Undead Slayer Different values: 10 ===================================== object {Undead Slayer} _id : string {Undead Slayer._id} (all different values) folder : string {Undead Slayer.folder} (same value: 'lkBBYkyqp36j2aJZ') img : string {Undead Slayer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Undead Slayer.name} (all different values) system : object {Undead Slayer.system} actionType : object {Undead Slayer.system.actionType} value : string {Undead Slayer.system.actionType.value} (2 different values) 'passive' (x8) 'action' (x2) actions : object {Undead Slayer.system.actions} [value] : integer {Undead Slayer.system.actions.value} (2 different values) 1 (x1) 2 (x1) category : string {Undead Slayer.system.category} (2 different values) 'class' (x9) 'skill' (x1) description : object {Undead Slayer.system.description} value : string {Undead Slayer.system.description.value} (all different values) level : object {Undead Slayer.system.level} value : integer {Undead Slayer.system.level.value} (5 different values) 4 (x5) 6 (x2) 8 (x1) 10 (x1) 2 (x1) prerequisites : object {Undead Slayer.system.prerequisites} value : array {Undead Slayer.system.prerequisites.value} Length: min=1 max=2 Value type: object {Undead Slayer.system.prerequisites.value.[]} value : string {Undead Slayer.system.prerequisites.value.[].value} (6 different values) 'Undead Slayer Dedication' (x6) 'trained in Intimidation' (x1) 'Lastwall Sentry Dedication' (x1) 'Slayer\'s Strike' (x1) 'Frighten Undead' (x1) 'trained in Religion' (x1) publication : object {Undead Slayer.system.publication} license : string {Undead Slayer.system.publication.license} (same value: 'OGL') remaster : boolean {Undead Slayer.system.publication.remaster} (same value: False) title : string {Undead Slayer.system.publication.title} (2 different values) 'Pathfinder Book of the Dead' (x9) 'Pathfinder Lost Omens World Guide' (x1) rules : ignored (Foundry rules object) {Undead Slayer.system.rules} traits : object {Undead Slayer.system.traits} rarity : string {Undead Slayer.system.traits.rarity} (same value: 'common') value : array {Undead Slayer.system.traits.value} Length: min=1 max=4 Value type: string {Undead Slayer.system.traits.value.[]} (8 different values) 'archetype' (x10) 'fortune' (x1) 'skill' (x1) 'manipulate' (x1) 'flourish' (x1) 'occult' (x1) 'vitality' (x1) 'dedication' (x1) type : string {Undead Slayer.type} (same value: 'feat')