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Pf2eDataScrapper/output/pf2e/packs/2-10.txt
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2025-04-08 17:11:57 +04:00

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2-10
Different values: 10
=====================================
object {2-10}
_id : string {2-10._id} (all different values)
folder : string {2-10.folder} (same value: 'LyGamhKp06y9TVsM')
img : string {2-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-10.items}
Length: min=7 max=16
Value type: object {2-10.items.[]}
_id : string {2-10.items.[]._id} (99 different values)
[_stats] : object {2-10.items.[]._stats}
compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values)
img : string {2-10.items.[].img} (19 different values)
name : string {2-10.items.[].name} (27 different values)
sort : integer {2-10.items.[].sort} (16 different values)
system : object {2-10.items.[].system}
[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
[actionType] : object {2-10.items.[].system.actionType}
value : string {2-10.items.[].system.actionType.value} (3 different values)
'reaction' (x18)
'action' (x8)
'passive' (x7)
[actions] : object {2-10.items.[].system.actions}
[value] : integer {2-10.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x4)
[attack] : object {2-10.items.[].system.attack}
value : string {2-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-10.items.[].system.attackEffects}
value : array<> {2-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
publication : object {2-10.items.[].system.publication}
license : string {2-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
title : string {2-10.items.[].system.publication.title} (3 different values)
'' (x57)
'Pathfinder Bestiary' (x22)
'Pathfinder Core Rulebook' (x20)
rules : ignored (Foundry rules object) {2-10.items.[].system.rules}
[baseItem] : string {2-10.items.[].system.baseItem} (7 different values)
'hide-armor' (x6)
'shortsword' (x6)
'composite-shortbow' (x6)
'alchemical-bomb' (x4)
'scimitar' (x2)
'javelin' (x2)
'orc-necksplitter' (x2)
[bonusDamage] : object {2-10.items.[].system.bonusDamage}
value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-10.items.[].system.bulk}
value : mixed
integer {2-10.items.[].system.bulk.value} (3 different values)
1 (x12)
2 (x6)
0 (x2)
float {2-10.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-10.items.[].system.category} (all different values)
description : object {2-10.items.[].system.description}
value : string {2-10.items.[].system.description.value} (27 different values)
[bonus] : object {2-10.items.[].system.bonus}
value : integer {2-10.items.[].system.bonus.value} (all different values)
[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[damage] : object {2-10.items.[].system.damage}
[damageType] : string {2-10.items.[].system.damage.damageType} (4 different values)
'piercing' (x14)
'slashing' (x4)
'fire' (x2)
'acid' (x2)
[dice] : integer {2-10.items.[].system.damage.dice} (2 different values)
1 (x20)
2 (x2)
[die] : string {2-10.items.[].system.damage.die} (3 different values)
'd6' (x16)
'd8' (x4)
'' (x2)
[formula] : string {2-10.items.[].system.damage.formula} (same value: '3d6+6')
[kind] : string {2-10.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {2-10.items.[].system.damage.persistent}
[faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2)
type : string {2-10.items.[].system.damage.persistent.type} (2 different values)
'fire' (x2)
'acid' (x2)
[type] : string {2-10.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {2-10.items.[].system.damageRolls}
[0] : object {2-10.items.[].system.damageRolls.0}
damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
'piercing' (x12)
'slashing' (x3)
'acid' (x2)
'fire' (x2)
[1] : object {2-10.items.[].system.damageRolls.1}
category : string {2-10.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: '2d6')
damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
'acid' (x2)
'fire' (x2)
[2] : object {2-10.items.[].system.damageRolls.2}
category : string {2-10.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
'4' (x1)
'5' (x1)
damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: '1d6+9')
damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: 'piercing')
[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: '1d6+15')
damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: 'slashing')
[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: '1d6+12')
damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: 'piercing')
[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
[equipped] : object {2-10.items.[].system.equipped}
carryType : string {2-10.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values)
True (x5)
False (x1)
[invested] : empty
[frequency] : object {2-10.items.[].system.frequency}
max : integer {2-10.items.[].system.frequency.max} (same value: 1)
per : string {2-10.items.[].system.frequency.per} (same value: 'round')
value : integer {2-10.items.[].system.frequency.value} (same value: 1)
[group] : string {2-10.items.[].system.group} (6 different values)
'sword' (x8)
'leather' (x6)
'bow' (x6)
'bomb' (x4)
'dart' (x2)
'axe' (x2)
[hardness] : integer {2-10.items.[].system.hardness} (same value: 0)
[hp] : object {2-10.items.[].system.hp}
max : integer {2-10.items.[].system.hp.max} (same value: 0)
value : integer {2-10.items.[].system.hp.value} (same value: 0)
[level] : object {2-10.items.[].system.level}
value : integer {2-10.items.[].system.level.value} (4 different values)
0 (x36)
3 (x4)
7 (x2)
5 (x2)
[material] : object {2-10.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-10.items.[].system.price}
[per] : integer {2-10.items.[].system.price.per} (same value: 10)
value : object {2-10.items.[].system.price.value}
[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
[gp] : integer {2-10.items.[].system.price.value.gp} (7 different values)
2 (x8)
14 (x6)
1 (x4)
10 (x4)
3 (x2)
53 (x2)
30 (x2)
[sp] : integer {2-10.items.[].system.price.value.sp} (2 different values)
1 (x8)
9 (x6)
[quantity] : integer {2-10.items.[].system.quantity} (7 different values)
1 (x34)
20 (x4)
10 (x2)
5 (x1)
3 (x1)
9 (x1)
12 (x1)
[range] : integer {2-10.items.[].system.range} (3 different values)
60 (x6)
20 (x4)
30 (x2)
[reload] : object {2-10.items.[].system.reload}
value : string {2-10.items.[].system.reload.value} (3 different values)
'' (x10)
'-' (x6)
'0' (x6)
[runes] : object {2-10.items.[].system.runes}
potency : integer {2-10.items.[].system.runes.potency} (2 different values)
0 (x23)
1 (x5)
property : array<> {2-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-10.items.[].system.runes.striking} (2 different values)
0 (x19)
1 (x3)
[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
traits : object {2-10.items.[].system.traits}
rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
'common' (x97)
'uncommon' (x2)
value : array<string> {2-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
[size] : string {2-10.items.[].system.size} (same value: 'med')
[skill_requirements] : object {2-10.items.[].system.skill_requirements}
rank : string {2-10.items.[].system.skill_requirements.rank} (same value: '')
skill : string {2-10.items.[].system.skill_requirements.skill} (same value: '')
[slug] : string {2-10.items.[].system.slug} (18 different values)
[splashDamage] : object {2-10.items.[].system.splashDamage}
[value] : integer {2-10.items.[].system.splashDamage.value} (2 different values)
0 (x16)
2 (x4)
[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-10.items.[].system.strength} (same value: 2)
[usage] : object {2-10.items.[].system.usage}
value : string {2-10.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x30)
'held-in-one-plus-hands' (x6)
'held-in-two-hands' (x2)
[uses] : object {2-10.items.[].system.uses}
autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-10.items.[].system.uses.max} (same value: 1)
value : integer {2-10.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-10.items.[].system.weaponType}
value : string {2-10.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x6)
type : string {2-10.items.[].type} (6 different values)
'action' (x33)
'weapon' (x22)
'melee' (x22)
'consumable' (x10)
'armor' (x6)
'equipment' (x6)
[flags] : object {2-10.items.[].flags}
pf2e : object {2-10.items.[].flags.pf2e}
linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {2-10.name} (all different values)
prototypeToken : object {2-10.prototypeToken}
name : string {2-10.prototypeToken.name} (5 different values)
'Burning Sun Orc' (x2)
'Scorched Earth Orc (Clipper)' (x2)
'Scorched Earth Orc (Scout)' (x2)
'Scorched Earth Orc (Sharpshooter)' (x2)
'Strak' (x2)
system : object {2-10.system}
abilities : object {2-10.system.abilities}
cha : object {2-10.system.abilities.cha}
mod : integer {2-10.system.abilities.cha.mod} (2 different values)
2 (x8)
3 (x2)
con : object {2-10.system.abilities.con}
mod : integer {2-10.system.abilities.con.mod} (3 different values)
2 (x7)
3 (x2)
4 (x1)
dex : object {2-10.system.abilities.dex}
mod : integer {2-10.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x3)
3 (x2)
int : object {2-10.system.abilities.int}
mod : integer {2-10.system.abilities.int.mod} (4 different values)
1 (x5)
2 (x3)
0 (x1)
3 (x1)
str : object {2-10.system.abilities.str}
mod : integer {2-10.system.abilities.str.mod} (3 different values)
4 (x5)
5 (x3)
3 (x2)
wis : object {2-10.system.abilities.wis}
mod : integer {2-10.system.abilities.wis.mod} (2 different values)
1 (x7)
2 (x3)
attributes : object {2-10.system.attributes}
ac : object {2-10.system.attributes.ac}
details : string {2-10.system.attributes.ac.details} (same value: '')
value : integer {2-10.system.attributes.ac.value} (5 different values)
21 (x4)
25 (x2)
24 (x2)
23 (x1)
27 (x1)
allSaves : object {2-10.system.attributes.allSaves}
value : string {2-10.system.attributes.allSaves.value} (same value: '')
hp : object {2-10.system.attributes.hp}
details : string {2-10.system.attributes.hp.details} (same value: '')
max : integer {2-10.system.attributes.hp.max} (8 different values)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
130 (x1)
temp : integer {2-10.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0)
value : integer {2-10.system.attributes.hp.value} (8 different values)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
130 (x1)
speed : object {2-10.system.attributes.speed}
otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-10.system.attributes.speed.value} (same value: 30)
details : object {2-10.system.details}
blurb : string {2-10.system.details.blurb} (same value: '')
languages : object {2-10.system.details.languages}
details : string {2-10.system.details.languages.details} (same value: '')
value : array<string> {2-10.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-10.system.details.languages.value.[]} (2 different values)
'common' (x10)
'orcish' (x10)
level : object {2-10.system.details.level}
value : integer {2-10.system.details.level.value} (5 different values)
6 (x3)
4 (x2)
5 (x2)
7 (x2)
8 (x1)
privateNotes : string {2-10.system.details.privateNotes} (same value: '')
publicNotes : string {2-10.system.details.publicNotes} (same value: '')
publication : object {2-10.system.details.publication}
license : string {2-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-10.system.details.publication.remaster} (same value: False)
title : string {2-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-10: In Burning Dawn')
initiative : object {2-10.system.initiative}
statistic : string {2-10.system.initiative.statistic} (same value: 'perception')
perception : object {2-10.system.perception}
details : string {2-10.system.perception.details} (same value: '')
mod : integer {2-10.system.perception.mod} (5 different values)
15 (x3)
12 (x2)
13 (x2)
16 (x2)
11 (x1)
senses : array<object> {2-10.system.perception.senses}
Length: min=1 max=1
Value type: object {2-10.system.perception.senses.[]}
type : string {2-10.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-10.system.resources}
saves : object {2-10.system.saves}
fortitude : object {2-10.system.saves.fortitude}
saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-10.system.saves.fortitude.value} (5 different values)
14 (x3)
16 (x2)
17 (x2)
11 (x2)
13 (x1)
reflex : object {2-10.system.saves.reflex}
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-10.system.saves.reflex.value} (5 different values)
14 (x3)
15 (x3)
12 (x2)
11 (x1)
18 (x1)
will : object {2-10.system.saves.will}
saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values)
'' (x9)
'Items shortsword, composite shortbow (10 arrows)' (x1)
value : integer {2-10.system.saves.will.value} (3 different values)
9 (x5)
12 (x4)
14 (x1)
skills : object {2-10.system.skills}
acrobatics : object {2-10.system.skills.acrobatics}
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
12 (x1)
14 (x1)
[athletics] : object {2-10.system.skills.athletics}
base : integer {2-10.system.skills.athletics.base} (4 different values)
12 (x3)
15 (x3)
11 (x1)
13 (x1)
crafting : object {2-10.system.skills.crafting}
base : integer {2-10.system.skills.crafting.base} (2 different values)
14 (x1)
17 (x1)
intimidation : object {2-10.system.skills.intimidation}
base : integer {2-10.system.skills.intimidation.base} (4 different values)
12 (x5)
14 (x2)
13 (x2)
15 (x1)
survival : object {2-10.system.skills.survival}
base : integer {2-10.system.skills.survival.base} (4 different values)
13 (x4)
10 (x2)
11 (x2)
16 (x2)
traits : object {2-10.system.traits}
rarity : string {2-10.system.traits.rarity} (2 different values)
'uncommon' (x8)
'unique' (x2)
size : object {2-10.system.traits.size}
value : string {2-10.system.traits.size.value} (same value: 'med')
value : array<string> {2-10.system.traits.value}
Length: min=3 max=4
Value type: string {2-10.system.traits.value.[]} (5 different values)
'humanoid' (x10)
'orc' (x10)
'chaotic' (x8)
'evil' (x8)
'good' (x2)
type : string {2-10.type} (same value: 'npc')