2-10 Different values: 10 ===================================== object {2-10} _id : string {2-10._id} (all different values) folder : string {2-10.folder} (same value: 'LyGamhKp06y9TVsM') img : string {2-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-10.items} Length: min=7 max=16 Value type: object {2-10.items.[]} _id : string {2-10.items.[]._id} (99 different values) [_stats] : object {2-10.items.[]._stats} compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values) img : string {2-10.items.[].img} (19 different values) name : string {2-10.items.[].name} (27 different values) sort : integer {2-10.items.[].sort} (16 different values) system : object {2-10.items.[].system} [acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3) [actionType] : object {2-10.items.[].system.actionType} value : string {2-10.items.[].system.actionType.value} (3 different values) 'reaction' (x18) 'action' (x8) 'passive' (x7) [actions] : object {2-10.items.[].system.actions} [value] : integer {2-10.items.[].system.actions.value} (2 different values) 2 (x4) 1 (x4) [attack] : object {2-10.items.[].system.attack} value : string {2-10.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-10.items.[].system.attackEffects} value : array<> {2-10.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty publication : object {2-10.items.[].system.publication} license : string {2-10.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False) title : string {2-10.items.[].system.publication.title} (3 different values) '' (x57) 'Pathfinder Bestiary' (x22) 'Pathfinder Core Rulebook' (x20) rules : ignored (Foundry rules object) {2-10.items.[].system.rules} [baseItem] : string {2-10.items.[].system.baseItem} (7 different values) 'hide-armor' (x6) 'shortsword' (x6) 'composite-shortbow' (x6) 'alchemical-bomb' (x4) 'scimitar' (x2) 'javelin' (x2) 'orc-necksplitter' (x2) [bonusDamage] : object {2-10.items.[].system.bonusDamage} value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-10.items.[].system.bulk} value : mixed integer {2-10.items.[].system.bulk.value} (3 different values) 1 (x12) 2 (x6) 0 (x2) float {2-10.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-10.items.[].system.category} (all different values) description : object {2-10.items.[].system.description} value : string {2-10.items.[].system.description.value} (27 different values) [bonus] : object {2-10.items.[].system.bonus} value : integer {2-10.items.[].system.bonus.value} (all different values) [checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2) [containerId] : empty [damage] : object {2-10.items.[].system.damage} [damageType] : string {2-10.items.[].system.damage.damageType} (4 different values) 'piercing' (x14) 'slashing' (x4) 'fire' (x2) 'acid' (x2) [dice] : integer {2-10.items.[].system.damage.dice} (2 different values) 1 (x20) 2 (x2) [die] : string {2-10.items.[].system.damage.die} (3 different values) 'd6' (x16) 'd8' (x4) '' (x2) [formula] : string {2-10.items.[].system.damage.formula} (same value: '3d6+6') [kind] : string {2-10.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {2-10.items.[].system.damage.persistent} [faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6) number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2) type : string {2-10.items.[].system.damage.persistent.type} (2 different values) 'fire' (x2) 'acid' (x2) [type] : string {2-10.items.[].system.damage.type} (same value: 'untyped') [damageRolls] : object {2-10.items.[].system.damageRolls} [0] : object {2-10.items.[].system.damageRolls.0} damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values) damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values) 'piercing' (x12) 'slashing' (x3) 'acid' (x2) 'fire' (x2) [1] : object {2-10.items.[].system.damageRolls.1} category : string {2-10.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: '2d6') damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values) 'acid' (x2) 'fire' (x2) [2] : object {2-10.items.[].system.damageRolls.2} category : string {2-10.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values) '4' (x1) '5' (x1) damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: 'fire') [b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx} damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: '1d6+9') damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: 'piercing') [bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn} damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: '1d6+15') damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: 'slashing') [z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9} damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: '1d6+12') damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: 'piercing') [deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True) [dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2) [equipped] : object {2-10.items.[].system.equipped} carryType : string {2-10.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values) True (x5) False (x1) [invested] : empty [frequency] : object {2-10.items.[].system.frequency} max : integer {2-10.items.[].system.frequency.max} (same value: 1) per : string {2-10.items.[].system.frequency.per} (same value: 'round') value : integer {2-10.items.[].system.frequency.value} (same value: 1) [group] : string {2-10.items.[].system.group} (6 different values) 'sword' (x8) 'leather' (x6) 'bow' (x6) 'bomb' (x4) 'dart' (x2) 'axe' (x2) [hardness] : integer {2-10.items.[].system.hardness} (same value: 0) [hp] : object {2-10.items.[].system.hp} max : integer {2-10.items.[].system.hp.max} (same value: 0) value : integer {2-10.items.[].system.hp.value} (same value: 0) [level] : object {2-10.items.[].system.level} value : integer {2-10.items.[].system.level.value} (4 different values) 0 (x36) 3 (x4) 7 (x2) 5 (x2) [material] : object {2-10.items.[].system.material} [grade] : empty [type] : empty [price] : object {2-10.items.[].system.price} [per] : integer {2-10.items.[].system.price.per} (same value: 10) value : object {2-10.items.[].system.price.value} [cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5) [gp] : integer {2-10.items.[].system.price.value.gp} (7 different values) 2 (x8) 14 (x6) 1 (x4) 10 (x4) 3 (x2) 53 (x2) 30 (x2) [sp] : integer {2-10.items.[].system.price.value.sp} (2 different values) 1 (x8) 9 (x6) [quantity] : integer {2-10.items.[].system.quantity} (7 different values) 1 (x34) 20 (x4) 10 (x2) 5 (x1) 3 (x1) 9 (x1) 12 (x1) [range] : integer {2-10.items.[].system.range} (3 different values) 60 (x6) 20 (x4) 30 (x2) [reload] : object {2-10.items.[].system.reload} value : string {2-10.items.[].system.reload.value} (3 different values) '' (x10) '-' (x6) '0' (x6) [runes] : object {2-10.items.[].system.runes} potency : integer {2-10.items.[].system.runes.potency} (2 different values) 0 (x23) 1 (x5) property : array<> {2-10.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-10.items.[].system.runes.striking} (2 different values) 0 (x19) 1 (x3) [speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5) traits : object {2-10.items.[].system.traits} rarity : string {2-10.items.[].system.traits.rarity} (2 different values) 'common' (x97) 'uncommon' (x2) value : array {2-10.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2-10.items.[].system.traits.value.[]} (22 different values) [size] : string {2-10.items.[].system.size} (same value: 'med') [skill_requirements] : object {2-10.items.[].system.skill_requirements} rank : string {2-10.items.[].system.skill_requirements.rank} (same value: '') skill : string {2-10.items.[].system.skill_requirements.skill} (same value: '') [slug] : string {2-10.items.[].system.slug} (18 different values) [splashDamage] : object {2-10.items.[].system.splashDamage} [value] : integer {2-10.items.[].system.splashDamage.value} (2 different values) 0 (x16) 2 (x4) [stackGroup] : string {2-10.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {2-10.items.[].system.strength} (same value: 2) [usage] : object {2-10.items.[].system.usage} value : string {2-10.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x30) 'held-in-one-plus-hands' (x6) 'held-in-two-hands' (x2) [uses] : object {2-10.items.[].system.uses} autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-10.items.[].system.uses.max} (same value: 1) value : integer {2-10.items.[].system.uses.value} (same value: 1) [weaponType] : object {2-10.items.[].system.weaponType} value : string {2-10.items.[].system.weaponType.value} (2 different values) 'melee' (x16) 'ranged' (x6) type : string {2-10.items.[].type} (6 different values) 'action' (x33) 'weapon' (x22) 'melee' (x22) 'consumable' (x10) 'armor' (x6) 'equipment' (x6) [flags] : object {2-10.items.[].flags} pf2e : object {2-10.items.[].flags.pf2e} linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values) name : string {2-10.name} (all different values) prototypeToken : object {2-10.prototypeToken} name : string {2-10.prototypeToken.name} (5 different values) 'Burning Sun Orc' (x2) 'Scorched Earth Orc (Clipper)' (x2) 'Scorched Earth Orc (Scout)' (x2) 'Scorched Earth Orc (Sharpshooter)' (x2) 'Strak' (x2) system : object {2-10.system} abilities : object {2-10.system.abilities} cha : object {2-10.system.abilities.cha} mod : integer {2-10.system.abilities.cha.mod} (2 different values) 2 (x8) 3 (x2) con : object {2-10.system.abilities.con} mod : integer {2-10.system.abilities.con.mod} (3 different values) 2 (x7) 3 (x2) 4 (x1) dex : object {2-10.system.abilities.dex} mod : integer {2-10.system.abilities.dex.mod} (3 different values) 4 (x5) 2 (x3) 3 (x2) int : object {2-10.system.abilities.int} mod : integer {2-10.system.abilities.int.mod} (4 different values) 1 (x5) 2 (x3) 0 (x1) 3 (x1) str : object {2-10.system.abilities.str} mod : integer {2-10.system.abilities.str.mod} (3 different values) 4 (x5) 5 (x3) 3 (x2) wis : object {2-10.system.abilities.wis} mod : integer {2-10.system.abilities.wis.mod} (2 different values) 1 (x7) 2 (x3) attributes : object {2-10.system.attributes} ac : object {2-10.system.attributes.ac} details : string {2-10.system.attributes.ac.details} (same value: '') value : integer {2-10.system.attributes.ac.value} (5 different values) 21 (x4) 25 (x2) 24 (x2) 23 (x1) 27 (x1) allSaves : object {2-10.system.attributes.allSaves} value : string {2-10.system.attributes.allSaves.value} (same value: '') hp : object {2-10.system.attributes.hp} details : string {2-10.system.attributes.hp.details} (same value: '') max : integer {2-10.system.attributes.hp.max} (8 different values) 78 (x2) 119 (x2) 63 (x1) 99 (x1) 55 (x1) 95 (x1) 92 (x1) 130 (x1) temp : integer {2-10.system.attributes.hp.temp} (same value: 0) [tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0) value : integer {2-10.system.attributes.hp.value} (8 different values) 78 (x2) 119 (x2) 63 (x1) 99 (x1) 55 (x1) 95 (x1) 92 (x1) 130 (x1) speed : object {2-10.system.attributes.speed} otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {2-10.system.attributes.speed.value} (same value: 30) details : object {2-10.system.details} blurb : string {2-10.system.details.blurb} (same value: '') languages : object {2-10.system.details.languages} details : string {2-10.system.details.languages.details} (same value: '') value : array {2-10.system.details.languages.value} Length: min=2 max=2 Value type: string {2-10.system.details.languages.value.[]} (2 different values) 'common' (x10) 'orcish' (x10) level : object {2-10.system.details.level} value : integer {2-10.system.details.level.value} (5 different values) 6 (x3) 4 (x2) 5 (x2) 7 (x2) 8 (x1) privateNotes : string {2-10.system.details.privateNotes} (same value: '') publicNotes : string {2-10.system.details.publicNotes} (same value: '') publication : object {2-10.system.details.publication} license : string {2-10.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-10.system.details.publication.remaster} (same value: False) title : string {2-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-10: In Burning Dawn') initiative : object {2-10.system.initiative} statistic : string {2-10.system.initiative.statistic} (same value: 'perception') perception : object {2-10.system.perception} details : string {2-10.system.perception.details} (same value: '') mod : integer {2-10.system.perception.mod} (5 different values) 15 (x3) 12 (x2) 13 (x2) 16 (x2) 11 (x1) senses : array {2-10.system.perception.senses} Length: min=1 max=1 Value type: object {2-10.system.perception.senses.[]} type : string {2-10.system.perception.senses.[].type} (same value: 'darkvision') resources : object {2-10.system.resources} saves : object {2-10.system.saves} fortitude : object {2-10.system.saves.fortitude} saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-10.system.saves.fortitude.value} (5 different values) 14 (x3) 16 (x2) 17 (x2) 11 (x2) 13 (x1) reflex : object {2-10.system.saves.reflex} saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: '') value : integer {2-10.system.saves.reflex.value} (5 different values) 14 (x3) 15 (x3) 12 (x2) 11 (x1) 18 (x1) will : object {2-10.system.saves.will} saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values) '' (x9) 'Items shortsword, composite shortbow (10 arrows)' (x1) value : integer {2-10.system.saves.will.value} (3 different values) 9 (x5) 12 (x4) 14 (x1) skills : object {2-10.system.skills} acrobatics : object {2-10.system.skills.acrobatics} base : integer {2-10.system.skills.acrobatics.base} (2 different values) 12 (x1) 14 (x1) [athletics] : object {2-10.system.skills.athletics} base : integer {2-10.system.skills.athletics.base} (4 different values) 12 (x3) 15 (x3) 11 (x1) 13 (x1) crafting : object {2-10.system.skills.crafting} base : integer {2-10.system.skills.crafting.base} (2 different values) 14 (x1) 17 (x1) intimidation : object {2-10.system.skills.intimidation} base : integer {2-10.system.skills.intimidation.base} (4 different values) 12 (x5) 14 (x2) 13 (x2) 15 (x1) survival : object {2-10.system.skills.survival} base : integer {2-10.system.skills.survival.base} (4 different values) 13 (x4) 10 (x2) 11 (x2) 16 (x2) traits : object {2-10.system.traits} rarity : string {2-10.system.traits.rarity} (2 different values) 'uncommon' (x8) 'unique' (x2) size : object {2-10.system.traits.size} value : string {2-10.system.traits.size.value} (same value: 'med') value : array {2-10.system.traits.value} Length: min=3 max=4 Value type: string {2-10.system.traits.value.[]} (5 different values) 'humanoid' (x10) 'orc' (x10) 'chaotic' (x8) 'evil' (x8) 'good' (x2) type : string {2-10.type} (same value: 'npc')