mixed
object {3-07.items.[].system.range}
value : string {3-07.items.[].system.range.value} (7 different values)
'' (x16)
'30 feet' (x6)
'120 feet' (x5)
'touch' (x4)
'500 feet' (x3)
'60 feet' (x2)
'50 feet' (x1)
integer {3-07.items.[].system.range} (same value: 120)
[reload] : object {3-07.items.[].system.reload}
value : string {3-07.items.[].system.reload.value} (3 different values)
'-' (x3)
'' (x3)
'1' (x2)
[requirements] : string {3-07.items.[].system.requirements} (same value: '')
[runes] : object {3-07.items.[].system.runes}
potency : integer {3-07.items.[].system.runes.potency} (same value: 0)
property : array<> {3-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-07.items.[].system.runes.striking} (same value: 0)
[size] : string {3-07.items.[].system.size} (same value: 'med')
[slots] : object {3-07.items.[].system.slots}
[slot1] : object {3-07.items.[].system.slots.slot1}
max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {3-07.items.[].system.slots.slot2}
max : integer {3-07.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {3-07.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
[slot3] : object {3-07.items.[].system.slots.slot3}
max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3)
value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3)
[slug] : string {3-07.items.[].system.slug} (33 different values)
[speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-07.items.[].system.spelldc}
dc : integer {3-07.items.[].system.spelldc.dc} (3 different values)
20 (x2)
15 (x2)
22 (x1)
mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-07.items.[].system.spelldc.value} (3 different values)
12 (x2)
7 (x2)
14 (x1)
[splashDamage] : object {3-07.items.[].system.splashDamage}
value : integer {3-07.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-07.items.[].system.stackGroup} (same value: 'bolts')
[stowing] : boolean {3-07.items.[].system.stowing} (same value: True)
[strength] : integer {3-07.items.[].system.strength} (same value: 1)
[target] : object {3-07.items.[].system.target}
value : string {3-07.items.[].system.target.value} (6 different values)
'' (x21)
'1 creature' (x8)
'1 or more creatures' (x2)
'1 living or undead creature' (x2)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {3-07.items.[].system.time}
value : string {3-07.items.[].system.time.value} (4 different values)
'2' (x24)
'1' (x8)
'3' (x3)
'1 to 3' (x2)
[tradition] : object {3-07.items.[].system.tradition}
value : string {3-07.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'occult' (x2)
[traits] : object {3-07.items.[].system.traits}
rarity : string {3-07.items.[].system.traits.rarity} (2 different values)
'common' (x83)
'uncommon' (x4)
[traditions] : array<string> {3-07.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x32)
'occult' (x24)
'primal' (x16)
'divine' (x13)
value : array<string> {3-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-07.items.[].system.traits.value.[]} (40 different values)
[usage] : object {3-07.items.[].system.usage}
value : string {3-07.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x6)
'worn' (x1)
[uses] : object {3-07.items.[].system.uses}
autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-07.items.[].system.uses.max} (same value: 1)
value : integer {3-07.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-07.items.[].system.weaponType}
value : string {3-07.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x2)
type : string {3-07.items.[].type} (10 different values)
'spell' (x37)
'action' (x16)
'melee' (x13)
'weapon' (x8)
'spellcastingEntry' (x5)
'equipment' (x5)
'treasure' (x2)
'backpack' (x2)
'armor' (x2)
'consumable' (x2)
[_stats] : object {3-07.items.[]._stats}
compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values)
[flags] : object {3-07.items.[].flags}
pf2e : object {3-07.items.[].flags.pf2e}
linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values)
'yWdnu7nxURaVrgpY' (x2)
'CQMDwc0kTOpwAwEg' (x2)
'DGcECFreDH5v24m8' (x2)
'BHyl0T5dDj8CXNNn' (x2)
'qQvQSbDUfX4a8HWN' (x1)
name : string {3-07.name} (all different values)
prototypeToken : object {3-07.prototypeToken}
name : string {3-07.prototypeToken.name} (5 different values)
'Aydrian Thrune' (x2)
'Hellbound Jailer' (x2)
'Monastic Bodyguard' (x2)
'Hell Hound' (x1)
'Weak Hell Hound' (x1)
system : object {3-07.system}
abilities : object {3-07.system.abilities}
cha : object {3-07.system.abilities.cha}
mod : integer {3-07.system.abilities.cha.mod} (5 different values)
0 (x3)
-2 (x2)
4 (x1)
5 (x1)
1 (x1)
con : object {3-07.system.abilities.con}
mod : integer {3-07.system.abilities.con.mod} (2 different values)
2 (x5)
1 (x3)
dex : object {3-07.system.abilities.dex}
mod : integer {3-07.system.abilities.dex.mod} (4 different values)
3 (x5)
1 (x1)
2 (x1)
4 (x1)
int : object {3-07.system.abilities.int}
mod : integer {3-07.system.abilities.int.mod} (3 different values)
0 (x4)
2 (x2)
-2 (x2)
str : object {3-07.system.abilities.str}
mod : integer {3-07.system.abilities.str.mod} (3 different values)
4 (x5)
0 (x2)
3 (x1)
wis : object {3-07.system.abilities.wis}
mod : integer {3-07.system.abilities.wis.mod} (2 different values)
2 (x7)
3 (x1)
attributes : object {3-07.system.attributes}
ac : object {3-07.system.attributes.ac}
details : string {3-07.system.attributes.ac.details} (same value: '')
value : integer {3-07.system.attributes.ac.value} (7 different values)
21 (x2)
16 (x1)
19 (x1)
20 (x1)
23 (x1)
18 (x1)
17 (x1)
allSaves : object {3-07.system.attributes.allSaves}
value : string {3-07.system.attributes.allSaves.value} (same value: '')
hp : object {3-07.system.attributes.hp}
details : string {3-07.system.attributes.hp.details} (same value: '')
max : integer {3-07.system.attributes.hp.max} (all different values)
temp : integer {3-07.system.attributes.hp.temp} (same value: 0)
value : integer {3-07.system.attributes.hp.value} (all different values)
speed : object {3-07.system.attributes.speed}
otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
[special] : string {3-07.system.attributes.speed.special} (same value: '')
value : integer {3-07.system.attributes.speed.value} (3 different values)
25 (x4)
40 (x2)
30 (x2)
[immunities] : array<object> {3-07.system.attributes.immunities}
Length: min=1 max=1
Value type: object {3-07.system.attributes.immunities.[]}
type : string {3-07.system.attributes.immunities.[].type} (same value: 'fire')
[resistances] : array<object> {3-07.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-07.system.attributes.resistances.[]}
type : string {3-07.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {3-07.system.attributes.resistances.[].value} (2 different values)
5 (x2)
3 (x1)
[weaknesses] : array<object> {3-07.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-07.system.attributes.weaknesses.[]}
type : string {3-07.system.attributes.weaknesses.[].type} (2 different values)
'cold' (x2)
'holy' (x2)
value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
1 (x1)
2 (x1)
details : object {3-07.system.details}
blurb : string {3-07.system.details.blurb} (4 different values)
'' (x4)
'Variant hellbound jailer' (x2)
'Variant hell hound' (x1)
'Variant Weak hell hound' (x1)
languages : object {3-07.system.details.languages}
details : string {3-07.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x2)
value : array<string> {3-07.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-07.system.details.languages.value.[]} (3 different values)
'diabolic' (x8)
'common' (x6)
'shadowtongue' (x2)
level : object {3-07.system.details.level}
value : integer {3-07.system.details.level.value} (4 different values)
3 (x2)
5 (x2)
4 (x2)
2 (x2)
privateNotes : string {3-07.system.details.privateNotes} (same value: '')
publicNotes : string {3-07.system.details.publicNotes} (2 different values)
'' (x6)
'<p>A hell hound\'s appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend\'s pitchfork, and a shroud of ever-burning hellfire are all trademark features.</p>' (x2)
publication : object {3-07.system.details.publication}
authors : string {3-07.system.details.publication.authors} (same value: 'Kalervo Oikarinen')
license : string {3-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-07.system.details.publication.remaster} (same value: False)
title : string {3-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-07: The Locked Lodge')
initiative : object {3-07.system.initiative}
statistic : string {3-07.system.initiative.statistic} (same value: 'perception')
perception : object {3-07.system.perception}
details : string {3-07.system.perception.details} (same value: '')
mod : integer {3-07.system.perception.mod} (5 different values)
7 (x2)
9 (x2)
11 (x2)
12 (x1)
8 (x1)
senses : array<object> {3-07.system.perception.senses}
Length: min=0 max=2
Value type: object {3-07.system.perception.senses.[]}
[acuity] : string {3-07.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-07.system.perception.senses.[].range} (same value: 60)
type : string {3-07.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'scent' (x2)
'greater-darkvision' (x2)
resources : object {3-07.system.resources}
[focus] : object {3-07.system.resources.focus}
max : integer {3-07.system.resources.focus.max} (same value: 2)
value : integer {3-07.system.resources.focus.value} (same value: 2)
saves : object {3-07.system.saves}
fortitude : object {3-07.system.saves.fortitude}
saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-07.system.saves.fortitude.value} (6 different values)
8 (x2)
11 (x2)
6 (x1)
10 (x1)
14 (x1)
7 (x1)
reflex : object {3-07.system.saves.reflex}
saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-07.system.saves.reflex.value} (6 different values)
8 (x2)
11 (x2)
12 (x1)
10 (x1)
13 (x1)
9 (x1)
will : object {3-07.system.saves.will}
saveDetail : string {3-07.system.saves.will.saveDetail} (same value: '')
value : integer {3-07.system.saves.will.value} (5 different values)
9 (x3)
11 (x2)
7 (x1)
8 (x1)
5 (x1)
skills : object {3-07.system.skills}
[acrobatics] : object {3-07.system.skills.acrobatics}
base : integer {3-07.system.skills.acrobatics.base} (5 different values)
6 (x2)
9 (x1)
10 (x1)
7 (x1)
11 (x1)
[arcana] : object {3-07.system.skills.arcana}
base : integer {3-07.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
athletics : object {3-07.system.skills.athletics}
base : integer {3-07.system.skills.athletics.base} (5 different values)
7 (x3)
11 (x2)
5 (x1)
14 (x1)
12 (x1)
[deception] : object {3-07.system.skills.deception}
base : integer {3-07.system.skills.deception.base} (4 different values)
11 (x1)
14 (x1)
7 (x1)
10 (x1)
[diplomacy] : object {3-07.system.skills.diplomacy}
base : integer {3-07.system.skills.diplomacy.base} (2 different values)
5 (x1)
8 (x1)
[intimidation] : object {3-07.system.skills.intimidation}
base : integer {3-07.system.skills.intimidation.base} (2 different values)
7 (x1)
10 (x1)
[occultism] : object {3-07.system.skills.occultism}
base : integer {3-07.system.skills.occultism.base} (2 different values)
9 (x1)
11 (x1)
[stealth] : object {3-07.system.skills.stealth}
base : integer {3-07.system.skills.stealth.base} (6 different values)
8 (x1)
11 (x1)
10 (x1)
7 (x1)
9 (x1)
6 (x1)
[survival] : object {3-07.system.skills.survival}
base : integer {3-07.system.skills.survival.base} (2 different values)
11 (x1)
7 (x1)
special : array<object> {3-07.system.skills.survival.special}
Length: min=1 max=1
Value type: object {3-07.system.skills.survival.special.[]}
base : integer {3-07.system.skills.survival.special.[].base} (2 different values)
13 (x1)
9 (x1)
label : string {3-07.system.skills.survival.special.[].label} (same value: 'to Track')
predicate : array<string> {3-07.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
[thievery] : object {3-07.system.skills.thievery}
base : integer {3-07.system.skills.thievery.base} (2 different values)
6 (x1)
9 (x1)
traits : object {3-07.system.traits}
rarity : string {3-07.system.traits.rarity} (2 different values)
'uncommon' (x6)
'unique' (x2)
size : object {3-07.system.traits.size}
value : string {3-07.system.traits.size.value} (same value: 'med')
value : array<string> {3-07.system.traits.value}
Length: min=4 max=7
Value type: string {3-07.system.traits.value.[]} (9 different values)
'evil' (x8)
'lawful' (x8)
'human' (x6)
'humanoid' (x6)
'fiend' (x4)
'unholy' (x4)
'beast' (x2)
'fire' (x2)
'devil' (x2)
type : string {3-07.type} (same value: 'npc')