583 lines
35 KiB
Plaintext
583 lines
35 KiB
Plaintext
2-06
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Different values: 19
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=====================================
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object {2-06}
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_id : string {2-06._id} (all different values)
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folder : string {2-06.folder} (same value: 'K0OPrk98aqlbgDr9')
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img : string {2-06.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x17)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {2-06.items}
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Length: min=2 max=13
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Value type: object {2-06.items.[]}
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_id : string {2-06.items.[]._id} (101 different values)
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img : string {2-06.items.[].img} (13 different values)
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name : string {2-06.items.[].name} (56 different values)
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sort : integer {2-06.items.[].sort} (14 different values)
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system : object {2-06.items.[].system}
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[actionType] : object {2-06.items.[].system.actionType}
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value : string {2-06.items.[].system.actionType.value} (4 different values)
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'passive' (x39)
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'action' (x25)
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'reaction' (x14)
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'free' (x6)
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[actions] : object {2-06.items.[].system.actions}
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[value] : integer {2-06.items.[].system.actions.value} (2 different values)
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1 (x16)
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2 (x9)
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[attack] : object {2-06.items.[].system.attack}
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value : string {2-06.items.[].system.attack.value} (same value: '')
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publication : object {2-06.items.[].system.publication}
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license : string {2-06.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-06.items.[].system.publication.remaster} (same value: False)
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title : string {2-06.items.[].system.publication.title} (4 different values)
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'' (x107)
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'Pathfinder Bestiary' (x16)
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'Pathfinder Core Rulebook' (x5)
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'Pathfinder Bestiary 2' (x2)
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[attackEffects] : object {2-06.items.[].system.attackEffects}
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[custom] : string {2-06.items.[].system.attackEffects.custom} (2 different values)
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'' (x12)
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'skewer' (x1)
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value : array<string> {2-06.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-06.items.[].system.attackEffects.value.[]} (2 different values)
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'grab' (x6)
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'skewer' (x1)
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description : object {2-06.items.[].system.description}
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value : string {2-06.items.[].system.description.value} (59 different values)
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[baseItem] : string {2-06.items.[].system.baseItem} (3 different values)
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'dagger' (x2)
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'longspear' (x1)
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'spear' (x1)
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[bonus] : object {2-06.items.[].system.bonus}
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value : integer {2-06.items.[].system.bonus.value} (11 different values)
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[bonusDamage] : object {2-06.items.[].system.bonusDamage}
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value : integer {2-06.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-06.items.[].system.bulk}
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value : mixed
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integer {2-06.items.[].system.bulk.value} (2 different values)
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1 (x4)
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2 (x3)
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float {2-06.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-06.items.[].system.category} (5 different values)
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'offensive' (x46)
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'interaction' (x20)
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'defensive' (x14)
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'simple' (x6)
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'martial' (x3)
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[containerId] : empty
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[damage] : object {2-06.items.[].system.damage}
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damageType : string {2-06.items.[].system.damage.damageType} (same value: 'piercing')
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dice : integer {2-06.items.[].system.damage.dice} (same value: 1)
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die : string {2-06.items.[].system.damage.die} (3 different values)
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'd8' (x4)
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'd6' (x3)
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'd4' (x2)
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[damageRolls] : object {2-06.items.[].system.damageRolls}
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[0] : object {2-06.items.[].system.damageRolls.0}
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damage : string {2-06.items.[].system.damageRolls.0.damage} (3 different values)
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'1d10+4' (x1)
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'2d8+2' (x1)
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'1d8+2' (x1)
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damageType : string {2-06.items.[].system.damageRolls.0.damageType} (2 different values)
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'bludgeoning' (x2)
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'piercing' (x1)
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[07f4blm8697m0idvhpq4j5bj] : object {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj}
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damage : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values)
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'1d8+8' (x1)
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'1d8+11' (x1)
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'1d8+6' (x1)
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damageType : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: 'piercing')
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[353l20w1eny429m3j1g9i2] : object {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2}
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damage : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values)
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'1d8+8' (x1)
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'1d8+11' (x1)
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'1d8+6' (x1)
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damageType : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: 'piercing')
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[6qts6ztnmqlofx2zd9lb] : object {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb}
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damage : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: '1d8+1')
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damageType : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: 'piercing')
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[7n3zegjxjvswjm0rkrmf] : object {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf}
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damage : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: '1d6+1')
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damageType : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: 'piercing')
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[7ykimsnioe51b09mtr03] : object {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03}
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damage : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: '1d6+1')
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damageType : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: 'slashing')
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[98ekcdoucvm6zjdd5lrr26] : object {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26}
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damage : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values)
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'1d6+5' (x1)
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'1d6+8' (x1)
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'1d6+6' (x1)
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damageType : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: 'slashing')
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[b7fh5rk21dsflerg2lf3zn] : object {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn}
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damage : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values)
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'2d8+5' (x1)
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'2d12+6' (x1)
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damageType : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: 'piercing')
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[geq5ooeocri2uw8gvfiu6] : object {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6}
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damage : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values)
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'1d6+5' (x1)
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'1d6+8' (x1)
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'1d8+6' (x1)
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'2d6+1' (x1)
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'2d8+3' (x1)
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damageType : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: 'piercing')
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[jbvzc23swuow1knedzmkbh] : object {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh}
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damage : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values)
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'1d8+5' (x1)
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'1d4+2' (x1)
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damageType : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: 'bludgeoning')
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[kebag99r2ae2mwn7oqk11e] : object {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e}
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damage : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values)
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'1d10+3' (x1)
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'1d12+6' (x1)
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damageType : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: 'piercing')
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[nafx05tyf3lhh5h0apxona] : object {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona}
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damage : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: '1d6')
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damageType : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: 'electricity')
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[pi7287x59mfbgvol2kk9mv] : object {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv}
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damage : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values)
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'1d10+5' (x1)
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'1d6+3' (x1)
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damageType : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: 'piercing')
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[ultmqx2ctrqq4k95yli5] : object {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5}
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damage : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: '1d8+1')
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damageType : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: 'piercing')
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[urnjop1tmgec4hae4akc5s] : object {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s}
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damage : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values)
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'2d6+5' (x1)
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'2d8+6' (x1)
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damageType : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: 'slashing')
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[vcli6ektm5laxsg0hjcfa] : object {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa}
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damage : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values)
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'1d4+1' (x1)
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'2d4+3' (x1)
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damageType : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: 'slashing')
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[y3bx4fgk139hyoeumn5z] : object {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z}
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damage : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: '1d8+4')
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damageType : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: 'bludgeoning')
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[duration] : object {2-06.items.[].system.duration}
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value : integer {2-06.items.[].system.duration.value} (same value: 0)
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[equipped] : object {2-06.items.[].system.equipped}
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carryType : string {2-06.items.[].system.equipped.carryType} (2 different values)
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'worn' (x8)
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'held' (x2)
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[handsHeld] : integer {2-06.items.[].system.equipped.handsHeld} (3 different values)
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0 (x7)
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2 (x1)
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1 (x1)
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[invested] : empty
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[group] : string {2-06.items.[].system.group} (2 different values)
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'spear' (x7)
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'knife' (x2)
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[hardness] : integer {2-06.items.[].system.hardness} (same value: 0)
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[hp] : object {2-06.items.[].system.hp}
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max : integer {2-06.items.[].system.hp.max} (same value: 0)
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value : integer {2-06.items.[].system.hp.value} (same value: 0)
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[level] : object {2-06.items.[].system.level}
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value : integer {2-06.items.[].system.level.value} (same value: 0)
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[material] : object {2-06.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overrides] : array<> {2-06.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[price] : object {2-06.items.[].system.price}
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value : object {2-06.items.[].system.price.value}
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[gp] : integer {2-06.items.[].system.price.value.gp} (same value: 1)
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[sp] : integer {2-06.items.[].system.price.value.sp} (3 different values)
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1 (x3)
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5 (x2)
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2 (x2)
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[quantity] : integer {2-06.items.[].system.quantity} (2 different values)
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1 (x8)
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2 (x2)
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[range] : empty
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[references] : object {2-06.items.[].system.references}
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children : array<> {2-06.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {2-06.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {2-06.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {2-06.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[reload] : object {2-06.items.[].system.reload}
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value : string {2-06.items.[].system.reload.value} (2 different values)
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'-' (x6)
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'' (x3)
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rules : ignored (Foundry rules object) {2-06.items.[].system.rules}
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[runes] : object {2-06.items.[].system.runes}
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potency : integer {2-06.items.[].system.runes.potency} (2 different values)
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0 (x8)
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1 (x1)
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property : array<> {2-06.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {2-06.items.[].system.runes.striking} (2 different values)
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0 (x8)
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1 (x1)
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[selfEffect] : object {2-06.items.[].system.selfEffect}
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name : string {2-06.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
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uuid : string {2-06.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
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[size] : string {2-06.items.[].system.size} (same value: 'med')
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[slug] : string {2-06.items.[].system.slug} (11 different values)
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[splashDamage] : object {2-06.items.[].system.splashDamage}
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value : integer {2-06.items.[].system.splashDamage.value} (same value: 0)
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|
[traits] : object {2-06.items.[].system.traits}
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|
rarity : string {2-06.items.[].system.traits.rarity} (same value: 'common')
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|
value : array<string> {2-06.items.[].system.traits.value}
|
|
Length: min=0 max=6
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|
Value type: string {2-06.items.[].system.traits.value.[]} (29 different values)
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[usage] : object {2-06.items.[].system.usage}
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value : string {2-06.items.[].system.usage.value} (2 different values)
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'held-in-one-hand' (x9)
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'held-in-two-hands' (x1)
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[value] : object {2-06.items.[].system.value}
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|
isValued : boolean {2-06.items.[].system.value.isValued} (same value: True)
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|
value : integer {2-06.items.[].system.value.value} (same value: 1)
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|
[weaponType] : object {2-06.items.[].system.weaponType}
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value : string {2-06.items.[].system.weaponType.value} (2 different values)
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'melee' (x30)
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'ranged' (x4)
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|
type : string {2-06.items.[].type} (5 different values)
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'action' (x84)
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'melee' (x34)
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'weapon' (x9)
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'condition' (x2)
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'equipment' (x1)
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[_stats] : object {2-06.items.[]._stats}
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compendiumSource : string {2-06.items.[]._stats.compendiumSource} (9 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL' (x6)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x6)
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|
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2)
|
|
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x2)
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|
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
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|
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
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|
'Compendium.pf2e.equipment-srd.Item.fyYnQf1NAx9fWFaS' (x1)
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'Compendium.pf2e.equipment-srd.Item.aXuJh4i8HqSu6NYV' (x1)
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|
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x1)
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|
[flags] : object {2-06.items.[].flags}
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|
pf2e : object {2-06.items.[].flags.pf2e}
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|
linkedWeapon : string {2-06.items.[].flags.pf2e.linkedWeapon} (7 different values)
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|
'i6GAmamndfHnlAUB' (x2)
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'Mx93Dq1HHVLyRBX7' (x2)
|
|
'coDTfS5nQjX0Wbij' (x2)
|
|
'cZMrsm8iHJmQlhLf' (x1)
|
|
'SI3JMojfD5PRH3ne' (x1)
|
|
'RmRCyTSAEiNPqwE9' (x1)
|
|
'SCiAtVb11X3s8Zqx' (x1)
|
|
name : string {2-06.name} (all different values)
|
|
[prototypeToken] : object {2-06.prototypeToken}
|
|
name : string {2-06.prototypeToken.name} (7 different values)
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|
'Baron Utomo' (x2)
|
|
'Bloody Vortex' (x2)
|
|
'Silaqui' (x2)
|
|
'The Saboteur' (x2)
|
|
'Wounded Dragon Turtle' (x2)
|
|
'Mist Stalker' (x1)
|
|
'Sea Devil Scout' (x1)
|
|
system : object {2-06.system}
|
|
[abilities] : object {2-06.system.abilities}
|
|
cha : object {2-06.system.abilities.cha}
|
|
mod : integer {2-06.system.abilities.cha.mod} (7 different values)
|
|
0 (x5)
|
|
2 (x3)
|
|
-1 (x3)
|
|
-4 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
-2 (x1)
|
|
con : object {2-06.system.abilities.con}
|
|
mod : integer {2-06.system.abilities.con.mod} (4 different values)
|
|
3 (x6)
|
|
4 (x6)
|
|
2 (x4)
|
|
1 (x1)
|
|
dex : object {2-06.system.abilities.dex}
|
|
mod : integer {2-06.system.abilities.dex.mod} (7 different values)
|
|
2 (x4)
|
|
1 (x3)
|
|
3 (x3)
|
|
4 (x3)
|
|
-1 (x2)
|
|
5 (x1)
|
|
0 (x1)
|
|
int : object {2-06.system.abilities.int}
|
|
mod : integer {2-06.system.abilities.int.mod} (5 different values)
|
|
0 (x8)
|
|
-4 (x3)
|
|
1 (x3)
|
|
-5 (x2)
|
|
-2 (x1)
|
|
str : object {2-06.system.abilities.str}
|
|
mod : integer {2-06.system.abilities.str.mod} (6 different values)
|
|
4 (x5)
|
|
5 (x4)
|
|
3 (x4)
|
|
2 (x2)
|
|
1 (x1)
|
|
6 (x1)
|
|
wis : object {2-06.system.abilities.wis}
|
|
mod : integer {2-06.system.abilities.wis.mod} (5 different values)
|
|
3 (x5)
|
|
1 (x4)
|
|
2 (x4)
|
|
0 (x3)
|
|
5 (x1)
|
|
attributes : object {2-06.system.attributes}
|
|
ac : object {2-06.system.attributes.ac}
|
|
[details] : string {2-06.system.attributes.ac.details} (same value: '')
|
|
value : integer {2-06.system.attributes.ac.value} (11 different values)
|
|
[allSaves] : object {2-06.system.attributes.allSaves}
|
|
value : string {2-06.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {2-06.system.attributes.hp}
|
|
details : string {2-06.system.attributes.hp.details} (2 different values)
|
|
'' (x17)
|
|
'void healing' (x2)
|
|
max : integer {2-06.system.attributes.hp.max} (12 different values)
|
|
temp : integer {2-06.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-06.system.attributes.hp.value} (12 different values)
|
|
[emitsSound] : string {2-06.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {2-06.system.attributes.hardness} (2 different values)
|
|
5 (x1)
|
|
10 (x1)
|
|
[immunities] : array<object> {2-06.system.attributes.immunities}
|
|
Length: min=3 max=5
|
|
Value type: object {2-06.system.attributes.immunities.[]}
|
|
type : string {2-06.system.attributes.immunities.[].type} (10 different values)
|
|
'paralyzed' (x8)
|
|
'poison' (x6)
|
|
'sleep' (x6)
|
|
'bleed' (x4)
|
|
'death-effects' (x2)
|
|
'disease' (x2)
|
|
'unconscious' (x2)
|
|
'electricity' (x2)
|
|
'fire' (x2)
|
|
'critical-hits' (x1)
|
|
[resistances] : array<object> {2-06.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {2-06.system.attributes.resistances.[]}
|
|
exceptions : array<string> {2-06.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {2-06.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
|
|
type : string {2-06.system.attributes.resistances.[].type} (2 different values)
|
|
'acid' (x1)
|
|
'physical' (x1)
|
|
value : integer {2-06.system.attributes.resistances.[].value} (same value: 3)
|
|
[speed] : object {2-06.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-06.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {2-06.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'swim' (x14)
|
|
'climb' (x1)
|
|
value : integer {2-06.system.attributes.speed.otherSpeeds.[].value} (5 different values)
|
|
30 (x6)
|
|
35 (x4)
|
|
40 (x2)
|
|
20 (x2)
|
|
50 (x1)
|
|
value : integer {2-06.system.attributes.speed.value} (6 different values)
|
|
25 (x8)
|
|
20 (x4)
|
|
15 (x2)
|
|
0 (x1)
|
|
30 (x1)
|
|
10 (x1)
|
|
[stealth] : object {2-06.system.attributes.stealth}
|
|
details : string {2-06.system.attributes.stealth.details} (same value: '')
|
|
value : integer {2-06.system.attributes.stealth.value} (same value: 0)
|
|
[weaknesses] : array<object> {2-06.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {2-06.system.attributes.weaknesses.[]}
|
|
type : string {2-06.system.attributes.weaknesses.[].type} (3 different values)
|
|
'vitality' (x2)
|
|
'slashing' (x2)
|
|
'fire' (x1)
|
|
value : integer {2-06.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x3)
|
|
10 (x2)
|
|
details : object {2-06.system.details}
|
|
[blurb] : string {2-06.system.details.blurb} (same value: '')
|
|
[languages] : object {2-06.system.details.languages}
|
|
details : string {2-06.system.details.languages.details} (2 different values)
|
|
'' (x11)
|
|
'shark commune 150 feet' (x6)
|
|
value : array<string> {2-06.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {2-06.system.details.languages.value.[]} (4 different values)
|
|
'thalassic' (x11)
|
|
'common' (x6)
|
|
'draconic' (x2)
|
|
'petran' (x1)
|
|
level : object {2-06.system.details.level}
|
|
value : integer {2-06.system.details.level.value} (8 different values)
|
|
3 (x5)
|
|
1 (x4)
|
|
4 (x3)
|
|
5 (x3)
|
|
6 (x1)
|
|
2 (x1)
|
|
7 (x1)
|
|
0 (x1)
|
|
[privateNotes] : string {2-06.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {2-06.system.details.publicNotes} (5 different values)
|
|
publication : object {2-06.system.details.publication}
|
|
license : string {2-06.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-06.system.details.publication.remaster} (same value: False)
|
|
title : string {2-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-06: The Crashing Wave')
|
|
[description] : string {2-06.system.details.description} (2 different values)
|
|
'' (x1)
|
|
'<p>A bloody vortex violently draining into a crack of raw elemental energy, fueled by the curse of a sea devil oracle.</p>' (x1)
|
|
[disable] : string {2-06.system.details.disable} (2 different values)
|
|
'<p>Slay Silaqui, or @Check[thievery|dc:17|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 15, Hardness 5, HP 25, BT 13) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15)</p>' (x1)
|
|
'<p>Slay Silaqui, or @Check[thievery|dc:20|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 18, Hardness 10, HP 45, BT 23) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19)</p>' (x1)
|
|
[isComplex] : boolean {2-06.system.details.isComplex} (same value: True)
|
|
[reset] : string {2-06.system.details.reset} (same value: '')
|
|
[routine] : string {2-06.system.details.routine} (2 different values)
|
|
[initiative] : object {2-06.system.initiative}
|
|
statistic : string {2-06.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {2-06.system.perception}
|
|
details : string {2-06.system.perception.details} (3 different values)
|
|
'' (x13)
|
|
'blood scent' (x3)
|
|
'mist vision' (x1)
|
|
mod : integer {2-06.system.perception.mod} (7 different values)
|
|
9 (x5)
|
|
7 (x4)
|
|
10 (x2)
|
|
13 (x2)
|
|
12 (x2)
|
|
15 (x1)
|
|
5 (x1)
|
|
senses : array<object> {2-06.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {2-06.system.perception.senses.[]}
|
|
[acuity] : string {2-06.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {2-06.system.perception.senses.[].range} (2 different values)
|
|
30 (x6)
|
|
100 (x3)
|
|
type : string {2-06.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x15)
|
|
'wavesense' (x6)
|
|
'scent' (x3)
|
|
[resources] : object {2-06.system.resources}
|
|
saves : object {2-06.system.saves}
|
|
fortitude : object {2-06.system.saves.fortitude}
|
|
saveDetail : string {2-06.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-06.system.saves.fortitude.value} (9 different values)
|
|
9 (x5)
|
|
13 (x3)
|
|
16 (x2)
|
|
0 (x2)
|
|
8 (x2)
|
|
6 (x2)
|
|
10 (x1)
|
|
12 (x1)
|
|
5 (x1)
|
|
reflex : object {2-06.system.saves.reflex}
|
|
saveDetail : string {2-06.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-06.system.saves.reflex.value} (11 different values)
|
|
will : object {2-06.system.saves.will}
|
|
saveDetail : string {2-06.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-06.system.saves.will.value} (9 different values)
|
|
9 (x4)
|
|
5 (x3)
|
|
10 (x2)
|
|
13 (x2)
|
|
7 (x2)
|
|
0 (x2)
|
|
6 (x2)
|
|
12 (x1)
|
|
2 (x1)
|
|
[skills] : object {2-06.system.skills}
|
|
athletics : object {2-06.system.skills.athletics}
|
|
base : integer {2-06.system.skills.athletics.base} (11 different values)
|
|
[special] : array<object> {2-06.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {2-06.system.skills.athletics.special.[]}
|
|
base : integer {2-06.system.skills.athletics.special.[].base} (3 different values)
|
|
15 (x2)
|
|
18 (x1)
|
|
9 (x1)
|
|
label : string {2-06.system.skills.athletics.special.[].label} (2 different values)
|
|
'to Swim' (x2)
|
|
'to swim' (x2)
|
|
predicate : array<string> {2-06.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {2-06.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
|
|
[acrobatics] : object {2-06.system.skills.acrobatics}
|
|
base : integer {2-06.system.skills.acrobatics.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[deception] : object {2-06.system.skills.deception}
|
|
base : integer {2-06.system.skills.deception.base} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
[diplomacy] : object {2-06.system.skills.diplomacy}
|
|
base : integer {2-06.system.skills.diplomacy.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[intimidation] : object {2-06.system.skills.intimidation}
|
|
base : integer {2-06.system.skills.intimidation.base} (6 different values)
|
|
9 (x3)
|
|
12 (x3)
|
|
8 (x1)
|
|
11 (x1)
|
|
3 (x1)
|
|
15 (x1)
|
|
[medicine] : object {2-06.system.skills.medicine}
|
|
base : integer {2-06.system.skills.medicine.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[religion] : object {2-06.system.skills.religion}
|
|
base : integer {2-06.system.skills.religion.base} (2 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
[stealth] : object {2-06.system.skills.stealth}
|
|
base : integer {2-06.system.skills.stealth.base} (9 different values)
|
|
10 (x4)
|
|
6 (x2)
|
|
11 (x2)
|
|
9 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
13 (x1)
|
|
4 (x1)
|
|
8 (x1)
|
|
[survival] : object {2-06.system.skills.survival}
|
|
base : integer {2-06.system.skills.survival.base} (6 different values)
|
|
8 (x3)
|
|
11 (x3)
|
|
5 (x2)
|
|
7 (x1)
|
|
9 (x1)
|
|
14 (x1)
|
|
traits : object {2-06.system.traits}
|
|
rarity : string {2-06.system.traits.rarity} (3 different values)
|
|
'uncommon' (x11)
|
|
'common' (x5)
|
|
'unique' (x3)
|
|
size : object {2-06.system.traits.size}
|
|
value : string {2-06.system.traits.size.value} (4 different values)
|
|
'med' (x12)
|
|
'lg' (x3)
|
|
'sm' (x2)
|
|
'huge' (x2)
|
|
value : array<string> {2-06.system.traits.value}
|
|
Length: min=1 max=6
|
|
Value type: string {2-06.system.traits.value.[]} (18 different values)
|
|
[creatureType] : string {2-06.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {2-06.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {2-06.type} (2 different values)
|
|
'npc' (x17)
|
|
'hazard' (x2) |