1232 lines
84 KiB
Plaintext
1232 lines
84 KiB
Plaintext
Book 3 - All or Nothing
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Different values: 23
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=====================================
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object {Book 3 - All or Nothing}
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_id : string {Book 3 - All or Nothing._id} (all different values)
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folder : string {Book 3 - All or Nothing.folder} (same value: tnCcZWsqXjsPkbgO)
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img : string {Book 3 - All or Nothing.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x4)
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systems/pf2e/icons/default-icons/npc.svg (x19)
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items : array<object> {Book 3 - All or Nothing.items}
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Length: min=1 max=34
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Value type: object {Book 3 - All or Nothing.items.[]}
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_id : string {Book 3 - All or Nothing.items.[]._id} (246 different values)
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img : string {Book 3 - All or Nothing.items.[].img} (96 different values)
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name : string {Book 3 - All or Nothing.items.[].name} (200 different values)
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sort : integer {Book 3 - All or Nothing.items.[].sort} (35 different values)
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system : object {Book 3 - All or Nothing.items.[].system}
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[actionType] : object {Book 3 - All or Nothing.items.[].system.actionType}
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value : string {Book 3 - All or Nothing.items.[].system.actionType.value} (4 different values)
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reaction (x16)
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passive (x35)
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action (x35)
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free (x2)
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[actions] : object {Book 3 - All or Nothing.items.[].system.actions}
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[value] : integer {Book 3 - All or Nothing.items.[].system.actions.value} (2 different values)
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1 (x23)
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2 (x12)
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[category] : string {Book 3 - All or Nothing.items.[].system.category} (12 different values)
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simple (x14)
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interaction (x1)
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offensive (x56)
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defensive (x25)
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martial (x11)
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medium (x1)
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potion (x7)
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ammo (x6)
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other (x2)
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light (x10)
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poison (x1)
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unarmed (x1)
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description : object {Book 3 - All or Nothing.items.[].system.description}
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value : string {Book 3 - All or Nothing.items.[].system.description.value} (162 different values)
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publication : object {Book 3 - All or Nothing.items.[].system.publication}
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license : string {Book 3 - All or Nothing.items.[].system.publication.license} (2 different values)
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OGL (x248)
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ORC (x8)
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remaster : boolean {Book 3 - All or Nothing.items.[].system.publication.remaster} (2 different values)
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False (x248)
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True (x8)
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title : string {Book 3 - All or Nothing.items.[].system.publication.title} (5 different values)
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(x214)
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Pathfinder Player Core (x8)
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Pathfinder Bestiary (x18)
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Pathfinder Bestiary 2 (x2)
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Pathfinder Core Rulebook (x14)
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rules : ###FoundryRulesObject###
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[slug] : string {Book 3 - All or Nothing.items.[].system.slug} (105 different values)
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[traits] : object {Book 3 - All or Nothing.items.[].system.traits}
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[rarity] : string {Book 3 - All or Nothing.items.[].system.traits.rarity} (3 different values)
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common (x239)
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uncommon (x3)
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rare (x1)
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[value] : array<string> {Book 3 - All or Nothing.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Book 3 - All or Nothing.items.[].system.traits.value.[]} (73 different values)
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[traditions] : array<string> {Book 3 - All or Nothing.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {Book 3 - All or Nothing.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x41)
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occult (x32)
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primal (x16)
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divine (x12)
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[integrated] : mixed
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[autoHeightenLevel] : object {Book 3 - All or Nothing.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {Book 3 - All or Nothing.items.[].system.prepared}
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flexible : boolean {Book 3 - All or Nothing.items.[].system.prepared.flexible} (same value: False)
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value : string {Book 3 - All or Nothing.items.[].system.prepared.value} (2 different values)
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innate (x2)
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prepared (x1)
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[proficiency] : object {Book 3 - All or Nothing.items.[].system.proficiency}
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value : integer {Book 3 - All or Nothing.items.[].system.proficiency.value} (same value: 0)
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[slots] : object {Book 3 - All or Nothing.items.[].system.slots}
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[slot0] : object {Book 3 - All or Nothing.items.[].system.slots.slot0}
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max : integer {Book 3 - All or Nothing.items.[].system.slots.slot0.max} (same value: 4)
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prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared}
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Length: min=4 max=4
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Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[]}
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id : string {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[].id} (4 different values)
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fx6RMxr9fqnOLoTn (x1)
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YAA0dIrSO56nK7oW (x1)
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8bU3wpynXzj8yOHJ (x1)
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d9cvHJbhXMaVSJwH (x1)
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[slot1] : object {Book 3 - All or Nothing.items.[].system.slots.slot1}
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max : integer {Book 3 - All or Nothing.items.[].system.slots.slot1.max} (same value: 4)
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prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared}
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Length: min=4 max=4
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Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[]}
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id : string {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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eudL52PAm7mpIh0B (x1)
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2N3cWwXYlyURbctN (x2)
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xTLP3jBM2UFg0D96 (x1)
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[slot2] : object {Book 3 - All or Nothing.items.[].system.slots.slot2}
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max : integer {Book 3 - All or Nothing.items.[].system.slots.slot2.max} (same value: 4)
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prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared}
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Length: min=4 max=4
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Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[]}
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id : string {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[].id} (3 different values)
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6nJWWDYzzNuuJ5BN (x1)
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nZDx4SBcfhU4g4Qn (x1)
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wMN9zTVPRjFB5bEs (x2)
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[slot3] : object {Book 3 - All or Nothing.items.[].system.slots.slot3}
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max : integer {Book 3 - All or Nothing.items.[].system.slots.slot3.max} (same value: 4)
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prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared}
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Length: min=4 max=4
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Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[]}
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id : string {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[].id} (4 different values)
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PCzXUXU1sHJiP631 (x1)
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gCBmuScUMFeinYol (x1)
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900APYkxMry9le0X (x1)
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YCdJmbZnWZMESaK6 (x1)
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[slot4] : object {Book 3 - All or Nothing.items.[].system.slots.slot4}
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max : integer {Book 3 - All or Nothing.items.[].system.slots.slot4.max} (same value: 4)
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prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared}
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Length: min=4 max=4
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Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[]}
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id : string {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[].id} (4 different values)
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iCTfNg4nZNIep243 (x1)
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qTBDWDLYiyyeptxL (x1)
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SK9lNvp5s0BQM6tI (x1)
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vQ66K8ThK5v9jl71 (x1)
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[slot5] : object {Book 3 - All or Nothing.items.[].system.slots.slot5}
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max : integer {Book 3 - All or Nothing.items.[].system.slots.slot5.max} (same value: 4)
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prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared}
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Length: min=4 max=4
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|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[]}
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id : string {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[].id} (4 different values)
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|
Ljw2bzKg9rqdajaq (x1)
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|
RnCrMf5wwM28aF7q (x1)
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GeT8ywPZCavOXkjC (x1)
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|
vs34czr4ipEryC0n (x1)
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[slot6] : object {Book 3 - All or Nothing.items.[].system.slots.slot6}
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max : integer {Book 3 - All or Nothing.items.[].system.slots.slot6.max} (same value: 3)
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prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared}
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Length: min=3 max=3
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Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[]}
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id : string {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[].id} (3 different values)
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N9M36R7XiaI8kcqG (x1)
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uSQSIYDfn14ac2Gz (x1)
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Nv1XVQ24MQrPQUGk (x1)
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[spelldc] : object {Book 3 - All or Nothing.items.[].system.spelldc}
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dc : integer {Book 3 - All or Nothing.items.[].system.spelldc.dc} (3 different values)
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30 (x1)
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33 (x1)
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26 (x1)
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item : integer {Book 3 - All or Nothing.items.[].system.spelldc.item} (same value: 0)
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mod : integer {Book 3 - All or Nothing.items.[].system.spelldc.mod} (same value: 0)
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value : integer {Book 3 - All or Nothing.items.[].system.spelldc.value} (3 different values)
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22 (x1)
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25 (x1)
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18 (x1)
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[tradition] : object {Book 3 - All or Nothing.items.[].system.tradition}
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value : string {Book 3 - All or Nothing.items.[].system.tradition.value} (2 different values)
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primal (x1)
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arcane (x2)
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[area] : object {Book 3 - All or Nothing.items.[].system.area}
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type : string {Book 3 - All or Nothing.items.[].system.area.type} (3 different values)
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line (x3)
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burst (x2)
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cone (x2)
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value : integer {Book 3 - All or Nothing.items.[].system.area.value} (3 different values)
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60 (x3)
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30 (x3)
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20 (x1)
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[details] : string {Book 3 - All or Nothing.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface)
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[cost] : object {Book 3 - All or Nothing.items.[].system.cost}
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value : string {Book 3 - All or Nothing.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {Book 3 - All or Nothing.items.[].system.counteraction} (2 different values)
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False (x42)
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True (x2)
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[damage] : object {Book 3 - All or Nothing.items.[].system.damage}
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[0] : object {Book 3 - All or Nothing.items.[].system.damage.0}
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[applyMod] : boolean {Book 3 - All or Nothing.items.[].system.damage.0.applyMod} (2 different values)
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False (x7)
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True (x3)
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[category] : mixed
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formula : string {Book 3 - All or Nothing.items.[].system.damage.0.formula} (13 different values)
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8d6 (x2)
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|
5d6 (x1)
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|
2d10 (x1)
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|
11d6 (x1)
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12d6 (x2)
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3d6 (x1)
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6d6 (x1)
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|
0 (x1)
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2d4 (x3)
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|
1d4+1 (x1)
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|
1d6 (x1)
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|
1d4 (x2)
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|
2d12 (x1)
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kinds : array<string> {Book 3 - All or Nothing.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Book 3 - All or Nothing.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {Book 3 - All or Nothing.items.[].system.damage.0.materials}
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|
Length: min=0 max=0
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|
Value type: mixed
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|
type : string {Book 3 - All or Nothing.items.[].system.damage.0.type} (9 different values)
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bludgeoning (x3)
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sonic (x1)
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|
mental (x3)
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|
void (x4)
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|
cold (x2)
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|
force (x1)
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acid (x1)
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|
electricity (x2)
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|
fire (x1)
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|
[damageType] : string {Book 3 - All or Nothing.items.[].system.damage.damageType} (7 different values)
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piercing (x10)
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slashing (x4)
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bludgeoning (x8)
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acid (x1)
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fire (x1)
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electricity (x1)
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cold (x1)
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[dice] : integer {Book 3 - All or Nothing.items.[].system.damage.dice} (3 different values)
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1 (x21)
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0 (x2)
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2 (x3)
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[die] : string {Book 3 - All or Nothing.items.[].system.damage.die} (5 different values)
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d4 (x5)
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d10 (x3)
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(x3)
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d6 (x11)
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d8 (x4)
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[formula] : string {Book 3 - All or Nothing.items.[].system.damage.formula} (2 different values)
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|
5d6+12 (x2)
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6d6 (x1)
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[kind] : string {Book 3 - All or Nothing.items.[].system.damage.kind} (2 different values)
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|
healing (x2)
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|
damage (x1)
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|
[type] : string {Book 3 - All or Nothing.items.[].system.damage.type} (2 different values)
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untyped (x2)
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|
fire (x1)
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|
[persistent] : object {Book 3 - All or Nothing.items.[].system.damage.persistent}
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|
[faces] : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.faces} (same value: 6)
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|
number : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.number} (same value: 2)
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|
type : string {Book 3 - All or Nothing.items.[].system.damage.persistent.type} (2 different values)
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|
acid (x1)
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|
fire (x1)
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|
[gcovwqxwitqchoin] : object {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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|
category : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
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|
formula : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
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|
kinds : array<string> {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds}
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|
Length: min=1 max=1
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|
Value type: string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
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|
materials : array<> {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
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|
[defense] : object {Book 3 - All or Nothing.items.[].system.defense}
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|
[save] : object {Book 3 - All or Nothing.items.[].system.defense.save}
|
|
basic : boolean {Book 3 - All or Nothing.items.[].system.defense.save.basic} (2 different values)
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|
False (x11)
|
|
True (x8)
|
|
statistic : string {Book 3 - All or Nothing.items.[].system.defense.save.statistic} (3 different values)
|
|
will (x6)
|
|
fortitude (x9)
|
|
reflex (x4)
|
|
[passive] : object {Book 3 - All or Nothing.items.[].system.defense.passive}
|
|
statistic : string {Book 3 - All or Nothing.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
|
|
[duration] : object {Book 3 - All or Nothing.items.[].system.duration}
|
|
sustained : boolean {Book 3 - All or Nothing.items.[].system.duration.sustained} (2 different values)
|
|
False (x41)
|
|
True (x3)
|
|
value : string {Book 3 - All or Nothing.items.[].system.duration.value} (10 different values)
|
|
1 minute (x9)
|
|
(x21)
|
|
10 minutes (x5)
|
|
varies (x2)
|
|
until the start of your next turn (x2)
|
|
8 hours (x1)
|
|
24 hours (x1)
|
|
5 minutes (x1)
|
|
1 round (x1)
|
|
until the end of your turn (x1)
|
|
[level] : object {Book 3 - All or Nothing.items.[].system.level}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.level.value} (13 different values)
|
|
4 (x17)
|
|
2 (x11)
|
|
1 (x19)
|
|
0 (x32)
|
|
3 (x13)
|
|
10 (x1)
|
|
9 (x4)
|
|
7 (x2)
|
|
11 (x1)
|
|
8 (x1)
|
|
12 (x3)
|
|
6 (x3)
|
|
5 (x4)
|
|
[location] : object {Book 3 - All or Nothing.items.[].system.location}
|
|
value : string {Book 3 - All or Nothing.items.[].system.location.value} (3 different values)
|
|
x2ySAWMOcn67UNgo (x11)
|
|
oTX4OOEDagBTll1x (x25)
|
|
vL5RasoMgasgdDwB (x8)
|
|
[uses] : object {Book 3 - All or Nothing.items.[].system.location.uses}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.location.uses.max} (same value: 2)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.location.uses.value} (same value: 2)
|
|
[heightenedLevel] : integer {Book 3 - All or Nothing.items.[].system.location.heightenedLevel} (same value: 3)
|
|
[range] : mixed
|
|
object {Book 3 - All or Nothing.items.[].system.range}
|
|
value : string {Book 3 - All or Nothing.items.[].system.range.value} (8 different values)
|
|
30 feet (x12)
|
|
(x14)
|
|
60 feet (x3)
|
|
self (x1)
|
|
10 feet (x1)
|
|
500 feet (x1)
|
|
120 feet (x5)
|
|
touch (x7)
|
|
integer {Book 3 - All or Nothing.items.[].system.range} (5 different values)
|
|
120 (x4)
|
|
20 (x6)
|
|
50 (x1)
|
|
60 (x1)
|
|
30 (x1)
|
|
[requirements] : string {Book 3 - All or Nothing.items.[].system.requirements} (same value: )
|
|
[target] : object {Book 3 - All or Nothing.items.[].system.target}
|
|
value : string {Book 3 - All or Nothing.items.[].system.target.value} (12 different values)
|
|
1 creature (x15)
|
|
(x18)
|
|
1 creature or unattended object (x1)
|
|
1 unattended object (x1)
|
|
1 object of Bulk 1 or less (x1)
|
|
1 object (cook, lift, or tidy only) (x1)
|
|
the triggering spell (x1)
|
|
you and up to 9 willing creatures touched (x1)
|
|
1 living creature (x2)
|
|
1 non-magical weapon that is either unattended or wielded by you or a willing ally (x1)
|
|
1 living or undead creature (x1)
|
|
1 or 2 creatures (x1)
|
|
[time] : object {Book 3 - All or Nothing.items.[].system.time}
|
|
value : string {Book 3 - All or Nothing.items.[].system.time.value} (6 different values)
|
|
2 (x38)
|
|
3 (x1)
|
|
reaction (x1)
|
|
1 minute (x1)
|
|
1 to 3 (x1)
|
|
1 (x2)
|
|
[heightening] : object {Book 3 - All or Nothing.items.[].system.heightening}
|
|
[damage] : object {Book 3 - All or Nothing.items.[].system.heightening.damage}
|
|
0 : string {Book 3 - All or Nothing.items.[].system.heightening.damage.0} (6 different values)
|
|
2d6 (x7)
|
|
1d10 (x1)
|
|
1d6 (x1)
|
|
2d4 (x1)
|
|
1d4 (x4)
|
|
1d12 (x1)
|
|
[interval] : integer {Book 3 - All or Nothing.items.[].system.heightening.interval} (2 different values)
|
|
1 (x14)
|
|
2 (x1)
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.type} (2 different values)
|
|
interval (x15)
|
|
fixed (x1)
|
|
[levels] : object {Book 3 - All or Nothing.items.[].system.heightening.levels}
|
|
3 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
5 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
7 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
9 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[baseItem] : string {Book 3 - All or Nothing.items.[].system.baseItem} (20 different values)
|
|
dagger (x3)
|
|
heavy-crossbow (x2)
|
|
scythe (x1)
|
|
alchemical-bomb (x6)
|
|
chain-mail (x1)
|
|
sap (x1)
|
|
chain-shirt (x2)
|
|
sickle (x1)
|
|
studded-leather-armor (x4)
|
|
morningstar (x3)
|
|
sling (x1)
|
|
crossbow (x2)
|
|
shortsword (x1)
|
|
leather-armor (x4)
|
|
hand-crossbow (x1)
|
|
javelin (x1)
|
|
scimitar (x1)
|
|
wooden-shield (x1)
|
|
elven-curve-blade (x1)
|
|
steel-shield (x1)
|
|
[bonus] : object {Book 3 - All or Nothing.items.[].system.bonus}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.bonus.value} (13 different values)
|
|
0 (x19)
|
|
20 (x6)
|
|
16 (x2)
|
|
21 (x8)
|
|
1 (x7)
|
|
24 (x3)
|
|
19 (x5)
|
|
22 (x6)
|
|
18 (x4)
|
|
17 (x2)
|
|
23 (x4)
|
|
27 (x2)
|
|
29 (x2)
|
|
[bonusDamage] : object {Book 3 - All or Nothing.items.[].system.bonusDamage}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {Book 3 - All or Nothing.items.[].system.bulk}
|
|
value : mixed
|
|
float {Book 3 - All or Nothing.items.[].system.bulk.value} (same value: 0,1)
|
|
integer {Book 3 - All or Nothing.items.[].system.bulk.value} (3 different values)
|
|
2 (x5)
|
|
0 (x8)
|
|
1 (x21)
|
|
[containerId] : mixed
|
|
[equipped] : object {Book 3 - All or Nothing.items.[].system.equipped}
|
|
carryType : string {Book 3 - All or Nothing.items.[].system.equipped.carryType} (2 different values)
|
|
worn (x65)
|
|
held (x2)
|
|
[handsHeld] : integer {Book 3 - All or Nothing.items.[].system.equipped.handsHeld} (2 different values)
|
|
0 (x56)
|
|
1 (x2)
|
|
[invested] : boolean {Book 3 - All or Nothing.items.[].system.equipped.invested} (same value: False)
|
|
[inSlot] : boolean {Book 3 - All or Nothing.items.[].system.equipped.inSlot} (2 different values)
|
|
False (x4)
|
|
True (x8)
|
|
[group] : string {Book 3 - All or Nothing.items.[].system.group} (11 different values)
|
|
knife (x4)
|
|
crossbow (x5)
|
|
polearm (x1)
|
|
bomb (x6)
|
|
chain (x3)
|
|
club (x4)
|
|
leather (x8)
|
|
sling (x1)
|
|
sword (x3)
|
|
brawling (x1)
|
|
dart (x1)
|
|
[hardness] : integer {Book 3 - All or Nothing.items.[].system.hardness} (3 different values)
|
|
0 (x65)
|
|
3 (x1)
|
|
5 (x1)
|
|
[hp] : object {Book 3 - All or Nothing.items.[].system.hp}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.hp.max} (3 different values)
|
|
0 (x65)
|
|
12 (x1)
|
|
20 (x1)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.hp.value} (3 different values)
|
|
0 (x65)
|
|
12 (x1)
|
|
20 (x1)
|
|
[material] : object {Book 3 - All or Nothing.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {Book 3 - All or Nothing.items.[].system.price}
|
|
value : object {Book 3 - All or Nothing.items.[].system.price.value}
|
|
[gp] : integer {Book 3 - All or Nothing.items.[].system.price.value.gp} (22 different values)
|
|
[sp] : integer {Book 3 - All or Nothing.items.[].system.price.value.sp} (2 different values)
|
|
5 (x1)
|
|
1 (x5)
|
|
[per] : integer {Book 3 - All or Nothing.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {Book 3 - All or Nothing.items.[].system.quantity} (8 different values)
|
|
1 (x50)
|
|
4 (x1)
|
|
3 (x6)
|
|
2 (x5)
|
|
88 (x1)
|
|
10 (x2)
|
|
32 (x1)
|
|
20 (x1)
|
|
[reload] : object {Book 3 - All or Nothing.items.[].system.reload}
|
|
value : string {Book 3 - All or Nothing.items.[].system.reload.value} (4 different values)
|
|
- (x10)
|
|
2 (x2)
|
|
(x10)
|
|
1 (x4)
|
|
[runes] : object {Book 3 - All or Nothing.items.[].system.runes}
|
|
[potency] : integer {Book 3 - All or Nothing.items.[].system.runes.potency} (3 different values)
|
|
1 (x19)
|
|
0 (x15)
|
|
2 (x3)
|
|
[property] : array<> {Book 3 - All or Nothing.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {Book 3 - All or Nothing.items.[].system.runes.striking} (3 different values)
|
|
1 (x9)
|
|
0 (x15)
|
|
2 (x2)
|
|
[resilient] : integer {Book 3 - All or Nothing.items.[].system.runes.resilient} (2 different values)
|
|
0 (x10)
|
|
1 (x1)
|
|
[reinforcing] : integer {Book 3 - All or Nothing.items.[].system.runes.reinforcing} (same value: 0)
|
|
[size] : string {Book 3 - All or Nothing.items.[].system.size} (2 different values)
|
|
med (x66)
|
|
lg (x1)
|
|
[splashDamage] : object {Book 3 - All or Nothing.items.[].system.splashDamage}
|
|
[value] : integer {Book 3 - All or Nothing.items.[].system.splashDamage.value} (2 different values)
|
|
0 (x20)
|
|
2 (x4)
|
|
[usage] : object {Book 3 - All or Nothing.items.[].system.usage}
|
|
value : string {Book 3 - All or Nothing.items.[].system.usage.value} (4 different values)
|
|
held-in-one-hand (x42)
|
|
held-in-two-hands (x8)
|
|
worn (x1)
|
|
worngloves (x1)
|
|
[attack] : object {Book 3 - All or Nothing.items.[].system.attack}
|
|
value : string {Book 3 - All or Nothing.items.[].system.attack.value} (same value: )
|
|
[attackEffects] : object {Book 3 - All or Nothing.items.[].system.attackEffects}
|
|
[custom] : string {Book 3 - All or Nothing.items.[].system.attackEffects.custom} (same value: )
|
|
value : array<string> {Book 3 - All or Nothing.items.[].system.attackEffects.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Book 3 - All or Nothing.items.[].system.attackEffects.value.[]} (6 different values)
|
|
fill-lungs (x2)
|
|
paralysis (x2)
|
|
grab (x4)
|
|
alchemical-injection (x1)
|
|
incendiary-spit (x1)
|
|
no-map (x1)
|
|
[damageRolls] : object {Book 3 - All or Nothing.items.[].system.damageRolls}
|
|
[0] : object {Book 3 - All or Nothing.items.[].system.damageRolls.0}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damage} (15 different values)
|
|
2d4+4 (x2)
|
|
2d6+4 (x1)
|
|
2d10+10 (x1)
|
|
2d6+10 (x3)
|
|
2d10+11 (x1)
|
|
2d6+6 (x1)
|
|
2d4+8 (x1)
|
|
2d6 (x3)
|
|
2d8 (x2)
|
|
1d6+8 (x3)
|
|
2d6+9 (x1)
|
|
3d4+3 (x1)
|
|
3d6 (x1)
|
|
2d6+8 (x1)
|
|
2d4+1 (x2)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damageType} (7 different values)
|
|
piercing (x11)
|
|
slashing (x4)
|
|
acid (x2)
|
|
bludgeoning (x4)
|
|
fire (x1)
|
|
electricity (x1)
|
|
cold (x1)
|
|
[category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.category} (same value: persistent)
|
|
[1] : object {Book 3 - All or Nothing.items.[].system.damageRolls.1}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damage} (2 different values)
|
|
1d6 (x2)
|
|
2 (x4)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damageType} (5 different values)
|
|
bleed (x2)
|
|
acid (x1)
|
|
fire (x1)
|
|
electricity (x1)
|
|
cold (x1)
|
|
[category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.category} (2 different values)
|
|
splash (x3)
|
|
persistent (x1)
|
|
[ny876uf212kglyqa9024] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damage} (same value: 1d10)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damageType} (same value: piercing)
|
|
[22j56qa6bda0wab43bxb] : object {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damage} (same value: 2d12+8)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damageType} (same value: piercing)
|
|
[u6yalpuxnx78471oyc4r] : object {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damage} (same value: 2d8+8)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damageType} (same value: piercing)
|
|
[heyxz6c8bw8hhr9ze7jd] : object {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damage} (same value: 2d6+6)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damageType} (same value: bludgeoning)
|
|
[k8d15lmch6dvkhgctmkj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damage} (same value: 2d10+6)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damageType} (same value: piercing)
|
|
[2] : object {Book 3 - All or Nothing.items.[].system.damageRolls.2}
|
|
category : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.category} (2 different values)
|
|
splash (x1)
|
|
persistent (x1)
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damage} (2 different values)
|
|
2 (x1)
|
|
4d6 (x1)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damageType} (2 different values)
|
|
fire (x1)
|
|
poison (x1)
|
|
[9f9c90eqpuc8vudohmxj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damage} (same value: 1d6+6)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damageType} (same value: bludgeoning)
|
|
[008hcyq4bobddxma2kal] : object {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damage} (same value: 3d4+3)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damageType} (same value: force)
|
|
[dtfo5nkpbw579ij3r3xz] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damage} (same value: 2d10+11)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damageType} (same value: piercing)
|
|
[jqe7k986smjq95fe2xgm] : object {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damage} (same value: 2d6+11)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damageType} (same value: slashing)
|
|
[ahuabuve0uljykw0z34a] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damage} (same value: 1d4)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damageType} (same value: fire)
|
|
[oc8j92yck75z32gnr6pq] : object {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damage} (same value: 4d6+12)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damageType} (same value: slashing)
|
|
[yvgiqdkomso5e45kecce] : object {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damage} (same value: 2d6+10)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damageType} (same value: bludgeoning)
|
|
[9hjyxmos836y4jtjolrhba] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damage} (same value: 3d10+12)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damageType} (same value: piercing)
|
|
[awpofqpnwc0zf0pr97fus8] : object {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damage} (same value: 3d8+8)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damageType} (same value: slashing)
|
|
[679wx488l781ja2iwf26] : object {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damage} (same value: 1d6+10)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damageType} (same value: piercing)
|
|
[sclhtmbifof368rk5tpn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damage} (same value: 1d4+10)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damageType} (same value: bludgeoning)
|
|
[4bld212ahg0gveyjntzlk] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damage} (same value: 1d6+10)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damageType} (same value: piercing)
|
|
[g7byy0t3pskqfvhmhh45b] : object {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damage} (same value: 2d8+5)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damageType} (same value: slashing)
|
|
[dwwjbk4r9pefxsybtnaj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damage} (same value: 1d8+4)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damageType} (same value: piercing)
|
|
[4ovtidqmthtv0x6avphn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damage} (same value: 1d4+6)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damageType} (same value: bludgeoning)
|
|
lyvk4n9m7k29fsiddniq : object {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damage} (same value: 1d10)
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damageType} (same value: piercing)
|
|
[weaponType] : object {Book 3 - All or Nothing.items.[].system.weaponType}
|
|
value : string {Book 3 - All or Nothing.items.[].system.weaponType.value} (2 different values)
|
|
melee (x29)
|
|
ranged (x15)
|
|
[mod] : object {Book 3 - All or Nothing.items.[].system.mod}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.mod.value} (7 different values)
|
|
15 (x1)
|
|
18 (x1)
|
|
21 (x1)
|
|
13 (x3)
|
|
20 (x1)
|
|
23 (x1)
|
|
16 (x2)
|
|
[proficient] : object {Book 3 - All or Nothing.items.[].system.proficient}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.proficient.value} (same value: 0)
|
|
[acBonus] : integer {Book 3 - All or Nothing.items.[].system.acBonus} (3 different values)
|
|
4 (x1)
|
|
2 (x8)
|
|
1 (x4)
|
|
[checkPenalty] : integer {Book 3 - All or Nothing.items.[].system.checkPenalty} (2 different values)
|
|
-2 (x1)
|
|
-1 (x10)
|
|
[dexCap] : integer {Book 3 - All or Nothing.items.[].system.dexCap} (3 different values)
|
|
1 (x1)
|
|
3 (x6)
|
|
4 (x4)
|
|
[speedPenalty] : integer {Book 3 - All or Nothing.items.[].system.speedPenalty} (same value: 0)
|
|
[strength] : integer {Book 3 - All or Nothing.items.[].system.strength} (3 different values)
|
|
3 (x1)
|
|
1 (x6)
|
|
0 (x4)
|
|
[uses] : object {Book 3 - All or Nothing.items.[].system.uses}
|
|
autoDestroy : boolean {Book 3 - All or Nothing.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Book 3 - All or Nothing.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.uses.value} (same value: 1)
|
|
[deathNote] : boolean {Book 3 - All or Nothing.items.[].system.deathNote} (same value: True)
|
|
[frequency] : object {Book 3 - All or Nothing.items.[].system.frequency}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.frequency.max} (same value: 1)
|
|
per : string {Book 3 - All or Nothing.items.[].system.frequency.per} (same value: day)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.frequency.value} (same value: 1)
|
|
[stackGroup] : string {Book 3 - All or Nothing.items.[].system.stackGroup} (2 different values)
|
|
coins (x2)
|
|
bolts (x3)
|
|
[showSlotlessLevels] : object {Book 3 - All or Nothing.items.[].system.showSlotlessLevels}
|
|
value : boolean {Book 3 - All or Nothing.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
type : string {Book 3 - All or Nothing.items.[].type} (11 different values)
|
|
action (x88)
|
|
spellcastingEntry (x3)
|
|
spell (x44)
|
|
weapon (x26)
|
|
melee (x44)
|
|
lore (x10)
|
|
armor (x11)
|
|
equipment (x10)
|
|
consumable (x16)
|
|
treasure (x2)
|
|
shield (x2)
|
|
[_stats] : object {Book 3 - All or Nothing.items.[]._stats}
|
|
compendiumSource : string {Book 3 - All or Nothing.items.[]._stats.compendiumSource} (99 different values)
|
|
[flags] : object {Book 3 - All or Nothing.items.[].flags}
|
|
pf2e : object {Book 3 - All or Nothing.items.[].flags.pf2e}
|
|
linkedWeapon : string {Book 3 - All or Nothing.items.[].flags.pf2e.linkedWeapon} (21 different values)
|
|
name : string {Book 3 - All or Nothing.name} (all different values)
|
|
system : object {Book 3 - All or Nothing.system}
|
|
attributes : object {Book 3 - All or Nothing.system.attributes}
|
|
ac : object {Book 3 - All or Nothing.system.attributes.ac}
|
|
value : integer {Book 3 - All or Nothing.system.attributes.ac.value} (12 different values)
|
|
34 (x1)
|
|
26 (x1)
|
|
28 (x2)
|
|
30 (x2)
|
|
10 (x1)
|
|
27 (x6)
|
|
32 (x1)
|
|
24 (x3)
|
|
35 (x1)
|
|
25 (x2)
|
|
31 (x2)
|
|
29 (x1)
|
|
[details] : string {Book 3 - All or Nothing.system.attributes.ac.details} (same value: )
|
|
[hardness] : integer {Book 3 - All or Nothing.system.attributes.hardness} (4 different values)
|
|
15 (x1)
|
|
0 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
[hasHealth] : boolean {Book 3 - All or Nothing.system.attributes.hasHealth} (2 different values)
|
|
True (x3)
|
|
False (x1)
|
|
hp : object {Book 3 - All or Nothing.system.attributes.hp}
|
|
details : string {Book 3 - All or Nothing.system.attributes.hp.details} (6 different values)
|
|
to destroy a nozzle; <strong>Tank Hardness</strong> 20; <strong>TankHP</strong> 100 (BT 50) to damage the tank enough to stop it from spewing gas (x1)
|
|
(x17)
|
|
void healing (x2)
|
|
to ruin the nozzle (making it impossible to disable, in which case the only way to disarm the bomb is to destroy both its tanks); <strong>Tank Hardness</strong> 15; <strong>Tank HP</strong> 80 (BT 40) to destroy one of the tanks (both tanks must be destroyed to disarm the bomb (x1)
|
|
to break the spring under the step and make that step safe to stand on (x1)
|
|
regeneration 20 (deactivated by fire or acid) (x1)
|
|
max : integer {Book 3 - All or Nothing.system.attributes.hp.max} (16 different values)
|
|
40 (x1)
|
|
150 (x3)
|
|
155 (x3)
|
|
245 (x1)
|
|
0 (x1)
|
|
180 (x1)
|
|
20 (x1)
|
|
125 (x3)
|
|
275 (x1)
|
|
195 (x1)
|
|
120 (x1)
|
|
210 (x2)
|
|
230 (x1)
|
|
25 (x1)
|
|
306 (x1)
|
|
135 (x1)
|
|
temp : integer {Book 3 - All or Nothing.system.attributes.hp.temp} (same value: 0)
|
|
[tempmax] : integer {Book 3 - All or Nothing.system.attributes.hp.tempmax} (same value: 0)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.hp.value} (16 different values)
|
|
40 (x1)
|
|
150 (x3)
|
|
155 (x3)
|
|
245 (x1)
|
|
0 (x1)
|
|
180 (x1)
|
|
20 (x1)
|
|
125 (x3)
|
|
275 (x1)
|
|
195 (x1)
|
|
120 (x1)
|
|
210 (x2)
|
|
230 (x1)
|
|
25 (x1)
|
|
306 (x1)
|
|
135 (x1)
|
|
[immunities] : array<object> {Book 3 - All or Nothing.system.attributes.immunities}
|
|
Length: min=1 max=5
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.immunities.[]}
|
|
type : string {Book 3 - All or Nothing.system.attributes.immunities.[].type} (10 different values)
|
|
precision (x3)
|
|
critical-hits (x3)
|
|
death-effects (x2)
|
|
disease (x2)
|
|
paralyzed (x2)
|
|
poison (x2)
|
|
unconscious (x2)
|
|
acid (x1)
|
|
magic (x1)
|
|
fire (x1)
|
|
[stealth] : object {Book 3 - All or Nothing.system.attributes.stealth}
|
|
details : string {Book 3 - All or Nothing.system.attributes.stealth.details} (3 different values)
|
|
<p>(master)</p> (x2)
|
|
<p>The bomb uses Oggvurm's initiative roll as its Stealth roll</p> (x1)
|
|
<p>(expert)</p> (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.stealth.value} (4 different values)
|
|
30 (x1)
|
|
27 (x1)
|
|
0 (x1)
|
|
20 (x1)
|
|
[allSaves] : object {Book 3 - All or Nothing.system.attributes.allSaves}
|
|
value : string {Book 3 - All or Nothing.system.attributes.allSaves.value} (3 different values)
|
|
(x17)
|
|
+2 circumstance bonus to saves vs. poison (x1)
|
|
+1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip (x1)
|
|
[speed] : object {Book 3 - All or Nothing.system.attributes.speed}
|
|
otherSpeeds : array<object> {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
climb (x2)
|
|
swim (x5)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].value} (5 different values)
|
|
20 (x1)
|
|
50 (x1)
|
|
10 (x2)
|
|
40 (x2)
|
|
15 (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.speed.value} (5 different values)
|
|
20 (x4)
|
|
25 (x12)
|
|
40 (x1)
|
|
30 (x1)
|
|
45 (x1)
|
|
[weaknesses] : array<object> {Book 3 - All or Nothing.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.weaknesses.[]}
|
|
type : string {Book 3 - All or Nothing.system.attributes.weaknesses.[].type} (2 different values)
|
|
fire (x2)
|
|
cold-iron (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.weaknesses.[].value} (same value: 10)
|
|
[resistances] : array<object> {Book 3 - All or Nothing.system.attributes.resistances}
|
|
Length: min=1 max=5
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.resistances.[]}
|
|
[exceptions] : array<string> {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions}
|
|
Length: min=2 max=2
|
|
Value type: string {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions.[]} (2 different values)
|
|
adamantine (x1)
|
|
bludgeoning (x1)
|
|
type : string {Book 3 - All or Nothing.system.attributes.resistances.[].type} (6 different values)
|
|
physical (x1)
|
|
cold (x1)
|
|
electricity (x1)
|
|
fire (x1)
|
|
piercing (x1)
|
|
slashing (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.resistances.[].value} (2 different values)
|
|
12 (x1)
|
|
10 (x5)
|
|
[emitsSound] : string {Book 3 - All or Nothing.system.attributes.emitsSound} (same value: encounter)
|
|
[creatureType] : string {Book 3 - All or Nothing.system.creatureType} (same value: )
|
|
details : object {Book 3 - All or Nothing.system.details}
|
|
[description] : string {Book 3 - All or Nothing.system.details.description} (4 different values)
|
|
<p>Five nozzles hidden across the apartment's ceiling spew thick clouds of acidic poison from a reinforced tank behind the wall.</p> (x1)
|
|
<p>A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap's victim.</p> (x1)
|
|
<p>A clockwork bomb releases gouts of poisonous smoke. The smoke issues forth from a single nozzle attached to two tanks of pressurized poison</p> (x1)
|
|
<p>This staircase has springs in each step, which send poisoned needles shooting up through tiny holes in the wood when stepped on. Each step, 6 in total, takes up one 5-foot square.</p> (x1)
|
|
[disable] : string {Book 3 - All or Nothing.system.details.disable} (4 different values)
|
|
<p>@Check[thievery|dc:35|name:Block One Nozzle|traits:action:disable-a-device] (expert) to block one of the nozzles or @Check[thievery|dc:40|name:Shut Off the Tank|traits:action:disable-a-device] (master) to shut off the tank. The trap deactivates after 5 rounds, once the tank is empty.</p> (x1)
|
|
<p>@Check[thievery|dc:32|name:Remove Trip Wire|traits:action:disable-a-device] (master) to safely remove the trip wire from the bomb</p> (x1)
|
|
<p>Three [[/act disable-device dc=31]]{DC 31 Thievery} (expert) checks to @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device] to disable the latches that lock the nozzle in place, then one [[/act disable-device dc=35]]{DC 35 Thievery} (master) check to Disable a Device to turn off the nozzle; DCs decrease by 2 if Oggvurm is immobilized, paralyzed, unconscious, or dead</p> (x1)
|
|
<p>@Check[thievery|dc:33|name:Disable Stair Spring|traits:action:disable-a-device] (master) on each stair to disable its spring, or deactivate the switch in area <strong>C8</strong> to deactivate the whole trap. Cutting the wire on the topmost stair (>@Check[thievery|dc:35|name:Cut Wire on Top-Most Stair|traits:action:disable-a-device] to Disable the Device) that connects the staircase to the control switch prevents the control switch from turning the trap on or off.</p> (x1)
|
|
[isComplex] : boolean {Book 3 - All or Nothing.system.details.isComplex} (2 different values)
|
|
True (x3)
|
|
False (x1)
|
|
level : object {Book 3 - All or Nothing.system.details.level}
|
|
value : integer {Book 3 - All or Nothing.system.details.level.value} (8 different values)
|
|
13 (x3)
|
|
8 (x3)
|
|
9 (x5)
|
|
11 (x5)
|
|
7 (x3)
|
|
10 (x2)
|
|
14 (x1)
|
|
12 (x1)
|
|
publication : object {Book 3 - All or Nothing.system.details.publication}
|
|
license : string {Book 3 - All or Nothing.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {Book 3 - All or Nothing.system.details.publication.remaster} (same value: False)
|
|
title : string {Book 3 - All or Nothing.system.details.publication.title} (same value: Pathfinder #159: All or Nothing)
|
|
[reset] : string {Book 3 - All or Nothing.system.details.reset} (3 different values)
|
|
(x2)
|
|
<p>The trap issues smoke for 3 minutes before its tanks run dry. The tanks must be replaced before the bomb can be reactivated.</p> (x1)
|
|
<p>If deactivated via the switch, the trap can be reactivated with the switch in area <strong>C8</strong>.</p> (x1)
|
|
[routine] : string {Book 3 - All or Nothing.system.details.routine} (4 different values)
|
|
<p>(1 action) When it's triggered, the trap has five active nozzles, but at the end of its turn each round, one random nozzle deactivates. On the trap's turn, the active nozzles emit a cloud of acidic poison gas that expands to fill the apartment. The cloud deals @Damage[1d6[acid]] damage and @Damage[1d6[poison]] damage per active nozzle to each creature and object in the room (@Check[fortitude|dc:33|basic|name:Spew Cloud|traits:poison] save). Unattended objects automatically fail saves to avoid the damage.</p> (x1)
|
|
(x1)
|
|
<p>(1 action) On its turn, the bomb spews forth a smoky gout of airborne @UUID[Compendium.pf2e.equipment-srd.Item.Blackfinger Blight] poison. The cloud fills a 20-foot radius, or a 10-foot radius if only one tank remains intact. If the bomb is already in the center of a blackfinger blight cloud, the radius of that cloud increases by 20 feet (or 10 feet, if only one tank remains intact) instead.</p> (x1)
|
|
<p>(1 action) The trap makes a separate poisoned needle Strike against each creature currently on an active step as 1 action. Because it is constantly jabbing needles up through any weight-bearing steps, the trap can also use its Bloody Feet free action to jab at a creature on one of the steps during that creature's turn.</p> (x1)
|
|
[blurb] : string {Book 3 - All or Nothing.system.details.blurb} (same value: )
|
|
[languages] : object {Book 3 - All or Nothing.system.details.languages}
|
|
details : string {Book 3 - All or Nothing.system.details.languages.details} (2 different values)
|
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speak with animals (x1)
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(x18)
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value : array<string> {Book 3 - All or Nothing.system.details.languages.value}
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Length: min=0 max=5
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Value type: string {Book 3 - All or Nothing.system.details.languages.value.[]} (16 different values)
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common (x16)
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sakvroth (x1)
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thalassic (x2)
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necril (x1)
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orcish (x1)
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gnomish (x2)
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halfling (x2)
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pyric (x1)
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hallit (x1)
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dwarven (x1)
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elven (x3)
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draconic (x3)
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iruxi (x2)
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shadowtongue (x1)
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aklo (x1)
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fey (x1)
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[privateNotes] : string {Book 3 - All or Nothing.system.details.privateNotes} (same value: )
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[publicNotes] : string {Book 3 - All or Nothing.system.details.publicNotes} (2 different values)
|
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(x18)
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|
<p>This golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own.</p> (x1)
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saves : object {Book 3 - All or Nothing.system.saves}
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fortitude : object {Book 3 - All or Nothing.system.saves.fortitude}
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saveDetail : string {Book 3 - All or Nothing.system.saves.fortitude.saveDetail} (same value: )
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value : integer {Book 3 - All or Nothing.system.saves.fortitude.value} (12 different values)
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28 (x1)
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16 (x3)
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23 (x1)
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0 (x1)
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20 (x5)
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19 (x1)
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24 (x1)
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17 (x3)
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22 (x3)
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18 (x2)
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29 (x1)
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11 (x1)
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reflex : object {Book 3 - All or Nothing.system.saves.reflex}
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saveDetail : string {Book 3 - All or Nothing.system.saves.reflex.saveDetail} (same value: )
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value : integer {Book 3 - All or Nothing.system.saves.reflex.value} (11 different values)
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20 (x1)
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19 (x7)
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21 (x4)
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0 (x1)
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18 (x1)
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13 (x1)
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26 (x3)
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17 (x1)
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16 (x2)
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24 (x1)
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22 (x1)
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will : object {Book 3 - All or Nothing.system.saves.will}
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saveDetail : string {Book 3 - All or Nothing.system.saves.will.saveDetail} (same value: )
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value : integer {Book 3 - All or Nothing.system.saves.will.value} (10 different values)
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0 (x4)
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16 (x3)
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17 (x3)
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20 (x1)
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13 (x4)
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15 (x3)
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19 (x1)
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24 (x2)
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18 (x1)
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23 (x1)
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[statusEffects] : array<> {Book 3 - All or Nothing.system.statusEffects}
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Length: min=0 max=0
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Value type: mixed
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traits : object {Book 3 - All or Nothing.system.traits}
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rarity : string {Book 3 - All or Nothing.system.traits.rarity} (4 different values)
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common (x5)
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uncommon (x12)
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unique (x5)
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rare (x1)
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size : object {Book 3 - All or Nothing.system.traits.size}
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value : string {Book 3 - All or Nothing.system.traits.size.value} (4 different values)
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med (x18)
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sm (x1)
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|
lg (x3)
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huge (x1)
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value : array<string> {Book 3 - All or Nothing.system.traits.value}
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Length: min=2 max=5
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Value type: string {Book 3 - All or Nothing.system.traits.value.[]} (24 different values)
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[abilities] : object {Book 3 - All or Nothing.system.abilities}
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cha : object {Book 3 - All or Nothing.system.abilities.cha}
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mod : integer {Book 3 - All or Nothing.system.abilities.cha.mod} (8 different values)
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3 (x6)
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4 (x1)
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-3 (x1)
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1 (x2)
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-5 (x1)
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0 (x5)
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5 (x1)
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2 (x2)
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con : object {Book 3 - All or Nothing.system.abilities.con}
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mod : integer {Book 3 - All or Nothing.system.abilities.con.mod} (6 different values)
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4 (x7)
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3 (x5)
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5 (x4)
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1 (x1)
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0 (x1)
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2 (x1)
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dex : object {Book 3 - All or Nothing.system.abilities.dex}
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mod : integer {Book 3 - All or Nothing.system.abilities.dex.mod} (6 different values)
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5 (x2)
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6 (x2)
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2 (x3)
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|
4 (x9)
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7 (x1)
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3 (x2)
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int : object {Book 3 - All or Nothing.system.abilities.int}
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mod : integer {Book 3 - All or Nothing.system.abilities.int.mod} (9 different values)
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3 (x1)
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1 (x4)
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-4 (x1)
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0 (x5)
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-5 (x2)
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4 (x3)
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2 (x1)
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-1 (x1)
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5 (x1)
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str : object {Book 3 - All or Nothing.system.abilities.str}
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mod : integer {Book 3 - All or Nothing.system.abilities.str.mod} (9 different values)
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2 (x2)
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6 (x4)
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5 (x1)
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|
4 (x6)
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7 (x1)
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3 (x1)
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0 (x1)
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8 (x1)
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1 (x2)
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wis : object {Book 3 - All or Nothing.system.abilities.wis}
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mod : integer {Book 3 - All or Nothing.system.abilities.wis.mod} (6 different values)
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4 (x4)
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|
1 (x2)
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|
3 (x2)
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|
2 (x8)
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|
0 (x2)
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5 (x1)
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[initiative] : object {Book 3 - All or Nothing.system.initiative}
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statistic : string {Book 3 - All or Nothing.system.initiative.statistic} (same value: perception)
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|
[perception] : object {Book 3 - All or Nothing.system.perception}
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details : string {Book 3 - All or Nothing.system.perception.details} (same value: )
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mod : integer {Book 3 - All or Nothing.system.perception.mod} (11 different values)
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|
16 (x2)
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17 (x4)
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24 (x2)
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18 (x3)
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|
20 (x2)
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15 (x1)
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|
21 (x1)
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19 (x1)
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|
26 (x1)
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|
25 (x1)
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|
23 (x1)
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|
senses : array<object> {Book 3 - All or Nothing.system.perception.senses}
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Length: min=0 max=2
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Value type: object {Book 3 - All or Nothing.system.perception.senses.[]}
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|
type : string {Book 3 - All or Nothing.system.perception.senses.[].type} (3 different values)
|
|
darkvision (x4)
|
|
low-light-vision (x3)
|
|
scent (x2)
|
|
[acuity] : string {Book 3 - All or Nothing.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {Book 3 - All or Nothing.system.perception.senses.[].range} (same value: 30)
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|
[resources] : object {Book 3 - All or Nothing.system.resources}
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|
[focus] : object {Book 3 - All or Nothing.system.resources.focus}
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max : integer {Book 3 - All or Nothing.system.resources.focus.max} (same value: 1)
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value : integer {Book 3 - All or Nothing.system.resources.focus.value} (same value: 1)
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|
[skills] : object {Book 3 - All or Nothing.system.skills}
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|
[acrobatics] : object {Book 3 - All or Nothing.system.skills.acrobatics}
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base : integer {Book 3 - All or Nothing.system.skills.acrobatics.base} (6 different values)
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|
17 (x2)
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|
19 (x3)
|
|
18 (x2)
|
|
26 (x1)
|
|
24 (x1)
|
|
25 (x1)
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|
[athletics] : object {Book 3 - All or Nothing.system.skills.athletics}
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|
base : integer {Book 3 - All or Nothing.system.skills.athletics.base} (7 different values)
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|
14 (x1)
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|
19 (x2)
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22 (x4)
|
|
21 (x3)
|
|
20 (x1)
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|
17 (x3)
|
|
28 (x1)
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|
[note] : string {Book 3 - All or Nothing.system.skills.athletics.note} (same value: or Swim)
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|
[special] : array<object> {Book 3 - All or Nothing.system.skills.athletics.special}
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|
Length: min=1 max=1
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Value type: object {Book 3 - All or Nothing.system.skills.athletics.special.[]}
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|
base : integer {Book 3 - All or Nothing.system.skills.athletics.special.[].base} (2 different values)
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|
16 (x1)
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|
21 (x1)
|
|
label : string {Book 3 - All or Nothing.system.skills.athletics.special.[].label} (2 different values)
|
|
to Climb (x1)
|
|
to Grapple (x1)
|
|
predicate : array<string> {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
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|
Value type: string {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate.[]} (2 different values)
|
|
action:climb (x1)
|
|
action:grapple (x1)
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|
[deception] : object {Book 3 - All or Nothing.system.skills.deception}
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|
base : integer {Book 3 - All or Nothing.system.skills.deception.base} (6 different values)
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|
17 (x1)
|
|
22 (x2)
|
|
16 (x1)
|
|
24 (x1)
|
|
18 (x2)
|
|
20 (x1)
|
|
[nature] : object {Book 3 - All or Nothing.system.skills.nature}
|
|
base : integer {Book 3 - All or Nothing.system.skills.nature.base} (2 different values)
|
|
16 (x1)
|
|
23 (x1)
|
|
[stealth] : object {Book 3 - All or Nothing.system.skills.stealth}
|
|
base : integer {Book 3 - All or Nothing.system.skills.stealth.base} (5 different values)
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|
19 (x3)
|
|
17 (x2)
|
|
18 (x2)
|
|
28 (x1)
|
|
22 (x1)
|
|
[survival] : object {Book 3 - All or Nothing.system.skills.survival}
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|
base : integer {Book 3 - All or Nothing.system.skills.survival.base} (5 different values)
|
|
16 (x1)
|
|
18 (x1)
|
|
19 (x1)
|
|
23 (x1)
|
|
17 (x1)
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[special] : array<object> {Book 3 - All or Nothing.system.skills.survival.special}
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|
Length: min=1 max=1
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|
Value type: object {Book 3 - All or Nothing.system.skills.survival.special.[]}
|
|
base : integer {Book 3 - All or Nothing.system.skills.survival.special.[].base} (same value: 20)
|
|
label : string {Book 3 - All or Nothing.system.skills.survival.special.[].label} (same value: to Track a creature at half its Hit Points or fewer)
|
|
predicate : array<string> {Book 3 - All or Nothing.system.skills.survival.special.[].predicate}
|
|
Length: min=2 max=2
|
|
Value type: string {Book 3 - All or Nothing.system.skills.survival.special.[].predicate.[]} (2 different values)
|
|
action:track (x1)
|
|
half-hp (x1)
|
|
[thievery] : object {Book 3 - All or Nothing.system.skills.thievery}
|
|
base : integer {Book 3 - All or Nothing.system.skills.thievery.base} (4 different values)
|
|
19 (x1)
|
|
28 (x1)
|
|
21 (x1)
|
|
14 (x1)
|
|
[diplomacy] : object {Book 3 - All or Nothing.system.skills.diplomacy}
|
|
base : integer {Book 3 - All or Nothing.system.skills.diplomacy.base} (4 different values)
|
|
18 (x2)
|
|
15 (x1)
|
|
22 (x1)
|
|
20 (x1)
|
|
[intimidation] : object {Book 3 - All or Nothing.system.skills.intimidation}
|
|
base : integer {Book 3 - All or Nothing.system.skills.intimidation.base} (7 different values)
|
|
22 (x2)
|
|
19 (x1)
|
|
13 (x3)
|
|
21 (x1)
|
|
20 (x2)
|
|
18 (x2)
|
|
28 (x1)
|
|
[society] : object {Book 3 - All or Nothing.system.skills.society}
|
|
base : integer {Book 3 - All or Nothing.system.skills.society.base} (3 different values)
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|
16 (x1)
|
|
20 (x1)
|
|
23 (x2)
|
|
[crafting] : object {Book 3 - All or Nothing.system.skills.crafting}
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|
base : integer {Book 3 - All or Nothing.system.skills.crafting.base} (same value: 21)
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|
[arcana] : object {Book 3 - All or Nothing.system.skills.arcana}
|
|
base : integer {Book 3 - All or Nothing.system.skills.arcana.base} (3 different values)
|
|
19 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
[occultism] : object {Book 3 - All or Nothing.system.skills.occultism}
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|
base : integer {Book 3 - All or Nothing.system.skills.occultism.base} (3 different values)
|
|
19 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
[performance] : object {Book 3 - All or Nothing.system.skills.performance}
|
|
base : integer {Book 3 - All or Nothing.system.skills.performance.base} (same value: 22)
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|
[customModifiers] : object {Book 3 - All or Nothing.system.customModifiers}
|
|
type : string {Book 3 - All or Nothing.type} (2 different values)
|
|
hazard (x4)
|
|
npc (x19) |