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Pf2eDataScrapper/output/pf2e/packs/Gunslinger.txt
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Gunslinger
Different values: 66
=====================================
object {Gunslinger}
_id : string {Gunslinger._id} (all different values)
folder : string {Gunslinger.folder} (same value: BYo2A4Ls3y1QuXTt)
img : string {Gunslinger.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Gunslinger.name} (all different values)
system : object {Gunslinger.system}
actionType : object {Gunslinger.system.actionType}
value : string {Gunslinger.system.actionType.value} (3 different values)
passive (x23)
action (x36)
reaction (x7)
actions : object {Gunslinger.system.actions}
[value] : integer {Gunslinger.system.actions.value} (3 different values)
2 (x14)
1 (x19)
3 (x3)
category : string {Gunslinger.system.category} (same value: class)
description : object {Gunslinger.system.description}
value : string {Gunslinger.system.description.value} (all different values)
level : object {Gunslinger.system.level}
value : integer {Gunslinger.system.level.value} (11 different values)
6 (x10)
4 (x5)
1 (x7)
14 (x8)
12 (x7)
8 (x5)
10 (x8)
2 (x5)
16 (x4)
18 (x4)
20 (x3)
prerequisites : object {Gunslinger.system.prerequisites}
value : array<object> {Gunslinger.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Gunslinger.system.prerequisites.value.[]}
value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values)
publication : object {Gunslinger.system.publication}
license : string {Gunslinger.system.publication.license} (2 different values)
ORC (x62)
OGL (x4)
remaster : boolean {Gunslinger.system.publication.remaster} (2 different values)
True (x62)
False (x4)
title : string {Gunslinger.system.publication.title} (3 different values)
Pathfinder Guns & Gears (x62)
Pathfinder Lost Omens Firebrands (x2)
Pathfinder Lost Omens Impossible Lands (x2)
rules : ###FoundryRulesObject###
traits : object {Gunslinger.system.traits}
rarity : string {Gunslinger.system.traits.rarity} (2 different values)
common (x64)
uncommon (x2)
value : array<string> {Gunslinger.system.traits.value}
Length: min=1 max=5
Value type: string {Gunslinger.system.traits.value.[]} (9 different values)
gunslinger (x66)
attack (x1)
concentrate (x6)
flourish (x9)
visual (x1)
fortune (x2)
auditory (x1)
linguistic (x1)
mental (x1)
[frequency] : object {Gunslinger.system.frequency}
max : integer {Gunslinger.system.frequency.max} (same value: 1)
per : string {Gunslinger.system.frequency.per} (3 different values)
round (x1)
PT1M (x2)
PT1H (x1)
[value] : integer {Gunslinger.system.frequency.value} (same value: 1)
type : string {Gunslinger.type} (same value: feat)