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Pf2eDataScrapper/output/pf2e/packs/Book 3 - Life's Long Shadows.txt
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2025-04-08 17:11:57 +04:00

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Book 3 - Life's Long Shadows
Different values: 26
=====================================
object {Book 3 - Life's Long Shadows}
_id : string {Book 3 - Life's Long Shadows._id} (all different values)
folder : string {Book 3 - Life's Long Shadows.folder} (same value: 'ijEyiZM6e3SRPCuz')
img : string {Book 3 - Life's Long Shadows.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x24)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {Book 3 - Life's Long Shadows.items}
Length: min=1 max=42
Value type: object {Book 3 - Life's Long Shadows.items.[]}
_id : string {Book 3 - Life's Long Shadows.items.[]._id} (319 different values)
[_stats] : object {Book 3 - Life's Long Shadows.items.[]._stats}
compendiumSource : string {Book 3 - Life's Long Shadows.items.[]._stats.compendiumSource} (101 different values)
img : string {Book 3 - Life's Long Shadows.items.[].img} (99 different values)
name : string {Book 3 - Life's Long Shadows.items.[].name} (230 different values)
sort : integer {Book 3 - Life's Long Shadows.items.[].sort} (42 different values)
system : object {Book 3 - Life's Long Shadows.items.[].system}
[acBonus] : integer {Book 3 - Life's Long Shadows.items.[].system.acBonus} (3 different values)
1 (x3)
2 (x3)
3 (x1)
[actionType] : object {Book 3 - Life's Long Shadows.items.[].system.actionType}
value : string {Book 3 - Life's Long Shadows.items.[].system.actionType.value} (4 different values)
'passive' (x77)
'action' (x41)
'reaction' (x10)
'free' (x1)
[actions] : object {Book 3 - Life's Long Shadows.items.[].system.actions}
[value] : integer {Book 3 - Life's Long Shadows.items.[].system.actions.value} (3 different values)
1 (x24)
2 (x14)
3 (x3)
[area] : object {Book 3 - Life's Long Shadows.items.[].system.area}
[details] : string {Book 3 - Life's Long Shadows.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {Book 3 - Life's Long Shadows.items.[].system.area.type} (3 different values)
'burst' (x7)
'emanation' (x4)
'cone' (x1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.area.value} (6 different values)
30 (x5)
20 (x3)
40 (x1)
10 (x1)
5 (x1)
15 (x1)
[attack] : object {Book 3 - Life's Long Shadows.items.[].system.attack}
value : string {Book 3 - Life's Long Shadows.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 3 - Life's Long Shadows.items.[].system.attackEffects}
[custom] : string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value.[]} (11 different values)
[autoHeightenLevel] : object {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel}
[value] : integer {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel.value} (same value: 3)
[baseItem] : string {Book 3 - Life's Long Shadows.items.[].system.baseItem} (20 different values)
[bonus] : object {Book 3 - Life's Long Shadows.items.[].system.bonus}
value : integer {Book 3 - Life's Long Shadows.items.[].system.bonus.value} (23 different values)
[bonusDamage] : object {Book 3 - Life's Long Shadows.items.[].system.bonusDamage}
value : integer {Book 3 - Life's Long Shadows.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - Life's Long Shadows.items.[].system.bulk}
value : mixed
integer {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (3 different values)
1 (x13)
2 (x5)
0 (x5)
float {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 3 - Life's Long Shadows.items.[].system.category} (12 different values)
[checkPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.checkPenalty} (3 different values)
-1 (x5)
0 (x1)
-2 (x1)
[cost] : object {Book 3 - Life's Long Shadows.items.[].system.cost}
value : string {Book 3 - Life's Long Shadows.items.[].system.cost.value} (3 different values)
'' (x60)
'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
'black sapphire with a gp value of at least the target\'s level × 100' (x1)
[counteraction] : boolean {Book 3 - Life's Long Shadows.items.[].system.counteraction} (2 different values)
False (x60)
True (x2)
[defense] : object {Book 3 - Life's Long Shadows.items.[].system.defense}
save : object {Book 3 - Life's Long Shadows.items.[].system.defense.save}
basic : boolean {Book 3 - Life's Long Shadows.items.[].system.defense.save.basic} (2 different values)
False (x18)
True (x3)
statistic : string {Book 3 - Life's Long Shadows.items.[].system.defense.save.statistic} (3 different values)
'will' (x11)
'fortitude' (x6)
'reflex' (x4)
description : object {Book 3 - Life's Long Shadows.items.[].system.description}
value : string {Book 3 - Life's Long Shadows.items.[].system.description.value} (207 different values)
[containerId] : empty
[damage] : object {Book 3 - Life's Long Shadows.items.[].system.damage}
[0] : object {Book 3 - Life's Long Shadows.items.[].system.damage.0}
[applyMod] : boolean {Book 3 - Life's Long Shadows.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.formula} (9 different values)
'5d6' (x1)
'3d10+12' (x1)
'6d6' (x1)
'1d8' (x1)
'16d6' (x1)
'5d8' (x1)
'1d4+1' (x1)
'2d6' (x1)
'2d4' (x1)
kinds : array<string> {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x9)
'healing' (x1)
materials : array<> {Book 3 - Life's Long Shadows.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.type} (7 different values)
'fire' (x3)
'vitality' (x1)
'mental' (x1)
'void' (x1)
'spirit' (x1)
'untyped' (x1)
'force' (x1)
[damageType] : string {Book 3 - Life's Long Shadows.items.[].system.damage.damageType} (6 different values)
'piercing' (x14)
'slashing' (x3)
'bludgeoning' (x3)
'acid' (x2)
'fire' (x2)
'cold' (x1)
[dice] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.dice} (4 different values)
1 (x21)
3 (x2)
0 (x1)
2 (x1)
[die] : string {Book 3 - Life's Long Shadows.items.[].system.damage.die} (5 different values)
'd6' (x11)
'd8' (x5)
'd4' (x4)
'' (x3)
'd10' (x2)
[persistent] : object {Book 3 - Life's Long Shadows.items.[].system.damage.persistent}
[faces] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.number} (2 different values)
3 (x2)
2 (x2)
type : string {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.type} (2 different values)
'acid' (x2)
'fire' (x2)
[damageRolls] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls}
[0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damage} (20 different values)
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damageType} (5 different values)
'piercing' (x13)
'slashing' (x7)
'acid' (x2)
'fire' (x2)
'cold' (x1)
[09rh7ncgom9bh3bc3jac] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damage} (same value: '3d8+12')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damageType} (same value: 'piercing')
[1] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1}
category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x4)
'splash' (x1)
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damage} (5 different values)
'1d10' (x2)
'3' (x2)
'3d6' (x1)
'2d6+2' (x1)
'4' (x1)
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damageType} (4 different values)
'spirit' (x2)
'acid' (x2)
'fire' (x2)
'cold' (x1)
[2] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2}
category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damage} (2 different values)
'3' (x2)
'4' (x2)
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damageType} (2 different values)
'acid' (x2)
'fire' (x2)
[3ln4roi2dzrzhqf6m82i0s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damage} (same value: '2d4+5')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damageType} (same value: 'piercing')
[5a0aouq9m7tkynx922if] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damage} (same value: '2d4+5')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damageType} (same value: 'slashing')
[7r5gahzymnhu2qzr4hhz] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damage} (same value: '1d6+13')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damageType} (same value: 'piercing')
[98wuxhxejntwseiew2ad] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damage} (same value: '1')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damageType} (same value: 'bludgeoning')
[9ef5ec0l16ho6wtppn8v] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damage} (same value: '1d6+4')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damageType} (same value: 'slashing')
[Qzikc6J0kCFQQCjl] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damage} (same value: '0')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damageType} (same value: 'bludgeoning')
[ansk5s2rouvk9eg3jwjb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damage} (same value: '3d10+5')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damageType} (same value: 'fire')
[csfl34r78cvyp2ylyqsn] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damage} (same value: '2d8+6')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damageType} (same value: 'bludgeoning')
[fou4nvn325vne1r7kg53] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damage} (same value: '2d12+3')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damageType} (same value: 'piercing')
[gday44ad22utwko3z4ny] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damage} (same value: '2d6+9')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damageType} (same value: 'slashing')
[guzfnqy6mlsqe3bvr9h3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damage} (same value: '1d6+4')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damageType} (same value: 'piercing')
[h2n3xl6uzkiaig8s3vzk] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damage} (same value: '3d8+6')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damageType} (same value: 'piercing')
[i8zp1zddetrbg2vwkp6q] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: '2d10+9')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: 'piercing')
[isosqen63fo4gu36ufnt] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damage} (same value: '2d6+5')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damageType} (same value: 'piercing')
[lcbs71tgo4aeybwqf2i8] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damage} (same value: '1d4+4')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damageType} (same value: 'slashing')
[lcrudzuf8cdxpztctj6g] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damage} (same value: '1d12+5')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damageType} (same value: 'piercing')
[mn14lwzb71kmsarvil11] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damage} (same value: '2d8+9')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damageType} (same value: 'piercing')
[pa77zhe78ij06bzlbm0t] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damage} (same value: '2d4+10')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damageType} (same value: 'piercing')
[rzoyhta195k5rir00eca] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damage} (same value: '1d4')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damageType} (same value: 'bludgeoning')
[sf5an2j7hu6o0k855krb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damage} (same value: '2d10+9')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damageType} (same value: 'piercing')
[skaF09is3aDv58M3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damage} (same value: '1d6+4')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damageType} (same value: 'piercing')
[ttmhbs8b3febwnrlk3w9] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damage} (same value: '2d6+9')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damageType} (same value: 'slashing')
[tutd4l57u3mxyyf770o87j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damage} (same value: '4d4+8')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damageType} (same value: 'acid')
[uinlwzp01pgradgn6qhy] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damage} (same value: '1d6+4')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damageType} (same value: 'piercing')
[wfn81igslj53scy0t8i0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damage} (same value: '1d4+3')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damageType} (same value: 'bludgeoning')
ffyymcvjw36sdqi53fi0 : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damage} (same value: '2d8+9')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damageType} (same value: 'slashing')
[wno4lgfxbfqrnihf5p8s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damage} (same value: '1d8+4')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damageType} (same value: 'slashing')
[ysv7t0pn6qtvx9r4zkuw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damage} (same value: '1d6')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damageType} (same value: 'spirit')
[z4j930paa99utqpsg09j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damage} (same value: '1d6+5')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damageType} (same value: 'bludgeoning')
[z82474kepliiamki9ggw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damage} (same value: '2d6+5')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damageType} (same value: 'slashing')
[zQp7O1xGT9eTS5dM] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damage} (same value: '1d8+2')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damageType} (same value: 'piercing')
[zhxg5lxukjmqg3xiu4ii] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii}
damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damage} (same value: '2d10+12')
damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damageType} (same value: 'bludgeoning')
[dexCap] : integer {Book 3 - Life's Long Shadows.items.[].system.dexCap} (3 different values)
3 (x4)
4 (x2)
2 (x1)
[duration] : object {Book 3 - Life's Long Shadows.items.[].system.duration}
sustained : boolean {Book 3 - Life's Long Shadows.items.[].system.duration.sustained} (2 different values)
False (x56)
True (x6)
value : string {Book 3 - Life's Long Shadows.items.[].system.duration.value} (15 different values)
[equipped] : object {Book 3 - Life's Long Shadows.items.[].system.equipped}
carryType : string {Book 3 - Life's Long Shadows.items.[].system.equipped.carryType} (2 different values)
'worn' (x47)
'held' (x6)
[handsHeld] : integer {Book 3 - Life's Long Shadows.items.[].system.equipped.handsHeld} (2 different values)
0 (x43)
1 (x6)
[inSlot] : boolean {Book 3 - Life's Long Shadows.items.[].system.equipped.inSlot} (2 different values)
True (x5)
False (x3)
[invested] : empty
[frequency] : object {Book 3 - Life's Long Shadows.items.[].system.frequency}
max : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.max} (same value: 1)
per : string {Book 3 - Life's Long Shadows.items.[].system.frequency.per} (3 different values)
'round' (x3)
'PT1M' (x2)
'day' (x1)
[value] : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 3 - Life's Long Shadows.items.[].system.group} (12 different values)
[hardness] : integer {Book 3 - Life's Long Shadows.items.[].system.hardness} (same value: 0)
[heightening] : object {Book 3 - Life's Long Shadows.items.[].system.heightening}
[damage] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.damage}
[0] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x4)
'1d8' (x2)
'6' (x1)
'1d4' (x1)
[interval] : integer {Book 3 - Life's Long Shadows.items.[].system.heightening.interval} (same value: 1)
[levels] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels}
[3] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3}
range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[4] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4}
[area] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area}
areaType : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
type : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.type} (same value: '')
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.value} (same value: '20')
[range] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
[5] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5}
range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x1)
'1 mile' (x1)
[6] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6}
target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
[8] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8}
target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9}
range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target.value} (same value: 'you and up to five additional willing creatures')
time : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time}
value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time.value} (same value: '2')
[type] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x8)
[hp] : object {Book 3 - Life's Long Shadows.items.[].system.hp}
max : integer {Book 3 - Life's Long Shadows.items.[].system.hp.max} (same value: 0)
value : integer {Book 3 - Life's Long Shadows.items.[].system.hp.value} (same value: 0)
[item] : object {Book 3 - Life's Long Shadows.items.[].system.item}
value : integer {Book 3 - Life's Long Shadows.items.[].system.item.value} (same value: 0)
[level] : object {Book 3 - Life's Long Shadows.items.[].system.level}
value : integer {Book 3 - Life's Long Shadows.items.[].system.level.value} (14 different values)
[location] : object {Book 3 - Life's Long Shadows.items.[].system.location}
[heightenedLevel] : integer {Book 3 - Life's Long Shadows.items.[].system.location.heightenedLevel} (7 different values)
5 (x12)
3 (x6)
6 (x4)
4 (x4)
2 (x3)
1 (x1)
8 (x1)
[uses] : object {Book 3 - Life's Long Shadows.items.[].system.location.uses}
max : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.max} (2 different values)
3 (x3)
2 (x2)
value : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.value} (2 different values)
3 (x3)
2 (x2)
[value] : string {Book 3 - Life's Long Shadows.items.[].system.location.value} (11 different values)
[material] : object {Book 3 - Life's Long Shadows.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {Book 3 - Life's Long Shadows.items.[].system.overlays}
[4gyp3qlsv5ywdyjq] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[pq7cxntbz4s8g5ik] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[price] : object {Book 3 - Life's Long Shadows.items.[].system.price}
[per] : integer {Book 3 - Life's Long Shadows.items.[].system.price.per} (same value: 10)
value : object {Book 3 - Life's Long Shadows.items.[].system.price.value}
[gp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.gp} (13 different values)
[sp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.sp} (6 different values)
1 (x8)
2 (x3)
9 (x3)
4 (x1)
3 (x1)
5 (x1)
publication : object {Book 3 - Life's Long Shadows.items.[].system.publication}
license : string {Book 3 - Life's Long Shadows.items.[].system.publication.license} (2 different values)
'OGL' (x316)
'ORC' (x3)
remaster : boolean {Book 3 - Life's Long Shadows.items.[].system.publication.remaster} (2 different values)
False (x316)
True (x3)
title : string {Book 3 - Life's Long Shadows.items.[].system.publication.title} (6 different values)
'' (x181)
'Pathfinder Core Rulebook' (x107)
'Pathfinder Bestiary' (x21)
'Pathfinder #153: Life\'s Long Shadows' (x6)
'Pathfinder Player Core' (x3)
'Pathfinder Bestiary 2' (x1)
[mod] : object {Book 3 - Life's Long Shadows.items.[].system.mod}
value : integer {Book 3 - Life's Long Shadows.items.[].system.mod.value} (6 different values)
15 (x2)
22 (x1)
24 (x1)
19 (x1)
13 (x1)
3 (x1)
[prepared] : object {Book 3 - Life's Long Shadows.items.[].system.prepared}
[flexible] : boolean {Book 3 - Life's Long Shadows.items.[].system.prepared.flexible} (same value: False)
value : string {Book 3 - Life's Long Shadows.items.[].system.prepared.value} (2 different values)
'innate' (x10)
'focus' (x1)
rules : ignored (Foundry rules object) {Book 3 - Life's Long Shadows.items.[].system.rules}
[proficiency] : object {Book 3 - Life's Long Shadows.items.[].system.proficiency}
value : integer {Book 3 - Life's Long Shadows.items.[].system.proficiency.value} (2 different values)
0 (x10)
1 (x1)
[proficient] : object {Book 3 - Life's Long Shadows.items.[].system.proficient}
value : integer {Book 3 - Life's Long Shadows.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Book 3 - Life's Long Shadows.items.[].system.quantity} (8 different values)
1 (x36)
2 (x9)
20 (x3)
18 (x1)
60 (x1)
5 (x1)
8 (x1)
6 (x1)
[range] : mixed
integer {Book 3 - Life's Long Shadows.items.[].system.range} (5 different values)
20 (x6)
60 (x2)
100 (x2)
30 (x2)
120 (x1)
object {Book 3 - Life's Long Shadows.items.[].system.range}
value : string {Book 3 - Life's Long Shadows.items.[].system.range.value} (10 different values)
'' (x19)
'30 feet' (x14)
'120 feet' (x10)
'planetary' (x6)
'touch' (x5)
'500 feet' (x3)
'varies' (x2)
'60 feet' (x1)
'40 feet' (x1)
'see text' (x1)
[reload] : object {Book 3 - Life's Long Shadows.items.[].system.reload}
value : string {Book 3 - Life's Long Shadows.items.[].system.reload.value} (5 different values)
'-' (x12)
'' (x8)
'0' (x3)
'2' (x1)
'1' (x1)
[requirements] : string {Book 3 - Life's Long Shadows.items.[].system.requirements} (same value: '')
[ritual] : object {Book 3 - Life's Long Shadows.items.[].system.ritual}
primary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.primary}
check : string {Book 3 - Life's Long Shadows.items.[].system.ritual.primary.check} (2 different values)
'Religion' (x1)
'Nature (master)' (x1)
secondary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary}
casters : integer {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.casters} (2 different values)
0 (x1)
1 (x1)
checks : string {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.checks} (2 different values)
'Crafting, Performance' (x1)
'Survival' (x1)
[runes] : object {Book 3 - Life's Long Shadows.items.[].system.runes}
potency : integer {Book 3 - Life's Long Shadows.items.[].system.runes.potency} (3 different values)
0 (x25)
1 (x5)
2 (x2)
property : array<> {Book 3 - Life's Long Shadows.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.resilient} (2 different values)
0 (x6)
1 (x1)
[striking] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.striking} (2 different values)
0 (x19)
1 (x6)
[showSlotlessLevels] : object {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 3 - Life's Long Shadows.items.[].system.size} (same value: 'med')
[slots] : object {Book 3 - Life's Long Shadows.items.[].system.slots}
[slot0] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot0}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.max} (2 different values)
1 (x2)
4 (x1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.value} (2 different values)
1 (x2)
4 (x1)
[slot1] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot1}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.max} (2 different values)
2 (x2)
1 (x1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.value} (2 different values)
2 (x2)
1 (x1)
[slot2] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot2}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.max} (3 different values)
1 (x2)
2 (x2)
3 (x1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.value} (3 different values)
1 (x2)
2 (x2)
3 (x1)
[slot3] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot3}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.max} (4 different values)
1 (x2)
2 (x2)
4 (x1)
3 (x1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.value} (4 different values)
1 (x2)
2 (x2)
4 (x1)
3 (x1)
[slot4] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot4}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.max} (2 different values)
1 (x3)
2 (x2)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.value} (2 different values)
1 (x3)
2 (x2)
[slot5] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot5}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.max} (same value: 1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.value} (same value: 1)
[slot6] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot6}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.max} (same value: 3)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.value} (same value: 3)
[slot8] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot8}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.max} (same value: 1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.value} (same value: 1)
[slot9] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot9}
max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.max} (same value: 2)
value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.value} (same value: 2)
[slug] : string {Book 3 - Life's Long Shadows.items.[].system.slug} (111 different values)
[speedPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x1)
[spelldc] : object {Book 3 - Life's Long Shadows.items.[].system.spelldc}
dc : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.dc} (7 different values)
33 (x2)
23 (x2)
28 (x2)
26 (x2)
30 (x1)
34 (x1)
29 (x1)
[mod] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.value} (7 different values)
25 (x2)
15 (x2)
20 (x2)
18 (x2)
24 (x1)
26 (x1)
23 (x1)
[item] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {Book 3 - Life's Long Shadows.items.[].system.splashDamage}
[value] : integer {Book 3 - Life's Long Shadows.items.[].system.splashDamage.value} (3 different values)
0 (x19)
3 (x3)
2 (x2)
[stackGroup] : string {Book 3 - Life's Long Shadows.items.[].system.stackGroup} (2 different values)
'arrows' (x4)
'bolts' (x3)
[strength] : integer {Book 3 - Life's Long Shadows.items.[].system.strength} (3 different values)
0 (x3)
1 (x3)
2 (x1)
[target] : object {Book 3 - Life's Long Shadows.items.[].system.target}
value : string {Book 3 - Life's Long Shadows.items.[].system.target.value} (11 different values)
[time] : object {Book 3 - Life's Long Shadows.items.[].system.time}
value : string {Book 3 - Life's Long Shadows.items.[].system.time.value} (9 different values)
'2' (x38)
'10 minutes' (x9)
'1 minute' (x4)
'1' (x4)
'3' (x2)
'1 to 3' (x2)
'reaction' (x1)
'3 days' (x1)
'1 day' (x1)
[tradition] : object {Book 3 - Life's Long Shadows.items.[].system.tradition}
value : string {Book 3 - Life's Long Shadows.items.[].system.tradition.value} (3 different values)
'primal' (x4)
'occult' (x4)
'divine' (x3)
[traits] : object {Book 3 - Life's Long Shadows.items.[].system.traits}
rarity : string {Book 3 - Life's Long Shadows.items.[].system.traits.rarity} (2 different values)
'common' (x285)
'uncommon' (x16)
value : array<string> {Book 3 - Life's Long Shadows.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.value.[]} (91 different values)
[selected] : mixed
object {Book 3 - Life's Long Shadows.items.[].system.traits.selected}
array<> {Book 3 - Life's Long Shadows.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
[traditions] : array<string> {Book 3 - Life's Long Shadows.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x45)
'arcane' (x39)
'divine' (x27)
'primal' (x21)
[usage] : object {Book 3 - Life's Long Shadows.items.[].system.usage}
value : string {Book 3 - Life's Long Shadows.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x35)
'held-in-two-hands' (x5)
'held-in-one-plus-hands' (x3)
'worn' (x2)
'worneyepiece' (x1)
[uses] : object {Book 3 - Life's Long Shadows.items.[].system.uses}
autoDestroy : boolean {Book 3 - Life's Long Shadows.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 3 - Life's Long Shadows.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - Life's Long Shadows.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 3 - Life's Long Shadows.items.[].system.weaponType}
value : string {Book 3 - Life's Long Shadows.items.[].system.weaponType.value} (2 different values)
'melee' (x38)
'ranged' (x19)
type : string {Book 3 - Life's Long Shadows.items.[].type} (9 different values)
'action' (x129)
'spell' (x62)
'melee' (x57)
'weapon' (x25)
'consumable' (x11)
'spellcastingEntry' (x11)
'equipment' (x10)
'armor' (x7)
'lore' (x7)
[flags] : object {Book 3 - Life's Long Shadows.items.[].flags}
pf2e : object {Book 3 - Life's Long Shadows.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - Life's Long Shadows.items.[].flags.pf2e.linkedWeapon} (25 different values)
name : string {Book 3 - Life's Long Shadows.name} (all different values)
system : object {Book 3 - Life's Long Shadows.system}
[abilities] : object {Book 3 - Life's Long Shadows.system.abilities}
cha : object {Book 3 - Life's Long Shadows.system.abilities.cha}
mod : integer {Book 3 - Life's Long Shadows.system.abilities.cha.mod} (8 different values)
2 (x5)
0 (x5)
7 (x3)
5 (x3)
1 (x3)
-5 (x2)
4 (x2)
3 (x1)
con : object {Book 3 - Life's Long Shadows.system.abilities.con}
mod : integer {Book 3 - Life's Long Shadows.system.abilities.con.mod} (7 different values)
1 (x7)
3 (x5)
6 (x4)
4 (x3)
5 (x3)
2 (x1)
-1 (x1)
dex : object {Book 3 - Life's Long Shadows.system.abilities.dex}
mod : integer {Book 3 - Life's Long Shadows.system.abilities.dex.mod} (8 different values)
4 (x8)
5 (x6)
2 (x3)
6 (x2)
1 (x2)
7 (x1)
3 (x1)
-1 (x1)
int : object {Book 3 - Life's Long Shadows.system.abilities.int}
mod : integer {Book 3 - Life's Long Shadows.system.abilities.int.mod} (11 different values)
str : object {Book 3 - Life's Long Shadows.system.abilities.str}
mod : integer {Book 3 - Life's Long Shadows.system.abilities.str.mod} (6 different values)
6 (x6)
4 (x5)
3 (x5)
0 (x3)
7 (x3)
5 (x2)
wis : object {Book 3 - Life's Long Shadows.system.abilities.wis}
mod : integer {Book 3 - Life's Long Shadows.system.abilities.wis.mod} (6 different values)
2 (x8)
3 (x7)
0 (x4)
5 (x2)
4 (x2)
6 (x1)
attributes : object {Book 3 - Life's Long Shadows.system.attributes}
ac : object {Book 3 - Life's Long Shadows.system.attributes.ac}
[details] : string {Book 3 - Life's Long Shadows.system.attributes.ac.details} (same value: '')
value : integer {Book 3 - Life's Long Shadows.system.attributes.ac.value} (15 different values)
[allSaves] : object {Book 3 - Life's Long Shadows.system.attributes.allSaves}
value : string {Book 3 - Life's Long Shadows.system.attributes.allSaves.value} (4 different values)
'' (x19)
'blunt snout' (x3)
'+1 status to all saves vs. magic' (x1)
'+2 status to all saves vs. magic, -2 to all saves if Skarja doesn\'t have her heartstone' (x1)
hp : object {Book 3 - Life's Long Shadows.system.attributes.hp}
details : string {Book 3 - Life's Long Shadows.system.attributes.hp.details} (2 different values)
'' (x25)
'per launching mechanism' (x1)
max : integer {Book 3 - Life's Long Shadows.system.attributes.hp.max} (20 different values)
temp : integer {Book 3 - Life's Long Shadows.system.attributes.hp.temp} (same value: 0)
value : integer {Book 3 - Life's Long Shadows.system.attributes.hp.value} (20 different values)
[tempmax] : integer {Book 3 - Life's Long Shadows.system.attributes.hp.tempmax} (same value: 0)
[hardness] : integer {Book 3 - Life's Long Shadows.system.attributes.hardness} (2 different values)
20 (x1)
0 (x1)
[hasHealth] : boolean {Book 3 - Life's Long Shadows.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Book 3 - Life's Long Shadows.system.attributes.immunities}
Length: min=1 max=2
Value type: object {Book 3 - Life's Long Shadows.system.attributes.immunities.[]}
type : string {Book 3 - Life's Long Shadows.system.attributes.immunities.[].type} (8 different values)
'acid' (x2)
'emotion' (x1)
'misfortune-effects' (x1)
'critical-hits' (x1)
'precision' (x1)
'poison' (x1)
'fear-effects' (x1)
'sleep' (x1)
[resistances] : array<object> {Book 3 - Life's Long Shadows.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Book 3 - Life's Long Shadows.system.attributes.resistances.[]}
[exceptions] : array<string> {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions}
Length: min=1 max=2
Value type: string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions.[]} (2 different values)
'adamantine' (x2)
'bludgeoning' (x1)
type : string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].type} (4 different values)
'physical' (x4)
'mental' (x1)
'poison' (x1)
'fire' (x1)
value : integer {Book 3 - Life's Long Shadows.system.attributes.resistances.[].value} (6 different values)
10 (x2)
12 (x1)
15 (x1)
14 (x1)
5 (x1)
8 (x1)
[speed] : object {Book 3 - Life's Long Shadows.system.attributes.speed}
[details] : string {Book 3 - Life's Long Shadows.system.attributes.speed.details} (4 different values)
'mobility' (x2)
'forest jaunt' (x1)
'mobility, light step' (x1)
'light step' (x1)
otherSpeeds : array<object> {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'burrow' (x2)
'climb' (x1)
'fly' (x1)
'Paddler' (x1)
value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].value} (3 different values)
25 (x2)
10 (x2)
45 (x1)
value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.value} (6 different values)
25 (x10)
20 (x7)
30 (x4)
35 (x1)
40 (x1)
15 (x1)
[stealth] : object {Book 3 - Life's Long Shadows.system.attributes.stealth}
details : string {Book 3 - Life's Long Shadows.system.attributes.stealth.details} (2 different values)
'<p>(expert) or @Check[perception|dc:30|traits:action:seek] (expert) to notice the three launching mechanisms built into the wall</p>' (x1)
'<p>(expert) or @Check[perception|dc:30|traits:action:seek] (master) to detect the spiritual nexus</p>' (x1)
value : integer {Book 3 - Life's Long Shadows.system.attributes.stealth.value} (same value: 10)
[weaknesses] : array<object> {Book 3 - Life's Long Shadows.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[]}
type : string {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].type} (7 different values)
'cold-iron' (x6)
'cold' (x1)
'fire' (x1)
'vulnerable-to-sunlight' (x1)
'holy' (x1)
'acid' (x1)
'slashing' (x1)
value : integer {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].value} (5 different values)
10 (x7)
5 (x2)
18 (x1)
20 (x1)
15 (x1)
details : object {Book 3 - Life's Long Shadows.system.details}
[blurb] : string {Book 3 - Life's Long Shadows.system.details.blurb} (7 different values)
'' (x18)
'Variant elite alchemical golem' (x1)
'Female dero anatomist' (x1)
'Male pixie daredevil' (x1)
'Female night hag corruptor' (x1)
'Female human bandit' (x1)
'Female xulgath commander' (x1)
[languages] : object {Book 3 - Life's Long Shadows.system.details.languages}
details : string {Book 3 - Life's Long Shadows.system.details.languages.details} (3 different values)
'' (x20)
'(can\'t speak any language)' (x3)
'speak with animals' (x1)
value : array<string> {Book 3 - Life's Long Shadows.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 3 - Life's Long Shadows.system.details.languages.value.[]} (10 different values)
'common' (x14)
'sakvroth' (x8)
'draconic' (x8)
'fey' (x4)
'aklo' (x3)
'diabolic' (x3)
'shoony' (x3)
'dwarven' (x1)
'chthonian' (x1)
'empyrean' (x1)
level : object {Book 3 - Life's Long Shadows.system.details.level}
value : integer {Book 3 - Life's Long Shadows.system.details.level.value} (12 different values)
[privateNotes] : string {Book 3 - Life's Long Shadows.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 3 - Life's Long Shadows.system.details.publicNotes} (13 different values)
publication : object {Book 3 - Life's Long Shadows.system.details.publication}
license : string {Book 3 - Life's Long Shadows.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 3 - Life's Long Shadows.system.details.publication.remaster} (same value: False)
title : string {Book 3 - Life's Long Shadows.system.details.publication.title} (same value: 'Pathfinder #153: Life\'s Long Shadows')
[description] : string {Book 3 - Life's Long Shadows.system.details.description} (2 different values)
'<p>Three launching mechanisms built into the mudbrick walls expel darts containing acidic chemicals. All three launching mechanisms must be disabled or destroyed to deactivate the trap.</p>' (x1)
'<p>The restless spirit of Currew raves against his tormentors when someone enters his room.</p>' (x1)
[disable] : string {Book 3 - Life's Long Shadows.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:32|name:Jam the tube|traits:trap,mechanical,complex] (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or @Check[crafting|dc:34|name:Alter a launching mechanism|traits:trap,mechanical,complex] (master) to alter one of the three launching mechanisms.</p>' (x1)
'<p>@Check[intimidation|dc:30|name:Quiet the spirit|traits:hazard,haunt,complex] (expert) to quiet the spirit for 1 round, or @Check[religion|dc:32|name:Exorcise spirit|traits:hazard,haunt,complex] (master) to exorcise it</p>' (x1)
[isComplex] : boolean {Book 3 - Life's Long Shadows.system.details.isComplex} (same value: True)
[reset] : string {Book 3 - Life's Long Shadows.system.details.reset} (2 different values)
'<p>The trap deactivates and resets 1 minute after no creatures are in area <strong>C7</strong></p>' (x1)
'<p>The haunt grows quiet and resets 1 minute after no creatures are in area <strong>B3</strong>.</p>' (x1)
[routine] : string {Book 3 - Life's Long Shadows.system.details.routine} (2 different values)
'<p>(3 actions) The trap uses each action for a caustic dart Strike. The trap loses 1 action for each launching mechanism that is broken or destroyed.</p>' (x1)
'<p>(2 actions) The haunts casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (@Check[will|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental] save and @Check[fortitude|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental,incapacitation] save for critical failure) on a random creature who can see Currew\'s bed (it can even target creatures outside of area <strong>B3</strong>, so long as the target can see the bed). Everyone affected by the <em>phantasmal killer</em> sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death.</p>' (x1)
[initiative] : object {Book 3 - Life's Long Shadows.system.initiative}
statistic : string {Book 3 - Life's Long Shadows.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 3 - Life's Long Shadows.system.perception}
details : string {Book 3 - Life's Long Shadows.system.perception.details} (4 different values)
'' (x21)
'motion sense' (x1)
'detect alignment (good only)' (x1)
'detect magic' (x1)
mod : integer {Book 3 - Life's Long Shadows.system.perception.mod} (14 different values)
senses : array<object> {Book 3 - Life's Long Shadows.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 3 - Life's Long Shadows.system.perception.senses.[]}
[acuity] : string {Book 3 - Life's Long Shadows.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 3 - Life's Long Shadows.system.perception.senses.[].range} (2 different values)
30 (x4)
60 (x1)
type : string {Book 3 - Life's Long Shadows.system.perception.senses.[].type} (5 different values)
'darkvision' (x12)
'low-light-vision' (x6)
'tremorsense' (x3)
'scent' (x2)
'greater-darkvision' (x1)
[vision] : boolean {Book 3 - Life's Long Shadows.system.perception.vision} (same value: False)
[resources] : object {Book 3 - Life's Long Shadows.system.resources}
[focus] : object {Book 3 - Life's Long Shadows.system.resources.focus}
max : integer {Book 3 - Life's Long Shadows.system.resources.focus.max} (2 different values)
1 (x8)
2 (x1)
value : integer {Book 3 - Life's Long Shadows.system.resources.focus.value} (2 different values)
1 (x8)
2 (x1)
saves : object {Book 3 - Life's Long Shadows.system.saves}
fortitude : object {Book 3 - Life's Long Shadows.system.saves.fortitude}
saveDetail : string {Book 3 - Life's Long Shadows.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 3 - Life's Long Shadows.system.saves.fortitude.value} (14 different values)
reflex : object {Book 3 - Life's Long Shadows.system.saves.reflex}
saveDetail : string {Book 3 - Life's Long Shadows.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 3 - Life's Long Shadows.system.saves.reflex.value} (16 different values)
will : object {Book 3 - Life's Long Shadows.system.saves.will}
saveDetail : string {Book 3 - Life's Long Shadows.system.saves.will.saveDetail} (same value: '')
value : integer {Book 3 - Life's Long Shadows.system.saves.will.value} (13 different values)
[skills] : object {Book 3 - Life's Long Shadows.system.skills}
[acrobatics] : object {Book 3 - Life's Long Shadows.system.skills.acrobatics}
base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.base} (12 different values)
[special] : array<object> {Book 3 - Life's Long Shadows.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[]}
base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].base} (same value: 9)
label : string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].label} (same value: 'to Tumble Through spaces of Medium or larger creatures')
predicate : array<string|object> {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate}
Length: min=2 max=2
Value type: mixed
string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:tumble-through')
object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]}
gte : array<string|integer> {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte}
Length: min=2 max=2
Value type: mixed
string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 'target:size')
integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 2)
[arcana] : object {Book 3 - Life's Long Shadows.system.skills.arcana}
base : integer {Book 3 - Life's Long Shadows.system.skills.arcana.base} (2 different values)
23 (x1)
24 (x1)
[athletics] : object {Book 3 - Life's Long Shadows.system.skills.athletics}
base : integer {Book 3 - Life's Long Shadows.system.skills.athletics.base} (11 different values)
[crafting] : object {Book 3 - Life's Long Shadows.system.skills.crafting}
base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.base} (5 different values)
11 (x1)
4 (x1)
1 (x1)
28 (x1)
17 (x1)
[special] : array<object> {Book 3 - Life's Long Shadows.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Book 3 - Life's Long Shadows.system.skills.crafting.special.[]}
base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].base} (same value: 30)
label : string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].label} (same value: 'to Craft alchemical items')
predicate : array<string> {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:alchemical')
[deception] : object {Book 3 - Life's Long Shadows.system.skills.deception}
base : integer {Book 3 - Life's Long Shadows.system.skills.deception.base} (5 different values)
15 (x1)
16 (x1)
26 (x1)
8 (x1)
23 (x1)
[diplomacy] : object {Book 3 - Life's Long Shadows.system.skills.diplomacy}
base : integer {Book 3 - Life's Long Shadows.system.skills.diplomacy.base} (3 different values)
12 (x1)
4 (x1)
24 (x1)
[intimidation] : object {Book 3 - Life's Long Shadows.system.skills.intimidation}
base : integer {Book 3 - Life's Long Shadows.system.skills.intimidation.base} (8 different values)
16 (x3)
23 (x2)
12 (x1)
19 (x1)
21 (x1)
24 (x1)
8 (x1)
18 (x1)
[medicine] : object {Book 3 - Life's Long Shadows.system.skills.medicine}
base : integer {Book 3 - Life's Long Shadows.system.skills.medicine.base} (2 different values)
20 (x1)
24 (x1)
[nature] : object {Book 3 - Life's Long Shadows.system.skills.nature}
base : integer {Book 3 - Life's Long Shadows.system.skills.nature.base} (5 different values)
25 (x1)
15 (x1)
16 (x1)
22 (x1)
21 (x1)
[occultism] : object {Book 3 - Life's Long Shadows.system.skills.occultism}
base : integer {Book 3 - Life's Long Shadows.system.skills.occultism.base} (2 different values)
25 (x1)
18 (x1)
[performance] : object {Book 3 - Life's Long Shadows.system.skills.performance}
base : integer {Book 3 - Life's Long Shadows.system.skills.performance.base} (same value: 18)
[religion] : object {Book 3 - Life's Long Shadows.system.skills.religion}
base : integer {Book 3 - Life's Long Shadows.system.skills.religion.base} (2 different values)
22 (x1)
25 (x1)
[society] : object {Book 3 - Life's Long Shadows.system.skills.society}
base : integer {Book 3 - Life's Long Shadows.system.skills.society.base} (4 different values)
10 (x1)
13 (x1)
6 (x1)
1 (x1)
[stealth] : object {Book 3 - Life's Long Shadows.system.skills.stealth}
base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.base} (9 different values)
16 (x2)
15 (x2)
17 (x2)
20 (x1)
26 (x1)
19 (x1)
21 (x1)
12 (x1)
23 (x1)
[special] : array<object> {Book 3 - Life's Long Shadows.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[]}
base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].base} (2 different values)
24 (x1)
14 (x1)
label : string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].label} (2 different values)
'in jungles and flower fields' (x1)
'while in the Swardlands' (x1)
predicate : array<object|string> {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: mixed
object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]}
or : array<string> {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
'terrain:jungle' (x1)
'terrain:flower-field' (x1)
string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:swardlands')
[survival] : object {Book 3 - Life's Long Shadows.system.skills.survival}
base : integer {Book 3 - Life's Long Shadows.system.skills.survival.base} (11 different values)
[thievery] : object {Book 3 - Life's Long Shadows.system.skills.thievery}
base : integer {Book 3 - Life's Long Shadows.system.skills.thievery.base} (5 different values)
24 (x1)
21 (x1)
12 (x1)
17 (x1)
15 (x1)
traits : object {Book 3 - Life's Long Shadows.system.traits}
rarity : string {Book 3 - Life's Long Shadows.system.traits.rarity} (4 different values)
'uncommon' (x9)
'rare' (x8)
'unique' (x6)
'common' (x3)
size : object {Book 3 - Life's Long Shadows.system.traits.size}
value : string {Book 3 - Life's Long Shadows.system.traits.size.value} (4 different values)
'med' (x14)
'lg' (x6)
'sm' (x5)
'tiny' (x1)
value : array<string> {Book 3 - Life's Long Shadows.system.traits.value}
Length: min=1 max=5
Value type: string {Book 3 - Life's Long Shadows.system.traits.value.[]} (23 different values)
[creatureType] : string {Book 3 - Life's Long Shadows.system.creatureType} (same value: '')
[spellcasting] : object {Book 3 - Life's Long Shadows.system.spellcasting}
rituals : object {Book 3 - Life's Long Shadows.system.spellcasting.rituals}
dc : integer {Book 3 - Life's Long Shadows.system.spellcasting.rituals.dc} (2 different values)
28 (x1)
23 (x1)
[statusEffects] : array<> {Book 3 - Life's Long Shadows.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Life's Long Shadows.type} (2 different values)
'npc' (x24)
'hazard' (x2)