Files
Pf2eDataScrapper/output/pf2e/packs/3-01.txt
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2025-04-08 17:56:11 +04:00

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3-01
Different values: 10
=====================================
object {3-01}
_id : string {3-01._id} (all different values)
folder : string {3-01.folder} (same value: 'uuserqfiOJKi6rdG')
img : string {3-01.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-01.items}
Length: min=1 max=9
Value type: object {3-01.items.[]}
_id : string {3-01.items.[]._id} (30 different values)
img : string {3-01.items.[].img} (11 different values)
name : string {3-01.items.[].name} (24 different values)
sort : integer {3-01.items.[].sort} (all different values)
system : object {3-01.items.[].system}
[acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-01.items.[].system.actionType}
value : string {3-01.items.[].system.actionType.value} (3 different values)
'passive' (x13)
'action' (x7)
'reaction' (x4)
[actions] : object {3-01.items.[].system.actions}
[value] : integer {3-01.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x3)
[area] : empty
publication : object {3-01.items.[].system.publication}
license : string {3-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False)
title : string {3-01.items.[].system.publication.title} (2 different values)
'' (x47)
'Pathfinder Bestiary' (x2)
[attack] : object {3-01.items.[].system.attack}
value : string {3-01.items.[].system.attack.value} (same value: '')
[autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel}
[value] : empty
[bonusDamage] : object {3-01.items.[].system.bonusDamage}
value : integer {3-01.items.[].system.bonusDamage.value} (same value: 0)
description : object {3-01.items.[].system.description}
value : string {3-01.items.[].system.description.value} (20 different values)
[attackEffects] : object {3-01.items.[].system.attackEffects}
[custom] : string {3-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: 'attach')
[baseItem] : string {3-01.items.[].system.baseItem} (4 different values)
'hatchet' (x2)
'studded-leather-armor' (x2)
'dagger' (x2)
'chain-shirt' (x2)
[bonus] : object {3-01.items.[].system.bonus}
value : integer {3-01.items.[].system.bonus.value} (6 different values)
12 (x4)
0 (x4)
9 (x4)
13 (x2)
10 (x2)
8 (x1)
[bulk] : object {3-01.items.[].system.bulk}
value : mixed
float {3-01.items.[].system.bulk.value} (same value: 0,1)
integer {3-01.items.[].system.bulk.value} (same value: 1)
[category] : string {3-01.items.[].system.category} (6 different values)
'offensive' (x13)
'defensive' (x8)
'light' (x4)
'martial' (x2)
'simple' (x2)
'interaction' (x1)
[checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {3-01.items.[].system.cost}
value : string {3-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False)
[damage] : object {3-01.items.[].system.damage}
[damageType] : string {3-01.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'piercing' (x2)
[dice] : integer {3-01.items.[].system.damage.dice} (same value: 1)
[die] : string {3-01.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd4' (x2)
[damageRolls] : object {3-01.items.[].system.damageRolls}
[0] : object {3-01.items.[].system.damageRolls.0}
damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values)
'1d4+1' (x2)
'1d4+4' (x2)
'2d6+3' (x1)
'1d6+3' (x1)
'1d4+3' (x1)
damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x5)
'bludgeoning' (x2)
[1] : object {3-01.items.[].system.damageRolls.1}
category : string {3-01.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x2)
'1d4' (x1)
damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4}
damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values)
'1d6+5' (x1)
'1d6+9' (x1)
damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: 'slashing')
[ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305}
damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values)
'1d6+5' (x1)
'1d6+9' (x1)
damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: 'slashing')
[defense] : empty
[dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3)
[duration] : object {3-01.items.[].system.duration}
sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False)
value : string {3-01.items.[].system.duration.value} (same value: '1 hour')
[equipped] : object {3-01.items.[].system.equipped}
carryType : string {3-01.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x4)
[handsHeld] : integer {3-01.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {3-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {3-01.items.[].system.group} (4 different values)
'axe' (x2)
'leather' (x2)
'knife' (x2)
'chain' (x2)
[hardness] : integer {3-01.items.[].system.hardness} (same value: 0)
[hp] : object {3-01.items.[].system.hp}
max : integer {3-01.items.[].system.hp.max} (same value: 0)
value : integer {3-01.items.[].system.hp.value} (same value: 0)
[level] : object {3-01.items.[].system.level}
value : integer {3-01.items.[].system.level.value} (2 different values)
0 (x8)
1 (x2)
[location] : object {3-01.items.[].system.location}
value : string {3-01.items.[].system.location.value} (same value: 'LRu9rZ2D08Nr5Wa4')
[material] : object {3-01.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-01.items.[].system.prepared}
flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False)
value : string {3-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-01.items.[].system.price}
value : object {3-01.items.[].system.price.value}
[gp] : integer {3-01.items.[].system.price.value.gp} (2 different values)
3 (x2)
5 (x2)
[sp] : integer {3-01.items.[].system.price.value.sp} (2 different values)
4 (x2)
2 (x2)
[proficiency] : object {3-01.items.[].system.proficiency}
value : integer {3-01.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-01.items.[].system.quantity} (2 different values)
1 (x6)
4 (x2)
[range] : object {3-01.items.[].system.range}
value : string {3-01.items.[].system.range.value} (same value: '')
[reload] : object {3-01.items.[].system.reload}
value : string {3-01.items.[].system.reload.value} (same value: '-')
[requirements] : string {3-01.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {3-01.items.[].system.rules}
[runes] : object {3-01.items.[].system.runes}
potency : integer {3-01.items.[].system.runes.potency} (same value: 0)
property : array<> {3-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-01.items.[].system.runes.striking} (same value: 0)
[size] : string {3-01.items.[].system.size} (same value: 'med')
[slots] : object {3-01.items.[].system.slots}
slot1 : object {3-01.items.[].system.slots.slot1}
max : integer {3-01.items.[].system.slots.slot1.max} (same value: 1)
value : integer {3-01.items.[].system.slots.slot1.value} (same value: 1)
[slug] : string {3-01.items.[].system.slug} (6 different values)
'hatchet' (x2)
'studded-leather-armor' (x2)
'illusory-disguise' (x2)
'dagger' (x2)
'chain-shirt' (x2)
'sneak-attack' (x2)
[speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-01.items.[].system.spelldc}
dc : integer {3-01.items.[].system.spelldc.dc} (2 different values)
15 (x1)
18 (x1)
item : integer {3-01.items.[].system.spelldc.item} (same value: 0)
mod : integer {3-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-01.items.[].system.spelldc.value} (2 different values)
7 (x1)
10 (x1)
[splashDamage] : object {3-01.items.[].system.splashDamage}
value : integer {3-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-01.items.[].system.strength} (same value: 1)
[target] : object {3-01.items.[].system.target}
value : string {3-01.items.[].system.target.value} (same value: '')
[time] : object {3-01.items.[].system.time}
value : string {3-01.items.[].system.time.value} (same value: '2')
[tradition] : object {3-01.items.[].system.tradition}
value : string {3-01.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {3-01.items.[].system.traits}
rarity : string {3-01.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {3-01.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x2)
'occult' (x2)
value : array<string> {3-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-01.items.[].system.traits.value.[]} (18 different values)
[usage] : object {3-01.items.[].system.usage}
value : string {3-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-01.items.[].system.weaponType}
value : string {3-01.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x5)
type : string {3-01.items.[].type} (6 different values)
'action' (x24)
'melee' (x13)
'weapon' (x4)
'armor' (x4)
'spellcastingEntry' (x2)
'spell' (x2)
[_stats] : object {3-01.items.[]._stats}
compendiumSource : string {3-01.items.[]._stats.compendiumSource} (6 different values)
'Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9' (x2)
'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x2)
'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo' (x2)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x2)
'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
[flags] : object {3-01.items.[].flags}
pf2e : object {3-01.items.[].flags.pf2e}
linkedWeapon : string {3-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
'HHnw1l82KEs79ly6' (x4)
'8DsdSzWnUcWOnZyf' (x4)
name : string {3-01.name} (all different values)
system : object {3-01.system}
[abilities] : object {3-01.system.abilities}
cha : object {3-01.system.abilities.cha}
mod : integer {3-01.system.abilities.cha.mod} (4 different values)
0 (x3)
-2 (x2)
2 (x2)
1 (x1)
con : object {3-01.system.abilities.con}
mod : integer {3-01.system.abilities.con.mod} (4 different values)
2 (x3)
1 (x2)
3 (x2)
4 (x1)
dex : object {3-01.system.abilities.dex}
mod : integer {3-01.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x2)
5 (x1)
int : object {3-01.system.abilities.int}
mod : integer {3-01.system.abilities.int.mod} (4 different values)
-5 (x2)
-2 (x2)
-1 (x2)
0 (x2)
str : object {3-01.system.abilities.str}
mod : integer {3-01.system.abilities.str.mod} (3 different values)
1 (x4)
-3 (x2)
3 (x2)
wis : object {3-01.system.abilities.wis}
mod : integer {3-01.system.abilities.wis.mod} (3 different values)
2 (x5)
0 (x2)
3 (x1)
attributes : object {3-01.system.attributes}
ac : object {3-01.system.attributes.ac}
[details] : string {3-01.system.attributes.ac.details} (same value: '')
value : integer {3-01.system.attributes.ac.value} (5 different values)
21 (x3)
18 (x3)
0 (x2)
20 (x1)
17 (x1)
[allSaves] : object {3-01.system.attributes.allSaves}
value : string {3-01.system.attributes.allSaves.value} (same value: '')
hp : object {3-01.system.attributes.hp}
details : string {3-01.system.attributes.hp.details} (same value: '')
max : integer {3-01.system.attributes.hp.max} (9 different values)
0 (x2)
37 (x1)
70 (x1)
30 (x1)
18 (x1)
16 (x1)
35 (x1)
60 (x1)
39 (x1)
temp : integer {3-01.system.attributes.hp.temp} (same value: 0)
value : integer {3-01.system.attributes.hp.value} (9 different values)
0 (x2)
37 (x1)
70 (x1)
30 (x1)
18 (x1)
16 (x1)
35 (x1)
60 (x1)
39 (x1)
[emitsSound] : string {3-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-01.system.attributes.immunities}
Length: min=5 max=5
Value type: object {3-01.system.attributes.immunities.[]}
type : string {3-01.system.attributes.immunities.[].type} (5 different values)
'bleed' (x2)
'fire' (x2)
'paralyzed' (x2)
'poison' (x2)
'sleep' (x2)
[speed] : object {3-01.system.attributes.speed}
otherSpeeds : array<object> {3-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-01.system.attributes.speed.otherSpeeds.[]}
type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {3-01.system.attributes.speed.value} (3 different values)
25 (x5)
10 (x2)
30 (x1)
[stealth] : object {3-01.system.attributes.stealth}
details : string {3-01.system.attributes.stealth.details} (same value: '')
value : integer {3-01.system.attributes.stealth.value} (2 different values)
7 (x1)
9 (x1)
[weaknesses] : array<object> {3-01.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-01.system.attributes.weaknesses.[]}
type : string {3-01.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-01.system.details}
[blurb] : string {3-01.system.details.blurb} (same value: '')
[languages] : object {3-01.system.details.languages}
details : string {3-01.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x2)
value : array<string> {3-01.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-01.system.details.languages.value.[]} (3 different values)
'common' (x4)
'shadowtongue' (x4)
'pyric' (x2)
level : object {3-01.system.details.level}
value : integer {3-01.system.details.level.value} (5 different values)
1 (x3)
3 (x2)
4 (x2)
2 (x2)
-1 (x1)
[privateNotes] : string {3-01.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-01.system.details.publicNotes} (5 different values)
publication : object {3-01.system.details.publication}
license : string {3-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-01.system.details.publication.remaster} (same value: False)
title : string {3-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Shattered Sanctuaries')
[description] : string {3-01.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.</p>')
[disable] : string {3-01.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune</p>' (x1)
[isComplex] : boolean {3-01.system.details.isComplex} (same value: False)
[reset] : string {3-01.system.details.reset} (same value: '<p>The trap resets each night at dusk.</p>')
[routine] : string {3-01.system.details.routine} (same value: '')
[initiative] : object {3-01.system.initiative}
statistic : string {3-01.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-01.system.perception}
details : string {3-01.system.perception.details} (2 different values)
'' (x7)
'smoke vision' (x1)
mod : integer {3-01.system.perception.mod} (5 different values)
8 (x3)
11 (x2)
10 (x1)
5 (x1)
7 (x1)
senses : array<object> {3-01.system.perception.senses}
Length: min=1 max=2
Value type: object {3-01.system.perception.senses.[]}
[acuity] : string {3-01.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-01.system.perception.senses.[].range} (same value: 60)
type : string {3-01.system.perception.senses.[].type} (2 different values)
'darkvision' (x8)
'scent' (x2)
[resources] : object {3-01.system.resources}
[focus] : object {3-01.system.resources.focus}
max : integer {3-01.system.resources.focus.max} (same value: 1)
value : integer {3-01.system.resources.focus.value} (same value: 1)
saves : object {3-01.system.saves}
fortitude : object {3-01.system.saves.fortitude}
saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-01.system.saves.fortitude.value} (6 different values)
9 (x2)
12 (x2)
0 (x2)
7 (x2)
5 (x1)
6 (x1)
reflex : object {3-01.system.saves.reflex}
saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-01.system.saves.reflex.value} (7 different values)
0 (x2)
10 (x2)
11 (x2)
12 (x1)
13 (x1)
8 (x1)
9 (x1)
will : object {3-01.system.saves.will}
saveDetail : string {3-01.system.saves.will.saveDetail} (same value: '')
value : integer {3-01.system.saves.will.value} (6 different values)
8 (x2)
9 (x2)
6 (x2)
0 (x2)
5 (x1)
7 (x1)
[skills] : object {3-01.system.skills}
[acrobatics] : object {3-01.system.skills.acrobatics}
base : integer {3-01.system.skills.acrobatics.base} (5 different values)
8 (x2)
11 (x1)
13 (x1)
7 (x1)
10 (x1)
[athletics] : object {3-01.system.skills.athletics}
base : integer {3-01.system.skills.athletics.base} (5 different values)
7 (x2)
9 (x1)
4 (x1)
5 (x1)
10 (x1)
[deception] : object {3-01.system.skills.deception}
base : integer {3-01.system.skills.deception.base} (2 different values)
5 (x1)
8 (x1)
[diplomacy] : object {3-01.system.skills.diplomacy}
base : integer {3-01.system.skills.diplomacy.base} (2 different values)
5 (x1)
8 (x1)
[intimidation] : object {3-01.system.skills.intimidation}
base : integer {3-01.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
[society] : object {3-01.system.skills.society}
base : integer {3-01.system.skills.society.base} (2 different values)
3 (x1)
5 (x1)
[stealth] : object {3-01.system.skills.stealth}
base : integer {3-01.system.skills.stealth.base} (6 different values)
8 (x2)
11 (x1)
6 (x1)
7 (x1)
9 (x1)
10 (x1)
[thievery] : object {3-01.system.skills.thievery}
base : integer {3-01.system.skills.thievery.base} (2 different values)
7 (x1)
10 (x1)
traits : object {3-01.system.traits}
rarity : string {3-01.system.traits.rarity} (2 different values)
'uncommon' (x9)
'common' (x1)
size : object {3-01.system.traits.size}
value : string {3-01.system.traits.size.value} (3 different values)
'med' (x7)
'tiny' (x2)
'sm' (x1)
value : array<string> {3-01.system.traits.value}
Length: min=2 max=4
Value type: string {3-01.system.traits.value.[]} (9 different values)
'shadow' (x6)
'evil' (x4)
'fetchling' (x4)
'humanoid' (x4)
'animal' (x2)
'elemental' (x2)
'fire' (x2)
'magical' (x2)
'trap' (x2)
[creatureType] : string {3-01.system.creatureType} (same value: '')
[customModifiers] : object {3-01.system.customModifiers}
[statusEffects] : array<> {3-01.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-01.type} (2 different values)
'npc' (x8)
'hazard' (x2)
[prototypeToken] : object {3-01.prototypeToken}
name : string {3-01.prototypeToken.name} (2 different values)
'Shadow Double Runes' (x2)
'Filth Fire' (x1)