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Pf2eDataScrapper/output/pf2e/packs/4-11.txt
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2025-04-08 17:56:11 +04:00

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4-11
Different values: 15
=====================================
object {4-11}
_id : string {4-11._id} (all different values)
folder : string {4-11.folder} (same value: 'TulOG3T9F3AjPHdw')
img : string {4-11.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x13)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-11.items}
Length: min=1 max=35
Value type: object {4-11.items.[]}
_id : string {4-11.items.[]._id} (183 different values)
img : string {4-11.items.[].img} (84 different values)
name : string {4-11.items.[].name} (133 different values)
sort : integer {4-11.items.[].sort} (36 different values)
system : object {4-11.items.[].system}
[actionType] : object {4-11.items.[].system.actionType}
value : string {4-11.items.[].system.actionType.value} (3 different values)
'passive' (x30)
'action' (x29)
'reaction' (x5)
[actions] : object {4-11.items.[].system.actions}
[value] : integer {4-11.items.[].system.actions.value} (3 different values)
1 (x18)
2 (x9)
3 (x2)
[area] : object {4-11.items.[].system.area}
type : string {4-11.items.[].system.area.type} (4 different values)
'burst' (x10)
'line' (x2)
'cone' (x1)
'emanation' (x1)
value : integer {4-11.items.[].system.area.value} (5 different values)
20 (x4)
30 (x4)
5 (x3)
100 (x2)
60 (x1)
[attack] : object {4-11.items.[].system.attack}
value : string {4-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-11.items.[].system.attackEffects}
[custom] : string {4-11.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-11.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x4)
'knockdown' (x4)
'endless-nightmare' (x2)
'wicked-bite' (x2)
[autoHeightenLevel] : object {4-11.items.[].system.autoHeightenLevel}
[value] : integer {4-11.items.[].system.autoHeightenLevel.value} (2 different values)
5 (x3)
8 (x1)
[baseItem] : string {4-11.items.[].system.baseItem} (3 different values)
'spiked-chain' (x1)
'kukri' (x1)
'warhammer' (x1)
[bonus] : object {4-11.items.[].system.bonus}
value : integer {4-11.items.[].system.bonus.value} (9 different values)
22 (x8)
20 (x5)
23 (x3)
18 (x3)
0 (x3)
16 (x2)
21 (x2)
19 (x1)
15 (x1)
[bonusDamage] : object {4-11.items.[].system.bonusDamage}
value : integer {4-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-11.items.[].system.bulk}
value : mixed
integer {4-11.items.[].system.bulk.value} (2 different values)
0 (x2)
1 (x2)
float {4-11.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-11.items.[].system.category} (4 different values)
'offensive' (x35)
'defensive' (x16)
'interaction' (x11)
'martial' (x3)
[containerId] : empty
[cost] : object {4-11.items.[].system.cost}
value : string {4-11.items.[].system.cost.value} (3 different values)
'' (x124)
'rare oils worth a total value of 10 gp × the target\'s level' (x2)
'rare candles and incense worth a total value of 50 gp' (x1)
[counteraction] : boolean {4-11.items.[].system.counteraction} (2 different values)
False (x125)
True (x2)
[damage] : object {4-11.items.[].system.damage}
[0] : object {4-11.items.[].system.damage.0}
[applyMod] : boolean {4-11.items.[].system.damage.0.applyMod} (2 different values)
False (x12)
True (x6)
[category] : empty
formula : string {4-11.items.[].system.damage.0.formula} (12 different values)
kinds : array<string> {4-11.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {4-11.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x25)
'healing' (x3)
materials : array<> {4-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-11.items.[].system.damage.0.type} (8 different values)
'void' (x9)
'mental' (x8)
'cold' (x3)
'poison' (x1)
'bludgeoning' (x1)
'untyped' (x1)
'acid' (x1)
'force' (x1)
[damageType] : string {4-11.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'bludgeoning' (x1)
[dice] : integer {4-11.items.[].system.damage.dice} (same value: 1)
[die] : string {4-11.items.[].system.damage.die} (2 different values)
'd8' (x2)
'd6' (x1)
[wnlxzlrxtrkk2bh3] : object {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : empty
formula : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
kinds : array<string> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
materials : array<> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: empty
type : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
[damageRolls] : object {4-11.items.[].system.damageRolls}
[0] : object {4-11.items.[].system.damageRolls.0}
damage : string {4-11.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {4-11.items.[].system.damageRolls.0.damageType} (4 different values)
'piercing' (x5)
'bludgeoning' (x4)
'void' (x2)
'slashing' (x1)
[37n5ctsnmpa4visxcesk] : object {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
damage : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values)
'2d10 + 8' (x1)
'2d10 + 9' (x1)
damageType : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: 'piercing')
[3ukubwqjozdrn1hku9zh] : object {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
damage : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: 'spirit')
[4dqczvp8tr2djyih7lkw] : object {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw}
damage : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: 'cold')
[7p04ierrpdhy1lk043xz] : object {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz}
damage : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: '2d12 + 12')
damageType : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: 'void')
[9ecoenk1zkglkbnixi17] : object {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17}
damage : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: '2d8+11')
damageType : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: 'bludgeoning')
[QoJHLkW2gJjOLhrB] : object {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB}
damage : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damage} (2 different values)
'2d10 + 9' (x1)
'2d12 + 12' (x1)
damageType : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damageType} (same value: 'piercing')
[etHz8SV2mH3UF4gb] : object {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb}
damage : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damage} (same value: '2d8 + 12')
damageType : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damageType} (same value: 'slashing')
[fj0pge7sp6mqmbl9ivn8] : object {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
damage : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values)
'1d8 + 8' (x1)
'1d8 + 9' (x1)
damageType : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: 'bludgeoning')
[glqgj32mevfa9m550jp4] : object {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4}
damage : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: '2d8 + 12')
damageType : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: 'slashing')
oox5ghubp1cp4x2jeuoq : object {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq}
damage : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: '3d6+11')
damageType : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: 'piercing')
[rajPp2LwXISxE7MI] : object {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI}
damage : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damage} (2 different values)
'2d8 + 9' (x1)
'2d10 + 12' (x1)
damageType : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damageType} (same value: 'slashing')
[s5drabfyhg8fwmzvid9y] : object {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
damage : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: 'spirit')
[tmmfdu8em9eeqdhssfor] : object {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor}
damage : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: 'cold')
[ze5vpj7fkh010vy3cpwj] : object {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
damage : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values)
'1d8' (x1)
'2d8' (x1)
damageType : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: 'fire')
[deathNote] : boolean {4-11.items.[].system.deathNote} (same value: True)
description : object {4-11.items.[].system.description}
value : string {4-11.items.[].system.description.value} (119 different values)
[defense] : object {4-11.items.[].system.defense}
save : object {4-11.items.[].system.defense.save}
basic : boolean {4-11.items.[].system.defense.save.basic} (2 different values)
False (x50)
True (x13)
statistic : string {4-11.items.[].system.defense.save.statistic} (3 different values)
'will' (x44)
'fortitude' (x17)
'reflex' (x2)
[equipped] : object {4-11.items.[].system.equipped}
carryType : string {4-11.items.[].system.equipped.carryType} (2 different values)
'worn' (x3)
'held' (x2)
handsHeld : integer {4-11.items.[].system.equipped.handsHeld} (3 different values)
0 (x3)
1 (x1)
2 (x1)
[invested] : empty
[frequency] : object {4-11.items.[].system.frequency}
max : integer {4-11.items.[].system.frequency.max} (same value: 1)
per : string {4-11.items.[].system.frequency.per} (2 different values)
'day' (x3)
'round' (x1)
value : integer {4-11.items.[].system.frequency.value} (same value: 1)
[group] : string {4-11.items.[].system.group} (3 different values)
'flail' (x1)
'knife' (x1)
'hammer' (x1)
[hardness] : integer {4-11.items.[].system.hardness} (same value: 0)
[heightening] : object {4-11.items.[].system.heightening}
[damage] : object {4-11.items.[].system.heightening.damage}
0 : string {4-11.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x7)
'1d8' (x6)
'1d6' (x5)
'1d4' (x3)
'2d4' (x3)
'2d8' (x1)
[wnlxzlrxtrkk2bh3] : string {4-11.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
[interval] : integer {4-11.items.[].system.heightening.interval} (2 different values)
1 (x19)
2 (x6)
type : string {4-11.items.[].system.heightening.type} (2 different values)
'fixed' (x26)
'interval' (x25)
[levels] : object {4-11.items.[].system.heightening.levels}
[3] : object {4-11.items.[].system.heightening.levels.3}
[range] : object {4-11.items.[].system.heightening.levels.3.range}
value : string {4-11.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[target] : object {4-11.items.[].system.heightening.levels.3.target}
value : string {4-11.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[4] : object {4-11.items.[].system.heightening.levels.4}
[target] : object {4-11.items.[].system.heightening.levels.4.target}
value : string {4-11.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
area : object {4-11.items.[].system.heightening.levels.4.area}
areaType : string {4-11.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
value : string {4-11.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {4-11.items.[].system.heightening.levels.4.range}
value : string {4-11.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
[5] : object {4-11.items.[].system.heightening.levels.5}
range : object {4-11.items.[].system.heightening.levels.5.range}
value : string {4-11.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
[6] : object {4-11.items.[].system.heightening.levels.6}
[target] : object {4-11.items.[].system.heightening.levels.6.target}
value : string {4-11.items.[].system.heightening.levels.6.target.value} (2 different values)
'5 creatures' (x2)
'10 creatures' (x1)
[7] : object {4-11.items.[].system.heightening.levels.7}
target : object {4-11.items.[].system.heightening.levels.7.target}
value : string {4-11.items.[].system.heightening.levels.7.target.value} (2 different values)
'10 creatures' (x3)
'6 creatures' (x1)
[8] : object {4-11.items.[].system.heightening.levels.8}
target : object {4-11.items.[].system.heightening.levels.8.target}
value : string {4-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {4-11.items.[].system.heightening.levels.9}
[range] : object {4-11.items.[].system.heightening.levels.9.range}
value : string {4-11.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
target : object {4-11.items.[].system.heightening.levels.9.target}
value : string {4-11.items.[].system.heightening.levels.9.target.value} (2 different values)
'you and up to five additional willing creatures' (x1)
'10 creatures that aren\'t on their home plane' (x1)
[hp] : object {4-11.items.[].system.hp}
max : integer {4-11.items.[].system.hp.max} (same value: 0)
value : integer {4-11.items.[].system.hp.value} (same value: 0)
[level] : object {4-11.items.[].system.level}
value : integer {4-11.items.[].system.level.value} (9 different values)
1 (x31)
4 (x30)
2 (x25)
3 (x20)
5 (x14)
0 (x5)
7 (x4)
6 (x2)
8 (x1)
[location] : object {4-11.items.[].system.location}
[heightenedLevel] : integer {4-11.items.[].system.location.heightenedLevel} (7 different values)
5 (x34)
4 (x25)
2 (x14)
3 (x11)
1 (x9)
7 (x4)
8 (x2)
[uses] : object {4-11.items.[].system.location.uses}
max : integer {4-11.items.[].system.location.uses.max} (3 different values)
3 (x3)
2 (x3)
1 (x1)
value : integer {4-11.items.[].system.location.uses.value} (3 different values)
3 (x3)
2 (x3)
1 (x1)
[value] : string {4-11.items.[].system.location.value} (10 different values)
'guqcEGLb6OHHFXDW' (x28)
'k1oAvKH4tGhwjVr5' (x21)
'iH7yVlvaFJF7bjNQ' (x14)
'b70iU5hV08AtqcDw' (x13)
'jOo87RBVmmVfaZJU' (x12)
'oNmHvve4Vcwj6IiO' (x12)
'6UlwNI4X3CPg9JEG' (x9)
'FhIrUHvdH53ghrey' (x6)
'6j3vC2OBRq8nReei' (x4)
'jW0BtgVKN8XQhLKs' (x3)
[material] : object {4-11.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {4-11.items.[].system.publication}
license : string {4-11.items.[].system.publication.license} (2 different values)
'OGL' (x234)
'ORC' (x1)
remaster : boolean {4-11.items.[].system.publication.remaster} (2 different values)
False (x234)
True (x1)
title : string {4-11.items.[].system.publication.title} (7 different values)
'Pathfinder Core Rulebook' (x113)
'' (x92)
'Pathfinder Bestiary' (x23)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder Player Core' (x1)
'Pathfinder Secrets of Magic' (x1)
[duration] : object {4-11.items.[].system.duration}
sustained : boolean {4-11.items.[].system.duration.sustained} (2 different values)
False (x115)
True (x12)
value : string {4-11.items.[].system.duration.value} (16 different values)
[overlays] : object {4-11.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[4gyp3qlsv5ywdyjq] : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[cUFX7ExSLeoa3vIF] : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[pq7cxntbz4s8g5ik] : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[z04svm1cvfcxtplb] : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[zFWsMjoeCnLxqJaV] : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {4-11.items.[].system.prepared}
[flexible] : boolean {4-11.items.[].system.prepared.flexible} (same value: False)
value : string {4-11.items.[].system.prepared.value} (2 different values)
'innate' (x13)
'spontaneous' (x1)
[price] : object {4-11.items.[].system.price}
value : object {4-11.items.[].system.price.value}
[gp] : integer {4-11.items.[].system.price.value.gp} (2 different values)
3 (x1)
1 (x1)
[sp] : integer {4-11.items.[].system.price.value.sp} (same value: 6)
[proficiency] : object {4-11.items.[].system.proficiency}
value : integer {4-11.items.[].system.proficiency.value} (2 different values)
1 (x9)
0 (x5)
[quantity] : integer {4-11.items.[].system.quantity} (same value: 1)
[range] : object {4-11.items.[].system.range}
value : string {4-11.items.[].system.range.value} (10 different values)
'30 feet' (x33)
'touch' (x30)
'120 feet' (x23)
'' (x17)
'500 feet' (x9)
'planetary' (x4)
'60 feet' (x4)
'varies' (x3)
'see text' (x2)
'10 feet' (x2)
[reload] : object {4-11.items.[].system.reload}
value : string {4-11.items.[].system.reload.value} (same value: '')
[requirements] : string {4-11.items.[].system.requirements} (2 different values)
'' (x126)
'You\'re a living creature' (x1)
[ritual] : object {4-11.items.[].system.ritual}
primary : object {4-11.items.[].system.ritual.primary}
check : string {4-11.items.[].system.ritual.primary.check} (4 different values)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x2)
'Nature (master)' (x1)
'Occultism (expert) or Religion (expert)' (x1)
'Religion (expert; you must be a daemon or an urdefhan)' (x1)
secondary : object {4-11.items.[].system.ritual.secondary}
casters : integer {4-11.items.[].system.ritual.secondary.casters} (2 different values)
0 (x3)
1 (x2)
checks : string {4-11.items.[].system.ritual.secondary.checks} (3 different values)
'' (x3)
'Survival' (x1)
'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
[runes] : object {4-11.items.[].system.runes}
potency : integer {4-11.items.[].system.runes.potency} (same value: 1)
property : array<string> {4-11.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {4-11.items.[].system.runes.property.[]} (same value: 'ghostTouch')
striking : integer {4-11.items.[].system.runes.striking} (same value: 1)
[showSlotlessLevels] : object {4-11.items.[].system.showSlotlessLevels}
value : boolean {4-11.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-11.items.[].system.size} (same value: 'med')
[slots] : object {4-11.items.[].system.slots}
[slot1] : object {4-11.items.[].system.slots.slot1}
max : integer {4-11.items.[].system.slots.slot1.max} (same value: 4)
value : integer {4-11.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {4-11.items.[].system.slots.slot2}
max : integer {4-11.items.[].system.slots.slot2.max} (same value: 4)
value : integer {4-11.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {4-11.items.[].system.slots.slot3}
max : integer {4-11.items.[].system.slots.slot3.max} (same value: 4)
value : integer {4-11.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {4-11.items.[].system.slots.slot4}
max : integer {4-11.items.[].system.slots.slot4.max} (2 different values)
4 (x1)
3 (x1)
value : integer {4-11.items.[].system.slots.slot4.value} (2 different values)
4 (x1)
3 (x1)
slot5 : object {4-11.items.[].system.slots.slot5}
max : integer {4-11.items.[].system.slots.slot5.max} (same value: 2)
value : integer {4-11.items.[].system.slots.slot5.value} (same value: 2)
[slug] : string {4-11.items.[].system.slug} (87 different values)
[spelldc] : object {4-11.items.[].system.spelldc}
dc : integer {4-11.items.[].system.spelldc.dc} (7 different values)
26 (x7)
31 (x2)
17 (x1)
27 (x1)
24 (x1)
29 (x1)
30 (x1)
[mod] : integer {4-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-11.items.[].system.spelldc.value} (5 different values)
18 (x6)
21 (x3)
17 (x2)
16 (x2)
22 (x1)
[item] : integer {4-11.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {4-11.items.[].system.splashDamage}
[value] : integer {4-11.items.[].system.splashDamage.value} (same value: 0)
[target] : object {4-11.items.[].system.target}
value : string {4-11.items.[].system.target.value} (20 different values)
[time] : object {4-11.items.[].system.time}
value : string {4-11.items.[].system.time.value} (9 different values)
'2' (x82)
'10 minutes' (x15)
'1 minute' (x9)
'3' (x7)
'1 day' (x4)
'1' (x4)
'1 to 3' (x3)
'reaction' (x2)
'1 hour' (x1)
[tradition] : object {4-11.items.[].system.tradition}
value : string {4-11.items.[].system.tradition.value} (2 different values)
'occult' (x10)
'divine' (x4)
[traits] : object {4-11.items.[].system.traits}
[rarity] : string {4-11.items.[].system.traits.rarity} (2 different values)
'common' (x186)
'uncommon' (x19)
[traditions] : array<string> {4-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x107)
'arcane' (x98)
'divine' (x52)
'primal' (x27)
value : array<string> {4-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-11.items.[].system.traits.value.[]} (49 different values)
[usage] : object {4-11.items.[].system.usage}
value : string {4-11.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
[weaponType] : object {4-11.items.[].system.weaponType}
value : string {4-11.items.[].system.weaponType.value} (2 different values)
'melee' (x24)
'ranged' (x1)
rules : ignored (Foundry rules object) {4-11.items.[].system.rules}
type : string {4-11.items.[].type} (6 different values)
'spell' (x127)
'action' (x64)
'melee' (x25)
'spellcastingEntry' (x14)
'weapon' (x3)
'equipment' (x2)
[_stats] : object {4-11.items.[]._stats}
compendiumSource : string {4-11.items.[]._stats.compendiumSource} (86 different values)
[flags] : object {4-11.items.[].flags}
pf2e : object {4-11.items.[].flags.pf2e}
linkedWeapon : string {4-11.items.[].flags.pf2e.linkedWeapon} (3 different values)
'mmBS9EWSbZkatu0e' (x1)
'xuheW5c3xyUS2F9E' (x1)
'Ym5lHTSIM5818EUZ' (x1)
name : string {4-11.name} (all different values)
[prototypeToken] : object {4-11.prototypeToken}
name : string {4-11.prototypeToken.name} (9 different values)
'Deimostride' (x2)
'Animate Dream' (x2)
'Transformed Bremix' (x2)
'Transformed Narcela' (x2)
'Grave Hag' (x1)
'Winter Hag' (x1)
'Palace Skelm' (x1)
'Urdefhan Blood Mage' (x1)
'Urdefhan High Tormentor' (x1)
system : object {4-11.system}
[abilities] : object {4-11.system.abilities}
cha : object {4-11.system.abilities.cha}
mod : integer {4-11.system.abilities.cha.mod} (6 different values)
6 (x3)
3 (x3)
4 (x2)
2 (x2)
5 (x2)
7 (x1)
con : object {4-11.system.abilities.con}
mod : integer {4-11.system.abilities.con.mod} (3 different values)
3 (x9)
4 (x2)
5 (x2)
dex : object {4-11.system.abilities.dex}
mod : integer {4-11.system.abilities.dex.mod} (4 different values)
4 (x6)
3 (x3)
2 (x3)
5 (x1)
int : object {4-11.system.abilities.int}
mod : integer {4-11.system.abilities.int.mod} (6 different values)
0 (x4)
4 (x3)
6 (x2)
1 (x2)
2 (x1)
3 (x1)
str : object {4-11.system.abilities.str}
mod : integer {4-11.system.abilities.str.mod} (5 different values)
6 (x6)
4 (x2)
7 (x2)
-5 (x2)
5 (x1)
wis : object {4-11.system.abilities.wis}
mod : integer {4-11.system.abilities.wis.mod} (6 different values)
3 (x5)
5 (x2)
2 (x2)
0 (x2)
4 (x1)
6 (x1)
attributes : object {4-11.system.attributes}
ac : object {4-11.system.attributes.ac}
[details] : string {4-11.system.attributes.ac.details} (same value: '')
value : integer {4-11.system.attributes.ac.value} (8 different values)
26 (x4)
30 (x3)
29 (x2)
27 (x2)
25 (x1)
22 (x1)
28 (x1)
23 (x1)
[allSaves] : object {4-11.system.attributes.allSaves}
value : string {4-11.system.attributes.allSaves.value} (4 different values)
'' (x6)
'+1 status to all saves vs. magic' (x3)
'-2 to all saves vs. emotion effects' (x3)
'+2 Status to All Saves vs. Death Effects, Disease, and Poison' (x1)
hp : object {4-11.system.attributes.hp}
details : string {4-11.system.attributes.hp.details} (4 different values)
'' (x11)
'void healing' (x2)
'HP is per facet; BT is 22' (x1)
'HP is per facet' (x1)
max : integer {4-11.system.attributes.hp.max} (13 different values)
temp : integer {4-11.system.attributes.hp.temp} (same value: 0)
value : integer {4-11.system.attributes.hp.value} (13 different values)
[adjustment] : empty
[emitsSound] : string {4-11.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-11.system.attributes.hardness} (2 different values)
12 (x1)
10 (x1)
[immunities] : array<object> {4-11.system.attributes.immunities}
Length: min=1 max=5
Value type: object {4-11.system.attributes.immunities.[]}
[exceptions] : array<> {4-11.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-11.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {4-11.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-11.system.attributes.resistances.[]}
doubleVs : array<string> {4-11.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {4-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {4-11.system.attributes.resistances.[].exceptions}
Length: min=0 max=3
Value type: string {4-11.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'void' (x2)
type : string {4-11.system.attributes.resistances.[].type} (2 different values)
'fire' (x2)
'all-damage' (x2)
value : integer {4-11.system.attributes.resistances.[].value} (3 different values)
5 (x2)
10 (x1)
15 (x1)
[speed] : object {4-11.system.attributes.speed}
[details] : string {4-11.system.attributes.speed.details} (same value: 'ice climb only')
otherSpeeds : array<object> {4-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-11.system.attributes.speed.otherSpeeds.[]}
type : string {4-11.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x4)
'climb' (x1)
value : integer {4-11.system.attributes.speed.otherSpeeds.[].value} (4 different values)
40 (x2)
25 (x1)
90 (x1)
120 (x1)
value : integer {4-11.system.attributes.speed.value} (5 different values)
25 (x8)
0 (x2)
40 (x1)
60 (x1)
30 (x1)
[stealth] : object {4-11.system.attributes.stealth}
details : string {4-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {4-11.system.attributes.stealth.value} (2 different values)
23 (x1)
20 (x1)
[weaknesses] : array<object> {4-11.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {4-11.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-11.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-11.system.attributes.weaknesses.[].type} (3 different values)
'cold-iron' (x7)
'vitality' (x2)
'fire' (x1)
value : integer {4-11.system.attributes.weaknesses.[].value} (3 different values)
10 (x7)
5 (x2)
8 (x1)
details : object {4-11.system.details}
[blurb] : string {4-11.system.details.blurb} (6 different values)
'' (x8)
'Elite Nightmare' (x1)
'Weak Greater Nightmare' (x1)
'Weak Animate Dream' (x1)
'Variant palace skelm' (x1)
'Variant soul skelm' (x1)
[languages] : object {4-11.system.details.languages}
details : string {4-11.system.details.languages.details} (3 different values)
'' (x9)
'telepathy 100 feet' (x2)
'tongues' (x2)
value : array<string> {4-11.system.details.languages.value}
Length: min=0 max=4
Value type: string {4-11.system.details.languages.value.[]} (8 different values)
'aklo' (x7)
'common' (x7)
'daemonic' (x4)
'jotun' (x2)
'chthonian' (x2)
'diabolic' (x2)
'sakvroth' (x2)
'necril' (x1)
level : object {4-11.system.details.level}
value : integer {4-11.system.details.level.value} (4 different values)
10 (x5)
8 (x5)
7 (x3)
9 (x2)
[privateNotes] : string {4-11.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-11.system.details.publicNotes} (9 different values)
publication : object {4-11.system.details.publication}
license : string {4-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-11.system.details.publication.remaster} (same value: False)
title : string {4-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle')
[description] : string {4-11.system.details.description} (same value: '<p>Spectral hag claws reach out from the walls of the gem-like chamber to grab the PCs\' souls and pull them into the trap\'s onyx facets.</p>')
[disable] : string {4-11.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:28] (expert) or @Check[crafting|dc:28](expert) to find the weak spot and crack each facet, or dispel magic (5th level; counteract DC 26) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
'<p>@Check[thievery|dc:25] (expert) or @Check[crafting|dc:25](expert) to find the weak spot and crack each facet, or dispel magic (4th level; counteract DC 23) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
[isComplex] : boolean {4-11.system.details.isComplex} (same value: True)
[reset] : string {4-11.system.details.reset} (same value: '')
[routine] : string {4-11.system.details.routine} (2 different values)
[initiative] : object {4-11.system.initiative}
statistic : string {4-11.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-11.system.perception}
details : string {4-11.system.perception.details} (2 different values)
'' (x12)
'snow vision' (x1)
mod : integer {4-11.system.perception.mod} (8 different values)
17 (x3)
20 (x2)
16 (x2)
15 (x2)
18 (x1)
12 (x1)
19 (x1)
22 (x1)
senses : array<object> {4-11.system.perception.senses}
Length: min=1 max=2
Value type: object {4-11.system.perception.senses.[]}
[acuity] : string {4-11.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-11.system.perception.senses.[].range} (same value: 30)
type : string {4-11.system.perception.senses.[].type} (4 different values)
'darkvision' (x9)
'scent' (x3)
'greater-darkvision' (x2)
'see-invisibility' (x1)
[resources] : object {4-11.system.resources}
[focus] : object {4-11.system.resources.focus}
max : integer {4-11.system.resources.focus.max} (2 different values)
1 (x9)
0 (x1)
value : integer {4-11.system.resources.focus.value} (2 different values)
1 (x9)
0 (x1)
saves : object {4-11.system.saves}
fortitude : object {4-11.system.saves.fortitude}
saveDetail : string {4-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-11.system.saves.fortitude.value} (8 different values)
21 (x3)
17 (x3)
18 (x3)
19 (x2)
16 (x1)
23 (x1)
15 (x1)
13 (x1)
reflex : object {4-11.system.saves.reflex}
saveDetail : string {4-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-11.system.saves.reflex.value} (8 different values)
17 (x3)
14 (x3)
16 (x3)
15 (x2)
18 (x1)
22 (x1)
20 (x1)
12 (x1)
will : object {4-11.system.saves.will}
saveDetail : string {4-11.system.saves.will.saveDetail} (same value: '')
value : integer {4-11.system.saves.will.value} (12 different values)
[skills] : object {4-11.system.skills}
[acrobatics] : object {4-11.system.skills.acrobatics}
base : integer {4-11.system.skills.acrobatics.base} (5 different values)
15 (x1)
21 (x1)
16 (x1)
12 (x1)
18 (x1)
[arcana] : object {4-11.system.skills.arcana}
base : integer {4-11.system.skills.arcana.base} (2 different values)
21 (x1)
16 (x1)
[athletics] : object {4-11.system.skills.athletics}
base : integer {4-11.system.skills.athletics.base} (6 different values)
18 (x3)
22 (x3)
21 (x1)
15 (x1)
20 (x1)
16 (x1)
[crafting] : object {4-11.system.skills.crafting}
base : integer {4-11.system.skills.crafting.base} (same value: 19)
[deception] : object {4-11.system.skills.deception}
base : integer {4-11.system.skills.deception.base} (5 different values)
19 (x2)
21 (x2)
20 (x1)
23 (x1)
16 (x1)
[diplomacy] : object {4-11.system.skills.diplomacy}
base : integer {4-11.system.skills.diplomacy.base} (2 different values)
17 (x2)
19 (x1)
[intimidation] : object {4-11.system.skills.intimidation}
base : integer {4-11.system.skills.intimidation.base} (7 different values)
16 (x3)
20 (x2)
19 (x1)
17 (x1)
18 (x1)
22 (x1)
21 (x1)
[medicine] : object {4-11.system.skills.medicine}
base : integer {4-11.system.skills.medicine.base} (same value: 20)
[occultism] : object {4-11.system.skills.occultism}
base : integer {4-11.system.skills.occultism.base} (7 different values)
16 (x2)
18 (x2)
21 (x1)
17 (x1)
10 (x1)
19 (x1)
22 (x1)
religion : object {4-11.system.skills.religion}
base : integer {4-11.system.skills.religion.base} (2 different values)
16 (x1)
22 (x1)
[society] : object {4-11.system.skills.society}
base : integer {4-11.system.skills.society.base} (3 different values)
19 (x2)
18 (x1)
16 (x1)
[stealth] : object {4-11.system.skills.stealth}
base : integer {4-11.system.skills.stealth.base} (4 different values)
20 (x2)
16 (x2)
18 (x1)
17 (x1)
[survival] : object {4-11.system.skills.survival}
base : integer {4-11.system.skills.survival.base} (4 different values)
16 (x2)
14 (x1)
18 (x1)
19 (x1)
[thievery] : object {4-11.system.skills.thievery}
base : integer {4-11.system.skills.thievery.base} (2 different values)
18 (x1)
16 (x1)
traits : object {4-11.system.traits}
rarity : string {4-11.system.traits.rarity} (3 different values)
'unique' (x6)
'uncommon' (x5)
'common' (x4)
size : object {4-11.system.traits.size}
value : string {4-11.system.traits.size.value} (2 different values)
'med' (x13)
'lg' (x2)
value : array<string> {4-11.system.traits.value}
Length: min=2 max=5
Value type: string {4-11.system.traits.value.[]} (all different values)
[creatureType] : string {4-11.system.creatureType} (same value: '')
[spellcasting] : object {4-11.system.spellcasting}
rituals : object {4-11.system.spellcasting.rituals}
dc : integer {4-11.system.spellcasting.rituals.dc} (3 different values)
26 (x3)
23 (x1)
30 (x1)
[statusEffects] : array<> {4-11.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-11.type} (2 different values)
'npc' (x13)
'hazard' (x2)