Oatia Skysage Different values: 12 ===================================== object {Oatia Skysage} _id : string {Oatia Skysage._id} (all different values) folder : string {Oatia Skysage.folder} (same value: KwdFTociFQyekZ6o) img : string {Oatia Skysage.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Oatia Skysage.name} (all different values) system : object {Oatia Skysage.system} actionType : object {Oatia Skysage.system.actionType} value : string {Oatia Skysage.system.actionType.value} (3 different values) passive (x9) reaction (x2) action (x1) actions : object {Oatia Skysage.system.actions} [value] : integer {Oatia Skysage.system.actions.value} (same value: 3) category : string {Oatia Skysage.system.category} (same value: class) description : object {Oatia Skysage.system.description} value : string {Oatia Skysage.system.description.value} (all different values) level : object {Oatia Skysage.system.level} value : integer {Oatia Skysage.system.level.value} (8 different values) 4 (x2) 10 (x2) 16 (x1) 8 (x2) 6 (x1) 12 (x1) 14 (x2) 2 (x1) prerequisites : object {Oatia Skysage.system.prerequisites} value : array {Oatia Skysage.system.prerequisites.value} Length: min=1 max=2 Value type: object {Oatia Skysage.system.prerequisites.value.[]} value : string {Oatia Skysage.system.prerequisites.value.[].value} (5 different values) Oatia Skysage Dedication (x9) Basic Skysage Divination (x1) Expert Skysage Divination (x1) Night's Glow (x1) trained in Occultism (x1) publication : object {Oatia Skysage.system.publication} license : string {Oatia Skysage.system.publication.license} (same value: OGL) remaster : boolean {Oatia Skysage.system.publication.remaster} (same value: False) title : string {Oatia Skysage.system.publication.title} (same value: Pathfinder #187: The Seventh Arch) rules : ###FoundryRulesObject### traits : object {Oatia Skysage.system.traits} rarity : string {Oatia Skysage.system.traits.rarity} (2 different values) common (x11) uncommon (x1) value : array {Oatia Skysage.system.traits.value} Length: min=1 max=3 Value type: string {Oatia Skysage.system.traits.value.[]} (5 different values) archetype (x12) fortune (x2) occult (x7) concentrate (x1) dedication (x1) [subfeatures] : object {Oatia Skysage.system.subfeatures} [proficiencies] : object {Oatia Skysage.system.subfeatures.proficiencies} spellcasting : object {Oatia Skysage.system.subfeatures.proficiencies.spellcasting} rank : integer {Oatia Skysage.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) 2 (x1) 3 (x1) 1 (x1) senses : object {Oatia Skysage.system.subfeatures.senses} darkvision : object {Oatia Skysage.system.subfeatures.senses.darkvision} special : object {Oatia Skysage.system.subfeatures.senses.darkvision.special} ancestry : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.ancestry} (same value: False) llv : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.llv} (same value: True) second : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.second} (same value: True) low-light-vision : object {Oatia Skysage.system.subfeatures.senses.low-light-vision} acuity : string {Oatia Skysage.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise) range : integer {Oatia Skysage.system.subfeatures.senses.low-light-vision.range} (same value: 30) [frequency] : object {Oatia Skysage.system.frequency} max : integer {Oatia Skysage.system.frequency.max} (same value: 1) per : string {Oatia Skysage.system.frequency.per} (2 different values) day (x2) PT1H (x2) [maxTakable] : integer {Oatia Skysage.system.maxTakable} (same value: 2) [selfEffect] : object {Oatia Skysage.system.selfEffect} name : string {Oatia Skysage.system.selfEffect.name} (same value: Effect: Starlight Armor) uuid : string {Oatia Skysage.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Starlight Armor) type : string {Oatia Skysage.type} (same value: feat)