Files
Pf2eDataScrapper/output/pf2e/packs/3-99.txt
T
2025-04-08 17:56:11 +04:00

1170 lines
82 KiB
Plaintext

3-99
Different values: 46
=====================================
object {3-99}
_id : string {3-99._id} (all different values)
folder : string {3-99.folder} (same value: 'nAAfKIo2HmWCy621')
img : string {3-99.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x29)
'systems/pf2e/icons/default-icons/hazard.svg' (x17)
items : array<object> {3-99.items}
Length: min=1 max=34
Value type: object {3-99.items.[]}
_id : string {3-99.items.[]._id} (204 different values)
img : string {3-99.items.[].img} (84 different values)
name : string {3-99.items.[].name} (167 different values)
sort : integer {3-99.items.[].sort} (35 different values)
system : object {3-99.items.[].system}
[acBonus] : integer {3-99.items.[].system.acBonus} (2 different values)
1 (x5)
2 (x3)
[actionType] : object {3-99.items.[].system.actionType}
value : string {3-99.items.[].system.actionType.value} (4 different values)
'passive' (x59)
'action' (x42)
'reaction' (x21)
'free' (x4)
[actions] : object {3-99.items.[].system.actions}
[value] : integer {3-99.items.[].system.actions.value} (3 different values)
1 (x26)
2 (x14)
3 (x2)
[area] : object {3-99.items.[].system.area}
[details] : string {3-99.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {3-99.items.[].system.area.type} (2 different values)
'burst' (x3)
'emanation' (x2)
value : integer {3-99.items.[].system.area.value} (2 different values)
30 (x3)
20 (x2)
[attack] : object {3-99.items.[].system.attack}
value : string {3-99.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-99.items.[].system.attackEffects}
[custom] : string {3-99.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-99.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-99.items.[].system.attackEffects.value.[]} (7 different values)
'deafening-echo' (x2)
'grab' (x2)
'no-map' (x1)
'enfeebling-humors' (x1)
'giant-centipede-venom' (x1)
'graveroot' (x1)
'anguish' (x1)
[autoHeightenLevel] : object {3-99.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-99.items.[].system.baseItem} (17 different values)
[bonus] : object {3-99.items.[].system.bonus}
value : integer {3-99.items.[].system.bonus.value} (18 different values)
[bonusDamage] : object {3-99.items.[].system.bonusDamage}
value : integer {3-99.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-99.items.[].system.bulk}
value : mixed
integer {3-99.items.[].system.bulk.value} (3 different values)
1 (x14)
0 (x3)
2 (x3)
float {3-99.items.[].system.bulk.value} (same value: 0,1)
[capacity] : integer {3-99.items.[].system.bulk.capacity} (2 different values)
8 (x1)
0 (x1)
[heldOrStowed] : float {3-99.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {3-99.items.[].system.bulk.ignored} (same value: 0)
[category] : string {3-99.items.[].system.category} (9 different values)
'offensive' (x68)
'defensive' (x20)
'interaction' (x18)
'simple' (x11)
'martial' (x7)
'light' (x6)
'ammo' (x4)
'elixir' (x4)
'other' (x1)
[checkPenalty] : integer {3-99.items.[].system.checkPenalty} (2 different values)
-1 (x5)
0 (x1)
[collapsed] : boolean {3-99.items.[].system.collapsed} (same value: False)
[containerId] : empty
[cost] : object {3-99.items.[].system.cost}
value : string {3-99.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-99.items.[].system.counteraction} (2 different values)
False (x43)
True (x1)
[damage] : object {3-99.items.[].system.damage}
[0] : object {3-99.items.[].system.damage.0}
[category] : empty
formula : string {3-99.items.[].system.damage.0.formula} (6 different values)
'3d4' (x1)
'1d6' (x1)
'0' (x1)
'1d8' (x1)
'1d4' (x1)
'1d4+1' (x1)
kinds : array<string> {3-99.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {3-99.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x1)
materials : array<> {3-99.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.damage.0.type} (6 different values)
'piercing' (x1)
'acid' (x1)
'mental' (x1)
'vitality' (x1)
'electricity' (x1)
'force' (x1)
[applyMod] : boolean {3-99.items.[].system.damage.0.applyMod} (2 different values)
False (x2)
True (x2)
[damageType] : string {3-99.items.[].system.damage.damageType} (6 different values)
'piercing' (x7)
'bludgeoning' (x5)
'slashing' (x3)
'acid' (x1)
'fire' (x1)
'cold' (x1)
[dice] : integer {3-99.items.[].system.damage.dice} (2 different values)
1 (x16)
2 (x2)
[die] : string {3-99.items.[].system.damage.die} (5 different values)
'd6' (x10)
'd4' (x3)
'd8' (x2)
'd10' (x2)
'' (x1)
[formula] : string {3-99.items.[].system.damage.formula} (same value: '3d6+6')
[gcovwqxwitqchoin] : object {3-99.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {3-99.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {3-99.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {3-99.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {3-99.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {3-99.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {3-99.items.[].system.damage.persistent}
[faces] : integer {3-99.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {3-99.items.[].system.damage.persistent.number} (same value: 2)
type : string {3-99.items.[].system.damage.persistent.type} (2 different values)
'acid' (x1)
'fire' (x1)
[type] : string {3-99.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {3-99.items.[].system.damageRolls}
[0] : object {3-99.items.[].system.damageRolls.0}
damage : string {3-99.items.[].system.damageRolls.0.damage} (3 different values)
'1' (x1)
'2d8' (x1)
'2d6' (x1)
damageType : string {3-99.items.[].system.damageRolls.0.damageType} (3 different values)
'acid' (x1)
'fire' (x1)
'cold' (x1)
[07h9yu2pge0dile8gjqg] : object {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg}
damage : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (same value: '2d4+10')
damageType : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: 'bludgeoning')
[1] : object {3-99.items.[].system.damageRolls.1}
category : string {3-99.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x1)
damage : string {3-99.items.[].system.damageRolls.1.damage} (2 different values)
'2' (x2)
'2d6' (x1)
damageType : string {3-99.items.[].system.damageRolls.1.damageType} (3 different values)
'acid' (x1)
'fire' (x1)
'cold' (x1)
[1sykjr77ag2j78eam4bf] : object {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf}
damage : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damage} (3 different values)
'2d6' (x1)
'2d10' (x1)
'2d12' (x1)
damageType : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damageType} (same value: 'sonic')
[2] : object {3-99.items.[].system.damageRolls.2}
category : string {3-99.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {3-99.items.[].system.damageRolls.2.damage} (same value: '2')
damageType : string {3-99.items.[].system.damageRolls.2.damageType} (2 different values)
'acid' (x1)
'fire' (x1)
[24hen33ye46zbj0w6ejd] : object {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd}
damage : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damage} (3 different values)
'1d4' (x1)
'1d6' (x1)
'1d8' (x1)
damageType : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damageType} (same value: 'sonic')
[2rihaxogq0izd4qdkl3n] : object {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n}
damage : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damage} (2 different values)
'1d10+5' (x1)
'1d10+4' (x1)
damageType : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damageType} (same value: 'piercing')
[311vqwmyzj2cus89nvqi] : object {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi}
damage : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damage} (4 different values)
'1d6' (x1)
'1d6+2' (x1)
'1d8+2' (x1)
'1d10+3' (x1)
damageType : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damageType} (same value: 'fire')
[4fgo4gi5hn3bbsj7g5kd] : object {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd}
damage : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damage} (same value: '1d6')
damageType : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damageType} (same value: 'bleed')
[4uu0a2evkn7qm5e7] : object {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7}
damage : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damageType} (same value: 'piercing')
[5dg187exzjh2fgjjq51o] : object {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o}
damage : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damage} (same value: '1d4+1')
damageType : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damageType} (same value: 'bludgeoning')
[5y9t31ed4up7bew9ghdh] : object {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh}
damage : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: '1d10+7')
damageType : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: 'slashing')
[8c16k3oq4r5b8j8c] : object {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c}
damage : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damage} (same value: '1d6 + 2')
damageType : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damageType} (same value: 'bludgeoning')
[8gn2uv2dowlqya74] : object {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74}
damage : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damage} (same value: '1d6 + 4')
damageType : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damageType} (same value: 'bludgeoning')
[agsaypjs60siq33rqbd8] : object {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8}
damage : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damage} (same value: '1d6')
damageType : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damageType} (same value: 'piercing')
[av8e3ms6pkhhnj0ym67j] : object {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
[c5n5wx3misx7nl7mjzak] : object {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak}
damage : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damage} (4 different values)
'1d4+3' (x1)
'1d10+4' (x1)
'2d8+5' (x1)
'2d8+9' (x1)
damageType : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damageType} (same value: 'bludgeoning')
[comy2g8wfkfq2esm6ssa] : object {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa}
damage : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damage} (2 different values)
'2d6+5' (x1)
'2d10+13' (x1)
damageType : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damageType} (same value: 'bludgeoning')
[cxy93r9oz2a60nirflsd] : object {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
damage : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
damageType : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
[dd8qf8calah61cdv57mg] : object {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg}
damage : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (same value: '2d6+10')
damageType : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: 'bludgeoning')
[h3q57k56nhm0qqhd] : object {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd}
damage : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damage} (same value: '1d6 + 4')
damageType : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damageType} (same value: 'bludgeoning')
[htq8qguyjhots13g6ppy] : object {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
damage : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
damageType : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
[j9qn272pr5drymysqxqv] : object {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv}
damage : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damage} (same value: '1d10+5')
damageType : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damageType} (same value: 'piercing')
[jedezs0kngifoev7] : object {3-99.items.[].system.damageRolls.jedezs0kngifoev7}
damage : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damage} (2 different values)
'1d10 + 7' (x1)
'1d10 + 9' (x1)
damageType : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damageType} (same value: 'slashing')
[jxfpsbwzjm8cds63] : object {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63}
damage : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damage} (same value: '1d6')
damageType : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damageType} (same value: 'piercing')
[lbspac7kr5rrtmhliftl] : object {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
damage : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
damageType : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
[lmqm3y71koimkg40] : object {3-99.items.[].system.damageRolls.lmqm3y71koimkg40}
damage : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damage} (same value: '1d6 + 4')
damageType : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damageType} (same value: 'bludgeoning')
[lqxmt23ml2lmd255rmhg] : object {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg}
damage : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damage} (same value: '1d4')
damageType : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damageType} (same value: 'sonic')
[mbfk9wsfebqnfbmo19w9] : object {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9}
damage : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damage} (3 different values)
'1d6+4' (x1)
'1d8+5' (x1)
'1d12+6' (x1)
damageType : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damageType} (same value: 'piercing')
[mgzhuzpezh5srh5mqmuq] : object {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq}
damage : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damage} (same value: '1d4+2')
damageType : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damageType} (same value: 'bludgeoning')
[o31javx5ga7qa6o5eye1] : object {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
[oy0sqzqm6pey2ixlc1lr] : object {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr}
damage : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damage} (same value: '1d6+3')
damageType : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damageType} (same value: 'slashing')
[phcr79vzndih3qvc6ctt] : object {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt}
damage : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damage} (same value: '2d12+4')
damageType : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damageType} (same value: 'slashing')
[q6izqjpdmzc5p9l8n49x] : object {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
damage : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
damageType : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
[rglo7pt5ytjwqm4gd3tt] : object {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt}
damage : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damage} (4 different values)
'2d8+4' (x1)
'2d10+5' (x1)
'2d12+6' (x1)
'1d4+4' (x1)
damageType : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damageType} (same value: 'piercing')
[rhn0qyhqcmxkvirkr24o] : object {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[svp4yneanmjq5aah] : object {3-99.items.[].system.damageRolls.svp4yneanmjq5aah}
damage : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damage} (same value: '1d4+1')
damageType : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damageType} (same value: 'piercing')
[sxg7cgudtxvg7k2nub17] : object {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17}
damage : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damage} (same value: '1d8+5')
damageType : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damageType} (same value: 'slashing')
[tecfnh90dmdruly7ztse] : object {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse}
damage : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damage} (same value: '1')
damageType : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damageType} (same value: 'fire')
[th2eiv7ite14qm1nk58j] : object {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j}
damage : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damage} (same value: '1d4+2')
damageType : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damageType} (same value: 'bludgeoning')
[tq5eexo2sdow59xb] : object {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb}
damage : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damage} (same value: '1d8 + 4')
damageType : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damageType} (same value: 'slashing')
[wtdggtihiwagc1tigh0c] : object {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c}
damage : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damage} (4 different values)
'1d6+3' (x1)
'1d6+5' (x1)
'1d8+6' (x1)
'1d10+8' (x1)
damageType : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damageType} (same value: 'bludgeoning')
[wz6vyb6tmo7rjz6rkbq5] : object {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5}
damage : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damage} (2 different values)
'1d8' (x1)
'1d6' (x1)
damageType : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damageType} (same value: 'cold')
[z2wn8fhn7pmcrnkb] : object {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb}
damage : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damage} (same value: '1d4 + 7')
damageType : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damageType} (same value: 'slashing')
[zahxxhdqamkiyk1r] : object {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r}
damage : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damage} (same value: '1d6 + 4')
damageType : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damageType} (same value: 'bludgeoning')
[zc7jj4yrbepuh4kbe6fc] : object {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc}
damage : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damage} (2 different values)
'1' (x1)
'1d4+3' (x1)
damageType : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damageType} (same value: 'piercing')
[deathNote] : boolean {3-99.items.[].system.deathNote} (same value: True)
description : object {3-99.items.[].system.description}
value : string {3-99.items.[].system.description.value} (169 different values)
[dexCap] : integer {3-99.items.[].system.dexCap} (2 different values)
4 (x4)
3 (x2)
[group] : string {3-99.items.[].system.group} (10 different values)
'leather' (x5)
'sword' (x3)
'bomb' (x3)
'club' (x2)
'sling' (x2)
'knife' (x2)
'crossbow' (x2)
'dart' (x2)
'flail' (x1)
'spear' (x1)
[hardness] : integer {3-99.items.[].system.hardness} (2 different values)
0 (x41)
5 (x2)
[hp] : object {3-99.items.[].system.hp}
max : integer {3-99.items.[].system.hp.max} (2 different values)
0 (x41)
20 (x2)
value : integer {3-99.items.[].system.hp.value} (2 different values)
0 (x41)
20 (x2)
[level] : object {3-99.items.[].system.level}
value : integer {3-99.items.[].system.level.value} (8 different values)
0 (x35)
1 (x28)
3 (x6)
2 (x6)
5 (x4)
4 (x4)
6 (x3)
8 (x1)
rules : ignored (Foundry rules object) {3-99.items.[].system.rules}
[defense] : object {3-99.items.[].system.defense}
save : object {3-99.items.[].system.defense.save}
basic : boolean {3-99.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x3)
statistic : string {3-99.items.[].system.defense.save.statistic} (3 different values)
'will' (x4)
'fortitude' (x3)
'reflex' (x2)
[duration] : object {3-99.items.[].system.duration}
sustained : boolean {3-99.items.[].system.duration.sustained} (2 different values)
False (x38)
True (x6)
value : string {3-99.items.[].system.duration.value} (12 different values)
[equipped] : object {3-99.items.[].system.equipped}
carryType : string {3-99.items.[].system.equipped.carryType} (2 different values)
'worn' (x33)
'held' (x10)
[handsHeld] : integer {3-99.items.[].system.equipped.handsHeld} (3 different values)
0 (x19)
1 (x9)
2 (x1)
[inSlot] : boolean {3-99.items.[].system.equipped.inSlot} (2 different values)
True (x2)
False (x1)
[invested] : empty
[frequency] : object {3-99.items.[].system.frequency}
max : integer {3-99.items.[].system.frequency.max} (same value: 1)
per : string {3-99.items.[].system.frequency.per} (2 different values)
'PT1H' (x3)
'PT1M' (x1)
[heightening] : object {3-99.items.[].system.heightening}
[damage] : object {3-99.items.[].system.heightening.damage}
0 : string {3-99.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x2)
'1d6' (x1)
'1d8' (x1)
[interval] : integer {3-99.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x1)
type : string {3-99.items.[].system.heightening.type} (2 different values)
'interval' (x5)
'fixed' (x2)
[levels] : object {3-99.items.[].system.heightening.levels}
3 : object {3-99.items.[].system.heightening.levels.3}
[damage] : object {3-99.items.[].system.heightening.levels.3.damage}
0 : object {3-99.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3-99.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {3-99.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
target : object {3-99.items.[].system.heightening.levels.3.target}
value : string {3-99.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {3-99.items.[].system.heightening.levels.5}
damage : object {3-99.items.[].system.heightening.levels.5.damage}
0 : object {3-99.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3-99.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {3-99.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
6 : object {3-99.items.[].system.heightening.levels.6}
target : object {3-99.items.[].system.heightening.levels.6.target}
value : string {3-99.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {3-99.items.[].system.heightening.levels.7}
damage : object {3-99.items.[].system.heightening.levels.7.damage}
0 : object {3-99.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3-99.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {3-99.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[9] : object {3-99.items.[].system.heightening.levels.9}
damage : object {3-99.items.[].system.heightening.levels.9.damage}
0 : object {3-99.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3-99.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {3-99.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[location] : object {3-99.items.[].system.location}
[heightenedLevel] : integer {3-99.items.[].system.location.heightenedLevel} (6 different values)
5 (x10)
1 (x8)
2 (x4)
3 (x2)
8 (x1)
4 (x1)
[value] : string {3-99.items.[].system.location.value} (6 different values)
'6ESE4WVjACGF6VGi' (x13)
'6skg5Z7N33K2GPkL' (x11)
'n1wsbA3ExF7FB1bG' (x9)
'MEMnTHEnlQDgPkfq' (x8)
'ZPTbJihPQwpWvV8W' (x1)
'BLTyiuij8gNf2j5P' (x1)
[material] : object {3-99.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-99.items.[].system.overlays}
37gy7l19tik74o4s : object {3-99.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {3-99.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {3-99.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {3-99.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {3-99.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {3-99.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[prepared] : object {3-99.items.[].system.prepared}
flexible : boolean {3-99.items.[].system.prepared.flexible} (same value: False)
value : string {3-99.items.[].system.prepared.value} (3 different values)
'innate' (x3)
'spontaneous' (x2)
'focus' (x1)
[price] : object {3-99.items.[].system.price}
[per] : integer {3-99.items.[].system.price.per} (same value: 10)
value : object {3-99.items.[].system.price.value}
[cp] : integer {3-99.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {3-99.items.[].system.price.value.gp} (6 different values)
3 (x6)
2 (x6)
10 (x3)
1 (x2)
35 (x2)
5 (x1)
[sp] : integer {3-99.items.[].system.price.value.sp} (4 different values)
1 (x5)
2 (x4)
5 (x1)
9 (x1)
[proficiency] : object {3-99.items.[].system.proficiency}
value : integer {3-99.items.[].system.proficiency.value} (2 different values)
0 (x3)
1 (x3)
publication : object {3-99.items.[].system.publication}
license : string {3-99.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-99.items.[].system.publication.remaster} (same value: False)
title : string {3-99.items.[].system.publication.title} (4 different values)
'' (x178)
'Pathfinder Core Rulebook' (x86)
'Pathfinder Bestiary' (x18)
'Pathfinder Bestiary 2' (x4)
[mod] : object {3-99.items.[].system.mod}
value : integer {3-99.items.[].system.mod.value} (4 different values)
2 (x1)
10 (x1)
15 (x1)
13 (x1)
[proficient] : object {3-99.items.[].system.proficient}
value : integer {3-99.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-99.items.[].system.quantity} (6 different values)
1 (x33)
2 (x3)
10 (x2)
20 (x2)
5 (x2)
3 (x1)
[range] : mixed
integer {3-99.items.[].system.range} (5 different values)
20 (x3)
50 (x2)
30 (x2)
60 (x1)
120 (x1)
object {3-99.items.[].system.range}
value : string {3-99.items.[].system.range.value} (10 different values)
'30 feet' (x13)
'' (x9)
'touch' (x7)
'500 feet' (x4)
'120 feet' (x4)
'60 feet' (x2)
'10 feet' (x2)
'see text' (x1)
'planetary' (x1)
'varies' (x1)
[reload] : object {3-99.items.[].system.reload}
value : string {3-99.items.[].system.reload.value} (3 different values)
'-' (x8)
'' (x6)
'1' (x4)
[requirements] : string {3-99.items.[].system.requirements} (same value: '')
[ritual] : object {3-99.items.[].system.ritual}
primary : object {3-99.items.[].system.ritual.primary}
check : string {3-99.items.[].system.ritual.primary.check} (same value: 'Nature (master)')
secondary : object {3-99.items.[].system.ritual.secondary}
casters : integer {3-99.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {3-99.items.[].system.ritual.secondary.checks} (same value: 'Survival')
[runes] : object {3-99.items.[].system.runes}
[potency] : integer {3-99.items.[].system.runes.potency} (2 different values)
0 (x23)
1 (x1)
[property] : array<> {3-99.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-99.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-99.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-99.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {3-99.items.[].system.showSlotlessLevels}
value : boolean {3-99.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-99.items.[].system.size} (2 different values)
'med' (x35)
'lg' (x8)
[slots] : object {3-99.items.[].system.slots}
[slot1] : object {3-99.items.[].system.slots.slot1}
max : integer {3-99.items.[].system.slots.slot1.max} (same value: 4)
value : integer {3-99.items.[].system.slots.slot1.value} (same value: 4)
[slot3] : object {3-99.items.[].system.slots.slot3}
max : integer {3-99.items.[].system.slots.slot3.max} (same value: 1)
value : integer {3-99.items.[].system.slots.slot3.value} (same value: 1)
[slot4] : object {3-99.items.[].system.slots.slot4}
max : integer {3-99.items.[].system.slots.slot4.max} (same value: 1)
value : integer {3-99.items.[].system.slots.slot4.value} (same value: 1)
[slot5] : object {3-99.items.[].system.slots.slot5}
max : integer {3-99.items.[].system.slots.slot5.max} (same value: 1)
value : integer {3-99.items.[].system.slots.slot5.value} (same value: 1)
[slug] : string {3-99.items.[].system.slug} (88 different values)
[speedPenalty] : integer {3-99.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-99.items.[].system.spelldc}
dc : integer {3-99.items.[].system.spelldc.dc} (3 different values)
22 (x2)
18 (x2)
20 (x2)
mod : integer {3-99.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-99.items.[].system.spelldc.value} (3 different values)
16 (x2)
10 (x2)
12 (x2)
[splashDamage] : object {3-99.items.[].system.splashDamage}
value : integer {3-99.items.[].system.splashDamage.value} (2 different values)
0 (x15)
2 (x3)
[stackGroup] : string {3-99.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'bolts' (x2)
[stowing] : boolean {3-99.items.[].system.stowing} (same value: False)
[strength] : integer {3-99.items.[].system.strength} (2 different values)
0 (x5)
1 (x1)
[target] : object {3-99.items.[].system.target}
value : string {3-99.items.[].system.target.value} (14 different values)
[time] : object {3-99.items.[].system.time}
value : string {3-99.items.[].system.time.value} (7 different values)
'2' (x28)
'1 minute' (x6)
'10 minutes' (x4)
'1' (x2)
'1 to 3' (x2)
'1 day' (x1)
'3' (x1)
[tradition] : object {3-99.items.[].system.tradition}
value : string {3-99.items.[].system.tradition.value} (3 different values)
'occult' (x3)
'divine' (x2)
'arcane' (x1)
[traits] : object {3-99.items.[].system.traits}
rarity : string {3-99.items.[].system.traits.rarity} (2 different values)
'common' (x272)
'uncommon' (x4)
value : array<string> {3-99.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-99.items.[].system.traits.value.[]} (70 different values)
[integrated] : empty
[traditions] : array<string> {3-99.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-99.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x32)
'arcane' (x31)
'divine' (x21)
'primal' (x20)
[usage] : object {3-99.items.[].system.usage}
value : string {3-99.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x30)
'held-in-two-hands' (x4)
'worn' (x1)
[uses] : object {3-99.items.[].system.uses}
autoDestroy : boolean {3-99.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-99.items.[].system.uses.max} (same value: 1)
value : integer {3-99.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-99.items.[].system.weaponType}
value : string {3-99.items.[].system.weaponType.value} (2 different values)
'melee' (x39)
'ranged' (x24)
type : string {3-99.items.[].type} (11 different values)
[_stats] : object {3-99.items.[]._stats}
compendiumSource : string {3-99.items.[]._stats.compendiumSource} (87 different values)
[flags] : object {3-99.items.[].flags}
pf2e : object {3-99.items.[].flags.pf2e}
linkedWeapon : string {3-99.items.[].flags.pf2e.linkedWeapon} (16 different values)
name : string {3-99.name} (all different values)
[prototypeToken] : object {3-99.prototypeToken}
name : string {3-99.prototypeToken.name} (15 different values)
system : object {3-99.system}
[abilities] : object {3-99.system.abilities}
cha : object {3-99.system.abilities.cha}
mod : integer {3-99.system.abilities.cha.mod} (7 different values)
0 (x9)
1 (x8)
-3 (x4)
4 (x3)
-5 (x2)
-1 (x2)
-4 (x1)
con : object {3-99.system.abilities.con}
mod : integer {3-99.system.abilities.con.mod} (6 different values)
4 (x9)
3 (x9)
1 (x5)
0 (x3)
5 (x2)
6 (x1)
dex : object {3-99.system.abilities.dex}
mod : integer {3-99.system.abilities.dex.mod} (6 different values)
3 (x10)
4 (x9)
2 (x7)
0 (x1)
-3 (x1)
1 (x1)
int : object {3-99.system.abilities.int}
mod : integer {3-99.system.abilities.int.mod} (8 different values)
-4 (x7)
0 (x5)
1 (x4)
2 (x4)
-1 (x4)
-5 (x3)
4 (x1)
5 (x1)
str : object {3-99.system.abilities.str}
mod : integer {3-99.system.abilities.str.mod} (8 different values)
5 (x7)
3 (x6)
4 (x6)
0 (x3)
2 (x2)
6 (x2)
1 (x2)
-1 (x1)
wis : object {3-99.system.abilities.wis}
mod : integer {3-99.system.abilities.wis.mod} (5 different values)
2 (x11)
1 (x9)
3 (x5)
0 (x3)
4 (x1)
attributes : object {3-99.system.attributes}
ac : object {3-99.system.attributes.ac}
[details] : string {3-99.system.attributes.ac.details} (2 different values)
'' (x27)
'13 when broken' (x2)
value : integer {3-99.system.attributes.ac.value} (14 different values)
[allSaves] : object {3-99.system.attributes.allSaves}
value : string {3-99.system.attributes.allSaves.value} (3 different values)
'' (x27)
'+1 status to all saves vs. magic' (x1)
'+1 status to all saves vs. poison' (x1)
[hardness] : mixed
object {3-99.system.attributes.hardness}
value : integer {3-99.system.attributes.hardness.value} (4 different values)
3 (x2)
5 (x2)
2 (x1)
9 (x1)
integer {3-99.system.attributes.hardness} (7 different values)
0 (x10)
10 (x2)
13 (x1)
14 (x1)
16 (x1)
6 (x1)
5 (x1)
hp : object {3-99.system.attributes.hp}
details : string {3-99.system.attributes.hp.details} (2 different values)
'' (x42)
'void healing' (x4)
max : integer {3-99.system.attributes.hp.max} (28 different values)
[temp] : integer {3-99.system.attributes.hp.temp} (same value: 0)
value : integer {3-99.system.attributes.hp.value} (28 different values)
[emitsSound] : string {3-99.system.attributes.emitsSound} (same value: 'encounter')
[immunities] : array<object> {3-99.system.attributes.immunities}
Length: min=0 max=5
Value type: object {3-99.system.attributes.immunities.[]}
type : string {3-99.system.attributes.immunities.[].type} (10 different values)
'critical-hits' (x7)
'precision' (x7)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'cold' (x2)
'controlled' (x1)
'emotion' (x1)
[resistances] : array<object> {3-99.system.attributes.resistances}
Length: min=1 max=2
Value type: object {3-99.system.attributes.resistances.[]}
type : string {3-99.system.attributes.resistances.[].type} (3 different values)
'sonic' (x4)
'poison' (x3)
'mental' (x1)
value : integer {3-99.system.attributes.resistances.[].value} (3 different values)
5 (x6)
10 (x1)
3 (x1)
[speed] : object {3-99.system.attributes.speed}
[details] : string {3-99.system.attributes.speed.details} (same value: 'ice burrow 20')
otherSpeeds : array<object> {3-99.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-99.system.attributes.speed.otherSpeeds.[]}
type : string {3-99.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x2)
'swim' (x1)
value : integer {3-99.system.attributes.speed.otherSpeeds.[].value} (2 different values)
30 (x2)
25 (x1)
value : integer {3-99.system.attributes.speed.value} (4 different values)
25 (x16)
30 (x10)
20 (x2)
0 (x1)
[stealth] : object {3-99.system.attributes.stealth}
details : string {3-99.system.attributes.stealth.details} (3 different values)
'<p>(trained)</p>' (x8)
'<p>(expert)</p>' (x5)
'' (x4)
value : integer {3-99.system.attributes.stealth.value} (9 different values)
10 (x4)
13 (x3)
-10 (x3)
16 (x2)
20 (x1)
11 (x1)
17 (x1)
0 (x1)
7 (x1)
[weaknesses] : array<object> {3-99.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-99.system.attributes.weaknesses.[]}
type : string {3-99.system.attributes.weaknesses.[].type} (3 different values)
'electricity' (x4)
'fire' (x2)
'cold-iron' (x1)
value : integer {3-99.system.attributes.weaknesses.[].value} (4 different values)
5 (x4)
8 (x1)
3 (x1)
10 (x1)
details : object {3-99.system.details}
[blurb] : string {3-99.system.details.blurb} (4 different values)
'' (x26)
'Variant green hag' (x1)
'Variant Hadrosaurid' (x1)
'Variant hound of Tindalos' (x1)
[languages] : object {3-99.system.details.languages}
details : string {3-99.system.details.languages.details} (2 different values)
'' (x28)
'tongues' (x1)
value : array<string> {3-99.system.details.languages.value}
Length: min=0 max=3
Value type: string {3-99.system.details.languages.value.[]} (7 different values)
'akitonian' (x7)
'common' (x6)
'ysoki' (x3)
'draconic' (x3)
'aklo' (x2)
'shobhad' (x2)
'jotun' (x1)
level : object {3-99.system.details.level}
value : integer {3-99.system.details.level.value} (10 different values)
3 (x9)
5 (x8)
1 (x8)
2 (x5)
7 (x5)
6 (x4)
-1 (x3)
4 (x2)
9 (x1)
0 (x1)
[privateNotes] : string {3-99.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-99.system.details.publicNotes} (6 different values)
publication : object {3-99.system.details.publication}
license : string {3-99.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-99.system.details.publication.remaster} (same value: False)
title : string {3-99.system.details.publication.title} (same value: 'Pathfinder Society Special #3-99: Fate in the Future')
[description] : string {3-99.system.details.description} (8 different values)
'<p>Time distorts along this hallway, making the air feel like sludge.</p>' (x4)
'<p>The <em>Eternity Arch</em> sparks with electricity, releasing bolts of lightning at each of the four largest time rifts.</p>' (x4)
'<p>Magical motion sensors detect when a creature enters the chamber.</p>' (x3)
'<p>Rotating blades extend from the walls, floors, and ceiling of the surrounding halls when weight is removed from the trapped floor tile.</p>' (x2)
'<p>Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.</p>' (x1)
'<p>A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.</p>' (x1)
'<p>Poisoned darts fire from recesses in the walls when a creature steps on a pressure plate.</p>' (x1)
'<p>A miniature makeshift catapult launches rocks when a creature triggers the trip wire.</p>' (x1)
[disable] : string {3-99.system.details.disable} (17 different values)
[isComplex] : boolean {3-99.system.details.isComplex} (2 different values)
False (x13)
True (x4)
[reset] : string {3-99.system.details.reset} (4 different values)
'' (x11)
'<p>The trap resets after 15 minutes.</p>' (x3)
'<p>The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.</p>' (x2)
'<p>The trap resets after 10 minutes.</p>' (x1)
[routine] : string {3-99.system.details.routine} (5 different values)
'' (x13)
'<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d6[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:20|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
'<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d8[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:22|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
'<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d10[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:25|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
'<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d12[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:28|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
[initiative] : object {3-99.system.initiative}
statistic : string {3-99.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-99.system.perception}
details : string {3-99.system.perception.details} (2 different values)
'' (x25)
'snow vision' (x4)
mod : integer {3-99.system.perception.mod} (14 different values)
senses : array<object> {3-99.system.perception.senses}
Length: min=0 max=2
Value type: object {3-99.system.perception.senses.[]}
[acuity] : string {3-99.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-99.system.perception.senses.[].range} (same value: 30)
type : string {3-99.system.perception.senses.[].type} (5 different values)
'darkvision' (x21)
'low-light-vision' (x4)
'tremorsense' (x2)
'scent' (x1)
'greater-darkvision' (x1)
[resources] : object {3-99.system.resources}
[focus] : object {3-99.system.resources.focus}
max : integer {3-99.system.resources.focus.max} (same value: 1)
value : integer {3-99.system.resources.focus.value} (same value: 1)
saves : object {3-99.system.saves}
fortitude : object {3-99.system.saves.fortitude}
saveDetail : string {3-99.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-99.system.saves.fortitude.value} (16 different values)
reflex : object {3-99.system.saves.reflex}
saveDetail : string {3-99.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-99.system.saves.reflex.value} (15 different values)
will : object {3-99.system.saves.will}
saveDetail : string {3-99.system.saves.will.saveDetail} (same value: '')
value : integer {3-99.system.saves.will.value} (13 different values)
[skills] : object {3-99.system.skills}
[acrobatics] : object {3-99.system.skills.acrobatics}
base : integer {3-99.system.skills.acrobatics.base} (6 different values)
10 (x3)
12 (x3)
4 (x2)
7 (x2)
11 (x1)
5 (x1)
[arcana] : object {3-99.system.skills.arcana}
base : integer {3-99.system.skills.arcana.base} (same value: 6)
[athletics] : object {3-99.system.skills.athletics}
base : integer {3-99.system.skills.athletics.base} (13 different values)
[crafting] : object {3-99.system.skills.crafting}
base : integer {3-99.system.skills.crafting.base} (7 different values)
4 (x1)
8 (x1)
10 (x1)
13 (x1)
3 (x1)
2 (x1)
17 (x1)
[special] : array<object> {3-99.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {3-99.system.skills.crafting.special.[]}
base : integer {3-99.system.skills.crafting.special.[].base} (2 different values)
5 (x1)
4 (x1)
label : string {3-99.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {3-99.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {3-99.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {3-99.system.skills.deception}
base : integer {3-99.system.skills.deception.base} (3 different values)
12 (x1)
8 (x1)
9 (x1)
[diplomacy] : object {3-99.system.skills.diplomacy}
base : integer {3-99.system.skills.diplomacy.base} (same value: 8)
[intimidation] : object {3-99.system.skills.intimidation}
base : integer {3-99.system.skills.intimidation.base} (4 different values)
7 (x1)
8 (x1)
6 (x1)
10 (x1)
[medicine] : object {3-99.system.skills.medicine}
base : integer {3-99.system.skills.medicine.base} (same value: 10)
[nature] : object {3-99.system.skills.nature}
base : integer {3-99.system.skills.nature.base} (4 different values)
10 (x1)
6 (x1)
11 (x1)
14 (x1)
[occultism] : object {3-99.system.skills.occultism}
base : integer {3-99.system.skills.occultism.base} (2 different values)
10 (x1)
9 (x1)
[performance] : object {3-99.system.skills.performance}
base : integer {3-99.system.skills.performance.base} (same value: 8)
special : array<object> {3-99.system.skills.performance.special}
Length: min=1 max=1
Value type: object {3-99.system.skills.performance.special.[]}
base : integer {3-99.system.skills.performance.special.[].base} (same value: 10)
label : string {3-99.system.skills.performance.special.[].label} (same value: 'to Spout Prophecy')
predicate : array<string> {3-99.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {3-99.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:prophecy')
[religion] : object {3-99.system.skills.religion}
base : integer {3-99.system.skills.religion.base} (same value: 7)
[stealth] : object {3-99.system.skills.stealth}
base : integer {3-99.system.skills.stealth.base} (10 different values)
12 (x5)
7 (x3)
10 (x3)
11 (x2)
6 (x2)
4 (x2)
8 (x1)
9 (x1)
5 (x1)
15 (x1)
[survival] : object {3-99.system.skills.survival}
base : integer {3-99.system.skills.survival.base} (8 different values)
7 (x2)
11 (x2)
2 (x1)
6 (x1)
15 (x1)
8 (x1)
14 (x1)
4 (x1)
[special] : array<object> {3-99.system.skills.survival.special}
Length: min=1 max=1
Value type: object {3-99.system.skills.survival.special.[]}
base : integer {3-99.system.skills.survival.special.[].base} (same value: 10)
label : string {3-99.system.skills.survival.special.[].label} (same value: 'to Track')
predicate : array<string> {3-99.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {3-99.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
traits : object {3-99.system.traits}
rarity : string {3-99.system.traits.rarity} (4 different values)
'common' (x20)
'rare' (x18)
'uncommon' (x5)
'unique' (x3)
size : object {3-99.system.traits.size}
value : string {3-99.system.traits.size.value} (4 different values)
'med' (x30)
'sm' (x9)
'lg' (x6)
'huge' (x1)
value : array<string> {3-99.system.traits.value}
Length: min=1 max=4
Value type: string {3-99.system.traits.value.[]} (23 different values)
[creatureType] : string {3-99.system.creatureType} (same value: '')
[customModifiers] : object {3-99.system.customModifiers}
[spellcasting] : object {3-99.system.spellcasting}
rituals : object {3-99.system.spellcasting.rituals}
dc : integer {3-99.system.spellcasting.rituals.dc} (same value: 23)
[statusEffects] : array<> {3-99.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-99.type} (2 different values)
'npc' (x29)
'hazard' (x17)