639 lines
38 KiB
Plaintext
639 lines
38 KiB
Plaintext
4-09
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Different values: 9
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=====================================
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object {4-09}
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_id : string {4-09._id} (all different values)
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folder : string {4-09.folder} (same value: '9B7GcDdL7pFvfzaE')
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img : string {4-09.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x6)
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'systems/pf2e/icons/default-icons/hazard.svg' (x3)
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items : array<object> {4-09.items}
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Length: min=1 max=39
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Value type: object {4-09.items.[]}
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_id : string {4-09.items.[]._id} (67 different values)
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img : string {4-09.items.[].img} (32 different values)
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name : string {4-09.items.[].name} (44 different values)
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sort : integer {4-09.items.[].sort} (40 different values)
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system : object {4-09.items.[].system}
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[acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
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[actionType] : object {4-09.items.[].system.actionType}
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value : string {4-09.items.[].system.actionType.value} (4 different values)
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'passive' (x35)
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'action' (x20)
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'reaction' (x7)
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'free' (x1)
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[actions] : object {4-09.items.[].system.actions}
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[value] : integer {4-09.items.[].system.actions.value} (2 different values)
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1 (x16)
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2 (x4)
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[area] : object {4-09.items.[].system.area}
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type : string {4-09.items.[].system.area.type} (4 different values)
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'burst' (x1)
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'line' (x1)
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'cone' (x1)
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'emanation' (x1)
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value : integer {4-09.items.[].system.area.value} (4 different values)
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20 (x1)
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120 (x1)
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15 (x1)
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30 (x1)
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[attack] : object {4-09.items.[].system.attack}
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value : string {4-09.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-09.items.[].system.attackEffects}
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custom : string {4-09.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-09.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel}
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[value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4)
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[baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
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'rapier' (x3)
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'leather-armor' (x3)
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[bonus] : object {4-09.items.[].system.bonus}
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value : integer {4-09.items.[].system.bonus.value} (6 different values)
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17 (x4)
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0 (x3)
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19 (x2)
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18 (x1)
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14 (x1)
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12 (x1)
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[bonusDamage] : object {4-09.items.[].system.bonusDamage}
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value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-09.items.[].system.bulk}
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value : integer {4-09.items.[].system.bulk.value} (2 different values)
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1 (x6)
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0 (x3)
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[cost] : object {4-09.items.[].system.cost}
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value : string {4-09.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
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False (x23)
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True (x1)
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[damage] : object {4-09.items.[].system.damage}
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[0] : object {4-09.items.[].system.damage.0}
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[applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
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'2d6' (x1)
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'8d6' (x1)
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'4d6' (x1)
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'6d6' (x1)
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'4d12' (x1)
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'3d6' (x1)
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'2d4' (x1)
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kinds : array<string> {4-09.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-09.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-09.items.[].system.damage.0.type} (4 different values)
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'fire' (x4)
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'mental' (x1)
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'electricity' (x1)
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'cold' (x1)
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[damageType] : string {4-09.items.[].system.damage.damageType} (same value: 'piercing')
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[dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-09.items.[].system.damage.die} (same value: 'd6')
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[defense] : object {4-09.items.[].system.defense}
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save : object {4-09.items.[].system.defense.save}
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basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
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False (x9)
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True (x2)
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statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
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'will' (x7)
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'reflex' (x3)
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'fortitude' (x1)
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description : object {4-09.items.[].system.description}
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value : string {4-09.items.[].system.description.value} (49 different values)
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[damageRolls] : object {4-09.items.[].system.damageRolls}
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[6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
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damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
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'1d6+11' (x2)
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'2d6+11' (x1)
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damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: 'piercing')
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[biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
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damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
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'1d8+8' (x2)
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'1d8+10' (x1)
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damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: 'slashing')
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[dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
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damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
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'1d8+6' (x1)
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'1d8+4' (x1)
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damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: 'slashing')
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[m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
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damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: '2d8+9')
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damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: 'slashing')
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[duration] : object {4-09.items.[].system.duration}
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sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
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False (x22)
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True (x2)
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value : string {4-09.items.[].system.duration.value} (8 different values)
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'1 minute' (x8)
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'' (x7)
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'until the next time you make your daily preparations' (x4)
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'1 hour' (x1)
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'10 minutes' (x1)
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'1 or more rounds (see below)' (x1)
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'see below' (x1)
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'unlimited' (x1)
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[frequency] : object {4-09.items.[].system.frequency}
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max : integer {4-09.items.[].system.frequency.max} (same value: 1)
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per : string {4-09.items.[].system.frequency.per} (same value: 'day')
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value : integer {4-09.items.[].system.frequency.value} (same value: 1)
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publication : object {4-09.items.[].system.publication}
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license : string {4-09.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
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title : string {4-09.items.[].system.publication.title} (5 different values)
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'Pathfinder Bestiary' (x38)
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'' (x34)
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'Pathfinder Core Rulebook' (x30)
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'Pathfinder Bestiary 2' (x6)
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'Pathfinder Lost Omens The Grand Bazaar' (x2)
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[checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
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rules : ignored (Foundry rules object) {4-09.items.[].system.rules}
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[category] : string {4-09.items.[].system.category} (5 different values)
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'defensive' (x28)
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'offensive' (x28)
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'interaction' (x4)
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'martial' (x3)
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'light' (x3)
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[containerId] : empty
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[equipped] : object {4-09.items.[].system.equipped}
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carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
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'worn' (x5)
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'held' (x4)
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[handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
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1 (x4)
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0 (x2)
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[inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
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True (x4)
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False (x1)
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[invested] : empty
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[group] : string {4-09.items.[].system.group} (2 different values)
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'sword' (x3)
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'leather' (x3)
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[hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-09.items.[].system.heightening}
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[damage] : object {4-09.items.[].system.heightening.damage}
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0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
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'1d6' (x3)
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'2d6' (x2)
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'1d12' (x1)
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'1d4' (x1)
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[interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
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type : string {4-09.items.[].system.heightening.type} (2 different values)
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'interval' (x7)
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'fixed' (x3)
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[levels] : object {4-09.items.[].system.heightening.levels}
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[5] : object {4-09.items.[].system.heightening.levels.5}
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range : object {4-09.items.[].system.heightening.levels.5.range}
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value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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3 : object {4-09.items.[].system.heightening.levels.3}
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[target] : object {4-09.items.[].system.heightening.levels.3.target}
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value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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range : object {4-09.items.[].system.heightening.levels.3.range}
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value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
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[7] : object {4-09.items.[].system.heightening.levels.7}
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target : object {4-09.items.[].system.heightening.levels.7.target}
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value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
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'6 creatures' (x1)
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'1 unattended object with a Bulk of 2 or less' (x1)
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[hp] : object {4-09.items.[].system.hp}
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max : integer {4-09.items.[].system.hp.max} (same value: 0)
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value : integer {4-09.items.[].system.hp.value} (same value: 0)
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[level] : object {4-09.items.[].system.level}
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value : integer {4-09.items.[].system.level.value} (6 different values)
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0 (x9)
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1 (x8)
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2 (x5)
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6 (x4)
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4 (x4)
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3 (x3)
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[location] : object {4-09.items.[].system.location}
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[heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
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value : string {4-09.items.[].system.location.value} (3 different values)
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'6pmMLkbrsF7wRVrQ' (x20)
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'JqajO4nisN5Ddc6s' (x3)
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'94oa0RrcsKbas3ys' (x1)
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[material] : object {4-09.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {4-09.items.[].system.prepared}
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flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False)
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value : string {4-09.items.[].system.prepared.value} (2 different values)
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'innate' (x4)
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'prepared' (x1)
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[price] : object {4-09.items.[].system.price}
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value : object {4-09.items.[].system.price.value}
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[gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
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[proficiency] : object {4-09.items.[].system.proficiency}
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value : integer {4-09.items.[].system.proficiency.value} (same value: 0)
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[quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
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[range] : object {4-09.items.[].system.range}
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value : string {4-09.items.[].system.range.value} (5 different values)
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'30 feet' (x9)
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'' (x6)
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'120 feet' (x5)
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'touch' (x3)
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'500 feet' (x1)
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[reload] : object {4-09.items.[].system.reload}
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value : string {4-09.items.[].system.reload.value} (same value: '')
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[requirements] : string {4-09.items.[].system.requirements} (same value: '')
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[runes] : object {4-09.items.[].system.runes}
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potency : integer {4-09.items.[].system.runes.potency} (2 different values)
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1 (x3)
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0 (x3)
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property : array<> {4-09.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
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0 (x2)
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1 (x1)
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[showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels}
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value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {4-09.items.[].system.size} (same value: 'med')
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[slots] : object {4-09.items.[].system.slots}
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[slot0] : object {4-09.items.[].system.slots.slot0}
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max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {4-09.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {4-09.items.[].system.slots.slot0.prepared.[]}
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id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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'8QxvgR5NK6o14S5W' (x1)
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'0UdS2KiFLg6ooJLs' (x1)
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'chQANrqr9MtFwf2u' (x1)
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'opymrnBMDNeYbbl6' (x1)
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'bIfO6osA7KlVfcAv' (x1)
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[slot1] : object {4-09.items.[].system.slots.slot1}
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max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot1.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot1.prepared.[]}
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id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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'9V9y5iiLcEMZiCDv' (x2)
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'iXb7tKWBWggVVxpq' (x1)
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'eURkMOxj3BSD3uuI' (x1)
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[slot2] : object {4-09.items.[].system.slots.slot2}
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max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot2.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot2.prepared.[]}
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id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values)
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'0WGyIzAUBcfsjrha' (x1)
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'8rFC34s8ZRoVQ8YU' (x1)
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'TTPjjpxNBo4ugcOd' (x1)
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'N00G5LjBUW0xPZBm' (x1)
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[slot3] : object {4-09.items.[].system.slots.slot3}
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max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot3.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot3.prepared.[]}
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id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values)
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'Sllc7Pas3Ywggjer' (x1)
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'gGFCgMCLoZOwx86y' (x1)
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'rPzsbj2jxr48jkdj' (x1)
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'HgEgS0ziw4DiZjvT' (x1)
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[slot4] : object {4-09.items.[].system.slots.slot4}
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max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot4.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot4.prepared.[]}
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id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values)
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'6fFXQQPxiQjATJB9' (x1)
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'R297rr9ktVPCYM4R' (x1)
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'DhmskFlout031TFa' (x1)
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'fZjQUjzB1vW7lNWW' (x1)
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[slug] : string {4-09.items.[].system.slug} (36 different values)
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[speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
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[spelldc] : object {4-09.items.[].system.spelldc}
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dc : integer {4-09.items.[].system.spelldc.dc} (5 different values)
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24 (x1)
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29 (x1)
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26 (x1)
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22 (x1)
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20 (x1)
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mod : integer {4-09.items.[].system.spelldc.mod} (same value: 0)
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value : integer {4-09.items.[].system.spelldc.value} (5 different values)
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16 (x1)
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19 (x1)
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18 (x1)
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14 (x1)
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12 (x1)
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[splashDamage] : object {4-09.items.[].system.splashDamage}
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value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
|
|
[strength] : integer {4-09.items.[].system.strength} (same value: 0)
|
|
[target] : object {4-09.items.[].system.target}
|
|
value : string {4-09.items.[].system.target.value} (7 different values)
|
|
'1 creature' (x9)
|
|
'' (x9)
|
|
'1 living creature' (x2)
|
|
'up to 10 creatures' (x1)
|
|
'1 spell effect or unattended magic item' (x1)
|
|
'1 unattended object of light Bulk or less' (x1)
|
|
'1 creature or object' (x1)
|
|
[time] : object {4-09.items.[].system.time}
|
|
value : string {4-09.items.[].system.time.value} (3 different values)
|
|
'2' (x22)
|
|
'3' (x1)
|
|
'1' (x1)
|
|
[tradition] : object {4-09.items.[].system.tradition}
|
|
value : string {4-09.items.[].system.tradition.value} (2 different values)
|
|
'divine' (x4)
|
|
'arcane' (x1)
|
|
[traits] : object {4-09.items.[].system.traits}
|
|
[rarity] : string {4-09.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x94)
|
|
'uncommon' (x4)
|
|
[traditions] : array<string> {4-09.items.[].system.traits.traditions}
|
|
Length: min=2 max=4
|
|
Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x24)
|
|
'occult' (x17)
|
|
'primal' (x11)
|
|
'divine' (x5)
|
|
value : array<string> {4-09.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {4-09.items.[].system.traits.value.[]} (28 different values)
|
|
[usage] : object {4-09.items.[].system.usage}
|
|
value : string {4-09.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x4)
|
|
'wornmask' (x2)
|
|
[weaponType] : object {4-09.items.[].system.weaponType}
|
|
value : string {4-09.items.[].system.weaponType.value} (same value: 'melee')
|
|
type : string {4-09.items.[].type} (7 different values)
|
|
'action' (x63)
|
|
'spell' (x24)
|
|
'melee' (x9)
|
|
'spellcastingEntry' (x5)
|
|
'weapon' (x3)
|
|
'armor' (x3)
|
|
'equipment' (x3)
|
|
[_stats] : object {4-09.items.[]._stats}
|
|
compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values)
|
|
[flags] : object {4-09.items.[].flags}
|
|
pf2e : object {4-09.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: '7pJhkrdCMRHYdTFf')
|
|
name : string {4-09.name} (all different values)
|
|
[prototypeToken] : object {4-09.prototypeToken}
|
|
name : string {4-09.prototypeToken.name} (same value: 'Bolger Trusk')
|
|
system : object {4-09.system}
|
|
[abilities] : object {4-09.system.abilities}
|
|
cha : object {4-09.system.abilities.cha}
|
|
mod : integer {4-09.system.abilities.cha.mod} (3 different values)
|
|
4 (x3)
|
|
2 (x2)
|
|
5 (x1)
|
|
con : object {4-09.system.abilities.con}
|
|
mod : integer {4-09.system.abilities.con.mod} (2 different values)
|
|
2 (x3)
|
|
1 (x3)
|
|
dex : object {4-09.system.abilities.dex}
|
|
mod : integer {4-09.system.abilities.dex.mod} (3 different values)
|
|
3 (x3)
|
|
5 (x2)
|
|
4 (x1)
|
|
int : object {4-09.system.abilities.int}
|
|
mod : integer {4-09.system.abilities.int.mod} (3 different values)
|
|
2 (x3)
|
|
-1 (x2)
|
|
6 (x1)
|
|
str : object {4-09.system.abilities.str}
|
|
mod : integer {4-09.system.abilities.str.mod} (2 different values)
|
|
5 (x3)
|
|
3 (x3)
|
|
wis : object {4-09.system.abilities.wis}
|
|
mod : integer {4-09.system.abilities.wis.mod} (2 different values)
|
|
4 (x4)
|
|
3 (x2)
|
|
attributes : object {4-09.system.attributes}
|
|
ac : object {4-09.system.attributes.ac}
|
|
[details] : string {4-09.system.attributes.ac.details} (same value: '')
|
|
value : integer {4-09.system.attributes.ac.value} (6 different values)
|
|
0 (x3)
|
|
22 (x2)
|
|
26 (x1)
|
|
27 (x1)
|
|
24 (x1)
|
|
25 (x1)
|
|
[allSaves] : object {4-09.system.attributes.allSaves}
|
|
value : string {4-09.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {4-09.system.attributes.hp}
|
|
details : string {4-09.system.attributes.hp.details} (4 different values)
|
|
'coffin restoration, fast healing 7, void healing' (x3)
|
|
'' (x3)
|
|
'coffin restoration, fast healing 5, void healing' (x2)
|
|
'coffin restoration, fast healing 10, void healing' (x1)
|
|
max : integer {4-09.system.attributes.hp.max} (7 different values)
|
|
0 (x3)
|
|
85 (x1)
|
|
115 (x1)
|
|
40 (x1)
|
|
65 (x1)
|
|
25 (x1)
|
|
50 (x1)
|
|
temp : integer {4-09.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-09.system.attributes.hp.value} (7 different values)
|
|
0 (x3)
|
|
85 (x1)
|
|
115 (x1)
|
|
40 (x1)
|
|
65 (x1)
|
|
25 (x1)
|
|
50 (x1)
|
|
[adjustment] : empty
|
|
[emitsSound] : string {4-09.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
|
|
[immunities] : array<object> {4-09.system.attributes.immunities}
|
|
Length: min=5 max=5
|
|
Value type: object {4-09.system.attributes.immunities.[]}
|
|
type : string {4-09.system.attributes.immunities.[].type} (5 different values)
|
|
'death-effects' (x6)
|
|
'disease' (x6)
|
|
'paralyzed' (x6)
|
|
'poison' (x6)
|
|
'sleep' (x6)
|
|
[resistances] : array<object> {4-09.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.attributes.resistances.[]}
|
|
exceptions : array<string> {4-09.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
|
|
type : string {4-09.system.attributes.resistances.[].type} (same value: 'physical')
|
|
value : integer {4-09.system.attributes.resistances.[].value} (same value: 5)
|
|
[speed] : object {4-09.system.attributes.speed}
|
|
otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
|
|
value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {4-09.system.attributes.speed.value} (same value: 25)
|
|
[stealth] : object {4-09.system.attributes.stealth}
|
|
details : string {4-09.system.attributes.stealth.details} (2 different values)
|
|
'<p>(expert)</p>' (x2)
|
|
'<p>(master)</p>' (x1)
|
|
value : integer {4-09.system.attributes.stealth.value} (3 different values)
|
|
14 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
[weaknesses] : array<object> {4-09.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.attributes.weaknesses.[]}
|
|
type : string {4-09.system.attributes.weaknesses.[].type} (same value: 'vampire-weaknesses')
|
|
value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
|
|
details : object {4-09.system.details}
|
|
[blurb] : string {4-09.system.details.blurb} (same value: '')
|
|
[languages] : object {4-09.system.details.languages}
|
|
details : string {4-09.system.details.languages.details} (2 different values)
|
|
'' (x5)
|
|
'plus one regional language' (x1)
|
|
value : array<string> {4-09.system.details.languages.value}
|
|
Length: min=2 max=3
|
|
Value type: string {4-09.system.details.languages.value.[]} (4 different values)
|
|
'common' (x6)
|
|
'necril' (x4)
|
|
'varisian' (x3)
|
|
'hallit' (x2)
|
|
level : object {4-09.system.details.level}
|
|
value : integer {4-09.system.details.level.value} (6 different values)
|
|
7 (x2)
|
|
9 (x2)
|
|
5 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
3 (x1)
|
|
[privateNotes] : string {4-09.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {4-09.system.details.publicNotes} (3 different values)
|
|
publication : object {4-09.system.details.publication}
|
|
license : string {4-09.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-09.system.details.publication.remaster} (same value: False)
|
|
title : string {4-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-09: Killer in the Golden Mask')
|
|
[description] : string {4-09.system.details.description} (same value: '<p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>')
|
|
[disable] : string {4-09.system.details.disable} (3 different values)
|
|
'<p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p>' (x1)
|
|
'<p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
|
|
'<p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
|
|
[isComplex] : boolean {4-09.system.details.isComplex} (same value: False)
|
|
[reset] : string {4-09.system.details.reset} (same value: '')
|
|
[routine] : string {4-09.system.details.routine} (same value: '')
|
|
[initiative] : object {4-09.system.initiative}
|
|
statistic : string {4-09.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {4-09.system.perception}
|
|
details : string {4-09.system.perception.details} (same value: '')
|
|
mod : integer {4-09.system.perception.mod} (5 different values)
|
|
17 (x2)
|
|
19 (x1)
|
|
20 (x1)
|
|
12 (x1)
|
|
10 (x1)
|
|
senses : array<object> {4-09.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.perception.senses.[]}
|
|
type : string {4-09.system.perception.senses.[].type} (same value: 'darkvision')
|
|
[resources] : object {4-09.system.resources}
|
|
[focus] : object {4-09.system.resources.focus}
|
|
max : integer {4-09.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-09.system.resources.focus.value} (same value: 1)
|
|
saves : object {4-09.system.saves}
|
|
fortitude : object {4-09.system.saves.fortitude}
|
|
saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-09.system.saves.fortitude.value} (6 different values)
|
|
0 (x3)
|
|
9 (x2)
|
|
13 (x1)
|
|
15 (x1)
|
|
11 (x1)
|
|
7 (x1)
|
|
reflex : object {4-09.system.saves.reflex}
|
|
saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-09.system.saves.reflex.value} (7 different values)
|
|
0 (x3)
|
|
16 (x1)
|
|
18 (x1)
|
|
13 (x1)
|
|
14 (x1)
|
|
11 (x1)
|
|
12 (x1)
|
|
will : object {4-09.system.saves.will}
|
|
saveDetail : string {4-09.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-09.system.saves.will.value} (7 different values)
|
|
0 (x3)
|
|
19 (x1)
|
|
20 (x1)
|
|
11 (x1)
|
|
17 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
[skills] : object {4-09.system.skills}
|
|
acrobatics : object {4-09.system.skills.acrobatics}
|
|
base : integer {4-09.system.skills.acrobatics.base} (5 different values)
|
|
11 (x2)
|
|
15 (x1)
|
|
17 (x1)
|
|
13 (x1)
|
|
9 (x1)
|
|
athletics : object {4-09.system.skills.athletics}
|
|
base : integer {4-09.system.skills.athletics.base} (6 different values)
|
|
17 (x1)
|
|
16 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
7 (x1)
|
|
13 (x1)
|
|
deception : object {4-09.system.skills.deception}
|
|
base : integer {4-09.system.skills.deception.base} (6 different values)
|
|
16 (x1)
|
|
20 (x1)
|
|
8 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
12 (x1)
|
|
[diplomacy] : object {4-09.system.skills.diplomacy}
|
|
base : integer {4-09.system.skills.diplomacy.base} (4 different values)
|
|
16 (x1)
|
|
20 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
[intimidation] : object {4-09.system.skills.intimidation}
|
|
base : integer {4-09.system.skills.intimidation.base} (4 different values)
|
|
18 (x1)
|
|
22 (x1)
|
|
16 (x1)
|
|
14 (x1)
|
|
society : object {4-09.system.skills.society}
|
|
base : integer {4-09.system.skills.society.base} (6 different values)
|
|
16 (x1)
|
|
19 (x1)
|
|
5 (x1)
|
|
14 (x1)
|
|
3 (x1)
|
|
12 (x1)
|
|
stealth : object {4-09.system.skills.stealth}
|
|
base : integer {4-09.system.skills.stealth.base} (6 different values)
|
|
15 (x1)
|
|
19 (x1)
|
|
12 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
[arcana] : object {4-09.system.skills.arcana}
|
|
base : integer {4-09.system.skills.arcana.base} (same value: 21)
|
|
traits : object {4-09.system.traits}
|
|
rarity : string {4-09.system.traits.rarity} (3 different values)
|
|
'common' (x5)
|
|
'unique' (x2)
|
|
'uncommon' (x2)
|
|
size : object {4-09.system.traits.size}
|
|
value : string {4-09.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {4-09.system.traits.value}
|
|
Length: min=3 max=5
|
|
Value type: string {4-09.system.traits.value.[]} (all different values)
|
|
[creatureType] : string {4-09.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {4-09.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-09.type} (2 different values)
|
|
'npc' (x6)
|
|
'hazard' (x3) |