607 lines
37 KiB
Plaintext
607 lines
37 KiB
Plaintext
1-12
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Different values: 7
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=====================================
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object {1-12}
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_id : string {1-12._id} (all different values)
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folder : string {1-12.folder} (same value: 'd7txxycz8vzH5est')
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img : string {1-12.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x6)
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'systems/pf2e/icons/default-icons/hazard.svg' (x1)
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items : array<object> {1-12.items}
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Length: min=1 max=26
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Value type: object {1-12.items.[]}
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_id : string {1-12.items.[]._id} (73 different values)
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img : string {1-12.items.[].img} (28 different values)
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name : string {1-12.items.[].name} (41 different values)
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sort : integer {1-12.items.[].sort} (26 different values)
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system : object {1-12.items.[].system}
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[actionType] : object {1-12.items.[].system.actionType}
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value : string {1-12.items.[].system.actionType.value} (3 different values)
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'reaction' (x6)
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'passive' (x6)
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'action' (x5)
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[actions] : object {1-12.items.[].system.actions}
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[value] : integer {1-12.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x1)
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[area] : object {1-12.items.[].system.area}
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type : string {1-12.items.[].system.area.type} (3 different values)
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'line' (x2)
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'emanation' (x1)
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'burst' (x1)
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value : integer {1-12.items.[].system.area.value} (3 different values)
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60 (x2)
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10 (x1)
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20 (x1)
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[attack] : object {1-12.items.[].system.attack}
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value : string {1-12.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-12.items.[].system.attackEffects}
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[custom] : string {1-12.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-12.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values)
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'grab' (x1)
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'reefclaw-venom' (x1)
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[autoHeightenLevel] : object {1-12.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {1-12.items.[].system.baseItem} (3 different values)
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'staff' (x2)
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'rapier' (x2)
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'crossbow' (x1)
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[category] : string {1-12.items.[].system.category} (6 different values)
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'offensive' (x12)
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'simple' (x3)
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'defensive' (x3)
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'potion' (x2)
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'martial' (x2)
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'interaction' (x1)
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description : object {1-12.items.[].system.description}
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value : string {1-12.items.[].system.description.value} (37 different values)
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[containerId] : empty
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[damageRolls] : object {1-12.items.[].system.damageRolls}
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[0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy}
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damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: '1d6')
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damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: 'piercing')
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[4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz}
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damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: '1d8')
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damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: 'piercing')
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[58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm}
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damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: '1d4')
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damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: 'bludgeoning')
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[5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld}
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damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: '1d4 + 1')
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damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: 'bludgeoning')
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[811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz}
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damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: '1d6 + 6')
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damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: 'piercing')
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[a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf}
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damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: '1d8')
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damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: 'piercing')
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f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6}
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damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: '1d6+3')
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damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: 'slashing')
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[if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce}
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damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: '1d6')
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damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: 'piercing')
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[kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq}
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damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: '1d12+8')
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damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: 'piercing')
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[zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409}
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damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: '1d6 + 3')
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damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: 'piercing')
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rules : ignored (Foundry rules object) {1-12.items.[].system.rules}
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[bonus] : object {1-12.items.[].system.bonus}
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value : integer {1-12.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {1-12.items.[].system.bonusDamage}
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value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-12.items.[].system.bulk}
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value : mixed
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integer {1-12.items.[].system.bulk.value} (2 different values)
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1 (x5)
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0 (x2)
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float {1-12.items.[].system.bulk.value} (same value: 0,1)
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[cost] : object {1-12.items.[].system.cost}
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value : string {1-12.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False)
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[damage] : object {1-12.items.[].system.damage}
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[0] : object {1-12.items.[].system.damage.0}
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[category] : empty
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formula : string {1-12.items.[].system.damage.0.formula} (4 different values)
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'2d4' (x4)
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'3d6' (x2)
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'1d4' (x2)
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'1d4+1' (x2)
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kinds : array<string> {1-12.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {1-12.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-12.items.[].system.damage.0.type} (4 different values)
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'fire' (x4)
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'electricity' (x2)
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'force' (x2)
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'cold' (x2)
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[applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values)
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False (x4)
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True (x2)
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[damageType] : string {1-12.items.[].system.damage.damageType} (2 different values)
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'piercing' (x3)
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'bludgeoning' (x2)
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[dice] : integer {1-12.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-12.items.[].system.damage.die} (3 different values)
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'd4' (x2)
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'd6' (x2)
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'd8' (x1)
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[deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True)
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[defense] : object {1-12.items.[].system.defense}
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save : object {1-12.items.[].system.defense.save}
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basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values)
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False (x8)
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True (x2)
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statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values)
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'reflex' (x6)
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'will' (x2)
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'fortitude' (x2)
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[duration] : object {1-12.items.[].system.duration}
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sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values)
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False (x23)
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True (x4)
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value : string {1-12.items.[].system.duration.value} (6 different values)
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'' (x10)
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'1 minute' (x8)
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'10 minutes' (x3)
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'until the end of the target\'s next turn' (x2)
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'until the start of your next turn' (x2)
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'unlimited' (x2)
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[equipped] : object {1-12.items.[].system.equipped}
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carryType : string {1-12.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[group] : string {1-12.items.[].system.group} (3 different values)
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'club' (x2)
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'sword' (x2)
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'crossbow' (x1)
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[hardness] : integer {1-12.items.[].system.hardness} (same value: 0)
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[heightening] : object {1-12.items.[].system.heightening}
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[damage] : object {1-12.items.[].system.heightening.damage}
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0 : string {1-12.items.[].system.heightening.damage.0} (2 different values)
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'1d4' (x6)
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'1d6' (x2)
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[interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1)
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type : string {1-12.items.[].system.heightening.type} (2 different values)
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'interval' (x8)
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'fixed' (x7)
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[levels] : object {1-12.items.[].system.heightening.levels}
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[3] : object {1-12.items.[].system.heightening.levels.3}
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target : object {1-12.items.[].system.heightening.levels.3.target}
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value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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[4] : object {1-12.items.[].system.heightening.levels.4}
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target : object {1-12.items.[].system.heightening.levels.4.target}
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value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
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[5] : object {1-12.items.[].system.heightening.levels.5}
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[range] : object {1-12.items.[].system.heightening.levels.5.range}
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value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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[target] : object {1-12.items.[].system.heightening.levels.5.target}
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value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
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[7] : object {1-12.items.[].system.heightening.levels.7}
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target : object {1-12.items.[].system.heightening.levels.7.target}
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value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values)
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'5 creatures' (x2)
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'1 unattended object with a Bulk of 2 or less' (x2)
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'6 creatures' (x1)
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[hp] : object {1-12.items.[].system.hp}
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max : integer {1-12.items.[].system.hp.max} (same value: 0)
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value : integer {1-12.items.[].system.hp.value} (same value: 0)
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[item] : object {1-12.items.[].system.item}
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value : integer {1-12.items.[].system.item.value} (same value: 0)
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[level] : object {1-12.items.[].system.level}
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value : integer {1-12.items.[].system.level.value} (5 different values)
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1 (x18)
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0 (x9)
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2 (x7)
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4 (x2)
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3 (x2)
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[location] : object {1-12.items.[].system.location}
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value : string {1-12.items.[].system.location.value} (2 different values)
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'6RPk7nkEni9oUhjT' (x15)
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'zhQazFnJ3vvJ1U5N' (x12)
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[material] : object {1-12.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {1-12.items.[].system.mod}
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value : integer {1-12.items.[].system.mod.value} (4 different values)
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9 (x2)
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11 (x2)
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6 (x1)
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4 (x1)
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[prepared] : object {1-12.items.[].system.prepared}
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flexible : boolean {1-12.items.[].system.prepared.flexible} (same value: False)
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value : string {1-12.items.[].system.prepared.value} (same value: 'prepared')
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[price] : object {1-12.items.[].system.price}
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value : object {1-12.items.[].system.price.value}
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[gp] : integer {1-12.items.[].system.price.value.gp} (4 different values)
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1 (x2)
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20 (x2)
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2 (x2)
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3 (x1)
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[proficiency] : object {1-12.items.[].system.proficiency}
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value : integer {1-12.items.[].system.proficiency.value} (same value: 0)
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[proficient] : object {1-12.items.[].system.proficient}
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value : integer {1-12.items.[].system.proficient.value} (same value: 0)
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publication : object {1-12.items.[].system.publication}
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license : string {1-12.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-12.items.[].system.publication.remaster} (same value: False)
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title : string {1-12.items.[].system.publication.title} (3 different values)
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'Pathfinder Core Rulebook' (x36)
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'' (x33)
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'Pathfinder Bestiary' (x4)
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[quantity] : integer {1-12.items.[].system.quantity} (same value: 1)
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[range] : mixed
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object {1-12.items.[].system.range}
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value : string {1-12.items.[].system.range.value} (4 different values)
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'30 feet' (x13)
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'touch' (x6)
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'120 feet' (x5)
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'' (x3)
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integer {1-12.items.[].system.range} (same value: 120)
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[reload] : object {1-12.items.[].system.reload}
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value : string {1-12.items.[].system.reload.value} (2 different values)
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'' (x4)
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'1' (x1)
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[requirements] : string {1-12.items.[].system.requirements} (same value: '')
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[runes] : object {1-12.items.[].system.runes}
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potency : integer {1-12.items.[].system.runes.potency} (same value: 0)
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property : array<> {1-12.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {1-12.items.[].system.runes.striking} (same value: 0)
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[showSlotlessLevels] : object {1-12.items.[].system.showSlotlessLevels}
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value : boolean {1-12.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {1-12.items.[].system.size} (same value: 'med')
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[slots] : object {1-12.items.[].system.slots}
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slot0 : object {1-12.items.[].system.slots.slot0}
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max : integer {1-12.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {1-12.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {1-12.items.[].system.slots.slot0.prepared.[]}
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id : string {1-12.items.[].system.slots.slot0.prepared.[].id} (10 different values)
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'pPnCvDEePqiGTieE' (x1)
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'BmV6g4WJQytKY7Sr' (x1)
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'Vyy1x2IZsCiO8X02' (x1)
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'4KSSugDzK7MDY88f' (x1)
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'wIyftXuVQ5Tm7RSb' (x1)
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'UWaGyUM34nc2Qdtp' (x1)
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'Ah1ejyOueU2ArkyP' (x1)
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'jEENle6PFod3NYXj' (x1)
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'zYnrZRy639VgWZN3' (x1)
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'cPZMJqSieyuvKdNe' (x1)
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slot1 : object {1-12.items.[].system.slots.slot1}
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max : integer {1-12.items.[].system.slots.slot1.max} (same value: 4)
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prepared : array<object> {1-12.items.[].system.slots.slot1.prepared}
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Length: min=8 max=8
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Value type: object {1-12.items.[].system.slots.slot1.prepared.[]}
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id : string {1-12.items.[].system.slots.slot1.prepared.[].id} (16 different values)
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slot2 : object {1-12.items.[].system.slots.slot2}
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max : integer {1-12.items.[].system.slots.slot2.max} (2 different values)
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3 (x1)
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4 (x1)
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prepared : array<object> {1-12.items.[].system.slots.slot2.prepared}
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Length: min=3 max=4
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Value type: object {1-12.items.[].system.slots.slot2.prepared.[]}
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id : string {1-12.items.[].system.slots.slot2.prepared.[].id} (all different values)
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slot3 : object {1-12.items.[].system.slots.slot3}
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max : integer {1-12.items.[].system.slots.slot3.max} (same value: 3)
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prepared : array<object> {1-12.items.[].system.slots.slot3.prepared}
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Length: min=3 max=3
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Value type: object {1-12.items.[].system.slots.slot3.prepared.[]}
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id : string {1-12.items.[].system.slots.slot3.prepared.[].id} (3 different values)
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'7VvcrV3tcoWAbYCV' (x1)
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'Qg4CsAZlzky3WBiw' (x1)
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'6GaCatURD0BWY0OW' (x1)
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[slug] : string {1-12.items.[].system.slug} (23 different values)
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[spelldc] : object {1-12.items.[].system.spelldc}
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dc : integer {1-12.items.[].system.spelldc.dc} (2 different values)
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20 (x1)
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22 (x1)
|
|
mod : integer {1-12.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-12.items.[].system.spelldc.value} (2 different values)
|
|
12 (x1)
|
|
14 (x1)
|
|
[splashDamage] : object {1-12.items.[].system.splashDamage}
|
|
value : integer {1-12.items.[].system.splashDamage.value} (same value: 0)
|
|
[target] : object {1-12.items.[].system.target}
|
|
value : string {1-12.items.[].system.target.value} (all different values)
|
|
[time] : object {1-12.items.[].system.time}
|
|
value : string {1-12.items.[].system.time.value} (3 different values)
|
|
'2' (x24)
|
|
'1 to 3' (x2)
|
|
'3' (x1)
|
|
[tradition] : object {1-12.items.[].system.tradition}
|
|
value : string {1-12.items.[].system.tradition.value} (same value: 'arcane')
|
|
[traits] : object {1-12.items.[].system.traits}
|
|
rarity : string {1-12.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x63)
|
|
'uncommon' (x2)
|
|
[traditions] : array<string> {1-12.items.[].system.traits.traditions}
|
|
Length: min=2 max=4
|
|
Value type: string {1-12.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x27)
|
|
'primal' (x18)
|
|
'occult' (x15)
|
|
'divine' (x7)
|
|
value : array<string> {1-12.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {1-12.items.[].system.traits.value.[]} (27 different values)
|
|
[usage] : object {1-12.items.[].system.usage}
|
|
value : string {1-12.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x10)
|
|
'held-in-two-hands' (x1)
|
|
[uses] : object {1-12.items.[].system.uses}
|
|
autoDestroy : boolean {1-12.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-12.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-12.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {1-12.items.[].system.weaponType}
|
|
value : string {1-12.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x6)
|
|
'ranged' (x4)
|
|
type : string {1-12.items.[].type} (8 different values)
|
|
'spell' (x27)
|
|
'action' (x17)
|
|
'melee' (x10)
|
|
'lore' (x6)
|
|
'weapon' (x5)
|
|
'equipment' (x4)
|
|
'spellcastingEntry' (x2)
|
|
'consumable' (x2)
|
|
[_stats] : object {1-12.items.[]._stats}
|
|
compendiumSource : string {1-12.items.[]._stats.compendiumSource} (23 different values)
|
|
[flags] : object {1-12.items.[].flags}
|
|
pf2e : object {1-12.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-12.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
'1MQsuf651GsZJhwO' (x1)
|
|
'0Naz3Y05EDw1Gdg0' (x1)
|
|
'meLWURjO2kTkJwhE' (x1)
|
|
'LPpfpvkQZpIWtpAx' (x1)
|
|
'I9E7ShNSEB4VIxnv' (x1)
|
|
name : string {1-12.name} (all different values)
|
|
[prototypeToken] : object {1-12.prototypeToken}
|
|
name : string {1-12.prototypeToken.name} (3 different values)
|
|
'Barralbus' (x2)
|
|
'Great White Shark' (x1)
|
|
'Reefclaw' (x1)
|
|
system : object {1-12.system}
|
|
[abilities] : object {1-12.system.abilities}
|
|
cha : object {1-12.system.abilities.cha}
|
|
mod : integer {1-12.system.abilities.cha.mod} (3 different values)
|
|
1 (x3)
|
|
0 (x2)
|
|
-4 (x1)
|
|
con : object {1-12.system.abilities.con}
|
|
mod : integer {1-12.system.abilities.con.mod} (3 different values)
|
|
1 (x4)
|
|
4 (x1)
|
|
2 (x1)
|
|
dex : object {1-12.system.abilities.dex}
|
|
mod : integer {1-12.system.abilities.dex.mod} (3 different values)
|
|
4 (x3)
|
|
2 (x2)
|
|
3 (x1)
|
|
int : object {1-12.system.abilities.int}
|
|
mod : integer {1-12.system.abilities.int.mod} (5 different values)
|
|
0 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
-4 (x1)
|
|
-3 (x1)
|
|
str : object {1-12.system.abilities.str}
|
|
mod : integer {1-12.system.abilities.str.mod} (4 different values)
|
|
0 (x2)
|
|
3 (x2)
|
|
6 (x1)
|
|
1 (x1)
|
|
wis : object {1-12.system.abilities.wis}
|
|
mod : integer {1-12.system.abilities.wis.mod} (2 different values)
|
|
1 (x5)
|
|
2 (x1)
|
|
attributes : object {1-12.system.attributes}
|
|
ac : object {1-12.system.attributes.ac}
|
|
[details] : string {1-12.system.attributes.ac.details} (same value: '')
|
|
value : integer {1-12.system.attributes.ac.value} (4 different values)
|
|
20 (x3)
|
|
17 (x2)
|
|
21 (x1)
|
|
16 (x1)
|
|
[allSaves] : object {1-12.system.attributes.allSaves}
|
|
value : string {1-12.system.attributes.allSaves.value} (same value: '')
|
|
emitsSound : string {1-12.system.attributes.emitsSound} (same value: 'encounter')
|
|
hardness : integer {1-12.system.attributes.hardness} (same value: 7)
|
|
hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True)
|
|
hp : object {1-12.system.attributes.hp}
|
|
details : string {1-12.system.attributes.hp.details} (same value: '')
|
|
max : integer {1-12.system.attributes.hp.max} (6 different values)
|
|
17 (x2)
|
|
31 (x1)
|
|
53 (x1)
|
|
60 (x1)
|
|
40 (x1)
|
|
24 (x1)
|
|
temp : integer {1-12.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-12.system.attributes.hp.value} (6 different values)
|
|
17 (x2)
|
|
31 (x1)
|
|
53 (x1)
|
|
60 (x1)
|
|
40 (x1)
|
|
24 (x1)
|
|
immunities : array<object> {1-12.system.attributes.immunities}
|
|
Length: min=2 max=2
|
|
Value type: object {1-12.system.attributes.immunities.[]}
|
|
type : string {1-12.system.attributes.immunities.[].type} (2 different values)
|
|
'precision' (x1)
|
|
'critical-hits' (x1)
|
|
[speed] : object {1-12.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-12.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-12.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
|
|
value : integer {1-12.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
40 (x1)
|
|
30 (x1)
|
|
value : integer {1-12.system.attributes.speed.value} (3 different values)
|
|
25 (x4)
|
|
0 (x1)
|
|
5 (x1)
|
|
stealth : object {1-12.system.attributes.stealth}
|
|
details : string {1-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {1-12.system.attributes.stealth.value} (same value: 8)
|
|
creatureType : string {1-12.system.creatureType} (same value: '')
|
|
details : object {1-12.system.details}
|
|
[blurb] : string {1-12.system.details.blurb} (4 different values)
|
|
'' (x3)
|
|
'Male arcanist' (x1)
|
|
'Male Arcanist' (x1)
|
|
'Female Assassin' (x1)
|
|
description : string {1-12.system.details.description} (same value: '<p>An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor</p>')
|
|
disable : string {1-12.system.details.disable} (same value: '<p>@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal\'s edges without getting cut</p>')
|
|
isComplex : boolean {1-12.system.details.isComplex} (same value: False)
|
|
[languages] : object {1-12.system.details.languages}
|
|
details : string {1-12.system.details.languages.details} (2 different values)
|
|
'' (x5)
|
|
'(can\'t speak any language)' (x1)
|
|
value : array<string> {1-12.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {1-12.system.details.languages.value.[]} (4 different values)
|
|
'common' (x5)
|
|
'thassilonian' (x4)
|
|
'jotun' (x2)
|
|
'varisian' (x2)
|
|
level : object {1-12.system.details.level}
|
|
value : integer {1-12.system.details.level.value} (5 different values)
|
|
1 (x3)
|
|
3 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
2 (x1)
|
|
[privateNotes] : string {1-12.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {1-12.system.details.publicNotes} (3 different values)
|
|
publication : object {1-12.system.details.publication}
|
|
license : string {1-12.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-12.system.details.publication.remaster} (same value: False)
|
|
title : string {1-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-12: The Burden of Envy')
|
|
reset : string {1-12.system.details.reset} (same value: '<p>The hazard still damages any creature or object that enters its space, but the surface doesn\'t become hidden again until it settles over the course of 1 minute.</p>')
|
|
routine : string {1-12.system.details.routine} (same value: '')
|
|
[initiative] : object {1-12.system.initiative}
|
|
statistic : string {1-12.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {1-12.system.perception}
|
|
details : string {1-12.system.perception.details} (2 different values)
|
|
'' (x5)
|
|
'blood scent' (x1)
|
|
mod : integer {1-12.system.perception.mod} (5 different values)
|
|
8 (x2)
|
|
7 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
senses : array<object> {1-12.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {1-12.system.perception.senses.[]}
|
|
[acuity] : string {1-12.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {1-12.system.perception.senses.[].range} (same value: 100)
|
|
type : string {1-12.system.perception.senses.[].type} (2 different values)
|
|
'scent' (x1)
|
|
'darkvision' (x1)
|
|
[resources] : object {1-12.system.resources}
|
|
[focus] : object {1-12.system.resources.focus}
|
|
max : integer {1-12.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-12.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-12.system.saves}
|
|
fortitude : object {1-12.system.saves.fortitude}
|
|
saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-12.system.saves.fortitude.value} (all different values)
|
|
reflex : object {1-12.system.saves.reflex}
|
|
saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-12.system.saves.reflex.value} (4 different values)
|
|
9 (x3)
|
|
12 (x2)
|
|
10 (x1)
|
|
4 (x1)
|
|
will : object {1-12.system.saves.will}
|
|
saveDetail : string {1-12.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-12.system.saves.will.value} (6 different values)
|
|
9 (x2)
|
|
10 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
0 (x1)
|
|
[skills] : object {1-12.system.skills}
|
|
acrobatics : object {1-12.system.skills.acrobatics}
|
|
base : integer {1-12.system.skills.acrobatics.base} (2 different values)
|
|
7 (x2)
|
|
9 (x1)
|
|
[arcana] : object {1-12.system.skills.arcana}
|
|
base : integer {1-12.system.skills.arcana.base} (2 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
athletics : object {1-12.system.skills.athletics}
|
|
base : integer {1-12.system.skills.athletics.base} (4 different values)
|
|
14 (x1)
|
|
8 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
special : array<object> {1-12.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-12.system.skills.athletics.special.[]}
|
|
base : integer {1-12.system.skills.athletics.special.[].base} (same value: 8)
|
|
label : string {1-12.system.skills.athletics.special.[].label} (same value: 'to Swim')
|
|
predicate : array<string> {1-12.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
|
|
[intimidation] : object {1-12.system.skills.intimidation}
|
|
base : integer {1-12.system.skills.intimidation.base} (2 different values)
|
|
5 (x1)
|
|
3 (x1)
|
|
[society] : object {1-12.system.skills.society}
|
|
base : integer {1-12.system.skills.society.base} (2 different values)
|
|
9 (x1)
|
|
11 (x1)
|
|
[stealth] : object {1-12.system.skills.stealth}
|
|
base : integer {1-12.system.skills.stealth.base} (3 different values)
|
|
7 (x2)
|
|
9 (x2)
|
|
12 (x1)
|
|
[survival] : object {1-12.system.skills.survival}
|
|
base : integer {1-12.system.skills.survival.base} (same value: 9)
|
|
[thievery] : object {1-12.system.skills.thievery}
|
|
base : integer {1-12.system.skills.thievery.base} (3 different values)
|
|
9 (x2)
|
|
11 (x1)
|
|
7 (x1)
|
|
statusEffects : array<> {1-12.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-12.system.traits}
|
|
rarity : string {1-12.system.traits.rarity} (2 different values)
|
|
'common' (x5)
|
|
'unique' (x2)
|
|
size : object {1-12.system.traits.size}
|
|
value : string {1-12.system.traits.size.value} (3 different values)
|
|
'med' (x5)
|
|
'lg' (x1)
|
|
'sm' (x1)
|
|
value : array<string> {1-12.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {1-12.system.traits.value.[]} (9 different values)
|
|
'evil' (x4)
|
|
'human' (x4)
|
|
'humanoid' (x4)
|
|
'lawful' (x4)
|
|
'aquatic' (x2)
|
|
'animal' (x1)
|
|
'aberration' (x1)
|
|
'chaotic' (x1)
|
|
'environmental' (x1)
|
|
type : string {1-12.type} (2 different values)
|
|
'npc' (x6)
|
|
'hazard' (x1) |