82 lines
5.0 KiB
Plaintext
82 lines
5.0 KiB
Plaintext
Oatia Skysage
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Different values: 12
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=====================================
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object {Oatia Skysage}
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_id : string {Oatia Skysage._id} (all different values)
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folder : string {Oatia Skysage.folder} (same value: KwdFTociFQyekZ6o)
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img : string {Oatia Skysage.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Oatia Skysage.name} (all different values)
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system : object {Oatia Skysage.system}
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actionType : object {Oatia Skysage.system.actionType}
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value : string {Oatia Skysage.system.actionType.value} (3 different values)
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passive (x9)
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reaction (x2)
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action (x1)
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actions : object {Oatia Skysage.system.actions}
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[value] : integer {Oatia Skysage.system.actions.value} (same value: 3)
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category : string {Oatia Skysage.system.category} (same value: class)
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description : object {Oatia Skysage.system.description}
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value : string {Oatia Skysage.system.description.value} (all different values)
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level : object {Oatia Skysage.system.level}
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value : integer {Oatia Skysage.system.level.value} (8 different values)
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4 (x2)
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10 (x2)
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16 (x1)
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8 (x2)
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6 (x1)
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12 (x1)
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14 (x2)
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2 (x1)
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prerequisites : object {Oatia Skysage.system.prerequisites}
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value : array<object> {Oatia Skysage.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Oatia Skysage.system.prerequisites.value.[]}
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value : string {Oatia Skysage.system.prerequisites.value.[].value} (5 different values)
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Oatia Skysage Dedication (x9)
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Basic Skysage Divination (x1)
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Expert Skysage Divination (x1)
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Night's Glow (x1)
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trained in Occultism (x1)
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publication : object {Oatia Skysage.system.publication}
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license : string {Oatia Skysage.system.publication.license} (same value: OGL)
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remaster : boolean {Oatia Skysage.system.publication.remaster} (same value: False)
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title : string {Oatia Skysage.system.publication.title} (same value: Pathfinder #187: The Seventh Arch)
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rules : ###FoundryRulesObject###
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traits : object {Oatia Skysage.system.traits}
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rarity : string {Oatia Skysage.system.traits.rarity} (2 different values)
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common (x11)
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uncommon (x1)
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value : array<string> {Oatia Skysage.system.traits.value}
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Length: min=1 max=3
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Value type: string {Oatia Skysage.system.traits.value.[]} (5 different values)
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archetype (x12)
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fortune (x2)
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occult (x7)
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concentrate (x1)
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dedication (x1)
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[subfeatures] : object {Oatia Skysage.system.subfeatures}
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[proficiencies] : object {Oatia Skysage.system.subfeatures.proficiencies}
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spellcasting : object {Oatia Skysage.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Oatia Skysage.system.subfeatures.proficiencies.spellcasting.rank} (3 different values)
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2 (x1)
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3 (x1)
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1 (x1)
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senses : object {Oatia Skysage.system.subfeatures.senses}
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darkvision : object {Oatia Skysage.system.subfeatures.senses.darkvision}
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special : object {Oatia Skysage.system.subfeatures.senses.darkvision.special}
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ancestry : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.ancestry} (same value: False)
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llv : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.llv} (same value: True)
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second : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.second} (same value: True)
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low-light-vision : object {Oatia Skysage.system.subfeatures.senses.low-light-vision}
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acuity : string {Oatia Skysage.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
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range : integer {Oatia Skysage.system.subfeatures.senses.low-light-vision.range} (same value: 30)
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[frequency] : object {Oatia Skysage.system.frequency}
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max : integer {Oatia Skysage.system.frequency.max} (same value: 1)
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per : string {Oatia Skysage.system.frequency.per} (2 different values)
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day (x2)
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PT1H (x2)
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[maxTakable] : integer {Oatia Skysage.system.maxTakable} (same value: 2)
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[selfEffect] : object {Oatia Skysage.system.selfEffect}
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name : string {Oatia Skysage.system.selfEffect.name} (same value: Effect: Starlight Armor)
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uuid : string {Oatia Skysage.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Starlight Armor)
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type : string {Oatia Skysage.type} (same value: feat) |