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Pf2eDataScrapper/output/pf2e/packs/Lost Omens_ Travel Guide.txt
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2025-04-08 17:11:57 +04:00

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21 KiB
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Lost Omens: Travel Guide
Different values: 5
=====================================
object {Lost Omens: Travel Guide}
_id : string {Lost Omens: Travel Guide._id} (all different values)
img : string {Lost Omens: Travel Guide.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Lost Omens: Travel Guide.items}
Length: min=2 max=6
Value type: object {Lost Omens: Travel Guide.items.[]}
_id : string {Lost Omens: Travel Guide.items.[]._id} (20 different values)
img : string {Lost Omens: Travel Guide.items.[].img} (all different values)
name : string {Lost Omens: Travel Guide.items.[].name} (18 different values)
sort : integer {Lost Omens: Travel Guide.items.[].sort} (6 different values)
100000 (x5)
200000 (x5)
300000 (x4)
400000 (x3)
500000 (x2)
600000 (x1)
system : object {Lost Omens: Travel Guide.items.[].system}
[attack] : object {Lost Omens: Travel Guide.items.[].system.attack}
value : string {Lost Omens: Travel Guide.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Lost Omens: Travel Guide.items.[].system.attackEffects}
[custom] : string {Lost Omens: Travel Guide.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Lost Omens: Travel Guide.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Lost Omens: Travel Guide.items.[].system.attackEffects.value.[]} (3 different values)
'grab' (x1)
'knockdown' (x1)
'filth-fever' (x1)
[bonus] : object {Lost Omens: Travel Guide.items.[].system.bonus}
value : integer {Lost Omens: Travel Guide.items.[].system.bonus.value} (all different values)
[damageRolls] : object {Lost Omens: Travel Guide.items.[].system.damageRolls}
[6a33emy51b8c1nnd4r62] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (same value: '1d6+2')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: 'bludgeoning')
[9486b2kk8mrlln50qt9w] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: '1d10+8')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: 'piercing')
[ZQJMiZDje491YA27] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: '1d3+1')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: 'bludgeoning')
[d9dz0n8l5x20aqoksiqt] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: '1d6+2')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: 'piercing')
[ekcdli6u03agzl4ogde6] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: '1d12+8')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: 'piercing')
[gl72itkmp34dsctr41av] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: '1d6+1')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: 'piercing')
skw6c35csgfn4q2okdae : object {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (same value: '1d6+2')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: 'piercing')
[xdulzp3nlp4xkhn3il6a] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a}
damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: '1d4+3')
damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: 'bludgeoning')
description : object {Lost Omens: Travel Guide.items.[].system.description}
value : string {Lost Omens: Travel Guide.items.[].system.description.value} (13 different values)
publication : object {Lost Omens: Travel Guide.items.[].system.publication}
license : string {Lost Omens: Travel Guide.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Lost Omens: Travel Guide.items.[].system.publication.remaster} (same value: False)
title : string {Lost Omens: Travel Guide.items.[].system.publication.title} (2 different values)
'' (x17)
'Pathfinder Bestiary' (x3)
rules : ignored (Foundry rules object) {Lost Omens: Travel Guide.items.[].system.rules}
[slug] : string {Lost Omens: Travel Guide.items.[].system.slug} (3 different values)
'buck' (x1)
'grab' (x1)
'knockdown' (x1)
traits : object {Lost Omens: Travel Guide.items.[].system.traits}
rarity : string {Lost Omens: Travel Guide.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Lost Omens: Travel Guide.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Lost Omens: Travel Guide.items.[].system.traits.value.[]} (10 different values)
'unarmed' (x5)
'agile' (x2)
'auditory' (x2)
'emotion' (x2)
'fear' (x2)
'mental' (x2)
'range-10' (x1)
'deadly-d8' (x1)
'finesse' (x1)
'disease' (x1)
[actionType] : object {Lost Omens: Travel Guide.items.[].system.actionType}
value : string {Lost Omens: Travel Guide.items.[].system.actionType.value} (3 different values)
'action' (x7)
'passive' (x4)
'reaction' (x1)
[actions] : object {Lost Omens: Travel Guide.items.[].system.actions}
[value] : integer {Lost Omens: Travel Guide.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x3)
[category] : string {Lost Omens: Travel Guide.items.[].system.category} (3 different values)
'offensive' (x9)
'interaction' (x2)
'defensive' (x1)
[weaponType] : object {Lost Omens: Travel Guide.items.[].system.weaponType}
value : string {Lost Omens: Travel Guide.items.[].system.weaponType.value} (2 different values)
'melee' (x7)
'ranged' (x1)
type : string {Lost Omens: Travel Guide.items.[].type} (2 different values)
'action' (x12)
'melee' (x8)
[_stats] : object {Lost Omens: Travel Guide.items.[]._stats}
compendiumSource : string {Lost Omens: Travel Guide.items.[]._stats.compendiumSource} (3 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1)
name : string {Lost Omens: Travel Guide.name} (all different values)
system : object {Lost Omens: Travel Guide.system}
abilities : object {Lost Omens: Travel Guide.system.abilities}
cha : object {Lost Omens: Travel Guide.system.abilities.cha}
mod : integer {Lost Omens: Travel Guide.system.abilities.cha.mod} (3 different values)
0 (x3)
-2 (x1)
-3 (x1)
con : object {Lost Omens: Travel Guide.system.abilities.con}
mod : integer {Lost Omens: Travel Guide.system.abilities.con.mod} (4 different values)
2 (x2)
3 (x1)
5 (x1)
1 (x1)
dex : object {Lost Omens: Travel Guide.system.abilities.dex}
mod : integer {Lost Omens: Travel Guide.system.abilities.dex.mod} (4 different values)
3 (x2)
2 (x1)
1 (x1)
4 (x1)
int : object {Lost Omens: Travel Guide.system.abilities.int}
mod : integer {Lost Omens: Travel Guide.system.abilities.int.mod} (same value: -4)
str : object {Lost Omens: Travel Guide.system.abilities.str}
mod : integer {Lost Omens: Travel Guide.system.abilities.str.mod} (4 different values)
2 (x2)
3 (x1)
6 (x1)
1 (x1)
wis : object {Lost Omens: Travel Guide.system.abilities.wis}
mod : integer {Lost Omens: Travel Guide.system.abilities.wis.mod} (3 different values)
2 (x2)
3 (x2)
1 (x1)
attributes : object {Lost Omens: Travel Guide.system.attributes}
ac : object {Lost Omens: Travel Guide.system.attributes.ac}
details : string {Lost Omens: Travel Guide.system.attributes.ac.details} (same value: '')
value : integer {Lost Omens: Travel Guide.system.attributes.ac.value} (3 different values)
15 (x3)
14 (x1)
23 (x1)
allSaves : object {Lost Omens: Travel Guide.system.attributes.allSaves}
value : string {Lost Omens: Travel Guide.system.attributes.allSaves.value} (same value: '')
hp : object {Lost Omens: Travel Guide.system.attributes.hp}
details : string {Lost Omens: Travel Guide.system.attributes.hp.details} (same value: '')
max : integer {Lost Omens: Travel Guide.system.attributes.hp.max} (4 different values)
16 (x2)
85 (x1)
24 (x1)
8 (x1)
temp : integer {Lost Omens: Travel Guide.system.attributes.hp.temp} (same value: 0)
value : integer {Lost Omens: Travel Guide.system.attributes.hp.value} (4 different values)
16 (x2)
85 (x1)
24 (x1)
8 (x1)
speed : object {Lost Omens: Travel Guide.system.attributes.speed}
otherSpeeds : array<object> {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[]}
type : string {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x1)
'swim' (x1)
value : integer {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x1)
60 (x1)
value : integer {Lost Omens: Travel Guide.system.attributes.speed.value} (4 different values)
35 (x2)
25 (x1)
30 (x1)
0 (x1)
[resistances] : array<object> {Lost Omens: Travel Guide.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Lost Omens: Travel Guide.system.attributes.resistances.[]}
type : string {Lost Omens: Travel Guide.system.attributes.resistances.[].type} (2 different values)
'cold' (x1)
'unholy' (x1)
value : integer {Lost Omens: Travel Guide.system.attributes.resistances.[].value} (same value: 5)
details : object {Lost Omens: Travel Guide.system.details}
blurb : string {Lost Omens: Travel Guide.system.details.blurb} (all different values)
languages : object {Lost Omens: Travel Guide.system.details.languages}
details : string {Lost Omens: Travel Guide.system.details.languages.details} (same value: '')
value : array<> {Lost Omens: Travel Guide.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {Lost Omens: Travel Guide.system.details.level}
value : integer {Lost Omens: Travel Guide.system.details.level.value} (4 different values)
0 (x2)
5 (x1)
1 (x1)
-1 (x1)
privateNotes : string {Lost Omens: Travel Guide.system.details.privateNotes} (same value: '')
publicNotes : string {Lost Omens: Travel Guide.system.details.publicNotes} (all different values)
publication : object {Lost Omens: Travel Guide.system.details.publication}
license : string {Lost Omens: Travel Guide.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Lost Omens: Travel Guide.system.details.publication.remaster} (same value: False)
title : string {Lost Omens: Travel Guide.system.details.publication.title} (same value: 'Pathfinder Lost Omens Travel Guide')
initiative : object {Lost Omens: Travel Guide.system.initiative}
statistic : string {Lost Omens: Travel Guide.system.initiative.statistic} (same value: 'perception')
perception : object {Lost Omens: Travel Guide.system.perception}
details : string {Lost Omens: Travel Guide.system.perception.details} (same value: '')
mod : integer {Lost Omens: Travel Guide.system.perception.mod} (4 different values)
7 (x2)
4 (x1)
15 (x1)
5 (x1)
senses : array<object> {Lost Omens: Travel Guide.system.perception.senses}
Length: min=2 max=2
Value type: object {Lost Omens: Travel Guide.system.perception.senses.[]}
[acuity] : string {Lost Omens: Travel Guide.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x4)
'precise' (x1)
[range] : integer {Lost Omens: Travel Guide.system.perception.senses.[].range} (2 different values)
30 (x4)
120 (x1)
type : string {Lost Omens: Travel Guide.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x5)
'scent' (x4)
'echolocation' (x1)
resources : object {Lost Omens: Travel Guide.system.resources}
saves : object {Lost Omens: Travel Guide.system.saves}
fortitude : object {Lost Omens: Travel Guide.system.saves.fortitude}
saveDetail : string {Lost Omens: Travel Guide.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Lost Omens: Travel Guide.system.saves.fortitude.value} (3 different values)
6 (x3)
7 (x1)
15 (x1)
reflex : object {Lost Omens: Travel Guide.system.saves.reflex}
saveDetail : string {Lost Omens: Travel Guide.system.saves.reflex.saveDetail} (same value: '')
value : integer {Lost Omens: Travel Guide.system.saves.reflex.value} (3 different values)
9 (x2)
7 (x2)
4 (x1)
will : object {Lost Omens: Travel Guide.system.saves.will}
saveDetail : string {Lost Omens: Travel Guide.system.saves.will.saveDetail} (same value: '')
value : integer {Lost Omens: Travel Guide.system.saves.will.value} (4 different values)
5 (x2)
4 (x1)
13 (x1)
3 (x1)
skills : object {Lost Omens: Travel Guide.system.skills}
[acrobatics] : object {Lost Omens: Travel Guide.system.skills.acrobatics}
base : integer {Lost Omens: Travel Guide.system.skills.acrobatics.base} (4 different values)
4 (x1)
9 (x1)
7 (x1)
5 (x1)
athletics : object {Lost Omens: Travel Guide.system.skills.athletics}
base : integer {Lost Omens: Travel Guide.system.skills.athletics.base} (all different values)
[special] : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[]}
base : integer {Lost Omens: Travel Guide.system.skills.athletics.special.[].base} (same value: 4)
label : string {Lost Omens: Travel Guide.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
predicate : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
'action:climb' (x1)
'action:swim' (x1)
[intimidation] : object {Lost Omens: Travel Guide.system.skills.intimidation}
base : integer {Lost Omens: Travel Guide.system.skills.intimidation.base} (same value: 12)
[stealth] : object {Lost Omens: Travel Guide.system.skills.stealth}
base : integer {Lost Omens: Travel Guide.system.skills.stealth.base} (2 different values)
7 (x1)
5 (x1)
[survival] : object {Lost Omens: Travel Guide.system.skills.survival}
base : integer {Lost Omens: Travel Guide.system.skills.survival.base} (same value: 7)
traits : object {Lost Omens: Travel Guide.system.traits}
rarity : string {Lost Omens: Travel Guide.system.traits.rarity} (same value: 'common')
size : object {Lost Omens: Travel Guide.system.traits.size}
value : string {Lost Omens: Travel Guide.system.traits.size.value} (3 different values)
'med' (x2)
'lg' (x2)
'sm' (x1)
value : array<string> {Lost Omens: Travel Guide.system.traits.value}
Length: min=1 max=1
Value type: string {Lost Omens: Travel Guide.system.traits.value.[]} (same value: 'animal')
type : string {Lost Omens: Travel Guide.type} (same value: 'npc')