Files
Pf2eDataScrapper/output/pf2e/packs/Book 1 - Zombie Feast.txt
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2025-04-08 17:11:57 +04:00

954 lines
71 KiB
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Book 1 - Zombie Feast
Different values: 29
=====================================
object {Book 1 - Zombie Feast}
_id : string {Book 1 - Zombie Feast._id} (all different values)
folder : string {Book 1 - Zombie Feast.folder} (same value: 'W2N1iOF6UnZHcrrZ')
img : string {Book 1 - Zombie Feast.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x21)
'systems/pf2e/icons/default-icons/hazard.svg' (x8)
items : array<object> {Book 1 - Zombie Feast.items}
Length: min=1 max=32
Value type: object {Book 1 - Zombie Feast.items.[]}
_id : string {Book 1 - Zombie Feast.items.[]._id} (189 different values)
img : string {Book 1 - Zombie Feast.items.[].img} (55 different values)
name : string {Book 1 - Zombie Feast.items.[].name} (144 different values)
sort : integer {Book 1 - Zombie Feast.items.[].sort} (33 different values)
system : object {Book 1 - Zombie Feast.items.[].system}
[acBonus] : integer {Book 1 - Zombie Feast.items.[].system.acBonus} (same value: 1)
[actionType] : object {Book 1 - Zombie Feast.items.[].system.actionType}
value : string {Book 1 - Zombie Feast.items.[].system.actionType.value} (4 different values)
'passive' (x54)
'action' (x26)
'reaction' (x11)
'free' (x1)
[actions] : object {Book 1 - Zombie Feast.items.[].system.actions}
[value] : integer {Book 1 - Zombie Feast.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x10)
[area] : object {Book 1 - Zombie Feast.items.[].system.area}
type : string {Book 1 - Zombie Feast.items.[].system.area.type} (2 different values)
'emanation' (x3)
'burst' (x1)
value : integer {Book 1 - Zombie Feast.items.[].system.area.value} (3 different values)
60 (x2)
5 (x1)
10 (x1)
rules : ignored (Foundry rules object) {Book 1 - Zombie Feast.items.[].system.rules}
[attack] : object {Book 1 - Zombie Feast.items.[].system.attack}
value : string {Book 1 - Zombie Feast.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 1 - Zombie Feast.items.[].system.attackEffects}
[custom] : string {Book 1 - Zombie Feast.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 1 - Zombie Feast.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - Zombie Feast.items.[].system.attackEffects.value.[]} (7 different values)
'grab' (x4)
'knockdown' (x2)
'ghoul-paralysis' (x2)
'impart-fears' (x1)
'stupefying-touch' (x1)
'ghoul-ghoul-fever' (x1)
'skull-twist' (x1)
[autoHeightenLevel] : object {Book 1 - Zombie Feast.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 1 - Zombie Feast.items.[].system.baseItem} (5 different values)
'leather-armor' (x2)
'alchemical-bomb' (x2)
'dagger' (x1)
'scythe' (x1)
'shortsword' (x1)
[bonus] : object {Book 1 - Zombie Feast.items.[].system.bonus}
value : integer {Book 1 - Zombie Feast.items.[].system.bonus.value} (11 different values)
[bonusDamage] : object {Book 1 - Zombie Feast.items.[].system.bonusDamage}
value : integer {Book 1 - Zombie Feast.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Zombie Feast.items.[].system.bulk}
value : mixed
integer {Book 1 - Zombie Feast.items.[].system.bulk.value} (3 different values)
0 (x5)
1 (x4)
2 (x1)
float {Book 1 - Zombie Feast.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 1 - Zombie Feast.items.[].system.category} (8 different values)
'offensive' (x42)
'defensive' (x24)
'interaction' (x19)
'martial' (x4)
'simple' (x2)
'light' (x2)
'elixir' (x1)
'other' (x1)
[checkPenalty] : integer {Book 1 - Zombie Feast.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {Book 1 - Zombie Feast.items.[].system.cost}
value : string {Book 1 - Zombie Feast.items.[].system.cost.value} (2 different values)
'' (x31)
'black onyx, see Table 7-1' (x1)
[counteraction] : boolean {Book 1 - Zombie Feast.items.[].system.counteraction} (2 different values)
False (x31)
True (x1)
[damage] : object {Book 1 - Zombie Feast.items.[].system.damage}
[0] : object {Book 1 - Zombie Feast.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Zombie Feast.items.[].system.damage.0.applyMod} (2 different values)
True (x5)
False (x1)
[category] : empty
formula : string {Book 1 - Zombie Feast.items.[].system.damage.0.formula} (5 different values)
'0' (x2)
'1d6' (x2)
'2' (x1)
'2d4' (x1)
'1d4' (x1)
kinds : array<string> {Book 1 - Zombie Feast.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Zombie Feast.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - Zombie Feast.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Zombie Feast.items.[].system.damage.0.type} (3 different values)
'mental' (x4)
'untyped' (x2)
'void' (x1)
[damageType] : string {Book 1 - Zombie Feast.items.[].system.damage.damageType} (4 different values)
'piercing' (x3)
'slashing' (x1)
'acid' (x1)
'cold' (x1)
[dice] : integer {Book 1 - Zombie Feast.items.[].system.damage.dice} (2 different values)
1 (x5)
2 (x1)
[die] : string {Book 1 - Zombie Feast.items.[].system.damage.die} (4 different values)
'd6' (x3)
'd4' (x1)
'd10' (x1)
'' (x1)
[persistent] : object {Book 1 - Zombie Feast.items.[].system.damage.persistent}
faces : integer {Book 1 - Zombie Feast.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {Book 1 - Zombie Feast.items.[].system.damage.persistent.number} (same value: 2)
type : string {Book 1 - Zombie Feast.items.[].system.damage.persistent.type} (same value: 'acid')
[damageRolls] : object {Book 1 - Zombie Feast.items.[].system.damageRolls}
[0] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.0}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.0.damage} (4 different values)
'1d4+1' (x1)
'1d6+4' (x1)
'1' (x1)
'2d6' (x1)
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.0.damageType} (4 different values)
'slashing' (x1)
'piercing' (x1)
'acid' (x1)
'cold' (x1)
[1] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.1}
category : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x1)
'splash' (x1)
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.damage} (3 different values)
'1' (x1)
'2d6' (x1)
'2' (x1)
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.damageType} (3 different values)
'bleed' (x1)
'acid' (x1)
'cold' (x1)
[1exxwedc4wrh5c2fqmbr] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damage} (same value: '1d10+4')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damageType} (same value: 'acid')
[2] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.2}
category : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.damage} (same value: '2')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.damageType} (same value: 'acid')
[4v9w1veolgjcz3d4wjyb] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damage} (same value: '2d4+6')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damageType} (same value: 'piercing')
[94mxuhmeqy8m7t5ew7d4] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damage} (same value: '1d4+1')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damageType} (same value: 'bludgeoning')
[ag3f4yj5ylrr5fsu0wnm] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damage} (same value: '1d6')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damageType} (same value: 'piercing')
[ajc9tvpi29j6jogfh849] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damage} (same value: '1d12+5')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damageType} (same value: 'piercing')
[ajy8g7yoy273sim1iycl] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damage} (same value: '1d6+2')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damageType} (same value: 'bludgeoning')
[c81zp2vfwve3fixtr8a1] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damage} (same value: '1d8+4')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damageType} (same value: 'piercing')
[dpsxl5vgq494jxn7dfpa] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damage} (same value: '1d4')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damageType} (same value: 'slashing')
[dq45vcpx6mdsndc9lqk5] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damage} (same value: '1d6+2')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damageType} (same value: 'piercing')
[dwrkset6aqlc83mmdz1s] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damage} (same value: '1d6+2')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damageType} (same value: 'piercing')
[dzwy4wf3jn8h8pm900z0] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damage} (same value: '1d10+5')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damageType} (same value: 'bludgeoning')
[fml2ghpfwnncmyo5ppjj] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damage} (same value: '1d4+9')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damageType} (same value: 'slashing')
[hsflesustld7ss5flx4i] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i.damage} (same value: '1d6+2')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i.damageType} (same value: 'bludgeoning')
[kprurafml0s4o7de5pzr] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damage} (same value: '1d4+3')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damageType} (same value: 'slashing')
[n7rpir3rvo1ird7glfa6] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damage} (same value: '2d12+11')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damageType} (same value: 'slashing')
[qclmce9tbp3owzbci8lf] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damage} (same value: '1d6+3')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damageType} (same value: 'piercing')
[qcnqw1exks9e2u1stt6g] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damage} (same value: '2d6+5')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damageType} (same value: 'piercing')
s9tohf0podrnr6ykbhud : object {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damage} (same value: '1d4+3')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damageType} (same value: 'piercing')
[siclbj2q01h71dye4dsy] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damage} (same value: '2d4+6')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damageType} (same value: 'piercing')
[t8u20ze2cbpetbna4630] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damage} (same value: '3d6')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damageType} (same value: 'void')
[u2jbshjluklmdggcy8hb] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damage} (same value: '1d6+6')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damageType} (same value: 'slashing')
[vgb24rhxs3l8571asjr3] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damage} (same value: '1d10+4')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damageType} (same value: 'bludgeoning')
[wcghqptu0cixr0caaupl] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: '1d6+4')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: 'bludgeoning')
[yq9mtgezlm84opp4gb7m] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damage} (same value: '1d4+1')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damageType} (same value: 'piercing')
[yx136lmgp256kt9wmy48] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48}
damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damage} (same value: '1d6+2')
damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damageType} (same value: 'piercing')
[deathNote] : boolean {Book 1 - Zombie Feast.items.[].system.deathNote} (same value: True)
[defense] : object {Book 1 - Zombie Feast.items.[].system.defense}
save : object {Book 1 - Zombie Feast.items.[].system.defense.save}
basic : boolean {Book 1 - Zombie Feast.items.[].system.defense.save.basic} (2 different values)
False (x10)
True (x4)
statistic : string {Book 1 - Zombie Feast.items.[].system.defense.save.statistic} (2 different values)
'will' (x10)
'fortitude' (x4)
description : object {Book 1 - Zombie Feast.items.[].system.description}
value : string {Book 1 - Zombie Feast.items.[].system.description.value} (117 different values)
[dexCap] : integer {Book 1 - Zombie Feast.items.[].system.dexCap} (same value: 4)
[duration] : object {Book 1 - Zombie Feast.items.[].system.duration}
[sustained] : boolean {Book 1 - Zombie Feast.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x8)
value : mixed
string {Book 1 - Zombie Feast.items.[].system.duration.value} (10 different values)
'' (x12)
'1 minute' (x8)
'1 round' (x3)
'until the end of the target\'s next turn' (x2)
'until the start of your next turn' (x2)
'until the next time you make your daily preparations' (x1)
'10 minutes' (x1)
'1 hour' (x1)
'5 minutes' (x1)
'varies' (x1)
integer {Book 1 - Zombie Feast.items.[].system.duration.value} (same value: 0)
[equipped] : object {Book 1 - Zombie Feast.items.[].system.equipped}
carryType : string {Book 1 - Zombie Feast.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Book 1 - Zombie Feast.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {Book 1 - Zombie Feast.items.[].system.group} (5 different values)
'leather' (x2)
'bomb' (x2)
'knife' (x1)
'polearm' (x1)
'sword' (x1)
[hardness] : integer {Book 1 - Zombie Feast.items.[].system.hardness} (same value: 0)
[heightening] : object {Book 1 - Zombie Feast.items.[].system.heightening}
[levels] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels}
[3] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3}
[range] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.range}
value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.target}
value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.target.value} (2 different values)
'1 unattended object with a Bulk of 1 or less' (x2)
'5 creatures' (x1)
[4] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.4}
target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.4.target}
value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
[5] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5}
[range] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.range}
value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x2)
[target] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.target}
value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.6}
target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.6.target}
value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.7}
target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.7.target}
value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
type : string {Book 1 - Zombie Feast.items.[].system.heightening.type} (2 different values)
'fixed' (x9)
'interval' (x7)
[damage] : object {Book 1 - Zombie Feast.items.[].system.heightening.damage}
0 : string {Book 1 - Zombie Feast.items.[].system.heightening.damage.0} (4 different values)
'1d6' (x4)
'2' (x1)
'2d4' (x1)
'1d4' (x1)
[interval] : integer {Book 1 - Zombie Feast.items.[].system.heightening.interval} (2 different values)
1 (x5)
2 (x2)
[hp] : object {Book 1 - Zombie Feast.items.[].system.hp}
max : integer {Book 1 - Zombie Feast.items.[].system.hp.max} (same value: 0)
value : integer {Book 1 - Zombie Feast.items.[].system.hp.value} (same value: 0)
[level] : object {Book 1 - Zombie Feast.items.[].system.level}
value : integer {Book 1 - Zombie Feast.items.[].system.level.value} (4 different values)
1 (x27)
0 (x14)
3 (x7)
2 (x4)
[location] : object {Book 1 - Zombie Feast.items.[].system.location}
[heightenedLevel] : integer {Book 1 - Zombie Feast.items.[].system.location.heightenedLevel} (2 different values)
1 (x4)
2 (x1)
[value] : string {Book 1 - Zombie Feast.items.[].system.location.value} (6 different values)
'Kp1tPvhmT2VzW9eU' (x14)
'7Mi919w7h4kCFTsl' (x8)
'DVRJwMbDdsZOtsoJ' (x3)
'cswdvwqMZbvUdHQm' (x3)
'NEKpZoOfoUVij6kk' (x2)
'IO3T4Bekj7HVtkG3' (x1)
[material] : object {Book 1 - Zombie Feast.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 1 - Zombie Feast.items.[].system.mod}
value : integer {Book 1 - Zombie Feast.items.[].system.mod.value} (6 different values)
3 (x1)
4 (x1)
9 (x1)
5 (x1)
12 (x1)
6 (x1)
[overlays] : object {Book 1 - Zombie Feast.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[overrides] : array<> {Book 1 - Zombie Feast.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {Book 1 - Zombie Feast.items.[].system.prepared}
flexible : boolean {Book 1 - Zombie Feast.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - Zombie Feast.items.[].system.prepared.value} (4 different values)
'innate' (x2)
'focus' (x2)
'prepared' (x1)
'spontaneous' (x1)
[price] : object {Book 1 - Zombie Feast.items.[].system.price}
value : object {Book 1 - Zombie Feast.items.[].system.price.value}
[gp] : integer {Book 1 - Zombie Feast.items.[].system.price.value.gp} (6 different values)
3 (x4)
2 (x3)
10 (x2)
60 (x1)
58 (x1)
1 (x1)
[sp] : integer {Book 1 - Zombie Feast.items.[].system.price.value.sp} (4 different values)
7 (x1)
2 (x1)
9 (x1)
8 (x1)
[proficiency] : object {Book 1 - Zombie Feast.items.[].system.proficiency}
value : integer {Book 1 - Zombie Feast.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Book 1 - Zombie Feast.items.[].system.proficient}
value : integer {Book 1 - Zombie Feast.items.[].system.proficient.value} (same value: 0)
publication : object {Book 1 - Zombie Feast.items.[].system.publication}
license : string {Book 1 - Zombie Feast.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Zombie Feast.items.[].system.publication.remaster} (same value: False)
title : string {Book 1 - Zombie Feast.items.[].system.publication.title} (5 different values)
'' (x115)
'Pathfinder Core Rulebook' (x45)
'Pathfinder Bestiary' (x17)
'Pathfinder Bestiary 2' (x9)
'Pathfinder Advanced Player\'s Guide' (x3)
[quantity] : integer {Book 1 - Zombie Feast.items.[].system.quantity} (5 different values)
1 (x15)
2 (x2)
3 (x1)
6 (x1)
4 (x1)
[range] : mixed
object {Book 1 - Zombie Feast.items.[].system.range}
value : string {Book 1 - Zombie Feast.items.[].system.range.value} (7 different values)
'30 feet' (x17)
'' (x5)
'60 feet' (x4)
'touch' (x3)
'planetary' (x1)
'10 feet' (x1)
'120 feet' (x1)
integer {Book 1 - Zombie Feast.items.[].system.range} (same value: 20)
[references] : object {Book 1 - Zombie Feast.items.[].system.references}
children : array<> {Book 1 - Zombie Feast.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {Book 1 - Zombie Feast.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {Book 1 - Zombie Feast.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {Book 1 - Zombie Feast.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {Book 1 - Zombie Feast.items.[].system.reload}
value : string {Book 1 - Zombie Feast.items.[].system.reload.value} (2 different values)
'-' (x4)
'' (x2)
[requirements] : string {Book 1 - Zombie Feast.items.[].system.requirements} (same value: '')
[ritual] : object {Book 1 - Zombie Feast.items.[].system.ritual}
primary : object {Book 1 - Zombie Feast.items.[].system.ritual.primary}
check : string {Book 1 - Zombie Feast.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {Book 1 - Zombie Feast.items.[].system.ritual.secondary}
casters : integer {Book 1 - Zombie Feast.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {Book 1 - Zombie Feast.items.[].system.ritual.secondary.checks} (same value: 'Religion')
[runes] : object {Book 1 - Zombie Feast.items.[].system.runes}
potency : integer {Book 1 - Zombie Feast.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x2)
property : array<> {Book 1 - Zombie Feast.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Book 1 - Zombie Feast.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 1 - Zombie Feast.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x1)
[showSlotlessLevels] : object {Book 1 - Zombie Feast.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - Zombie Feast.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 1 - Zombie Feast.items.[].system.size} (2 different values)
'med' (x19)
'lg' (x1)
[slots] : object {Book 1 - Zombie Feast.items.[].system.slots}
[slot0] : object {Book 1 - Zombie Feast.items.[].system.slots.slot0}
max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'2h3htSEYeuBsFvFF' (x1)
'oO5VN6Dl5v2wCH0M' (x1)
'lfQgf3cOkKJdz1Bq' (x1)
'rOkXu00Zh3yR5Jk5' (x1)
'q9vzuAkORMfLfEQ3' (x1)
[slot1] : object {Book 1 - Zombie Feast.items.[].system.slots.slot1}
max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot1.max} (2 different values)
4 (x1)
3 (x1)
[prepared] : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'77FTezZiCqjpP6W7' (x2)
'fkYPqVgjO22uquiz' (x1)
'C7rdLpWZj99OsoUS' (x1)
value : integer {Book 1 - Zombie Feast.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {Book 1 - Zombie Feast.items.[].system.slots.slot2}
max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'WBw1GdBDMbEKUrqJ' (x2)
'Qo7uOJjrIjA8Mh7d' (x1)
'gBihVlAdW4YihrQy' (x1)
[slot3] : object {Book 1 - Zombie Feast.items.[].system.slots.slot3}
max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'JjNMb8Mh6VSvta9A' (x1)
'LJy2DBMhnTUobqhJ' (x1)
'1PFhHfkv7VmCqR9A' (x1)
[slug] : string {Book 1 - Zombie Feast.items.[].system.slug} (56 different values)
[speedPenalty] : integer {Book 1 - Zombie Feast.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {Book 1 - Zombie Feast.items.[].system.spelldc}
dc : integer {Book 1 - Zombie Feast.items.[].system.spelldc.dc} (3 different values)
18 (x3)
22 (x2)
17 (x1)
mod : integer {Book 1 - Zombie Feast.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - Zombie Feast.items.[].system.spelldc.value} (3 different values)
10 (x3)
14 (x2)
9 (x1)
[splashDamage] : object {Book 1 - Zombie Feast.items.[].system.splashDamage}
value : integer {Book 1 - Zombie Feast.items.[].system.splashDamage.value} (2 different values)
0 (x4)
2 (x2)
[strength] : integer {Book 1 - Zombie Feast.items.[].system.strength} (same value: 0)
[target] : object {Book 1 - Zombie Feast.items.[].system.target}
value : string {Book 1 - Zombie Feast.items.[].system.target.value} (11 different values)
[time] : object {Book 1 - Zombie Feast.items.[].system.time}
value : string {Book 1 - Zombie Feast.items.[].system.time.value} (6 different values)
'2' (x22)
'1' (x5)
'reaction' (x2)
'10 minutes' (x1)
'1 day' (x1)
'3' (x1)
[tradition] : object {Book 1 - Zombie Feast.items.[].system.tradition}
value : string {Book 1 - Zombie Feast.items.[].system.tradition.value} (2 different values)
'occult' (x5)
'primal' (x1)
[traits] : object {Book 1 - Zombie Feast.items.[].system.traits}
rarity : string {Book 1 - Zombie Feast.items.[].system.traits.rarity} (3 different values)
'common' (x166)
'uncommon' (x6)
'unique' (x1)
[traditions] : array<string> {Book 1 - Zombie Feast.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Zombie Feast.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x26)
'arcane' (x21)
'divine' (x14)
'primal' (x5)
value : array<string> {Book 1 - Zombie Feast.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {Book 1 - Zombie Feast.items.[].system.traits.value.[]} (59 different values)
[usage] : object {Book 1 - Zombie Feast.items.[].system.usage}
value : string {Book 1 - Zombie Feast.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x13)
'held-in-two-hands' (x3)
'worn' (x2)
[uses] : object {Book 1 - Zombie Feast.items.[].system.uses}
autoDestroy : boolean {Book 1 - Zombie Feast.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Zombie Feast.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - Zombie Feast.items.[].system.uses.value} (same value: 1)
[value] : object {Book 1 - Zombie Feast.items.[].system.value}
isValued : boolean {Book 1 - Zombie Feast.items.[].system.value.isValued} (same value: True)
value : integer {Book 1 - Zombie Feast.items.[].system.value.value} (same value: 1)
[weaponType] : object {Book 1 - Zombie Feast.items.[].system.weaponType}
value : string {Book 1 - Zombie Feast.items.[].system.weaponType.value} (2 different values)
'melee' (x23)
'ranged' (x6)
type : string {Book 1 - Zombie Feast.items.[].type} (10 different values)
'action' (x92)
'spell' (x32)
'melee' (x29)
'equipment' (x10)
'lore' (x6)
'weapon' (x6)
'spellcastingEntry' (x6)
'condition' (x4)
'armor' (x2)
'consumable' (x2)
[_stats] : object {Book 1 - Zombie Feast.items.[]._stats}
compendiumSource : string {Book 1 - Zombie Feast.items.[]._stats.compendiumSource} (56 different values)
[flags] : object {Book 1 - Zombie Feast.items.[].flags}
pf2e : object {Book 1 - Zombie Feast.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - Zombie Feast.items.[].flags.pf2e.linkedWeapon} (5 different values)
'L4OuRUydE98iw6Uv' (x2)
'0J9rlUbx4oCGObeU' (x2)
'LRWGmK7Fyfv4B3n4' (x1)
'Y8HYNHds5L2GhKgk' (x1)
'NjTH65UE2kIjP0rE' (x1)
name : string {Book 1 - Zombie Feast.name} (all different values)
system : object {Book 1 - Zombie Feast.system}
[abilities] : object {Book 1 - Zombie Feast.system.abilities}
cha : object {Book 1 - Zombie Feast.system.abilities.cha}
mod : integer {Book 1 - Zombie Feast.system.abilities.cha.mod} (7 different values)
-2 (x5)
1 (x4)
0 (x4)
-5 (x3)
2 (x3)
4 (x1)
5 (x1)
con : object {Book 1 - Zombie Feast.system.abilities.con}
mod : integer {Book 1 - Zombie Feast.system.abilities.con.mod} (5 different values)
0 (x6)
2 (x5)
1 (x5)
4 (x4)
3 (x1)
dex : object {Book 1 - Zombie Feast.system.abilities.dex}
mod : integer {Book 1 - Zombie Feast.system.abilities.dex.mod} (7 different values)
2 (x6)
4 (x5)
3 (x4)
1 (x2)
-1 (x2)
-3 (x1)
-2 (x1)
int : object {Book 1 - Zombie Feast.system.abilities.int}
mod : integer {Book 1 - Zombie Feast.system.abilities.int.mod} (8 different values)
-5 (x7)
0 (x3)
1 (x3)
-3 (x3)
4 (x2)
-2 (x1)
-4 (x1)
2 (x1)
str : object {Book 1 - Zombie Feast.system.abilities.str}
mod : integer {Book 1 - Zombie Feast.system.abilities.str.mod} (7 different values)
1 (x7)
2 (x5)
5 (x3)
3 (x2)
0 (x2)
-5 (x1)
-1 (x1)
wis : object {Book 1 - Zombie Feast.system.abilities.wis}
mod : integer {Book 1 - Zombie Feast.system.abilities.wis.mod} (5 different values)
0 (x10)
1 (x5)
2 (x3)
3 (x2)
4 (x1)
attributes : object {Book 1 - Zombie Feast.system.attributes}
ac : object {Book 1 - Zombie Feast.system.attributes.ac}
[details] : string {Book 1 - Zombie Feast.system.attributes.ac.details} (same value: '')
value : integer {Book 1 - Zombie Feast.system.attributes.ac.value} (10 different values)
10 (x4)
13 (x4)
19 (x4)
16 (x4)
15 (x3)
20 (x3)
18 (x3)
14 (x2)
12 (x1)
21 (x1)
[adjustment] : string {Book 1 - Zombie Feast.system.attributes.adjustment} (same value: 'elite')
[allSaves] : object {Book 1 - Zombie Feast.system.attributes.allSaves}
value : string {Book 1 - Zombie Feast.system.attributes.allSaves.value} (3 different values)
'' (x19)
'+1 status to all saves vs. good' (x1)
'+1 circumstance bonus to Will saves against mental effects' (x1)
hp : object {Book 1 - Zombie Feast.system.attributes.hp}
details : string {Book 1 - Zombie Feast.system.attributes.hp.details} (3 different values)
'' (x19)
'void healing' (x9)
'regeneration 5 (deactivated by acid, fire, or vitality)' (x1)
max : integer {Book 1 - Zombie Feast.system.attributes.hp.max} (18 different values)
temp : integer {Book 1 - Zombie Feast.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - Zombie Feast.system.attributes.hp.value} (18 different values)
[emitsSound] : string {Book 1 - Zombie Feast.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 1 - Zombie Feast.system.attributes.hardness} (5 different values)
0 (x4)
10 (x1)
7 (x1)
11 (x1)
5 (x1)
[immunities] : array<object> {Book 1 - Zombie Feast.system.attributes.immunities}
Length: min=0 max=7
Value type: object {Book 1 - Zombie Feast.system.attributes.immunities.[]}
type : string {Book 1 - Zombie Feast.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {Book 1 - Zombie Feast.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Book 1 - Zombie Feast.system.attributes.resistances.[]}
[doubleVs] : array<string> {Book 1 - Zombie Feast.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 1 - Zombie Feast.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 1 - Zombie Feast.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {Book 1 - Zombie Feast.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
type : string {Book 1 - Zombie Feast.system.attributes.resistances.[].type} (6 different values)
'piercing' (x5)
'slashing' (x5)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'all-damage' (x2)
value : integer {Book 1 - Zombie Feast.system.attributes.resistances.[].value} (3 different values)
3 (x11)
2 (x10)
5 (x3)
[speed] : object {Book 1 - Zombie Feast.system.attributes.speed}
otherSpeeds : array<object> {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x6)
'climb' (x2)
'burrow' (x2)
value : integer {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[].value} (5 different values)
25 (x3)
5 (x3)
30 (x2)
40 (x1)
20 (x1)
value : integer {Book 1 - Zombie Feast.system.attributes.speed.value} (5 different values)
25 (x8)
20 (x6)
30 (x3)
0 (x2)
15 (x2)
[stealth] : object {Book 1 - Zombie Feast.system.attributes.stealth}
details : string {Book 1 - Zombie Feast.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {Book 1 - Zombie Feast.system.attributes.stealth.value} (5 different values)
10 (x3)
13 (x2)
11 (x1)
7 (x1)
12 (x1)
[weaknesses] : array<object> {Book 1 - Zombie Feast.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 1 - Zombie Feast.system.attributes.weaknesses.[]}
type : string {Book 1 - Zombie Feast.system.attributes.weaknesses.[].type} (8 different values)
'vitality' (x6)
'area-damage' (x3)
'splash-damage' (x3)
'slashing' (x3)
'bludgeoning' (x2)
'critical-hits' (x1)
'holy' (x1)
'fire' (x1)
value : integer {Book 1 - Zombie Feast.system.attributes.weaknesses.[].value} (4 different values)
5 (x10)
3 (x5)
10 (x4)
6 (x1)
details : object {Book 1 - Zombie Feast.system.details}
[blurb] : string {Book 1 - Zombie Feast.system.details.blurb} (6 different values)
'' (x16)
'Variant elite crawling hand' (x1)
'LE variant guardian beast' (x1)
'Female changeling human necromancer' (x1)
'Variant bodak bank guard' (x1)
'Male ghoul poisoner' (x1)
[languages] : object {Book 1 - Zombie Feast.system.details.languages}
details : string {Book 1 - Zombie Feast.system.details.languages.details} (4 different values)
'' (x18)
'(can\'t speak any language)' (x1)
'telepathy 60 feet' (x1)
'(can\'t speak any language); undead master link' (x1)
value : array<string> {Book 1 - Zombie Feast.system.details.languages.value}
Length: min=0 max=4
Value type: string {Book 1 - Zombie Feast.system.details.languages.value.[]} (9 different values)
'common' (x10)
'necril' (x6)
'aklo' (x3)
'osiriani' (x2)
'taldane' (x1)
'diabolic' (x1)
'chthonian' (x1)
'fey' (x1)
'jotun' (x1)
level : object {Book 1 - Zombie Feast.system.details.level}
value : integer {Book 1 - Zombie Feast.system.details.level.value} (7 different values)
3 (x10)
1 (x6)
-1 (x4)
4 (x3)
2 (x3)
0 (x2)
5 (x1)
[privateNotes] : string {Book 1 - Zombie Feast.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - Zombie Feast.system.details.publicNotes} (13 different values)
publication : object {Book 1 - Zombie Feast.system.details.publication}
license : string {Book 1 - Zombie Feast.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Zombie Feast.system.details.publication.remaster} (same value: False)
title : string {Book 1 - Zombie Feast.system.details.publication.title} (same value: 'Pathfinder #181: Zombie Feast')
[description] : string {Book 1 - Zombie Feast.system.details.description} (8 different values)
'<p>This bone-filled vault disgorges its contents the moment the vault door slides open.</p>' (x1)
'<p>The cauldron\'s ear-splitting keening calls forth spectral claws to assail ears and souls alike.</p>' (x1)
'<p>A nest of bones resembling an ant hill contains countless miniscule scavenger vermin with vicious, acid-dripping mandibles.</p>' (x1)
'<p>This ancient pile of bones appears stable, but the slightest disturbance topples them.</p>' (x1)
'<p>A skeletal arm holding a sickle is concealed in the ceiling and connected to a mechanism in the sliding door below it.</p>' (x1)
'<p>The heavy gate slams shut when opened more than halfway</p>' (x1)
'<p>A cloud of invisible magical sensors floats in the square above an invisible floor rune.</p>' (x1)
'<p>The former bank manager\'s ghostly presence tempts creatures to partake in a dubious meal.</p>' (x1)
[disable] : string {Book 1 - Zombie Feast.system.details.disable} (8 different values)
'<p>@Check[thievery|dc:20] (trained) or @Check[stealth|dc:20] (trained) to carefully open the vault door without disturbing the bones</p>' (x1)
'<p>@Check[athletics|dc:22] to tip the cauldron, or @Check[occultism|dc:20] or @Check[religion|dc:20] (trained) to ward against the cauldron\'s effects. Any combination of three successful attempts is required to fully disable the haunt. When the haunt is disabled, the coven seeks vengeance.</p>' (x1)
'<p>@Check[athletics|dc:18|name:Topple the Mound] (trained) to topple the mound and destroy it</p>' (x1)
'<p>@Check[acrobatics|dc:20] (trained) or @Check[stealth|dc:20] (trained) to shimmy past the bones without disturbing them, or deal any amount of damage to trigger the collapse from a distance</p>' (x1)
'<p>@Check[thievery|dc:20|traits:action:disable-a-device] (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas <strong>D2</strong> and <strong>D4</strong>, respectively)</p>' (x1)
'<p>@Check[thievery|dc:15|traits:action:disable-a-device|name:Loosen the Gate Springs] (trained) to loosen the gate\'s springs before it slams closed</p>' (x1)
'<p>@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to disrupt the rune\'s summoning effect; alternatively, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the rune</p>' (x1)
'<p>@Check[religion|dc:18|name:Recite a Prayer to Urgathoa] (trained) to say a prayer to Urgathoa and put the haunt temporarily to rest until it resets, @Check[occultism|dc:22|name:Commune with the Manager\'s Spirit] (trained) to commune with the bank manager\'s spirit and convince her to permanently pass on, disabling the haunt</p>' (x1)
[isComplex] : boolean {Book 1 - Zombie Feast.system.details.isComplex} (2 different values)
False (x4)
True (x4)
[reset] : string {Book 1 - Zombie Feast.system.details.reset} (7 different values)
'' (x2)
'<p>The haunt becomes inert (resuming its usual screaming) at the end of any round in which no creatures other than Kepgeda remain in her kitchen.</p>' (x1)
'<p>The hazard deactivates if there are no targets for its acid spew at the start of its turn. The hatchlings return to the nest, and the hazard resets. If damaged but not destroyed, the nest recovers @Damage[1d6[healing]] Hit Points per hour as the hatchlings repair it.</p>' (x1)
'<p>The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.</p>' (x1)
'<p>The trap can be reactivated (or deactivated, if it\'s active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful @Check[perception|dc:18|traits:action:seek] check.</p>' (x1)
'<p>The trap resets after 24 hours.</p>' (x1)
'<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t re-form if a creature eats a full meal at the desk-this can be any food, not just the "food" at hand.</p>' (x1)
[routine] : string {Book 1 - Zombie Feast.system.details.routine} (4 different values)
'' (x5)
'<p>(1 action) The spectral hands scurry about, grabbing at all of Kepgeda\'s foes in area <strong>E13</strong>. Each such creature takes @Damage[3d6[mental]] damage (@Check[will|dc:20|basic]) as the spectral claws assail them. A creature that takes mental damage from this effect doesn\'t reduce their frightened value at the end of their next turn.</p>' (x1)
'<p>(1 action) The hazard makes an acid spew Strike against the nearest creature.</p>' (x1)
'<p>(1 action) The haunt sends a cloud of dust and bone shards hurtling about the room. The dust and bones batter all creatures in the room, dealing @Damage[4d6[bludgeoning]] damage (@Check[reflex|dc:21|basic]). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round (or 1 minute on a critical failure).</p>' (x1)
[initiative] : object {Book 1 - Zombie Feast.system.initiative}
statistic : string {Book 1 - Zombie Feast.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - Zombie Feast.system.perception}
details : string {Book 1 - Zombie Feast.system.perception.details} (same value: '')
mod : integer {Book 1 - Zombie Feast.system.perception.mod} (11 different values)
senses : array<object> {Book 1 - Zombie Feast.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - Zombie Feast.system.perception.senses.[]}
[acuity] : string {Book 1 - Zombie Feast.system.perception.senses.[].acuity} (2 different values)
'precise' (x4)
'imprecise' (x2)
[range] : integer {Book 1 - Zombie Feast.system.perception.senses.[].range} (3 different values)
30 (x4)
60 (x1)
40 (x1)
type : string {Book 1 - Zombie Feast.system.perception.senses.[].type} (4 different values)
'darkvision' (x16)
'lifesense' (x4)
'tremorsense' (x1)
'scent' (x1)
[resources] : object {Book 1 - Zombie Feast.system.resources}
[focus] : object {Book 1 - Zombie Feast.system.resources.focus}
max : integer {Book 1 - Zombie Feast.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {Book 1 - Zombie Feast.system.resources.focus.value} (2 different values)
2 (x1)
1 (x1)
saves : object {Book 1 - Zombie Feast.system.saves}
fortitude : object {Book 1 - Zombie Feast.system.saves.fortitude}
saveDetail : string {Book 1 - Zombie Feast.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - Zombie Feast.system.saves.fortitude.value} (12 different values)
reflex : object {Book 1 - Zombie Feast.system.saves.reflex}
saveDetail : string {Book 1 - Zombie Feast.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - Zombie Feast.system.saves.reflex.value} (11 different values)
will : object {Book 1 - Zombie Feast.system.saves.will}
saveDetail : string {Book 1 - Zombie Feast.system.saves.will.saveDetail} (same value: '')
value : integer {Book 1 - Zombie Feast.system.saves.will.value} (12 different values)
[skills] : object {Book 1 - Zombie Feast.system.skills}
[acrobatics] : object {Book 1 - Zombie Feast.system.skills.acrobatics}
base : integer {Book 1 - Zombie Feast.system.skills.acrobatics.base} (6 different values)
9 (x2)
8 (x2)
10 (x2)
5 (x1)
4 (x1)
7 (x1)
[athletics] : object {Book 1 - Zombie Feast.system.skills.athletics}
base : integer {Book 1 - Zombie Feast.system.skills.athletics.base} (6 different values)
6 (x5)
5 (x3)
8 (x3)
7 (x2)
10 (x1)
9 (x1)
[crafting] : object {Book 1 - Zombie Feast.system.skills.crafting}
base : integer {Book 1 - Zombie Feast.system.skills.crafting.base} (3 different values)
4 (x1)
13 (x1)
12 (x1)
[deception] : object {Book 1 - Zombie Feast.system.skills.deception}
base : integer {Book 1 - Zombie Feast.system.skills.deception.base} (same value: 8)
[diplomacy] : object {Book 1 - Zombie Feast.system.skills.diplomacy}
base : integer {Book 1 - Zombie Feast.system.skills.diplomacy.base} (same value: 8)
[intimidation] : object {Book 1 - Zombie Feast.system.skills.intimidation}
base : integer {Book 1 - Zombie Feast.system.skills.intimidation.base} (3 different values)
11 (x3)
4 (x1)
9 (x1)
[medicine] : object {Book 1 - Zombie Feast.system.skills.medicine}
base : integer {Book 1 - Zombie Feast.system.skills.medicine.base} (same value: 9)
[nature] : object {Book 1 - Zombie Feast.system.skills.nature}
base : integer {Book 1 - Zombie Feast.system.skills.nature.base} (same value: 10)
[occultism] : object {Book 1 - Zombie Feast.system.skills.occultism}
base : integer {Book 1 - Zombie Feast.system.skills.occultism.base} (2 different values)
13 (x1)
6 (x1)
[performance] : object {Book 1 - Zombie Feast.system.skills.performance}
base : integer {Book 1 - Zombie Feast.system.skills.performance.base} (2 different values)
10 (x1)
8 (x1)
[religion] : object {Book 1 - Zombie Feast.system.skills.religion}
base : integer {Book 1 - Zombie Feast.system.skills.religion.base} (same value: 8)
[society] : object {Book 1 - Zombie Feast.system.skills.society}
base : integer {Book 1 - Zombie Feast.system.skills.society.base} (2 different values)
11 (x1)
6 (x1)
[stealth] : object {Book 1 - Zombie Feast.system.skills.stealth}
base : integer {Book 1 - Zombie Feast.system.skills.stealth.base} (6 different values)
6 (x3)
11 (x3)
7 (x2)
5 (x1)
12 (x1)
10 (x1)
[survival] : object {Book 1 - Zombie Feast.system.skills.survival}
base : integer {Book 1 - Zombie Feast.system.skills.survival.base} (2 different values)
2 (x1)
10 (x1)
[thievery] : object {Book 1 - Zombie Feast.system.skills.thievery}
base : integer {Book 1 - Zombie Feast.system.skills.thievery.base} (2 different values)
7 (x1)
9 (x1)
traits : object {Book 1 - Zombie Feast.system.traits}
rarity : string {Book 1 - Zombie Feast.system.traits.rarity} (4 different values)
'uncommon' (x13)
'unique' (x7)
'common' (x5)
'rare' (x4)
size : object {Book 1 - Zombie Feast.system.traits.size}
value : string {Book 1 - Zombie Feast.system.traits.size.value} (4 different values)
'med' (x17)
'tiny' (x5)
'lg' (x4)
'sm' (x3)
value : array<string> {Book 1 - Zombie Feast.system.traits.value}
Length: min=1 max=6
Value type: string {Book 1 - Zombie Feast.system.traits.value.[]} (25 different values)
[creatureType] : string {Book 1 - Zombie Feast.system.creatureType} (same value: '')
[spellcasting] : object {Book 1 - Zombie Feast.system.spellcasting}
rituals : object {Book 1 - Zombie Feast.system.spellcasting.rituals}
dc : integer {Book 1 - Zombie Feast.system.spellcasting.rituals.dc} (same value: 22)
[statusEffects] : array<> {Book 1 - Zombie Feast.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Zombie Feast.type} (2 different values)
'npc' (x21)
'hazard' (x8)
[prototypeToken] : object {Book 1 - Zombie Feast.prototypeToken}
name : string {Book 1 - Zombie Feast.prototypeToken.name} (same value: 'Summoning Rune')