47 lines
2.7 KiB
Plaintext
47 lines
2.7 KiB
Plaintext
Pistol Phenom
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Different values: 7
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=====================================
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object {Pistol Phenom}
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_id : string {Pistol Phenom._id} (all different values)
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folder : string {Pistol Phenom.folder} (same value: knLR0ap5fed7JUKc)
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img : string {Pistol Phenom.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Pistol Phenom.name} (all different values)
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system : object {Pistol Phenom.system}
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actionType : object {Pistol Phenom.system.actionType}
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value : string {Pistol Phenom.system.actionType.value} (2 different values)
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action (x5)
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passive (x2)
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actions : object {Pistol Phenom.system.actions}
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[value] : integer {Pistol Phenom.system.actions.value} (2 different values)
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1 (x3)
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2 (x2)
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category : string {Pistol Phenom.system.category} (same value: class)
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description : object {Pistol Phenom.system.description}
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value : string {Pistol Phenom.system.description.value} (all different values)
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level : object {Pistol Phenom.system.level}
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value : integer {Pistol Phenom.system.level.value} (all different values)
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prerequisites : object {Pistol Phenom.system.prerequisites}
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value : array<object> {Pistol Phenom.system.prerequisites.value}
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Length: min=1 max=3
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Value type: object {Pistol Phenom.system.prerequisites.value.[]}
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value : string {Pistol Phenom.system.prerequisites.value.[].value} (4 different values)
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Pistol Phenom Dedication (x6)
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trained in at least one type of one-handed firearm (x1)
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trained in Deception (x1)
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trained in Performance (x1)
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publication : object {Pistol Phenom.system.publication}
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license : string {Pistol Phenom.system.publication.license} (same value: ORC)
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remaster : boolean {Pistol Phenom.system.publication.remaster} (same value: True)
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title : string {Pistol Phenom.system.publication.title} (same value: Pathfinder Guns & Gears)
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rules : ###FoundryRulesObject###
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traits : object {Pistol Phenom.system.traits}
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rarity : string {Pistol Phenom.system.traits.rarity} (2 different values)
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common (x6)
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uncommon (x1)
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value : array<string> {Pistol Phenom.system.traits.value}
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Length: min=1 max=2
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Value type: string {Pistol Phenom.system.traits.value.[]} (3 different values)
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archetype (x7)
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flourish (x1)
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dedication (x1)
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type : string {Pistol Phenom.type} (same value: feat) |