Files
Pf2eDataScrapper/output/pf2e/packs/5-14.txt
T
2025-04-08 17:11:57 +04:00

849 lines
55 KiB
Plaintext

5-14
Different values: 17
=====================================
object {5-14}
_id : string {5-14._id} (all different values)
folder : string {5-14.folder} (same value: 'wbZDxZLweROGsZRV')
img : string {5-14.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x13)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {5-14.items}
Length: min=1 max=18
Value type: object {5-14.items.[]}
_id : string {5-14.items.[]._id} (97 different values)
[_stats] : object {5-14.items.[]._stats}
compendiumSource : string {5-14.items.[]._stats.compendiumSource} (42 different values)
img : string {5-14.items.[].img} (43 different values)
name : string {5-14.items.[].name} (67 different values)
sort : integer {5-14.items.[].sort} (19 different values)
system : object {5-14.items.[].system}
[acBonus] : integer {5-14.items.[].system.acBonus} (3 different values)
1 (x4)
3 (x2)
2 (x1)
[actionType] : object {5-14.items.[].system.actionType}
value : string {5-14.items.[].system.actionType.value} (3 different values)
'passive' (x27)
'action' (x13)
'reaction' (x7)
[actions] : object {5-14.items.[].system.actions}
[value] : integer {5-14.items.[].system.actions.value} (2 different values)
1 (x9)
2 (x4)
[area] : object {5-14.items.[].system.area}
type : string {5-14.items.[].system.area.type} (2 different values)
'emanation' (x2)
'line' (x2)
value : integer {5-14.items.[].system.area.value} (2 different values)
30 (x2)
15 (x2)
[attack] : object {5-14.items.[].system.attack}
value : string {5-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-14.items.[].system.attackEffects}
value : array<string> {5-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-14.items.[].system.attackEffects.value.[]} (2 different values)
'giant-centipede-venom' (x2)
'devour' (x2)
[autoHeightenLevel] : object {5-14.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-14.items.[].system.baseItem} (16 different values)
[bonus] : object {5-14.items.[].system.bonus}
value : integer {5-14.items.[].system.bonus.value} (14 different values)
[bonusDamage] : object {5-14.items.[].system.bonusDamage}
value : integer {5-14.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-14.items.[].system.bulk}
value : mixed
float {5-14.items.[].system.bulk.value} (same value: 0,1)
integer {5-14.items.[].system.bulk.value} (3 different values)
1 (x14)
0 (x6)
2 (x2)
[category] : string {5-14.items.[].system.category} (10 different values)
'offensive' (x37)
'simple' (x18)
'martial' (x15)
'ammo' (x9)
'light' (x5)
'interaction' (x5)
'defensive' (x5)
'poison' (x4)
'medium' (x2)
'other' (x2)
[checkPenalty] : integer {5-14.items.[].system.checkPenalty} (2 different values)
-1 (x5)
-2 (x2)
[containerId] : empty
[cost] : object {5-14.items.[].system.cost}
value : string {5-14.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-14.items.[].system.counteraction} (same value: False)
[damageRolls] : object {5-14.items.[].system.damageRolls}
[2h71fsinaOkiRAKx] : object {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx}
damage : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values)
'1d6+5' (x1)
'1d6+8' (x1)
damageType : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: 'bludgeoning')
[3qg8iw5nG82Bckeu] : object {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu}
damage : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: '1d6')
damageType : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: 'piercing')
[5zRJ58mYwZf6CHjp] : object {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp}
damage : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values)
'1d6+5' (x1)
'1d6+8' (x1)
damageType : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: 'piercing')
[6qoIQ2eX84TzL8ho] : object {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho}
damage : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: '1d6+5')
damageType : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: 'piercing')
[8pZNH45F9JxoDCmD] : object {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD}
category : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: 'persistent')
damage : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: '2d6')
damageType : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: 'acid')
[9AaDGEHxxm8tb3cj] : object {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj}
damage : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: '1d4+5')
damageType : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: 'piercing')
[C9QQqcdbkODJnvV7] : object {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7}
damage : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values)
'1d6+4' (x1)
'1d6+8' (x1)
damageType : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: 'bludgeoning')
[DUoI8DSDpLMI9eky] : object {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky}
damage : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values)
'1d6+5' (x1)
'1d6+8' (x1)
damageType : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: 'piercing')
[Fu3ZeRYiIiHfuXvC] : object {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC}
damage : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values)
'1d6+4' (x1)
'1d6+8' (x1)
damageType : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: 'bludgeoning')
[XnFGZVjk2ZOKePcB] : object {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB}
category : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: 'splash')
damage : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: '2')
damageType : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: 'cold')
[dOvEY0jV929dbINI] : object {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI}
damage : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values)
'1d4+4' (x1)
'1d4+7' (x1)
damageType : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: 'piercing')
[gLDUUXekGND1GVRv] : object {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv}
damage : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: '1')
damageType : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: 'acid')
[l7rF61HGxMh5iHhN] : object {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN}
damage : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values)
'1d4+5' (x1)
'1d4+8' (x1)
damageType : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: 'piercing')
[l9AZ68TEQitiJoGl] : object {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl}
category : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: 'persistent')
damage : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: '2')
damageType : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: 'fire')
[lRfO5p3S6tsLWHGZ] : object {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ}
damage : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values)
'1d4' (x1)
'1d4+4' (x1)
damageType : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: 'slashing')
[mwvKvfHMQZ8IgAGl] : object {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl}
damage : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: '1d4+5')
damageType : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: 'piercing')
[oY2UCSEf2oyUuEbB] : object {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB}
damage : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values)
'1d6+2' (x1)
'1d8+9' (x1)
damageType : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: 'piercing')
[p2IkQeqB7EbhZt5Y] : object {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y}
damage : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values)
'2d6+3' (x1)
'1d6+5' (x1)
damageType : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: 'piercing')
[u9mk8zDfyB9twxbo] : object {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo}
category : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: 'splash')
damage : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: '2')
damageType : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: 'acid')
[uBFvxovv4dv26riS] : object {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS}
damage : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values)
'1d8' (x1)
'1d8+4' (x1)
damageType : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: 'piercing')
[uUzM6Sp56hirTIVq] : object {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq}
category : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: 'splash')
damage : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: '2')
damageType : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: 'fire')
[uy0sUgtjVPywSRwL] : object {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL}
damage : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: '1d6+1')
damageType : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: 'cold')
[vGP41bgi5IwzjOtz] : object {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz}
damage : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values)
'1d6' (x1)
'1d6+4' (x1)
damageType : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: 'piercing')
[w54D6xU83gRfw90J] : object {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J}
damage : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values)
'1d6+4' (x1)
'1d6+8' (x1)
damageType : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: 'bludgeoning')
[xVw1ue3FcBW2poBz] : object {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz}
damage : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: '1')
damageType : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: 'piercing')
[xbrUfAcnkBMAKgWC] : object {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC}
damage : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values)
'1d6+4' (x1)
'1d6+7' (x1)
damageType : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: 'slashing')
[zbZMj2lKtwmfqzYY] : object {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY}
damage : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: '1d8+1')
damageType : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: 'fire')
description : object {5-14.items.[].system.description}
value : string {5-14.items.[].system.description.value} (69 different values)
[damage] : object {5-14.items.[].system.damage}
[0] : object {5-14.items.[].system.damage.0}
applyMod : boolean {5-14.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-14.items.[].system.damage.0.formula} (same value: '1d8')
kinds : array<string> {5-14.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {5-14.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x2)
'healing' (x2)
materials : array<> {5-14.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-14.items.[].system.damage.0.type} (same value: 'vitality')
[MNALi2V7x2auCIFW] : object {5-14.items.[].system.damage.MNALi2V7x2auCIFW}
applyMod : boolean {5-14.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
[category] : empty
formula : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: '2d4')
kinds : array<string> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
Length: min=1 max=1
Value type: string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: 'damage')
materials : array<> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.materials}
Length: min=0 max=0
Value type: empty
type : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: 'bludgeoning')
[damageType] : string {5-14.items.[].system.damage.damageType} (6 different values)
'piercing' (x22)
'bludgeoning' (x4)
'slashing' (x4)
'acid' (x1)
'fire' (x1)
'cold' (x1)
[dice] : integer {5-14.items.[].system.damage.dice} (2 different values)
1 (x31)
2 (x2)
[die] : string {5-14.items.[].system.damage.die} (4 different values)
'd6' (x18)
'd4' (x9)
'' (x3)
'd8' (x3)
[persistent] : object {5-14.items.[].system.damage.persistent}
[faces] : integer {5-14.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {5-14.items.[].system.damage.persistent.number} (same value: 2)
type : string {5-14.items.[].system.damage.persistent.type} (2 different values)
'acid' (x1)
'fire' (x1)
[defense] : object {5-14.items.[].system.defense}
save : object {5-14.items.[].system.defense.save}
basic : boolean {5-14.items.[].system.defense.save.basic} (same value: True)
statistic : string {5-14.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x2)
'reflex' (x2)
[dexCap] : integer {5-14.items.[].system.dexCap} (3 different values)
4 (x4)
2 (x2)
3 (x1)
[duration] : object {5-14.items.[].system.duration}
sustained : boolean {5-14.items.[].system.duration.sustained} (same value: False)
value : string {5-14.items.[].system.duration.value} (4 different values)
'' (x10)
'1 hour' (x2)
'1 round' (x2)
'1 minute' (x2)
[equipped] : object {5-14.items.[].system.equipped}
carryType : string {5-14.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {5-14.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
traits : object {5-14.items.[].system.traits}
[rarity] : string {5-14.items.[].system.traits.rarity} (2 different values)
'common' (x85)
'uncommon' (x6)
[traditions] : array<string> {5-14.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-14.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x16)
'arcane' (x12)
'divine' (x6)
'occult' (x4)
[value] : array<string> {5-14.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-14.items.[].system.traits.value.[]} (45 different values)
[frequency] : object {5-14.items.[].system.frequency}
max : integer {5-14.items.[].system.frequency.max} (same value: 1)
per : string {5-14.items.[].system.frequency.per} (same value: 'day')
[group] : string {5-14.items.[].system.group} (10 different values)
'knife' (x9)
'crossbow' (x5)
'leather' (x5)
'dart' (x4)
'sword' (x4)
'club' (x4)
'bomb' (x3)
'spear' (x2)
'composite' (x2)
'bow' (x2)
[hardness] : integer {5-14.items.[].system.hardness} (same value: 0)
[hp] : object {5-14.items.[].system.hp}
max : integer {5-14.items.[].system.hp.max} (same value: 0)
value : integer {5-14.items.[].system.hp.value} (same value: 0)
publication : object {5-14.items.[].system.publication}
license : string {5-14.items.[].system.publication.license} (2 different values)
'OGL' (x99)
'ORC' (x74)
remaster : boolean {5-14.items.[].system.publication.remaster} (2 different values)
False (x91)
True (x82)
title : string {5-14.items.[].system.publication.title} (7 different values)
'' (x82)
'Pathfinder Player Core' (x65)
'Pathfinder Rage of Elements' (x8)
'Pathfinder GM Core' (x6)
'Pathfinder Bestiary' (x6)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Monster Core' (x3)
[heightening] : object {5-14.items.[].system.heightening}
damage : object {5-14.items.[].system.heightening.damage}
[0] : string {5-14.items.[].system.heightening.damage.0} (same value: '1d8')
[MNALi2V7x2auCIFW] : string {5-14.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: '1d4')
interval : integer {5-14.items.[].system.heightening.interval} (same value: 1)
type : string {5-14.items.[].system.heightening.type} (same value: 'interval')
[level] : object {5-14.items.[].system.level}
value : integer {5-14.items.[].system.level.value} (4 different values)
0 (x55)
1 (x21)
3 (x3)
2 (x1)
rules : ignored (Foundry rules object) {5-14.items.[].system.rules}
[location] : object {5-14.items.[].system.location}
value : string {5-14.items.[].system.location.value} (same value: 'GaK6dkgj8RPmMgWW')
[material] : object {5-14.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {5-14.items.[].system.mod}
value : integer {5-14.items.[].system.mod.value} (3 different values)
6 (x2)
3 (x1)
9 (x1)
[overlays] : object {5-14.items.[].system.overlays}
37gy7l19tik74o4s : object {5-14.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {5-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {5-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {5-14.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {5-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {5-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {5-14.items.[].system.prepared}
flexible : boolean {5-14.items.[].system.prepared.flexible} (same value: False)
value : string {5-14.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {5-14.items.[].system.price}
[per] : integer {5-14.items.[].system.price.per} (same value: 10)
value : object {5-14.items.[].system.price.value}
[cp] : integer {5-14.items.[].system.price.value.cp} (3 different values)
5 (x2)
8 (x2)
1 (x2)
[gp] : integer {5-14.items.[].system.price.value.gp} (5 different values)
3 (x11)
4 (x7)
2 (x6)
10 (x3)
6 (x1)
[sp] : integer {5-14.items.[].system.price.value.sp} (5 different values)
1 (x13)
2 (x7)
9 (x4)
4 (x2)
6 (x2)
[proficiency] : object {5-14.items.[].system.proficiency}
value : integer {5-14.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {5-14.items.[].system.proficient}
value : integer {5-14.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {5-14.items.[].system.quantity} (5 different values)
1 (x48)
10 (x8)
2 (x3)
20 (x3)
5 (x2)
[range] : mixed
integer {5-14.items.[].system.range} (3 different values)
20 (x7)
60 (x5)
120 (x2)
object {5-14.items.[].system.range}
value : string {5-14.items.[].system.range.value} (4 different values)
'' (x8)
'30 feet' (x4)
'varies' (x2)
'120 feet' (x2)
[reload] : object {5-14.items.[].system.reload}
value : string {5-14.items.[].system.reload.value} (4 different values)
'-' (x12)
'' (x10)
'1' (x7)
'0' (x4)
[requirements] : string {5-14.items.[].system.requirements} (same value: '')
[runes] : object {5-14.items.[].system.runes}
potency : integer {5-14.items.[].system.runes.potency} (same value: 0)
property : array<> {5-14.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {5-14.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {5-14.items.[].system.runes.striking} (same value: 0)
[size] : string {5-14.items.[].system.size} (same value: 'med')
[slots] : object {5-14.items.[].system.slots}
slot0 : object {5-14.items.[].system.slots.slot0}
max : integer {5-14.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {5-14.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {5-14.items.[].system.slots.slot0.prepared.[]}
id : string {5-14.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'SE8kXTOEjNJ7H8i2' (x2)
'5riaOBWuMEfQp2dU' (x2)
'QoyeKUrCgmIHAcuh' (x2)
'OrlhE89EtR0AHoHv' (x2)
'rInlU5tIgsxTcCXB' (x2)
slot1 : object {5-14.items.[].system.slots.slot1}
max : integer {5-14.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {5-14.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {5-14.items.[].system.slots.slot1.prepared.[]}
id : string {5-14.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'evYRnVbVLGoHaZxa' (x2)
'ftFO2ltGH0bmyobu' (x2)
'KqZYzzEN3oETBZKJ' (x2)
[slug] : string {5-14.items.[].system.slug} (41 different values)
[speedPenalty] : integer {5-14.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x2)
[spelldc] : object {5-14.items.[].system.spelldc}
dc : integer {5-14.items.[].system.spelldc.dc} (same value: 17)
value : integer {5-14.items.[].system.spelldc.value} (same value: 9)
[splashDamage] : object {5-14.items.[].system.splashDamage}
value : integer {5-14.items.[].system.splashDamage.value} (2 different values)
0 (x30)
2 (x3)
[stackGroup] : string {5-14.items.[].system.stackGroup} (3 different values)
'bolts' (x5)
'blowgunDarts' (x2)
'arrows' (x2)
[strength] : integer {5-14.items.[].system.strength} (3 different values)
0 (x4)
2 (x2)
1 (x1)
[target] : object {5-14.items.[].system.target}
value : string {5-14.items.[].system.target.value} (4 different values)
'' (x10)
'1 willing living creature or 1 undead' (x2)
'1 willing creature' (x2)
'1 creature' (x2)
[time] : object {5-14.items.[].system.time}
value : string {5-14.items.[].system.time.value} (4 different values)
'2' (x10)
'1 to 3' (x2)
'1' (x2)
'3' (x2)
[tradition] : object {5-14.items.[].system.tradition}
value : string {5-14.items.[].system.tradition.value} (same value: 'primal')
[usage] : object {5-14.items.[].system.usage}
[canBeAmmo] : boolean {5-14.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-14.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x42)
'held-in-two-hands' (x9)
'other' (x4)
'held-in-one-plus-hands' (x2)
[uses] : object {5-14.items.[].system.uses}
autoDestroy : boolean {5-14.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-14.items.[].system.uses.max} (same value: 1)
value : integer {5-14.items.[].system.uses.value} (same value: 1)
[weaponType] : object {5-14.items.[].system.weaponType}
value : string {5-14.items.[].system.weaponType.value} (2 different values)
'melee' (x21)
'ranged' (x19)
type : string {5-14.items.[].type} (9 different values)
'action' (x47)
'melee' (x40)
'weapon' (x33)
'spell' (x16)
'consumable' (x15)
'equipment' (x9)
'armor' (x7)
'lore' (x4)
'spellcastingEntry' (x2)
[flags] : object {5-14.items.[].flags}
pf2e : object {5-14.items.[].flags.pf2e}
linkedWeapon : string {5-14.items.[].flags.pf2e.linkedWeapon} (18 different values)
name : string {5-14.name} (all different values)
system : object {5-14.system}
[abilities] : object {5-14.system.abilities}
cha : object {5-14.system.abilities.cha}
mod : integer {5-14.system.abilities.cha.mod} (5 different values)
0 (x5)
1 (x3)
2 (x3)
-1 (x1)
3 (x1)
con : object {5-14.system.abilities.con}
mod : integer {5-14.system.abilities.con.mod} (2 different values)
1 (x9)
2 (x4)
dex : object {5-14.system.abilities.dex}
mod : integer {5-14.system.abilities.dex.mod} (4 different values)
3 (x5)
4 (x5)
2 (x2)
5 (x1)
int : object {5-14.system.abilities.int}
mod : integer {5-14.system.abilities.int.mod} (3 different values)
0 (x7)
1 (x5)
3 (x1)
str : object {5-14.system.abilities.str}
mod : integer {5-14.system.abilities.str.mod} (5 different values)
2 (x5)
0 (x3)
4 (x2)
3 (x2)
1 (x1)
wis : object {5-14.system.abilities.wis}
mod : integer {5-14.system.abilities.wis.mod} (4 different values)
1 (x5)
2 (x4)
4 (x3)
3 (x1)
attributes : object {5-14.system.attributes}
ac : object {5-14.system.attributes.ac}
[details] : string {5-14.system.attributes.ac.details} (same value: '')
value : integer {5-14.system.attributes.ac.value} (8 different values)
19 (x6)
18 (x2)
0 (x2)
21 (x2)
22 (x2)
17 (x1)
16 (x1)
23 (x1)
[allSaves] : object {5-14.system.attributes.allSaves}
value : string {5-14.system.attributes.allSaves.value} (same value: '')
hp : object {5-14.system.attributes.hp}
details : string {5-14.system.attributes.hp.details} (same value: '')
max : integer {5-14.system.attributes.hp.max} (10 different values)
45 (x5)
17 (x2)
0 (x2)
75 (x2)
20 (x1)
42 (x1)
60 (x1)
47 (x1)
38 (x1)
50 (x1)
temp : integer {5-14.system.attributes.hp.temp} (same value: 0)
value : integer {5-14.system.attributes.hp.value} (10 different values)
45 (x5)
17 (x2)
0 (x2)
75 (x2)
20 (x1)
42 (x1)
60 (x1)
47 (x1)
38 (x1)
50 (x1)
[emitsSound] : string {5-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {5-14.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {5-14.system.attributes.immunities}
Length: min=1 max=1
Value type: object {5-14.system.attributes.immunities.[]}
exceptions : array<> {5-14.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-14.system.attributes.immunities.[].type} (same value: 'mental')
[resistances] : array<object> {5-14.system.attributes.resistances}
Length: min=2 max=2
Value type: object {5-14.system.attributes.resistances.[]}
doubleVs : array<> {5-14.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {5-14.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-14.system.attributes.resistances.[].type} (2 different values)
'acid' (x2)
'fire' (x2)
value : integer {5-14.system.attributes.resistances.[].value} (2 different values)
20 (x2)
10 (x2)
[speed] : object {5-14.system.attributes.speed}
otherSpeeds : array<> {5-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {5-14.system.attributes.speed.value} (same value: 25)
[stealth] : object {5-14.system.attributes.stealth}
details : string {5-14.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {5-14.system.attributes.stealth.value} (3 different values)
13 (x2)
10 (x1)
16 (x1)
details : object {5-14.system.details}
[blurb] : string {5-14.system.details.blurb} (same value: '')
[languages] : object {5-14.system.details.languages}
details : string {5-14.system.details.languages.details} (same value: '')
value : array<string> {5-14.system.details.languages.value}
Length: min=1 max=3
Value type: string {5-14.system.details.languages.value.[]} (4 different values)
'common' (x13)
'vishkanyan' (x4)
'muan' (x2)
'dwarven' (x2)
level : object {5-14.system.details.level}
value : integer {5-14.system.details.level.value} (3 different values)
3 (x9)
5 (x5)
1 (x3)
[privateNotes] : string {5-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {5-14.system.details.publicNotes} (same value: '')
publication : object {5-14.system.details.publication}
license : string {5-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-14.system.details.publication.remaster} (same value: False)
title : string {5-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-14: Poisonous Council')
[description] : string {5-14.system.details.description} (2 different values)
'<p>An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.</p>' (x2)
'<p>On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.</p>' (x2)
[disable] : string {5-14.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:21] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 18) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:18] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 16) to counteract the rune</p>' (x1)
'<p>@Check[survival|dc:21] (trained) to mislead the flytrap\'s sense of weight and pressure</p>' (x1)
'<p>@Check[survival|dc:24] (trained) to mislead the flytrap\'s sense of weight and pressure</p>' (x1)
[isComplex] : boolean {5-14.system.details.isComplex} (same value: False)
[reset] : string {5-14.system.details.reset} (2 different values)
'' (x2)
'<p>1 hour (or longer, after a large meal)</p>' (x2)
[routine] : string {5-14.system.details.routine} (same value: '')
[initiative] : object {5-14.system.initiative}
statistic : string {5-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {5-14.system.perception}
details : string {5-14.system.perception.details} (same value: '')
mod : integer {5-14.system.perception.mod} (5 different values)
9 (x3)
7 (x3)
10 (x3)
8 (x2)
12 (x2)
senses : array<object> {5-14.system.perception.senses}
Length: min=0 max=1
Value type: object {5-14.system.perception.senses.[]}
type : string {5-14.system.perception.senses.[].type} (same value: 'low-light-vision')
[resources] : object {5-14.system.resources}
saves : object {5-14.system.saves}
fortitude : object {5-14.system.saves.fortitude}
saveDetail : string {5-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-14.system.saves.fortitude.value} (10 different values)
6 (x5)
9 (x3)
0 (x2)
7 (x1)
4 (x1)
8 (x1)
5 (x1)
14 (x1)
11 (x1)
17 (x1)
reflex : object {5-14.system.saves.reflex}
saveDetail : string {5-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-14.system.saves.reflex.value} (11 different values)
will : object {5-14.system.saves.will}
saveDetail : string {5-14.system.saves.will.saveDetail} (same value: '')
value : integer {5-14.system.saves.will.value} (8 different values)
0 (x4)
8 (x3)
5 (x2)
9 (x2)
7 (x2)
11 (x2)
4 (x1)
10 (x1)
[skills] : object {5-14.system.skills}
[acrobatics] : object {5-14.system.skills.acrobatics}
base : integer {5-14.system.skills.acrobatics.base} (4 different values)
12 (x4)
9 (x3)
7 (x1)
6 (x1)
[athletics] : object {5-14.system.skills.athletics}
base : integer {5-14.system.skills.athletics.base} (8 different values)
7 (x2)
10 (x2)
5 (x1)
9 (x1)
12 (x1)
3 (x1)
8 (x1)
6 (x1)
[crafting] : object {5-14.system.skills.crafting}
base : integer {5-14.system.skills.crafting.base} (3 different values)
10 (x1)
6 (x1)
9 (x1)
[deception] : object {5-14.system.skills.deception}
base : integer {5-14.system.skills.deception.base} (5 different values)
5 (x1)
11 (x1)
7 (x1)
4 (x1)
14 (x1)
[diplomacy] : object {5-14.system.skills.diplomacy}
base : integer {5-14.system.skills.diplomacy.base} (8 different values)
4 (x1)
3 (x1)
9 (x1)
8 (x1)
5 (x1)
10 (x1)
6 (x1)
12 (x1)
[intimidation] : object {5-14.system.skills.intimidation}
base : integer {5-14.system.skills.intimidation.base} (4 different values)
5 (x2)
8 (x2)
9 (x1)
12 (x1)
[medicine] : object {5-14.system.skills.medicine}
base : integer {5-14.system.skills.medicine.base} (2 different values)
10 (x1)
7 (x1)
[nature] : object {5-14.system.skills.nature}
base : integer {5-14.system.skills.nature.base} (4 different values)
6 (x1)
7 (x1)
12 (x1)
10 (x1)
[society] : object {5-14.system.skills.society}
base : integer {5-14.system.skills.society.base} (5 different values)
9 (x1)
7 (x1)
8 (x1)
5 (x1)
10 (x1)
[stealth] : object {5-14.system.skills.stealth}
base : integer {5-14.system.skills.stealth.base} (6 different values)
6 (x2)
11 (x2)
14 (x2)
10 (x1)
12 (x1)
9 (x1)
[survival] : object {5-14.system.skills.survival}
base : integer {5-14.system.skills.survival.base} (4 different values)
8 (x1)
7 (x1)
4 (x1)
14 (x1)
[thievery] : object {5-14.system.skills.thievery}
base : integer {5-14.system.skills.thievery.base} (4 different values)
7 (x2)
9 (x1)
10 (x1)
12 (x1)
traits : object {5-14.system.traits}
rarity : string {5-14.system.traits.rarity} (2 different values)
'common' (x15)
'rare' (x2)
size : object {5-14.system.traits.size}
value : string {5-14.system.traits.size.value} (same value: 'med')
value : array<string> {5-14.system.traits.value}
Length: min=1 max=3
Value type: string {5-14.system.traits.value.[]} (11 different values)
[statusEffects] : array<> {5-14.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {5-14.type} (2 different values)
'npc' (x13)
'hazard' (x4)
[prototypeToken] : object {5-14.prototypeToken}
name : string {5-14.prototypeToken.name} (2 different values)
'Flaming Sphere Rune' (x1)
'Sronwa' (x1)