Files
Pf2eDataScrapper/output/pf2e/packs/Night of the Gray Death.txt
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2025-04-08 17:56:11 +04:00

1247 lines
89 KiB
Plaintext

Night of the Gray Death
Different values: 17
=====================================
object {Night of the Gray Death}
_id : string {Night of the Gray Death._id} (all different values)
img : string {Night of the Gray Death.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x15)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {Night of the Gray Death.items}
Length: min=1 max=64
Value type: object {Night of the Gray Death.items.[]}
_id : string {Night of the Gray Death.items.[]._id} (271 different values)
img : string {Night of the Gray Death.items.[].img} (110 different values)
name : string {Night of the Gray Death.items.[].name} (211 different values)
sort : integer {Night of the Gray Death.items.[].sort} (65 different values)
system : object {Night of the Gray Death.items.[].system}
[acBonus] : integer {Night of the Gray Death.items.[].system.acBonus} (2 different values)
2 (x4)
4 (x2)
[actionType] : object {Night of the Gray Death.items.[].system.actionType}
value : string {Night of the Gray Death.items.[].system.actionType.value} (4 different values)
'passive' (x67)
'action' (x33)
'reaction' (x16)
'free' (x4)
[actions] : object {Night of the Gray Death.items.[].system.actions}
[value] : integer {Night of the Gray Death.items.[].system.actions.value} (3 different values)
1 (x27)
2 (x3)
3 (x3)
[area] : object {Night of the Gray Death.items.[].system.area}
type : string {Night of the Gray Death.items.[].system.area.type} (3 different values)
'burst' (x8)
'emanation' (x5)
'line' (x1)
value : integer {Night of the Gray Death.items.[].system.area.value} (7 different values)
20 (x4)
30 (x4)
10 (x2)
40 (x1)
500 (x1)
60 (x1)
5 (x1)
[attack] : object {Night of the Gray Death.items.[].system.attack}
value : string {Night of the Gray Death.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Night of the Gray Death.items.[].system.attackEffects}
custom : string {Night of the Gray Death.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Night of the Gray Death.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Night of the Gray Death.items.[].system.attackEffects.value.[]} (7 different values)
'improved-grab' (x2)
'betrayal-toxin' (x2)
'life-sap' (x1)
'grab' (x1)
'decapitation' (x1)
'no-map' (x1)
'entombing-echoes' (x1)
[autoHeightenLevel] : object {Night of the Gray Death.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Night of the Gray Death.items.[].system.baseItem} (8 different values)
'studded-leather-armor' (x3)
'dagger' (x3)
'hand-crossbow' (x2)
'kukri' (x2)
'sword-cane' (x2)
'breastplate' (x2)
'spiked-chain' (x1)
'chain-shirt' (x1)
[bonus] : object {Night of the Gray Death.items.[].system.bonus}
value : integer {Night of the Gray Death.items.[].system.bonus.value} (12 different values)
description : object {Night of the Gray Death.items.[].system.description}
value : string {Night of the Gray Death.items.[].system.description.value} (199 different values)
[bonusDamage] : object {Night of the Gray Death.items.[].system.bonusDamage}
value : integer {Night of the Gray Death.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Night of the Gray Death.items.[].system.bulk}
value : mixed
float {Night of the Gray Death.items.[].system.bulk.value} (same value: 0,1)
integer {Night of the Gray Death.items.[].system.bulk.value} (3 different values)
1 (x8)
0 (x6)
2 (x2)
[category] : string {Night of the Gray Death.items.[].system.category} (9 different values)
'offensive' (x56)
'defensive' (x43)
'interaction' (x17)
'simple' (x5)
'martial' (x5)
'potion' (x5)
'light' (x4)
'ammo' (x2)
'medium' (x2)
[checkPenalty] : integer {Night of the Gray Death.items.[].system.checkPenalty} (2 different values)
-1 (x4)
-2 (x2)
[containerId] : empty
[cost] : object {Night of the Gray Death.items.[].system.cost}
value : string {Night of the Gray Death.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Night of the Gray Death.items.[].system.counteraction} (2 different values)
False (x97)
True (x17)
[damage] : object {Night of the Gray Death.items.[].system.damage}
[0] : object {Night of the Gray Death.items.[].system.damage.0}
[applyMod] : boolean {Night of the Gray Death.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x3)
[category] : empty
formula : string {Night of the Gray Death.items.[].system.damage.0.formula} (9 different values)
'0' (x2)
'1d4+1' (x1)
'1d6' (x1)
'4d6' (x1)
'8d6' (x1)
'16d6' (x1)
'3d8' (x1)
'2d4' (x1)
'1d8' (x1)
kinds : array<string> {Night of the Gray Death.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Night of the Gray Death.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x1)
materials : array<> {Night of the Gray Death.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Night of the Gray Death.items.[].system.damage.0.type} (7 different values)
'spirit' (x3)
'mental' (x2)
'force' (x1)
'untyped' (x1)
'fire' (x1)
'bludgeoning' (x1)
'void' (x1)
[damageType] : string {Night of the Gray Death.items.[].system.damage.damageType} (2 different values)
'piercing' (x7)
'slashing' (x3)
[dice] : integer {Night of the Gray Death.items.[].system.damage.dice} (same value: 1)
[die] : string {Night of the Gray Death.items.[].system.damage.die} (3 different values)
'd6' (x6)
'd4' (x3)
'd8' (x1)
[formula] : string {Night of the Gray Death.items.[].system.damage.formula} (same value: '5d6+12')
[kind] : string {Night of the Gray Death.items.[].system.damage.kind} (same value: 'healing')
[type] : string {Night of the Gray Death.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {Night of the Gray Death.items.[].system.damageRolls}
[0] : object {Night of the Gray Death.items.[].system.damageRolls.0}
damage : string {Night of the Gray Death.items.[].system.damageRolls.0.damage} (3 different values)
'2d10+6' (x2)
'3d8+13' (x1)
'2d4+6' (x1)
damageType : string {Night of the Gray Death.items.[].system.damageRolls.0.damageType} (2 different values)
'slashing' (x3)
'piercing' (x1)
[1] : object {Night of the Gray Death.items.[].system.damageRolls.1}
damage : string {Night of the Gray Death.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x2)
'2d8' (x1)
damageType : string {Night of the Gray Death.items.[].system.damageRolls.1.damageType} (2 different values)
'spirit' (x2)
'bleed' (x1)
[2] : object {Night of the Gray Death.items.[].system.damageRolls.2}
damage : string {Night of the Gray Death.items.[].system.damageRolls.2.damage} (same value: '1d6')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.2.damageType} (same value: 'bleed')
[8DnLOJiQ6uiZfnQe] : object {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe}
damage : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: '3d6+8')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: 'piercing')
[9L9W2CrQJDsmREqL] : object {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL}
damage : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: '4d10+18')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: 'piercing')
[9gp4WnujrRcc7Yip] : object {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip}
damage : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: '3d12+17')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: 'bludgeoning')
[ESBkB7PFivvpWXsD] : object {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD}
damage : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: '1d6+4')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: 'piercing')
[MvZTIw5x6zxveesa] : object {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa}
damage : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: '4d10+16')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: 'void')
[NTB75XMHTYYZ3ID8] : object {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8}
damage : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: '1d4+4')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: 'bludgeoning')
[P0JUeabwo1PXsmeU] : object {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU}
damage : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: '3d4+8')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: 'piercing')
[R5ITNcJ3wHG1P54Y] : object {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y}
damage : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: '3d8+13')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: 'bludgeoning')
[S3XtdpQ3F6QbBVhA] : object {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA}
damage : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: '3d12+15')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: 'slashing')
[Xdhyv0vf8QRjoSeL] : object {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL}
damage : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: '2d4+8')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: 'piercing')
[ctwgah9r0rlwq8apj069] : object {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069}
damage : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: '1d6')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: 'spirit')
[dqn1n2931ffmuer1nwx0] : object {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0}
damage : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: '2d6')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: 'acid')
[hpqaaaFVqzDodFh7] : object {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7}
damage : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: '2d6+8')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: 'slashing')
[huwuc40aUiTVC4zt] : object {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt}
damage : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: '4d10+12')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: 'bludgeoning')
[mrbjoeglyi6fr0yxkgp4] : object {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4}
damage : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: '2d6')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: 'spirit')
[n19tTv3QrL3SRSr7] : object {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7}
damage : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: '2d4+8')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: 'piercing')
[nI7u4jJXhAHzRTLQ] : object {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ}
damage : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: '3d6+14')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: 'slashing')
[nmza8vdv0h3y17jn1dtu] : object {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu}
damage : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: '2d6')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: 'spirit')
[uEhJIER9fmkwxTR0] : object {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0}
damage : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: '3d4+8')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: 'piercing')
[uZOOngQUA0good2G] : object {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G}
damage : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: '4d10+22')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: 'force')
[yV8PxzyMth2sItgi] : object {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi}
damage : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: '2d6+4')
damageType : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: 'piercing')
[deathNote] : boolean {Night of the Gray Death.items.[].system.deathNote} (same value: True)
[defense] : object {Night of the Gray Death.items.[].system.defense}
save : object {Night of the Gray Death.items.[].system.defense.save}
basic : boolean {Night of the Gray Death.items.[].system.defense.save.basic} (2 different values)
False (x39)
True (x6)
statistic : string {Night of the Gray Death.items.[].system.defense.save.statistic} (3 different values)
'will' (x39)
'fortitude' (x5)
'reflex' (x1)
[dexCap] : integer {Night of the Gray Death.items.[].system.dexCap} (2 different values)
3 (x4)
1 (x2)
[duration] : object {Night of the Gray Death.items.[].system.duration}
sustained : boolean {Night of the Gray Death.items.[].system.duration.sustained} (2 different values)
False (x100)
True (x14)
value : string {Night of the Gray Death.items.[].system.duration.value} (18 different values)
[equipped] : object {Night of the Gray Death.items.[].system.equipped}
carryType : string {Night of the Gray Death.items.[].system.equipped.carryType} (2 different values)
'held' (x21)
'worn' (x10)
[handsHeld] : integer {Night of the Gray Death.items.[].system.equipped.handsHeld} (3 different values)
1 (x19)
0 (x6)
2 (x2)
[inSlot] : boolean {Night of the Gray Death.items.[].system.equipped.inSlot} (same value: True)
[invested] : boolean {Night of the Gray Death.items.[].system.equipped.invested} (same value: False)
[focus] : object {Night of the Gray Death.items.[].system.focus}
points : integer {Night of the Gray Death.items.[].system.focus.points} (same value: 0)
pool : integer {Night of the Gray Death.items.[].system.focus.pool} (same value: 0)
[frequency] : object {Night of the Gray Death.items.[].system.frequency}
max : integer {Night of the Gray Death.items.[].system.frequency.max} (same value: 1)
per : string {Night of the Gray Death.items.[].system.frequency.per} (same value: 'round')
value : integer {Night of the Gray Death.items.[].system.frequency.value} (same value: 1)
[group] : string {Night of the Gray Death.items.[].system.group} (7 different values)
'knife' (x5)
'leather' (x3)
'crossbow' (x2)
'sword' (x2)
'plate' (x2)
'flail' (x1)
'chain' (x1)
[hardness] : integer {Night of the Gray Death.items.[].system.hardness} (same value: 0)
[heightening] : object {Night of the Gray Death.items.[].system.heightening}
[damage] : object {Night of the Gray Death.items.[].system.heightening.damage}
0 : string {Night of the Gray Death.items.[].system.heightening.damage.0} (4 different values)
'1d6' (x3)
'2d6' (x2)
'1d8' (x2)
'1d4' (x1)
[interval] : integer {Night of the Gray Death.items.[].system.heightening.interval} (2 different values)
1 (x5)
2 (x3)
type : string {Night of the Gray Death.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x1)
[levels] : object {Night of the Gray Death.items.[].system.heightening.levels}
9 : object {Night of the Gray Death.items.[].system.heightening.levels.9}
target : object {Night of the Gray Death.items.[].system.heightening.levels.9.target}
value : string {Night of the Gray Death.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
[hp] : object {Night of the Gray Death.items.[].system.hp}
max : integer {Night of the Gray Death.items.[].system.hp.max} (same value: 0)
value : integer {Night of the Gray Death.items.[].system.hp.value} (same value: 0)
[level] : object {Night of the Gray Death.items.[].system.level}
value : integer {Night of the Gray Death.items.[].system.level.value} (11 different values)
[location] : object {Night of the Gray Death.items.[].system.location}
[heightenedLevel] : integer {Night of the Gray Death.items.[].system.location.heightenedLevel} (10 different values)
9 (x14)
7 (x4)
8 (x4)
2 (x4)
5 (x3)
10 (x2)
6 (x2)
4 (x2)
3 (x2)
1 (x1)
value : string {Night of the Gray Death.items.[].system.location.value} (8 different values)
'rJ4drmbPNGkQ4KOU' (x43)
'NXMeYsCWfTIdulOD' (x33)
'l6gDxpqDjpaOlxmL' (x10)
'mySer6QUVoWS93x6' (x8)
'GHmg6amRONoQjqf7' (x7)
'xvZiiP8QjP1YMYvb' (x7)
'1XPM6Cesg4uJUXdd' (x4)
'dy6vb3hyvhy06tFa' (x2)
[material] : object {Night of the Gray Death.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Night of the Gray Death.items.[].system.mod}
value : integer {Night of the Gray Death.items.[].system.mod.value} (same value: 28)
[overlays] : object {Night of the Gray Death.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
4gyp3qlsv5ywdyjq : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[cUFX7ExSLeoa3vIF] : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
pq7cxntbz4s8g5ik : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
z04svm1cvfcxtplb : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[zFWsMjoeCnLxqJaV] : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Night of the Gray Death.items.[].system.prepared}
[label] : string {Night of the Gray Death.items.[].system.prepared.label} (same value: 'Spellcasting Type')
[type] : string {Night of the Gray Death.items.[].system.prepared.type} (same value: 'String')
value : string {Night of the Gray Death.items.[].system.prepared.value} (4 different values)
'innate' (x5)
'spontaneous' (x1)
'prepared' (x1)
'focus' (x1)
[flexible] : boolean {Night of the Gray Death.items.[].system.prepared.flexible} (same value: False)
[price] : object {Night of the Gray Death.items.[].system.price}
[per] : integer {Night of the Gray Death.items.[].system.price.per} (same value: 10)
value : object {Night of the Gray Death.items.[].system.price.value}
[gp] : integer {Night of the Gray Death.items.[].system.price.value.gp} (8 different values)
3 (x6)
5 (x3)
160 (x2)
8 (x2)
35 (x2)
50 (x1)
2 (x1)
150 (x1)
[sp] : integer {Night of the Gray Death.items.[].system.price.value.sp} (3 different values)
2 (x3)
6 (x2)
1 (x2)
[proficiency] : object {Night of the Gray Death.items.[].system.proficiency}
value : integer {Night of the Gray Death.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Night of the Gray Death.items.[].system.proficient}
value : integer {Night of the Gray Death.items.[].system.proficient.value} (same value: 0)
publication : object {Night of the Gray Death.items.[].system.publication}
license : string {Night of the Gray Death.items.[].system.publication.license} (2 different values)
'OGL' (x291)
'ORC' (x9)
remaster : boolean {Night of the Gray Death.items.[].system.publication.remaster} (2 different values)
False (x291)
True (x9)
title : string {Night of the Gray Death.items.[].system.publication.title} (7 different values)
'' (x145)
'Pathfinder Core Rulebook' (x119)
'Pathfinder Bestiary' (x22)
'Pathfinder Player Core' (x9)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder Bestiary 3' (x2)
'Pathfinder Bestiary 2' (x1)
rules : ignored (Foundry rules object) {Night of the Gray Death.items.[].system.rules}
[quantity] : integer {Night of the Gray Death.items.[].system.quantity} (4 different values)
1 (x22)
2 (x4)
3 (x3)
10 (x2)
[range] : mixed
object {Night of the Gray Death.items.[].system.range}
value : string {Night of the Gray Death.items.[].system.range.value} (10 different values)
'30 feet' (x36)
'touch' (x22)
'' (x20)
'120 feet' (x18)
'planetary' (x6)
'60 feet' (x3)
'500 feet' (x3)
'100 feet' (x3)
'unlimited' (x2)
'varies' (x1)
integer {Night of the Gray Death.items.[].system.range} (same value: 60)
[reload] : object {Night of the Gray Death.items.[].system.reload}
value : string {Night of the Gray Death.items.[].system.reload.value} (3 different values)
'' (x5)
'-' (x3)
'1' (x2)
[requirements] : string {Night of the Gray Death.items.[].system.requirements} (2 different values)
'' (x113)
'Your most recent action dealt damage to a target.' (x1)
[runes] : object {Night of the Gray Death.items.[].system.runes}
potency : integer {Night of the Gray Death.items.[].system.runes.potency} (3 different values)
2 (x10)
0 (x3)
1 (x3)
property : array<string> {Night of the Gray Death.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Night of the Gray Death.items.[].system.runes.property.[]} (same value: 'glamered')
[resilient] : integer {Night of the Gray Death.items.[].system.runes.resilient} (2 different values)
0 (x3)
1 (x3)
[striking] : integer {Night of the Gray Death.items.[].system.runes.striking} (2 different values)
1 (x6)
2 (x4)
[size] : string {Night of the Gray Death.items.[].system.size} (same value: 'med')
[slots] : object {Night of the Gray Death.items.[].system.slots}
[slot0] : object {Night of the Gray Death.items.[].system.slots.slot0}
max : integer {Night of the Gray Death.items.[].system.slots.slot0.max} (2 different values)
5 (x2)
1 (x2)
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot0.prepared}
Length: min=1 max=5
Value type: object {Night of the Gray Death.items.[].system.slots.slot0.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot0.prepared.[].id} (11 different values)
value : integer {Night of the Gray Death.items.[].system.slots.slot0.value} (2 different values)
5 (x2)
1 (x2)
[slot1] : object {Night of the Gray Death.items.[].system.slots.slot1}
max : integer {Night of the Gray Death.items.[].system.slots.slot1.max} (2 different values)
4 (x1)
3 (x1)
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Night of the Gray Death.items.[].system.slots.slot1.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'blqloSJZcOGZJiDy' (x1)
'MocYWnosObTlHDnK' (x1)
'SrWsxiyXRGAoBYMZ' (x1)
'Wr53BShjyYwOMHcc' (x1)
'E9XKY2VZV3IdWodM' (x1)
'h3tyR5VdvSApCiap' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot1.value} (2 different values)
4 (x1)
3 (x1)
[slot10] : object {Night of the Gray Death.items.[].system.slots.slot10}
max : integer {Night of the Gray Death.items.[].system.slots.slot10.max} (2 different values)
2 (x1)
1 (x1)
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot10.prepared}
Length: min=1 max=1
Value type: object {Night of the Gray Death.items.[].system.slots.slot10.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot10.prepared.[].id} (2 different values)
'6cezaoiaYVh46Tge' (x1)
'oUabISRexWwNxn8b' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot10.value} (2 different values)
2 (x1)
1 (x1)
[slot2] : object {Night of the Gray Death.items.[].system.slots.slot2}
max : integer {Night of the Gray Death.items.[].system.slots.slot2.max} (3 different values)
4 (x1)
2 (x1)
3 (x1)
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot2.prepared}
Length: min=2 max=3
Value type: object {Night of the Gray Death.items.[].system.slots.slot2.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot2.prepared.[].id} (5 different values)
'RrqlKTqEzWzDg4zO' (x1)
'Fky8Wyisvmpv8X5C' (x1)
'hYoaGZNU0xN9Raho' (x1)
'eKQLQLMC8zwlIv0Y' (x1)
'c9TJqHHAUgT7K8BG' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot2.value} (3 different values)
4 (x1)
2 (x1)
3 (x1)
[slot3] : object {Night of the Gray Death.items.[].system.slots.slot3}
max : integer {Night of the Gray Death.items.[].system.slots.slot3.max} (2 different values)
4 (x1)
3 (x1)
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Night of the Gray Death.items.[].system.slots.slot3.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot3.prepared.[].id} (6 different values)
'7FhhcRdQ60yw3FMZ' (x1)
'S0iphdH6oZasiDfj' (x1)
'QKMR2FBT27dvVzuH' (x1)
'jL5o6sgnkAIDRWhG' (x1)
'7RSuMObsdvCMRv7e' (x1)
'BzHIIJtOi8XhHb1o' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot3.value} (2 different values)
4 (x1)
3 (x1)
[slot4] : object {Night of the Gray Death.items.[].system.slots.slot4}
max : integer {Night of the Gray Death.items.[].system.slots.slot4.max} (2 different values)
4 (x1)
3 (x1)
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Night of the Gray Death.items.[].system.slots.slot4.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot4.prepared.[].id} (6 different values)
'D3UqSRTG0GVOfVuF' (x1)
'OKO0ee7vPF8rCL0J' (x1)
'fY8FXCCiX0VgH44n' (x1)
'wVUJGmrSHflEC7wW' (x1)
'ypGHkdfWQO4NW5xZ' (x1)
'0VfpGuILiczLimGa' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot4.value} (2 different values)
4 (x1)
3 (x1)
[slot5] : object {Night of the Gray Death.items.[].system.slots.slot5}
max : integer {Night of the Gray Death.items.[].system.slots.slot5.max} (2 different values)
3 (x3)
4 (x1)
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot5.prepared}
Length: min=1 max=5
Value type: object {Night of the Gray Death.items.[].system.slots.slot5.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot5.prepared.[].id} (10 different values)
'mLF4fLYvO8zeUfFG' (x3)
'rDnXSJoNXSmsFt0w' (x1)
'7rtElM8vrNdoW4pd' (x1)
'iikfHz1JqPtGJJLV' (x1)
'DGxRQOwwifWcFQWj' (x1)
'lwACSlYCrCVwMc5W' (x1)
'f571oZKiFlEM1Km1' (x1)
'vxQTT6w6gigT9e0m' (x1)
'PQ3puYrMtzpZRaEQ' (x1)
'q5sk7OxhqbdIwWyb' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot5.value} (2 different values)
3 (x3)
4 (x1)
[slot6] : object {Night of the Gray Death.items.[].system.slots.slot6}
max : integer {Night of the Gray Death.items.[].system.slots.slot6.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot6.prepared}
Length: min=2 max=3
Value type: object {Night of the Gray Death.items.[].system.slots.slot6.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot6.prepared.[].id} (8 different values)
'aYgEabVSuxuacd7E' (x1)
'7nt6MuwVV1sBI6Ih' (x1)
'ILPeLt5pfwn4DIFx' (x1)
'FlG5gx4MeJjJFOPv' (x1)
'kIaulAXNpfYFGj9s' (x1)
'Q0s8nbU730TOe8xJ' (x1)
'kuk9nESNM9pmELaF' (x1)
'chh3m3W8t2ik5oRN' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot6.value} (2 different values)
3 (x3)
4 (x1)
[slot7] : object {Night of the Gray Death.items.[].system.slots.slot7}
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot7.prepared}
Length: min=1 max=3
Value type: object {Night of the Gray Death.items.[].system.slots.slot7.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot7.prepared.[].id} (7 different values)
'Rq57HlzwVVMQIneb' (x1)
'cp1nO70cbHFewDXX' (x1)
'DiGLhlNAsVdqA8cz' (x1)
'RgCS0aMtnXfq4gg5' (x1)
'M2gfud6PW0O2o7Sd' (x1)
'u38fJE3IQEBAsi0y' (x1)
'KDkmzV9l0l03osIo' (x1)
max : integer {Night of the Gray Death.items.[].system.slots.slot7.max} (3 different values)
4 (x1)
1 (x1)
3 (x1)
[value] : integer {Night of the Gray Death.items.[].system.slots.slot7.value} (2 different values)
4 (x1)
1 (x1)
[slot8] : object {Night of the Gray Death.items.[].system.slots.slot8}
max : integer {Night of the Gray Death.items.[].system.slots.slot8.max} (2 different values)
4 (x2)
3 (x1)
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot8.prepared}
Length: min=3 max=4
Value type: object {Night of the Gray Death.items.[].system.slots.slot8.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot8.prepared.[].id} (6 different values)
'cxPkmM0IA3Hr8KjL' (x2)
'dnvKVuR0cdyHNXq5' (x1)
'MEvxFzgEHt1A8stw' (x1)
'Kxzkyb55xY0khHzR' (x1)
'sLNIsGJI5bb5Ioik' (x1)
'AaYJN3rABRK41Bxk' (x1)
value : integer {Night of the Gray Death.items.[].system.slots.slot8.value} (3 different values)
4 (x1)
2 (x1)
6 (x1)
[slot9] : object {Night of the Gray Death.items.[].system.slots.slot9}
[max] : integer {Night of the Gray Death.items.[].system.slots.slot9.max} (4 different values)
4 (x1)
2 (x1)
6 (x1)
10 (x1)
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot9.prepared}
Length: min=2 max=10
Value type: object {Night of the Gray Death.items.[].system.slots.slot9.prepared.[]}
id : string {Night of the Gray Death.items.[].system.slots.slot9.prepared.[].id} (15 different values)
[value] : integer {Night of the Gray Death.items.[].system.slots.slot9.value} (4 different values)
4 (x1)
2 (x1)
1 (x1)
10 (x1)
[slug] : string {Night of the Gray Death.items.[].system.slug} (118 different values)
[speedPenalty] : integer {Night of the Gray Death.items.[].system.speedPenalty} (2 different values)
0 (x4)
-5 (x2)
[spelldc] : object {Night of the Gray Death.items.[].system.spelldc}
dc : integer {Night of the Gray Death.items.[].system.spelldc.dc} (5 different values)
40 (x3)
48 (x2)
34 (x1)
30 (x1)
41 (x1)
[item] : integer {Night of the Gray Death.items.[].system.spelldc.item} (same value: 0)
[label] : string {Night of the Gray Death.items.[].system.spelldc.label} (same value: 'Class DC')
mod : integer {Night of the Gray Death.items.[].system.spelldc.mod} (same value: 0)
[type] : string {Night of the Gray Death.items.[].system.spelldc.type} (same value: 'String')
value : integer {Night of the Gray Death.items.[].system.spelldc.value} (6 different values)
38 (x2)
32 (x2)
26 (x1)
20 (x1)
33 (x1)
30 (x1)
[splashDamage] : object {Night of the Gray Death.items.[].system.splashDamage}
[value] : integer {Night of the Gray Death.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Night of the Gray Death.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {Night of the Gray Death.items.[].system.strength} (2 different values)
1 (x4)
3 (x2)
[target] : object {Night of the Gray Death.items.[].system.target}
value : string {Night of the Gray Death.items.[].system.target.value} (31 different values)
[time] : object {Night of the Gray Death.items.[].system.time}
value : string {Night of the Gray Death.items.[].system.time.value} (7 different values)
'2' (x85)
'10 minutes' (x9)
'1' (x7)
'3' (x5)
'1 minute' (x5)
'1 to 3' (x2)
'reaction' (x1)
[tradition] : object {Night of the Gray Death.items.[].system.tradition}
value : string {Night of the Gray Death.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {Night of the Gray Death.items.[].system.traits}
rarity : string {Night of the Gray Death.items.[].system.traits.rarity} (2 different values)
'common' (x270)
'uncommon' (x21)
[traditions] : array<string> {Night of the Gray Death.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Night of the Gray Death.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x95)
'arcane' (x78)
'divine' (x63)
'primal' (x44)
value : array<string> {Night of the Gray Death.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Night of the Gray Death.items.[].system.traits.value.[]} (71 different values)
[usage] : object {Night of the Gray Death.items.[].system.usage}
value : string {Night of the Gray Death.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x23)
'held-in-two-hands' (x2)
[uses] : object {Night of the Gray Death.items.[].system.uses}
autoDestroy : boolean {Night of the Gray Death.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Night of the Gray Death.items.[].system.uses.max} (same value: 1)
value : integer {Night of the Gray Death.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Night of the Gray Death.items.[].system.weaponType}
value : string {Night of the Gray Death.items.[].system.weaponType.value} (2 different values)
'melee' (x20)
'ranged' (x6)
type : string {Night of the Gray Death.items.[].type} (9 different values)
'action' (x120)
'spell' (x114)
'melee' (x26)
'weapon' (x10)
'spellcastingEntry' (x8)
'equipment' (x8)
'consumable' (x7)
'armor' (x6)
'lore' (x1)
[_stats] : object {Night of the Gray Death.items.[]._stats}
compendiumSource : string {Night of the Gray Death.items.[]._stats.compendiumSource} (117 different values)
[flags] : object {Night of the Gray Death.items.[].flags}
pf2e : object {Night of the Gray Death.items.[].flags.pf2e}
linkedWeapon : string {Night of the Gray Death.items.[].flags.pf2e.linkedWeapon} (6 different values)
'jUGxuYGSKPpN7QdF' (x4)
'gM1RdKil4OBpFzjm' (x2)
'P3wdw71dt6IRc26J' (x2)
'3vFbbLzJiVAfRpdV' (x2)
'KqzHL5n1nOeMAROn' (x2)
'JlYNh2SwDXuFQJSk' (x1)
name : string {Night of the Gray Death.name} (all different values)
system : object {Night of the Gray Death.system}
[abilities] : object {Night of the Gray Death.system.abilities}
cha : object {Night of the Gray Death.system.abilities.cha}
mod : integer {Night of the Gray Death.system.abilities.cha.mod} (8 different values)
10 (x3)
3 (x3)
5 (x2)
4 (x2)
6 (x2)
7 (x1)
-5 (x1)
9 (x1)
[value] : integer {Night of the Gray Death.system.abilities.cha.value} (8 different values)
30 (x3)
16 (x3)
20 (x2)
24 (x1)
18 (x1)
0 (x1)
28 (x1)
22 (x1)
con : object {Night of the Gray Death.system.abilities.con}
mod : integer {Night of the Gray Death.system.abilities.con.mod} (7 different values)
4 (x3)
2 (x3)
6 (x3)
1 (x2)
0 (x2)
7 (x1)
5 (x1)
[value] : integer {Night of the Gray Death.system.abilities.con.value} (7 different values)
14 (x3)
18 (x2)
12 (x2)
22 (x2)
10 (x2)
24 (x1)
20 (x1)
dex : object {Night of the Gray Death.system.abilities.dex}
mod : integer {Night of the Gray Death.system.abilities.dex.mod} (7 different values)
5 (x7)
3 (x3)
8 (x1)
7 (x1)
0 (x1)
2 (x1)
10 (x1)
[value] : integer {Night of the Gray Death.system.abilities.dex.value} (6 different values)
20 (x6)
16 (x3)
26 (x1)
24 (x1)
10 (x1)
30 (x1)
int : object {Night of the Gray Death.system.abilities.int}
mod : integer {Night of the Gray Death.system.abilities.int.mod} (7 different values)
2 (x4)
4 (x3)
6 (x2)
0 (x2)
3 (x2)
10 (x1)
-5 (x1)
[value] : integer {Night of the Gray Death.system.abilities.int.value} (7 different values)
18 (x3)
14 (x2)
22 (x2)
10 (x2)
16 (x2)
30 (x1)
0 (x1)
str : object {Night of the Gray Death.system.abilities.str}
mod : integer {Night of the Gray Death.system.abilities.str.mod} (9 different values)
4 (x3)
0 (x2)
2 (x2)
7 (x2)
9 (x2)
10 (x1)
-5 (x1)
6 (x1)
1 (x1)
[value] : integer {Night of the Gray Death.system.abilities.str.value} (9 different values)
10 (x2)
18 (x2)
14 (x2)
28 (x2)
30 (x1)
0 (x1)
24 (x1)
22 (x1)
12 (x1)
wis : object {Night of the Gray Death.system.abilities.wis}
mod : integer {Night of the Gray Death.system.abilities.wis.mod} (7 different values)
4 (x4)
5 (x3)
6 (x2)
2 (x2)
3 (x2)
7 (x1)
0 (x1)
[value] : integer {Night of the Gray Death.system.abilities.wis.value} (6 different values)
18 (x4)
20 (x3)
22 (x2)
14 (x2)
24 (x1)
10 (x1)
attributes : object {Night of the Gray Death.system.attributes}
ac : object {Night of the Gray Death.system.attributes.ac}
[details] : string {Night of the Gray Death.system.attributes.ac.details} (same value: '')
value : integer {Night of the Gray Death.system.attributes.ac.value} (9 different values)
36 (x3)
39 (x3)
42 (x3)
26 (x2)
10 (x2)
46 (x1)
44 (x1)
29 (x1)
45 (x1)
[allSaves] : object {Night of the Gray Death.system.attributes.allSaves}
value : string {Night of the Gray Death.system.attributes.allSaves.value} (same value: '')
hp : object {Night of the Gray Death.system.attributes.hp}
details : string {Night of the Gray Death.system.attributes.hp.details} (3 different values)
'' (x15)
'void healing' (x1)
'troop defenses' (x1)
max : integer {Night of the Gray Death.system.attributes.hp.max} (13 different values)
temp : integer {Night of the Gray Death.system.attributes.hp.temp} (same value: 0)
value : integer {Night of the Gray Death.system.attributes.hp.value} (13 different values)
[hardness] : integer {Night of the Gray Death.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {Night of the Gray Death.system.attributes.hasHealth} (same value: False)
[immunities] : array<object> {Night of the Gray Death.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Night of the Gray Death.system.attributes.immunities.[]}
type : string {Night of the Gray Death.system.attributes.immunities.[].type} (9 different values)
'fear-effects' (x4)
'disease' (x3)
'poison' (x3)
'precision' (x2)
'acid' (x1)
'mental' (x1)
'paralyzed' (x1)
'unconscious' (x1)
'fire' (x1)
[resistances] : array<object> {Night of the Gray Death.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Night of the Gray Death.system.attributes.resistances.[]}
type : string {Night of the Gray Death.system.attributes.resistances.[].type} (4 different values)
'physical' (x2)
'acid' (x1)
'all-damage' (x1)
'fire' (x1)
value : integer {Night of the Gray Death.system.attributes.resistances.[].value} (2 different values)
20 (x3)
15 (x2)
[doubleVs] : array<string> {Night of the Gray Death.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Night of the Gray Death.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Night of the Gray Death.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Night of the Gray Death.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x1)
'adamantine' (x1)
[speed] : object {Night of the Gray Death.system.attributes.speed}
otherSpeeds : array<object> {Night of the Gray Death.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Night of the Gray Death.system.attributes.speed.otherSpeeds.[]}
type : string {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x3)
'burrow' (x1)
'swim' (x1)
value : integer {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].value} (4 different values)
40 (x2)
30 (x1)
60 (x1)
50 (x1)
value : integer {Night of the Gray Death.system.attributes.speed.value} (6 different values)
25 (x8)
0 (x2)
30 (x2)
10 (x1)
40 (x1)
20 (x1)
[stealth] : object {Night of the Gray Death.system.attributes.stealth}
details : string {Night of the Gray Death.system.attributes.stealth.details} (2 different values)
'<p>(legendary) to realize the chamber is a complex rotating trap before it triggers. No check is necessary to notice the platforms and the pit.</p>' (x1)
'<p>(master)</p>' (x1)
value : integer {Night of the Gray Death.system.attributes.stealth.value} (2 different values)
36 (x1)
32 (x1)
[weaknesses] : array<object> {Night of the Gray Death.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Night of the Gray Death.system.attributes.weaknesses.[]}
type : string {Night of the Gray Death.system.attributes.weaknesses.[].type} (8 different values)
'holy' (x4)
'piercing' (x1)
'mental' (x1)
'slashing' (x1)
'area-damage' (x1)
'bludgeoning' (x1)
'splash-damage' (x1)
'cold-iron' (x1)
value : integer {Night of the Gray Death.system.attributes.weaknesses.[].value} (5 different values)
15 (x5)
20 (x3)
5 (x1)
10 (x1)
8 (x1)
details : object {Night of the Gray Death.system.details}
[blurb] : string {Night of the Gray Death.system.details.blurb} (same value: '')
[languages] : object {Night of the Gray Death.system.details.languages}
details : string {Night of the Gray Death.system.details.languages.details} (5 different values)
'' (x9)
'telepathy 100 feet' (x3)
'telepathy 200 feet' (x1)
'telepathy 100 feet, tongues' (x1)
'(can\'t speak any language)' (x1)
value : array<string> {Night of the Gray Death.system.details.languages.value}
Length: min=0 max=10
Value type: string {Night of the Gray Death.system.details.languages.value.[]} (15 different values)
level : object {Night of the Gray Death.system.details.level}
value : integer {Night of the Gray Death.system.details.level.value} (8 different values)
14 (x4)
18 (x3)
20 (x2)
16 (x2)
17 (x2)
9 (x2)
21 (x1)
19 (x1)
[privateNotes] : string {Night of the Gray Death.system.details.privateNotes} (same value: '')
[publicNotes] : string {Night of the Gray Death.system.details.publicNotes} (3 different values)
publication : object {Night of the Gray Death.system.details.publication}
license : string {Night of the Gray Death.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Night of the Gray Death.system.details.publication.remaster} (same value: False)
title : string {Night of the Gray Death.system.details.publication.title} (same value: 'Pathfinder Adventure: Night of the Gray Death')
[description] : string {Night of the Gray Death.system.details.description} (2 different values)
'<p>Several swinging pendulums of force cleave through the room across the platforms, knocking people into the pit.</p>' (x1)
'<p>An invisible magic rune emits a burst of psychic static and sends extraplanar creatures to Pharasma\'s realm.</p>' (x1)
[disable] : string {Night of the Gray Death.system.details.disable} (2 different values)
'<p>@Check[arcana|dc:48|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (legendary), @Check[thievery|dc:44|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (master), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 44) on a platform to deactivate its pendulum blade; once all five platforms have been deactivated, the trap is disabled and the room rotates back into position along the exits. @Check[thievery|dc:48|name:Rotate the Room Open|traits:complex,magical,mechanical,trap] (legendary) from any blocked exit to activate the rotating mechanism and rotate the room back into position before the trap has been disabled.</p>' (x1)
'<p>@Check[religion|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) or @Check[thievery|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) to discharge the glyph\'s power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank; counteract DC 40) to counteract the glyph</p>' (x1)
[isComplex] : boolean {Night of the Gray Death.system.details.isComplex} (2 different values)
True (x1)
False (x1)
[reset] : string {Night of the Gray Death.system.details.reset} (2 different values)
'<p>The trap resets after 1 hour. If the @UUID[Compendium.pf2e.spells-srd.Item.Darkness] throughout the room has been dispelled, the <em>darkness</em> in the room returns when the trap resets.</p>' (x1)
'' (x1)
[routine] : string {Night of the Gray Death.system.details.routine} (2 different values)
'<p>(5 actions) For each active platform, the trap uses an action to create a pendulum of force to swing down along a straight line between the platform and one other creature in the room that isn\'t on the platform (if any). The trap makes a pendulum blade attack against any creature in that line. For each platform deactivated, reduce the number of actions the trap takes in its routine by 1.</p>' (x1)
'' (x1)
[initiative] : object {Night of the Gray Death.system.initiative}
statistic : string {Night of the Gray Death.system.initiative.statistic} (same value: 'perception')
[perception] : object {Night of the Gray Death.system.perception}
details : string {Night of the Gray Death.system.perception.details} (same value: '')
mod : integer {Night of the Gray Death.system.perception.mod} (8 different values)
28 (x5)
33 (x2)
26 (x2)
18 (x2)
25 (x1)
37 (x1)
24 (x1)
31 (x1)
senses : array<object> {Night of the Gray Death.system.perception.senses}
Length: min=0 max=3
Value type: object {Night of the Gray Death.system.perception.senses.[]}
[acuity] : string {Night of the Gray Death.system.perception.senses.[].acuity} (2 different values)
'precise' (x6)
'imprecise' (x1)
[range] : integer {Night of the Gray Death.system.perception.senses.[].range} (3 different values)
60 (x5)
100 (x1)
1000 (x1)
type : string {Night of the Gray Death.system.perception.senses.[].type} (6 different values)
'darkvision' (x6)
'truesight' (x5)
'low-light-vision' (x3)
'greater-darkvision' (x1)
'tremorsense' (x1)
'lifesense' (x1)
[resources] : object {Night of the Gray Death.system.resources}
[focus] : object {Night of the Gray Death.system.resources.focus}
max : integer {Night of the Gray Death.system.resources.focus.max} (2 different values)
0 (x1)
2 (x1)
value : integer {Night of the Gray Death.system.resources.focus.value} (2 different values)
0 (x1)
2 (x1)
saves : object {Night of the Gray Death.system.saves}
fortitude : object {Night of the Gray Death.system.saves.fortitude}
saveDetail : string {Night of the Gray Death.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Night of the Gray Death.system.saves.fortitude.value} (10 different values)
22 (x3)
26 (x3)
33 (x2)
27 (x2)
0 (x2)
35 (x1)
31 (x1)
15 (x1)
17 (x1)
28 (x1)
reflex : object {Night of the Gray Death.system.saves.reflex}
saveDetail : string {Night of the Gray Death.system.saves.reflex.saveDetail} (same value: '')
value : integer {Night of the Gray Death.system.saves.reflex.value} (9 different values)
27 (x5)
28 (x3)
18 (x2)
0 (x2)
32 (x1)
35 (x1)
21 (x1)
37 (x1)
30 (x1)
will : object {Night of the Gray Death.system.saves.will}
saveDetail : string {Night of the Gray Death.system.saves.will.saveDetail} (same value: '')
value : integer {Night of the Gray Death.system.saves.will.value} (12 different values)
[skills] : object {Night of the Gray Death.system.skills}
[acrobatics] : object {Night of the Gray Death.system.skills.acrobatics}
base : integer {Night of the Gray Death.system.skills.acrobatics.base} (5 different values)
25 (x2)
27 (x2)
28 (x1)
18 (x1)
35 (x1)
[arcana] : object {Night of the Gray Death.system.skills.arcana}
base : integer {Night of the Gray Death.system.skills.arcana.base} (2 different values)
37 (x1)
32 (x1)
[athletics] : object {Night of the Gray Death.system.skills.athletics}
base : integer {Night of the Gray Death.system.skills.athletics.base} (7 different values)
26 (x2)
39 (x1)
34 (x1)
38 (x1)
28 (x1)
31 (x1)
35 (x1)
[crafting] : object {Night of the Gray Death.system.skills.crafting}
base : integer {Night of the Gray Death.system.skills.crafting.base} (same value: 32)
[deception] : object {Night of the Gray Death.system.skills.deception}
base : integer {Night of the Gray Death.system.skills.deception.base} (7 different values)
31 (x3)
25 (x2)
27 (x1)
41 (x1)
21 (x1)
35 (x1)
36 (x1)
[special] : array<object> {Night of the Gray Death.system.skills.deception.special}
Length: min=1 max=1
Value type: object {Night of the Gray Death.system.skills.deception.special.[]}
base : integer {Night of the Gray Death.system.skills.deception.special.[].base} (same value: 31)
label : string {Night of the Gray Death.system.skills.deception.special.[].label} (same value: 'to impersonate clothing')
predicate : array<string> {Night of the Gray Death.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Night of the Gray Death.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:clothing')
[diplomacy] : object {Night of the Gray Death.system.skills.diplomacy}
base : integer {Night of the Gray Death.system.skills.diplomacy.base} (5 different values)
29 (x2)
39 (x1)
18 (x1)
21 (x1)
32 (x1)
[intimidation] : object {Night of the Gray Death.system.skills.intimidation}
base : integer {Night of the Gray Death.system.skills.intimidation.base} (7 different values)
25 (x4)
31 (x3)
41 (x1)
40 (x1)
21 (x1)
35 (x1)
32 (x1)
[medicine] : object {Night of the Gray Death.system.skills.medicine}
base : integer {Night of the Gray Death.system.skills.medicine.base} (2 different values)
30 (x1)
17 (x1)
[nature] : object {Night of the Gray Death.system.skills.nature}
base : integer {Night of the Gray Death.system.skills.nature.base} (2 different values)
21 (x1)
33 (x1)
[occultism] : object {Night of the Gray Death.system.skills.occultism}
base : integer {Night of the Gray Death.system.skills.occultism.base} (3 different values)
34 (x2)
28 (x2)
39 (x1)
[performance] : object {Night of the Gray Death.system.skills.performance}
base : integer {Night of the Gray Death.system.skills.performance.base} (3 different values)
38 (x1)
37 (x1)
32 (x1)
[religion] : object {Night of the Gray Death.system.skills.religion}
base : integer {Night of the Gray Death.system.skills.religion.base} (5 different values)
25 (x1)
35 (x1)
17 (x1)
29 (x1)
32 (x1)
[society] : object {Night of the Gray Death.system.skills.society}
base : integer {Night of the Gray Death.system.skills.society.base} (6 different values)
34 (x2)
22 (x2)
28 (x2)
41 (x1)
30 (x1)
19 (x1)
[stealth] : object {Night of the Gray Death.system.skills.stealth}
base : integer {Night of the Gray Death.system.skills.stealth.base} (5 different values)
27 (x4)
30 (x2)
18 (x1)
35 (x1)
31 (x1)
[special] : array<object> {Night of the Gray Death.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Night of the Gray Death.system.skills.stealth.special.[]}
base : integer {Night of the Gray Death.system.skills.stealth.special.[].base} (same value: 29)
label : string {Night of the Gray Death.system.skills.stealth.special.[].label} (same value: 'to hide')
predicate : array<string> {Night of the Gray Death.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Night of the Gray Death.system.skills.stealth.special.[].predicate.[]} (same value: 'action:hide')
[survival] : object {Night of the Gray Death.system.skills.survival}
base : integer {Night of the Gray Death.system.skills.survival.base} (2 different values)
17 (x1)
33 (x1)
[thievery] : object {Night of the Gray Death.system.skills.thievery}
base : integer {Night of the Gray Death.system.skills.thievery.base} (same value: 26)
traits : object {Night of the Gray Death.system.traits}
rarity : string {Night of the Gray Death.system.traits.rarity} (4 different values)
'rare' (x12)
'unique' (x2)
'common' (x2)
'uncommon' (x1)
size : object {Night of the Gray Death.system.traits.size}
value : string {Night of the Gray Death.system.traits.size.value} (4 different values)
'med' (x13)
'grg' (x2)
'tiny' (x1)
'huge' (x1)
value : array<string> {Night of the Gray Death.system.traits.value}
Length: min=2 max=5
Value type: string {Night of the Gray Death.system.traits.value.[]} (24 different values)
[creatureType] : string {Night of the Gray Death.system.creatureType} (same value: '')
[statusEffects] : array<> {Night of the Gray Death.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Night of the Gray Death.type} (2 different values)
'npc' (x15)
'hazard' (x2)