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Pf2eDataScrapper/output/pf2e/packs/Book 3 - Destroyer's Doom.txt
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Book 3 - Destroyer's Doom
Different values: 35
=====================================
object {Book 3 - Destroyer's Doom}
_id : string {Book 3 - Destroyer's Doom._id} (all different values)
folder : string {Book 3 - Destroyer's Doom.folder} (same value: afdlDlLAsVu7DaVp)
img : string {Book 3 - Destroyer's Doom.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x13)
systems/pf2e/icons/default-icons/npc.svg (x22)
items : array<object> {Book 3 - Destroyer's Doom.items}
Length: min=1 max=42
Value type: object {Book 3 - Destroyer's Doom.items.[]}
_id : string {Book 3 - Destroyer's Doom.items.[]._id} (356 different values)
img : string {Book 3 - Destroyer's Doom.items.[].img} (108 different values)
name : string {Book 3 - Destroyer's Doom.items.[].name} (247 different values)
sort : integer {Book 3 - Destroyer's Doom.items.[].sort} (43 different values)
system : object {Book 3 - Destroyer's Doom.items.[].system}
[actionType] : object {Book 3 - Destroyer's Doom.items.[].system.actionType}
value : string {Book 3 - Destroyer's Doom.items.[].system.actionType.value} (4 different values)
reaction (x38)
passive (x51)
action (x52)
free (x7)
[actions] : object {Book 3 - Destroyer's Doom.items.[].system.actions}
[value] : integer {Book 3 - Destroyer's Doom.items.[].system.actions.value} (3 different values)
2 (x17)
1 (x27)
3 (x8)
[category] : string {Book 3 - Destroyer's Doom.items.[].system.category} (12 different values)
offensive (x98)
defensive (x44)
martial (x18)
heavy (x4)
interaction (x5)
simple (x7)
ammo (x3)
unarmed (x1)
medium (x3)
light (x4)
poison (x2)
advanced (x1)
description : object {Book 3 - Destroyer's Doom.items.[].system.description}
value : string {Book 3 - Destroyer's Doom.items.[].system.description.value} (222 different values)
publication : object {Book 3 - Destroyer's Doom.items.[].system.publication}
license : string {Book 3 - Destroyer's Doom.items.[].system.publication.license} (2 different values)
OGL (x179)
ORC (x177)
remaster : boolean {Book 3 - Destroyer's Doom.items.[].system.publication.remaster} (2 different values)
False (x179)
True (x177)
title : string {Book 3 - Destroyer's Doom.items.[].system.publication.title} (11 different values)
(x172)
Pathfinder Monster Core (x38)
Pathfinder Player Core (x124)
Pathfinder #209: Destroyer's Doom (x4)
Pathfinder GM Core (x7)
Pathfinder Treasure Vault (x2)
Pathfinder Dark Archive (x1)
Pathfinder Bestiary (x3)
Pathfinder Secrets of Magic (x2)
Pathfinder Player Core 2 (x1)
Pathfinder Core Rulebook (x2)
rules : ###FoundryRulesObject###
[slug] : string {Book 3 - Destroyer's Doom.items.[].system.slug} (118 different values)
traits : object {Book 3 - Destroyer's Doom.items.[].system.traits}
[value] : array<string> {Book 3 - Destroyer's Doom.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {Book 3 - Destroyer's Doom.items.[].system.traits.value.[]} (85 different values)
[rarity] : string {Book 3 - Destroyer's Doom.items.[].system.traits.rarity} (2 different values)
common (x121)
uncommon (x22)
[traditions] : array<string> {Book 3 - Destroyer's Doom.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 3 - Destroyer's Doom.items.[].system.traits.traditions.[]} (4 different values)
arcane (x47)
divine (x59)
occult (x54)
primal (x19)
[otherTags] : array<string> {Book 3 - Destroyer's Doom.items.[].system.traits.otherTags}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows)
[integrated] : mixed
[attackEffects] : object {Book 3 - Destroyer's Doom.items.[].system.attackEffects}
value : array<string> {Book 3 - Destroyer's Doom.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 3 - Destroyer's Doom.items.[].system.attackEffects.value.[]} (3 different values)
grab (x5)
wyvern-poison (x1)
palpares-venom (x1)
[bonus] : object {Book 3 - Destroyer's Doom.items.[].system.bonus}
value : integer {Book 3 - Destroyer's Doom.items.[].system.bonus.value} (16 different values)
21 (x10)
20 (x4)
0 (x26)
27 (x2)
18 (x3)
17 (x1)
23 (x2)
24 (x9)
15 (x3)
26 (x1)
28 (x3)
22 (x3)
1 (x1)
19 (x3)
25 (x3)
29 (x2)
[damageRolls] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls}
[hQkr6ePVOWB1y096] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.hQkr6ePVOWB1y096}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.hQkr6ePVOWB1y096.damage} (same value: 11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.hQkr6ePVOWB1y096.damageType} (same value: cold)
[qPuVCcuSYvSqnI1N] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.qPuVCcuSYvSqnI1N}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damage} (same value: 2d10)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damageType} (same value: bludgeoning)
[Sla8JDXJTRer5Gf6] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Sla8JDXJTRer5Gf6}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damage} (same value: 2d12+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damageType} (same value: piercing)
[7EHN7O3rUPkHQwQZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damage} (same value: 2d10+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damageType} (same value: slashing)
[UkM1LL5peGfMZTIb] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UkM1LL5peGfMZTIb}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damage} (same value: 2d6+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damageType} (same value: piercing)
[Zhk4H5anRccmtJxr] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Zhk4H5anRccmtJxr}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damage} (same value: 2d12+5)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damageType} (same value: bludgeoning)
[rJvnnPHhuSlVYSMt] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rJvnnPHhuSlVYSMt}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damage} (same value: 2d6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damageType} (same value: cold)
[Upjz51UDrLOukz6k] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Upjz51UDrLOukz6k}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Upjz51UDrLOukz6k.damage} (same value: 2d12)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Upjz51UDrLOukz6k.damageType} (same value: bludgeoning)
[zkUw6k60K3UKYD0H] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.zkUw6k60K3UKYD0H}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damage} (same value: 2d6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damageType} (same value: cold)
[oToD6lGYv7Lw7pb0] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.oToD6lGYv7Lw7pb0}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damage} (same value: 2d8+8)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damageType} (same value: bludgeoning)
[BCXLP3e04BpFi8Qu] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.BCXLP3e04BpFi8Qu}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damage} (same value: 2d10+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damageType} (same value: piercing)
[pzzMhlVpHVQMeRqE] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.pzzMhlVpHVQMeRqE}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damage} (same value: 2d6+10)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damageType} (same value: bludgeoning)
[t8n2HvM0pfe0S8jW] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.t8n2HvM0pfe0S8jW}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damage} (same value: 2d10+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damageType} (same value: bludgeoning)
[mgs4izgeqgvoi3r4d3r2] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: 2d6+10)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning)
[eu9brchkzus9k057651g] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.eu9brchkzus9k057651g}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold)
[k3LISPw5keNPDlm2] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.k3LISPw5keNPDlm2}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.k3LISPw5keNPDlm2.damage} (same value: 2d12+10)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.k3LISPw5keNPDlm2.damageType} (same value: slashing)
[vZgPWZD9bjqWnxoZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damage} (same value: 1d6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damageType} (same value: cold)
[ykeryqhp11mn21lxueou] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ykeryqhp11mn21lxueou}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: 2d8+6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing)
[xrpg5ubgqwg6hoeo84gu] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold)
[8FyQvU6skwxHEewm] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.8FyQvU6skwxHEewm}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.8FyQvU6skwxHEewm.damage} (same value: 2d6+6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.8FyQvU6skwxHEewm.damageType} (same value: bludgeoning)
[opPBJZXNPwbJobyl] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.opPBJZXNPwbJobyl}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.opPBJZXNPwbJobyl.damage} (same value: 2d6+6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.opPBJZXNPwbJobyl.damageType} (same value: slashing)
[gSwnbi7H2LFm0DCD] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gSwnbi7H2LFm0DCD}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damage} (same value: 3d10)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damageType} (same value: force)
[gbUVJIj4YVmTUIUz] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gbUVJIj4YVmTUIUz}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damage} (same value: 2d12+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damageType} (same value: slashing)
[x7eaHKqpsU1qQINZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.x7eaHKqpsU1qQINZ}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damage} (same value: 4d6+5)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damageType} (same value: piercing)
[lVxcxWODYClgwryF] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.lVxcxWODYClgwryF}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.lVxcxWODYClgwryF.damage} (same value: 2d10+6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.lVxcxWODYClgwryF.damageType} (same value: bludgeoning)
[urspp1xr5ctj7j7m9lj8] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: 2d10+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: piercing)
[2isctdhpycdwpd59z4nx] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.2isctdhpycdwpd59z4nx}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: 2d6+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: bludgeoning)
[VbTea79fWsO8ohGB] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.VbTea79fWsO8ohGB}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.VbTea79fWsO8ohGB.damage} (same value: 2d6+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.VbTea79fWsO8ohGB.damageType} (same value: slashing)
[TKq7Zpgf94Jh9cND] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.TKq7Zpgf94Jh9cND}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damage} (same value: 2d10+13)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damageType} (same value: piercing)
[5dRCZJmhmhpZu1mr] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5dRCZJmhmhpZu1mr}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damage} (same value: 2d8+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damageType} (same value: piercing)
[WRCp8NKJ6cx9fEwL] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damage} (same value: 2d10+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damageType} (same value: slashing)
[Q4Oy89Rd5z7Airso] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Q4Oy89Rd5z7Airso}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damage} (same value: 2d8+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damageType} (same value: bludgeoning)
[110NLaES81kfG6YR] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.110NLaES81kfG6YR}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.110NLaES81kfG6YR.damage} (same value: 2d8+8)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.110NLaES81kfG6YR.damageType} (same value: piercing)
[Er36Hql4ZchPYinh] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Er36Hql4ZchPYinh}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Er36Hql4ZchPYinh.damage} (same value: 2d6+6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Er36Hql4ZchPYinh.damageType} (same value: piercing)
[JrJ68qHduNhdkgiw] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.JrJ68qHduNhdkgiw}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damage} (same value: 2d8+10)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damageType} (same value: piercing)
[T78j51vn6qGV7tso] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.T78j51vn6qGV7tso}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.T78j51vn6qGV7tso.damage} (same value: 2d8+12)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.T78j51vn6qGV7tso.damageType} (same value: bludgeoning)
[kUJCmfHRPNxHhEnZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damage} (same value: 2d6+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damageType} (same value: piercing)
[aVFA0MIT7i93dUwa] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.aVFA0MIT7i93dUwa}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damage} (same value: 2d4+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damageType} (same value: piercing)
[fh3vXidMQMIO7vef] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.fh3vXidMQMIO7vef}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.fh3vXidMQMIO7vef.damage} (same value: 2d4+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.fh3vXidMQMIO7vef.damageType} (same value: piercing)
[noGJYjevQTuS2QFa] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.noGJYjevQTuS2QFa}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.noGJYjevQTuS2QFa.damage} (same value: 3d8+14)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.noGJYjevQTuS2QFa.damageType} (same value: bludgeoning)
[5wu6ukCXEIfCddSA] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA}
category : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA.category} (same value: persistent)
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damage} (same value: 1d6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damageType} (same value: bleed)
[UBas71Ycn5Dvs0IB] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UBas71Ycn5Dvs0IB}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damage} (same value: 3d6+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damageType} (same value: piercing)
[5zc81tz9Av5b89YP] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5zc81tz9Av5b89YP}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5zc81tz9Av5b89YP.damage} (same value: 2d10+12)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5zc81tz9Av5b89YP.damageType} (same value: bludgeoning)
[z5SL8hwbbHFG1aMW] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.z5SL8hwbbHFG1aMW}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damage} (same value: 2d10+12)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damageType} (same value: bludgeoning)
[sZlCoigfktdtZ0tK] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.sZlCoigfktdtZ0tK}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damage} (same value: 2d8+12)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damageType} (same value: slashing)
[gO3PnEaw6AQCIoGr] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gO3PnEaw6AQCIoGr}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damage} (same value: 2d8+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damageType} (same value: piercing)
[rtvIVfsva24VXCQT] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rtvIVfsva24VXCQT}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rtvIVfsva24VXCQT.damage} (same value: 2d8+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rtvIVfsva24VXCQT.damageType} (same value: bludgeoning)
[7df5j4szUaXaNEMo] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7df5j4szUaXaNEMo}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7df5j4szUaXaNEMo.damage} (same value: 2d8+11)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7df5j4szUaXaNEMo.damageType} (same value: piercing)
[ZG5LhmAs2YDfeXX8] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damage} (same value: 3d10+16)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damageType} (same value: slashing)
[30VMiIGWWNZb5Wj0] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.30VMiIGWWNZb5Wj0}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damage} (same value: 3d8+14)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damageType} (same value: piercing)
[jkQcYoYg3qyAOwir] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.jkQcYoYg3qyAOwir}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damage} (same value: 2d10+6)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damageType} (same value: slashing)
[et12DWzY8XXXUrn2] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.et12DWzY8XXXUrn2}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.et12DWzY8XXXUrn2.damage} (same value: 2d6+9)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.et12DWzY8XXXUrn2.damageType} (same value: piercing)
[ZDBQXoV2VhqQy4rR] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damage} (same value: 2d10+13)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damageType} (same value: bludgeoning)
[A8gdbhGv2hqlgC1b] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.A8gdbhGv2hqlgC1b}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damage} (same value: 2d4+13)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damageType} (same value: piercing)
[tfCENVys39B2XFe7] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.tfCENVys39B2XFe7}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.tfCENVys39B2XFe7.damage} (same value: 2d4+13)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.tfCENVys39B2XFe7.damageType} (same value: piercing)
KaAV5pnYYbQvkjmQ : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ}
damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damage} (same value: 2d6+13)
damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damageType} (same value: bludgeoning)
[baseItem] : string {Book 3 - Destroyer's Doom.items.[].system.baseItem} (27 different values)
[bonusDamage] : object {Book 3 - Destroyer's Doom.items.[].system.bonusDamage}
value : integer {Book 3 - Destroyer's Doom.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - Destroyer's Doom.items.[].system.bulk}
value : mixed
integer {Book 3 - Destroyer's Doom.items.[].system.bulk.value} (5 different values)
2 (x13)
3 (x2)
1 (x16)
0 (x3)
4 (x2)
float {Book 3 - Destroyer's Doom.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[damage] : object {Book 3 - Destroyer's Doom.items.[].system.damage}
[damageType] : string {Book 3 - Destroyer's Doom.items.[].system.damage.damageType} (3 different values)
bludgeoning (x8)
piercing (x13)
slashing (x6)
[dice] : integer {Book 3 - Destroyer's Doom.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 3 - Destroyer's Doom.items.[].system.damage.die} (5 different values)
d12 (x3)
d6 (x9)
d10 (x3)
d8 (x5)
d4 (x7)
[0] : object {Book 3 - Destroyer's Doom.items.[].system.damage.0}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {Book 3 - Destroyer's Doom.items.[].system.damage.0.category} (same value: persistent)
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.0.formula} (15 different values)
2d4 (x9)
6d8 (x2)
8d6 (x1)
4d12 (x1)
6d6 (x4)
2d6 (x3)
1d4+1 (x1)
4d10 (x3)
5d6 (x2)
1d8 (x4)
7d10 (x1)
70 (x1)
12d6 (x2)
16d6 (x1)
3d8 (x1)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x36)
healing (x2)
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.0.type} (9 different values)
mental (x4)
untyped (x2)
electricity (x1)
void (x13)
bleed (x3)
force (x1)
spirit (x8)
cold (x2)
sonic (x2)
[materials] : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
[1] : object {Book 3 - Destroyer's Doom.items.[].system.damage.1}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.1.formula} (same value: 2d4)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.1.kinds.[]} (same value: damage)
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.1.type} (same value: void)
[SXOGI7BFM0mUsAPF] : object {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing)
[cQDyW0QpjJ38MlSi] : object {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
[b9dAiWfV57lyCWpP] : object {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
[0Uok2pip94aNbBFd] : object {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
[0yIRszQ4ZAlq14gX] : object {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.formula} (same value: 4d8)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds.[]} (same value: damage)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.type} (same value: sonic)
[1tttVaJo3TXKF7uK] : object {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.formula} (same value: 4d8)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.kinds.[]} (same value: damage)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.type} (same value: void)
[equipped] : object {Book 3 - Destroyer's Doom.items.[].system.equipped}
carryType : string {Book 3 - Destroyer's Doom.items.[].system.equipped.carryType} (2 different values)
worn (x55)
held (x1)
[handsHeld] : integer {Book 3 - Destroyer's Doom.items.[].system.equipped.handsHeld} (2 different values)
0 (x29)
1 (x1)
[invested] : boolean {Book 3 - Destroyer's Doom.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {Book 3 - Destroyer's Doom.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Book 3 - Destroyer's Doom.items.[].system.group} (14 different values)
hammer (x1)
composite (x1)
club (x5)
bow (x6)
axe (x2)
plate (x3)
polearm (x1)
brawling (x2)
leather (x6)
sword (x3)
flail (x1)
chain (x1)
sling (x1)
knife (x5)
[hardness] : integer {Book 3 - Destroyer's Doom.items.[].system.hardness} (2 different values)
0 (x55)
5 (x1)
[hp] : object {Book 3 - Destroyer's Doom.items.[].system.hp}
max : integer {Book 3 - Destroyer's Doom.items.[].system.hp.max} (2 different values)
0 (x55)
20 (x1)
value : integer {Book 3 - Destroyer's Doom.items.[].system.hp.value} (2 different values)
0 (x55)
20 (x1)
[level] : object {Book 3 - Destroyer's Doom.items.[].system.level}
value : integer {Book 3 - Destroyer's Doom.items.[].system.level.value} (12 different values)
0 (x42)
1 (x38)
5 (x7)
4 (x13)
3 (x14)
2 (x15)
6 (x7)
10 (x2)
9 (x1)
8 (x1)
7 (x2)
12 (x1)
[material] : object {Book 3 - Destroyer's Doom.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Book 3 - Destroyer's Doom.items.[].system.price}
value : object {Book 3 - Destroyer's Doom.items.[].system.price.value}
[gp] : integer {Book 3 - Destroyer's Doom.items.[].system.price.value.gp} (19 different values)
3 (x4)
13 (x1)
100 (x2)
1 (x7)
245 (x1)
250 (x1)
20 (x3)
2 (x9)
30 (x2)
14 (x2)
18 (x1)
900 (x2)
35 (x1)
5 (x1)
50 (x1)
110 (x1)
80 (x1)
230 (x1)
2000 (x1)
[sp] : integer {Book 3 - Destroyer's Doom.items.[].system.price.value.sp} (6 different values)
1 (x5)
9 (x1)
5 (x1)
3 (x1)
2 (x3)
7 (x2)
[per] : integer {Book 3 - Destroyer's Doom.items.[].system.price.per} (same value: 10)
[quantity] : integer {Book 3 - Destroyer's Doom.items.[].system.quantity} (6 different values)
1 (x47)
20 (x3)
3 (x1)
2 (x3)
5 (x1)
100 (x1)
[range] : mixed
object {Book 3 - Destroyer's Doom.items.[].system.range}
value : string {Book 3 - Destroyer's Doom.items.[].system.range.value} (8 different values)
120 feet (x15)
varies (x4)
(x25)
40 feet (x2)
30 feet (x29)
touch (x7)
10 feet (x2)
60 feet (x3)
integer {Book 3 - Destroyer's Doom.items.[].system.range} (3 different values)
100 (x3)
60 (x3)
20 (x1)
[reload] : object {Book 3 - Destroyer's Doom.items.[].system.reload}
value : string {Book 3 - Destroyer's Doom.items.[].system.reload.value} (3 different values)
(x16)
0 (x6)
- (x5)
[runes] : object {Book 3 - Destroyer's Doom.items.[].system.runes}
[potency] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.potency} (2 different values)
1 (x24)
0 (x14)
[property] : array<string> {Book 3 - Destroyer's Doom.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.runes.property.[]} (same value: returning)
[striking] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.striking} (2 different values)
1 (x15)
0 (x12)
[resilient] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.resilient} (2 different values)
1 (x2)
0 (x9)
[reinforcing] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Book 3 - Destroyer's Doom.items.[].system.size} (same value: med)
[splashDamage] : object {Book 3 - Destroyer's Doom.items.[].system.splashDamage}
value : integer {Book 3 - Destroyer's Doom.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Book 3 - Destroyer's Doom.items.[].system.usage}
value : string {Book 3 - Destroyer's Doom.items.[].system.usage.value} (7 different values)
held-in-two-hands (x9)
other (x3)
held-in-one-hand (x20)
worn (x3)
held-in-one-plus-hands (x6)
worngloves (x1)
wornmask (x1)
[canBeAmmo] : boolean {Book 3 - Destroyer's Doom.items.[].system.usage.canBeAmmo} (same value: False)
[acBonus] : integer {Book 3 - Destroyer's Doom.items.[].system.acBonus} (5 different values)
5 (x2)
6 (x2)
3 (x3)
2 (x3)
1 (x2)
[checkPenalty] : integer {Book 3 - Destroyer's Doom.items.[].system.checkPenalty} (3 different values)
-3 (x4)
-2 (x3)
-1 (x4)
[dexCap] : integer {Book 3 - Destroyer's Doom.items.[].system.dexCap} (5 different values)
1 (x2)
0 (x2)
2 (x3)
3 (x2)
4 (x2)
[speedPenalty] : integer {Book 3 - Destroyer's Doom.items.[].system.speedPenalty} (3 different values)
-10 (x4)
-5 (x3)
0 (x5)
[strength] : integer {Book 3 - Destroyer's Doom.items.[].system.strength} (5 different values)
3 (x2)
4 (x2)
2 (x3)
1 (x2)
0 (x2)
[autoHeightenLevel] : object {Book 3 - Destroyer's Doom.items.[].system.autoHeightenLevel}
[value] : integer {Book 3 - Destroyer's Doom.items.[].system.autoHeightenLevel.value} (same value: 3)
[prepared] : object {Book 3 - Destroyer's Doom.items.[].system.prepared}
[flexible] : boolean {Book 3 - Destroyer's Doom.items.[].system.prepared.flexible} (same value: False)
value : string {Book 3 - Destroyer's Doom.items.[].system.prepared.value} (4 different values)
prepared (x2)
focus (x5)
innate (x1)
spontaneous (x1)
[proficiency] : object {Book 3 - Destroyer's Doom.items.[].system.proficiency}
value : integer {Book 3 - Destroyer's Doom.items.[].system.proficiency.value} (same value: 1)
[slots] : object {Book 3 - Destroyer's Doom.items.[].system.slots}
[slot0] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot0}
max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.max} (2 different values)
5 (x1)
3 (x1)
prepared : array<object> {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.prepared.[]}
[id] : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.prepared.[].id} (8 different values)
FB8XcuQraVMGnWtz (x1)
nBiXqhZnLXwgEnIy (x1)
NIRdeKRTVtLhprvf (x1)
JM31EaaiwFW7EWAW (x1)
xH7X2T8tvGM3hURC (x1)
2tyqrUOtafz2UOpp (x1)
M1NJfcIJIOrs3NXs (x1)
ovWzDPafnVcPid5R (x1)
[slot1] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot1}
max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.max} (2 different values)
4 (x2)
3 (x1)
[prepared] : array<object> {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.prepared.[]}
id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.prepared.[].id} (7 different values)
5NFsfA8MvW1jhrWX (x1)
mOZ9he7rgJNb4IqK (x1)
wgtpSVXSG2AMnoiZ (x1)
k5JAgTOHLuhGsp6d (x1)
MHgvIY7W6GdcNtl6 (x1)
16QcKu9Cmx6L13Fk (x1)
YFlDSGfmylPGJ5Vq (x1)
value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot2}
max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.max} (2 different values)
4 (x2)
3 (x1)
[prepared] : array<object> {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.prepared.[]}
id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.prepared.[].id} (6 different values)
w8jyVGOlZpHoyR72 (x1)
9iexCQsHIC7tyV7w (x1)
wb3A7TaoxSE0xt3O (x1)
g5vebKVLaaC9wZS3 (x1)
3lxRt09Q7K2CMORj (x2)
pH66KlMTw1I2qjle (x1)
value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot3}
max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.max} (2 different values)
4 (x2)
3 (x1)
[prepared] : array<object> {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.prepared}
Length: min=3 max=4
Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.prepared.[]}
id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.prepared.[].id} (7 different values)
t62fjJx3YcygiBKd (x1)
d5RT04BUXhFEi0Os (x1)
7tavW23xLC9qIq4y (x1)
QuFFHv8Fy6ztj09z (x1)
BQjs0F84JDasUuDu (x1)
SbpqVRqduVRl9EtL (x1)
8tFB53uy0iPJkcpk (x1)
value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot4}
max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.max} (2 different values)
4 (x1)
3 (x2)
[prepared] : array<object> {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.prepared}
Length: min=3 max=4
Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.prepared.[]}
id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.prepared.[].id} (6 different values)
oIScrIdftfiEkDHZ (x1)
yFrHxijcwOCF9iWR (x1)
FpiasMDxfVZ3RQBt (x1)
KzdbqE2ZcXjp352i (x1)
839vI3F2KPDbQkCR (x2)
Q5aoDO5degLKuB5P (x1)
value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.value} (same value: 3)
[slot5] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot5}
max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.max} (3 different values)
4 (x1)
7 (x1)
3 (x1)
[prepared] : array<object> {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.prepared}
Length: min=4 max=7
Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.prepared.[]}
id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.prepared.[].id} (7 different values)
rM7M71IgxmWsnh32 (x1)
iblrCW0qOVhwhg6N (x1)
ip7Zg5F1Ih5Wtc1x (x1)
QuFFHv8Fy6ztj09z (x1)
BQjs0F84JDasUuDu (x1)
JUTqDljFRV1z1cz2 (x1)
VMGhO8QBQXiooOp8 (x5)
value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.value} (same value: 3)
[slot6] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot6}
max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot6.max} (same value: 3)
value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot6.value} (same value: 3)
[spelldc] : object {Book 3 - Destroyer's Doom.items.[].system.spelldc}
dc : integer {Book 3 - Destroyer's Doom.items.[].system.spelldc.dc} (5 different values)
29 (x4)
28 (x2)
27 (x1)
31 (x1)
30 (x1)
value : integer {Book 3 - Destroyer's Doom.items.[].system.spelldc.value} (4 different values)
21 (x5)
20 (x2)
19 (x1)
22 (x1)
mod : integer {Book 3 - Destroyer's Doom.items.[].system.spelldc.mod} (same value: 0)
[tradition] : object {Book 3 - Destroyer's Doom.items.[].system.tradition}
value : string {Book 3 - Destroyer's Doom.items.[].system.tradition.value} (3 different values)
arcane (x2)
divine (x6)
primal (x1)
[area] : object {Book 3 - Destroyer's Doom.items.[].system.area}
type : string {Book 3 - Destroyer's Doom.items.[].system.area.type} (4 different values)
burst (x8)
emanation (x8)
line (x4)
cone (x4)
value : integer {Book 3 - Destroyer's Doom.items.[].system.area.value} (6 different values)
10 (x3)
30 (x9)
120 (x1)
20 (x7)
15 (x3)
40 (x1)
[cost] : object {Book 3 - Destroyer's Doom.items.[].system.cost}
value : string {Book 3 - Destroyer's Doom.items.[].system.cost.value} (3 different values)
(x84)
black onyx, see Creature Creation Rituals table (x2)
rare candles and incense worth a total value of 50 gp (x1)
[counteraction] : boolean {Book 3 - Destroyer's Doom.items.[].system.counteraction} (2 different values)
False (x83)
True (x4)
[defense] : object {Book 3 - Destroyer's Doom.items.[].system.defense}
save : object {Book 3 - Destroyer's Doom.items.[].system.defense.save}
basic : boolean {Book 3 - Destroyer's Doom.items.[].system.defense.save.basic} (2 different values)
True (x17)
False (x28)
statistic : string {Book 3 - Destroyer's Doom.items.[].system.defense.save.statistic} (3 different values)
will (x15)
fortitude (x26)
reflex (x4)
[duration] : object {Book 3 - Destroyer's Doom.items.[].system.duration}
sustained : boolean {Book 3 - Destroyer's Doom.items.[].system.duration.sustained} (2 different values)
True (x9)
False (x78)
value : string {Book 3 - Destroyer's Doom.items.[].system.duration.value} (12 different values)
1 minute (x16)
(x46)
varies (x11)
10 minutes (x4)
until your next daily preparations (x1)
until the start of your next turn (x2)
1 hour (x1)
1 day (x2)
up to 10 minutes (x1)
5 minutes (x1)
8 hours (x1)
1 round (x1)
[heightening] : object {Book 3 - Destroyer's Doom.items.[].system.heightening}
[damage] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.damage}
[0] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.0} (7 different values)
1d4 (x6)
1d8 (x7)
2d6 (x13)
1d12 (x1)
2d4 (x3)
1d10 (x4)
10 (x1)
[1] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.1} (same value: 1d4)
[SXOGI7BFM0mUsAPF] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8)
[cQDyW0QpjJ38MlSi] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[b9dAiWfV57lyCWpP] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
[0Uok2pip94aNbBFd] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
[0yIRszQ4ZAlq14gX] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.0yIRszQ4ZAlq14gX} (same value: 1d8)
[1tttVaJo3TXKF7uK] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.1tttVaJo3TXKF7uK} (same value: 1d8)
[interval] : integer {Book 3 - Destroyer's Doom.items.[].system.heightening.interval} (2 different values)
2 (x6)
1 (x35)
type : string {Book 3 - Destroyer's Doom.items.[].system.heightening.type} (2 different values)
interval (x41)
fixed (x4)
[area] : integer {Book 3 - Destroyer's Doom.items.[].system.heightening.area} (same value: 0)
[levels] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels}
3 : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.3}
target : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.3.target}
value : string {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.3.target.value} (2 different values)
5 creatures (x3)
1 unattended object with a Bulk of 1 or less (x1)
[5] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.5}
range : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.5.range}
value : string {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
[7] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.7}
target : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.7.target}
value : string {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
[location] : object {Book 3 - Destroyer's Doom.items.[].system.location}
[value] : string {Book 3 - Destroyer's Doom.items.[].system.location.value} (9 different values)
uEmzoTrbNI2akuq4 (x24)
0WXtpjhORSGx5l9E (x2)
FchPhanFztd2bYl7 (x15)
qp9jk41sSqrwpu7W (x2)
kKDRVG4pWSZsH6Qh (x2)
4GNjyuT5B3t46R75 (x10)
WIQ7UcqgaMAVh5pU (x25)
AdE3h3i1refZk9AN (x2)
CGyzuG0hwimkA0im (x2)
[heightenedLevel] : integer {Book 3 - Destroyer's Doom.items.[].system.location.heightenedLevel} (7 different values)
7 (x2)
6 (x4)
5 (x5)
4 (x5)
3 (x6)
2 (x4)
1 (x4)
[requirements] : string {Book 3 - Destroyer's Doom.items.[].system.requirements} (2 different values)
(x84)
You can bleed (x3)
[target] : object {Book 3 - Destroyer's Doom.items.[].system.target}
value : string {Book 3 - Destroyer's Doom.items.[].system.target.value} (18 different values)
(x39)
1 creature in line of sight (x1)
1 living creature (x7)
1 creature (x20)
The triggering creature (x3)
1 dead creature (x2)
1 creature you summoned (x1)
1 unattended object of light Bulk or less (x1)
1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally (x1)
enemies in the area (x2)
1 living creature or 1 willing undead creature (x2)
1 mindless undead creature with a level no greater than bind undead's spell rank (x2)
1 corpse (x1)
1 weapon that is either unattended or wielded by you or a willing ally (x1)
1 willing creature (x1)
1 ally and 1 enemy (x1)
1 willing undead creature or 1 living creature (x1)
1 weapon you're wielding (x1)
[time] : object {Book 3 - Destroyer's Doom.items.[].system.time}
value : string {Book 3 - Destroyer's Doom.items.[].system.time.value} (9 different values)
2 (x63)
2 or 3 (x1)
reaction (x3)
1 day (x2)
3 (x5)
1 to 3 (x3)
1 (x8)
1 hour (x1)
10 minutes (x1)
[overlays] : object {Book 3 - Destroyer's Doom.items.[].system.overlays}
[UTMlHk0o5FXLlwwM] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
defense : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
save : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
basic : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
statistic : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
[zjyfdrWBaUVi4O7b] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
defense : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
save : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
basic : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
statistic : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
[9Ly51UbFomNFSkwE] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system}
area : object {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area}
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
value : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
[mAZRhujP3gA9tb4m] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system}
area : object {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area}
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
value : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
[eOCNn2ohYAvsYZjn] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[defense] : mixed
[xYyA7CV1GaFTRjBQ] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
[defense] : mixed
heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[Fs08rHTZAfROKKzu] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
[noPVUX8Ocln52MKm] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm.system}
[NYYzPXYkV0V917XF] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
[defense] : mixed
[OTj254xSoTgGQJlU] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
[defense] : mixed
[TqI3B4hFxajOSIm3] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
[defense] : mixed
[WIvpqh0pSKKC4t0F] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
[defense] : mixed
[CEq1pMKvvGCeb0XM] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM}
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM.system}
[azfSYp1fUjbQR6RN] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage}
0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0}
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12)
heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage}
0 : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12)
[4gyp3qlsv5ywdyjq] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[pq7cxntbz4s8g5ik] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[z04svm1cvfcxtplb] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[WTeek6DuuUC5uXiv] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.system}
[rZUgF7LFHu7N5MFK] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK}
_id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK)
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage}
0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
[category] : mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality)
traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits}
value : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
vitality (x1)
2a6Vm4mIjBgrzlO2 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
Esn7klJ9WRsIFnrE : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void)
defense : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
save : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
basic : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
statistic : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude)
heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
Esn7klJ9WRsIFnrE : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6)
interval : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval)
gHIOzknAtexc6GUE : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE}
name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing))
overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override)
sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
cM137DAlBX1LcWAX : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6)
kinds : array<string> {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing)
materials : array<> {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped)
heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
cM137DAlBX1LcWAX : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6)
interval : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval)
[ritual] : object {Book 3 - Destroyer's Doom.items.[].system.ritual}
primary : object {Book 3 - Destroyer's Doom.items.[].system.ritual.primary}
check : string {Book 3 - Destroyer's Doom.items.[].system.ritual.primary.check} (2 different values)
Arcana (expert), Occultism (expert), or Religion (expert) (x2)
Occultism (expert) or Religion (expert) (x1)
secondary : object {Book 3 - Destroyer's Doom.items.[].system.ritual.secondary}
casters : integer {Book 3 - Destroyer's Doom.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {Book 3 - Destroyer's Doom.items.[].system.ritual.secondary.checks} (2 different values)
Religion (x2)
Occultism or Religion (whichever isn't used for the primary check) (x1)
[deathNote] : boolean {Book 3 - Destroyer's Doom.items.[].system.deathNote} (same value: True)
[mod] : object {Book 3 - Destroyer's Doom.items.[].system.mod}
value : integer {Book 3 - Destroyer's Doom.items.[].system.mod.value} (5 different values)
22 (x2)
20 (x1)
11 (x2)
17 (x1)
15 (x1)
[proficient] : object {Book 3 - Destroyer's Doom.items.[].system.proficient}
value : integer {Book 3 - Destroyer's Doom.items.[].system.proficient.value} (same value: 0)
[showSlotlessLevels] : object {Book 3 - Destroyer's Doom.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - Destroyer's Doom.items.[].system.showSlotlessLevels.value} (same value: False)
[stackGroup] : string {Book 3 - Destroyer's Doom.items.[].system.stackGroup} (2 different values)
arrows (x3)
coins (x1)
[uses] : object {Book 3 - Destroyer's Doom.items.[].system.uses}
autoDestroy : boolean {Book 3 - Destroyer's Doom.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 3 - Destroyer's Doom.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - Destroyer's Doom.items.[].system.uses.value} (same value: 1)
[selfEffect] : object {Book 3 - Destroyer's Doom.items.[].system.selfEffect}
name : string {Book 3 - Destroyer's Doom.items.[].system.selfEffect.name} (4 different values)
Effect: Ironblood Stance (x1)
Effect: Rage (x1)
Effect: Destructive Vengeance (x1)
Effect: Challenge Foe (x1)
uuid : string {Book 3 - Destroyer's Doom.items.[].system.selfEffect.uuid} (4 different values)
Compendium.pf2e.bestiary-effects.Item.Effect: Ironblood Stance (x1)
Compendium.pf2e.feat-effects.Item.Effect: Rage (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Destructive Vengeance (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe (x1)
type : string {Book 3 - Destroyer's Doom.items.[].type} (11 different values)
action (x148)
melee (x49)
weapon (x27)
armor (x11)
equipment (x11)
spellcastingEntry (x9)
spell (x87)
lore (x7)
consumable (x5)
shield (x1)
treasure (x1)
[_stats] : object {Book 3 - Destroyer's Doom.items.[]._stats}
compendiumSource : string {Book 3 - Destroyer's Doom.items.[]._stats.compendiumSource} (119 different values)
[flags] : object {Book 3 - Destroyer's Doom.items.[].flags}
pf2e : object {Book 3 - Destroyer's Doom.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - Destroyer's Doom.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {Book 3 - Destroyer's Doom.name} (all different values)
system : object {Book 3 - Destroyer's Doom.system}
attributes : object {Book 3 - Destroyer's Doom.system.attributes}
ac : object {Book 3 - Destroyer's Doom.system.attributes.ac}
value : integer {Book 3 - Destroyer's Doom.system.attributes.ac.value} (11 different values)
0 (x9)
27 (x2)
32 (x2)
23 (x2)
28 (x2)
26 (x4)
31 (x3)
22 (x1)
30 (x6)
29 (x2)
34 (x2)
[details] : string {Book 3 - Destroyer's Doom.system.attributes.ac.details} (3 different values)
(x20)
(29 with mystic armor) (x1)
all-around vision (x1)
[emitsSound] : string {Book 3 - Destroyer's Doom.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {Book 3 - Destroyer's Doom.system.attributes.hardness} (2 different values)
0 (x9)
20 (x4)
hp : object {Book 3 - Destroyer's Doom.system.attributes.hp}
details : string {Book 3 - Destroyer's Doom.system.attributes.hp.details} (3 different values)
(x31)
void healing (x3)
rejuvenation, void healing (x1)
max : integer {Book 3 - Destroyer's Doom.system.attributes.hp.max} (18 different values)
0 (x9)
155 (x2)
211 (x1)
140 (x1)
135 (x2)
120 (x1)
175 (x2)
58 (x1)
82 (x4)
225 (x1)
170 (x1)
165 (x1)
130 (x2)
195 (x3)
295 (x1)
146 (x1)
180 (x1)
233 (x1)
temp : integer {Book 3 - Destroyer's Doom.system.attributes.hp.temp} (same value: 0)
value : integer {Book 3 - Destroyer's Doom.system.attributes.hp.value} (18 different values)
0 (x9)
155 (x3)
211 (x1)
140 (x1)
135 (x2)
120 (x1)
58 (x1)
82 (x4)
225 (x1)
170 (x1)
165 (x1)
130 (x2)
195 (x3)
295 (x1)
146 (x1)
180 (x1)
233 (x1)
175 (x1)
[stealth] : object {Book 3 - Destroyer's Doom.system.attributes.stealth}
details : string {Book 3 - Destroyer's Doom.system.attributes.stealth.details} (6 different values)
<p>(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p> (x3)
<p>(trained) to anticipate the herd's movements</p> (x1)
<p>(trained)</p> (x3)
<p>(expert)</p> (x4)
<p>(trained) (decreases by 2 each round the hazard is active) to smell the smoke and hear the crackling flames</p> (x1)
(x1)
value : integer {Book 3 - Destroyer's Doom.system.attributes.stealth.value} (7 different values)
20 (x3)
23 (x2)
22 (x1)
27 (x4)
30 (x1)
10 (x1)
16 (x1)
[allSaves] : object {Book 3 - Destroyer's Doom.system.attributes.allSaves}
value : string {Book 3 - Destroyer's Doom.system.attributes.allSaves.value} (3 different values)
(x20)
+2 status to all saves vs. fear and magic (x1)
+1 vs. fear (x1)
[immunities] : array<object> {Book 3 - Destroyer's Doom.system.attributes.immunities}
Length: min=2 max=7
Value type: object {Book 3 - Destroyer's Doom.system.attributes.immunities.[]}
exceptions : array<> {Book 3 - Destroyer's Doom.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.system.attributes.immunities.[].type} (9 different values)
paralyzed (x4)
unconscious (x4)
death-effects (x3)
disease (x3)
poison (x3)
cold (x1)
bleed (x1)
critical-hits (x4)
precision (x4)
[speed] : object {Book 3 - Destroyer's Doom.system.attributes.speed}
otherSpeeds : array<object> {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds.[].type} (4 different values)
fly (x2)
swim (x1)
burrow (x1)
climb (x1)
value : integer {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds.[].value} (5 different values)
60 (x1)
40 (x1)
50 (x1)
35 (x1)
20 (x1)
value : integer {Book 3 - Destroyer's Doom.system.attributes.speed.value} (4 different values)
20 (x5)
30 (x3)
25 (x12)
40 (x2)
[resistances] : array<object> {Book 3 - Destroyer's Doom.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 3 - Destroyer's Doom.system.attributes.resistances.[]}
[doubleVs] : array<> {Book 3 - Destroyer's Doom.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
[exceptions] : array<string> {Book 3 - Destroyer's Doom.system.attributes.resistances.[].exceptions}
Length: min=0 max=1
Value type: string {Book 3 - Destroyer's Doom.system.attributes.resistances.[].exceptions.[]} (same value: adamantine)
type : string {Book 3 - Destroyer's Doom.system.attributes.resistances.[].type} (4 different values)
cold (x3)
fire (x1)
physical (x1)
piercing (x1)
value : integer {Book 3 - Destroyer's Doom.system.attributes.resistances.[].value} (2 different values)
10 (x5)
5 (x1)
[weaknesses] : array<object> {Book 3 - Destroyer's Doom.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[]}
exceptions : array<> {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[].type} (same value: fire)
value : integer {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[].value} (same value: 10)
[adjustment] : string {Book 3 - Destroyer's Doom.system.attributes.adjustment} (same value: weak)
details : object {Book 3 - Destroyer's Doom.system.details}
[description] : string {Book 3 - Destroyer's Doom.system.details.description} (13 different values)
<p>The wind intensifies and the seeping fog rushes forward in a stampede of ghostly orcs screaming wordless battle cries, weapons raised to slaughter their foes.</p> (x1)
<p>Agitated aurochs trample through the streets.</p> (x1)
<p>The stairs' supports are rigged to collapse if the trip wires are triggered, sending a 10-foot section of stairs tumbling down the cliff.</p> (x1)
<p>A magical orb inflicts terrible visions of gruesome ends on anyone who approaches.</p> (x1)
<p>A magical orb drives intruders to commit acts of mindless destruction.</p> (x1)
<p>An arcane orb sits upon a sinister altar, filling creatures in the area with unimaginable pain.</p> (x1)
(x1)
<p>A manifestation of Tar-Baphon drains the essence of its divine target.</p> (x1)
<p>Several ghostly mammoths arise from the floorboards, pawing at the ground in terror before stampeding toward the door.</p> (x1)
<p>Snow and ice gathered at the peaks of the mountain come crashing down in an explosive wave.</p> (x1)
<p>Yagrekash appears to berate weak soldiers for not doing their part.</p> (x1)
<p>The anger of the fallen Umbra Legion seeps into any creature entering combat.</p> (x1)
<p>An orb of undeath draws creatures closer to a cursed existence.</p> (x1)
[disable] : string {Book 3 - Destroyer's Doom.system.details.disable} (13 different values)
<p>@Check[occultism|dc:28] (expert) to funnel the magic powering the mist back into itself, or @Check[religion|dc:30] (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt</p> (x1)
<p>Four @Check[athletics|dc:27], @Check[intimidation|dc:27], @Check[nature|dc:27] (expert), or @Check[survival|dc:27] (expert) checks to guide the herd, find it paths through Stockside, or keep it in line.</p> (x1)
<p>@Check[crafting|dc:25] or Engineering Lore to shore up the supports, @Check[perception|dc:27] to notice the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] bypass lever in the stair railing, or @Check[thievery|dc:29] to disrupt the connecting mechanism</p> (x1)
<p>@Check[nature|dc:27] (master) to infuse the locus with life force, @Check[occultism|dc:30] or @Check[religion|dc:30] (expert) to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
<p>@Check[crafting|dc:27] (master) to reconfigure the locus, @Check[occultism|dc:30] or @Check[religion|dc:30] (expert) to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
<p>@Check[medicine|dc:27] (master) to soothe the locus's pain, @Check[occultism|dc:30] or @Check[religion|dc:30] to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
<p>@Check[athletics|dc:27] to beat out the flames, @Check[crafting|dc:27] to rig up a firefighting device, or @Check[nature|dc:27] to cut off avenues of the fire's spread. On a success, one square of the fire is extinguished (two squares on a critical success). Dousing a square in water, such as with create water, automatically extinguishes that square. When all squares are extinguished, the hazard ends.</p> (x1)
<p>@Check[arcana|dc:33] (expert) to disrupt Tar-Baphon's magic, @Check[occultism|dc:30] or @Check[religion|dc:30] (master) to suppress the shadow's energy; three total successes in any combination are required to disable the haunt unless the Carcass Man is destroyed, in which case it's automatically destroyed</p> (x1)
<p>@Check[religion|dc:28] to exorcise the animals' spirits, or @Check[nature|dc:26] or @Check[Stabling Lore|dc:24] to soothe them</p> (x1)
<p>Three @Check[crafting|dc:34] or @Check[Engineering Lore|dc:34] (expert) to create cover for a 10-foot square area and shelter from the avalanche; a flying creature can attempt a @Check[acrobatics|dc:29] check to @UUID[Compendium.pf2e.actionspf2e.Item.Maneuver in Flight] to avoid the avalanche</p> (x1)
<p>@Check[deception|dc:28] (expert) or @Check[performance|dc:28] (expert) to feign joining the fray, or @Check[religion|dc:30] (master) to ward Yagrekash away; three total successes in any combination are required to disable the haunt</p> (x1)
<p>@Check[religion|dc:26] (expert) to exorcise the closest spirits or @Check[diplomacy|dc:30] (expert) to calm them down</p> (x1)
<p>@Check[religion|dc:27] to negate the forces of undeath (master), @Check[occultism|dc:30] (expert) to channel vital energy, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
[isComplex] : boolean {Book 3 - Destroyer's Doom.system.details.isComplex} (2 different values)
True (x8)
False (x5)
level : object {Book 3 - Destroyer's Doom.system.details.level}
value : integer {Book 3 - Destroyer's Doom.system.details.level.value} (8 different values)
9 (x8)
12 (x5)
7 (x2)
11 (x8)
10 (x7)
5 (x1)
8 (x2)
13 (x2)
publication : object {Book 3 - Destroyer's Doom.system.details.publication}
license : string {Book 3 - Destroyer's Doom.system.details.publication.license} (same value: ORC)
remaster : boolean {Book 3 - Destroyer's Doom.system.details.publication.remaster} (same value: True)
title : string {Book 3 - Destroyer's Doom.system.details.publication.title} (same value: Pathfinder #209: Destroyer's Doom)
[reset] : string {Book 3 - Destroyer's Doom.system.details.reset} (5 different values)
<p>The haunt deactivates 1 minute after all creatures leave the area of Fort Whiteskull but resets immediately. The army of mist resets 1 day after being disabled if the ancestor storm isn't put to rest.</p> (x1)
(x6)
<p>The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.</p> (x4)
<p>1 day</p> (x1)
<p>The haunt deactivates 1 minute after all creatures leave the area of Fort Whiteskull but resets immediately. Tyrant's orders resets 1 day after being disabled if the ancestor storm isn't put to rest.</p> (x1)
[routine] : string {Book 3 - Destroyer's Doom.system.details.routine} (9 different values)
<p>(3 actions) The army of mist uses 3 actions to make frozen fists Strikes against three random creatures, favoring non-orcs or anyone who attempted to Disable it within the past round.</p> (x1)
<p>(1 action) The stampede advances, trampling everything in its path. Each creature attempting to control the stampede must attempt a @Check[reflex|dc:30] save or be caught up in the stampede, taking @Damage[(2d12+15)[bludgeoning]] damage; a creature who succeeded at a skill check to disable the hazard this round has a +1 circumstance bonus to the Reflex save.</p><hr><p><strong>Critical Success</strong> The creature takes no damage.</p><p><strong>Success</strong> The creature takes half damage.</p><p><strong>Failure</strong> The creature takes full damage.</p><p><strong>Critical Failure</strong> The creature takes double damage and cannot attempt to disable the hazard next round, as they must spend it extricating themselves from the stampede.</p> (x1)
(x5)
<p>(1 action; death, emotion, fear, mental) One living creature in the haunt's location (determined randomly) is targeted by a 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Vision of Death] (@Check[will|dc:32|traits:death,emotion,fear,mental]). A creature that critically fails their save doesn't physically flee but instead can't attempt to disable the hazard until they're no longer frightened. Once all creatures have been affected, the haunt deactivates.</p> (x1)
<p>(1 action; mental) The destructive impulses grow stronger. Affected creatures must attempt a @Check[will|dc:32|traits:mental] save; creatures who fail or critically fail can't attempt to disable the haunt that turn.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p><p><strong>Success</strong> The creature is unaffected this round.</p><p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round, targeting both creatures and objects.</p><p><strong>Critical Failure</strong> As failure but the confusion lasts for 1 minute.</p> (x1)
<p>(1 action; mental, nonlethal) Creatures affected by the haunt's agony lash are wracked with pain, as 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Phantom Pain] (@Check[will|dc:32|traits:mental,nonlethal]). If a creature falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] due to the haunt, they don't continue taking damage.</p> (x1)
<p>(1+ actions) Each square of flames spreads to an adjacent square, taking one action per square. Creatures adjacent to the fire take @Damage[3d6[fire]] damage each round from the heat (@Check[fortitude|dc:30|basic] save); a creature who fails their save is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} by the smoke (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure). If there are more than 10 active squares of flames, creatures adjacent to the fire instead take @Damage[6d6[fire]] damage each round (@Check[fortitude|dc:30|basic] save), and a creature who fails their save is sickened 2 (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 3} on a critical failure). A creature standing in the flames takes @Damage[12d6[fire]] damage each round (@Check[reflex|dc:30|basic] save); a creature who fails their save also takes @Damage[4d6[persistent,fire]] damage.</p> (x1)
<p>(1 action; death) The haunt drains Zagresh's divine energies, dealing @Damage[5d10[void]] damage.</p> (x1)
<p>(1 action; void) The wraiths attack all living creatures in the area, dealing @Damage[(3d10+14)[void]] damage (@Check[fortitude|dc:32|basic] save). Creatures who fail their saves are @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} on a critical failure) or increase their drained value by 1 (2 on a critical failure), up to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 4}.</p> (x1)
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<p>The fierce bull of Zagresh is an enormous, easily riled bovine with sharp horns like a stag's. The bulls are bred and raised for sport as well as war.</p><hr /><p>Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.</p> (x1)
<p>Deathless zealots are powerful variants of deathless acolytes. They're as ambitious as deathless hierophants but more martially oriented, seeking out and slaying alleged heretics and enemies of their faith in pursuit of completing their divine missions. This zealot is dedicated to Zagresh, but any deity of warfare could create a deathless zealot. Due to their focus on battle and conflict, orc deities are especially likely to create deathless zealots in preference to other forms of deathless acolytes.</p><h2>War's Toll</h2><p>In the wake of the War of Immortals, deathless acolytes of all types have grown in number, especially deathless zealots, as both deities and their followers fell in battle without completing divine mandates. Curiously, deathless zealots of slain deities retain their power and continue to roam, still striving to ca rry out missions granted to them by their lost patrons.</p> (x1)
<p>Graveknights are undead warriors granted unlife by a cursed suit of armor.</p> (x1)
<p>The great ironbill, a stork-like creature native to Dirt Sea shores, is known for clapping its fearsome beak to create incredibly loud and unnerving sounds.</p><hr /><p>Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.</p><h2>Living Alarm</h2><p>The great ironbill tends to remain eerily still, making it hard to spot when it stands amongst trees or shadows. Combined with their deafeningly loud calls, properly trained ironbills make excellent guards.</p> (x1)
<p>Legendary creatures lurking in remote lakes, water orms always find their way into the tavern tales of lakeside communities. To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of sea serpents and linnorms, but no credible link between these creatures has been found.</p>
<p>Water orms have many features that sea serpents do not, such as the ability to understand the rudiments of language. Their natural inclination to avoid contact and remain hidden often remains at odds with their equally compelling curiosity about those they might spy upon the shores of their lakes. Water orm sightings usually occur when they can't help but to rise up to the surface to take a peek at someone particularly unusual on the beach or floating on the water's surface.</p>
<p>These creatures are extremely long-lived and can go for decades, or even centuries, with very little to eat. This allows water orms to subsist in lakes without surfacing for many years, even in bodies of fresh water without ample food sources. Water orms might lie in a silty lake bed for years, their elusiveness only contributing to their mythical reputation. When a pet or child goes missing near a lake, rumors might hold that the local water orm is responsible, leading to folk tales that caution residents against venturing out alone near the water.</p>
<p>While most water orms are described as serpentine or long-necked reptiles, others look similar to bizarrely elongated seals or whales, impossibly large sea horses, or long-necked creatures with paddles resembling those of elasmosauruses.</p> (x1)
<p>The elite hunters of an orc hold often operate alone, venturing into the wilderness of Belkzen for weeks at a time to track and bring down dangerous wildlife. They don't necessarily limit themselves to hunting animals, making them excellent bounty hunters, as their skills are just as useful against humanoids.</p><hr /><p>While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.</p><h2>Hunting Trophies</h2><p>Orc hunters frequently take bone fragments from megafauna or powerful opponents they slay as trophies. To show off their combat skill, they display these bones by inlaying them in armor or weapons, forming intricate patterns that provide an account of that orc's triumphs in battle for those who know how to read them.</p><h2>Orc Duels</h2><p>Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.</p> (x1)
<p>Orc spinecrackers are skilled in the art of hand-to-hand combat, forgoing weapons in favor of gauntlets or bare knuckles.</p><hr /><p>While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.</p><h2>Orc Duels</h2><p>Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.</p> (x1)
<p>Ancient dwarves paid little attention to the Sea of Dirt, seeing little worth harvesting from its muck. Orcs were considerably braver, yet even they're wary of monsters swimming through the silt. To an outsider, palpares might seem like a cautionary tale to keep children from sinking into the quicksand, and the large pits found dotting the Sea of Dirt's shores are just geological phenomena that appear in the wet season. Those who have stumbled across these traps know the dangerous reality.</p>
<p>Few know much about palpares, an enormous insect whose plated, hulking abdomen takes up most of its size. They seem to be solitary ambush hunters that hibernate during the dry season, then awaken during the Flood to create their enormous pit traps. These traps capture prey of all sizes, even the occasional herd of migrating aurochs, as they wait buried in the center. Though usually very patient, when disturbed, a palpares can move through its native sandy soil surprisingly quick, greeting intruders who enter its domain with its shovellike head and vicious pincers.</p><h2>Life Stages</h2><p>Research suggests palpares aren't yet in its final form of life, as large caverns on the shores have been discovered to hold traces of chitin and the rotting remains of palpares partially transformed. Though nobody has encountered an adult and lived to tell the tale, rumors abound that the fully fledged insect form resembles Rovagug. Communities are quick to locate and dispose of any pupae they find in large, sand-encrusted mounds in the dirt. Some towns hold large barbecues to harvest tons of "mud bacon."</p> (x1)
<p>War aurochs are especially large versions aurochs bred to pull war machines as their primary duty. Particularly aggressive calves are selected for additional training to fight in battle as support for warriors.</p><hr /><p>Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.</p><h2>War Barding</h2><p>A war aurochs is often fitted with pieces of armor to make its attacks deadlier, such as spiked ornaments on their horns or sharp-toed hoof shoes. The symbol of a hold is painted directly onto the beast's hide and left there even if another hold captures it, where it's often treated as a prisoner of war.</p> (x1)
<p>These fierce hippo-sized cats with scaly, armored skin can only be bred and trained by the most skilled handlers.</p><hr /><p>Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.</p><h2>Apex Predator</h2><p>The warcat of Rull is a stealthy predator that roams a large territory, hunting alone or with a mate. Even when nursing cubs, warcats hunt for themselves and teach their cubs to be self-sufficient. Warcats fear no challenge, preying on megafauna, giants, and even young dragons.</p> (x1)
<p>Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in handto-hand combat and slaying giants.</p>
<p>Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.</p> (x1)
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