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Pf2eDataScrapper/output/pf2e/packs/1 - Gravelands Survivors.txt
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2025-04-08 17:11:57 +04:00

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1 - Gravelands Survivors
Different values: 7
=====================================
object {1 - Gravelands Survivors}
_id : string {1 - Gravelands Survivors._id} (all different values)
folder : string {1 - Gravelands Survivors.folder} (same value: 'T0yMchnPf5eedIGX')
img : string {1 - Gravelands Survivors.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {1 - Gravelands Survivors.items}
Length: min=1 max=14
Value type: object {1 - Gravelands Survivors.items.[]}
_id : string {1 - Gravelands Survivors.items.[]._id} (29 different values)
img : string {1 - Gravelands Survivors.items.[].img} (all different values)
name : string {1 - Gravelands Survivors.items.[].name} (23 different values)
sort : integer {1 - Gravelands Survivors.items.[].sort} (15 different values)
system : object {1 - Gravelands Survivors.items.[].system}
[acBonus] : integer {1 - Gravelands Survivors.items.[].system.acBonus} (same value: 1)
description : object {1 - Gravelands Survivors.items.[].system.description}
value : string {1 - Gravelands Survivors.items.[].system.description.value} (21 different values)
[actionType] : object {1 - Gravelands Survivors.items.[].system.actionType}
value : string {1 - Gravelands Survivors.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'action' (x8)
'reaction' (x4)
[actions] : object {1 - Gravelands Survivors.items.[].system.actions}
[value] : integer {1 - Gravelands Survivors.items.[].system.actions.value} (same value: 1)
[attackEffects] : object {1 - Gravelands Survivors.items.[].system.attackEffects}
value : array<string> {1 - Gravelands Survivors.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1 - Gravelands Survivors.items.[].system.attackEffects.value.[]} (same value: 'grab')
[baseItem] : string {1 - Gravelands Survivors.items.[].system.baseItem} (2 different values)
'composite-longbow' (x1)
'leather-armor' (x1)
[bonus] : object {1 - Gravelands Survivors.items.[].system.bonus}
value : integer {1 - Gravelands Survivors.items.[].system.bonus.value} (4 different values)
14 (x2)
12 (x2)
0 (x1)
15 (x1)
[bonusDamage] : object {1 - Gravelands Survivors.items.[].system.bonusDamage}
value : integer {1 - Gravelands Survivors.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1 - Gravelands Survivors.items.[].system.bulk}
value : integer {1 - Gravelands Survivors.items.[].system.bulk.value} (2 different values)
2 (x1)
1 (x1)
[category] : string {1 - Gravelands Survivors.items.[].system.category} (5 different values)
'offensive' (x15)
'defensive' (x5)
'martial' (x1)
'light' (x1)
'interaction' (x1)
[checkPenalty] : integer {1 - Gravelands Survivors.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {1 - Gravelands Survivors.items.[].system.damage}
damageType : string {1 - Gravelands Survivors.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {1 - Gravelands Survivors.items.[].system.damage.dice} (same value: 1)
die : string {1 - Gravelands Survivors.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {1 - Gravelands Survivors.items.[].system.damageRolls}
[9VTibrie9ESLdCiV] : object {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damage} (same value: '1d8+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damageType} (same value: 'piercing')
XJfmhJ1glzQUlAv4 : object {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damage} (same value: '1d12+7')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damageType} (same value: 'piercing')
[XsZCaYBLrkakFSYC] : object {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damage} (same value: '1d8+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damageType} (same value: 'piercing')
[omv1QtXlGHSpTHww] : object {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damage} (same value: '1d6+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damageType} (same value: 'slashing')
[xWlttGNCiHbjtRRu] : object {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damage} (same value: '1d10+7')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damageType} (same value: 'piercing')
[dexCap] : integer {1 - Gravelands Survivors.items.[].system.dexCap} (same value: 4)
[equipped] : object {1 - Gravelands Survivors.items.[].system.equipped}
carryType : string {1 - Gravelands Survivors.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1 - Gravelands Survivors.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {1 - Gravelands Survivors.items.[].system.frequency}
max : integer {1 - Gravelands Survivors.items.[].system.frequency.max} (same value: 1)
per : string {1 - Gravelands Survivors.items.[].system.frequency.per} (same value: 'PT1H')
[group] : string {1 - Gravelands Survivors.items.[].system.group} (2 different values)
'bow' (x1)
'leather' (x1)
[hardness] : integer {1 - Gravelands Survivors.items.[].system.hardness} (same value: 0)
[hp] : object {1 - Gravelands Survivors.items.[].system.hp}
max : integer {1 - Gravelands Survivors.items.[].system.hp.max} (same value: 0)
value : integer {1 - Gravelands Survivors.items.[].system.hp.value} (same value: 0)
[level] : object {1 - Gravelands Survivors.items.[].system.level}
value : integer {1 - Gravelands Survivors.items.[].system.level.value} (2 different values)
1 (x1)
0 (x1)
[mod] : object {1 - Gravelands Survivors.items.[].system.mod}
value : integer {1 - Gravelands Survivors.items.[].system.mod.value} (same value: 9)
publication : object {1 - Gravelands Survivors.items.[].system.publication}
license : string {1 - Gravelands Survivors.items.[].system.publication.license} (2 different values)
'OGL' (x17)
'ORC' (x12)
remaster : boolean {1 - Gravelands Survivors.items.[].system.publication.remaster} (2 different values)
False (x17)
True (x12)
title : string {1 - Gravelands Survivors.items.[].system.publication.title} (3 different values)
'' (x17)
'Pathfinder Monster Core' (x10)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {1 - Gravelands Survivors.items.[].system.rules}
traits : object {1 - Gravelands Survivors.items.[].system.traits}
[rarity] : string {1 - Gravelands Survivors.items.[].system.traits.rarity} (same value: 'common')
[value] : array<string> {1 - Gravelands Survivors.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1 - Gravelands Survivors.items.[].system.traits.value.[]} (21 different values)
[material] : object {1 - Gravelands Survivors.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {1 - Gravelands Survivors.items.[].system.price}
value : object {1 - Gravelands Survivors.items.[].system.price.value}
gp : integer {1 - Gravelands Survivors.items.[].system.price.value.gp} (2 different values)
20 (x1)
2 (x1)
[proficient] : object {1 - Gravelands Survivors.items.[].system.proficient}
value : integer {1 - Gravelands Survivors.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1 - Gravelands Survivors.items.[].system.quantity} (same value: 1)
[range] : integer {1 - Gravelands Survivors.items.[].system.range} (same value: 100)
[reload] : object {1 - Gravelands Survivors.items.[].system.reload}
value : string {1 - Gravelands Survivors.items.[].system.reload.value} (same value: '0')
[runes] : object {1 - Gravelands Survivors.items.[].system.runes}
potency : integer {1 - Gravelands Survivors.items.[].system.runes.potency} (2 different values)
1 (x1)
0 (x1)
property : array<> {1 - Gravelands Survivors.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {1 - Gravelands Survivors.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1 - Gravelands Survivors.items.[].system.runes.striking} (same value: 0)
[size] : string {1 - Gravelands Survivors.items.[].system.size} (same value: 'med')
[slug] : string {1 - Gravelands Survivors.items.[].system.slug} (10 different values)
'void-healing' (x3)
'composite-longbow' (x2)
'grab' (x2)
'leather-armor' (x1)
'stench' (x1)
'ghoul-consume-flesh' (x1)
'ghoul-ghoul-whispers' (x1)
'ghoul-grave-knowledge' (x1)
'ghoul-swift-leap' (x1)
'swarming-hunger' (x1)
[speedPenalty] : integer {1 - Gravelands Survivors.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {1 - Gravelands Survivors.items.[].system.splashDamage}
value : integer {1 - Gravelands Survivors.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1 - Gravelands Survivors.items.[].system.strength} (same value: 0)
[usage] : object {1 - Gravelands Survivors.items.[].system.usage}
value : string {1 - Gravelands Survivors.items.[].system.usage.value} (same value: 'held-in-one-plus-hands')
type : string {1 - Gravelands Survivors.items.[].type} (5 different values)
'action' (x21)
'melee' (x5)
'weapon' (x1)
'armor' (x1)
'lore' (x1)
[_stats] : object {1 - Gravelands Survivors.items.[]._stats}
compendiumSource : string {1 - Gravelands Survivors.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
'Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3' (x1)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.227zB1x6U0TyU1nd' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1)
[flags] : object {1 - Gravelands Survivors.items.[].flags}
pf2e : object {1 - Gravelands Survivors.items.[].flags.pf2e}
linkedWeapon : string {1 - Gravelands Survivors.items.[].flags.pf2e.linkedWeapon} (same value: '2nJBTI0smDrc7LzP')
[folder] : string {1 - Gravelands Survivors.items.[].folder} (same value: 'Gg8SQFKssgHH6OUz')
name : string {1 - Gravelands Survivors.name} (all different values)
system : object {1 - Gravelands Survivors.system}
abilities : object {1 - Gravelands Survivors.system.abilities}
cha : object {1 - Gravelands Survivors.system.abilities.cha}
mod : integer {1 - Gravelands Survivors.system.abilities.cha.mod} (3 different values)
2 (x2)
0 (x1)
-3 (x1)
con : object {1 - Gravelands Survivors.system.abilities.con}
mod : integer {1 - Gravelands Survivors.system.abilities.con.mod} (3 different values)
3 (x2)
2 (x1)
0 (x1)
dex : object {1 - Gravelands Survivors.system.abilities.dex}
mod : integer {1 - Gravelands Survivors.system.abilities.dex.mod} (3 different values)
4 (x2)
3 (x1)
0 (x1)
int : object {1 - Gravelands Survivors.system.abilities.int}
mod : integer {1 - Gravelands Survivors.system.abilities.int.mod} (3 different values)
-5 (x2)
2 (x1)
-4 (x1)
str : object {1 - Gravelands Survivors.system.abilities.str}
mod : integer {1 - Gravelands Survivors.system.abilities.str.mod} (3 different values)
4 (x2)
3 (x1)
0 (x1)
wis : object {1 - Gravelands Survivors.system.abilities.wis}
mod : integer {1 - Gravelands Survivors.system.abilities.wis.mod} (2 different values)
4 (x2)
1 (x2)
attributes : object {1 - Gravelands Survivors.system.attributes}
ac : object {1 - Gravelands Survivors.system.attributes.ac}
[value] : integer {1 - Gravelands Survivors.system.attributes.ac.value} (4 different values)
21 (x1)
16 (x1)
18 (x1)
17 (x1)
details : string {1 - Gravelands Survivors.system.attributes.ac.details} (same value: '')
allSaves : object {1 - Gravelands Survivors.system.attributes.allSaves}
value : string {1 - Gravelands Survivors.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {1 - Gravelands Survivors.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1 - Gravelands Survivors.system.attributes.hardness} (same value: 0)
hp : object {1 - Gravelands Survivors.system.attributes.hp}
details : string {1 - Gravelands Survivors.system.attributes.hp.details} (2 different values)
'void healing' (x4)
'' (x3)
max : integer {1 - Gravelands Survivors.system.attributes.hp.max} (4 different values)
0 (x3)
75 (x2)
40 (x1)
32 (x1)
temp : integer {1 - Gravelands Survivors.system.attributes.hp.temp} (same value: 0)
value : integer {1 - Gravelands Survivors.system.attributes.hp.value} (4 different values)
0 (x3)
75 (x2)
40 (x1)
32 (x1)
immunities : array<object> {1 - Gravelands Survivors.system.attributes.immunities}
Length: min=0 max=9
Value type: object {1 - Gravelands Survivors.system.attributes.immunities.[]}
exceptions : array<> {1 - Gravelands Survivors.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.immunities.[].type} (9 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'bleed' (x3)
'swarm-mind' (x2)
'precision' (x2)
'restrained' (x1)
[resistances] : array<object> {1 - Gravelands Survivors.system.attributes.resistances}
Length: min=0 max=5
Value type: object {1 - Gravelands Survivors.system.attributes.resistances.[]}
doubleVs : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.resistances.[].type} (5 different values)
'cold' (x2)
'electricity' (x2)
'piercing' (x2)
'slashing' (x2)
'fire' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.resistances.[].value} (2 different values)
5 (x5)
3 (x4)
speed : object {1 - Gravelands Survivors.system.attributes.speed}
otherSpeeds : array<object> {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[]}
type : string {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'burrow' (x1)
'climb' (x1)
'fly' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].value} (3 different values)
5 (x1)
10 (x1)
35 (x1)
value : integer {1 - Gravelands Survivors.system.attributes.speed.value} (3 different values)
30 (x2)
5 (x1)
25 (x1)
[stealth] : object {1 - Gravelands Survivors.system.attributes.stealth}
details : string {1 - Gravelands Survivors.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1 - Gravelands Survivors.system.attributes.stealth.value} (3 different values)
4 (x1)
12 (x1)
10 (x1)
[weaknesses] : array<object> {1 - Gravelands Survivors.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {1 - Gravelands Survivors.system.attributes.weaknesses.[]}
exceptions : array<> {1 - Gravelands Survivors.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.weaknesses.[].type} (4 different values)
'area-damage' (x2)
'splash-damage' (x2)
'slashing' (x1)
'vitality' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.weaknesses.[].value} (2 different values)
5 (x4)
4 (x2)
details : object {1 - Gravelands Survivors.system.details}
blurb : string {1 - Gravelands Survivors.system.details.blurb} (2 different values)
'' (x3)
'Variant female ghoul hunter' (x1)
[description] : string {1 - Gravelands Survivors.system.details.description} (3 different values)
'<p>The 30-foot-long, 10-foot-wide bridge groans under the weight of those who cross it.</p>' (x1)
'<p>An eerie fog fills a lonely stretch of forest.</p>' (x1)
'<p>The spirits of community members linger on after their tragic deaths.</p>' (x1)
[disable] : string {1 - Gravelands Survivors.system.details.disable} (3 different values)
'' (x1)
'<p>@Check[diplomacy|dc:22] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:20] (trained) to exorcise the spirits. All creatures and objects within the fog are @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures and objects outside the fog are concealed to creatures within it.</p>' (x1)
'<p>@Check[diplomacy|dc:20] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:18] (trained) to exorcise the spirits</p>' (x1)
[isComplex] : boolean {1 - Gravelands Survivors.system.details.isComplex} (2 different values)
True (x2)
False (x1)
languages : object {1 - Gravelands Survivors.system.details.languages}
details : string {1 - Gravelands Survivors.system.details.languages.details} (same value: '')
value : array<string> {1 - Gravelands Survivors.system.details.languages.value}
Length: min=0 max=2
Value type: string {1 - Gravelands Survivors.system.details.languages.value.[]} (2 different values)
'common' (x1)
'necril' (x1)
level : object {1 - Gravelands Survivors.system.details.level}
value : integer {1 - Gravelands Survivors.system.details.level.value} (3 different values)
2 (x3)
3 (x3)
5 (x1)
privateNotes : string {1 - Gravelands Survivors.system.details.privateNotes} (same value: '')
publicNotes : string {1 - Gravelands Survivors.system.details.publicNotes} (same value: '')
publication : object {1 - Gravelands Survivors.system.details.publication}
license : string {1 - Gravelands Survivors.system.details.publication.license} (same value: 'ORC')
remaster : boolean {1 - Gravelands Survivors.system.details.publication.remaster} (same value: True)
title : string {1 - Gravelands Survivors.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
[reset] : string {1 - Gravelands Survivors.system.details.reset} (3 different values)
'' (x1)
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:20] check, permanently destroying the haunt.</p>' (x1)
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:18] check, permanently destroying the haunt.</p>' (x1)
[routine] : string {1 - Gravelands Survivors.system.details.routine} (3 different values)
'' (x1)
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+12 #Intimidation]]{+12} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it fills their minds with haunting whispers.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[4d6[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[2d6[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+11 #Intimidation]]{+11} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it bombards them with the voices of their dead loved ones.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[2d4[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[1d4[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
initiative : object {1 - Gravelands Survivors.system.initiative}
statistic : string {1 - Gravelands Survivors.system.initiative.statistic} (same value: 'perception')
perception : object {1 - Gravelands Survivors.system.perception}
details : string {1 - Gravelands Survivors.system.perception.details} (same value: '')
mod : integer {1 - Gravelands Survivors.system.perception.mod} (2 different values)
12 (x2)
8 (x2)
senses : array<object> {1 - Gravelands Survivors.system.perception.senses}
Length: min=1 max=2
Value type: object {1 - Gravelands Survivors.system.perception.senses.[]}
[acuity] : string {1 - Gravelands Survivors.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1 - Gravelands Survivors.system.perception.senses.[].range} (same value: 30)
type : string {1 - Gravelands Survivors.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'scent' (x2)
resources : object {1 - Gravelands Survivors.system.resources}
saves : object {1 - Gravelands Survivors.system.saves}
fortitude : object {1 - Gravelands Survivors.system.saves.fortitude}
saveDetail : string {1 - Gravelands Survivors.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.fortitude.value} (5 different values)
0 (x3)
11 (x1)
5 (x1)
7 (x1)
8 (x1)
reflex : object {1 - Gravelands Survivors.system.saves.reflex}
saveDetail : string {1 - Gravelands Survivors.system.saves.reflex.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.reflex.value} (4 different values)
0 (x3)
13 (x2)
11 (x1)
5 (x1)
will : object {1 - Gravelands Survivors.system.saves.will}
saveDetail : string {1 - Gravelands Survivors.system.saves.will.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.will.value} (4 different values)
0 (x3)
8 (x2)
11 (x1)
6 (x1)
skills : object {1 - Gravelands Survivors.system.skills}
[acrobatics] : object {1 - Gravelands Survivors.system.skills.acrobatics}
base : integer {1 - Gravelands Survivors.system.skills.acrobatics.base} (3 different values)
13 (x1)
8 (x1)
10 (x1)
[athletics] : object {1 - Gravelands Survivors.system.skills.athletics}
base : integer {1 - Gravelands Survivors.system.skills.athletics.base} (3 different values)
11 (x1)
7 (x1)
12 (x1)
[intimidation] : object {1 - Gravelands Survivors.system.skills.intimidation}
base : integer {1 - Gravelands Survivors.system.skills.intimidation.base} (same value: 9)
[stealth] : object {1 - Gravelands Survivors.system.skills.stealth}
base : integer {1 - Gravelands Survivors.system.skills.stealth.base} (3 different values)
13 (x1)
8 (x1)
7 (x1)
[survival] : object {1 - Gravelands Survivors.system.skills.survival}
base : integer {1 - Gravelands Survivors.system.skills.survival.base} (same value: 13)
[thievery] : object {1 - Gravelands Survivors.system.skills.thievery}
base : integer {1 - Gravelands Survivors.system.skills.thievery.base} (same value: 10)
traits : object {1 - Gravelands Survivors.system.traits}
rarity : string {1 - Gravelands Survivors.system.traits.rarity} (3 different values)
'uncommon' (x5)
'common' (x1)
'unique' (x1)
size : object {1 - Gravelands Survivors.system.traits.size}
value : string {1 - Gravelands Survivors.system.traits.size.value} (2 different values)
'lg' (x6)
'med' (x1)
value : array<string> {1 - Gravelands Survivors.system.traits.value}
Length: min=1 max=5
Value type: string {1 - Gravelands Survivors.system.traits.value.[]} (9 different values)
'undead' (x4)
'unholy' (x4)
'haunt' (x2)
'mindless' (x2)
'skeleton' (x2)
'swarm' (x2)
'mechanical' (x1)
'ghoul' (x1)
'zombie' (x1)
type : string {1 - Gravelands Survivors.type} (2 different values)
'npc' (x4)
'hazard' (x3)