Files
Pf2eDataScrapper/output/pf2e/packs/4-04.txt
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2025-04-08 17:56:11 +04:00

691 lines
42 KiB
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4-04
Different values: 10
=====================================
object {4-04}
_id : string {4-04._id} (all different values)
folder : string {4-04.folder} (same value: 'WTtOfO2nLtRIJyDb')
img : string {4-04.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {4-04.items}
Length: min=1 max=24
Value type: object {4-04.items.[]}
_id : string {4-04.items.[]._id} (50 different values)
[_stats] : object {4-04.items.[]._stats}
compendiumSource : string {4-04.items.[]._stats.compendiumSource} (28 different values)
img : string {4-04.items.[].img} (29 different values)
name : string {4-04.items.[].name} (45 different values)
sort : integer {4-04.items.[].sort} (25 different values)
system : object {4-04.items.[].system}
[acBonus] : integer {4-04.items.[].system.acBonus} (same value: 2)
[actionType] : object {4-04.items.[].system.actionType}
value : string {4-04.items.[].system.actionType.value} (4 different values)
'passive' (x11)
'action' (x4)
'reaction' (x3)
'free' (x1)
[actions] : object {4-04.items.[].system.actions}
[value] : integer {4-04.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x2)
[area] : object {4-04.items.[].system.area}
type : string {4-04.items.[].system.area.type} (3 different values)
'emanation' (x4)
'burst' (x4)
'line' (x2)
value : integer {4-04.items.[].system.area.value} (2 different values)
30 (x6)
10 (x4)
[attack] : object {4-04.items.[].system.attack}
value : string {4-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-04.items.[].system.attackEffects}
[custom] : string {4-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-04.items.[].system.attackEffects.value.[]} (3 different values)
'barbed-net' (x2)
'grab' (x1)
'giant-scorpion-venom' (x1)
[autoHeightenLevel] : object {4-04.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {4-04.items.[].system.publication}
license : string {4-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-04.items.[].system.publication.remaster} (same value: False)
title : string {4-04.items.[].system.publication.title} (6 different values)
'Pathfinder Core Rulebook' (x32)
'' (x31)
'Pathfinder Bestiary' (x8)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder Secrets of Magic' (x2)
'Pathfinder Guns & Gears' (x2)
rules : ignored (Foundry rules object) {4-04.items.[].system.rules}
[baseItem] : string {4-04.items.[].system.baseItem} (4 different values)
'flintlock-musket' (x2)
'dagger' (x1)
'sickle' (x1)
'chain-shirt' (x1)
[bonus] : object {4-04.items.[].system.bonus}
value : integer {4-04.items.[].system.bonus.value} (9 different values)
0 (x4)
13 (x3)
6 (x3)
10 (x3)
12 (x2)
14 (x2)
7 (x1)
9 (x1)
16 (x1)
[bonusDamage] : object {4-04.items.[].system.bonusDamage}
value : integer {4-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-04.items.[].system.bulk}
value : mixed
float {4-04.items.[].system.bulk.value} (same value: 0,1)
integer {4-04.items.[].system.bulk.value} (same value: 1)
[cost] : object {4-04.items.[].system.cost}
value : string {4-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-04.items.[].system.counteraction} (same value: False)
[damage] : object {4-04.items.[].system.damage}
[0] : object {4-04.items.[].system.damage.0}
[category] : empty
formula : string {4-04.items.[].system.damage.0.formula} (9 different values)
'2d10' (x4)
'6d6' (x2)
'2d6' (x2)
'1d4' (x2)
'0' (x2)
'2d4' (x2)
'1d4+1' (x2)
'1d6' (x2)
'8d6' (x1)
kinds : array<string> {4-04.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-04.items.[].system.damage.0.kinds.[]} (same value: 'damage')
[materials] : array<> {4-04.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-04.items.[].system.damage.0.type} (6 different values)
'void' (x6)
'sonic' (x4)
'mental' (x3)
'bludgeoning' (x2)
'force' (x2)
'untyped' (x2)
[applyMod] : boolean {4-04.items.[].system.damage.0.applyMod} (2 different values)
False (x8)
True (x6)
[damageType] : string {4-04.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'slashing' (x1)
[dice] : integer {4-04.items.[].system.damage.dice} (same value: 1)
[die] : string {4-04.items.[].system.damage.die} (2 different values)
'd4' (x2)
'd6' (x2)
[defense] : object {4-04.items.[].system.defense}
save : object {4-04.items.[].system.defense.save}
basic : boolean {4-04.items.[].system.defense.save.basic} (2 different values)
False (x11)
True (x8)
statistic : string {4-04.items.[].system.defense.save.statistic} (3 different values)
'will' (x9)
'fortitude' (x8)
'reflex' (x2)
description : object {4-04.items.[].system.description}
value : string {4-04.items.[].system.description.value} (39 different values)
[category] : string {4-04.items.[].system.category} (5 different values)
'offensive' (x11)
'simple' (x4)
'interaction' (x4)
'light' (x1)
'defensive' (x1)
[checkPenalty] : integer {4-04.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {4-04.items.[].system.damageRolls}
[DGus5Cy1do8F3joh] : object {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh}
damage : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damage} (2 different values)
'2d6+5' (x1)
'2d6+7' (x1)
damageType : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damageType} (same value: 'piercing')
[GnZWUXOWOmFaS8Hk] : object {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk}
damage : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damage} (2 different values)
'2d4 + 1' (x1)
'2d6+3' (x1)
damageType : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damageType} (same value: 'cold')
[I8cNcN5SuvHtBByJ] : object {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ}
damage : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damage} (2 different values)
'1d4 + 5' (x1)
'1d4 + 7' (x1)
damageType : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damageType} (same value: 'piercing')
[SSpdoE043VESLo9C] : object {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C}
damage : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damage} (2 different values)
'1d6 + 2' (x1)
'1d8+6' (x1)
damageType : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damageType} (same value: 'bludgeoning')
[en1yefg9lp7964kbandu] : object {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+7')
damageType : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
[mc0k726x123cckh2fauj] : object {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+7')
damageType : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
[ozt253bhq9c5w4m1ahu2] : object {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2}
damage : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: '1d8+6')
damageType : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: 'piercing')
[u39xt1ve7sl44jf22m4x] : object {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x}
damage : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (same value: '1d8+9')
damageType : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: 'slashing')
[yuxbt5wb29teq10fkz8p] : object {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p}
damage : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (same value: '1d6+9')
damageType : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: 'piercing')
[zobltkuh8ujdpw5jgbyt] : object {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+7')
damageType : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
[dexCap] : integer {4-04.items.[].system.dexCap} (same value: 3)
[duration] : object {4-04.items.[].system.duration}
sustained : boolean {4-04.items.[].system.duration.sustained} (2 different values)
False (x29)
True (x4)
value : string {4-04.items.[].system.duration.value} (7 different values)
'' (x19)
'1 minute' (x5)
'varies' (x2)
'1 round' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
'10 minutes' (x1)
[equipped] : object {4-04.items.[].system.equipped}
carryType : string {4-04.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x1)
[handsHeld] : integer {4-04.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {4-04.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {4-04.items.[].system.group} (3 different values)
'knife' (x2)
'firearm' (x2)
'chain' (x1)
[hardness] : integer {4-04.items.[].system.hardness} (same value: 0)
[heightening] : object {4-04.items.[].system.heightening}
[levels] : object {4-04.items.[].system.heightening.levels}
7 : object {4-04.items.[].system.heightening.levels.7}
target : object {4-04.items.[].system.heightening.levels.7.target}
value : string {4-04.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
type : string {4-04.items.[].system.heightening.type} (2 different values)
'interval' (x17)
'fixed' (x2)
[damage] : object {4-04.items.[].system.heightening.damage}
0 : string {4-04.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x5)
'1d6' (x4)
'2d10' (x2)
'1d10' (x2)
'1d4' (x2)
'2d4' (x2)
[interval] : integer {4-04.items.[].system.heightening.interval} (2 different values)
1 (x13)
2 (x4)
[hp] : object {4-04.items.[].system.hp}
max : integer {4-04.items.[].system.hp.max} (same value: 0)
value : integer {4-04.items.[].system.hp.value} (same value: 0)
[level] : object {4-04.items.[].system.level}
value : integer {4-04.items.[].system.level.value} (5 different values)
1 (x18)
2 (x8)
3 (x6)
0 (x5)
4 (x1)
[location] : object {4-04.items.[].system.location}
[heightenedLevel] : integer {4-04.items.[].system.location.heightenedLevel} (4 different values)
1 (x8)
2 (x7)
3 (x4)
4 (x2)
value : string {4-04.items.[].system.location.value} (2 different values)
'ZfZvbmxHEG6qZ9qI' (x31)
'LklHlzfius4V44Tw' (x2)
[material] : object {4-04.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {4-04.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[cUFX7ExSLeoa3vIF] : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[zFWsMjoeCnLxqJaV] : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {4-04.items.[].system.prepared}
value : string {4-04.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'focus' (x2)
[price] : object {4-04.items.[].system.price}
value : object {4-04.items.[].system.price.value}
[sp] : integer {4-04.items.[].system.price.value.sp} (same value: 2)
gp : integer {4-04.items.[].system.price.value.gp} (2 different values)
7 (x2)
5 (x1)
[proficiency] : object {4-04.items.[].system.proficiency}
value : integer {4-04.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {4-04.items.[].system.quantity} (2 different values)
1 (x4)
2 (x1)
[range] : mixed
object {4-04.items.[].system.range}
value : string {4-04.items.[].system.range.value} (5 different values)
'' (x10)
'30 feet' (x10)
'touch' (x6)
'120 feet' (x5)
'60 feet' (x2)
integer {4-04.items.[].system.range} (same value: 70)
[reload] : object {4-04.items.[].system.reload}
value : string {4-04.items.[].system.reload.value} (3 different values)
'1' (x2)
'-' (x1)
'' (x1)
[requirements] : string {4-04.items.[].system.requirements} (same value: '')
[runes] : object {4-04.items.[].system.runes}
potency : integer {4-04.items.[].system.runes.potency} (2 different values)
0 (x3)
1 (x2)
property : array<> {4-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-04.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x2)
[size] : string {4-04.items.[].system.size} (same value: 'med')
[slots] : object {4-04.items.[].system.slots}
[slot1] : object {4-04.items.[].system.slots.slot1}
max : integer {4-04.items.[].system.slots.slot1.max} (same value: 4)
value : integer {4-04.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {4-04.items.[].system.slots.slot2}
max : integer {4-04.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {4-04.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
[slot3] : object {4-04.items.[].system.slots.slot3}
max : integer {4-04.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
3 (x1)
value : integer {4-04.items.[].system.slots.slot3.value} (2 different values)
2 (x1)
3 (x1)
[slot4] : object {4-04.items.[].system.slots.slot4}
max : integer {4-04.items.[].system.slots.slot4.max} (same value: 2)
value : integer {4-04.items.[].system.slots.slot4.value} (same value: 2)
[slug] : string {4-04.items.[].system.slug} (28 different values)
[speedPenalty] : integer {4-04.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-04.items.[].system.spelldc}
dc : integer {4-04.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
value : integer {4-04.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {4-04.items.[].system.splashDamage}
value : integer {4-04.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-04.items.[].system.strength} (same value: 1)
[target] : object {4-04.items.[].system.target}
value : string {4-04.items.[].system.target.value} (4 different values)
'' (x14)
'1 creature' (x12)
'1 living creature' (x5)
'1 living or undead creature' (x2)
[time] : object {4-04.items.[].system.time}
value : string {4-04.items.[].system.time.value} (3 different values)
'2' (x27)
'1' (x4)
'1 to 3' (x2)
[tradition] : object {4-04.items.[].system.tradition}
value : string {4-04.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-04.items.[].system.traits}
rarity : string {4-04.items.[].system.traits.rarity} (2 different values)
'common' (x69)
'uncommon' (x4)
[traditions] : array<string> {4-04.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-04.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x31)
'arcane' (x27)
'divine' (x12)
'primal' (x2)
value : array<string> {4-04.items.[].system.traits.value}
Length: min=0 max=9
Value type: string {4-04.items.[].system.traits.value.[]} (40 different values)
[usage] : object {4-04.items.[].system.usage}
value : string {4-04.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
[weaponType] : object {4-04.items.[].system.weaponType}
value : string {4-04.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x7)
type : string {4-04.items.[].type} (6 different values)
'spell' (x33)
'action' (x19)
'melee' (x16)
'weapon' (x4)
'spellcastingEntry' (x4)
'armor' (x1)
[flags] : object {4-04.items.[].flags}
pf2e : object {4-04.items.[].flags.pf2e}
linkedWeapon : string {4-04.items.[].flags.pf2e.linkedWeapon} (3 different values)
'HaOEclKin872Tv64' (x2)
'9CmmwbjTYYVNDFDW' (x2)
'78nonbWTYp9sHqMv' (x1)
name : string {4-04.name} (all different values)
system : object {4-04.system}
[abilities] : object {4-04.system.abilities}
cha : object {4-04.system.abilities.cha}
mod : integer {4-04.system.abilities.cha.mod} (5 different values)
1 (x2)
5 (x2)
0 (x1)
-1 (x1)
-4 (x1)
con : object {4-04.system.abilities.con}
mod : integer {4-04.system.abilities.con.mod} (3 different values)
4 (x4)
1 (x2)
2 (x1)
dex : object {4-04.system.abilities.dex}
mod : integer {4-04.system.abilities.dex.mod} (3 different values)
3 (x3)
2 (x3)
-1 (x1)
int : object {4-04.system.abilities.int}
mod : integer {4-04.system.abilities.int.mod} (5 different values)
2 (x2)
1 (x2)
-1 (x1)
-4 (x1)
-5 (x1)
str : object {4-04.system.abilities.str}
mod : integer {4-04.system.abilities.str.mod} (2 different values)
4 (x5)
0 (x2)
wis : object {4-04.system.abilities.wis}
mod : integer {4-04.system.abilities.wis.mod} (3 different values)
2 (x4)
0 (x2)
1 (x1)
attributes : object {4-04.system.attributes}
ac : object {4-04.system.attributes.ac}
[details] : string {4-04.system.attributes.ac.details} (same value: '')
value : integer {4-04.system.attributes.ac.value} (7 different values)
0 (x3)
22 (x2)
20 (x1)
16 (x1)
17 (x1)
19 (x1)
25 (x1)
[allSaves] : object {4-04.system.attributes.allSaves}
value : string {4-04.system.attributes.allSaves.value} (same value: '')
hp : object {4-04.system.attributes.hp}
details : string {4-04.system.attributes.hp.details} (same value: '')
max : integer {4-04.system.attributes.hp.max} (7 different values)
0 (x3)
20 (x2)
60 (x1)
24 (x1)
75 (x1)
59 (x1)
90 (x1)
temp : integer {4-04.system.attributes.hp.temp} (same value: 0)
value : integer {4-04.system.attributes.hp.value} (7 different values)
0 (x3)
20 (x2)
60 (x1)
24 (x1)
75 (x1)
59 (x1)
90 (x1)
[tempmax] : integer {4-04.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : mixed
string {4-04.system.attributes.emitsSound} (same value: 'encounter')
boolean {4-04.system.attributes.emitsSound} (same value: False)
[hardness] : integer {4-04.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {4-04.system.attributes.hasHealth} (same value: False)
[immunities] : array<object> {4-04.system.attributes.immunities}
Length: min=0 max=4
Value type: object {4-04.system.attributes.immunities.[]}
type : string {4-04.system.attributes.immunities.[].type} (4 different values)
'sleep' (x3)
'bleed' (x1)
'paralyzed' (x1)
'poison' (x1)
[resistances] : array<object> {4-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-04.system.attributes.resistances.[]}
exceptions : array<string> {4-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-04.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
type : string {4-04.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-04.system.attributes.resistances.[].value} (2 different values)
3 (x1)
5 (x1)
[speed] : object {4-04.system.attributes.speed}
[details] : string {4-04.system.attributes.speed.details} (same value: 'earth glide')
otherSpeeds : array<object> {4-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-04.system.attributes.speed.otherSpeeds.[]}
type : string {4-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {4-04.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {4-04.system.attributes.speed.value} (3 different values)
25 (x5)
20 (x1)
40 (x1)
[stealth] : object {4-04.system.attributes.stealth}
details : string {4-04.system.attributes.stealth.details} (2 different values)
'<p>(trained) to sense an ominous presence in the room</p>' (x2)
'<p>(trained) (or -10 and no minimum proficiency if the surface is disturbed)</p>' (x1)
value : integer {4-04.system.attributes.stealth.value} (2 different values)
16 (x2)
13 (x1)
details : object {4-04.system.details}
[blurb] : string {4-04.system.details.blurb} (3 different values)
'' (x5)
'Variant bugbear tormentor' (x1)
'Variant giant scorpion' (x1)
[languages] : object {4-04.system.details.languages}
details : string {4-04.system.details.languages.details} (2 different values)
'' (x5)
'telepathy 30 feet' (x2)
value : array<string> {4-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {4-04.system.details.languages.value.[]} (4 different values)
'common' (x5)
'osiriani' (x4)
'aklo' (x2)
'goblin' (x1)
level : object {4-04.system.details.level}
value : integer {4-04.system.details.level.value} (6 different values)
5 (x4)
3 (x2)
4 (x1)
1 (x1)
2 (x1)
7 (x1)
[privateNotes] : string {4-04.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-04.system.details.publicNotes} (4 different values)
publication : object {4-04.system.details.publication}
license : string {4-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-04.system.details.publication.remaster} (same value: False)
title : string {4-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity')
[description] : string {4-04.system.details.description} (2 different values)
'<p>An invisible force shoves creatures backwards, hurling them through the chamber\'s doorway.</p>' (x2)
'<p>A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.</p>' (x1)
[disable] : string {4-04.system.details.disable} (3 different values)
'<p>@Check[occultism|dc:20] (trained) to disperse the force or @Check[religion|dc:18] (trained) to hide from the ominous presence\'s senses</p>' (x1)
'<p>@Check[occultism|dc:23] (trained) to disperse the force or @Check[religion|dc:21] (trained) to hide from the ominous presence\'s senses</p>' (x1)
'<p>@Check[survival|dc:21|name:Safely Disturb the Surface] (trained) to disturb the surface</p>' (x1)
[isComplex] : boolean {4-04.system.details.isComplex} (2 different values)
False (x2)
True (x1)
[reset] : string {4-04.system.details.reset} (2 different values)
'<p>1 day</p>' (x2)
'<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours.</p>' (x1)
[routine] : string {4-04.system.details.routine} (2 different values)
[initiative] : object {4-04.system.initiative}
statistic : string {4-04.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-04.system.perception}
details : string {4-04.system.perception.details} (same value: '')
mod : integer {4-04.system.perception.mod} (5 different values)
10 (x2)
6 (x2)
12 (x1)
8 (x1)
13 (x1)
senses : array<object> {4-04.system.perception.senses}
Length: min=1 max=2
Value type: object {4-04.system.perception.senses.[]}
[acuity] : string {4-04.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-04.system.perception.senses.[].range} (2 different values)
30 (x2)
60 (x1)
type : string {4-04.system.perception.senses.[].type} (3 different values)
'darkvision' (x7)
'tremorsense' (x2)
'scent' (x1)
[resources] : object {4-04.system.resources}
focus : object {4-04.system.resources.focus}
max : integer {4-04.system.resources.focus.max} (same value: 2)
value : integer {4-04.system.resources.focus.value} (same value: 2)
saves : object {4-04.system.saves}
fortitude : object {4-04.system.saves.fortitude}
saveDetail : string {4-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-04.system.saves.fortitude.value} (5 different values)
0 (x3)
9 (x2)
10 (x2)
12 (x2)
15 (x1)
reflex : object {4-04.system.saves.reflex}
saveDetail : string {4-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-04.system.saves.reflex.value} (8 different values)
0 (x3)
10 (x1)
4 (x1)
5 (x1)
12 (x1)
6 (x1)
11 (x1)
14 (x1)
will : object {4-04.system.saves.will}
saveDetail : string {4-04.system.saves.will.saveDetail} (same value: '')
value : integer {4-04.system.saves.will.value} (8 different values)
0 (x3)
6 (x1)
7 (x1)
8 (x1)
10 (x1)
9 (x1)
15 (x1)
18 (x1)
[skills] : object {4-04.system.skills}
[acrobatics] : object {4-04.system.skills.acrobatics}
base : integer {4-04.system.skills.acrobatics.base} (same value: 9)
[arcana] : object {4-04.system.skills.arcana}
base : integer {4-04.system.skills.arcana.base} (4 different values)
6 (x1)
9 (x1)
12 (x1)
15 (x1)
[athletics] : object {4-04.system.skills.athletics}
base : integer {4-04.system.skills.athletics.base} (4 different values)
10 (x2)
7 (x1)
8 (x1)
14 (x1)
deception : object {4-04.system.skills.deception}
base : integer {4-04.system.skills.deception.base} (2 different values)
13 (x1)
17 (x1)
[intimidation] : object {4-04.system.skills.intimidation}
base : integer {4-04.system.skills.intimidation.base} (5 different values)
8 (x1)
6 (x1)
9 (x1)
13 (x1)
17 (x1)
occultism : object {4-04.system.skills.occultism}
base : integer {4-04.system.skills.occultism.base} (2 different values)
12 (x1)
15 (x1)
religion : object {4-04.system.skills.religion}
base : integer {4-04.system.skills.religion.base} (2 different values)
7 (x1)
10 (x1)
[stealth] : object {4-04.system.skills.stealth}
base : integer {4-04.system.skills.stealth.base} (5 different values)
9 (x1)
5 (x1)
10 (x1)
12 (x1)
13 (x1)
[special] : array<object> {4-04.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {4-04.system.skills.stealth.special.[]}
base : integer {4-04.system.skills.stealth.special.[].base} (same value: 7)
label : string {4-04.system.skills.stealth.special.[].label} (same value: 'in rocky areas')
predicate : array<string> {4-04.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {4-04.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
[thievery] : object {4-04.system.skills.thievery}
base : integer {4-04.system.skills.thievery.base} (3 different values)
9 (x1)
10 (x1)
13 (x1)
traits : object {4-04.system.traits}
rarity : string {4-04.system.traits.rarity} (4 different values)
'rare' (x4)
'uncommon' (x3)
'unique' (x2)
'common' (x1)
size : object {4-04.system.traits.size}
value : string {4-04.system.traits.size.value} (3 different values)
'med' (x8)
'sm' (x1)
'lg' (x1)
value : array<string> {4-04.system.traits.value}
Length: min=1 max=4
Value type: string {4-04.system.traits.value.[]} (12 different values)
[creatureType] : string {4-04.system.creatureType} (same value: '')
[statusEffects] : array<> {4-04.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-04.type} (2 different values)
'npc' (x7)
'hazard' (x3)
[prototypeToken] : object {4-04.prototypeToken}
name : string {4-04.prototypeToken.name} (4 different values)
'Death Drop' (x2)
'Sounrel' (x2)
'Quicksand' (x1)
'Living Boulder' (x1)