Files
Pf2eDataScrapper/output/pf2e/packs/5-03.txt
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2025-04-08 17:11:57 +04:00

636 lines
39 KiB
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5-03
Different values: 8
=====================================
object {5-03}
_id : string {5-03._id} (all different values)
folder : string {5-03.folder} (same value: 'xAeKKO9OtEsO9uWP')
img : string {5-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-03.items}
Length: min=7 max=24
Value type: object {5-03.items.[]}
_id : string {5-03.items.[]._id} (65 different values)
[_stats] : object {5-03.items.[]._stats}
compendiumSource : string {5-03.items.[]._stats.compendiumSource} (32 different values)
img : string {5-03.items.[].img} (35 different values)
name : string {5-03.items.[].name} (44 different values)
sort : integer {5-03.items.[].sort} (24 different values)
system : object {5-03.items.[].system}
[acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
[actionType] : object {5-03.items.[].system.actionType}
value : string {5-03.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'reaction' (x6)
'action' (x6)
[actions] : object {5-03.items.[].system.actions}
[value] : integer {5-03.items.[].system.actions.value} (same value: 1)
[area] : object {5-03.items.[].system.area}
type : string {5-03.items.[].system.area.type} (2 different values)
'line' (x1)
'burst' (x1)
value : integer {5-03.items.[].system.area.value} (2 different values)
120 (x1)
20 (x1)
[attack] : object {5-03.items.[].system.attack}
value : string {5-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-03.items.[].system.attackEffects}
value : array<> {5-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-03.items.[].system.baseItem} (all different values)
[bonus] : object {5-03.items.[].system.bonus}
value : integer {5-03.items.[].system.bonus.value} (7 different values)
0 (x22)
12 (x11)
15 (x5)
18 (x4)
9 (x2)
14 (x1)
17 (x1)
[bonusDamage] : object {5-03.items.[].system.bonusDamage}
value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-03.items.[].system.bulk}
value : mixed
integer {5-03.items.[].system.bulk.value} (3 different values)
1 (x8)
2 (x2)
0 (x2)
float {5-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-03.items.[].system.category} (7 different values)
'offensive' (x17)
'defensive' (x13)
'martial' (x12)
'simple' (x10)
'ammo' (x6)
'light' (x4)
'potion' (x2)
[checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {5-03.items.[].system.cost}
value : string {5-03.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
False (x28)
True (x2)
[damage] : object {5-03.items.[].system.damage}
[0] : object {5-03.items.[].system.damage.0}
[category] : empty
formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
'3d6' (x2)
'1d4' (x2)
'1d4+1' (x2)
'2d4' (x2)
'1d6' (x2)
'4d12' (x1)
kinds : array<string> {5-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {5-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-03.items.[].system.damage.0.type} (5 different values)
'electricity' (x3)
'fire' (x2)
'force' (x2)
'cold' (x2)
'untyped' (x2)
[applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x4)
[damageType] : string {5-03.items.[].system.damage.damageType} (2 different values)
'piercing' (x20)
'bludgeoning' (x2)
[dice] : integer {5-03.items.[].system.damage.dice} (2 different values)
1 (x20)
0 (x2)
[die] : string {5-03.items.[].system.damage.die} (4 different values)
'd6' (x12)
'd4' (x6)
'd10' (x2)
'' (x2)
[formula] : string {5-03.items.[].system.damage.formula} (same value: '2d8+5')
[kind] : string {5-03.items.[].system.damage.kind} (same value: 'healing')
[type] : string {5-03.items.[].system.damage.type} (same value: 'vitality')
rules : ignored (Foundry rules object) {5-03.items.[].system.rules}
[damageRolls] : object {5-03.items.[].system.damageRolls}
[2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
'1d6+8' (x1)
'1d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: 'piercing')
[6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
'2d6+10' (x1)
'1d6+8' (x1)
damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: 'piercing')
[Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
'2d4+4' (x1)
'2d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: 'piercing')
[DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: '1d4+6')
damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: 'piercing')
[Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: '1d4+6')
damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: 'piercing')
[OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
'2d4+4' (x1)
'2d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: 'piercing')
[T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
'2d8+8' (x1)
'2d6+6' (x1)
damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: 'piercing')
[WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: '1d6+7')
damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: 'piercing')
[gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
'2d10+4' (x1)
'2d10+8' (x1)
damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: 'piercing')
[sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
'1d6+8' (x1)
'1d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: 'piercing')
[tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
'2d6+5' (x1)
'2d6+8' (x1)
damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: 'bludgeoning')
[xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: '2d6+5')
damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: 'piercing')
[defense] : object {5-03.items.[].system.defense}
save : object {5-03.items.[].system.defense.save}
basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x3)
statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x7)
'will' (x4)
'fortitude' (x1)
description : object {5-03.items.[].system.description}
value : string {5-03.items.[].system.description.value} (49 different values)
[dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
[duration] : object {5-03.items.[].system.duration}
sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x4)
value : string {5-03.items.[].system.duration.value} (4 different values)
'' (x15)
'1 minute' (x11)
'varies' (x2)
'until the start of your next turn' (x2)
[equipped] : object {5-03.items.[].system.equipped}
carryType : string {5-03.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {5-03.items.[].system.group} (all different values)
[hardness] : integer {5-03.items.[].system.hardness} (same value: 0)
[heightening] : object {5-03.items.[].system.heightening}
[damage] : object {5-03.items.[].system.heightening.damage}
0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x4)
'1d4' (x4)
'1d12' (x1)
[interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
type : string {5-03.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x3)
[levels] : object {5-03.items.[].system.heightening.levels}
[3] : object {5-03.items.[].system.heightening.levels.3}
target : object {5-03.items.[].system.heightening.levels.3.target}
value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[7] : object {5-03.items.[].system.heightening.levels.7}
target : object {5-03.items.[].system.heightening.levels.7.target}
value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
[hp] : object {5-03.items.[].system.hp}
max : integer {5-03.items.[].system.hp.max} (same value: 0)
value : integer {5-03.items.[].system.hp.value} (same value: 0)
[level] : object {5-03.items.[].system.level}
value : integer {5-03.items.[].system.level.value} (5 different values)
0 (x26)
1 (x22)
2 (x8)
3 (x6)
4 (x2)
[location] : object {5-03.items.[].system.location}
[heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {5-03.items.[].system.location.value} (same value: 'WQzZDoWEL8G6bwsu')
[material] : object {5-03.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {5-03.items.[].system.mod}
value : integer {5-03.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
15 (x1)
12 (x1)
[prepared] : object {5-03.items.[].system.prepared}
value : string {5-03.items.[].system.prepared.value} (same value: 'spontaneous')
publication : object {5-03.items.[].system.publication}
license : string {5-03.items.[].system.publication.license} (2 different values)
'OGL' (x122)
'ORC' (x2)
remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values)
False (x122)
True (x2)
title : string {5-03.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x60)
'' (x54)
'Pathfinder Bestiary' (x6)
'Pathfinder Lost Omens Pathfinder Society Guide' (x2)
'Pathfinder Player Core' (x2)
[overlays] : object {5-03.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[price] : object {5-03.items.[].system.price}
[per] : integer {5-03.items.[].system.price.per} (same value: 10)
value : object {5-03.items.[].system.price.value}
[gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
3 (x12)
15 (x2)
12 (x2)
[sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
1 (x6)
2 (x6)
9 (x4)
8 (x2)
[proficiency] : object {5-03.items.[].system.proficiency}
value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {5-03.items.[].system.proficient}
value : integer {5-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {5-03.items.[].system.quantity} (4 different values)
1 (x26)
3 (x4)
10 (x2)
20 (x2)
[range] : mixed
integer {5-03.items.[].system.range} (3 different values)
60 (x6)
30 (x2)
20 (x2)
object {5-03.items.[].system.range}
value : string {5-03.items.[].system.range.value} (4 different values)
'30 feet' (x17)
'120 feet' (x8)
'' (x3)
'60 feet' (x2)
[reload] : object {5-03.items.[].system.reload}
value : string {5-03.items.[].system.reload.value} (4 different values)
'-' (x10)
'' (x6)
'0' (x4)
'1' (x2)
[requirements] : string {5-03.items.[].system.requirements} (same value: '')
[runes] : object {5-03.items.[].system.runes}
potency : integer {5-03.items.[].system.runes.potency} (2 different values)
0 (x24)
1 (x2)
property : array<> {5-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
[size] : string {5-03.items.[].system.size} (same value: 'med')
[slots] : object {5-03.items.[].system.slots}
slot1 : object {5-03.items.[].system.slots.slot1}
max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4)
value : integer {5-03.items.[].system.slots.slot1.value} (same value: 4)
slot2 : object {5-03.items.[].system.slots.slot2}
max : integer {5-03.items.[].system.slots.slot2.max} (same value: 4)
value : integer {5-03.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {5-03.items.[].system.slots.slot3}
max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4)
value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4)
[slug] : string {5-03.items.[].system.slug} (30 different values)
[speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {5-03.items.[].system.spelldc}
dc : integer {5-03.items.[].system.spelldc.dc} (2 different values)
21 (x1)
24 (x1)
value : integer {5-03.items.[].system.spelldc.value} (2 different values)
13 (x1)
16 (x1)
[splashDamage] : object {5-03.items.[].system.splashDamage}
value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
'arrows' (x4)
'bolts' (x2)
[strength] : integer {5-03.items.[].system.strength} (same value: 1)
[target] : object {5-03.items.[].system.target}
value : string {5-03.items.[].system.target.value} (all different values)
[time] : object {5-03.items.[].system.time}
value : string {5-03.items.[].system.time.value} (5 different values)
'2' (x23)
'reaction' (x2)
'1 to 3' (x2)
'1' (x2)
'3' (x1)
[tradition] : object {5-03.items.[].system.tradition}
value : string {5-03.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {5-03.items.[].system.traits}
[rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
'common' (x78)
'uncommon' (x2)
[traditions] : array<string> {5-03.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x30)
'primal' (x20)
'occult' (x15)
'divine' (x6)
value : array<string> {5-03.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
[usage] : object {5-03.items.[].system.usage}
[canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-03.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x24)
'held-in-one-plus-hands' (x4)
'held-in-two-hands' (x2)
[uses] : object {5-03.items.[].system.uses}
autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-03.items.[].system.uses.max} (same value: 1)
value : integer {5-03.items.[].system.uses.value} (same value: 1)
[weaponType] : object {5-03.items.[].system.weaponType}
value : string {5-03.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x12)
type : string {5-03.items.[].type} (all different values)
[flags] : object {5-03.items.[].flags}
pf2e : object {5-03.items.[].flags.pf2e}
linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values)
'wxhZPcDlubM0H6dM' (x4)
'8jA4TUPXR9D2h0o2' (x4)
'WYTDUKVFNO4864E8' (x4)
'dRilTMy6sVut4CH9' (x2)
'k1cROn5XSqUOqc61' (x2)
'7tpGLRIeJJjIucTL' (x2)
'622VTSc959T7VYIq' (x2)
'zypnOYCgKBGMVswF' (x2)
'o5PbObi5qk63jQdK' (x2)
name : string {5-03.name} (all different values)
system : object {5-03.system}
abilities : object {5-03.system.abilities}
cha : object {5-03.system.abilities.cha}
mod : integer {5-03.system.abilities.cha.mod} (4 different values)
0 (x2)
1 (x2)
5 (x2)
4 (x2)
con : object {5-03.system.abilities.con}
mod : integer {5-03.system.abilities.con.mod} (2 different values)
2 (x6)
3 (x2)
dex : object {5-03.system.abilities.dex}
mod : integer {5-03.system.abilities.dex.mod} (2 different values)
4 (x6)
3 (x2)
int : object {5-03.system.abilities.int}
mod : integer {5-03.system.abilities.int.mod} (4 different values)
1 (x4)
2 (x2)
3 (x1)
4 (x1)
str : object {5-03.system.abilities.str}
mod : integer {5-03.system.abilities.str.mod} (4 different values)
4 (x3)
3 (x2)
2 (x2)
5 (x1)
wis : object {5-03.system.abilities.wis}
mod : integer {5-03.system.abilities.wis.mod} (3 different values)
2 (x4)
1 (x2)
-1 (x2)
attributes : object {5-03.system.attributes}
ac : object {5-03.system.attributes.ac}
details : string {5-03.system.attributes.ac.details} (same value: '')
value : integer {5-03.system.attributes.ac.value} (7 different values)
21 (x2)
19 (x1)
18 (x1)
22 (x1)
24 (x1)
26 (x1)
23 (x1)
allSaves : object {5-03.system.attributes.allSaves}
value : string {5-03.system.attributes.allSaves.value} (same value: '')
hp : object {5-03.system.attributes.hp}
details : string {5-03.system.attributes.hp.details} (same value: '')
max : integer {5-03.system.attributes.hp.max} (7 different values)
70 (x2)
60 (x1)
40 (x1)
45 (x1)
95 (x1)
111 (x1)
72 (x1)
temp : integer {5-03.system.attributes.hp.temp} (same value: 0)
value : integer {5-03.system.attributes.hp.value} (7 different values)
70 (x2)
60 (x1)
40 (x1)
45 (x1)
95 (x1)
111 (x1)
72 (x1)
speed : object {5-03.system.attributes.speed}
otherSpeeds : array<object> {5-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-03.system.attributes.speed.otherSpeeds.[]}
type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {5-03.system.attributes.speed.value} (2 different values)
25 (x6)
30 (x2)
details : object {5-03.system.details}
blurb : string {5-03.system.details.blurb} (2 different values)
'' (x6)
'Variant Gang Leader' (x2)
languages : object {5-03.system.details.languages}
details : string {5-03.system.details.languages.details} (same value: '')
value : array<string> {5-03.system.details.languages.value}
Length: min=2 max=3
Value type: string {5-03.system.details.languages.value.[]} (3 different values)
'azlanti' (x8)
'common' (x8)
'thassilonian' (x6)
level : object {5-03.system.details.level}
value : integer {5-03.system.details.level.value} (4 different values)
5 (x3)
4 (x2)
6 (x2)
3 (x1)
privateNotes : string {5-03.system.details.privateNotes} (same value: '')
publicNotes : string {5-03.system.details.publicNotes} (same value: '')
publication : object {5-03.system.details.publication}
license : string {5-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-03.system.details.publication.remaster} (same value: False)
title : string {5-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-03: Heidmarch Heist')
initiative : object {5-03.system.initiative}
statistic : string {5-03.system.initiative.statistic} (same value: 'perception')
perception : object {5-03.system.perception}
details : string {5-03.system.perception.details} (same value: '')
mod : integer {5-03.system.perception.mod} (7 different values)
15 (x2)
14 (x1)
12 (x1)
8 (x1)
11 (x1)
17 (x1)
18 (x1)
senses : array<> {5-03.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {5-03.system.resources}
saves : object {5-03.system.saves}
fortitude : object {5-03.system.saves.fortitude}
saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-03.system.saves.fortitude.value} (7 different values)
11 (x2)
6 (x1)
8 (x1)
9 (x1)
14 (x1)
13 (x1)
10 (x1)
reflex : object {5-03.system.saves.reflex}
saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-03.system.saves.reflex.value} (5 different values)
14 (x3)
11 (x2)
12 (x1)
15 (x1)
17 (x1)
will : object {5-03.system.saves.will}
saveDetail : string {5-03.system.saves.will.saveDetail} (same value: '')
value : integer {5-03.system.saves.will.value} (all different values)
skills : object {5-03.system.skills}
[acrobatics] : object {5-03.system.skills.acrobatics}
base : integer {5-03.system.skills.acrobatics.base} (2 different values)
10 (x3)
13 (x3)
[athletics] : object {5-03.system.skills.athletics}
base : integer {5-03.system.skills.athletics.base} (5 different values)
12 (x2)
9 (x1)
15 (x1)
13 (x1)
10 (x1)
[special] : array<object> {5-03.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {5-03.system.skills.athletics.special.[]}
base : integer {5-03.system.skills.athletics.special.[].base} (2 different values)
14 (x1)
17 (x1)
label : string {5-03.system.skills.athletics.special.[].label} (same value: 'to Swim')
predicate : array<string> {5-03.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[intimidation] : object {5-03.system.skills.intimidation}
base : integer {5-03.system.skills.intimidation.base} (6 different values)
8 (x1)
7 (x1)
10 (x1)
11 (x1)
17 (x1)
13 (x1)
[nature] : object {5-03.system.skills.nature}
base : integer {5-03.system.skills.nature.base} (2 different values)
10 (x1)
13 (x1)
stealth : object {5-03.system.skills.stealth}
base : integer {5-03.system.skills.stealth.base} (4 different values)
10 (x3)
13 (x3)
8 (x1)
11 (x1)
[special] : array<object> {5-03.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-03.system.skills.stealth.special.[]}
base : integer {5-03.system.skills.stealth.special.[].base} (2 different values)
12 (x1)
15 (x1)
label : string {5-03.system.skills.stealth.special.[].label} (same value: 'Underwater')
predicate : array<string> {5-03.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:underwater')
[arcana] : object {5-03.system.skills.arcana}
base : integer {5-03.system.skills.arcana.base} (4 different values)
10 (x1)
13 (x1)
15 (x1)
12 (x1)
[deception] : object {5-03.system.skills.deception}
base : integer {5-03.system.skills.deception.base} (2 different values)
12 (x2)
15 (x2)
[society] : object {5-03.system.skills.society}
base : integer {5-03.system.skills.society.base} (5 different values)
10 (x2)
7 (x1)
13 (x1)
11 (x1)
8 (x1)
[thievery] : object {5-03.system.skills.thievery}
base : integer {5-03.system.skills.thievery.base} (4 different values)
10 (x1)
13 (x1)
20 (x1)
16 (x1)
traits : object {5-03.system.traits}
rarity : string {5-03.system.traits.rarity} (2 different values)
'uncommon' (x6)
'unique' (x2)
size : object {5-03.system.traits.size}
value : string {5-03.system.traits.size.value} (same value: 'med')
value : array<string> {5-03.system.traits.value}
Length: min=3 max=4
Value type: string {5-03.system.traits.value.[]} (6 different values)
'chaotic' (x8)
'humanoid' (x8)
'human' (x6)
'evil' (x4)
'amphibious' (x2)
'azarketi' (x2)
type : string {5-03.type} (same value: 'npc')
[prototypeToken] : object {5-03.prototypeToken}
name : string {5-03.prototypeToken.name} (same value: 'Krosovahn Mendesil')