Files
Pf2eDataScrapper/output/pf2e/packs/2-13.txt
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2025-04-08 17:11:57 +04:00

744 lines
49 KiB
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2-13
Different values: 11
=====================================
object {2-13}
_id : string {2-13._id} (all different values)
folder : string {2-13.folder} (same value: 'VFW6AthcadX4x2FT')
img : string {2-13.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-13.items}
Length: min=2 max=20
Value type: object {2-13.items.[]}
_id : string {2-13.items.[]._id} (65 different values)
[_stats] : object {2-13.items.[]._stats}
compendiumSource : string {2-13.items.[]._stats.compendiumSource} (25 different values)
img : string {2-13.items.[].img} (28 different values)
name : string {2-13.items.[].name} (38 different values)
sort : integer {2-13.items.[].sort} (20 different values)
system : object {2-13.items.[].system}
[acBonus] : integer {2-13.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-13.items.[].system.actionType}
value : string {2-13.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'reaction' (x5)
'action' (x4)
[actions] : object {2-13.items.[].system.actions}
[value] : integer {2-13.items.[].system.actions.value} (same value: 1)
[area] : object {2-13.items.[].system.area}
type : string {2-13.items.[].system.area.type} (2 different values)
'cone' (x3)
'line' (x2)
value : integer {2-13.items.[].system.area.value} (2 different values)
15 (x3)
60 (x2)
[attack] : object {2-13.items.[].system.attack}
value : string {2-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-13.items.[].system.attackEffects}
[custom] : string {2-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-13.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-13.items.[].system.baseItem} (7 different values)
'padded-armor' (x4)
'kukri' (x2)
'javelin' (x2)
'shortsword' (x2)
'mace' (x2)
'sickle' (x1)
'alchemical-bomb' (x1)
[bonus] : object {2-13.items.[].system.bonus}
value : integer {2-13.items.[].system.bonus.value} (10 different values)
0 (x10)
5 (x4)
9 (x3)
7 (x3)
6 (x2)
11 (x2)
8 (x1)
3 (x1)
10 (x1)
14 (x1)
[bonusDamage] : object {2-13.items.[].system.bonusDamage}
value : integer {2-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-13.items.[].system.bulk}
value : mixed
float {2-13.items.[].system.bulk.value} (same value: 0,1)
integer {2-13.items.[].system.bulk.value} (same value: 1)
[category] : string {2-13.items.[].system.category} (6 different values)
'offensive' (x13)
'martial' (x5)
'simple' (x5)
'light' (x4)
'defensive' (x3)
'ammo' (x2)
[checkPenalty] : integer {2-13.items.[].system.checkPenalty} (same value: 0)
[containerId] : empty
[cost] : object {2-13.items.[].system.cost}
value : string {2-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-13.items.[].system.counteraction} (same value: False)
[damage] : object {2-13.items.[].system.damage}
[0] : object {2-13.items.[].system.damage.0}
[applyMod] : boolean {2-13.items.[].system.damage.0.applyMod} (2 different values)
False (x7)
True (x4)
[category] : empty
formula : string {2-13.items.[].system.damage.0.formula} (7 different values)
'2d4' (x5)
'1d6' (x4)
'1d4+1' (x4)
'2d6' (x2)
'1d4' (x2)
'3d8' (x1)
'3d6' (x1)
kinds : array<string> {2-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.damage.0.type} (6 different values)
'fire' (x5)
'force' (x4)
'acid' (x3)
'cold' (x3)
'electricity' (x2)
'untyped' (x2)
[damageType] : string {2-13.items.[].system.damage.damageType} (4 different values)
'piercing' (x4)
'slashing' (x3)
'bludgeoning' (x2)
'fire' (x1)
[dice] : integer {2-13.items.[].system.damage.dice} (same value: 1)
[die] : string {2-13.items.[].system.damage.die} (3 different values)
'd6' (x8)
'd4' (x1)
'd8' (x1)
[gcovwqxwitqchoin] : object {2-13.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-13.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[persistent] : object {2-13.items.[].system.damage.persistent}
[faces] : empty
number : integer {2-13.items.[].system.damage.persistent.number} (same value: 1)
type : string {2-13.items.[].system.damage.persistent.type} (same value: 'fire')
rules : ignored (Foundry rules object) {2-13.items.[].system.rules}
[damageRolls] : object {2-13.items.[].system.damageRolls}
[3rec2ivz5gszdi4lxqip] : object {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip}
damage : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values)
'1d10+6' (x1)
'1d10+4' (x1)
damageType : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: 'piercing')
[6jf68eb9xghfw94xj9hx] : object {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx}
damage : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: '1d4+3')
damageType : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: 'bludgeoning')
[7jq93flns2fx2mg9l272] : object {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272}
damage : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values)
'1d6+3' (x1)
'2d6+6' (x1)
damageType : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: 'piercing')
[9if2r9lbksb93g074yty] : object {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty}
damage : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: '1d6+1')
damageType : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: 'piercing')
[c16oqbic9ep578zkoag35t] : object {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
damageType : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
[f8jmb3gscymsstmnyvgd] : object {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd}
damage : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: '1d6+3')
damageType : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: 'piercing')
[pfbzfo3zspgf2ap4ayra] : object {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra}
damage : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values)
'1d8+6' (x1)
'1d8+4' (x1)
damageType : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: 'slashing')
[qqs81fvqqkf0cqyf6441] : object {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441}
damage : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: '1d6+2')
damageType : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: 'bludgeoning')
[tuhpzf915xqccdnpe4bj] : object {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj}
damage : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: '1d6+1')
damageType : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: 'piercing')
[uc1s1t4wur5bbofg09gjg] : object {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
damageType : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
description : object {2-13.items.[].system.description}
value : string {2-13.items.[].system.description.value} (36 different values)
[defense] : object {2-13.items.[].system.defense}
save : object {2-13.items.[].system.defense.save}
basic : boolean {2-13.items.[].system.defense.save.basic} (2 different values)
True (x4)
False (x4)
statistic : string {2-13.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x6)
'fortitude' (x2)
[dexCap] : integer {2-13.items.[].system.dexCap} (same value: 3)
[duration] : object {2-13.items.[].system.duration}
sustained : boolean {2-13.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x1)
value : string {2-13.items.[].system.duration.value} (3 different values)
'' (x18)
'until the start of your next turn' (x4)
'1 minute' (x2)
[equipped] : object {2-13.items.[].system.equipped}
carryType : string {2-13.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {2-13.items.[].system.group} (5 different values)
'knife' (x3)
'dart' (x2)
'sword' (x2)
'club' (x2)
'bomb' (x1)
[hardness] : integer {2-13.items.[].system.hardness} (same value: 0)
[heightening] : object {2-13.items.[].system.heightening}
[levels] : object {2-13.items.[].system.heightening.levels}
3 : object {2-13.items.[].system.heightening.levels.3}
damage : object {2-13.items.[].system.heightening.levels.3.damage}
0 : object {2-13.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {2-13.items.[].system.heightening.levels.5}
damage : object {2-13.items.[].system.heightening.levels.5.damage}
0 : object {2-13.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {2-13.items.[].system.heightening.levels.7}
damage : object {2-13.items.[].system.heightening.levels.7.damage}
0 : object {2-13.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {2-13.items.[].system.heightening.levels.9}
damage : object {2-13.items.[].system.heightening.levels.9.damage}
0 : object {2-13.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {2-13.items.[].system.heightening.type} (2 different values)
'interval' (x15)
'fixed' (x2)
[damage] : object {2-13.items.[].system.heightening.damage}
0 : string {2-13.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x6)
'1d6' (x3)
'2d6' (x2)
'1d4+1' (x2)
'2d8' (x1)
'2d4' (x1)
[interval] : integer {2-13.items.[].system.heightening.interval} (2 different values)
1 (x12)
2 (x3)
[hp] : object {2-13.items.[].system.hp}
max : integer {2-13.items.[].system.hp.max} (same value: 0)
value : integer {2-13.items.[].system.hp.value} (same value: 0)
[level] : object {2-13.items.[].system.level}
value : integer {2-13.items.[].system.level.value} (3 different values)
1 (x22)
0 (x15)
2 (x3)
[location] : object {2-13.items.[].system.location}
value : string {2-13.items.[].system.location.value} (2 different values)
'pyK7W4LbBcPHP8Vx' (x22)
'6WAyZi3FqPb1AVD6' (x2)
publication : object {2-13.items.[].system.publication}
license : string {2-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-13.items.[].system.publication.remaster} (same value: False)
title : string {2-13.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x39)
'' (x36)
'Pathfinder Bestiary' (x7)
'Pathfinder Advanced Player\'s Guide' (x1)
[material] : object {2-13.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-13.items.[].system.mod}
value : integer {2-13.items.[].system.mod.value} (3 different values)
5 (x1)
10 (x1)
6 (x1)
[overlays] : object {2-13.items.[].system.overlays}
2I469pfbYcmFvzOA : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {2-13.items.[].system.prepared}
value : string {2-13.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-13.items.[].system.price}
[per] : integer {2-13.items.[].system.price.per} (same value: 10)
value : object {2-13.items.[].system.price.value}
[cp] : integer {2-13.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-13.items.[].system.price.value.gp} (2 different values)
1 (x2)
3 (x1)
[sp] : integer {2-13.items.[].system.price.value.sp} (4 different values)
2 (x5)
6 (x2)
1 (x2)
9 (x2)
[proficiency] : object {2-13.items.[].system.proficiency}
value : integer {2-13.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-13.items.[].system.proficient}
value : integer {2-13.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-13.items.[].system.quantity} (3 different values)
1 (x13)
10 (x2)
3 (x1)
[range] : mixed
integer {2-13.items.[].system.range} (2 different values)
30 (x2)
20 (x1)
object {2-13.items.[].system.range}
value : string {2-13.items.[].system.range.value} (3 different values)
'30 feet' (x11)
'' (x8)
'120 feet' (x5)
[reload] : object {2-13.items.[].system.reload}
value : string {2-13.items.[].system.reload.value} (2 different values)
'' (x7)
'-' (x3)
[requirements] : string {2-13.items.[].system.requirements} (same value: '')
[runes] : object {2-13.items.[].system.runes}
potency : integer {2-13.items.[].system.runes.potency} (2 different values)
0 (x13)
1 (x1)
property : array<> {2-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-13.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-13.items.[].system.runes.striking} (same value: 0)
[size] : string {2-13.items.[].system.size} (same value: 'med')
[slots] : object {2-13.items.[].system.slots}
[slot0] : object {2-13.items.[].system.slots.slot0}
max : integer {2-13.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {2-13.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {2-13.items.[].system.slots.slot0.prepared.[]}
id : string {2-13.items.[].system.slots.slot0.prepared.[].id} (12 different values)
slot1 : object {2-13.items.[].system.slots.slot1}
max : integer {2-13.items.[].system.slots.slot1.max} (3 different values)
1 (x2)
3 (x1)
4 (x1)
[prepared] : array<object> {2-13.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {2-13.items.[].system.slots.slot1.prepared.[]}
id : string {2-13.items.[].system.slots.slot1.prepared.[].id} (7 different values)
'65nTZBNjMb7SZ4aM' (x1)
'LhIn15tWApqARRpJ' (x1)
'OxjG4mzU6ydYqTcd' (x1)
'yn6lKxXDLn1YCIST' (x1)
'a1WJ4CKAHPo2iAvH' (x1)
'gj5iDE9sThHlcUcE' (x1)
'QR2dYhEDHzOeqpIR' (x1)
[value] : integer {2-13.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {2-13.items.[].system.slots.slot2}
max : integer {2-13.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-13.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-13.items.[].system.slots.slot2.prepared.[]}
id : string {2-13.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'u7Ibbf5nUoC2bx8f' (x1)
'XEmpU7oq4ylbDUhK' (x1)
'FOvsWyV6qHgpCiTo' (x1)
[slug] : string {2-13.items.[].system.slug} (25 different values)
[speedPenalty] : integer {2-13.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-13.items.[].system.spelldc}
dc : integer {2-13.items.[].system.spelldc.dc} (2 different values)
16 (x2)
19 (x2)
item : integer {2-13.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-13.items.[].system.spelldc.value} (2 different values)
6 (x2)
9 (x2)
[splashDamage] : object {2-13.items.[].system.splashDamage}
[value] : integer {2-13.items.[].system.splashDamage.value} (2 different values)
0 (x7)
1 (x1)
[stackGroup] : string {2-13.items.[].system.stackGroup} (same value: 'slingBullets')
[strength] : integer {2-13.items.[].system.strength} (same value: 0)
[target] : object {2-13.items.[].system.target}
value : string {2-13.items.[].system.target.value} (3 different values)
'1 creature' (x13)
'' (x9)
'1 or 2 creatures' (x2)
[time] : object {2-13.items.[].system.time}
value : string {2-13.items.[].system.time.value} (3 different values)
'2' (x18)
'1' (x4)
'1 to 3' (x2)
[tradition] : object {2-13.items.[].system.tradition}
value : string {2-13.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {2-13.items.[].system.traits}
rarity : string {2-13.items.[].system.traits.rarity} (2 different values)
'common' (x72)
'uncommon' (x4)
[traditions] : array<string> {2-13.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {2-13.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x22)
'primal' (x15)
'occult' (x7)
'divine' (x2)
value : array<string> {2-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-13.items.[].system.traits.value.[]} (28 different values)
[usage] : object {2-13.items.[].system.usage}
value : string {2-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {2-13.items.[].system.uses}
autoDestroy : boolean {2-13.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-13.items.[].system.uses.max} (same value: 1)
value : integer {2-13.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-13.items.[].system.weaponType}
value : string {2-13.items.[].system.weaponType.value} (2 different values)
'melee' (x15)
'ranged' (x3)
type : string {2-13.items.[].type} (8 different values)
'spell' (x24)
'melee' (x18)
'action' (x18)
'weapon' (x10)
'armor' (x4)
'spellcastingEntry' (x4)
'lore' (x3)
'consumable' (x2)
[flags] : object {2-13.items.[].flags}
pf2e : object {2-13.items.[].flags.pf2e}
linkedWeapon : string {2-13.items.[].flags.pf2e.linkedWeapon} (9 different values)
'nblffaZIhH3gaSls' (x1)
'cPDtWTXlrggq30QC' (x1)
'TuCglVgdwXiNXE6i' (x1)
'qPzZns8LjML2ZDKo' (x1)
'hYz8UC2otlK6BSwp' (x1)
'XH08tuh9nV9O6YAg' (x1)
'O2UJaDPlKO9oGdx6' (x1)
'aTFsrKwUBbeAYXlD' (x1)
'l1Rx7juF1C5K50de' (x1)
name : string {2-13.name} (all different values)
[prototypeToken] : object {2-13.prototypeToken}
name : string {2-13.prototypeToken.name} (6 different values)
'Archis Peers' (x2)
'Mechanical Jaws' (x2)
'Mercenary Trapper' (x2)
'Mercenary Wizard' (x2)
'Commoner' (x1)
'Lion' (x1)
system : object {2-13.system}
[abilities] : object {2-13.system.abilities}
cha : object {2-13.system.abilities.cha}
mod : integer {2-13.system.abilities.cha.mod} (3 different values)
0 (x5)
2 (x2)
-2 (x2)
con : object {2-13.system.abilities.con}
mod : integer {2-13.system.abilities.con.mod} (2 different values)
1 (x6)
2 (x3)
dex : object {2-13.system.abilities.dex}
mod : integer {2-13.system.abilities.dex.mod} (4 different values)
3 (x5)
2 (x2)
1 (x1)
4 (x1)
int : object {2-13.system.abilities.int}
mod : integer {2-13.system.abilities.int.mod} (5 different values)
0 (x3)
3 (x2)
-4 (x2)
2 (x1)
4 (x1)
str : object {2-13.system.abilities.str}
mod : integer {2-13.system.abilities.str.mod} (5 different values)
0 (x2)
4 (x2)
1 (x2)
2 (x2)
3 (x1)
wis : object {2-13.system.abilities.wis}
mod : integer {2-13.system.abilities.wis.mod} (3 different values)
1 (x5)
2 (x3)
3 (x1)
attributes : object {2-13.system.attributes}
ac : object {2-13.system.attributes.ac}
[details] : string {2-13.system.attributes.ac.details} (same value: '')
value : integer {2-13.system.attributes.ac.value} (6 different values)
18 (x4)
16 (x3)
13 (x1)
19 (x1)
14 (x1)
17 (x1)
[allSaves] : object {2-13.system.attributes.allSaves}
value : string {2-13.system.attributes.allSaves.value} (same value: '')
hp : object {2-13.system.attributes.hp}
details : string {2-13.system.attributes.hp.details} (same value: '')
max : integer {2-13.system.attributes.hp.max} (all different values)
temp : integer {2-13.system.attributes.hp.temp} (same value: 0)
value : integer {2-13.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-13.system.attributes.hardness} (2 different values)
5 (x1)
8 (x1)
[hasHealth] : boolean {2-13.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-13.system.attributes.immunities}
Length: min=2 max=2
Value type: object {2-13.system.attributes.immunities.[]}
type : string {2-13.system.attributes.immunities.[].type} (2 different values)
'precision' (x2)
'critical-hits' (x2)
[speed] : object {2-13.system.attributes.speed}
otherSpeeds : array<> {2-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-13.system.attributes.speed.value} (2 different values)
25 (x7)
30 (x2)
[stealth] : object {2-13.system.attributes.stealth}
details : string {2-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-13.system.attributes.stealth.value} (2 different values)
6 (x1)
8 (x1)
details : object {2-13.system.details}
[blurb] : string {2-13.system.details.blurb} (same value: '')
[languages] : object {2-13.system.details.languages}
details : string {2-13.system.details.languages.details} (same value: '')
value : array<string> {2-13.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-13.system.details.languages.value.[]} (2 different values)
'common' (x7)
'kelish' (x2)
level : object {2-13.system.details.level}
value : integer {2-13.system.details.level.value} (5 different values)
3 (x4)
1 (x3)
-1 (x2)
0 (x1)
2 (x1)
[privateNotes] : string {2-13.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-13.system.details.publicNotes} (3 different values)
'' (x6)
'<p>Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own.</p>
<hr />
<p>Few predators of the natural world can match the cat\'s talent for stalking and stealth.</p>' (x2)
'<p>Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.</p>
<hr />
<p>Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community\'s capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.</p>' (x1)
publication : object {2-13.system.details.publication}
license : string {2-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-13.system.details.publication.remaster} (same value: False)
title : string {2-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-13: A Gilded Test')
[description] : string {2-13.system.details.description} (same value: '<p>Mechanical jaws bolted to the stone beneath a camouflaged floor tile.</p>')
[disable] : string {2-13.system.details.disable} (2 different values)
'<p>@Check[theivery|dc:12] (trained) on the jaw mechanism.</p>' (x1)
'<p>@Check[thievery|dc:16] (trained) on the jaw mechanism.</p>' (x1)
[isComplex] : boolean {2-13.system.details.isComplex} (same value: False)
[reset] : string {2-13.system.details.reset} (same value: '')
[routine] : string {2-13.system.details.routine} (same value: '')
[initiative] : object {2-13.system.initiative}
statistic : string {2-13.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-13.system.perception}
details : string {2-13.system.perception.details} (same value: '')
mod : integer {2-13.system.perception.mod} (5 different values)
8 (x3)
6 (x2)
9 (x2)
3 (x1)
7 (x1)
senses : array<object> {2-13.system.perception.senses}
Length: min=0 max=2
Value type: object {2-13.system.perception.senses.[]}
[acuity] : string {2-13.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-13.system.perception.senses.[].range} (same value: 30)
type : string {2-13.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x2)
'scent' (x2)
[resources] : object {2-13.system.resources}
[focus] : object {2-13.system.resources.focus}
max : integer {2-13.system.resources.focus.max} (same value: 1)
value : integer {2-13.system.resources.focus.value} (same value: 1)
saves : object {2-13.system.saves}
fortitude : object {2-13.system.saves.fortitude}
saveDetail : string {2-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-13.system.saves.fortitude.value} (7 different values)
6 (x4)
8 (x2)
4 (x1)
9 (x1)
11 (x1)
5 (x1)
7 (x1)
reflex : object {2-13.system.saves.reflex}
saveDetail : string {2-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-13.system.saves.reflex.value} (7 different values)
8 (x2)
10 (x2)
3 (x2)
7 (x2)
2 (x1)
9 (x1)
5 (x1)
will : object {2-13.system.saves.will}
saveDetail : string {2-13.system.saves.will.saveDetail} (same value: '')
value : integer {2-13.system.saves.will.value} (7 different values)
6 (x3)
8 (x2)
0 (x2)
3 (x1)
7 (x1)
4 (x1)
5 (x1)
[skills] : object {2-13.system.skills}
[acrobatics] : object {2-13.system.skills.acrobatics}
base : integer {2-13.system.skills.acrobatics.base} (5 different values)
6 (x2)
5 (x2)
7 (x2)
10 (x1)
8 (x1)
athletics : object {2-13.system.skills.athletics}
base : integer {2-13.system.skills.athletics.base} (6 different values)
5 (x3)
3 (x2)
11 (x1)
4 (x1)
7 (x1)
9 (x1)
[arcana] : object {2-13.system.skills.arcana}
base : integer {2-13.system.skills.arcana.base} (2 different values)
6 (x1)
11 (x1)
[deception] : object {2-13.system.skills.deception}
base : integer {2-13.system.skills.deception.base} (3 different values)
5 (x1)
9 (x1)
2 (x1)
[diplomacy] : object {2-13.system.skills.diplomacy}
base : integer {2-13.system.skills.diplomacy.base} (2 different values)
5 (x1)
7 (x1)
[society] : object {2-13.system.skills.society}
base : integer {2-13.system.skills.society.base} (3 different values)
5 (x1)
8 (x1)
2 (x1)
[stealth] : object {2-13.system.skills.stealth}
base : integer {2-13.system.skills.stealth.base} (5 different values)
10 (x2)
5 (x2)
7 (x2)
6 (x1)
8 (x1)
traits : object {2-13.system.traits}
rarity : string {2-13.system.traits.rarity} (3 different values)
'uncommon' (x5)
'common' (x4)
'unique' (x2)
size : object {2-13.system.traits.size}
value : string {2-13.system.traits.size.value} (2 different values)
'med' (x9)
'lg' (x2)
value : array<string> {2-13.system.traits.value}
Length: min=1 max=4
Value type: string {2-13.system.traits.value.[]} (7 different values)
'human' (x7)
'humanoid' (x7)
'evil' (x2)
'lawful' (x2)
'animal' (x2)
'mechanical' (x2)
'trap' (x2)
[creatureType] : string {2-13.system.creatureType} (same value: '')
[statusEffects] : array<> {2-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-13.type} (2 different values)
'npc' (x9)
'hazard' (x2)