Files
Pf2eDataScrapper/output/pf2e/packs/3-08.txt
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2025-04-08 17:11:57 +04:00

429 lines
23 KiB
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3-08
Different values: 7
=====================================
object {3-08}
_id : string {3-08._id} (all different values)
folder : string {3-08.folder} (same value: 'cXbzNol9Eai06ViV')
img : string {3-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-08.items}
Length: min=7 max=10
Value type: object {3-08.items.[]}
_id : string {3-08.items.[]._id} (44 different values)
[_stats] : object {3-08.items.[]._stats}
compendiumSource : string {3-08.items.[]._stats.compendiumSource} (11 different values)
img : string {3-08.items.[].img} (16 different values)
name : string {3-08.items.[].name} (26 different values)
sort : integer {3-08.items.[].sort} (10 different values)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x7)
500000 (x7)
600000 (x7)
700000 (x7)
800000 (x6)
900000 (x3)
1000000 (x1)
system : object {3-08.items.[].system}
[acBonus] : integer {3-08.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-08.items.[].system.actionType}
value : string {3-08.items.[].system.actionType.value} (3 different values)
'action' (x10)
'passive' (x4)
'reaction' (x3)
[attack] : object {3-08.items.[].system.attack}
value : string {3-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-08.items.[].system.attackEffects}
custom : string {3-08.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
rules : ignored (Foundry rules object) {3-08.items.[].system.rules}
[actions] : object {3-08.items.[].system.actions}
[value] : integer {3-08.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x5)
description : object {3-08.items.[].system.description}
value : string {3-08.items.[].system.description.value} (20 different values)
[baseItem] : string {3-08.items.[].system.baseItem} (8 different values)
'dagger' (x4)
'leather-armor' (x4)
'spear' (x2)
'spiked-gauntlet' (x2)
'scimitar' (x1)
'padded-armor' (x1)
'battle-axe' (x1)
'greataxe' (x1)
[bonus] : object {3-08.items.[].system.bonus}
value : integer {3-08.items.[].system.bonus.value} (9 different values)
0 (x11)
13 (x6)
9 (x4)
11 (x2)
7 (x2)
12 (x2)
5 (x1)
8 (x1)
6 (x1)
[bonusDamage] : object {3-08.items.[].system.bonusDamage}
value : integer {3-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-08.items.[].system.bulk}
value : mixed
float {3-08.items.[].system.bulk.value} (same value: 0,1)
integer {3-08.items.[].system.bulk.value} (2 different values)
1 (x8)
2 (x1)
[category] : string {3-08.items.[].system.category} (6 different values)
'offensive' (x10)
'simple' (x8)
'defensive' (x7)
'light' (x5)
'martial' (x3)
'other' (x1)
[checkPenalty] : integer {3-08.items.[].system.checkPenalty} (2 different values)
-1 (x4)
0 (x1)
[containerId] : empty
[damage] : object {3-08.items.[].system.damage}
damageType : string {3-08.items.[].system.damage.damageType} (2 different values)
'piercing' (x8)
'slashing' (x3)
dice : integer {3-08.items.[].system.damage.dice} (same value: 1)
die : string {3-08.items.[].system.damage.die} (4 different values)
'd4' (x6)
'd6' (x3)
'd8' (x1)
'd12' (x1)
[damageRolls] : object {3-08.items.[].system.damageRolls}
[0] : object {3-08.items.[].system.damageRolls.0}
damage : string {3-08.items.[].system.damageRolls.0.damage} (5 different values)
'1d6+5' (x4)
'1d4+5' (x2)
'1d4+2' (x2)
'1d4+4' (x2)
'1d6+2' (x1)
damageType : string {3-08.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x8)
'bludgeoning' (x2)
'slashing' (x1)
[5r5nlmw0ttws4tmbp52w] : object {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w}
damage : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: '1d6+1')
damageType : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: 'bludgeoning')
[dhkol5zbbeej1ehayggz] : object {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz}
damage : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: '1d6+5')
damageType : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: 'piercing')
[hms1h95mcxaw0igcvxtp] : object {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp}
damage : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values)
'1d4+5' (x1)
'1d4+8' (x1)
damageType : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: 'piercing')
[ljrbue7s5qhvsjl5ht2q] : object {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q}
damage : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values)
'1d8+5' (x1)
'1d12+8' (x1)
damageType : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: 'slashing')
[zumsvt8r4ujdo5uf3kyk] : object {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk}
damage : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: '1d4+1')
damageType : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: 'bludgeoning')
[dexCap] : integer {3-08.items.[].system.dexCap} (2 different values)
4 (x4)
3 (x1)
[equipped] : object {3-08.items.[].system.equipped}
carryType : string {3-08.items.[].system.equipped.carryType} (2 different values)
'held' (x9)
'worn' (x9)
[handsHeld] : integer {3-08.items.[].system.equipped.handsHeld} (3 different values)
1 (x8)
0 (x4)
2 (x1)
[inSlot] : boolean {3-08.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[invested] : empty
[frequency] : object {3-08.items.[].system.frequency}
max : integer {3-08.items.[].system.frequency.max} (same value: 1)
per : string {3-08.items.[].system.frequency.per} (same value: 'round')
value : integer {3-08.items.[].system.frequency.value} (same value: 1)
[group] : string {3-08.items.[].system.group} (6 different values)
'knife' (x4)
'leather' (x4)
'spear' (x2)
'axe' (x2)
'brawling' (x2)
'sword' (x1)
[hardness] : integer {3-08.items.[].system.hardness} (same value: 0)
[hp] : object {3-08.items.[].system.hp}
max : integer {3-08.items.[].system.hp.max} (same value: 0)
value : integer {3-08.items.[].system.hp.value} (same value: 0)
[level] : object {3-08.items.[].system.level}
value : integer {3-08.items.[].system.level.value} (2 different values)
0 (x17)
1 (x1)
[material] : object {3-08.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-08.items.[].system.mod}
value : integer {3-08.items.[].system.mod.value} (4 different values)
11 (x2)
3 (x1)
7 (x1)
8 (x1)
[price] : object {3-08.items.[].system.price}
value : object {3-08.items.[].system.price.value}
[cp] : integer {3-08.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {3-08.items.[].system.price.value.gp} (2 different values)
2 (x5)
1 (x2)
[sp] : integer {3-08.items.[].system.price.value.sp} (3 different values)
2 (x5)
1 (x2)
3 (x2)
[proficient] : object {3-08.items.[].system.proficient}
value : integer {3-08.items.[].system.proficient.value} (same value: 0)
publication : object {3-08.items.[].system.publication}
license : string {3-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-08.items.[].system.publication.remaster} (same value: False)
title : string {3-08.items.[].system.publication.title} (4 different values)
'' (x39)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x3)
'Pathfinder Gamemastery Guide' (x1)
[quantity] : integer {3-08.items.[].system.quantity} (2 different values)
1 (x17)
3 (x1)
[range] : empty
[reload] : object {3-08.items.[].system.reload}
value : string {3-08.items.[].system.reload.value} (2 different values)
'-' (x6)
'' (x5)
[runes] : object {3-08.items.[].system.runes}
potency : integer {3-08.items.[].system.runes.potency} (same value: 0)
property : array<> {3-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-08.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {3-08.items.[].system.selfEffect}
name : string {3-08.items.[].system.selfEffect.name} (same value: 'Effect: Swig')
uuid : string {3-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Swig')
[size] : string {3-08.items.[].system.size} (same value: 'med')
[slug] : string {3-08.items.[].system.slug} (11 different values)
[speedPenalty] : integer {3-08.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-08.items.[].system.splashDamage}
value : integer {3-08.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-08.items.[].system.strength} (same value: 0)
[traits] : object {3-08.items.[].system.traits}
rarity : string {3-08.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-08.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-08.items.[].system.traits.value.[]} (22 different values)
[usage] : object {3-08.items.[].system.usage}
value : string {3-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-two-hands' (x1)
[uses] : object {3-08.items.[].system.uses}
autoDestroy : boolean {3-08.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-08.items.[].system.uses.max} (same value: 1)
value : integer {3-08.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-08.items.[].system.weaponType}
value : string {3-08.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x5)
type : string {3-08.items.[].type} (all different values)
[flags] : object {3-08.items.[].flags}
pf2e : object {3-08.items.[].flags.pf2e}
linkedWeapon : string {3-08.items.[].flags.pf2e.linkedWeapon} (8 different values)
'ioBhBqoLt4XX6CZA' (x4)
'NxjUE1b3gXulaYXI' (x2)
'm1wLRwK4NCvFzdlr' (x2)
'LsP34TtDyhU0rkZp' (x2)
'7Hepy2bK3kQbRIov' (x2)
'oNnM9IEd0UVv0pjI' (x1)
'UzGrgUSMYIS3vKA3' (x1)
'JaOADSZl9LDK4MLh' (x1)
name : string {3-08.name} (all different values)
[prototypeToken] : object {3-08.prototypeToken}
name : string {3-08.prototypeToken.name} (3 different values)
'Bosun' (x2)
'Tadrun' (x2)
'Pirate' (x1)
system : object {3-08.system}
abilities : object {3-08.system.abilities}
cha : object {3-08.system.abilities.cha}
mod : integer {3-08.system.abilities.cha.mod} (3 different values)
2 (x3)
0 (x3)
1 (x1)
con : object {3-08.system.abilities.con}
mod : integer {3-08.system.abilities.con.mod} (3 different values)
1 (x3)
3 (x3)
2 (x1)
dex : object {3-08.system.abilities.dex}
mod : integer {3-08.system.abilities.dex.mod} (3 different values)
3 (x4)
4 (x2)
1 (x1)
int : object {3-08.system.abilities.int}
mod : integer {3-08.system.abilities.int.mod} (2 different values)
0 (x6)
1 (x1)
str : object {3-08.system.abilities.str}
mod : integer {3-08.system.abilities.str.mod} (4 different values)
2 (x3)
4 (x2)
1 (x1)
3 (x1)
wis : object {3-08.system.abilities.wis}
mod : integer {3-08.system.abilities.wis.mod} (3 different values)
1 (x3)
2 (x3)
-1 (x1)
attributes : object {3-08.system.attributes}
ac : object {3-08.system.attributes.ac}
details : string {3-08.system.attributes.ac.details} (same value: '')
value : integer {3-08.system.attributes.ac.value} (6 different values)
19 (x2)
13 (x1)
16 (x1)
18 (x1)
21 (x1)
17 (x1)
allSaves : object {3-08.system.attributes.allSaves}
value : string {3-08.system.attributes.allSaves.value} (same value: '')
hp : object {3-08.system.attributes.hp}
details : string {3-08.system.attributes.hp.details} (same value: '')
max : integer {3-08.system.attributes.hp.max} (6 different values)
45 (x2)
9 (x1)
21 (x1)
32 (x1)
63 (x1)
20 (x1)
temp : integer {3-08.system.attributes.hp.temp} (same value: 0)
value : integer {3-08.system.attributes.hp.value} (6 different values)
45 (x2)
9 (x1)
21 (x1)
32 (x1)
63 (x1)
20 (x1)
speed : object {3-08.system.attributes.speed}
otherSpeeds : array<> {3-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-08.system.attributes.speed.value} (same value: 25)
details : object {3-08.system.details}
blurb : string {3-08.system.details.blurb} (4 different values)
'' (x4)
'Variant Dockhand' (x1)
'Variant Pirate' (x1)
'Variant Cultist' (x1)
languages : object {3-08.system.details.languages}
details : string {3-08.system.details.languages.details} (same value: '')
value : array<string> {3-08.system.details.languages.value}
Length: min=2 max=2
Value type: string {3-08.system.details.languages.value.[]} (2 different values)
'common' (x7)
'goblin' (x7)
level : object {3-08.system.details.level}
value : integer {3-08.system.details.level.value} (5 different values)
3 (x2)
1 (x2)
-1 (x1)
2 (x1)
4 (x1)
privateNotes : string {3-08.system.details.privateNotes} (same value: '')
publicNotes : string {3-08.system.details.publicNotes} (same value: '')
publication : object {3-08.system.details.publication}
license : string {3-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-08.system.details.publication.remaster} (same value: False)
title : string {3-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-08: Foundation\'s Price')
initiative : object {3-08.system.initiative}
statistic : string {3-08.system.initiative.statistic} (same value: 'perception')
perception : object {3-08.system.perception}
details : string {3-08.system.perception.details} (same value: '')
mod : integer {3-08.system.perception.mod} (5 different values)
8 (x3)
2 (x1)
5 (x1)
12 (x1)
4 (x1)
senses : array<object> {3-08.system.perception.senses}
Length: min=1 max=1
Value type: object {3-08.system.perception.senses.[]}
type : string {3-08.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {3-08.system.resources}
saves : object {3-08.system.saves}
fortitude : object {3-08.system.saves.fortitude}
saveDetail : string {3-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-08.system.saves.fortitude.value} (4 different values)
6 (x4)
11 (x1)
13 (x1)
7 (x1)
reflex : object {3-08.system.saves.reflex}
saveDetail : string {3-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-08.system.saves.reflex.value} (5 different values)
11 (x3)
4 (x1)
7 (x1)
9 (x1)
8 (x1)
will : object {3-08.system.saves.will}
saveDetail : string {3-08.system.saves.will.saveDetail} (2 different values)
'' (x6)
'(or +2 vs. higher-ranking members of the cult)' (x1)
value : integer {3-08.system.saves.will.value} (5 different values)
8 (x3)
2 (x1)
5 (x1)
6 (x1)
4 (x1)
skills : object {3-08.system.skills}
[acrobatics] : object {3-08.system.skills.acrobatics}
base : integer {3-08.system.skills.acrobatics.base} (5 different values)
9 (x2)
2 (x1)
6 (x1)
7 (x1)
11 (x1)
[athletics] : object {3-08.system.skills.athletics}
base : integer {3-08.system.skills.athletics.base} (4 different values)
9 (x3)
2 (x1)
7 (x1)
12 (x1)
[deception] : object {3-08.system.skills.deception}
base : integer {3-08.system.skills.deception.base} (2 different values)
5 (x1)
3 (x1)
[intimidation] : object {3-08.system.skills.intimidation}
base : integer {3-08.system.skills.intimidation.base} (4 different values)
9 (x2)
2 (x1)
5 (x1)
3 (x1)
occultism : object {3-08.system.skills.occultism}
base : integer {3-08.system.skills.occultism.base} (same value: 3)
society : object {3-08.system.skills.society}
base : integer {3-08.system.skills.society.base} (same value: 4)
[stealth] : object {3-08.system.skills.stealth}
base : integer {3-08.system.skills.stealth.base} (3 different values)
7 (x1)
11 (x1)
6 (x1)
traits : object {3-08.system.traits}
rarity : string {3-08.system.traits.rarity} (2 different values)
'unique' (x4)
'uncommon' (x3)
size : object {3-08.system.traits.size}
value : string {3-08.system.traits.size.value} (same value: 'med')
value : array<string> {3-08.system.traits.value}
Length: min=3 max=4
Value type: string {3-08.system.traits.value.[]} (4 different values)
'evil' (x7)
'goblin' (x7)
'humanoid' (x7)
'lawful' (x3)
type : string {3-08.type} (same value: 'npc')