108 lines
5.1 KiB
Plaintext
108 lines
5.1 KiB
Plaintext
Cleric
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Different values: 74
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=====================================
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object {Cleric}
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_id : string {Cleric._id} (all different values)
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folder : string {Cleric.folder} (same value: Qtxu2L8QNot6OQPe)
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img : string {Cleric.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Cleric.name} (all different values)
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system : object {Cleric.system}
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actionType : object {Cleric.system.actionType}
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value : string {Cleric.system.actionType.value} (4 different values)
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passive (x47)
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reaction (x10)
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action (x13)
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free (x4)
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actions : object {Cleric.system.actions}
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[value] : integer {Cleric.system.actions.value} (3 different values)
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1 (x10)
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2 (x2)
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3 (x1)
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category : string {Cleric.system.category} (same value: class)
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description : object {Cleric.system.description}
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value : string {Cleric.system.description.value} (all different values)
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level : object {Cleric.system.level}
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value : integer {Cleric.system.level.value} (11 different values)
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8 (x9)
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20 (x7)
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6 (x5)
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10 (x7)
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4 (x8)
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14 (x7)
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2 (x7)
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1 (x8)
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12 (x6)
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18 (x5)
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16 (x5)
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[maxTakable] : mixed
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prerequisites : object {Cleric.system.prerequisites}
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value : array<object> {Cleric.system.prerequisites.value}
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Length: min=0 max=3
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Value type: object {Cleric.system.prerequisites.value.[]}
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value : string {Cleric.system.prerequisites.value.[].value} (33 different values)
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publication : object {Cleric.system.publication}
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license : string {Cleric.system.publication.license} (2 different values)
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ORC (x66)
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OGL (x8)
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remaster : boolean {Cleric.system.publication.remaster} (2 different values)
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True (x66)
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False (x8)
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title : string {Cleric.system.publication.title} (9 different values)
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Pathfinder Player Core (x65)
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Pathfinder Core Rulebook (x2)
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Pathfinder #168: King of the Mountain (x1)
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Pathfinder #156: The Apocalypse Prophet (x1)
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Pathfinder #150: Broken Promises (x1)
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Pathfinder Lost Omens Divine Mysteries (x1)
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Pathfinder #148: Fires of the Haunted City (x1)
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Pathfinder Lost Omens Gods & Magic (x1)
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Pathfinder Advanced Player's Guide (x1)
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rules : ###FoundryRulesObject###
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traits : object {Cleric.system.traits}
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rarity : string {Cleric.system.traits.rarity} (2 different values)
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common (x71)
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uncommon (x3)
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value : array<string> {Cleric.system.traits.value}
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Length: min=1 max=4
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Value type: string {Cleric.system.traits.value.[]} (12 different values)
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cleric (x74)
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concentrate (x9)
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spellshape (x9)
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divine (x5)
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healing (x2)
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vitality (x1)
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exploration (x2)
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fortune (x2)
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emotion (x1)
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fear (x1)
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mental (x1)
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consecration (x1)
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[selected] : object {Cleric.system.traits.selected}
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cleric : string {Cleric.system.traits.selected.cleric} (same value: Cleric)
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[frequency] : object {Cleric.system.frequency}
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max : integer {Cleric.system.frequency.max} (2 different values)
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3 (x1)
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1 (x6)
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per : string {Cleric.system.frequency.per} (5 different values)
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day (x2)
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turn (x1)
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PT1H (x2)
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PT10M (x1)
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round (x1)
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[value] : integer {Cleric.system.frequency.value} (same value: 1)
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[selfEffect] : object {Cleric.system.selfEffect}
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name : string {Cleric.system.selfEffect.name} (6 different values)
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Effect: Defensive Recovery (x1)
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Effect: Divine Weapon (x1)
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Effect: Premonition of Clarity (x1)
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Effect: Raise Symbol (x1)
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Effect: Restorative Strike (x1)
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Effect: Sanctify Armament (x1)
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uuid : string {Cleric.system.selfEffect.uuid} (6 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Defensive Recovery (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Premonition of Clarity (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Raise Symbol (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Restorative Strike (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Sanctify Armament (x1)
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type : string {Cleric.type} (same value: feat) |