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Pf2eDataScrapper/output/pf2e/packs/Elven Gods.txt
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Elven Gods
Different values: 3
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object {Elven Gods}
_id : string {Elven Gods._id} (all different values)
folder : string {Elven Gods.folder} (same value: YyBJi4mpbu5ORkt8)
img : string {Elven Gods.img} (all different values)
name : string {Elven Gods.name} (all different values)
system : object {Elven Gods.system}
attribute : array<string> {Elven Gods.system.attribute}
Length: min=2 max=2
Value type: string {Elven Gods.system.attribute.[]} (4 different values)
cha (x1)
int (x2)
dex (x1)
wis (x2)
category : string {Elven Gods.system.category} (same value: deity)
description : object {Elven Gods.system.description}
value : string {Elven Gods.system.description.value} (all different values)
domains : object {Elven Gods.system.domains}
alternate : array<string> {Elven Gods.system.domains.alternate}
Length: min=0 max=2
Value type: string {Elven Gods.system.domains.alternate.[]} (all different values)
primary : array<string> {Elven Gods.system.domains.primary}
Length: min=4 max=4
Value type: string {Elven Gods.system.domains.primary.[]} (11 different values)
cities (x1)
creation (x2)
family (x1)
star (x1)
darkness (x1)
moon (x1)
nature (x1)
secrecy (x1)
earth (x1)
knowledge (x1)
magic (x1)
font : array<string> {Elven Gods.system.font}
Length: min=1 max=2
Value type: string {Elven Gods.system.font.[]} (2 different values)
heal (x3)
harm (x1)
publication : object {Elven Gods.system.publication}
license : string {Elven Gods.system.publication.license} (same value: ORC)
remaster : boolean {Elven Gods.system.publication.remaster} (same value: True)
title : string {Elven Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
rules : ###FoundryRulesObject###
sanctification : object {Elven Gods.system.sanctification}
modal : string {Elven Gods.system.sanctification.modal} (same value: can)
what : array<string> {Elven Gods.system.sanctification.what}
Length: min=1 max=1
Value type: string {Elven Gods.system.sanctification.what.[]} (same value: holy)
skill : array<string> {Elven Gods.system.skill}
Length: min=1 max=1
Value type: string {Elven Gods.system.skill.[]} (all different values)
spells : object {Elven Gods.system.spells}
1 : string {Elven Gods.system.spells.1} (all different values)
[4] : string {Elven Gods.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Shape Stone)
[7] : string {Elven Gods.system.spells.7} (2 different values)
Compendium.pf2e.spells-srd.Item.Planar Palace (x1)
Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1)
2 : string {Elven Gods.system.spells.2} (2 different values)
Compendium.pf2e.spells-srd.Item.Invisibility (x1)
Compendium.pf2e.spells-srd.Item.Shape Wood (x1)
3 : string {Elven Gods.system.spells.3} (2 different values)
Compendium.pf2e.spells-srd.Item.Animal Vision (x1)
Compendium.pf2e.spells-srd.Item.One with Stone (x1)
5 : string {Elven Gods.system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Nature's Pathway)
6 : string {Elven Gods.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Tangling Creepers)
8 : string {Elven Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Burning Blossoms)
9 : string {Elven Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Nature's Enmity)
traits : object {Elven Gods.system.traits}
weapons : array<string> {Elven Gods.system.weapons}
Length: min=1 max=1
Value type: string {Elven Gods.system.weapons.[]} (all different values)
type : string {Elven Gods.type} (same value: deity)