Files
Pf2eDataScrapper/output/pf2e/packs/4-09.txt
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2025-04-08 17:56:11 +04:00

639 lines
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4-09
Different values: 9
=====================================
object {4-09}
_id : string {4-09._id} (all different values)
folder : string {4-09.folder} (same value: '9B7GcDdL7pFvfzaE')
img : string {4-09.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {4-09.items}
Length: min=1 max=39
Value type: object {4-09.items.[]}
_id : string {4-09.items.[]._id} (67 different values)
img : string {4-09.items.[].img} (32 different values)
name : string {4-09.items.[].name} (44 different values)
sort : integer {4-09.items.[].sort} (40 different values)
system : object {4-09.items.[].system}
[acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
[actionType] : object {4-09.items.[].system.actionType}
value : string {4-09.items.[].system.actionType.value} (4 different values)
'passive' (x35)
'action' (x20)
'reaction' (x7)
'free' (x1)
[actions] : object {4-09.items.[].system.actions}
[value] : integer {4-09.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x4)
[area] : object {4-09.items.[].system.area}
type : string {4-09.items.[].system.area.type} (4 different values)
'burst' (x1)
'line' (x1)
'cone' (x1)
'emanation' (x1)
value : integer {4-09.items.[].system.area.value} (4 different values)
20 (x1)
120 (x1)
15 (x1)
30 (x1)
[attack] : object {4-09.items.[].system.attack}
value : string {4-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-09.items.[].system.attackEffects}
custom : string {4-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel}
[value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4)
[baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
'rapier' (x3)
'leather-armor' (x3)
[bonus] : object {4-09.items.[].system.bonus}
value : integer {4-09.items.[].system.bonus.value} (6 different values)
17 (x4)
0 (x3)
19 (x2)
18 (x1)
14 (x1)
12 (x1)
[bonusDamage] : object {4-09.items.[].system.bonusDamage}
value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-09.items.[].system.bulk}
value : integer {4-09.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x3)
[cost] : object {4-09.items.[].system.cost}
value : string {4-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
False (x23)
True (x1)
[damage] : object {4-09.items.[].system.damage}
[0] : object {4-09.items.[].system.damage.0}
[applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
'2d6' (x1)
'8d6' (x1)
'4d6' (x1)
'6d6' (x1)
'4d12' (x1)
'3d6' (x1)
'2d4' (x1)
kinds : array<string> {4-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-09.items.[].system.damage.0.type} (4 different values)
'fire' (x4)
'mental' (x1)
'electricity' (x1)
'cold' (x1)
[damageType] : string {4-09.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
[die] : string {4-09.items.[].system.damage.die} (same value: 'd6')
[defense] : object {4-09.items.[].system.defense}
save : object {4-09.items.[].system.defense.save}
basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x2)
statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x3)
'fortitude' (x1)
description : object {4-09.items.[].system.description}
value : string {4-09.items.[].system.description.value} (49 different values)
[damageRolls] : object {4-09.items.[].system.damageRolls}
[6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
'1d6+11' (x2)
'2d6+11' (x1)
damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: 'piercing')
[biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
'1d8+8' (x2)
'1d8+10' (x1)
damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: 'slashing')
[dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
'1d8+6' (x1)
'1d8+4' (x1)
damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: 'slashing')
[m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: '2d8+9')
damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: 'slashing')
[duration] : object {4-09.items.[].system.duration}
sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x2)
value : string {4-09.items.[].system.duration.value} (8 different values)
'1 minute' (x8)
'' (x7)
'until the next time you make your daily preparations' (x4)
'1 hour' (x1)
'10 minutes' (x1)
'1 or more rounds (see below)' (x1)
'see below' (x1)
'unlimited' (x1)
[frequency] : object {4-09.items.[].system.frequency}
max : integer {4-09.items.[].system.frequency.max} (same value: 1)
per : string {4-09.items.[].system.frequency.per} (same value: 'day')
value : integer {4-09.items.[].system.frequency.value} (same value: 1)
publication : object {4-09.items.[].system.publication}
license : string {4-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
title : string {4-09.items.[].system.publication.title} (5 different values)
'Pathfinder Bestiary' (x38)
'' (x34)
'Pathfinder Core Rulebook' (x30)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Lost Omens The Grand Bazaar' (x2)
[checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
rules : ignored (Foundry rules object) {4-09.items.[].system.rules}
[category] : string {4-09.items.[].system.category} (5 different values)
'defensive' (x28)
'offensive' (x28)
'interaction' (x4)
'martial' (x3)
'light' (x3)
[containerId] : empty
[equipped] : object {4-09.items.[].system.equipped}
carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
'worn' (x5)
'held' (x4)
[handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x2)
[inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[invested] : empty
[group] : string {4-09.items.[].system.group} (2 different values)
'sword' (x3)
'leather' (x3)
[hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
[heightening] : object {4-09.items.[].system.heightening}
[damage] : object {4-09.items.[].system.heightening.damage}
0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
'1d6' (x3)
'2d6' (x2)
'1d12' (x1)
'1d4' (x1)
[interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
type : string {4-09.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x3)
[levels] : object {4-09.items.[].system.heightening.levels}
[5] : object {4-09.items.[].system.heightening.levels.5}
range : object {4-09.items.[].system.heightening.levels.5.range}
value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
3 : object {4-09.items.[].system.heightening.levels.3}
[target] : object {4-09.items.[].system.heightening.levels.3.target}
value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
range : object {4-09.items.[].system.heightening.levels.3.range}
value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[7] : object {4-09.items.[].system.heightening.levels.7}
target : object {4-09.items.[].system.heightening.levels.7.target}
value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
[hp] : object {4-09.items.[].system.hp}
max : integer {4-09.items.[].system.hp.max} (same value: 0)
value : integer {4-09.items.[].system.hp.value} (same value: 0)
[level] : object {4-09.items.[].system.level}
value : integer {4-09.items.[].system.level.value} (6 different values)
0 (x9)
1 (x8)
2 (x5)
6 (x4)
4 (x4)
3 (x3)
[location] : object {4-09.items.[].system.location}
[heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
value : string {4-09.items.[].system.location.value} (3 different values)
'6pmMLkbrsF7wRVrQ' (x20)
'JqajO4nisN5Ddc6s' (x3)
'94oa0RrcsKbas3ys' (x1)
[material] : object {4-09.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {4-09.items.[].system.prepared}
flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False)
value : string {4-09.items.[].system.prepared.value} (2 different values)
'innate' (x4)
'prepared' (x1)
[price] : object {4-09.items.[].system.price}
value : object {4-09.items.[].system.price.value}
[gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
[proficiency] : object {4-09.items.[].system.proficiency}
value : integer {4-09.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
[range] : object {4-09.items.[].system.range}
value : string {4-09.items.[].system.range.value} (5 different values)
'30 feet' (x9)
'' (x6)
'120 feet' (x5)
'touch' (x3)
'500 feet' (x1)
[reload] : object {4-09.items.[].system.reload}
value : string {4-09.items.[].system.reload.value} (same value: '')
[requirements] : string {4-09.items.[].system.requirements} (same value: '')
[runes] : object {4-09.items.[].system.runes}
potency : integer {4-09.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x3)
property : array<> {4-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x1)
[showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels}
value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-09.items.[].system.size} (same value: 'med')
[slots] : object {4-09.items.[].system.slots}
[slot0] : object {4-09.items.[].system.slots.slot0}
max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {4-09.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {4-09.items.[].system.slots.slot0.prepared.[]}
id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'8QxvgR5NK6o14S5W' (x1)
'0UdS2KiFLg6ooJLs' (x1)
'chQANrqr9MtFwf2u' (x1)
'opymrnBMDNeYbbl6' (x1)
'bIfO6osA7KlVfcAv' (x1)
[slot1] : object {4-09.items.[].system.slots.slot1}
max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot1.prepared.[]}
id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'9V9y5iiLcEMZiCDv' (x2)
'iXb7tKWBWggVVxpq' (x1)
'eURkMOxj3BSD3uuI' (x1)
[slot2] : object {4-09.items.[].system.slots.slot2}
max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot2.prepared.[]}
id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'0WGyIzAUBcfsjrha' (x1)
'8rFC34s8ZRoVQ8YU' (x1)
'TTPjjpxNBo4ugcOd' (x1)
'N00G5LjBUW0xPZBm' (x1)
[slot3] : object {4-09.items.[].system.slots.slot3}
max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot3.prepared.[]}
id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'Sllc7Pas3Ywggjer' (x1)
'gGFCgMCLoZOwx86y' (x1)
'rPzsbj2jxr48jkdj' (x1)
'HgEgS0ziw4DiZjvT' (x1)
[slot4] : object {4-09.items.[].system.slots.slot4}
max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot4.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot4.prepared.[]}
id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values)
'6fFXQQPxiQjATJB9' (x1)
'R297rr9ktVPCYM4R' (x1)
'DhmskFlout031TFa' (x1)
'fZjQUjzB1vW7lNWW' (x1)
[slug] : string {4-09.items.[].system.slug} (36 different values)
[speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-09.items.[].system.spelldc}
dc : integer {4-09.items.[].system.spelldc.dc} (5 different values)
24 (x1)
29 (x1)
26 (x1)
22 (x1)
20 (x1)
mod : integer {4-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-09.items.[].system.spelldc.value} (5 different values)
16 (x1)
19 (x1)
18 (x1)
14 (x1)
12 (x1)
[splashDamage] : object {4-09.items.[].system.splashDamage}
value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-09.items.[].system.strength} (same value: 0)
[target] : object {4-09.items.[].system.target}
value : string {4-09.items.[].system.target.value} (7 different values)
'1 creature' (x9)
'' (x9)
'1 living creature' (x2)
'up to 10 creatures' (x1)
'1 spell effect or unattended magic item' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 creature or object' (x1)
[time] : object {4-09.items.[].system.time}
value : string {4-09.items.[].system.time.value} (3 different values)
'2' (x22)
'3' (x1)
'1' (x1)
[tradition] : object {4-09.items.[].system.tradition}
value : string {4-09.items.[].system.tradition.value} (2 different values)
'divine' (x4)
'arcane' (x1)
[traits] : object {4-09.items.[].system.traits}
[rarity] : string {4-09.items.[].system.traits.rarity} (2 different values)
'common' (x94)
'uncommon' (x4)
[traditions] : array<string> {4-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x24)
'occult' (x17)
'primal' (x11)
'divine' (x5)
value : array<string> {4-09.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-09.items.[].system.traits.value.[]} (28 different values)
[usage] : object {4-09.items.[].system.usage}
value : string {4-09.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'wornmask' (x2)
[weaponType] : object {4-09.items.[].system.weaponType}
value : string {4-09.items.[].system.weaponType.value} (same value: 'melee')
type : string {4-09.items.[].type} (7 different values)
'action' (x63)
'spell' (x24)
'melee' (x9)
'spellcastingEntry' (x5)
'weapon' (x3)
'armor' (x3)
'equipment' (x3)
[_stats] : object {4-09.items.[]._stats}
compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values)
[flags] : object {4-09.items.[].flags}
pf2e : object {4-09.items.[].flags.pf2e}
linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: '7pJhkrdCMRHYdTFf')
name : string {4-09.name} (all different values)
[prototypeToken] : object {4-09.prototypeToken}
name : string {4-09.prototypeToken.name} (same value: 'Bolger Trusk')
system : object {4-09.system}
[abilities] : object {4-09.system.abilities}
cha : object {4-09.system.abilities.cha}
mod : integer {4-09.system.abilities.cha.mod} (3 different values)
4 (x3)
2 (x2)
5 (x1)
con : object {4-09.system.abilities.con}
mod : integer {4-09.system.abilities.con.mod} (2 different values)
2 (x3)
1 (x3)
dex : object {4-09.system.abilities.dex}
mod : integer {4-09.system.abilities.dex.mod} (3 different values)
3 (x3)
5 (x2)
4 (x1)
int : object {4-09.system.abilities.int}
mod : integer {4-09.system.abilities.int.mod} (3 different values)
2 (x3)
-1 (x2)
6 (x1)
str : object {4-09.system.abilities.str}
mod : integer {4-09.system.abilities.str.mod} (2 different values)
5 (x3)
3 (x3)
wis : object {4-09.system.abilities.wis}
mod : integer {4-09.system.abilities.wis.mod} (2 different values)
4 (x4)
3 (x2)
attributes : object {4-09.system.attributes}
ac : object {4-09.system.attributes.ac}
[details] : string {4-09.system.attributes.ac.details} (same value: '')
value : integer {4-09.system.attributes.ac.value} (6 different values)
0 (x3)
22 (x2)
26 (x1)
27 (x1)
24 (x1)
25 (x1)
[allSaves] : object {4-09.system.attributes.allSaves}
value : string {4-09.system.attributes.allSaves.value} (same value: '')
hp : object {4-09.system.attributes.hp}
details : string {4-09.system.attributes.hp.details} (4 different values)
'coffin restoration, fast healing 7, void healing' (x3)
'' (x3)
'coffin restoration, fast healing 5, void healing' (x2)
'coffin restoration, fast healing 10, void healing' (x1)
max : integer {4-09.system.attributes.hp.max} (7 different values)
0 (x3)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
25 (x1)
50 (x1)
temp : integer {4-09.system.attributes.hp.temp} (same value: 0)
value : integer {4-09.system.attributes.hp.value} (7 different values)
0 (x3)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
25 (x1)
50 (x1)
[adjustment] : empty
[emitsSound] : string {4-09.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {4-09.system.attributes.immunities}
Length: min=5 max=5
Value type: object {4-09.system.attributes.immunities.[]}
type : string {4-09.system.attributes.immunities.[].type} (5 different values)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'sleep' (x6)
[resistances] : array<object> {4-09.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-09.system.attributes.resistances.[]}
exceptions : array<string> {4-09.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {4-09.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-09.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {4-09.system.attributes.speed}
otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-09.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-09.system.attributes.stealth}
details : string {4-09.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x2)
'<p>(master)</p>' (x1)
value : integer {4-09.system.attributes.stealth.value} (3 different values)
14 (x1)
17 (x1)
20 (x1)
[weaknesses] : array<object> {4-09.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-09.system.attributes.weaknesses.[]}
type : string {4-09.system.attributes.weaknesses.[].type} (same value: 'vampire-weaknesses')
value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
details : object {4-09.system.details}
[blurb] : string {4-09.system.details.blurb} (same value: '')
[languages] : object {4-09.system.details.languages}
details : string {4-09.system.details.languages.details} (2 different values)
'' (x5)
'plus one regional language' (x1)
value : array<string> {4-09.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-09.system.details.languages.value.[]} (4 different values)
'common' (x6)
'necril' (x4)
'varisian' (x3)
'hallit' (x2)
level : object {4-09.system.details.level}
value : integer {4-09.system.details.level.value} (6 different values)
7 (x2)
9 (x2)
5 (x2)
4 (x1)
6 (x1)
3 (x1)
[privateNotes] : string {4-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-09.system.details.publicNotes} (3 different values)
publication : object {4-09.system.details.publication}
license : string {4-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-09.system.details.publication.remaster} (same value: False)
title : string {4-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-09: Killer in the Golden Mask')
[description] : string {4-09.system.details.description} (same value: '<p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>')
[disable] : string {4-09.system.details.disable} (3 different values)
'<p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
[isComplex] : boolean {4-09.system.details.isComplex} (same value: False)
[reset] : string {4-09.system.details.reset} (same value: '')
[routine] : string {4-09.system.details.routine} (same value: '')
[initiative] : object {4-09.system.initiative}
statistic : string {4-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-09.system.perception}
details : string {4-09.system.perception.details} (same value: '')
mod : integer {4-09.system.perception.mod} (5 different values)
17 (x2)
19 (x1)
20 (x1)
12 (x1)
10 (x1)
senses : array<object> {4-09.system.perception.senses}
Length: min=1 max=1
Value type: object {4-09.system.perception.senses.[]}
type : string {4-09.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {4-09.system.resources}
[focus] : object {4-09.system.resources.focus}
max : integer {4-09.system.resources.focus.max} (same value: 1)
value : integer {4-09.system.resources.focus.value} (same value: 1)
saves : object {4-09.system.saves}
fortitude : object {4-09.system.saves.fortitude}
saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-09.system.saves.fortitude.value} (6 different values)
0 (x3)
9 (x2)
13 (x1)
15 (x1)
11 (x1)
7 (x1)
reflex : object {4-09.system.saves.reflex}
saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-09.system.saves.reflex.value} (7 different values)
0 (x3)
16 (x1)
18 (x1)
13 (x1)
14 (x1)
11 (x1)
12 (x1)
will : object {4-09.system.saves.will}
saveDetail : string {4-09.system.saves.will.saveDetail} (same value: '')
value : integer {4-09.system.saves.will.value} (7 different values)
0 (x3)
19 (x1)
20 (x1)
11 (x1)
17 (x1)
9 (x1)
15 (x1)
[skills] : object {4-09.system.skills}
acrobatics : object {4-09.system.skills.acrobatics}
base : integer {4-09.system.skills.acrobatics.base} (5 different values)
11 (x2)
15 (x1)
17 (x1)
13 (x1)
9 (x1)
athletics : object {4-09.system.skills.athletics}
base : integer {4-09.system.skills.athletics.base} (6 different values)
17 (x1)
16 (x1)
9 (x1)
15 (x1)
7 (x1)
13 (x1)
deception : object {4-09.system.skills.deception}
base : integer {4-09.system.skills.deception.base} (6 different values)
16 (x1)
20 (x1)
8 (x1)
14 (x1)
6 (x1)
12 (x1)
[diplomacy] : object {4-09.system.skills.diplomacy}
base : integer {4-09.system.skills.diplomacy.base} (4 different values)
16 (x1)
20 (x1)
14 (x1)
12 (x1)
[intimidation] : object {4-09.system.skills.intimidation}
base : integer {4-09.system.skills.intimidation.base} (4 different values)
18 (x1)
22 (x1)
16 (x1)
14 (x1)
society : object {4-09.system.skills.society}
base : integer {4-09.system.skills.society.base} (6 different values)
16 (x1)
19 (x1)
5 (x1)
14 (x1)
3 (x1)
12 (x1)
stealth : object {4-09.system.skills.stealth}
base : integer {4-09.system.skills.stealth.base} (6 different values)
15 (x1)
19 (x1)
12 (x1)
13 (x1)
10 (x1)
11 (x1)
[arcana] : object {4-09.system.skills.arcana}
base : integer {4-09.system.skills.arcana.base} (same value: 21)
traits : object {4-09.system.traits}
rarity : string {4-09.system.traits.rarity} (3 different values)
'common' (x5)
'unique' (x2)
'uncommon' (x2)
size : object {4-09.system.traits.size}
value : string {4-09.system.traits.size.value} (same value: 'med')
value : array<string> {4-09.system.traits.value}
Length: min=3 max=5
Value type: string {4-09.system.traits.value.[]} (all different values)
[creatureType] : string {4-09.system.creatureType} (same value: '')
[statusEffects] : array<> {4-09.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-09.type} (2 different values)
'npc' (x6)
'hazard' (x3)