Files
Pf2eDataScrapper/output/pf2e/packs/1-24.txt
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2025-04-08 17:11:57 +04:00

905 lines
61 KiB
Plaintext

1-24
Different values: 16
=====================================
object {1-24}
_id : string {1-24._id} (all different values)
folder : string {1-24.folder} (same value: 't7wkRG48ZkhCbrlE')
img : string {1-24.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x13)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {1-24.items}
Length: min=1 max=29
Value type: object {1-24.items.[]}
_id : string {1-24.items.[]._id} (132 different values)
[_stats] : object {1-24.items.[]._stats}
compendiumSource : string {1-24.items.[]._stats.compendiumSource} (50 different values)
img : string {1-24.items.[].img} (57 different values)
name : string {1-24.items.[].name} (100 different values)
sort : integer {1-24.items.[].sort} (30 different values)
system : object {1-24.items.[].system}
[acBonus] : integer {1-24.items.[].system.acBonus} (3 different values)
1 (x2)
2 (x1)
0 (x1)
[actionType] : object {1-24.items.[].system.actionType}
value : string {1-24.items.[].system.actionType.value} (4 different values)
'action' (x14)
'passive' (x13)
'reaction' (x8)
'free' (x2)
[actions] : object {1-24.items.[].system.actions}
[value] : integer {1-24.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x6)
[area] : object {1-24.items.[].system.area}
type : string {1-24.items.[].system.area.type} (3 different values)
'emanation' (x2)
'line' (x2)
'burst' (x1)
value : integer {1-24.items.[].system.area.value} (3 different values)
30 (x3)
120 (x1)
10 (x1)
[attack] : object {1-24.items.[].system.attack}
value : string {1-24.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-24.items.[].system.attackEffects}
[custom] : string {1-24.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-24.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-24.items.[].system.attackEffects.value.[]} (same value: 'poison-tooth')
[autoHeightenLevel] : object {1-24.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-24.items.[].system.baseItem} (8 different values)
'leather-armor' (x2)
'falchion' (x1)
'studded-leather-armor' (x1)
'kukri' (x1)
'sap' (x1)
'staff' (x1)
'light-mace' (x1)
'shortsword' (x1)
[bonus] : object {1-24.items.[].system.bonus}
value : integer {1-24.items.[].system.bonus.value} (11 different values)
[bonusDamage] : object {1-24.items.[].system.bonusDamage}
value : integer {1-24.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-24.items.[].system.bulk}
value : mixed
integer {1-24.items.[].system.bulk.value} (3 different values)
0 (x10)
1 (x6)
2 (x1)
float {1-24.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-24.items.[].system.category} (8 different values)
'offensive' (x19)
'defensive' (x12)
'simple' (x7)
'martial' (x4)
'light' (x4)
'unarmed' (x2)
'elixir' (x1)
'scroll' (x1)
[checkPenalty] : integer {1-24.items.[].system.checkPenalty} (2 different values)
-1 (x3)
0 (x1)
[containerId] : empty
[cost] : object {1-24.items.[].system.cost}
value : string {1-24.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-24.items.[].system.counteraction} (same value: False)
[damage] : object {1-24.items.[].system.damage}
[0] : object {1-24.items.[].system.damage.0}
[category] : empty
formula : string {1-24.items.[].system.damage.0.formula} (7 different values)
'1d4' (x4)
'2d4' (x2)
'3d6' (x1)
'0' (x1)
'1d4+1' (x1)
'4d12' (x1)
'6d6' (x1)
kinds : array<string> {1-24.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-24.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-24.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-24.items.[].system.damage.0.type} (7 different values)
'electricity' (x3)
'void' (x3)
'fire' (x1)
'mental' (x1)
'force' (x1)
'cold' (x1)
'piercing' (x1)
[applyMod] : boolean {1-24.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x4)
[damageType] : string {1-24.items.[].system.damage.damageType} (3 different values)
'slashing' (x7)
'bludgeoning' (x5)
'piercing' (x1)
[dice] : integer {1-24.items.[].system.damage.dice} (same value: 1)
[die] : string {1-24.items.[].system.damage.die} (3 different values)
'd6' (x8)
'd4' (x4)
'd10' (x1)
[damageRolls] : object {1-24.items.[].system.damageRolls}
[1TFTYBQVgVccNjCK] : object {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK}
damage : string {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damage} (same value: '1d6+7')
damageType : string {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damageType} (same value: 'slashing')
[1zzkgesgrynvmnqk8k10] : object {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10}
damage : string {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damage} (same value: '4d6')
damageType : string {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damageType} (same value: 'piercing')
[35t9DhrmtxbKT5Sp] : object {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp}
damage : string {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damage} (same value: '1d4+4')
damageType : string {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damageType} (same value: 'bludgeoning')
[7oOI3xXbo4Z0Ygx0] : object {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0}
damage : string {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damageType} (same value: 'fire')
[8bymet6ofduo1dcdahqg] : object {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg}
damage : string {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damageType} (same value: 'electricity')
[D8Xdw2b3vqMivivU] : object {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU}
damage : string {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damage} (same value: '1d10+5')
damageType : string {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damageType} (same value: 'piercing')
[E0tUBV6tMw8MX9LV] : object {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV}
damage : string {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damage} (same value: '1d6+6')
damageType : string {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damageType} (same value: 'piercing')
[GakwKk05HgBVId90] : object {1-24.items.[].system.damageRolls.GakwKk05HgBVId90}
damage : string {1-24.items.[].system.damageRolls.GakwKk05HgBVId90.damage} (same value: '1d6+4')
damageType : string {1-24.items.[].system.damageRolls.GakwKk05HgBVId90.damageType} (same value: 'bludgeoning')
[HtLC2II64MrUmLSJ] : object {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ}
damage : string {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damage} (same value: '3d6')
damageType : string {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damageType} (same value: 'fire')
[NAAQzrZzyqJkjmdX] : object {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX}
damage : string {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damage} (same value: '2d6')
damageType : string {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damageType} (same value: 'slashing')
[RgQVDw8M75feUY7a] : object {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a}
damage : string {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a.damage} (same value: '1d6+3')
damageType : string {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a.damageType} (same value: 'slashing')
[S6WPBNmaHZ1TmSnl] : object {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl}
damage : string {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damageType} (same value: 'fire')
[TQvyluH29omZRogR] : object {1-24.items.[].system.damageRolls.TQvyluH29omZRogR}
damage : string {1-24.items.[].system.damageRolls.TQvyluH29omZRogR.damage} (same value: '1d10+6')
damageType : string {1-24.items.[].system.damageRolls.TQvyluH29omZRogR.damageType} (same value: 'slashing')
[UE9nWrVNNMXyu7Im] : object {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im}
damage : string {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damage} (same value: '4d6')
damageType : string {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damageType} (same value: 'electricity')
[UL1DkMipC5odCol2] : object {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2}
damage : string {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2.damage} (same value: '2d6+6')
damageType : string {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2.damageType} (same value: 'acid')
[WLlEXRcxLq9TnOl4] : object {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4}
damage : string {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damage} (same value: '1d4')
damageType : string {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damageType} (same value: 'bludgeoning')
[Y0Po4AkOv34FnGFO] : object {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO}
damage : string {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damage} (same value: '2d8')
damageType : string {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damageType} (same value: 'slashing')
[ZUUKR1W1h97npx2R] : object {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R}
damage : string {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damage} (same value: '2d6+6')
damageType : string {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damageType} (same value: 'bludgeoning')
[dohzqd6ghmlqyoefm0om] : object {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om}
damage : string {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damage} (same value: '3d6')
damageType : string {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damageType} (same value: 'piercing')
[js8KOZOnclmqQO6J] : object {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J}
damage : string {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J.damage} (same value: '2d8+5')
damageType : string {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J.damageType} (same value: 'slashing')
[lahus4tfcz9xcwbnybz0] : object {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0}
damage : string {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damage} (same value: '2d6')
damageType : string {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damageType} (same value: 'electricity')
[m2VkTAtxSmy1RgHW] : object {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW}
damage : string {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damage} (same value: '2d8+7')
damageType : string {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damageType} (same value: 'acid')
[m32vbucolxmyk83bsxw2] : object {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2}
damage : string {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damageType} (same value: 'electricity')
[mY3WqFtIrcMVFaof] : object {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof}
damage : string {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damageType} (same value: 'fire')
[nTw4u290Crf3je5Y] : object {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y}
damage : string {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y.damage} (same value: '2d6+5')
damageType : string {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y.damageType} (same value: 'bludgeoning')
[sWkkGWUSctoIvRjL] : object {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL}
damage : string {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damage} (same value: '2d12+5')
damageType : string {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damageType} (same value: 'piercing')
[vdWeoes5z8P5nLCb] : object {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb}
damage : string {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damageType} (same value: 'electricity')
[vymja5w16jd6a60d16hk] : object {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk}
damage : string {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damageType} (same value: 'fire')
[xgdcQPsaLJ1tNXkP] : object {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP}
damage : string {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damage} (same value: '2d8+5')
damageType : string {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damageType} (same value: 'piercing')
xif6bz7bNz7wAXoL : object {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL}
damage : string {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damage} (same value: '5d6')
damageType : string {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damageType} (same value: 'electricity')
rules : ignored (Foundry rules object) {1-24.items.[].system.rules}
[deathNote] : boolean {1-24.items.[].system.deathNote} (same value: True)
description : object {1-24.items.[].system.description}
value : string {1-24.items.[].system.description.value} (81 different values)
[defense] : object {1-24.items.[].system.defense}
save : object {1-24.items.[].system.defense.save}
basic : boolean {1-24.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x6)
statistic : string {1-24.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x6)
'fortitude' (x5)
'will' (x2)
[dexCap] : integer {1-24.items.[].system.dexCap} (3 different values)
4 (x2)
3 (x1)
0 (x1)
[duration] : object {1-24.items.[].system.duration}
sustained : boolean {1-24.items.[].system.duration.sustained} (2 different values)
False (x30)
True (x3)
value : string {1-24.items.[].system.duration.value} (12 different values)
[equipped] : object {1-24.items.[].system.equipped}
carryType : string {1-24.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-24.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-24.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {1-24.items.[].system.frequency}
max : integer {1-24.items.[].system.frequency.max} (same value: 1)
per : string {1-24.items.[].system.frequency.per} (2 different values)
'turn' (x2)
'day' (x1)
value : integer {1-24.items.[].system.frequency.value} (same value: 1)
[group] : string {1-24.items.[].system.group} (5 different values)
'leather' (x3)
'club' (x3)
'sword' (x2)
'brawling' (x2)
'knife' (x1)
[hardness] : integer {1-24.items.[].system.hardness} (same value: 0)
[heightening] : object {1-24.items.[].system.heightening}
damage : object {1-24.items.[].system.heightening.damage}
0 : string {1-24.items.[].system.heightening.damage.0} (5 different values)
'1d4' (x4)
'1d6' (x2)
'1d12' (x1)
'2d6' (x1)
'2d4' (x1)
interval : integer {1-24.items.[].system.heightening.interval} (2 different values)
1 (x8)
2 (x1)
type : string {1-24.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {1-24.items.[].system.hp}
max : integer {1-24.items.[].system.hp.max} (same value: 0)
value : integer {1-24.items.[].system.hp.value} (same value: 0)
[level] : object {1-24.items.[].system.level}
value : integer {1-24.items.[].system.level.value} (4 different values)
1 (x25)
0 (x22)
2 (x9)
3 (x4)
[location] : object {1-24.items.[].system.location}
value : string {1-24.items.[].system.location.value} (4 different values)
'OGVvOv2mnL9Ipvpk' (x17)
'8QYhmVe4pvz0Qkb9' (x14)
'F24AHjP0oDzQE1tW' (x1)
'rTpfGIGgKPsnTOik' (x1)
[material] : object {1-24.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-24.items.[].system.publication}
license : string {1-24.items.[].system.publication.license} (2 different values)
'OGL' (x130)
'ORC' (x2)
remaster : boolean {1-24.items.[].system.publication.remaster} (2 different values)
False (x130)
True (x2)
title : string {1-24.items.[].system.publication.title} (4 different values)
'' (x75)
'Pathfinder Core Rulebook' (x52)
'Pathfinder Bestiary' (x3)
'Pathfinder Player Core' (x2)
[mod] : object {1-24.items.[].system.mod}
value : integer {1-24.items.[].system.mod.value} (4 different values)
11 (x2)
7 (x1)
13 (x1)
15 (x1)
[prepared] : object {1-24.items.[].system.prepared}
flexible : boolean {1-24.items.[].system.prepared.flexible} (same value: False)
value : string {1-24.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {1-24.items.[].system.price}
value : object {1-24.items.[].system.price.value}
[cp] : integer {1-24.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {1-24.items.[].system.price.value.gp} (6 different values)
3 (x5)
2 (x2)
1 (x2)
35 (x2)
6 (x1)
12 (x1)
[sp] : integer {1-24.items.[].system.price.value.sp} (5 different values)
5 (x2)
6 (x1)
1 (x1)
4 (x1)
9 (x1)
[proficiency] : object {1-24.items.[].system.proficiency}
value : integer {1-24.items.[].system.proficiency.value} (2 different values)
1 (x3)
0 (x1)
[proficient] : object {1-24.items.[].system.proficient}
value : integer {1-24.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1-24.items.[].system.quantity} (same value: 1)
[range] : object {1-24.items.[].system.range}
value : string {1-24.items.[].system.range.value} (5 different values)
'30 feet' (x13)
'' (x11)
'120 feet' (x4)
'touch' (x3)
'60 feet' (x2)
[reload] : object {1-24.items.[].system.reload}
value : string {1-24.items.[].system.reload.value} (same value: '')
[requirements] : string {1-24.items.[].system.requirements} (same value: '')
[runes] : object {1-24.items.[].system.runes}
potency : integer {1-24.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x3)
property : array<> {1-24.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-24.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-24.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x1)
[showSlotlessLevels] : object {1-24.items.[].system.showSlotlessLevels}
value : boolean {1-24.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-24.items.[].system.size} (same value: 'med')
[slots] : object {1-24.items.[].system.slots}
[slot0] : object {1-24.items.[].system.slots.slot0}
max : integer {1-24.items.[].system.slots.slot0.max} (2 different values)
7 (x1)
6 (x1)
prepared : array<object> {1-24.items.[].system.slots.slot0.prepared}
Length: min=6 max=7
Value type: object {1-24.items.[].system.slots.slot0.prepared.[]}
id : string {1-24.items.[].system.slots.slot0.prepared.[].id} (13 different values)
[value] : integer {1-24.items.[].system.slots.slot0.value} (same value: 7)
[slot1] : object {1-24.items.[].system.slots.slot1}
max : integer {1-24.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {1-24.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {1-24.items.[].system.slots.slot1.prepared.[]}
id : string {1-24.items.[].system.slots.slot1.prepared.[].id} (8 different values)
'GDP7fehVEnavSpLV' (x1)
'kuRsMvqE3NHvPq7d' (x1)
'HwhVmyJBOouV8Cr5' (x1)
'p0vR2yVqyyvHIUyq' (x1)
'LJN1QjbAOVpJAWhf' (x1)
'q4qsjskOJaeADA3K' (x1)
'5VUhBbJE3Y3i5ePG' (x1)
'qpHyinbDdzM08eQT' (x1)
[value] : integer {1-24.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {1-24.items.[].system.slots.slot2}
max : integer {1-24.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
prepared : array<object> {1-24.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {1-24.items.[].system.slots.slot2.prepared.[]}
id : string {1-24.items.[].system.slots.slot2.prepared.[].id} (7 different values)
'OEEEZmkcXsrCSZ8M' (x1)
'by9aDI6uJvST8iae' (x1)
'Fwxvdk2EE8xsdfdP' (x1)
'XuBon2Bnr0Aji3Ol' (x1)
'y8UkXstjdKPQtd5D' (x1)
'HPbbAmhFJ3dKQvsR' (x1)
'2Bl9MHfq27PLAFM8' (x1)
[value] : integer {1-24.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {1-24.items.[].system.slots.slot3}
max : integer {1-24.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {1-24.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {1-24.items.[].system.slots.slot3.prepared.[]}
id : string {1-24.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'wkD3JRX0N5jp3tNC' (x1)
'fYj1nuEXV9x2aw80' (x1)
'TayQNNKJ1fs5CLE3' (x1)
[slug] : string {1-24.items.[].system.slug} (52 different values)
[speedPenalty] : integer {1-24.items.[].system.speedPenalty} (same value: 0)
[spell] : object {1-24.items.[].system.spell}
_id : string {1-24.items.[].system.spell._id} (same value: 'rthC6dGm3nNrt1xN')
flags : object {1-24.items.[].system.spell.flags}
core : object {1-24.items.[].system.spell.flags.core}
sourceId : string {1-24.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.rthC6dGm3nNrt1xN')
img : string {1-24.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/spectral-hand.webp')
name : string {1-24.items.[].system.spell.name} (same value: 'Spectral Hand')
sort : integer {1-24.items.[].system.spell.sort} (same value: 0)
system : object {1-24.items.[].system.spell.system}
[area] : empty
cost : object {1-24.items.[].system.spell.system.cost}
value : string {1-24.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {1-24.items.[].system.spell.system.counteraction} (same value: False)
damage : object {1-24.items.[].system.spell.system.damage}
description : object {1-24.items.[].system.spell.system.description}
value : string {1-24.items.[].system.spell.system.description.value} (same value: '<p>You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.</p>')
duration : object {1-24.items.[].system.spell.system.duration}
sustained : boolean {1-24.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {1-24.items.[].system.spell.system.duration.value} (same value: '1 minute')
level : object {1-24.items.[].system.spell.system.level}
value : integer {1-24.items.[].system.spell.system.level.value} (same value: 2)
location : object {1-24.items.[].system.spell.system.location}
heightenedLevel : integer {1-24.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {1-24.items.[].system.spell.system.location.value} (same value: '')
publication : object {1-24.items.[].system.spell.system.publication}
license : string {1-24.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {1-24.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {1-24.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {1-24.items.[].system.spell.system.range}
value : string {1-24.items.[].system.spell.system.range.value} (same value: '120 feet')
requirements : string {1-24.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-24.items.[].system.spell.system.rules}
slug : string {1-24.items.[].system.spell.system.slug} (same value: 'spectral-hand')
target : object {1-24.items.[].system.spell.system.target}
value : string {1-24.items.[].system.spell.system.target.value} (same value: '')
time : object {1-24.items.[].system.spell.system.time}
value : string {1-24.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {1-24.items.[].system.spell.system.traits}
rarity : string {1-24.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {1-24.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {1-24.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'occult' (x1)
value : array<string> {1-24.items.[].system.spell.system.traits.value}
Length: min=2 max=2
Value type: string {1-24.items.[].system.spell.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
type : string {1-24.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {1-24.items.[].system.spelldc}
dc : integer {1-24.items.[].system.spelldc.dc} (2 different values)
20 (x2)
21 (x2)
[item] : integer {1-24.items.[].system.spelldc.item} (same value: 0)
mod : integer {1-24.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-24.items.[].system.spelldc.value} (2 different values)
12 (x2)
13 (x2)
[splashDamage] : object {1-24.items.[].system.splashDamage}
[value] : integer {1-24.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1-24.items.[].system.strength} (2 different values)
0 (x3)
1 (x1)
[target] : object {1-24.items.[].system.target}
value : string {1-24.items.[].system.target.value} (12 different values)
[time] : object {1-24.items.[].system.time}
value : string {1-24.items.[].system.time.value} (6 different values)
'2' (x24)
'1' (x5)
'1 to 3' (x1)
'3' (x1)
'reaction' (x1)
'1 minute' (x1)
[tradition] : object {1-24.items.[].system.tradition}
value : string {1-24.items.[].system.tradition.value} (2 different values)
'arcane' (x3)
'divine' (x1)
[traits] : object {1-24.items.[].system.traits}
rarity : string {1-24.items.[].system.traits.rarity} (2 different values)
'common' (x120)
'uncommon' (x3)
[traditions] : array<string> {1-24.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-24.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x31)
'occult' (x22)
'primal' (x14)
'divine' (x13)
value : array<string> {1-24.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-24.items.[].system.traits.value.[]} (56 different values)
[usage] : object {1-24.items.[].system.usage}
value : string {1-24.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x20)
'worngloves' (x2)
'held-in-two-hands' (x1)
[uses] : object {1-24.items.[].system.uses}
autoDestroy : boolean {1-24.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-24.items.[].system.uses.max} (same value: 1)
value : integer {1-24.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-24.items.[].system.weaponType}
value : string {1-24.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x12)
type : string {1-24.items.[].type} (9 different values)
'action' (x37)
'spell' (x33)
'melee' (x26)
'weapon' (x13)
'equipment' (x8)
'lore' (x5)
'armor' (x4)
'spellcastingEntry' (x4)
'consumable' (x2)
[flags] : object {1-24.items.[].flags}
pf2e : object {1-24.items.[].flags.pf2e}
linkedWeapon : string {1-24.items.[].flags.pf2e.linkedWeapon} (11 different values)
name : string {1-24.name} (all different values)
[prototypeToken] : object {1-24.prototypeToken}
name : string {1-24.prototypeToken.name} (5 different values)
'Blue Streak Ambusher' (x2)
'Blue Streak Mage' (x2)
'Spitting Acid \'Bushes\'' (x2)
'Steaming Fields' (x2)
'Synthetic Khismar' (x2)
system : object {1-24.system}
[abilities] : object {1-24.system.abilities}
cha : object {1-24.system.abilities.cha}
mod : integer {1-24.system.abilities.cha.mod} (3 different values)
0 (x5)
1 (x4)
-1 (x1)
[value] : integer {1-24.system.abilities.cha.value} (same value: 10)
con : object {1-24.system.abilities.con}
mod : integer {1-24.system.abilities.con.mod} (4 different values)
1 (x5)
2 (x2)
5 (x2)
4 (x1)
[value] : integer {1-24.system.abilities.con.value} (same value: 10)
dex : object {1-24.system.abilities.dex}
mod : integer {1-24.system.abilities.dex.mod} (4 different values)
4 (x4)
2 (x4)
3 (x1)
1 (x1)
[value] : integer {1-24.system.abilities.dex.value} (same value: 10)
int : object {1-24.system.abilities.int}
mod : integer {1-24.system.abilities.int.mod} (5 different values)
0 (x2)
2 (x2)
1 (x2)
4 (x2)
-4 (x2)
[value] : integer {1-24.system.abilities.int.value} (same value: 10)
str : object {1-24.system.abilities.str}
mod : integer {1-24.system.abilities.str.mod} (6 different values)
2 (x3)
3 (x2)
5 (x2)
4 (x1)
0 (x1)
6 (x1)
[value] : integer {1-24.system.abilities.str.value} (same value: 10)
wis : object {1-24.system.abilities.wis}
mod : integer {1-24.system.abilities.wis.mod} (5 different values)
2 (x4)
3 (x3)
4 (x1)
1 (x1)
0 (x1)
[value] : integer {1-24.system.abilities.wis.value} (same value: 10)
attributes : object {1-24.system.attributes}
ac : object {1-24.system.attributes.ac}
[details] : string {1-24.system.attributes.ac.details} (4 different values)
'' (x7)
'(22 vs. traps)' (x1)
'20 when broken, construct armor' (x1)
'23 when broken, construct armor' (x1)
value : integer {1-24.system.attributes.ac.value} (10 different values)
21 (x3)
19 (x3)
22 (x2)
10 (x2)
17 (x1)
20 (x1)
23 (x1)
25 (x1)
24 (x1)
27 (x1)
[allSaves] : object {1-24.system.attributes.allSaves}
value : string {1-24.system.attributes.allSaves.value} (3 different values)
'' (x8)
'+1 circumstance to all saves vs. traps' (x1)
'+4 status bonus to all saves vs. Fear' (x1)
hp : object {1-24.system.attributes.hp}
details : string {1-24.system.attributes.hp.details} (4 different values)
'' (x12)
'per bush' (x2)
'per integrated chain gun; Plasma Lance Hardness 10, Plasma Lance HP 20 (BT 10)' (x1)
'per integrated chain gun; Plasma Lance Hardness 10, Plasma Lance HP 26 (BT 13)' (x1)
max : integer {1-24.system.attributes.hp.max} (13 different values)
temp : integer {1-24.system.attributes.hp.temp} (same value: 0)
value : integer {1-24.system.attributes.hp.value} (13 different values)
[emitsSound] : string {1-24.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {1-24.system.attributes.hardness} (3 different values)
10 (x3)
0 (x2)
15 (x1)
object {1-24.system.attributes.hardness}
value : integer {1-24.system.attributes.hardness.value} (same value: 10)
[hasHealth] : boolean {1-24.system.attributes.hasHealth} (2 different values)
True (x4)
False (x2)
[immunities] : array<object> {1-24.system.attributes.immunities}
Length: min=1 max=3
Value type: object {1-24.system.attributes.immunities.[]}
type : string {1-24.system.attributes.immunities.[].type} (5 different values)
'precision' (x3)
'acid' (x2)
'critical-hits' (x2)
'mental' (x2)
'swarm-mind' (x1)
[resistances] : array<object> {1-24.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-24.system.attributes.resistances.[]}
type : string {1-24.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-24.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
[speed] : object {1-24.system.attributes.speed}
otherSpeeds : array<object> {1-24.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {1-24.system.attributes.speed.otherSpeeds.[]}
type : string {1-24.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x2)
'swim' (x2)
value : integer {1-24.system.attributes.speed.otherSpeeds.[].value} (3 different values)
20 (x2)
15 (x1)
30 (x1)
special : string {1-24.system.attributes.speed.special} (same value: '')
value : integer {1-24.system.attributes.speed.value} (3 different values)
25 (x5)
30 (x4)
40 (x1)
[stealth] : object {1-24.system.attributes.stealth}
details : string {1-24.system.attributes.stealth.details} (4 different values)
'(trained) to notice it\'s still functional; noticing the annihilator is automatic' (x2)
'(trained) to see steam vents erupting' (x2)
'<p>(trained)</p>' (x1)
'(trained)' (x1)
value : integer {1-24.system.attributes.stealth.value} (3 different values)
13 (x3)
10 (x2)
17 (x1)
[weaknesses] : array<object> {1-24.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-24.system.attributes.weaknesses.[]}
type : string {1-24.system.attributes.weaknesses.[].type} (4 different values)
'bludgeoning' (x2)
'electricity' (x1)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {1-24.system.attributes.weaknesses.[].value} (same value: 5)
details : object {1-24.system.details}
[blurb] : string {1-24.system.details.blurb} (same value: '')
[languages] : object {1-24.system.details.languages}
details : string {1-24.system.details.languages.details} (same value: '')
value : array<string> {1-24.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-24.system.details.languages.value.[]} (4 different values)
'common' (x8)
'hallit' (x7)
'fey' (x2)
'gnomish' (x2)
level : object {1-24.system.details.level}
value : integer {1-24.system.details.level.value} (8 different values)
5 (x4)
3 (x4)
4 (x2)
6 (x2)
2 (x1)
7 (x1)
9 (x1)
8 (x1)
[privateNotes] : string {1-24.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-24.system.details.publicNotes} (same value: '')
publication : object {1-24.system.details.publication}
license : string {1-24.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-24.system.details.publication.remaster} (same value: False)
title : string {1-24.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-24: Lightning Strikes, Stars Fall')
[description] : string {1-24.system.details.description} (6 different values)
'<p>A gargantuan scorpion-like robot, covered in signs of damage, has been bolted into the canyon\'s rock walls.</p>
<hr />
<p><strong>Integrated Chain Gun</strong> Hardness 10, HP 40 (BT 20) per integrated chain gun</p>
<p><strong>Plasma Lance</strong> Hardness 10, Plasma Lance HP 20 (BT 10)</p>' (x1)
'<p>A gargantuan scorpion-like robot, covered in signs of damage, has been bolted into the canyon\'s rock walls.</p>
<hr />
<p><strong>Integrated Chain Gun</strong> Hardness 10, HP 50 (BT 25) per integrated chain gun</p>
<p><strong>Plasma Lance</strong> Hardness 10, Plasma Lance HP 26 (BT 13)</p>' (x1)
'<p>Four techno-organic "bush" structures featuring mini-acid pumps activate. The first lashes out with sharp "branches" as it activates, and then all of the bushes spit acid at movement nearby.</p>
<p>HP is 10 per bush with a BT of 5</p>' (x1)
'<p>Four techno-organic "bush"; structures featuring mini-acid pumps activate. The first lashes out with sharp "branches" as it activates, and then all of the bushes spit acid at movement nearby.</p>
<p>HP is 14 per bush with a BT of 7</p>' (x1)
'<p>A field of warm mist covers an open plain. Pockets of highly pressurized steam lie @UUID[Compendium.pf2e.conditionitems.Item.Hidden] in the earth; pressure releases jets of steam.</p>' (x1)
'A field of warm mist covers an open plain. Pockets of highly pressurized steam lie @UUID[Compendium.pf2e.conditionitems.Item.Hidden] in the earth; pressure releases jets of steam.' (x1)
[disable] : string {1-24.system.details.disable} (6 different values)
'<p>@Check[thievery|dc:23] (expert) to successfully disable the annihilator at the control box on the northwest ledge, @Check[thievery|dc:20] (trained) or @Check[engineering-lore|dc:15] (trained) to jam the mechanics of either of the two chain guns, or the "tail" mechanism where the plasma lance is mounted, preventing it from firing. Jamming the guns or tail requires first getting on top of the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] annihilator, which counts as difficult terrain. All attempts take 2 actions.</p>' (x1)
'<p>@Check[thievery|dc:26] (expert) to successfully disable the annihilator at the control box on the northwest ledge, @Check[thievery|dc:23] (trained) or @Check[engineering-lore|dc:18] to jam the mechanics of either of the two chain guns, or the "tail" mechanism where the plasma lance is mounted, preventing it from firing. Jamming the guns or tail require first getting on top of the immobilized annihilator, which counts as difficult terrain. All attempts take 2 actions.</p>' (x1)
'<p>@Check[thievery|dc:20|traits:action:disable-a-device] or @Check[engineering-lore|dc:20|traits:action:disable-a-device] (trained) on each bush to collapse its acid pump into component parts (2 actions per bush).</p>' (x1)
'<p>@Check[thievery|dc:23|traits:action:disable-a-device] or @Check[engineering-lore|dc:23|traits:action:disable-a-device] (trained) on each bush to collapse its acid pump into component parts (2 actions per bush).</p>' (x1)
'<p>@Check[survival|dc:26] (expert) twice to navigate a safe path</p>' (x1)
'<p>@Check[survival|dc:30] (expert) twice to navigate a safe path</p>' (x1)
[isComplex] : boolean {1-24.system.details.isComplex} (2 different values)
True (x4)
False (x2)
[reset] : string {1-24.system.details.reset} (same value: '')
[routine] : string {1-24.system.details.routine} (5 different values)
'' (x2)
'<p>(2 Actions) When the plasma lance is ready, the annihilator uses it to attack as many PCs as it can, otherwise it attacks with its two integrated chain guns while the plasma lance recharges, spending one action for each of its two integrated chain guns that is still functional. This trap doesn\'t take a multiple attack penalty. If Synthetic Khismar is destroyed, the annihilator attacks as many creatures as possible.</p>' (x1)
'<p>(2 actions) When the plasma lance is ready, the annihilator uses it to attack as many PCs as it can, otherwise it attacks with its two integrated chain guns while the plasma lance recharges, spending one action for each chain gun that is still functional. This trap doesn\'t take a multiple attack penalty. If Synthetic Khismar is destroyed, the annihilator attacks as many creatures as possible.</p>' (x1)
'<p>(3 actions) The trap loses 1 action each turn for each bush disabled. On each of the hazard\'s actions, one of the functional pumps spits acid at a creature within range. The bushes sense movement, only targeting creatures that moved from their space on their most recent turn. This trap does not attack any single creature more than once per round. It does not take a multiple attack penalty.</p>' (x1)
'<p>(3 Actions) The trap loses 1 action each turn for each bush disabled. On each of the hazard\'s actions, one of the functional pumps spits acid at a creature within range. The bushes sense movement, and they only target creatures that moved from their space on their most recent turn. This trap does not attack any single creature more than once per round. It does not take a multiple attack penalty.</p>' (x1)
[initiative] : object {1-24.system.initiative}
statistic : string {1-24.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-24.system.perception}
details : string {1-24.system.perception.details} (2 different values)
'' (x9)
'+11 to find traps' (x1)
mod : integer {1-24.system.perception.mod} (8 different values)
14 (x2)
10 (x2)
13 (x1)
7 (x1)
11 (x1)
16 (x1)
6 (x1)
12 (x1)
senses : array<object> {1-24.system.perception.senses}
Length: min=0 max=2
Value type: object {1-24.system.perception.senses.[]}
[acuity] : string {1-24.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-24.system.perception.senses.[].range} (2 different values)
60 (x1)
30 (x1)
type : string {1-24.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x2)
'scent' (x2)
'darkvision' (x2)
[resources] : object {1-24.system.resources}
[focus] : object {1-24.system.resources.focus}
max : integer {1-24.system.resources.focus.max} (same value: 1)
value : integer {1-24.system.resources.focus.value} (same value: 1)
saves : object {1-24.system.saves}
fortitude : object {1-24.system.saves.fortitude}
saveDetail : string {1-24.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-24.system.saves.fortitude.value} (10 different values)
9 (x3)
7 (x2)
12 (x2)
15 (x2)
0 (x2)
10 (x1)
8 (x1)
17 (x1)
16 (x1)
19 (x1)
reflex : object {1-24.system.saves.reflex}
saveDetail : string {1-24.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-24.system.saves.reflex.value} (8 different values)
12 (x4)
9 (x3)
10 (x2)
6 (x2)
0 (x2)
15 (x1)
14 (x1)
8 (x1)
will : object {1-24.system.saves.will}
saveDetail : string {1-24.system.saves.will.saveDetail} (same value: '')
value : integer {1-24.system.saves.will.value} (8 different values)
0 (x6)
12 (x3)
10 (x2)
11 (x1)
7 (x1)
6 (x1)
14 (x1)
16 (x1)
[skills] : object {1-24.system.skills}
[acrobatics] : object {1-24.system.skills.acrobatics}
base : integer {1-24.system.skills.acrobatics.base} (4 different values)
10 (x2)
13 (x1)
8 (x1)
14 (x1)
[arcana] : object {1-24.system.skills.arcana}
base : integer {1-24.system.skills.arcana.base} (2 different values)
11 (x1)
13 (x1)
[athletics] : object {1-24.system.skills.athletics}
base : integer {1-24.system.skills.athletics.base} (7 different values)
15 (x2)
9 (x1)
13 (x1)
8 (x1)
6 (x1)
10 (x1)
18 (x1)
[crafting] : object {1-24.system.skills.crafting}
base : integer {1-24.system.skills.crafting.base} (same value: 11)
[deception] : object {1-24.system.skills.deception}
base : integer {1-24.system.skills.deception.base} (3 different values)
10 (x2)
7 (x2)
12 (x1)
[diplomacy] : object {1-24.system.skills.diplomacy}
base : integer {1-24.system.skills.diplomacy.base} (same value: 8)
[intimidation] : object {1-24.system.skills.intimidation}
base : integer {1-24.system.skills.intimidation.base} (4 different values)
8 (x2)
4 (x1)
12 (x1)
14 (x1)
[religion] : object {1-24.system.skills.religion}
base : integer {1-24.system.skills.religion.base} (same value: 10)
[society] : object {1-24.system.skills.society}
base : integer {1-24.system.skills.society.base} (3 different values)
9 (x2)
7 (x1)
4 (x1)
[stealth] : object {1-24.system.skills.stealth}
base : integer {1-24.system.skills.stealth.base} (5 different values)
12 (x2)
11 (x1)
7 (x1)
15 (x1)
8 (x1)
special : array<object> {1-24.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {1-24.system.skills.stealth.special.[]}
base : integer {1-24.system.skills.stealth.special.[].base} (2 different values)
17 (x1)
10 (x1)
label : string {1-24.system.skills.stealth.special.[].label} (same value: 'in water')
predicate : array<string> {1-24.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {1-24.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
[survival] : object {1-24.system.skills.survival}
base : integer {1-24.system.skills.survival.base} (3 different values)
10 (x1)
14 (x1)
8 (x1)
[special] : array<object> {1-24.system.skills.survival.special}
Length: min=1 max=1
Value type: object {1-24.system.skills.survival.special.[]}
base : integer {1-24.system.skills.survival.special.[].base} (same value: 17)
label : string {1-24.system.skills.survival.special.[].label} (same value: 'to track a bleeding creature')
predicate : array<string> {1-24.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {1-24.system.skills.survival.special.[].predicate.[]} (same value: 'action:track-a-bleeding-creature')
[thievery] : object {1-24.system.skills.thievery}
base : integer {1-24.system.skills.thievery.base} (3 different values)
13 (x1)
12 (x1)
9 (x1)
traits : object {1-24.system.traits}
rarity : string {1-24.system.traits.rarity} (4 different values)
'rare' (x8)
'unique' (x4)
'uncommon' (x2)
'common' (x2)
size : object {1-24.system.traits.size}
value : string {1-24.system.traits.size.value} (3 different values)
'med' (x12)
'lg' (x2)
'sm' (x2)
value : array<string> {1-24.system.traits.value}
Length: min=0 max=3
Value type: string {1-24.system.traits.value.[]} (12 different values)
[creatureType] : string {1-24.system.creatureType} (same value: '')
[customModifiers] : object {1-24.system.customModifiers}
[flavourText] : string {1-24.system.flavourText} (same value: '')
[recallKnowledgeText] : string {1-24.system.recallKnowledgeText} (same value: '')
[sidebarText] : string {1-24.system.sidebarText} (same value: '')
[statusEffects] : array<> {1-24.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {1-24.type} (2 different values)
'npc' (x10)
'hazard' (x6)