3-07 Different values: 8 ===================================== object {3-07} _id : string {3-07._id} (all different values) folder : string {3-07.folder} (same value: 'z6gYwaLTfjiJ2zRC') img : string {3-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {3-07.items} Length: min=2 max=25 Value type: object {3-07.items.[]} _id : string {3-07.items.[]._id} (56 different values) img : string {3-07.items.[].img} (38 different values) name : string {3-07.items.[].name} (45 different values) sort : integer {3-07.items.[].sort} (25 different values) system : object {3-07.items.[].system} [acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2) [actionType] : object {3-07.items.[].system.actionType} value : string {3-07.items.[].system.actionType.value} (3 different values) 'passive' (x7) 'action' (x6) 'reaction' (x3) [actions] : object {3-07.items.[].system.actions} [value] : integer {3-07.items.[].system.actions.value} (2 different values) 1 (x4) 3 (x2) [area] : object {3-07.items.[].system.area} type : string {3-07.items.[].system.area.type} (4 different values) 'burst' (x5) 'cone' (x3) 'emanation' (x2) 'line' (x2) value : integer {3-07.items.[].system.area.value} (3 different values) 20 (x5) 30 (x4) 15 (x3) [attack] : object {3-07.items.[].system.attack} value : string {3-07.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-07.items.[].system.attackEffects} [custom] : string {3-07.items.[].system.attackEffects.custom} (same value: '') value : array<> {3-07.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-07.items.[].system.baseItem} (6 different values) 'dagger' (x2) 'crossbow' (x2) 'studded-leather-armor' (x2) 'bo-staff' (x2) 'club' (x1) 'longsword' (x1) [bonus] : object {3-07.items.[].system.bonus} value : integer {3-07.items.[].system.bonus.value} (9 different values) 0 (x8) 11 (x3) 10 (x2) 9 (x2) 12 (x2) 8 (x1) 15 (x1) 14 (x1) 13 (x1) [bonusDamage] : object {3-07.items.[].system.bonusDamage} value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-07.items.[].system.bulk} value : mixed float {3-07.items.[].system.bulk.value} (same value: 0,1) integer {3-07.items.[].system.bulk.value} (3 different values) 1 (x8) 0 (x7) 2 (x2) [capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25) [heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1) [ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25) [category] : string {3-07.items.[].system.category} (7 different values) 'offensive' (x9) 'simple' (x5) 'defensive' (x5) 'martial' (x3) 'light' (x2) 'ammo' (x2) 'interaction' (x2) [collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False) [containerId] : empty [cost] : object {3-07.items.[].system.cost} value : string {3-07.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values) False (x36) True (x1) [damage] : object {3-07.items.[].system.damage} [0] : object {3-07.items.[].system.damage.0} [category] : empty formula : string {3-07.items.[].system.damage.0.formula} (6 different values) '2d4' (x4) '2d6' (x3) '1d4' (x2) '1d6' (x2) '5d6' (x1) '6d6' (x1) kinds : array {3-07.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {3-07.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-07.items.[].system.damage.0.type} (4 different values) 'fire' (x6) 'void' (x4) 'untyped' (x2) 'cold' (x1) [applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x2) [damageType] : string {3-07.items.[].system.damage.damageType} (3 different values) 'piercing' (x4) 'bludgeoning' (x3) 'slashing' (x1) [dice] : integer {3-07.items.[].system.damage.dice} (same value: 1) [die] : string {3-07.items.[].system.damage.die} (3 different values) 'd8' (x5) 'd4' (x2) 'd6' (x1) publication : object {3-07.items.[].system.publication} license : string {3-07.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False) title : string {3-07.items.[].system.publication.title} (5 different values) 'Pathfinder Core Rulebook' (x49) '' (x32) 'Pathfinder Secrets of Magic' (x5) 'Pathfinder Bestiary' (x4) 'Pathfinder Gamemastery Guide' (x2) rules : ignored (Foundry rules object) {3-07.items.[].system.rules} [checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1) [damageRolls] : object {3-07.items.[].system.damageRolls} [0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4} damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values) '1d8+6' (x1) '1d8+2' (x1) damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: 'piercing') [6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk} damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: '1d8+4') damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: 'piercing') [9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e} damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: '1d6') damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: 'fire') [C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf} damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values) '1d6+3' (x1) '1d6+4' (x1) damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: 'bludgeoning') [W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ} damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: '1d6+6') damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: 'bludgeoning') [lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1} damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: '1d6') damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: 'spirit') [rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz} damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: '1d8+8') damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: 'slashing') [tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD} damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: '1d6+8') damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: 'bludgeoning') [u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv} damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: '1d4') damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: 'piercing') [x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj} damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: '1d8+4') damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: 'piercing') [xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6} damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values) '1d8+3' (x1) '1d8+6' (x1) damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: 'bludgeoning') [defense] : object {3-07.items.[].system.defense} save : object {3-07.items.[].system.defense.save} basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values) True (x6) False (x5) statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x4) 'fortitude' (x4) 'will' (x3) description : object {3-07.items.[].system.description} value : string {3-07.items.[].system.description.value} (45 different values) [dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3) [duration] : object {3-07.items.[].system.duration} sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values) False (x35) True (x2) value : string {3-07.items.[].system.duration.value} (all different values) [equipped] : object {3-07.items.[].system.equipped} carryType : string {3-07.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False) [invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False) [frequency] : object {3-07.items.[].system.frequency} max : integer {3-07.items.[].system.frequency.max} (same value: 1) per : string {3-07.items.[].system.frequency.per} (same value: 'day') value : integer {3-07.items.[].system.frequency.value} (same value: 1) [group] : string {3-07.items.[].system.group} (5 different values) 'club' (x3) 'knife' (x2) 'crossbow' (x2) 'leather' (x2) 'sword' (x1) [hardness] : integer {3-07.items.[].system.hardness} (same value: 0) [heightening] : object {3-07.items.[].system.heightening} damage : object {3-07.items.[].system.heightening.damage} 0 : string {3-07.items.[].system.heightening.damage.0} (4 different values) '2d6' (x5) '1d4' (x4) '2d4' (x2) '1d6' (x2) interval : integer {3-07.items.[].system.heightening.interval} (2 different values) 1 (x11) 4 (x2) type : string {3-07.items.[].system.heightening.type} (same value: 'interval') [hp] : object {3-07.items.[].system.hp} max : integer {3-07.items.[].system.hp.max} (same value: 0) value : integer {3-07.items.[].system.hp.value} (same value: 0) [level] : object {3-07.items.[].system.level} value : integer {3-07.items.[].system.level.value} (6 different values) 1 (x29) 0 (x16) 2 (x7) 3 (x3) 4 (x2) 6 (x1) [location] : object {3-07.items.[].system.location} [heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values) 1 (x9) 2 (x7) 3 (x3) value : string {3-07.items.[].system.location.value} (3 different values) 'aKLMwsVsCRtz9ljn' (x32) 'U1xk8qzg0baTzMmB' (x4) 'j9upnssY0bfjsuBQ' (x1) [material] : object {3-07.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {3-07.items.[].system.overlays} hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex} _id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex') overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override') sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system} damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage} d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) [category] : empty formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6') kinds : array {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} Length: min=1 max=1 Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage') materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} Length: min=0 max=0 Value type: empty type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire') [defense] : empty heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6') interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval') target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target} value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures') time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time} value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3') wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1} _id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1') overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override') sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system} damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) [category] : empty formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6') kinds : array {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} Length: min=1 max=1 Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage') materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} Length: min=0 max=0 Value type: empty type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire') [defense] : empty heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6') interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval') target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature') time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1') [prepared] : object {3-07.items.[].system.prepared} flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False) value : string {3-07.items.[].system.prepared.value} (3 different values) 'spontaneous' (x2) 'focus' (x2) 'innate' (x1) [price] : object {3-07.items.[].system.price} [per] : integer {3-07.items.[].system.price.per} (same value: 10) value : object {3-07.items.[].system.price.value} [cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8) [gp] : integer {3-07.items.[].system.price.value.gp} (4 different values) 3 (x6) 75 (x2) 245 (x1) 1 (x1) [sp] : integer {3-07.items.[].system.price.value.sp} (2 different values) 2 (x4) 1 (x2) [proficiency] : object {3-07.items.[].system.proficiency} value : integer {3-07.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {3-07.items.[].system.quantity} (2 different values) 1 (x19) 20 (x2) [range] : mixed object {3-07.items.[].system.range} value : string {3-07.items.[].system.range.value} (7 different values) '' (x16) '30 feet' (x6) '120 feet' (x5) 'touch' (x4) '500 feet' (x3) '60 feet' (x2) '50 feet' (x1) integer {3-07.items.[].system.range} (same value: 120) [reload] : object {3-07.items.[].system.reload} value : string {3-07.items.[].system.reload.value} (3 different values) '-' (x3) '' (x3) '1' (x2) [requirements] : string {3-07.items.[].system.requirements} (same value: '') [runes] : object {3-07.items.[].system.runes} potency : integer {3-07.items.[].system.runes.potency} (same value: 0) property : array<> {3-07.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-07.items.[].system.runes.striking} (same value: 0) [size] : string {3-07.items.[].system.size} (same value: 'med') [slots] : object {3-07.items.[].system.slots} [slot1] : object {3-07.items.[].system.slots.slot1} max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4) value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {3-07.items.[].system.slots.slot2} max : integer {3-07.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 4 (x1) value : integer {3-07.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 4 (x1) [slot3] : object {3-07.items.[].system.slots.slot3} max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3) value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3) [slug] : string {3-07.items.[].system.slug} (33 different values) [speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-07.items.[].system.spelldc} dc : integer {3-07.items.[].system.spelldc.dc} (3 different values) 20 (x2) 15 (x2) 22 (x1) mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0) value : integer {3-07.items.[].system.spelldc.value} (3 different values) 12 (x2) 7 (x2) 14 (x1) [splashDamage] : object {3-07.items.[].system.splashDamage} value : integer {3-07.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {3-07.items.[].system.stackGroup} (same value: 'bolts') [stowing] : boolean {3-07.items.[].system.stowing} (same value: True) [strength] : integer {3-07.items.[].system.strength} (same value: 1) [target] : object {3-07.items.[].system.target} value : string {3-07.items.[].system.target.value} (6 different values) '' (x21) '1 creature' (x8) '1 or more creatures' (x2) '1 living or undead creature' (x2) '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2) '1 unattended object of light Bulk or less' (x2) [time] : object {3-07.items.[].system.time} value : string {3-07.items.[].system.time.value} (4 different values) '2' (x24) '1' (x8) '3' (x3) '1 to 3' (x2) [tradition] : object {3-07.items.[].system.tradition} value : string {3-07.items.[].system.tradition.value} (2 different values) 'divine' (x3) 'occult' (x2) [traits] : object {3-07.items.[].system.traits} rarity : string {3-07.items.[].system.traits.rarity} (2 different values) 'common' (x83) 'uncommon' (x4) [traditions] : array {3-07.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x32) 'occult' (x24) 'primal' (x16) 'divine' (x13) value : array {3-07.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-07.items.[].system.traits.value.[]} (40 different values) [usage] : object {3-07.items.[].system.usage} value : string {3-07.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x10) 'held-in-two-hands' (x6) 'worn' (x1) [uses] : object {3-07.items.[].system.uses} autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-07.items.[].system.uses.max} (same value: 1) value : integer {3-07.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-07.items.[].system.weaponType} value : string {3-07.items.[].system.weaponType.value} (2 different values) 'melee' (x11) 'ranged' (x2) type : string {3-07.items.[].type} (10 different values) 'spell' (x37) 'action' (x16) 'melee' (x13) 'weapon' (x8) 'spellcastingEntry' (x5) 'equipment' (x5) 'treasure' (x2) 'backpack' (x2) 'armor' (x2) 'consumable' (x2) [_stats] : object {3-07.items.[]._stats} compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values) [flags] : object {3-07.items.[].flags} pf2e : object {3-07.items.[].flags.pf2e} linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values) 'yWdnu7nxURaVrgpY' (x2) 'CQMDwc0kTOpwAwEg' (x2) 'DGcECFreDH5v24m8' (x2) 'BHyl0T5dDj8CXNNn' (x2) 'qQvQSbDUfX4a8HWN' (x1) name : string {3-07.name} (all different values) prototypeToken : object {3-07.prototypeToken} name : string {3-07.prototypeToken.name} (5 different values) 'Aydrian Thrune' (x2) 'Hellbound Jailer' (x2) 'Monastic Bodyguard' (x2) 'Hell Hound' (x1) 'Weak Hell Hound' (x1) system : object {3-07.system} abilities : object {3-07.system.abilities} cha : object {3-07.system.abilities.cha} mod : integer {3-07.system.abilities.cha.mod} (5 different values) 0 (x3) -2 (x2) 4 (x1) 5 (x1) 1 (x1) con : object {3-07.system.abilities.con} mod : integer {3-07.system.abilities.con.mod} (2 different values) 2 (x5) 1 (x3) dex : object {3-07.system.abilities.dex} mod : integer {3-07.system.abilities.dex.mod} (4 different values) 3 (x5) 1 (x1) 2 (x1) 4 (x1) int : object {3-07.system.abilities.int} mod : integer {3-07.system.abilities.int.mod} (3 different values) 0 (x4) 2 (x2) -2 (x2) str : object {3-07.system.abilities.str} mod : integer {3-07.system.abilities.str.mod} (3 different values) 4 (x5) 0 (x2) 3 (x1) wis : object {3-07.system.abilities.wis} mod : integer {3-07.system.abilities.wis.mod} (2 different values) 2 (x7) 3 (x1) attributes : object {3-07.system.attributes} ac : object {3-07.system.attributes.ac} details : string {3-07.system.attributes.ac.details} (same value: '') value : integer {3-07.system.attributes.ac.value} (7 different values) 21 (x2) 16 (x1) 19 (x1) 20 (x1) 23 (x1) 18 (x1) 17 (x1) allSaves : object {3-07.system.attributes.allSaves} value : string {3-07.system.attributes.allSaves.value} (same value: '') hp : object {3-07.system.attributes.hp} details : string {3-07.system.attributes.hp.details} (same value: '') max : integer {3-07.system.attributes.hp.max} (all different values) temp : integer {3-07.system.attributes.hp.temp} (same value: 0) value : integer {3-07.system.attributes.hp.value} (all different values) speed : object {3-07.system.attributes.speed} otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty [special] : string {3-07.system.attributes.speed.special} (same value: '') value : integer {3-07.system.attributes.speed.value} (3 different values) 25 (x4) 40 (x2) 30 (x2) [immunities] : array {3-07.system.attributes.immunities} Length: min=1 max=1 Value type: object {3-07.system.attributes.immunities.[]} type : string {3-07.system.attributes.immunities.[].type} (same value: 'fire') [resistances] : array {3-07.system.attributes.resistances} Length: min=1 max=1 Value type: object {3-07.system.attributes.resistances.[]} type : string {3-07.system.attributes.resistances.[].type} (same value: 'fire') value : integer {3-07.system.attributes.resistances.[].value} (2 different values) 5 (x2) 3 (x1) [weaknesses] : array {3-07.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {3-07.system.attributes.weaknesses.[]} type : string {3-07.system.attributes.weaknesses.[].type} (2 different values) 'cold' (x2) 'holy' (x2) value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values) 5 (x2) 1 (x1) 2 (x1) details : object {3-07.system.details} blurb : string {3-07.system.details.blurb} (4 different values) '' (x4) 'Variant hellbound jailer' (x2) 'Variant hell hound' (x1) 'Variant Weak hell hound' (x1) languages : object {3-07.system.details.languages} details : string {3-07.system.details.languages.details} (2 different values) '' (x6) '(can\'t speak any language)' (x2) value : array {3-07.system.details.languages.value} Length: min=1 max=3 Value type: string {3-07.system.details.languages.value.[]} (3 different values) 'diabolic' (x8) 'common' (x6) 'shadowtongue' (x2) level : object {3-07.system.details.level} value : integer {3-07.system.details.level.value} (4 different values) 3 (x2) 5 (x2) 4 (x2) 2 (x2) privateNotes : string {3-07.system.details.privateNotes} (same value: '') publicNotes : string {3-07.system.details.publicNotes} (2 different values) '' (x6) '

A hell hound\'s appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend\'s pitchfork, and a shroud of ever-burning hellfire are all trademark features.

' (x2) publication : object {3-07.system.details.publication} authors : string {3-07.system.details.publication.authors} (same value: 'Kalervo Oikarinen') license : string {3-07.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-07.system.details.publication.remaster} (same value: False) title : string {3-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-07: The Locked Lodge') initiative : object {3-07.system.initiative} statistic : string {3-07.system.initiative.statistic} (same value: 'perception') perception : object {3-07.system.perception} details : string {3-07.system.perception.details} (same value: '') mod : integer {3-07.system.perception.mod} (5 different values) 7 (x2) 9 (x2) 11 (x2) 12 (x1) 8 (x1) senses : array {3-07.system.perception.senses} Length: min=0 max=2 Value type: object {3-07.system.perception.senses.[]} [acuity] : string {3-07.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {3-07.system.perception.senses.[].range} (same value: 60) type : string {3-07.system.perception.senses.[].type} (3 different values) 'darkvision' (x4) 'scent' (x2) 'greater-darkvision' (x2) resources : object {3-07.system.resources} [focus] : object {3-07.system.resources.focus} max : integer {3-07.system.resources.focus.max} (same value: 2) value : integer {3-07.system.resources.focus.value} (same value: 2) saves : object {3-07.system.saves} fortitude : object {3-07.system.saves.fortitude} saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-07.system.saves.fortitude.value} (6 different values) 8 (x2) 11 (x2) 6 (x1) 10 (x1) 14 (x1) 7 (x1) reflex : object {3-07.system.saves.reflex} saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: '') value : integer {3-07.system.saves.reflex.value} (6 different values) 8 (x2) 11 (x2) 12 (x1) 10 (x1) 13 (x1) 9 (x1) will : object {3-07.system.saves.will} saveDetail : string {3-07.system.saves.will.saveDetail} (same value: '') value : integer {3-07.system.saves.will.value} (5 different values) 9 (x3) 11 (x2) 7 (x1) 8 (x1) 5 (x1) skills : object {3-07.system.skills} [acrobatics] : object {3-07.system.skills.acrobatics} base : integer {3-07.system.skills.acrobatics.base} (5 different values) 6 (x2) 9 (x1) 10 (x1) 7 (x1) 11 (x1) [arcana] : object {3-07.system.skills.arcana} base : integer {3-07.system.skills.arcana.base} (2 different values) 7 (x1) 9 (x1) athletics : object {3-07.system.skills.athletics} base : integer {3-07.system.skills.athletics.base} (5 different values) 7 (x3) 11 (x2) 5 (x1) 14 (x1) 12 (x1) [deception] : object {3-07.system.skills.deception} base : integer {3-07.system.skills.deception.base} (4 different values) 11 (x1) 14 (x1) 7 (x1) 10 (x1) [diplomacy] : object {3-07.system.skills.diplomacy} base : integer {3-07.system.skills.diplomacy.base} (2 different values) 5 (x1) 8 (x1) [intimidation] : object {3-07.system.skills.intimidation} base : integer {3-07.system.skills.intimidation.base} (2 different values) 7 (x1) 10 (x1) [occultism] : object {3-07.system.skills.occultism} base : integer {3-07.system.skills.occultism.base} (2 different values) 9 (x1) 11 (x1) [stealth] : object {3-07.system.skills.stealth} base : integer {3-07.system.skills.stealth.base} (6 different values) 8 (x1) 11 (x1) 10 (x1) 7 (x1) 9 (x1) 6 (x1) [survival] : object {3-07.system.skills.survival} base : integer {3-07.system.skills.survival.base} (2 different values) 11 (x1) 7 (x1) special : array {3-07.system.skills.survival.special} Length: min=1 max=1 Value type: object {3-07.system.skills.survival.special.[]} base : integer {3-07.system.skills.survival.special.[].base} (2 different values) 13 (x1) 9 (x1) label : string {3-07.system.skills.survival.special.[].label} (same value: 'to Track') predicate : array {3-07.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') [thievery] : object {3-07.system.skills.thievery} base : integer {3-07.system.skills.thievery.base} (2 different values) 6 (x1) 9 (x1) traits : object {3-07.system.traits} rarity : string {3-07.system.traits.rarity} (2 different values) 'uncommon' (x6) 'unique' (x2) size : object {3-07.system.traits.size} value : string {3-07.system.traits.size.value} (same value: 'med') value : array {3-07.system.traits.value} Length: min=4 max=7 Value type: string {3-07.system.traits.value.[]} (9 different values) 'evil' (x8) 'lawful' (x8) 'human' (x6) 'humanoid' (x6) 'fiend' (x4) 'unholy' (x4) 'beast' (x2) 'fire' (x2) 'devil' (x2) type : string {3-07.type} (same value: 'npc')