61 lines
3.2 KiB
Plaintext
61 lines
3.2 KiB
Plaintext
Undead Slayer
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Different values: 10
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=====================================
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object {Undead Slayer}
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_id : string {Undead Slayer._id} (all different values)
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folder : string {Undead Slayer.folder} (same value: 'lkBBYkyqp36j2aJZ')
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img : string {Undead Slayer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Undead Slayer.name} (all different values)
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system : object {Undead Slayer.system}
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actionType : object {Undead Slayer.system.actionType}
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value : string {Undead Slayer.system.actionType.value} (2 different values)
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'passive' (x8)
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'action' (x2)
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actions : object {Undead Slayer.system.actions}
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[value] : integer {Undead Slayer.system.actions.value} (2 different values)
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1 (x1)
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2 (x1)
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category : string {Undead Slayer.system.category} (2 different values)
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'class' (x9)
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'skill' (x1)
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description : object {Undead Slayer.system.description}
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value : string {Undead Slayer.system.description.value} (all different values)
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level : object {Undead Slayer.system.level}
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value : integer {Undead Slayer.system.level.value} (5 different values)
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4 (x5)
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6 (x2)
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8 (x1)
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10 (x1)
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2 (x1)
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prerequisites : object {Undead Slayer.system.prerequisites}
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value : array<object> {Undead Slayer.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Undead Slayer.system.prerequisites.value.[]}
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value : string {Undead Slayer.system.prerequisites.value.[].value} (6 different values)
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'Undead Slayer Dedication' (x6)
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'trained in Intimidation' (x1)
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'Lastwall Sentry Dedication' (x1)
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'Slayer\'s Strike' (x1)
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'Frighten Undead' (x1)
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'trained in Religion' (x1)
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publication : object {Undead Slayer.system.publication}
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license : string {Undead Slayer.system.publication.license} (same value: 'OGL')
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remaster : boolean {Undead Slayer.system.publication.remaster} (same value: False)
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title : string {Undead Slayer.system.publication.title} (2 different values)
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'Pathfinder Book of the Dead' (x9)
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'Pathfinder Lost Omens World Guide' (x1)
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rules : ignored (Foundry rules object) {Undead Slayer.system.rules}
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traits : object {Undead Slayer.system.traits}
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rarity : string {Undead Slayer.system.traits.rarity} (same value: 'common')
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value : array<string> {Undead Slayer.system.traits.value}
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Length: min=1 max=4
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Value type: string {Undead Slayer.system.traits.value.[]} (8 different values)
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'archetype' (x10)
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'fortune' (x1)
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'skill' (x1)
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'manipulate' (x1)
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'flourish' (x1)
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'occult' (x1)
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'vitality' (x1)
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'dedication' (x1)
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type : string {Undead Slayer.type} (same value: 'feat') |