Files
Pf2eDataScrapper/output/pf2e/packs/Engineer.txt
T
2025-04-08 17:11:57 +04:00

582 lines
35 KiB
Plaintext

Engineer
Different values: 10
=====================================
object {Engineer}
_id : string {Engineer._id} (all different values)
folder : string {Engineer.folder} (same value: 'bNNxchR5KbhUucTF')
img : string {Engineer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Engineer.items}
Length: min=9 max=15
Value type: object {Engineer.items.[]}
_id : string {Engineer.items.[]._id} (122 different values)
[_stats] : object {Engineer.items.[]._stats}
compendiumSource : string {Engineer.items.[]._stats.compendiumSource} (23 different values)
img : string {Engineer.items.[].img} (26 different values)
name : string {Engineer.items.[].name} (77 different values)
sort : integer {Engineer.items.[].sort} (15 different values)
system : object {Engineer.items.[].system}
[acBonus] : integer {Engineer.items.[].system.acBonus} (4 different values)
1 (x4)
2 (x1)
5 (x1)
0 (x1)
[actionType] : object {Engineer.items.[].system.actionType}
value : string {Engineer.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'action' (x18)
'reaction' (x3)
[actions] : object {Engineer.items.[].system.actions}
[value] : integer {Engineer.items.[].system.actions.value} (3 different values)
2 (x8)
1 (x7)
3 (x3)
[attackEffects] : object {Engineer.items.[].system.attackEffects}
value : array<string> {Engineer.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Engineer.items.[].system.attackEffects.value.[]} (same value: 'punchout-bolts')
[baseItem] : string {Engineer.items.[].system.baseItem} (13 different values)
[bonus] : object {Engineer.items.[].system.bonus}
value : integer {Engineer.items.[].system.bonus.value} (14 different values)
[bonusDamage] : object {Engineer.items.[].system.bonusDamage}
value : integer {Engineer.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Engineer.items.[].system.bulk}
value : mixed
float {Engineer.items.[].system.bulk.value} (same value: 0,1)
integer {Engineer.items.[].system.bulk.value} (4 different values)
1 (x14)
2 (x8)
0 (x1)
3 (x1)
[capacity] : integer {Engineer.items.[].system.bulk.capacity} (same value: 4)
[heldOrStowed] : float {Engineer.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {Engineer.items.[].system.bulk.ignored} (same value: 2)
[category] : string {Engineer.items.[].system.category} (9 different values)
'offensive' (x21)
'interaction' (x11)
'ammo' (x8)
'martial' (x7)
'defensive' (x7)
'simple' (x7)
'light' (x5)
'other' (x3)
'heavy' (x1)
[checkPenalty] : integer {Engineer.items.[].system.checkPenalty} (3 different values)
-1 (x4)
-3 (x1)
0 (x1)
[collapsed] : boolean {Engineer.items.[].system.collapsed} (same value: False)
description : object {Engineer.items.[].system.description}
value : string {Engineer.items.[].system.description.value} (60 different values)
traits : object {Engineer.items.[].system.traits}
[integrated] : empty
[rarity] : string {Engineer.items.[].system.traits.rarity} (2 different values)
'common' (x40)
'uncommon' (x4)
[value] : array<string> {Engineer.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Engineer.items.[].system.traits.value.[]} (24 different values)
[containerId] : string {Engineer.items.[].system.containerId} (same value: 'NRLOvrZlfeWlBrqH')
[damage] : object {Engineer.items.[].system.damage}
damageType : string {Engineer.items.[].system.damage.damageType} (3 different values)
'piercing' (x8)
'bludgeoning' (x5)
'fire' (x1)
dice : integer {Engineer.items.[].system.damage.dice} (2 different values)
1 (x13)
2 (x1)
die : string {Engineer.items.[].system.damage.die} (4 different values)
'd6' (x10)
'd8' (x2)
'd4' (x1)
'd10' (x1)
[persistent] : object {Engineer.items.[].system.damage.persistent}
[faces] : empty
number : integer {Engineer.items.[].system.damage.persistent.number} (same value: 2)
type : string {Engineer.items.[].system.damage.persistent.type} (same value: 'fire')
[damageRolls] : object {Engineer.items.[].system.damageRolls}
[4JCXiZZFNAdbEKzK] : object {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK}
damage : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: '3d4+14')
damageType : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: 'bludgeoning')
[8SjPTkLR6qjyYCCS] : object {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS}
damage : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: '1d6+3')
damageType : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: 'piercing')
[AsJYGbf9efyrtMty] : object {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty}
damage : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: '2d8+12')
damageType : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: 'bludgeoning')
[JRE3yR7PSiZe9TMf] : object {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf}
damage : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: '1d6+6')
damageType : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: 'piercing')
[MJPSPz8dOocly0et] : object {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et}
damage : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: '1d6+2')
damageType : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: 'piercing')
[MRA5NVVZiNR5uPSd] : object {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd}
damage : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: '1d6+8')
damageType : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: 'bludgeoning')
[Rv24kuL1KRBHII0M] : object {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M}
damage : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: '1d6+5')
damageType : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: 'bludgeoning')
[X0MImaWk6xEWzb7W] : object {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W}
damage : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: '1d8+6')
damageType : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: 'piercing')
[XPHu9gtBY5HBnJyw] : object {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw}
damage : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: '3d8+12')
damageType : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: 'untyped')
[XnxkkRajjdHJ72gQ] : object {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ}
damage : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: '1d6+7')
damageType : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: 'bludgeoning')
[fGBtuVqfGq2dBNcK] : object {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK}
damage : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: '1d6+2')
damageType : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: 'piercing')
[gvTwGuBnD7N1Gto2] : object {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2}
damage : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: '1d4+4')
damageType : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: 'bludgeoning')
[hn9tea6FcGLCnPJ0] : object {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0}
damage : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: '1d4+1')
damageType : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: 'bludgeoning')
[iYQ6olB8XqbMDbXH] : object {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH}
damage : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: '1d6+4')
damageType : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: 'bludgeoning')
[iswR188zNNz1VJHP] : object {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP}
damage : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values)
'1d4+7' (x2)
'1d4+5' (x1)
'1d4+3' (x1)
'1d4+8' (x1)
'1d4+4' (x1)
damageType : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning')
P7Qy2LBR24V96Lcu : object {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu}
damage : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: '1d6+5')
damageType : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: 'bludgeoning')
[mACL5vWOgewuWPLN] : object {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN}
damage : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: '1d6+5')
damageType : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: 'bludgeoning')
[soYz7Yak0huzxbGQ] : object {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ}
damage : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: '1d6+6')
damageType : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: 'piercing')
[umcNB3BQiD60gtLF] : object {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF}
damage : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: '1d6+3')
damageType : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: 'piercing')
[yTjasW0h6g1IgXFC] : object {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC}
damage : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: '1d10')
damageType : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: 'piercing')
[zSYmzGmHAeHJiLpC] : object {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC}
damage : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: '1d4+7')
damageType : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Engineer.items.[].system.deathNote} (same value: True)
[dexCap] : integer {Engineer.items.[].system.dexCap} (3 different values)
4 (x4)
1 (x1)
5 (x1)
[equipped] : object {Engineer.items.[].system.equipped}
carryType : string {Engineer.items.[].system.equipped.carryType} (2 different values)
'worn' (x43)
'held' (x1)
[handsHeld] : integer {Engineer.items.[].system.equipped.handsHeld} (2 different values)
0 (x18)
1 (x1)
[inSlot] : boolean {Engineer.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[invested] : empty
[frequency] : object {Engineer.items.[].system.frequency}
max : integer {Engineer.items.[].system.frequency.max} (same value: 1)
per : string {Engineer.items.[].system.frequency.per} (same value: 'PT10M')
[group] : string {Engineer.items.[].system.group} (7 different values)
'firearm' (x4)
'club' (x4)
'leather' (x4)
'crossbow' (x4)
'hammer' (x1)
'plate' (x1)
'bomb' (x1)
[hardness] : integer {Engineer.items.[].system.hardness} (2 different values)
0 (x43)
8 (x1)
[hp] : object {Engineer.items.[].system.hp}
max : integer {Engineer.items.[].system.hp.max} (2 different values)
0 (x43)
72 (x1)
value : integer {Engineer.items.[].system.hp.value} (2 different values)
0 (x43)
72 (x1)
[level] : object {Engineer.items.[].system.level}
value : integer {Engineer.items.[].system.level.value} (3 different values)
0 (x39)
1 (x4)
3 (x1)
[material] : object {Engineer.items.[].system.material}
[grade] : empty
[type] : empty
[proficient] : object {Engineer.items.[].system.proficient}
value : integer {Engineer.items.[].system.proficient.value} (same value: 0)
publication : object {Engineer.items.[].system.publication}
license : string {Engineer.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Engineer.items.[].system.publication.remaster} (same value: True)
title : string {Engineer.items.[].system.publication.title} (6 different values)
'' (x77)
'Pathfinder Player Core' (x31)
'Pathfinder Guns & Gears' (x8)
'Pathfinder NPC Core' (x4)
'Pathfinder Monster Core' (x1)
'Pathfinder GM Core' (x1)
[price] : object {Engineer.items.[].system.price}
[per] : integer {Engineer.items.[].system.price.per} (same value: 10)
value : object {Engineer.items.[].system.price.value}
[gp] : integer {Engineer.items.[].system.price.value.gp} (all different values)
[sp] : integer {Engineer.items.[].system.price.value.sp} (4 different values)
1 (x9)
3 (x1)
4 (x1)
5 (x1)
[quantity] : integer {Engineer.items.[].system.quantity} (6 different values)
1 (x32)
10 (x6)
20 (x3)
5 (x1)
2 (x1)
4 (x1)
[range] : integer {Engineer.items.[].system.range} (5 different values)
60 (x4)
30 (x2)
120 (x1)
110 (x1)
20 (x1)
[reload] : object {Engineer.items.[].system.reload}
value : string {Engineer.items.[].system.reload.value} (3 different values)
'1' (x8)
'' (x4)
'-' (x2)
rules : ignored (Foundry rules object) {Engineer.items.[].system.rules}
[mod] : object {Engineer.items.[].system.mod}
value : integer {Engineer.items.[].system.mod.value} (all different values)
[runes] : object {Engineer.items.[].system.runes}
[potency] : integer {Engineer.items.[].system.runes.potency} (2 different values)
0 (x19)
1 (x1)
[property] : array<> {Engineer.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Engineer.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Engineer.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Engineer.items.[].system.runes.striking} (same value: 0)
[size] : string {Engineer.items.[].system.size} (2 different values)
'med' (x41)
'lg' (x3)
[slug] : string {Engineer.items.[].system.slug} (26 different values)
[speedPenalty] : integer {Engineer.items.[].system.speedPenalty} (2 different values)
0 (x6)
-10 (x1)
[splashDamage] : object {Engineer.items.[].system.splashDamage}
value : integer {Engineer.items.[].system.splashDamage.value} (2 different values)
0 (x13)
2 (x1)
[stackGroup] : string {Engineer.items.[].system.stackGroup} (2 different values)
'rounds10' (x4)
'bolts' (x4)
[stowing] : boolean {Engineer.items.[].system.stowing} (same value: True)
[strength] : integer {Engineer.items.[].system.strength} (2 different values)
0 (x5)
3 (x1)
[usage] : object {Engineer.items.[].system.usage}
[canBeAmmo] : boolean {Engineer.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Engineer.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x23)
'held-in-two-hands' (x7)
'other' (x6)
'wornbackpack' (x1)
[uses] : object {Engineer.items.[].system.uses}
autoDestroy : boolean {Engineer.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Engineer.items.[].system.uses.max} (same value: 1)
value : integer {Engineer.items.[].system.uses.value} (same value: 1)
type : string {Engineer.items.[].type} (9 different values)
'action' (x39)
'melee' (x26)
'weapon' (x14)
'lore' (x13)
'equipment' (x11)
'consumable' (x11)
'armor' (x6)
'backpack' (x1)
'shield' (x1)
[flags] : object {Engineer.items.[].flags}
pf2e : object {Engineer.items.[].flags.pf2e}
linkedWeapon : string {Engineer.items.[].flags.pf2e.linkedWeapon} (11 different values)
name : string {Engineer.name} (all different values)
system : object {Engineer.system}
abilities : object {Engineer.system.abilities}
cha : object {Engineer.system.abilities.cha}
mod : integer {Engineer.system.abilities.cha.mod} (3 different values)
0 (x7)
2 (x2)
1 (x1)
con : object {Engineer.system.abilities.con}
mod : integer {Engineer.system.abilities.con.mod} (5 different values)
1 (x4)
0 (x2)
2 (x2)
3 (x1)
4 (x1)
dex : object {Engineer.system.abilities.dex}
mod : integer {Engineer.system.abilities.dex.mod} (3 different values)
3 (x6)
4 (x3)
1 (x1)
int : object {Engineer.system.abilities.int}
mod : integer {Engineer.system.abilities.int.mod} (3 different values)
2 (x5)
3 (x3)
4 (x2)
str : object {Engineer.system.abilities.str}
mod : integer {Engineer.system.abilities.str.mod} (7 different values)
1 (x4)
3 (x1)
6 (x1)
8 (x1)
4 (x1)
2 (x1)
0 (x1)
wis : object {Engineer.system.abilities.wis}
mod : integer {Engineer.system.abilities.wis.mod} (4 different values)
2 (x6)
0 (x2)
1 (x1)
3 (x1)
attributes : object {Engineer.system.attributes}
ac : object {Engineer.system.attributes.ac}
details : string {Engineer.system.attributes.ac.details} (same value: '')
value : integer {Engineer.system.attributes.ac.value} (7 different values)
18 (x3)
23 (x2)
20 (x1)
26 (x1)
16 (x1)
33 (x1)
14 (x1)
allSaves : object {Engineer.system.attributes.allSaves}
value : string {Engineer.system.attributes.allSaves.value} (same value: '')
hp : object {Engineer.system.attributes.hp}
details : string {Engineer.system.attributes.hp.details} (same value: '')
max : integer {Engineer.system.attributes.hp.max} (9 different values)
45 (x2)
60 (x1)
28 (x1)
145 (x1)
95 (x1)
16 (x1)
250 (x1)
22 (x1)
85 (x1)
temp : integer {Engineer.system.attributes.hp.temp} (same value: 0)
value : integer {Engineer.system.attributes.hp.value} (9 different values)
45 (x2)
60 (x1)
28 (x1)
145 (x1)
95 (x1)
16 (x1)
250 (x1)
22 (x1)
85 (x1)
speed : object {Engineer.system.attributes.speed}
otherSpeeds : array<object> {Engineer.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Engineer.system.attributes.speed.otherSpeeds.[]}
type : string {Engineer.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {Engineer.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {Engineer.system.attributes.speed.value} (2 different values)
25 (x9)
20 (x1)
[adjustment] : empty
[resistances] : array<object> {Engineer.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Engineer.system.attributes.resistances.[]}
doubleVs : array<> {Engineer.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {Engineer.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Engineer.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {Engineer.system.attributes.resistances.[].value} (same value: 5)
details : object {Engineer.system.details}
blurb : string {Engineer.system.details.blurb} (same value: '')
languages : object {Engineer.system.details.languages}
details : string {Engineer.system.details.languages.details} (same value: '')
value : array<string> {Engineer.system.details.languages.value}
Length: min=1 max=1
Value type: string {Engineer.system.details.languages.value.[]} (same value: 'common')
level : object {Engineer.system.details.level}
value : integer {Engineer.system.details.level.value} (7 different values)
3 (x2)
6 (x2)
1 (x2)
4 (x1)
2 (x1)
8 (x1)
13 (x1)
privateNotes : string {Engineer.system.details.privateNotes} (same value: '')
publicNotes : string {Engineer.system.details.publicNotes} (all different values)
publication : object {Engineer.system.details.publication}
license : string {Engineer.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Engineer.system.details.publication.remaster} (same value: True)
title : string {Engineer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Engineer.system.initiative}
statistic : string {Engineer.system.initiative.statistic} (same value: 'perception')
perception : object {Engineer.system.perception}
details : string {Engineer.system.perception.details} (same value: '')
mod : integer {Engineer.system.perception.mod} (7 different values)
8 (x3)
14 (x2)
10 (x1)
16 (x1)
6 (x1)
21 (x1)
5 (x1)
senses : array<object> {Engineer.system.perception.senses}
Length: min=0 max=1
Value type: object {Engineer.system.perception.senses.[]}
type : string {Engineer.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {Engineer.system.resources}
saves : object {Engineer.system.saves}
fortitude : object {Engineer.system.saves.fortitude}
saveDetail : string {Engineer.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Engineer.system.saves.fortitude.value} (7 different values)
8 (x2)
11 (x2)
6 (x2)
14 (x1)
5 (x1)
25 (x1)
12 (x1)
reflex : object {Engineer.system.saves.reflex}
saveDetail : string {Engineer.system.saves.reflex.saveDetail} (same value: '')
value : integer {Engineer.system.saves.reflex.value} (8 different values)
8 (x2)
16 (x2)
12 (x1)
13 (x1)
17 (x1)
19 (x1)
6 (x1)
10 (x1)
will : object {Engineer.system.saves.will}
saveDetail : string {Engineer.system.saves.will.saveDetail} (same value: '')
value : integer {Engineer.system.saves.will.value} (5 different values)
6 (x4)
14 (x3)
21 (x1)
3 (x1)
10 (x1)
skills : object {Engineer.system.skills}
[acrobatics] : object {Engineer.system.skills.acrobatics}
base : integer {Engineer.system.skills.acrobatics.base} (3 different values)
8 (x1)
17 (x1)
13 (x1)
special : array<object> {Engineer.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Engineer.system.skills.acrobatics.special.[]}
base : integer {Engineer.system.skills.acrobatics.special.[].base} (same value: 17)
label : string {Engineer.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
predicate : array<string> {Engineer.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Engineer.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
[athletics] : object {Engineer.system.skills.athletics}
base : integer {Engineer.system.skills.athletics.base} (5 different values)
7 (x2)
9 (x1)
18 (x1)
4 (x1)
27 (x1)
[special] : array<> {Engineer.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[crafting] : object {Engineer.system.skills.crafting}
base : integer {Engineer.system.skills.crafting.base} (8 different values)
16 (x2)
9 (x1)
12 (x1)
17 (x1)
13 (x1)
26 (x1)
14 (x1)
10 (x1)
[special] : array<object> {Engineer.system.skills.crafting.special}
Length: min=0 max=1
Value type: object {Engineer.system.skills.crafting.special.[]}
base : integer {Engineer.system.skills.crafting.special.[].base} (5 different values)
11 (x1)
20 (x1)
15 (x1)
18 (x1)
12 (x1)
label : string {Engineer.system.skills.crafting.special.[].label} (5 different values)
'for siege weapons' (x1)
'when Crafting gadgets' (x1)
'for firearms' (x1)
'when repairing mechanical devices' (x1)
'for toys' (x1)
[predicate] : array<string> {Engineer.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {Engineer.system.skills.crafting.special.[].predicate.[]} (4 different values)
'siege-weapons' (x1)
'crafting-gadgets' (x1)
'for-firearms' (x1)
'for-toys' (x1)
[deception] : object {Engineer.system.skills.deception}
base : integer {Engineer.system.skills.deception.base} (same value: 7)
[diplomacy] : object {Engineer.system.skills.diplomacy}
base : integer {Engineer.system.skills.diplomacy.base} (same value: 9)
special : array<> {Engineer.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: empty
[intimidation] : object {Engineer.system.skills.intimidation}
base : integer {Engineer.system.skills.intimidation.base} (3 different values)
10 (x1)
7 (x1)
26 (x1)
[medicine] : object {Engineer.system.skills.medicine}
base : integer {Engineer.system.skills.medicine.base} (same value: 16)
performance : object {Engineer.system.skills.performance}
base : integer {Engineer.system.skills.performance.base} (2 different values)
12 (x1)
9 (x1)
special : array<> {Engineer.system.skills.performance.special}
Length: min=0 max=0
Value type: empty
[society] : object {Engineer.system.skills.society}
base : integer {Engineer.system.skills.society.base} (4 different values)
9 (x1)
12 (x1)
5 (x1)
8 (x1)
special : array<> {Engineer.system.skills.society.special}
Length: min=0 max=0
Value type: empty
[stealth] : object {Engineer.system.skills.stealth}
base : integer {Engineer.system.skills.stealth.base} (same value: 8)
[thievery] : object {Engineer.system.skills.thievery}
base : integer {Engineer.system.skills.thievery.base} (5 different values)
8 (x1)
11 (x1)
17 (x1)
14 (x1)
6 (x1)
[special] : array<> {Engineer.system.skills.thievery.special}
Length: min=0 max=0
Value type: empty
traits : object {Engineer.system.traits}
rarity : string {Engineer.system.traits.rarity} (3 different values)
'common' (x7)
'uncommon' (x2)
'rare' (x1)
size : object {Engineer.system.traits.size}
value : string {Engineer.system.traits.size.value} (2 different values)
'med' (x9)
'lg' (x1)
value : array<string> {Engineer.system.traits.value}
Length: min=2 max=2
Value type: string {Engineer.system.traits.value.[]} (2 different values)
'human' (x10)
'humanoid' (x10)
type : string {Engineer.type} (same value: 'npc')