2797 lines
252 KiB
Plaintext
2797 lines
252 KiB
Plaintext
Bestiary 1
|
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Different values: 177
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=====================================
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object {Bestiary 1}
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_id : string {Bestiary 1._id} (all different values)
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img : string {Bestiary 1.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Bestiary 1.items}
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Length: min=2 max=49
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Value type: object {Bestiary 1.items.[]}
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_id : string {Bestiary 1.items.[]._id} (2516 different values)
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img : string {Bestiary 1.items.[].img} (262 different values)
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name : string {Bestiary 1.items.[].name} (780 different values)
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sort : integer {Bestiary 1.items.[].sort} (49 different values)
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system : object {Bestiary 1.items.[].system}
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[autoHeightenLevel] : object {Bestiary 1.items.[].system.autoHeightenLevel}
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[value] : integer {Bestiary 1.items.[].system.autoHeightenLevel.value} (9 different values)
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5 (x4)
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7 (x3)
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3 (x4)
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6 (x5)
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8 (x5)
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4 (x7)
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1 (x1)
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2 (x3)
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9 (x2)
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description : object {Bestiary 1.items.[].system.description}
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value : string {Bestiary 1.items.[].system.description.value} (778 different values)
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[prepared] : object {Bestiary 1.items.[].system.prepared}
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[flexible] : boolean {Bestiary 1.items.[].system.prepared.flexible} (same value: False)
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value : string {Bestiary 1.items.[].system.prepared.value} (4 different values)
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innate (x118)
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focus (x1)
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prepared (x32)
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spontaneous (x9)
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[proficiency] : object {Bestiary 1.items.[].system.proficiency}
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value : integer {Bestiary 1.items.[].system.proficiency.value} (2 different values)
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0 (x159)
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1 (x1)
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publication : object {Bestiary 1.items.[].system.publication}
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license : string {Bestiary 1.items.[].system.publication.license} (2 different values)
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OGL (x2929)
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ORC (x16)
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remaster : boolean {Bestiary 1.items.[].system.publication.remaster} (2 different values)
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False (x2929)
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True (x16)
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title : string {Bestiary 1.items.[].system.publication.title} (6 different values)
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(x1324)
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Pathfinder Core Rulebook (x1305)
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Pathfinder Bestiary (x298)
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Pathfinder Player Core (x14)
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Pathfinder Monster Core (x2)
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Pathfinder Bestiary 2 (x2)
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rules : ###FoundryRulesObject###
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[showSlotlessLevels] : object {Bestiary 1.items.[].system.showSlotlessLevels}
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value : boolean {Bestiary 1.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {Bestiary 1.items.[].system.slots}
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[slot3] : object {Bestiary 1.items.[].system.slots.slot3}
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max : integer {Bestiary 1.items.[].system.slots.slot3.max} (4 different values)
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1 (x3)
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3 (x27)
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2 (x3)
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4 (x3)
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[value] : integer {Bestiary 1.items.[].system.slots.slot3.value} (3 different values)
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1 (x2)
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4 (x3)
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2 (x1)
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[prepared] : array<object> {Bestiary 1.items.[].system.slots.slot3.prepared}
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Length: min=1 max=3
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Value type: object {Bestiary 1.items.[].system.slots.slot3.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot3.prepared.[].id} (86 different values)
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[slot5] : object {Bestiary 1.items.[].system.slots.slot5}
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max : integer {Bestiary 1.items.[].system.slots.slot5.max} (4 different values)
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1 (x2)
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2 (x2)
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3 (x18)
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4 (x1)
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[value] : integer {Bestiary 1.items.[].system.slots.slot5.value} (3 different values)
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1 (x2)
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4 (x1)
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3 (x1)
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[prepared] : array<object> {Bestiary 1.items.[].system.slots.slot5.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 1.items.[].system.slots.slot5.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot5.prepared.[].id} (55 different values)
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[slot6] : object {Bestiary 1.items.[].system.slots.slot6}
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max : integer {Bestiary 1.items.[].system.slots.slot6.max} (3 different values)
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1 (x1)
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3 (x13)
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2 (x2)
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[value] : integer {Bestiary 1.items.[].system.slots.slot6.value} (same value: 1)
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prepared : array<object> {Bestiary 1.items.[].system.slots.slot6.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 1.items.[].system.slots.slot6.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot6.prepared.[].id} (43 different values)
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[slot8] : object {Bestiary 1.items.[].system.slots.slot8}
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max : integer {Bestiary 1.items.[].system.slots.slot8.max} (3 different values)
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1 (x1)
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3 (x5)
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2 (x2)
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[value] : integer {Bestiary 1.items.[].system.slots.slot8.value} (same value: 1)
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prepared : array<object> {Bestiary 1.items.[].system.slots.slot8.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 1.items.[].system.slots.slot8.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot8.prepared.[].id} (19 different values)
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dF2stlWjaLaIy1ug (x1)
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7BdCCTLPBiGA757s (x1)
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Fu7B0MaJbF2kksBn (x1)
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sILPrihWar7oKvl5 (x1)
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XsOfUKqiuXGCEMrg (x1)
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GJl32ol4bDyNg68e (x1)
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N5J4k48eELJTmU1c (x1)
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WXKB2UY76YxCzkiu (x1)
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4RmQuIc8xqXHF2pR (x1)
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iE8LOPNEUYpewzBT (x1)
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4gh85ZF7VwNw7aqM (x1)
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VI282mRs7pg5xuLX (x1)
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QxwHIcvQ4H8HUAM4 (x1)
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Ux8C6xJEFVaGIS1t (x1)
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b0N5pNFZ8RCVhDiN (x1)
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tDqAamXPs4c5PS9C (x1)
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3xCo4s2brHouEV3q (x1)
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OxUaXagY0qiuP31V (x1)
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98Y6J6id8FBKOj0v (x1)
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[slot0] : object {Bestiary 1.items.[].system.slots.slot0}
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max : integer {Bestiary 1.items.[].system.slots.slot0.max} (3 different values)
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5 (x28)
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4 (x3)
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3 (x1)
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prepared : array<object> {Bestiary 1.items.[].system.slots.slot0.prepared}
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Length: min=3 max=5
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Value type: object {Bestiary 1.items.[].system.slots.slot0.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot0.prepared.[].id} (155 different values)
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[slot1] : object {Bestiary 1.items.[].system.slots.slot1}
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max : integer {Bestiary 1.items.[].system.slots.slot1.max} (2 different values)
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3 (x26)
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4 (x15)
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[prepared] : array<object> {Bestiary 1.items.[].system.slots.slot1.prepared}
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Length: min=3 max=4
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Value type: object {Bestiary 1.items.[].system.slots.slot1.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot1.prepared.[].id} (98 different values)
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[value] : integer {Bestiary 1.items.[].system.slots.slot1.value} (same value: 4)
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[slot2] : object {Bestiary 1.items.[].system.slots.slot2}
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max : integer {Bestiary 1.items.[].system.slots.slot2.max} (4 different values)
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3 (x24)
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4 (x9)
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2 (x1)
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5 (x1)
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[prepared] : array<object> {Bestiary 1.items.[].system.slots.slot2.prepared}
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Length: min=2 max=5
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Value type: object {Bestiary 1.items.[].system.slots.slot2.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot2.prepared.[].id} (101 different values)
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[value] : integer {Bestiary 1.items.[].system.slots.slot2.value} (same value: 4)
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[slot4] : object {Bestiary 1.items.[].system.slots.slot4}
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max : integer {Bestiary 1.items.[].system.slots.slot4.max} (4 different values)
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3 (x24)
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2 (x2)
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1 (x1)
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4 (x2)
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[prepared] : array<object> {Bestiary 1.items.[].system.slots.slot4.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 1.items.[].system.slots.slot4.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot4.prepared.[].id} (73 different values)
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[value] : integer {Bestiary 1.items.[].system.slots.slot4.value} (3 different values)
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3 (x1)
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1 (x1)
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4 (x2)
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[slot7] : object {Bestiary 1.items.[].system.slots.slot7}
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max : integer {Bestiary 1.items.[].system.slots.slot7.max} (2 different values)
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3 (x9)
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2 (x1)
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prepared : array<object> {Bestiary 1.items.[].system.slots.slot7.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 1.items.[].system.slots.slot7.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot7.prepared.[].id} (29 different values)
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[slot9] : object {Bestiary 1.items.[].system.slots.slot9}
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max : integer {Bestiary 1.items.[].system.slots.slot9.max} (2 different values)
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3 (x1)
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2 (x1)
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prepared : array<object> {Bestiary 1.items.[].system.slots.slot9.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 1.items.[].system.slots.slot9.prepared.[]}
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id : string {Bestiary 1.items.[].system.slots.slot9.prepared.[].id} (5 different values)
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FHZozBcWjDIPUp7Q (x1)
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4gh85ZF7VwNw7aqM (x1)
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pTbsxp8AX1tR8aGM (x1)
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qSnYmhhxmdUdcp0T (x1)
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dVS4aZFsnqV0lBzg (x1)
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[slug] : string {Bestiary 1.items.[].system.slug} (343 different values)
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[spelldc] : object {Bestiary 1.items.[].system.spelldc}
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dc : integer {Bestiary 1.items.[].system.spelldc.dc} (31 different values)
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[mod] : integer {Bestiary 1.items.[].system.spelldc.mod} (same value: 0)
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value : integer {Bestiary 1.items.[].system.spelldc.value} (32 different values)
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[tradition] : object {Bestiary 1.items.[].system.tradition}
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value : string {Bestiary 1.items.[].system.tradition.value} (4 different values)
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divine (x35)
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arcane (x101)
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occult (x21)
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primal (x3)
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[area] : object {Bestiary 1.items.[].system.area}
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type : string {Bestiary 1.items.[].system.area.type} (4 different values)
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line (x7)
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burst (x140)
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emanation (x81)
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cone (x12)
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value : integer {Bestiary 1.items.[].system.area.value} (10 different values)
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60 (x14)
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30 (x94)
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50 (x7)
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10 (x28)
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20 (x81)
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40 (x5)
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100 (x4)
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5 (x4)
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120 (x1)
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15 (x2)
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[details] : string {Bestiary 1.items.[].system.area.details} (3 different values)
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20-foot burst adjacent to a flat surface (x2)
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all squares in a 20-foot-radius burst that contain plants (x7)
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10-foot radius, 40-foot-tall cylinder (x2)
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[cost] : object {Bestiary 1.items.[].system.cost}
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value : string {Bestiary 1.items.[].system.cost.value} (5 different values)
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(x1262)
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diamonds worth a total value of 75 gp × the target's level (x1)
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6 gp of ruby dust (x1)
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black sapphire with a gp value of at least the target's level × 100 (x1)
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rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1)
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[counteraction] : boolean {Bestiary 1.items.[].system.counteraction} (2 different values)
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False (x1189)
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True (x77)
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[damage] : object {Bestiary 1.items.[].system.damage}
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[damageType] : string {Bestiary 1.items.[].system.damage.damageType} (3 different values)
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piercing (x22)
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slashing (x15)
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bludgeoning (x7)
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[dice] : integer {Bestiary 1.items.[].system.damage.dice} (same value: 1)
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[die] : string {Bestiary 1.items.[].system.damage.die} (5 different values)
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d8 (x18)
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d6 (x16)
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d12 (x2)
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d10 (x3)
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d4 (x5)
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[0] : object {Bestiary 1.items.[].system.damage.0}
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[applyMod] : mixed
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boolean {Bestiary 1.items.[].system.damage.0.applyMod} (2 different values)
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False (x62)
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True (x21)
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string {Bestiary 1.items.[].system.damage.0.applyMod} (same value: 0)
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[category] : mixed
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formula : string {Bestiary 1.items.[].system.damage.0.formula} (31 different values)
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kinds : array<string> {Bestiary 1.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Bestiary 1.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x113)
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healing (x19)
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materials : array<> {Bestiary 1.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Bestiary 1.items.[].system.damage.0.type} (14 different values)
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spirit (x5)
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untyped (x9)
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bludgeoning (x8)
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void (x11)
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cold (x13)
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sonic (x5)
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vitality (x14)
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mental (x11)
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fire (x13)
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electricity (x7)
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force (x12)
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acid (x4)
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poison (x2)
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piercing (x2)
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[9k8ayqgvgultdghx] : object {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx}
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applyMod : boolean {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
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[category] : mixed
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formula : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
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kinds : array<string> {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds}
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||
Length: min=1 max=1
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||
Value type: string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
|
||
materials : array<> {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
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||
type : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
|
||
[gcovwqxwitqchoin] : object {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
||
kinds : array<string> {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
|
||
materials : array<> {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[defense] : object {Bestiary 1.items.[].system.defense}
|
||
[save] : object {Bestiary 1.items.[].system.defense.save}
|
||
basic : boolean {Bestiary 1.items.[].system.defense.save.basic} (2 different values)
|
||
False (x239)
|
||
True (x55)
|
||
statistic : string {Bestiary 1.items.[].system.defense.save.statistic} (3 different values)
|
||
fortitude (x77)
|
||
will (x168)
|
||
reflex (x49)
|
||
[passive] : object {Bestiary 1.items.[].system.defense.passive}
|
||
statistic : string {Bestiary 1.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
|
||
[duration] : object {Bestiary 1.items.[].system.duration}
|
||
sustained : boolean {Bestiary 1.items.[].system.duration.sustained} (2 different values)
|
||
False (x1104)
|
||
True (x163)
|
||
value : mixed
|
||
string {Bestiary 1.items.[].system.duration.value} (21 different values)
|
||
integer {Bestiary 1.items.[].system.duration.value} (same value: -1)
|
||
[expiry] : string {Bestiary 1.items.[].system.duration.expiry} (same value: turn-start)
|
||
[unit] : string {Bestiary 1.items.[].system.duration.unit} (same value: unlimited)
|
||
[level] : object {Bestiary 1.items.[].system.level}
|
||
value : integer {Bestiary 1.items.[].system.level.value} (12 different values)
|
||
1 (x537)
|
||
0 (x67)
|
||
2 (x237)
|
||
7 (x44)
|
||
6 (x59)
|
||
5 (x90)
|
||
4 (x152)
|
||
3 (x125)
|
||
8 (x25)
|
||
9 (x6)
|
||
15 (x1)
|
||
11 (x1)
|
||
[location] : object {Bestiary 1.items.[].system.location}
|
||
[value] : string {Bestiary 1.items.[].system.location.value} (131 different values)
|
||
[heightenedLevel] : integer {Bestiary 1.items.[].system.location.heightenedLevel} (10 different values)
|
||
2 (x85)
|
||
1 (x84)
|
||
7 (x23)
|
||
6 (x28)
|
||
4 (x81)
|
||
3 (x70)
|
||
5 (x67)
|
||
8 (x23)
|
||
10 (x4)
|
||
9 (x7)
|
||
[uses] : object {Bestiary 1.items.[].system.location.uses}
|
||
max : integer {Bestiary 1.items.[].system.location.uses.max} (3 different values)
|
||
3 (x13)
|
||
2 (x14)
|
||
4 (x1)
|
||
value : integer {Bestiary 1.items.[].system.location.uses.value} (3 different values)
|
||
3 (x13)
|
||
2 (x14)
|
||
4 (x1)
|
||
[overlays] : object {Bestiary 1.items.[].system.overlays}
|
||
[a33QUFoKgoOprovO] : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO}
|
||
name : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
|
||
system : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
|
||
37YW4ZGhxx7Y2mdI : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
|
||
applyMod : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
|
||
kinds : array<string> {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
|
||
materials : array<> {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
|
||
defense : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
|
||
save : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
|
||
basic : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
|
||
statistic : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
|
||
heightening : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
|
||
damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
|
||
37YW4ZGhxx7Y2mdI : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
|
||
interval : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
|
||
type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
|
||
[uLuOg62dVyxvbW66] : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66}
|
||
name : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
|
||
system : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
|
||
b39tbePoPlJSzLku : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
|
||
applyMod : boolean {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
|
||
kinds : array<string> {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
|
||
materials : array<> {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
|
||
heightening : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
|
||
damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
|
||
b39tbePoPlJSzLku : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
|
||
interval : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
|
||
type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
|
||
[2I469pfbYcmFvzOA] : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||
name : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||
[cUFX7ExSLeoa3vIF] : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||
name : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||
[zFWsMjoeCnLxqJaV] : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||
name : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||
[37gy7l19tik74o4s] : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s}
|
||
_id : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
||
name : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||
system : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||
0 : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||
formula : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||
damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||
0 : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
||
time : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||
value : array<string> {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||
concentrate (x14)
|
||
healing (x14)
|
||
manipulate (x14)
|
||
vitality (x14)
|
||
[7qdtetowq348s9oc] : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc}
|
||
_id : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||
system : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||
range : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
||
time : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
||
[7vbvdrv2cl87sqta] : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||
_id : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||
system : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||
area : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||
type : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
||
value : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||
range : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
||
target : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||
value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
||
traits : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||
value : array<string> {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||
concentrate (x14)
|
||
healing (x14)
|
||
manipulate (x14)
|
||
vitality (x14)
|
||
[lfxcoz2d3f8j2zq1] : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||
_id : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
||
name : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||
system : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||
0 : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||
kinds : array<string> {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
||
target : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||
value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
||
time : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||
value : array<string> {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||
concentrate (x14)
|
||
healing (x14)
|
||
manipulate (x14)
|
||
vitality (x14)
|
||
[4gyp3qlsv5ywdyjq] : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||
_id : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
||
name : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||
system : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||
0 : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||
formula : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||
damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||
0 : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
||
target : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||
value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
||
time : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||
value : array<string> {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||
concentrate (x2)
|
||
manipulate (x2)
|
||
void (x2)
|
||
[pq7cxntbz4s8g5ik] : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||
_id : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||
system : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||
range : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
||
time : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
||
[rvhoa43rqqqp8izn] : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||
_id : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||
system : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||
area : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||
type : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
||
value : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||
range : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
||
target : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||
value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
||
traits : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||
value : array<string> {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||
concentrate (x2)
|
||
manipulate (x2)
|
||
void (x2)
|
||
[z04svm1cvfcxtplb] : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb}
|
||
_id : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
||
name : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||
system : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||
damage : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||
0 : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||
kinds : array<string> {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||
value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
||
target : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||
value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
||
time : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||
value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||
value : array<string> {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||
concentrate (x2)
|
||
manipulate (x2)
|
||
void (x2)
|
||
[UTMlHk0o5FXLlwwM] : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM}
|
||
_id : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
|
||
name : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
|
||
system : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
|
||
defense : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
|
||
save : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
|
||
basic : boolean {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
|
||
statistic : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
|
||
[zjyfdrWBaUVi4O7b] : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b}
|
||
_id : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
|
||
name : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
|
||
overlayType : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
|
||
sort : integer {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
|
||
system : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
|
||
defense : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
|
||
save : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
|
||
basic : boolean {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
|
||
statistic : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
|
||
[range] : mixed
|
||
object {Bestiary 1.items.[].system.range}
|
||
value : string {Bestiary 1.items.[].system.range.value} (15 different values)
|
||
touch (x234)
|
||
(x277)
|
||
30 feet (x338)
|
||
500 feet (x86)
|
||
120 feet (x220)
|
||
see text (x4)
|
||
planetary (x16)
|
||
40 feet (x3)
|
||
10 feet (x21)
|
||
0 feet (x10)
|
||
60 feet (x27)
|
||
100 miles (x6)
|
||
varies (x18)
|
||
unlimited (x4)
|
||
emanation up to 40-feet (x2)
|
||
integer {Bestiary 1.items.[].system.range} (3 different values)
|
||
120 (x1)
|
||
100 (x3)
|
||
60 (x4)
|
||
[requirements] : string {Bestiary 1.items.[].system.requirements} (2 different values)
|
||
(x1248)
|
||
3 gp silver bell focus (x18)
|
||
[target] : object {Bestiary 1.items.[].system.target}
|
||
value : string {Bestiary 1.items.[].system.target.value} (53 different values)
|
||
[time] : object {Bestiary 1.items.[].system.time}
|
||
value : string {Bestiary 1.items.[].system.time.value} (9 different values)
|
||
1 (x55)
|
||
2 (x913)
|
||
10 minutes (x104)
|
||
1 day (x16)
|
||
1 minute (x80)
|
||
3 (x67)
|
||
reaction (x6)
|
||
1 to 3 (x24)
|
||
1 hour (x1)
|
||
[traits] : object {Bestiary 1.items.[].system.traits}
|
||
[rarity] : string {Bestiary 1.items.[].system.traits.rarity} (3 different values)
|
||
uncommon (x177)
|
||
common (x2590)
|
||
rare (x1)
|
||
[traditions] : array<string> {Bestiary 1.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Bestiary 1.items.[].system.traits.traditions.[]} (4 different values)
|
||
arcane (x1064)
|
||
divine (x578)
|
||
occult (x1005)
|
||
primal (x574)
|
||
[value] : array<string> {Bestiary 1.items.[].system.traits.value}
|
||
Length: min=0 max=8
|
||
Value type: string {Bestiary 1.items.[].system.traits.value.[]} (122 different values)
|
||
[integrated] : mixed
|
||
[selected] : object {Bestiary 1.items.[].system.traits.selected}
|
||
[baseItem] : string {Bestiary 1.items.[].system.baseItem} (28 different values)
|
||
[bonus] : object {Bestiary 1.items.[].system.bonus}
|
||
value : integer {Bestiary 1.items.[].system.bonus.value} (35 different values)
|
||
[bonusDamage] : object {Bestiary 1.items.[].system.bonusDamage}
|
||
value : integer {Bestiary 1.items.[].system.bonusDamage.value} (same value: 0)
|
||
[bulk] : object {Bestiary 1.items.[].system.bulk}
|
||
value : mixed
|
||
integer {Bestiary 1.items.[].system.bulk.value} (5 different values)
|
||
1 (x32)
|
||
3 (x1)
|
||
2 (x18)
|
||
0 (x6)
|
||
4 (x2)
|
||
float {Bestiary 1.items.[].system.bulk.value} (same value: 0,1)
|
||
[category] : string {Bestiary 1.items.[].system.category} (10 different values)
|
||
simple (x16)
|
||
martial (x28)
|
||
heavy (x3)
|
||
ammo (x10)
|
||
defensive (x375)
|
||
offensive (x470)
|
||
interaction (x148)
|
||
medium (x5)
|
||
light (x2)
|
||
poison (x3)
|
||
[containerId] : mixed
|
||
[equipped] : object {Bestiary 1.items.[].system.equipped}
|
||
carryType : string {Bestiary 1.items.[].system.equipped.carryType} (2 different values)
|
||
held (x64)
|
||
worn (x13)
|
||
[handsHeld] : integer {Bestiary 1.items.[].system.equipped.handsHeld} (3 different values)
|
||
2 (x11)
|
||
1 (x53)
|
||
0 (x2)
|
||
[invested] : boolean {Bestiary 1.items.[].system.equipped.invested} (same value: False)
|
||
[inSlot] : boolean {Bestiary 1.items.[].system.equipped.inSlot} (same value: True)
|
||
[group] : string {Bestiary 1.items.[].system.group} (11 different values)
|
||
crossbow (x4)
|
||
sword (x15)
|
||
plate (x6)
|
||
polearm (x3)
|
||
spear (x10)
|
||
bow (x4)
|
||
leather (x3)
|
||
chain (x1)
|
||
flail (x1)
|
||
club (x6)
|
||
knife (x1)
|
||
[hardness] : integer {Bestiary 1.items.[].system.hardness} (3 different values)
|
||
0 (x73)
|
||
5 (x3)
|
||
10 (x1)
|
||
[hp] : object {Bestiary 1.items.[].system.hp}
|
||
max : integer {Bestiary 1.items.[].system.hp.max} (3 different values)
|
||
0 (x73)
|
||
20 (x3)
|
||
80 (x1)
|
||
value : integer {Bestiary 1.items.[].system.hp.value} (3 different values)
|
||
0 (x73)
|
||
20 (x3)
|
||
80 (x1)
|
||
[material] : object {Bestiary 1.items.[].system.material}
|
||
[grade] : mixed
|
||
[type] : mixed
|
||
[price] : object {Bestiary 1.items.[].system.price}
|
||
value : object {Bestiary 1.items.[].system.price.value}
|
||
[gp] : integer {Bestiary 1.items.[].system.price.value.gp} (15 different values)
|
||
3 (x6)
|
||
1 (x13)
|
||
2 (x12)
|
||
18 (x1)
|
||
8 (x3)
|
||
3000 (x1)
|
||
20 (x3)
|
||
7 (x3)
|
||
6 (x1)
|
||
14 (x1)
|
||
4 (x1)
|
||
30 (x2)
|
||
600 (x1)
|
||
501 (x1)
|
||
360 (x1)
|
||
[sp] : integer {Bestiary 1.items.[].system.price.value.sp} (4 different values)
|
||
1 (x12)
|
||
9 (x1)
|
||
5 (x4)
|
||
6 (x1)
|
||
[per] : integer {Bestiary 1.items.[].system.price.per} (same value: 10)
|
||
[quantity] : integer {Bestiary 1.items.[].system.quantity} (9 different values)
|
||
1 (x59)
|
||
10 (x5)
|
||
3 (x1)
|
||
2 (x5)
|
||
4 (x1)
|
||
60 (x1)
|
||
5 (x2)
|
||
20 (x2)
|
||
6 (x1)
|
||
[reload] : object {Bestiary 1.items.[].system.reload}
|
||
value : string {Bestiary 1.items.[].system.reload.value} (4 different values)
|
||
1 (x4)
|
||
(x29)
|
||
- (x7)
|
||
0 (x4)
|
||
[runes] : object {Bestiary 1.items.[].system.runes}
|
||
[potency] : integer {Bestiary 1.items.[].system.runes.potency} (2 different values)
|
||
0 (x41)
|
||
1 (x13)
|
||
[property] : array<string> {Bestiary 1.items.[].system.runes.property}
|
||
Length: min=0 max=1
|
||
Value type: string {Bestiary 1.items.[].system.runes.property.[]} (same value: holy)
|
||
[striking] : integer {Bestiary 1.items.[].system.runes.striking} (2 different values)
|
||
0 (x36)
|
||
1 (x8)
|
||
[reinforcing] : integer {Bestiary 1.items.[].system.runes.reinforcing} (same value: 0)
|
||
[resilient] : integer {Bestiary 1.items.[].system.runes.resilient} (same value: 0)
|
||
[size] : string {Bestiary 1.items.[].system.size} (4 different values)
|
||
med (x55)
|
||
lg (x20)
|
||
tiny (x1)
|
||
huge (x1)
|
||
[splashDamage] : object {Bestiary 1.items.[].system.splashDamage}
|
||
[value] : integer {Bestiary 1.items.[].system.splashDamage.value} (same value: 0)
|
||
[usage] : object {Bestiary 1.items.[].system.usage}
|
||
value : string {Bestiary 1.items.[].system.usage.value} (4 different values)
|
||
held-in-two-hands (x11)
|
||
held-in-one-hand (x47)
|
||
held-in-one-plus-hands (x4)
|
||
worn (x1)
|
||
[acBonus] : integer {Bestiary 1.items.[].system.acBonus} (6 different values)
|
||
2 (x5)
|
||
5 (x1)
|
||
4 (x4)
|
||
1 (x1)
|
||
3 (x1)
|
||
6 (x2)
|
||
[speedPenalty] : integer {Bestiary 1.items.[].system.speedPenalty} (3 different values)
|
||
0 (x6)
|
||
-10 (x3)
|
||
-5 (x5)
|
||
[checkPenalty] : integer {Bestiary 1.items.[].system.checkPenalty} (3 different values)
|
||
-3 (x3)
|
||
-2 (x5)
|
||
-1 (x2)
|
||
[dexCap] : integer {Bestiary 1.items.[].system.dexCap} (5 different values)
|
||
1 (x5)
|
||
4 (x1)
|
||
3 (x1)
|
||
2 (x1)
|
||
0 (x2)
|
||
[strength] : integer {Bestiary 1.items.[].system.strength} (5 different values)
|
||
3 (x5)
|
||
0 (x1)
|
||
1 (x1)
|
||
2 (x1)
|
||
4 (x2)
|
||
[stackGroup] : string {Bestiary 1.items.[].system.stackGroup} (2 different values)
|
||
bolts (x4)
|
||
arrows (x4)
|
||
[uses] : object {Bestiary 1.items.[].system.uses}
|
||
autoDestroy : boolean {Bestiary 1.items.[].system.uses.autoDestroy} (same value: True)
|
||
max : integer {Bestiary 1.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Bestiary 1.items.[].system.uses.value} (same value: 1)
|
||
[attack] : object {Bestiary 1.items.[].system.attack}
|
||
value : string {Bestiary 1.items.[].system.attack.value} (same value: )
|
||
[attackEffects] : object {Bestiary 1.items.[].system.attackEffects}
|
||
[custom] : string {Bestiary 1.items.[].system.attackEffects.custom} (same value: )
|
||
value : array<string> {Bestiary 1.items.[].system.attackEffects.value}
|
||
Length: min=0 max=2
|
||
Value type: string {Bestiary 1.items.[].system.attackEffects.value.[]} (47 different values)
|
||
[damageRolls] : object {Bestiary 1.items.[].system.damageRolls}
|
||
[mjadst6lj09xzqchu9ct] : object {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damage} (same value: 1d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damageType} (same value: slashing)
|
||
[bdv8bdbc088q7et3d5g8] : object {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damage} (same value: 1d8+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damageType} (same value: piercing)
|
||
[r1nh5g9u61dfrqo177la] : object {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damage} (same value: 3d10+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damageType} (same value: bludgeoning)
|
||
[gn46d6t3xy5xubspjs62] : object {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damage} (same value: 1d6+1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damageType} (same value: slashing)
|
||
[apipa74rdq4vghagf56h] : object {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h.damage} (same value: 2d10+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h.damageType} (same value: piercing)
|
||
[j3rgjdjczyn55buec6ok] : object {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damage} (same value: 2d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damageType} (same value: bludgeoning)
|
||
[gm3ehhva5q6xm5u4vic7] : object {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (same value: 2d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: slashing)
|
||
[br9f5e5tjwavqbhdr8e4] : object {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damage} (same value: 4d8+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damageType} (same value: slashing)
|
||
[yikphbrttfvtj3iokk7u] : object {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damage} (same value: 4d6+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damageType} (same value: fire)
|
||
[z1j1bg9xqxgtst8fgag3] : object {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damage} (same value: 4d12+18)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damageType} (same value: piercing)
|
||
[s31a8tl9q4asg6vl811j] : object {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damage} (same value: 4d10+18)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damageType} (same value: bludgeoning)
|
||
[21wcxa25samjknoz4t0j] : object {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (same value: 1d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: slashing)
|
||
[fmuc3tt84ghiy5gzxfag] : object {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: spirit)
|
||
[ekd4zn6q64nd9im5e8tz] : object {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (same value: 2d6+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: slashing)
|
||
[d88d04bcjo8in3h2kok7] : object {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: spirit)
|
||
[xigo14gfsr9rb4xoxoxa] : object {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (same value: 1d6+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: piercing)
|
||
[08ewc1jbzlqrr7xbsbtx] : object {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damage} (same value: 2d8+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damageType} (same value: piercing)
|
||
[bc29znw62n9r79vw9mje] : object {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damage} (same value: 2d6+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damageType} (same value: slashing)
|
||
[54h906k52ph3qo6q9sa9] : object {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damage} (same value: 2d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damageType} (same value: piercing)
|
||
[gdbiome7pgw9uzmtjkao] : object {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damageType} (same value: acid)
|
||
[25br5jzzx4ttrj3xjq16] : object {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damage} (same value: 2d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damageType} (same value: slashing)
|
||
[dq8lzosuv0ip9h0eih47] : object {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damage} (same value: 2d12+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damageType} (same value: bludgeoning)
|
||
[vprnzuh2ttwq46ty7aej] : object {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damage} (same value: 1d10+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damageType} (same value: piercing)
|
||
[0] : object {Bestiary 1.items.[].system.damageRolls.0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.0.damage} (13 different values)
|
||
3d10+14 (x2)
|
||
3d10+15 (x2)
|
||
2d6+4 (x1)
|
||
1d8+8 (x1)
|
||
2d8+4 (x1)
|
||
1d6 (x1)
|
||
2d8+12 (x2)
|
||
2d6+12 (x1)
|
||
2d12+13 (x1)
|
||
2d12 (x1)
|
||
2d8+5 (x1)
|
||
2d6+10 (x1)
|
||
1d6+2 (x9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.0.damageType} (4 different values)
|
||
piercing (x11)
|
||
slashing (x2)
|
||
bludgeoning (x10)
|
||
spirit (x1)
|
||
[1] : object {Bestiary 1.items.[].system.damageRolls.1}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.1.damage} (4 different values)
|
||
2d6 (x3)
|
||
3d6 (x2)
|
||
1d6 (x4)
|
||
1d4 (x1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.1.damageType} (5 different values)
|
||
acid (x2)
|
||
fire (x2)
|
||
bleed (x2)
|
||
spirit (x3)
|
||
cold (x1)
|
||
[2] : object {Bestiary 1.items.[].system.damageRolls.2}
|
||
[category] : string {Bestiary 1.items.[].system.damageRolls.2.category} (same value: persistent)
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2.damage} (2 different values)
|
||
2d6 (x4)
|
||
1d6 (x1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2.damageType} (3 different values)
|
||
acid (x2)
|
||
fire (x2)
|
||
spirit (x1)
|
||
[0izcvudyzh3f1lob2e6n] : object {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damage} (same value: 3d8+14)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damageType} (same value: slashing)
|
||
[jps7ex97z6divk7qh6yi] : object {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damage} (same value: 3d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damageType} (same value: bludgeoning)
|
||
[jkvefksw29fe912laty1] : object {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1.damageType} (same value: piercing)
|
||
[q0flat6fmgisj02n60ls] : object {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damage} (same value: 2d10+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damageType} (same value: piercing)
|
||
[71psbbkmllmnodm7i6dv] : object {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damageType} (same value: acid)
|
||
[hzsxainzdfm639fp67mb] : object {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damage} (same value: 2d6+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damageType} (same value: slashing)
|
||
[i0i1hgxo8hjlkzmt5jfq] : object {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damage} (same value: 2d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damageType} (same value: bludgeoning)
|
||
[9kegw7ys8mgsrciz9nr8] : object {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damage} (same value: 1d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damageType} (same value: piercing)
|
||
[xsj02u4j38c3jdz4ek55] : object {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: 2d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning)
|
||
[gceh08woazdfo2apk775] : object {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid)
|
||
[rd1cm6vxeedqmf09hgts] : object {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damage} (same value: 3d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damageType} (same value: piercing)
|
||
[a998e8ylkdbvsfsodml0] : object {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damageType} (same value: electricity)
|
||
[c7ppjfdqhujf7vm7veo0] : object {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damage} (same value: 3d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damageType} (same value: slashing)
|
||
[gt5vn7r7dup0tfe8lpdb] : object {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damage} (same value: 3d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damageType} (same value: bludgeoning)
|
||
[y5k46jahp3w17sazrymm] : object {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damage} (same value: 2d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damageType} (same value: piercing)
|
||
[gj9o1jgoaw6b4803a41j] : object {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damage} (same value: 3d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damageType} (same value: piercing)
|
||
[j5bkjg771qdjamh02cas] : object {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damageType} (same value: electricity)
|
||
[xq7jdbacme5j58qxnjwz] : object {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damage} (same value: 3d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damageType} (same value: slashing)
|
||
[taswnkp4h0m3hju3wzjx] : object {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damage} (same value: 3d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damageType} (same value: bludgeoning)
|
||
[b7mywxl7hbz56mw4eam7] : object {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damage} (same value: 2d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damageType} (same value: piercing)
|
||
[zdqk0k20qmqilo3hbzn0] : object {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damage} (same value: 2d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damageType} (same value: piercing)
|
||
[gbyvgk2dqjawxbhyie01] : object {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damageType} (same value: electricity)
|
||
[n60ff6bz2zbx5x3zlcw9] : object {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damage} (same value: 2d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damageType} (same value: slashing)
|
||
[9xmfjzy40240wdz2qzqv] : object {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damage} (same value: 2d8+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damageType} (same value: bludgeoning)
|
||
[8puonxj7926fcqg7ro9y] : object {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damage} (same value: 1d8+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damageType} (same value: piercing)
|
||
[us0we2nnktbci4lfvgcl] : object {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damageType} (same value: piercing)
|
||
[fgtxbn522ftnmqrogyi9] : object {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damageType} (same value: fire)
|
||
[o208ok74dbhugrpi71cb] : object {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damageType} (same value: slashing)
|
||
[h5lf5wus9gdg3vu060bo] : object {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damage} (same value: 1d12+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damageType} (same value: slashing)
|
||
[b8dmh0jf7z46zdeko0a8] : object {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damage} (same value: 3d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damageType} (same value: slashing)
|
||
[yu8uo9v2qwl25qosevhx] : object {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damage} (same value: 2d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damageType} (same value: slashing)
|
||
[eocyyomwr7pke5tnss6y] : object {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damage} (same value: 2d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damageType} (same value: piercing)
|
||
[rc11tv9nfzrgf22zw630] : object {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damageType} (same value: fire)
|
||
[zadfllrdm9ka0zn0yncq] : object {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damage} (same value: 2d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damageType} (same value: slashing)
|
||
[42e33z05ddi7abnxes8h] : object {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damage} (same value: 1d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damageType} (same value: slashing)
|
||
[5h4fqol4p7hu5fhjh6ik] : object {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damage} (same value: 2d12+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damageType} (same value: piercing)
|
||
[xzw6sv7grdqe2ua1wnea] : object {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damageType} (same value: electricity)
|
||
[ve92frdyl1d9yti5483w] : object {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damage} (same value: 2d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damageType} (same value: slashing)
|
||
[lm6h3ugkf1lheol4569g] : object {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damage} (same value: 1d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damageType} (same value: bludgeoning)
|
||
[03jov0w1pa1epey6fmdg] : object {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damage} (same value: 3d12+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damageType} (same value: piercing)
|
||
[cwdsl7rv4tci0lcfsqe9] : object {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damageType} (same value: electricity)
|
||
[i6medqeexmt18ylon5uu] : object {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damage} (same value: 3d10+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damageType} (same value: slashing)
|
||
[7afyyt8uuyw5mvbk0cz0] : object {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damage} (same value: 2d10+14)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damageType} (same value: bludgeoning)
|
||
[539yb4irds38ddiri2ed] : object {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed.damage} (same value: 2d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed.damageType} (same value: piercing)
|
||
[sb34e95hqfgft2d6yffh] : object {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damageType} (same value: electricity)
|
||
[7g63wch5pbsrnwcu4zd6] : object {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damage} (same value: 2d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damageType} (same value: slashing)
|
||
[nwbaexofkpomjq1l228f] : object {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damage} (same value: 1d8+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damageType} (same value: bludgeoning)
|
||
[xlcu2knts0gbklddzl2t] : object {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damage} (same value: 2d10+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damageType} (same value: piercing)
|
||
[17iqcsyrhskrtvosuc2j] : object {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damage} (same value: 2d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damageType} (same value: slashing)
|
||
[k1n8i3j9usbq1hyk36xl] : object {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damage} (same value: 1d10+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damageType} (same value: piercing)
|
||
[tqh5zrktpw50jy8ygx9o] : object {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damage} (same value: 1d8+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damageType} (same value: bludgeoning)
|
||
[wlyfzpfua9idh2fekuz7] : object {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damage} (same value: 1d10+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damageType} (same value: bludgeoning)
|
||
[r42z9g2uk89qflklwjvz] : object {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damage} (same value: 1d8+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damageType} (same value: slashing)
|
||
[bqpqxci98av1xgjswr0f] : object {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damage} (same value: 1d6+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damageType} (same value: piercing)
|
||
[ghrwj7zjmjzkb8j9vhz1] : object {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damage} (same value: 1d6+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damageType} (same value: piercing)
|
||
[f7aysg1od1qm8tt7db6q] : object {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (same value: 2d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: piercing)
|
||
[z05z88pykuk0rfwe1m3p] : object {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: spirit)
|
||
[lwbddt3nkbfa4du00lut] : object {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damage} (same value: 2d6+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damageType} (same value: slashing)
|
||
[3zq18frn5imzuf2rrc4r] : object {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damageType} (same value: spirit)
|
||
[npjqo3w608o36puhaks1l] : object {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damage} (same value: 3d6+1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damageType} (same value: bludgeoning)
|
||
[w13fabw56ekl4qgrfutst] : object {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damageType} (same value: spirit)
|
||
[91vcz6emm628tbhyp93l3] : object {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damageType} (same value: sonic)
|
||
[nkki5qwj0zp3jhxpfceawh] : object {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damageType} (same value: spirit)
|
||
[px8mx6kdlqnc5o7cv0bb] : object {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damage} (same value: 2d8+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damageType} (same value: bludgeoning)
|
||
[2rulpnuihi7eiz58jgg1] : object {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damageType} (same value: bludgeoning)
|
||
[zkvzthqis2r7yob83r45] : object {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damage} (same value: 1d10+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damageType} (same value: piercing)
|
||
[ip7slqhj3a2qbwlllepd] : object {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damage} (same value: 2d6+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damageType} (same value: slashing)
|
||
[qpgrqz2i88n27gn56xw2] : object {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damage} (same value: 3d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damageType} (same value: piercing)
|
||
[o9icz27koiu8dvhrzj4x] : object {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damage} (same value: 2d8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damageType} (same value: acid)
|
||
[f9in2al6wjbjz5gg133t] : object {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damage} (same value: 3d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damageType} (same value: slashing)
|
||
[keudfk6g4dv1zp5ikuuz] : object {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damage} (same value: 2d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damageType} (same value: bludgeoning)
|
||
[ct0ixfplus4wv4mqerju] : object {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damage} (same value: 3d10+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damageType} (same value: piercing)
|
||
[1xxs6hz0cjaf2hxaoc6i] : object {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damage} (same value: 3d8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damageType} (same value: acid)
|
||
[wfkyl6k64ypw445lxubr] : object {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damage} (same value: 3d10+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damageType} (same value: slashing)
|
||
[lg7yaq2x7x999b698yh2] : object {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damage} (same value: 2d10+14)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damageType} (same value: bludgeoning)
|
||
[j00s5lj2dirb2ykyirvb] : object {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damage} (same value: 2d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damageType} (same value: piercing)
|
||
[6r1jyd8q4cslkcub1bfm] : object {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damageType} (same value: acid)
|
||
[qc9e43qxh1k5zdk88s7h] : object {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damage} (same value: 2d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damageType} (same value: slashing)
|
||
[jvlrn41qegcp9u9ct0bw] : object {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damage} (same value: 1d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damageType} (same value: bludgeoning)
|
||
[aocqzbhfibm62sk68x09] : object {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (same value: 2d4+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: slashing)
|
||
[8flfg0q174kcxdepg29f] : object {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damage} (same value: 2d8+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damageType} (same value: piercing)
|
||
[hw7p9aa8mra13wy29nn6] : object {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damage} (same value: 1d4-3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damageType} (same value: piercing)
|
||
[vd26ie3n7abv3664nj10] : object {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damage} (same value: 6d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damageType} (same value: void)
|
||
[686o1ballp548q31xv2x] : object {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x.damage} (same value: 1d6+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x.damageType} (same value: slashing)
|
||
[19n7ytarf2e37dzv9mth] : object {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damage} (same value: 1d4+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damageType} (same value: bludgeoning)
|
||
[azrs6ahv1z8vgt3kahfh] : object {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damage} (same value: 1d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damageType} (same value: bludgeoning)
|
||
[6pgsi9610ny6sqo3ergd] : object {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing)
|
||
[euiszbaasvqek43hpvu8] : object {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (same value: 3d8+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: piercing)
|
||
[pj07f1lxporv2byqg6ff] : object {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damage} (same value: 1d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damageType} (same value: slashing)
|
||
[t05xmtdb6ef8u9k26ck1] : object {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damage} (same value: 1d6+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damageType} (same value: piercing)
|
||
[emupfnwr9wlldfv9inb3] : object {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damage} (same value: 1d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damageType} (same value: piercing)
|
||
[om3latb0p2bnapeol5la] : object {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing)
|
||
[pl9es7cosufzq2cnx2w8] : object {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing)
|
||
[jnfmtrt6xergnuqfcbum] : object {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing)
|
||
[pcbd0jybzh51gbt8gpzh] : object {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing)
|
||
[ms23571b6rq3md3vmtrl] : object {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing)
|
||
[ngdnt2m13cjxv6aeb52q] : object {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing)
|
||
[fkdsrt40g6p4fjmpoj1g] : object {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing)
|
||
[vth1jzwhg6489ybhls55] : object {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: 1d6+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: bludgeoning)
|
||
[y4jh7dqu7b3o3ea1b177] : object {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (same value: 2d6+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing)
|
||
[sybp83yf88mujkx3m5ws] : object {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire)
|
||
[odx07yipkxz8465gzz7u] : object {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (same value: 1d4+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning)
|
||
[4zcwv4n1x96wl1g457ma] : object {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire)
|
||
[l41wimplo273wyqv6n74] : object {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74.damage} (same value: 1d10+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74.damageType} (same value: piercing)
|
||
[2jjaccrbkuxw6o00c2qs] : object {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damage} (same value: 2d6+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damageType} (same value: bludgeoning)
|
||
[3ojs4wt1z6ka1c9xdv7q] : object {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damage} (same value: 1d6+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damageType} (same value: bludgeoning)
|
||
[ucjeuoxe1ud29po86tfwa] : object {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damageType} (same value: fire)
|
||
[p5d1nbdm06qkq6wsqaq5] : object {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning)
|
||
[xdjwadcumrlvj6hfe9dk] : object {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damageType} (same value: acid)
|
||
[oah2drarovo3s87t3akp] : object {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing)
|
||
[35tvlmnbp3gxuakha4e4] : object {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing)
|
||
[p36zyj2o94q5m2av6t6a] : object {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d6+1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing)
|
||
[5gyt9361vlgk0oa54i93] : object {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d4+1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing)
|
||
[x9wy3vd7cmhyggot6i95] : object {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damage} (same value: 1d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damageType} (same value: piercing)
|
||
[ofcei4lmqodi90t5p88z] : object {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damage} (same value: 1d12+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damageType} (same value: piercing)
|
||
[haeij6f06vuk9vurwr67] : object {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damageType} (same value: acid)
|
||
[ebqa5i5egxegvrorc9dn] : object {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damage} (same value: 3d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damageType} (same value: bludgeoning)
|
||
[6xckwz6azbuttymrht14] : object {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14.damageType} (same value: spirit)
|
||
[9oex7p00qh7y34t7o74r] : object {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damage} (same value: 3d6+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damageType} (same value: slashing)
|
||
[zm7wps9l8doxagxzh7j0] : object {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damageType} (same value: spirit)
|
||
[huse0s96oj90o031kvjl] : object {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damage} (same value: 3d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damageType} (same value: piercing)
|
||
[ll04jn4ntbnz5sr0awo5] : object {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damageType} (same value: spirit)
|
||
[2rmaougdufoqiax810hr] : object {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damage} (same value: 3d12+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damageType} (same value: piercing)
|
||
[ajezdsdgqelku1rindq7] : object {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damageType} (same value: fire)
|
||
[gwd2ka2ekza37f1jfgr2] : object {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damage} (same value: 3d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damageType} (same value: slashing)
|
||
[18xxjc3vvlovw0f0lq2s] : object {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damage} (same value: 3d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damageType} (same value: slashing)
|
||
[jtr6lgz5ii316zb3qw0p] : object {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damage} (same value: 2d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damageType} (same value: piercing)
|
||
[vagmdxuf7cdlv425c9j5] : object {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damage} (same value: 4d12+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damageType} (same value: piercing)
|
||
[rzfwwq1mamhc4xvaom8n] : object {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damageType} (same value: fire)
|
||
[paj6ku1vwtzc28mt2fh8] : object {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damage} (same value: 4d10+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damageType} (same value: slashing)
|
||
[kon8uabc3bffhvl8c4js] : object {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damage} (same value: 4d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damageType} (same value: slashing)
|
||
[hfh8wp1e6j9kkfvtry40] : object {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damage} (same value: 2d12+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damageType} (same value: piercing)
|
||
[6gu15lbhvxpqldh1r786] : object {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damageType} (same value: piercing)
|
||
[wzj050074bqhjd8x7ai5] : object {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damageType} (same value: fire)
|
||
[46fn04a0edqza8svh1h8] : object {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damageType} (same value: slashing)
|
||
[ocvi0eke4w9xhru23ejp] : object {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damage} (same value: 2d10+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damageType} (same value: slashing)
|
||
[v0f0f8d4xy9k13wm1jys] : object {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damage} (same value: 1d12+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damageType} (same value: piercing)
|
||
[77ttg4ohkkvejc14o7aq] : object {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing)
|
||
[5jt45mn5kwiv67j36531] : object {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing)
|
||
[wybts31m3n9sm6kot2hb] : object {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damage} (same value: 3d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damageType} (same value: piercing)
|
||
[dmx75n0pt9phkis1m73w] : object {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damage} (same value: 3d4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damageType} (same value: poison)
|
||
[hncodzh1qjgv1w284czi] : object {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damage} (same value: 3d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damageType} (same value: slashing)
|
||
[zilp1jsrmjlbsgmjdjk3] : object {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damage} (same value: 3d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damageType} (same value: bludgeoning)
|
||
[t3imv1vj5md6k66rc8j7] : object {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damage} (same value: 2d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damageType} (same value: piercing)
|
||
[syvp8lyw4m0gdi7kzwjf] : object {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damage} (same value: 3d12+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damageType} (same value: piercing)
|
||
[bu4s0ct55zr0reuqfjo9] : object {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damage} (same value: 4d4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damageType} (same value: poison)
|
||
[k4uii5axt4bz0kybgx16] : object {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damage} (same value: 3d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damageType} (same value: slashing)
|
||
[u0pctnofux101iimtzlv] : object {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damage} (same value: 3d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damageType} (same value: bludgeoning)
|
||
[u9h24a9hj3r3ggwp473g] : object {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damage} (same value: 2d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damageType} (same value: piercing)
|
||
[kxo2evwefidmjdrytf6e] : object {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damage} (same value: 2d10+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damageType} (same value: piercing)
|
||
[eh2tjf4bc592j9g60kmb] : object {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damage} (same value: 2d4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damageType} (same value: poison)
|
||
[vpiii0vmkgvrnlxfkvr3] : object {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damage} (same value: 2d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damageType} (same value: slashing)
|
||
[ksnmg3m1jk77ss09bkzj] : object {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damage} (same value: 2d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damageType} (same value: bludgeoning)
|
||
[4a79clkueh1oj89y0hb2] : object {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damage} (same value: 1d12+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damageType} (same value: piercing)
|
||
[5y9t31ed4up7bew9ghdh] : object {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: 1d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: slashing)
|
||
[f77i5twqvpaxwe1xjvcr] : object {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damage} (same value: 1d4-2)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damageType} (same value: bludgeoning)
|
||
[0hks0lvigvtbhorpp2zd] : object {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damageType} (same value: sonic)
|
||
[uzw2c90f7a88rx6pdiky] : object {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (same value: 2d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: piercing)
|
||
[69q3icwohrlwwe927bd0] : object {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing)
|
||
[x85q3awqsvk8t9klp5di] : object {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing)
|
||
[cauyldp7ucogum3lgy0i] : object {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damage} (same value: 1d10+14)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damageType} (same value: bludgeoning)
|
||
[fmlpw1mmhbg13dw7joaw] : object {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damage} (same value: 1d6+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damageType} (same value: bludgeoning)
|
||
[cvz39c34iy8sx920aleg] : object {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damage} (same value: 1d8+14)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damageType} (same value: bludgeoning)
|
||
[y56j7huh07xsmljhd3im] : object {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damage} (same value: 2d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damageType} (same value: piercing)
|
||
[ps0x9hi537d3aumsgnlp] : object {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damageType} (same value: acid)
|
||
[sndgo7rocf9qt1hi6m4x] : object {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damage} (same value: 5d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damageType} (same value: acid)
|
||
[cdztrz6c3olg30xghi9m] : object {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damage} (same value: 2d8+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damageType} (same value: piercing)
|
||
[mpv0rmpm4bjo561x4l7v] : object {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damageType} (same value: spirit)
|
||
[71i98k84buqm3mcgzi8k] : object {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damage} (same value: 1d8+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damageType} (same value: piercing)
|
||
[sq8w2dbxizgmsybefcpk] : object {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damageType} (same value: spirit)
|
||
[uzr3pngsx92vlari6tp9] : object {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damage} (same value: 3d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damageType} (same value: bludgeoning)
|
||
[86balgcqszxjjbylxtll] : object {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll.damage} (same value: 1d6+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll.damageType} (same value: slashing)
|
||
[owlu732hmffq6ejn1nzv] : object {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damage} (same value: 1d4+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damageType} (same value: bludgeoning)
|
||
[nktjvp1zl8mufepsevh6] : object {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damage} (same value: 1d6+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damageType} (same value: piercing)
|
||
[l62r53xvi5fa93emftw4] : object {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (same value: 2d8+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing)
|
||
[igj8v3sf65ku76csurok] : object {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: 2d6+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing)
|
||
[htq8qguyjhots13g6ppy] : object {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6-1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing)
|
||
[q6izqjpdmzc5p9l8n49x] : object {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d4-1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning)
|
||
[s8o8vo5z0kkok4l9eexx] : object {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damage} (same value: 2d8+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damageType} (same value: slashing)
|
||
[te22c29vr7klnf1h7o6e] : object {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damageType} (same value: spirit)
|
||
[7dvzr6ol99rjwg3odi1v] : object {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damage} (same value: 1d10+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damageType} (same value: bludgeoning)
|
||
[vc5vy6yhpshrotvylvhv] : object {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damageType} (same value: spirit)
|
||
[gh6g0ip90gsbws6reo5y] : object {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damage} (same value: 2d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damageType} (same value: slashing)
|
||
[4kw9mu90f122u7lvosxj] : object {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damageType} (same value: spirit)
|
||
[h3q5t2t60155drfvc4as] : object {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damage} (2 different values)
|
||
3d4 (x1)
|
||
1d4 (x1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damageType} (same value: fire)
|
||
[zigup8b64lelddhxmcrc] : object {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damage} (2 different values)
|
||
3d4 (x1)
|
||
1d4 (x1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damageType} (same value: spirit)
|
||
[rur4cc2qkq9j3ru8okgv] : object {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damage} (same value: 2d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damageType} (same value: slashing)
|
||
[dd6lbvp1p8a2ld7365xt] : object {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damageType} (same value: spirit)
|
||
[8f38iqlmmuazz5awyshs] : object {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damage} (same value: 2d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damageType} (same value: slashing)
|
||
[l063wz1ed4izkny2u3ah] : object {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damageType} (same value: spirit)
|
||
[cwp2arl0h869mwbsq76l] : object {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damage} (same value: 2d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damageType} (same value: slashing)
|
||
[d76u6skf91ufj6ldrh2q] : object {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damageType} (same value: spirit)
|
||
[y5afadj9h39cfjrh3fo1] : object {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damage} (same value: 2d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damageType} (same value: piercing)
|
||
[6dypo2fua6lyv4uzhur5] : object {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damage} (same value: 2d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damageType} (same value: slashing)
|
||
[agitoqvjihc4s48iesbx] : object {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damage} (same value: 1d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damageType} (same value: piercing)
|
||
[foya7kco2bg1alkrrnad] : object {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damage} (same value: 2d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damageType} (same value: piercing)
|
||
[lkxx2tigja1315kmn643] : object {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643.damage} (same value: 1d4+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643.damageType} (same value: bludgeoning)
|
||
[rrckukcsva2ollrm2xt8] : object {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damage} (same value: 2d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damageType} (same value: piercing)
|
||
[2i8to42gbgxqyfd1qn1t] : object {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (same value: 3d8+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: slashing)
|
||
[5x5oqhshrlmp1j5b1fvr] : object {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damage} (same value: 3d12+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damageType} (same value: bludgeoning)
|
||
[rvlu5qwwq843u9jw1bki] : object {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
|
||
[h1baxzxwk0adq18a7lst] : object {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damage} (same value: 4d12+18)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damageType} (same value: piercing)
|
||
[10l0p7meojfaz1586cra] : object {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damage} (same value: 4d10+18)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damageType} (same value: bludgeoning)
|
||
[m2f9nmnp3iz488oop9b2] : object {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damage} (same value: 2d10+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damageType} (same value: piercing)
|
||
[hdf9822of0th1su7frns] : object {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damageType} (same value: spirit)
|
||
[inihh3ou3sidhnstxqqs] : object {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damage} (same value: 2d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damageType} (same value: bludgeoning)
|
||
[s2fdlc0vskjiw72hhpo8] : object {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damageType} (same value: spirit)
|
||
[yyprg103wmaqg249yesu] : object {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damage} (same value: 2d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damageType} (same value: piercing)
|
||
[9im5lqq3pdkua8r7ihww] : object {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damageType} (same value: spirit)
|
||
[yeifsloxt6hkhwx6qerj] : object {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (same value: 2d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: piercing)
|
||
[7k6jiobi823nrzg86qog] : object {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: spirit)
|
||
[fiwkr8ru9ii18fsx4b42] : object {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (same value: 2d10+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: slashing)
|
||
[h0xxzb3igakz29s7dud3] : object {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: spirit)
|
||
[lde52fl5xq95jsxliaa6] : object {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning)
|
||
[ffa7g2lvf7jv6gjy1fer] : object {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid)
|
||
[j49onkqy5ch8p76cklmx] : object {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damage} (same value: 2d6+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damageType} (same value: piercing)
|
||
[nyp78uls02az3tphrbhc] : object {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damage} (same value: 1d6+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damageType} (same value: bludgeoning)
|
||
[9486b2kk8mrlln50qt9w] : object {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing)
|
||
[ekcdli6u03agzl4ogde6] : object {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing)
|
||
[xo06r48jsff9dtr5ehy4] : object {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damage} (same value: 1d6-1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damageType} (same value: slashing)
|
||
[pfg5r9baikat4c4tubpb] : object {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damageType} (same value: spirit)
|
||
[yzh13ygzvkl7lhdcws0b] : object {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damage} (same value: 2d12+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damageType} (same value: bludgeoning)
|
||
[8b4m8ibns69dcpoqko3l] : object {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damage} (same value: 3d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damageType} (same value: slashing)
|
||
[mmxy65315xovz6vca7p4] : object {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (same value: 2d6+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: slashing)
|
||
[1mjhzrn0h44bnh8joic0] : object {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (same value: 2d12+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing)
|
||
[5qaw1otz8t3esrq6hmyf] : object {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (same value: 2d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing)
|
||
[1aszsrpu1r6nv28trok8] : object {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damage} (same value: 3d12+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damageType} (same value: piercing)
|
||
[4wpdlh2nqykbrxq1sn0n] : object {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damageType} (same value: fire)
|
||
[9o42w06ir0famx9sxotn] : object {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damage} (same value: 3d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damageType} (same value: slashing)
|
||
[61lsic0kel9pqa653x6y] : object {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damage} (same value: 3d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damageType} (same value: slashing)
|
||
[i0xue9hlzvejalkt4fnw] : object {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damage} (same value: 2d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damageType} (same value: slashing)
|
||
[6nejx3y26z3t8kvzaiad] : object {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damage} (same value: 4d10+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damageType} (same value: piercing)
|
||
[79s5f32cqiciyvq2zaal] : object {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damageType} (same value: fire)
|
||
[7kpyqta7qzxa5gmegw5r] : object {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damage} (same value: 4d8+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damageType} (same value: slashing)
|
||
[ja1fae70lfteapkhtok5] : object {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damage} (same value: 4d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damageType} (same value: slashing)
|
||
[jyvovusto9p86uh5djgq] : object {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damage} (same value: 3d8+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damageType} (same value: slashing)
|
||
[i3rrr13xiie2lctb3sh2] : object {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damage} (same value: 2d12+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damageType} (same value: piercing)
|
||
[fg0l56st3g4sa87bch3k] : object {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damageType} (same value: fire)
|
||
[7becj3dynotkmox3nhfx] : object {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damageType} (same value: slashing)
|
||
[asbchegun9ulz2rkmat0] : object {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damage} (same value: 2d12+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damageType} (same value: slashing)
|
||
[0v20yoyzcoqymu4mdbzu] : object {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damage} (same value: 1d10+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damageType} (same value: slashing)
|
||
[piwavufnqtm41vbtetvp] : object {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damage} (same value: 2d10+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damageType} (same value: piercing)
|
||
[98s1tbwb7ssb7o4mi026] : object {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damage} (same value: 1d10+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damageType} (same value: bludgeoning)
|
||
[b2lolpu8pmsezqljmgp2] : object {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damageType} (same value: fire)
|
||
[ty73jn2tool410ddr32b] : object {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damage} (same value: 2d12+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damageType} (same value: piercing)
|
||
[qr3s6y1um4r3tun2lmq3] : object {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damage} (same value: 1d10+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damageType} (same value: piercing)
|
||
[jha4x4pwhate1i9axfhn] : object {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damage} (same value: 1d4+2)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damageType} (same value: bludgeoning)
|
||
[0svy0do7wmssm6ks651t] : object {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damage} (same value: 2d10+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damageType} (same value: piercing)
|
||
[8tgd7xl1mm7sg6mq8h03] : object {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damage} (same value: 1d8+7)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damageType} (same value: bludgeoning)
|
||
[i0idfqscccakw1cwxq5b] : object {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damageType} (same value: fire)
|
||
[ynsvjq8ec2mhogad5upp] : object {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damage} (same value: 1d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damageType} (same value: piercing)
|
||
[vkeelbx631p8yw2azbz9] : object {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damage} (same value: 1d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damageType} (same value: slashing)
|
||
[rzqq2c2wc7qgbqb0gg8f] : object {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damage} (same value: 1d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damageType} (same value: piercing)
|
||
[yqhlj0kza8r8j49o9462] : object {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damage} (same value: 1d8+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damageType} (same value: piercing)
|
||
[li1lphhw12as389hrd99] : object {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99.damage} (same value: 1d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99.damageType} (same value: piercing)
|
||
[g1omqwkummntm6z9qfdq] : object {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damage} (same value: 1d6+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damageType} (same value: slashing)
|
||
[bneeu702txh5l4pqa69h] : object {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damage} (same value: 1d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damageType} (same value: piercing)
|
||
[fsoov9d6qre4jds9tsgr] : object {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damage} (same value: 1d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damageType} (same value: piercing)
|
||
[6qts6ztnmqlofx2zd9lb] : object {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: 1d8+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: piercing)
|
||
[7ykimsnioe51b09mtr03] : object {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: 1d6+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: slashing)
|
||
[ultmqx2ctrqq4k95yli5] : object {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: 1d8+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: piercing)
|
||
[7n3zegjxjvswjm0rkrmf] : object {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: 1d6+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: piercing)
|
||
[41yr6806a8r1y2k0be3a] : object {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damage} (same value: 1d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damageType} (same value: slashing)
|
||
[41y9ybba8igtei16vf9i] : object {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damage} (same value: 1d4+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damageType} (same value: bludgeoning)
|
||
[rsrxo3cheibra8yjrb66] : object {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damage} (same value: 2d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damageType} (same value: bludgeoning)
|
||
[nr179pis1deq9qnhchxd] : object {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damage} (same value: 4d10+18)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damageType} (same value: bludgeoning)
|
||
[nb7oyd6kn0mixbe5i14q] : object {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damage} (same value: 3d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damageType} (same value: piercing)
|
||
[pv92yceskijef7vtqa4y] : object {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damageType} (same value: cold)
|
||
[zvkar2bu8yoz463ec67l] : object {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damage} (same value: 3d8+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damageType} (same value: slashing)
|
||
[9vtapk7lmtbptczbmk1a] : object {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damage} (same value: 2d10+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damageType} (same value: bludgeoning)
|
||
[fhz4dncfkhjutwbtqbyq] : object {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damage} (same value: 4d10+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damageType} (same value: piercing)
|
||
[oujqgqriabo9svxnswdq] : object {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damageType} (same value: cold)
|
||
[tqanpmzo77nj9tasiu96] : object {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damage} (same value: 4d8+17)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damageType} (same value: slashing)
|
||
[bpnijsb9aizoe39gbq65] : object {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damage} (same value: 3d10+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damageType} (same value: bludgeoning)
|
||
[pok4pjt0vnhzc5oiz1js] : object {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damage} (same value: 2d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damageType} (same value: piercing)
|
||
[h3w2lpywjd2x8efqnwje] : object {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damageType} (same value: cold)
|
||
[sq4ic3ncnylzy5sjiwoi] : object {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damage} (same value: 2d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damageType} (same value: slashing)
|
||
[pm5v20qesfivsmyom598] : object {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598.damage} (same value: 1d10+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598.damageType} (same value: bludgeoning)
|
||
[vyiu3d665ja30kbinlhz] : object {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damage} (same value: 4d12+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damageType} (same value: piercing)
|
||
[xsum65llg9eb7zofpjct] : object {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damage} (same value: 4d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damageType} (same value: slashing)
|
||
[v39iptmgpie01u5nicxc] : object {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damage} (same value: 4d8+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damageType} (same value: slashing)
|
||
[3r6nxk5xhecjh74cn0hd] : object {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damage} (same value: 10d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damageType} (same value: fire)
|
||
[2e13grdf2inaqacsbc80] : object {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damage} (same value: 1d8+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damageType} (same value: piercing)
|
||
[znzirkaniyyrltrhw7hd] : object {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damage} (same value: 1d6+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damageType} (same value: slashing)
|
||
[immidt8hddbvm1vtqjb0] : object {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damage} (same value: 2d4+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damageType} (same value: piercing)
|
||
[69hkll605ixirsw2qzda] : object {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda.damage} (same value: 1d8+3)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda.damageType} (same value: piercing)
|
||
[hkdjhqfm65kr1ha9mhks] : object {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning)
|
||
[f9cxgaqf1x96597cryfy] : object {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damage} (same value: 2d12+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damageType} (same value: slashing)
|
||
[l5bleqw35akvzqycj7za] : object {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damageType} (same value: electricity)
|
||
[eqo36h5by1hndttwaowd] : object {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damage} (same value: 2d8+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damageType} (same value: bludgeoning)
|
||
[t5hafbgp98pwahyq523l] : object {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damageType} (same value: electricity)
|
||
[dzh300p1dkdv3tqjx35l] : object {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damage} (same value: 2d10+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damageType} (same value: bludgeoning)
|
||
[t8ae8yvs5d2w40dyfpv8] : object {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damage} (same value: 2d12+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damageType} (same value: bludgeoning)
|
||
[pj8l8gxhzabp8l8h68xl] : object {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damage} (same value: 2d12+4)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damageType} (same value: electricity)
|
||
[qqnd3wt3cgrrverc0yci] : object {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damage} (same value: 4d10+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damageType} (same value: bludgeoning)
|
||
[h1l03e7zn3spsfbwyqgb] : object {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damageType} (same value: spirit)
|
||
[7lmdgh7k5znyft3snpn3] : object {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damage} (same value: 4d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damageType} (same value: poison)
|
||
[hyvpifbojdctsdyzqdle] : object {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damageType} (same value: spirit)
|
||
[32s7wi2yo27n30jthu45] : object {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damage} (same value: 2d12+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damageType} (same value: bludgeoning)
|
||
[szkgbox9cm1epl5ee34u] : object {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damage} (same value: 2d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damageType} (same value: piercing)
|
||
[e7ex9whwphr4fda8pqz9] : object {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damage} (same value: 2d8+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damageType} (same value: slashing)
|
||
[2aqz1foetaojgodwjsl3] : object {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing)
|
||
[hlbcijz8hmrnhikrzv6m] : object {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing)
|
||
[54d51qn82e73e1p66nz8] : object {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damage} (same value: 3d12+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damageType} (same value: slashing)
|
||
[s4zyiq3lsm8vk2za5ucz] : object {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damage} (same value: 5d8+15)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damageType} (same value: bludgeoning)
|
||
[2sggwwvcd4hfnrvnu9e2] : object {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damage} (same value: 3d8+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damageType} (same value: piercing)
|
||
[apl0gfrrkcj5pptifgz7] : object {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damageType} (same value: spirit)
|
||
[rxav7dknjvdfle8060ce] : object {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damage} (same value: 3d6+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damageType} (same value: slashing)
|
||
[c7aaog9ucmphijdd88sz] : object {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damageType} (same value: spirit)
|
||
[xwrxtblhv81f785b9rj4] : object {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damage} (same value: 2d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damageType} (same value: slashing)
|
||
[wn9abmg70qmwv9zgbqa6] : object {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damageType} (same value: spirit)
|
||
[a0rnh7yt1lbkriyyh3zj] : object {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damage} (same value: 1d6+1)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damageType} (same value: slashing)
|
||
[je53d68qsn8x0o6awgtt] : object {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing)
|
||
[kd8p6v8mbme01a3yuaxb] : object {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing)
|
||
[2q7pgr61mi8scwcg3e44] : object {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damage} (same value: 4d12+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damageType} (same value: bludgeoning)
|
||
[1ybejvkz7rezako2zx9g] : object {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damage} (same value: 4d10+10)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damageType} (same value: bludgeoning)
|
||
[o558brk1su0hgu73oftk] : object {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk.damage} (same value: 3d10+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk.damageType} (same value: piercing)
|
||
[0od0y0hpfxrja161kvrt] : object {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damageType} (same value: cold)
|
||
[1v9j6n1mbj8vgrs4dngd] : object {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damage} (same value: 3d8+12)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damageType} (same value: slashing)
|
||
[drv8kb4l7hakbx6b1ri7] : object {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damageType} (same value: cold)
|
||
[v4enrkjx1vkly8li9k6n] : object {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damage} (same value: 2d10+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damageType} (same value: piercing)
|
||
[eh4ekj7akfeymny3g66q] : object {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damageType} (same value: cold)
|
||
[vhvxp389ejd864a4xzoy] : object {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damage} (same value: 2d8+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damageType} (same value: slashing)
|
||
[tisdqy7tmlrqju4fwo6r] : object {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damage} (same value: 2d6+11)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damageType} (same value: bludgeoning)
|
||
[5imlnb7opgqbf35t319q] : object {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damage} (same value: 3d12+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damageType} (same value: piercing)
|
||
[0be3xxu8gi9itp7t7dq9] : object {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damageType} (same value: cold)
|
||
[2k68onq3btofem88gfkr] : object {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damage} (same value: 3d10+16)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damageType} (same value: slashing)
|
||
[agnjeof78tfg6wgj4af5] : object {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damage} (same value: 2d10+14)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damageType} (same value: bludgeoning)
|
||
[do7aphp8fodiv3th0fh0] : object {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damage} (same value: 2d8+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damageType} (same value: piercing)
|
||
[7flnixuukohka5obhuoe] : object {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe.damageType} (same value: cold)
|
||
[2381w0wnd94qov8r6wd6] : object {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damage} (same value: 2d6+9)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damageType} (same value: slashing)
|
||
[fir8q1lrot4w960jxmzs] : object {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damage} (same value: 1d8+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damageType} (same value: bludgeoning)
|
||
[3h9yyad8huocrb3ey4b6] : object {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (same value: 2d10+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: piercing)
|
||
[corvp630h1polw1gt4mn] : object {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (same value: 2d6+8)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: slashing)
|
||
[hgp26c7c585qkoht088b] : object {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damage} (same value: 4d12+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damageType} (same value: bludgeoning)
|
||
nkxjapi0b3a8de2ajabd : object {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd}
|
||
damage : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damage} (same value: 4d8+13)
|
||
damageType : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damageType} (same value: bludgeoning)
|
||
[weaponType] : object {Bestiary 1.items.[].system.weaponType}
|
||
value : string {Bestiary 1.items.[].system.weaponType.value} (2 different values)
|
||
melee (x394)
|
||
ranged (x40)
|
||
[actionType] : object {Bestiary 1.items.[].system.actionType}
|
||
value : string {Bestiary 1.items.[].system.actionType.value} (4 different values)
|
||
passive (x556)
|
||
reaction (x120)
|
||
action (x295)
|
||
free (x22)
|
||
[actions] : object {Bestiary 1.items.[].system.actions}
|
||
[value] : integer {Bestiary 1.items.[].system.actions.value} (3 different values)
|
||
1 (x136)
|
||
2 (x146)
|
||
3 (x13)
|
||
[deathNote] : boolean {Bestiary 1.items.[].system.deathNote} (same value: True)
|
||
[mod] : object {Bestiary 1.items.[].system.mod}
|
||
value : integer {Bestiary 1.items.[].system.mod.value} (9 different values)
|
||
14 (x1)
|
||
30 (x1)
|
||
26 (x1)
|
||
21 (x1)
|
||
10 (x6)
|
||
22 (x1)
|
||
31 (x1)
|
||
17 (x1)
|
||
15 (x1)
|
||
[proficient] : object {Bestiary 1.items.[].system.proficient}
|
||
value : integer {Bestiary 1.items.[].system.proficient.value} (same value: 0)
|
||
[ritual] : object {Bestiary 1.items.[].system.ritual}
|
||
primary : object {Bestiary 1.items.[].system.ritual.primary}
|
||
check : string {Bestiary 1.items.[].system.ritual.primary.check} (6 different values)
|
||
Nature (master) (x4)
|
||
Religion (expert; you must be a demon) (x4)
|
||
Religion (expert; you must be a devil) (x3)
|
||
Religion (expert; you must be an angel) (x1)
|
||
Religion (expert) (x2)
|
||
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
|
||
secondary : object {Bestiary 1.items.[].system.ritual.secondary}
|
||
casters : integer {Bestiary 1.items.[].system.ritual.secondary.casters} (3 different values)
|
||
1 (x5)
|
||
0 (x9)
|
||
2 (x1)
|
||
checks : string {Bestiary 1.items.[].system.ritual.secondary.checks} (5 different values)
|
||
Survival (x4)
|
||
(x8)
|
||
Medicine, Society (x1)
|
||
Society or Legal Lore (x1)
|
||
Diplomacy (x1)
|
||
[heightening] : object {Bestiary 1.items.[].system.heightening}
|
||
[levels] : object {Bestiary 1.items.[].system.heightening.levels}
|
||
[4] : object {Bestiary 1.items.[].system.heightening.levels.4}
|
||
[target] : object {Bestiary 1.items.[].system.heightening.levels.4.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.4.target.value} (3 different values)
|
||
10 creatures you know by name and have met in person (x7)
|
||
2 creatures (x15)
|
||
10 creatures (x6)
|
||
[area] : object {Bestiary 1.items.[].system.heightening.levels.4.area}
|
||
areaType : string {Bestiary 1.items.[].system.heightening.levels.4.area.areaType} (same value: emanation)
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.4.area.value} (same value: 20)
|
||
[range] : object {Bestiary 1.items.[].system.heightening.levels.4.range}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.4.range.value} (same value: 20 feet)
|
||
[8] : object {Bestiary 1.items.[].system.heightening.levels.8}
|
||
target : object {Bestiary 1.items.[].system.heightening.levels.8.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||
[5] : object {Bestiary 1.items.[].system.heightening.levels.5}
|
||
[range] : object {Bestiary 1.items.[].system.heightening.levels.5.range}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.5.range.value} (3 different values)
|
||
1 mile (x36)
|
||
120 feet (x26)
|
||
60 feet (x29)
|
||
[target] : object {Bestiary 1.items.[].system.heightening.levels.5.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.5.target.value} (2 different values)
|
||
1 specific object or type of object, or a specific creature or ancestry (x11)
|
||
10 creatures (x6)
|
||
[damage] : object {Bestiary 1.items.[].system.heightening.levels.5.damage}
|
||
0 : object {Bestiary 1.items.[].system.heightening.levels.5.damage.0}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[7] : object {Bestiary 1.items.[].system.heightening.levels.7}
|
||
[target] : object {Bestiary 1.items.[].system.heightening.levels.7.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.7.target.value} (5 different values)
|
||
10 creatures (x14)
|
||
1 or any number of creatures (x5)
|
||
5 creatures (x15)
|
||
1 unattended object with a Bulk of 2 or less (x29)
|
||
6 creatures (x12)
|
||
[damage] : object {Bestiary 1.items.[].system.heightening.levels.7.damage}
|
||
0 : object {Bestiary 1.items.[].system.heightening.levels.7.damage.0}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[area] : object {Bestiary 1.items.[].system.heightening.levels.7.area}
|
||
areaType : string {Bestiary 1.items.[].system.heightening.levels.7.area.areaType} (same value: cone)
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.7.area.type} (same value: )
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.7.area.value} (same value: 60)
|
||
[6] : object {Bestiary 1.items.[].system.heightening.levels.6}
|
||
target : object {Bestiary 1.items.[].system.heightening.levels.6.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.6.target.value} (4 different values)
|
||
10 creatures (x7)
|
||
any number of objects (x37)
|
||
1 or 10 creatures (x5)
|
||
10 willing creatures (x2)
|
||
[range] : object {Bestiary 1.items.[].system.heightening.levels.6.range}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.6.range.value} (same value: 30 feet)
|
||
[3] : object {Bestiary 1.items.[].system.heightening.levels.3}
|
||
[target] : object {Bestiary 1.items.[].system.heightening.levels.3.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.3.target.value} (5 different values)
|
||
10 objects (x37)
|
||
1 unattended object with a Bulk of 1 or less (x29)
|
||
1 object of 3 bulk or less, or 1 creature (x3)
|
||
5 creatures (x9)
|
||
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3)
|
||
[range] : object {Bestiary 1.items.[].system.heightening.levels.3.range}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.3.range.value} (2 different values)
|
||
60 feet (x26)
|
||
500 feet (x18)
|
||
[damage] : object {Bestiary 1.items.[].system.heightening.levels.3.damage}
|
||
0 : object {Bestiary 1.items.[].system.heightening.levels.3.damage.0}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[area] : object {Bestiary 1.items.[].system.heightening.levels.3.area}
|
||
areaType : string {Bestiary 1.items.[].system.heightening.levels.3.area.areaType} (same value: cone)
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.3.area.value} (same value: 30)
|
||
[9] : object {Bestiary 1.items.[].system.heightening.levels.9}
|
||
[target] : object {Bestiary 1.items.[].system.heightening.levels.9.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.9.target.value} (2 different values)
|
||
10 creatures that aren't on their home plane (x5)
|
||
you and up to five additional willing creatures (x1)
|
||
[damage] : object {Bestiary 1.items.[].system.heightening.levels.9.damage}
|
||
0 : object {Bestiary 1.items.[].system.heightening.levels.9.damage.0}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
||
materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[range] : object {Bestiary 1.items.[].system.heightening.levels.9.range}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.9.range.value} (same value: 30 feet)
|
||
[2] : object {Bestiary 1.items.[].system.heightening.levels.2}
|
||
target : object {Bestiary 1.items.[].system.heightening.levels.2.target}
|
||
value : string {Bestiary 1.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
|
||
type : string {Bestiary 1.items.[].system.heightening.type} (2 different values)
|
||
fixed (x305)
|
||
interval (x104)
|
||
[damage] : object {Bestiary 1.items.[].system.heightening.damage}
|
||
[0] : string {Bestiary 1.items.[].system.heightening.damage.0} (9 different values)
|
||
1d10 (x13)
|
||
1d6 (x19)
|
||
10 (x1)
|
||
2d6 (x18)
|
||
2d8 (x5)
|
||
1d8 (x24)
|
||
1d12 (x2)
|
||
1d4 (x17)
|
||
2d10 (x1)
|
||
[9k8ayqgvgultdghx] : string {Bestiary 1.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
|
||
[interval] : integer {Bestiary 1.items.[].system.heightening.interval} (2 different values)
|
||
1 (x90)
|
||
2 (x14)
|
||
[frequency] : object {Bestiary 1.items.[].system.frequency}
|
||
max : integer {Bestiary 1.items.[].system.frequency.max} (2 different values)
|
||
1 (x28)
|
||
3 (x5)
|
||
per : string {Bestiary 1.items.[].system.frequency.per} (5 different values)
|
||
round (x7)
|
||
P1M (x2)
|
||
day (x18)
|
||
PT1H (x5)
|
||
PT1M (x1)
|
||
[value] : integer {Bestiary 1.items.[].system.frequency.value} (2 different values)
|
||
1 (x20)
|
||
3 (x4)
|
||
[selfEffect] : object {Bestiary 1.items.[].system.selfEffect}
|
||
name : string {Bestiary 1.items.[].system.selfEffect.name} (same value: Effect: Blood Frenzy)
|
||
uuid : string {Bestiary 1.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy)
|
||
[variants] : object {Bestiary 1.items.[].system.variants}
|
||
[specific] : object {Bestiary 1.items.[].system.specific}
|
||
[integrated] : mixed
|
||
material : object {Bestiary 1.items.[].system.specific.material}
|
||
[grade] : mixed
|
||
[type] : mixed
|
||
runes : object {Bestiary 1.items.[].system.specific.runes}
|
||
reinforcing : integer {Bestiary 1.items.[].system.specific.runes.reinforcing} (same value: 0)
|
||
[start] : object {Bestiary 1.items.[].system.start}
|
||
[initiative] : mixed
|
||
value : integer {Bestiary 1.items.[].system.start.value} (same value: 0)
|
||
[tokenIcon] : object {Bestiary 1.items.[].system.tokenIcon}
|
||
show : boolean {Bestiary 1.items.[].system.tokenIcon.show} (same value: True)
|
||
type : string {Bestiary 1.items.[].type} (11 different values)
|
||
spellcastingEntry (x160)
|
||
spell (x1266)
|
||
weapon (x44)
|
||
shield (x4)
|
||
armor (x10)
|
||
consumable (x13)
|
||
melee (x434)
|
||
action (x993)
|
||
lore (x14)
|
||
equipment (x6)
|
||
effect (x1)
|
||
[_stats] : object {Bestiary 1.items.[]._stats}
|
||
compendiumSource : string {Bestiary 1.items.[]._stats.compendiumSource} (298 different values)
|
||
[flags] : object {Bestiary 1.items.[].flags}
|
||
pf2e : object {Bestiary 1.items.[].flags.pf2e}
|
||
linkedWeapon : string {Bestiary 1.items.[].flags.pf2e.linkedWeapon} (44 different values)
|
||
name : string {Bestiary 1.name} (all different values)
|
||
system : object {Bestiary 1.system}
|
||
abilities : object {Bestiary 1.system.abilities}
|
||
cha : object {Bestiary 1.system.abilities.cha}
|
||
mod : integer {Bestiary 1.system.abilities.cha.mod} (13 different values)
|
||
3 (x28)
|
||
-5 (x9)
|
||
0 (x28)
|
||
4 (x25)
|
||
8 (x2)
|
||
1 (x15)
|
||
5 (x26)
|
||
2 (x11)
|
||
-2 (x8)
|
||
7 (x9)
|
||
6 (x7)
|
||
-1 (x8)
|
||
9 (x1)
|
||
con : object {Bestiary 1.system.abilities.con}
|
||
mod : integer {Bestiary 1.system.abilities.con.mod} (10 different values)
|
||
3 (x36)
|
||
9 (x6)
|
||
0 (x13)
|
||
6 (x26)
|
||
4 (x43)
|
||
8 (x5)
|
||
5 (x25)
|
||
7 (x6)
|
||
1 (x8)
|
||
2 (x9)
|
||
dex : object {Bestiary 1.system.abilities.dex}
|
||
mod : integer {Bestiary 1.system.abilities.dex.mod} (10 different values)
|
||
1 (x18)
|
||
-1 (x7)
|
||
4 (x37)
|
||
7 (x4)
|
||
2 (x33)
|
||
3 (x49)
|
||
5 (x18)
|
||
-5 (x3)
|
||
6 (x6)
|
||
0 (x2)
|
||
int : object {Bestiary 1.system.abilities.int}
|
||
mod : integer {Bestiary 1.system.abilities.int.mod} (14 different values)
|
||
0 (x26)
|
||
-5 (x12)
|
||
-2 (x14)
|
||
3 (x18)
|
||
1 (x24)
|
||
6 (x6)
|
||
-3 (x4)
|
||
2 (x28)
|
||
4 (x14)
|
||
7 (x7)
|
||
5 (x9)
|
||
-4 (x6)
|
||
8 (x1)
|
||
-1 (x8)
|
||
str : object {Bestiary 1.system.abilities.str}
|
||
mod : integer {Bestiary 1.system.abilities.str.mod} (16 different values)
|
||
4 (x17)
|
||
9 (x9)
|
||
1 (x6)
|
||
6 (x35)
|
||
5 (x31)
|
||
10 (x4)
|
||
7 (x29)
|
||
8 (x14)
|
||
-4 (x2)
|
||
2 (x4)
|
||
-3 (x1)
|
||
3 (x6)
|
||
0 (x2)
|
||
-2 (x10)
|
||
-1 (x6)
|
||
-5 (x1)
|
||
wis : object {Bestiary 1.system.abilities.wis}
|
||
mod : integer {Bestiary 1.system.abilities.wis.mod} (10 different values)
|
||
2 (x49)
|
||
0 (x17)
|
||
5 (x17)
|
||
4 (x24)
|
||
6 (x12)
|
||
3 (x32)
|
||
1 (x21)
|
||
-2 (x2)
|
||
8 (x2)
|
||
9 (x1)
|
||
attributes : object {Bestiary 1.system.attributes}
|
||
ac : object {Bestiary 1.system.attributes.ac}
|
||
details : string {Bestiary 1.system.attributes.ac.details} (4 different values)
|
||
(25 with shield raised) (x1)
|
||
(x170)
|
||
all-around vision (x4)
|
||
22 with shield raised (x2)
|
||
value : integer {Bestiary 1.system.attributes.ac.value} (35 different values)
|
||
allSaves : object {Bestiary 1.system.attributes.allSaves}
|
||
value : string {Bestiary 1.system.attributes.allSaves.value} (10 different values)
|
||
+1 status to all saves vs. disease (critical failures become failures against diseases) (x1)
|
||
(x99)
|
||
+1 status to all saves vs. magic (x67)
|
||
+2 status to all saves vs. magic, +3 status to all saves vs. divine magic (x2)
|
||
guarded thoughts (x1)
|
||
+1 status to all saves vs. vitality (x1)
|
||
+1 status to all saves vs. magic, +2 status to all saves vs. mental (x3)
|
||
+2 status to all saves vs. magic, -2 to all saves (if heartstone is lost) (x1)
|
||
+2 to will saves vs. emotion (x1)
|
||
+2 status to all saves vs. magic (x1)
|
||
hp : object {Bestiary 1.system.attributes.hp}
|
||
details : string {Bestiary 1.system.attributes.hp.details} (16 different values)
|
||
(x160)
|
||
repair mode (x1)
|
||
fast healing 2 (in open air) (x1)
|
||
void healing (x3)
|
||
fast healing 2 (while underground) (x1)
|
||
fast healing 2 (while touching fire) (x1)
|
||
regeneration 15 (deactivated by chaotic) (x1)
|
||
regeneration 50 (deactivated by sonic) (x1)
|
||
fast healing 2 (x1)
|
||
fast healing 20 (x1)
|
||
regeneration 25 (deactivated by cold) (x1)
|
||
regeneration 30 (deactivated by acid or fire) (x1)
|
||
regeneration 20 (deactivated by acid or fire) (x1)
|
||
fast healing 2 (while underwater) (x1)
|
||
blood leech (x1)
|
||
regeneration 30 (deactivated by cold iron) (x1)
|
||
max : integer {Bestiary 1.system.attributes.hp.max} (68 different values)
|
||
temp : integer {Bestiary 1.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Bestiary 1.system.attributes.hp.value} (68 different values)
|
||
speed : object {Bestiary 1.system.attributes.speed}
|
||
otherSpeeds : array<object> {Bestiary 1.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=3
|
||
Value type: object {Bestiary 1.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Bestiary 1.system.attributes.speed.otherSpeeds.[].type} (4 different values)
|
||
fly (x93)
|
||
swim (x44)
|
||
climb (x26)
|
||
burrow (x23)
|
||
value : integer {Bestiary 1.system.attributes.speed.otherSpeeds.[].value} (22 different values)
|
||
value : integer {Bestiary 1.system.attributes.speed.value} (10 different values)
|
||
20 (x26)
|
||
30 (x28)
|
||
25 (x32)
|
||
10 (x7)
|
||
40 (x30)
|
||
35 (x15)
|
||
50 (x19)
|
||
60 (x10)
|
||
0 (x7)
|
||
15 (x3)
|
||
[details] : string {Bestiary 1.system.attributes.speed.details} (13 different values)
|
||
suction (x1)
|
||
powerful jumper (x1)
|
||
climb on stone only (x6)
|
||
from fly spell (x2)
|
||
trackless step, woodland stride (x4)
|
||
woodland stride (x2)
|
||
freedom of movement (x1)
|
||
air walk (x1)
|
||
earth glide (x2)
|
||
cloud walk (x6)
|
||
swiftness (x2)
|
||
climb on ice only (x6)
|
||
sand glide (x1)
|
||
[immunities] : array<object> {Bestiary 1.system.attributes.immunities}
|
||
Length: min=1 max=8
|
||
Value type: object {Bestiary 1.system.attributes.immunities.[]}
|
||
type : string {Bestiary 1.system.attributes.immunities.[].type} (26 different values)
|
||
[exceptions] : array<> {Bestiary 1.system.attributes.immunities.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[resistances] : array<object> {Bestiary 1.system.attributes.resistances}
|
||
Length: min=1 max=4
|
||
Value type: object {Bestiary 1.system.attributes.resistances.[]}
|
||
[exceptions] : array<string> {Bestiary 1.system.attributes.resistances.[].exceptions}
|
||
Length: min=1 max=2
|
||
Value type: string {Bestiary 1.system.attributes.resistances.[].exceptions.[]} (9 different values)
|
||
vorpal-adamantine (x1)
|
||
adamantine (x5)
|
||
bludgeoning (x3)
|
||
silver (x3)
|
||
magical (x2)
|
||
piercing (x2)
|
||
sonic (x1)
|
||
force (x1)
|
||
ghost-touch (x1)
|
||
type : string {Bestiary 1.system.attributes.resistances.[].type} (12 different values)
|
||
physical (x16)
|
||
poison (x4)
|
||
fire (x15)
|
||
sonic (x3)
|
||
cold (x5)
|
||
electricity (x7)
|
||
mental (x3)
|
||
acid (x4)
|
||
all-damage (x2)
|
||
precision (x1)
|
||
protean-anatomy (x1)
|
||
bludgeoning (x1)
|
||
value : integer {Bestiary 1.system.attributes.resistances.[].value} (6 different values)
|
||
15 (x6)
|
||
12 (x1)
|
||
5 (x31)
|
||
10 (x17)
|
||
3 (x3)
|
||
20 (x4)
|
||
[weaknesses] : array<object> {Bestiary 1.system.attributes.weaknesses}
|
||
Length: min=0 max=4
|
||
Value type: object {Bestiary 1.system.attributes.weaknesses.[]}
|
||
type : string {Bestiary 1.system.attributes.weaknesses.[].type} (7 different values)
|
||
cold (x18)
|
||
cold-iron (x11)
|
||
holy (x13)
|
||
unholy (x7)
|
||
fire (x17)
|
||
slashing (x3)
|
||
bludgeoning (x2)
|
||
value : integer {Bestiary 1.system.attributes.weaknesses.[].value} (5 different values)
|
||
20 (x8)
|
||
5 (x12)
|
||
10 (x30)
|
||
3 (x4)
|
||
15 (x17)
|
||
[adjustment] : mixed
|
||
details : object {Bestiary 1.system.details}
|
||
blurb : string {Bestiary 1.system.details.blurb} (same value: )
|
||
languages : object {Bestiary 1.system.details.languages}
|
||
details : string {Bestiary 1.system.details.languages.details} (19 different values)
|
||
(x125)
|
||
telepathy 100 feet (x7)
|
||
speak with animals (x12)
|
||
tongues (x7)
|
||
(or sakvroth for darklands variants) (x1)
|
||
two other languages (x1)
|
||
(pidgin of the three languages) (x1)
|
||
telepathy 100 feet, tongues (x1)
|
||
one elemental language (aquan auran ignan or terran), one planar language (abyssal celestial or infernal), telepathy 100 feet (x1)
|
||
truespeech (x1)
|
||
understands its creator (x1)
|
||
telepathy (touch) (x1)
|
||
(can't speak any language), telepathy 100 feet (x1)
|
||
(can't speak any language) (x3)
|
||
shark commune 150 feet (x3)
|
||
one spoken by its creator (typically common) (x8)
|
||
one spoken by it's creator (typically common) (x1)
|
||
spider speak (x1)
|
||
telepathy 1 mile (x1)
|
||
value : array<string> {Bestiary 1.system.details.languages.value}
|
||
Length: min=0 max=8
|
||
Value type: string {Bestiary 1.system.details.languages.value.[]} (25 different values)
|
||
level : object {Bestiary 1.system.details.level}
|
||
value : integer {Bestiary 1.system.details.level.value} (22 different values)
|
||
privateNotes : string {Bestiary 1.system.details.privateNotes} (same value: )
|
||
publicNotes : string {Bestiary 1.system.details.publicNotes} (114 different values)
|
||
publication : object {Bestiary 1.system.details.publication}
|
||
license : string {Bestiary 1.system.details.publication.license} (2 different values)
|
||
OGL (x176)
|
||
ORC (x1)
|
||
remaster : boolean {Bestiary 1.system.details.publication.remaster} (2 different values)
|
||
False (x176)
|
||
True (x1)
|
||
title : string {Bestiary 1.system.details.publication.title} (2 different values)
|
||
Pathfinder Bestiary (x176)
|
||
Pathfinder Player Core (x1)
|
||
initiative : object {Bestiary 1.system.initiative}
|
||
statistic : string {Bestiary 1.system.initiative.statistic} (2 different values)
|
||
perception (x176)
|
||
deception (x1)
|
||
perception : object {Bestiary 1.system.perception}
|
||
details : string {Bestiary 1.system.perception.details} (11 different values)
|
||
(x151)
|
||
blood scent (x1)
|
||
mind reading 30 feet (x1)
|
||
sporesight (imprecise) 60 feet (x1)
|
||
smoke vision (x7)
|
||
(+27 to detect lies) (x1)
|
||
detect magic (x1)
|
||
windsense 240 feet (x1)
|
||
entropy sense (imprecise) 30 feet (x1)
|
||
fog vision (x6)
|
||
snow vision (x6)
|
||
mod : integer {Bestiary 1.system.perception.mod} (31 different values)
|
||
senses : array<object> {Bestiary 1.system.perception.senses}
|
||
Length: min=1 max=3
|
||
Value type: object {Bestiary 1.system.perception.senses.[]}
|
||
type : string {Bestiary 1.system.perception.senses.[].type} (10 different values)
|
||
darkvision (x164)
|
||
scent (x71)
|
||
greater-darkvision (x3)
|
||
motion-sense (x3)
|
||
tremorsense (x18)
|
||
see-invisibility (x1)
|
||
truesight (x1)
|
||
low-light-vision (x6)
|
||
wavesense (x4)
|
||
infrared-vision (x1)
|
||
[acuity] : string {Bestiary 1.system.perception.senses.[].acuity} (2 different values)
|
||
imprecise (x93)
|
||
precise (x5)
|
||
[range] : integer {Bestiary 1.system.perception.senses.[].range} (6 different values)
|
||
80 (x3)
|
||
30 (x17)
|
||
60 (x73)
|
||
100 (x3)
|
||
90 (x1)
|
||
120 (x1)
|
||
[vision] : boolean {Bestiary 1.system.perception.vision} (same value: False)
|
||
resources : object {Bestiary 1.system.resources}
|
||
[focus] : object {Bestiary 1.system.resources.focus}
|
||
max : integer {Bestiary 1.system.resources.focus.max} (same value: 1)
|
||
value : integer {Bestiary 1.system.resources.focus.value} (same value: 1)
|
||
saves : object {Bestiary 1.system.saves}
|
||
fortitude : object {Bestiary 1.system.saves.fortitude}
|
||
saveDetail : string {Bestiary 1.system.saves.fortitude.saveDetail} (same value: )
|
||
value : integer {Bestiary 1.system.saves.fortitude.value} (35 different values)
|
||
reflex : object {Bestiary 1.system.saves.reflex}
|
||
saveDetail : string {Bestiary 1.system.saves.reflex.saveDetail} (same value: )
|
||
value : integer {Bestiary 1.system.saves.reflex.value} (31 different values)
|
||
will : object {Bestiary 1.system.saves.will}
|
||
saveDetail : string {Bestiary 1.system.saves.will.saveDetail} (same value: )
|
||
value : integer {Bestiary 1.system.saves.will.value} (36 different values)
|
||
skills : object {Bestiary 1.system.skills}
|
||
[athletics] : object {Bestiary 1.system.skills.athletics}
|
||
base : integer {Bestiary 1.system.skills.athletics.base} (35 different values)
|
||
[special] : array<object> {Bestiary 1.system.skills.athletics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 1.system.skills.athletics.special.[]}
|
||
base : integer {Bestiary 1.system.skills.athletics.special.[].base} (8 different values)
|
||
16 (x1)
|
||
13 (x2)
|
||
6 (x1)
|
||
24 (x1)
|
||
18 (x1)
|
||
15 (x1)
|
||
11 (x1)
|
||
35 (x1)
|
||
label : string {Bestiary 1.system.skills.athletics.special.[].label} (7 different values)
|
||
to Grapple (x1)
|
||
to Shove (x1)
|
||
to High Jump or Long Jump (x1)
|
||
to swim (x1)
|
||
to Disarm a metal item (x1)
|
||
to Swim (x3)
|
||
to Disarm stone or metal objects (x1)
|
||
predicate : array<string|object> {Bestiary 1.system.skills.athletics.special.[].predicate}
|
||
Length: min=1 max=2
|
||
Value type: mixed
|
||
string {Bestiary 1.system.skills.athletics.special.[].predicate.[]} (5 different values)
|
||
action:grapple (x1)
|
||
action:shove (x1)
|
||
action:swim (x4)
|
||
action:disarm (x2)
|
||
target:metalItem (x1)
|
||
object {Bestiary 1.system.skills.athletics.special.[].predicate.[]}
|
||
or : array<string> {Bestiary 1.system.skills.athletics.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Bestiary 1.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values)
|
||
action:high-jump (x1)
|
||
action:long-jump (x1)
|
||
target:stone (x1)
|
||
target:metal (x1)
|
||
[diplomacy] : object {Bestiary 1.system.skills.diplomacy}
|
||
base : integer {Bestiary 1.system.skills.diplomacy.base} (23 different values)
|
||
[medicine] : object {Bestiary 1.system.skills.medicine}
|
||
base : integer {Bestiary 1.system.skills.medicine.base} (8 different values)
|
||
9 (x1)
|
||
27 (x2)
|
||
36 (x2)
|
||
21 (x2)
|
||
24 (x2)
|
||
33 (x2)
|
||
20 (x2)
|
||
35 (x1)
|
||
[religion] : object {Bestiary 1.system.skills.religion}
|
||
base : integer {Bestiary 1.system.skills.religion.base} (21 different values)
|
||
[society] : object {Bestiary 1.system.skills.society}
|
||
base : integer {Bestiary 1.system.skills.society.base} (23 different values)
|
||
[acrobatics] : object {Bestiary 1.system.skills.acrobatics}
|
||
base : integer {Bestiary 1.system.skills.acrobatics.base} (28 different values)
|
||
[special] : array<object> {Bestiary 1.system.skills.acrobatics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 1.system.skills.acrobatics.special.[]}
|
||
base : integer {Bestiary 1.system.skills.acrobatics.special.[].base} (same value: 23)
|
||
label : string {Bestiary 1.system.skills.acrobatics.special.[].label} (same value: to Squeeze)
|
||
predicate : array<string> {Bestiary 1.system.skills.acrobatics.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze)
|
||
[stealth] : object {Bestiary 1.system.skills.stealth}
|
||
base : integer {Bestiary 1.system.skills.stealth.base} (27 different values)
|
||
[note] : string {Bestiary 1.system.skills.stealth.note} (same value: camouflage)
|
||
[special] : array<object> {Bestiary 1.system.skills.stealth.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 1.system.skills.stealth.special.[]}
|
||
base : integer {Bestiary 1.system.skills.stealth.special.[].base} (4 different values)
|
||
11 (x1)
|
||
25 (x1)
|
||
18 (x1)
|
||
30 (x1)
|
||
label : string {Bestiary 1.system.skills.stealth.special.[].label} (4 different values)
|
||
in lair (x1)
|
||
in stony or icy areas (x1)
|
||
in forests or swamps (x1)
|
||
in sandy terrain (x1)
|
||
predicate : array<string|object> {Bestiary 1.system.skills.stealth.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: mixed
|
||
string {Bestiary 1.system.skills.stealth.special.[].predicate.[]} (2 different values)
|
||
terrain:lair (x1)
|
||
terrain:sand (x1)
|
||
object {Bestiary 1.system.skills.stealth.special.[].predicate.[]}
|
||
or : array<string> {Bestiary 1.system.skills.stealth.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Bestiary 1.system.skills.stealth.special.[].predicate.[].or.[]} (4 different values)
|
||
terrain:stony (x1)
|
||
terrain:icy (x1)
|
||
terrain:forest (x1)
|
||
terrain:swamp (x1)
|
||
[deception] : object {Bestiary 1.system.skills.deception}
|
||
base : integer {Bestiary 1.system.skills.deception.base} (22 different values)
|
||
[special] : array<object> {Bestiary 1.system.skills.deception.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 1.system.skills.deception.special.[]}
|
||
base : integer {Bestiary 1.system.skills.deception.special.[].base} (same value: 16)
|
||
label : string {Bestiary 1.system.skills.deception.special.[].label} (same value: to Impersonate a cloak, sheet, or ray)
|
||
predicate : array<string|object> {Bestiary 1.system.skills.deception.special.[].predicate}
|
||
Length: min=2 max=2
|
||
Value type: mixed
|
||
string {Bestiary 1.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate)
|
||
object {Bestiary 1.system.skills.deception.special.[].predicate.[]}
|
||
or : array<string> {Bestiary 1.system.skills.deception.special.[].predicate.[].or}
|
||
Length: min=3 max=3
|
||
Value type: string {Bestiary 1.system.skills.deception.special.[].predicate.[].or.[]} (3 different values)
|
||
cloak (x1)
|
||
sheet (x1)
|
||
ray (x1)
|
||
[intimidation] : object {Bestiary 1.system.skills.intimidation}
|
||
base : integer {Bestiary 1.system.skills.intimidation.base} (31 different values)
|
||
[occultism] : object {Bestiary 1.system.skills.occultism}
|
||
base : integer {Bestiary 1.system.skills.occultism.base} (13 different values)
|
||
16 (x1)
|
||
24 (x4)
|
||
33 (x2)
|
||
18 (x3)
|
||
30 (x1)
|
||
34 (x2)
|
||
17 (x3)
|
||
8 (x1)
|
||
36 (x1)
|
||
20 (x1)
|
||
27 (x1)
|
||
4 (x9)
|
||
29 (x1)
|
||
[survival] : object {Bestiary 1.system.skills.survival}
|
||
base : integer {Bestiary 1.system.skills.survival.base} (18 different values)
|
||
37 (x1)
|
||
8 (x3)
|
||
22 (x3)
|
||
29 (x2)
|
||
16 (x4)
|
||
7 (x2)
|
||
10 (x1)
|
||
13 (x1)
|
||
5 (x1)
|
||
14 (x3)
|
||
17 (x3)
|
||
11 (x3)
|
||
12 (x2)
|
||
32 (x1)
|
||
31 (x1)
|
||
27 (x1)
|
||
30 (x1)
|
||
15 (x1)
|
||
[special] : array<object> {Bestiary 1.system.skills.survival.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 1.system.skills.survival.special.[]}
|
||
base : integer {Bestiary 1.system.skills.survival.special.[].base} (same value: 15)
|
||
label : string {Bestiary 1.system.skills.survival.special.[].label} (same value: to Track)
|
||
predicate : array<string> {Bestiary 1.system.skills.survival.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.system.skills.survival.special.[].predicate.[]} (same value: action:track)
|
||
[arcana] : object {Bestiary 1.system.skills.arcana}
|
||
base : integer {Bestiary 1.system.skills.arcana.base} (23 different values)
|
||
[nature] : object {Bestiary 1.system.skills.nature}
|
||
base : integer {Bestiary 1.system.skills.nature.base} (13 different values)
|
||
7 (x1)
|
||
13 (x1)
|
||
23 (x1)
|
||
20 (x2)
|
||
28 (x3)
|
||
14 (x2)
|
||
8 (x1)
|
||
11 (x1)
|
||
18 (x1)
|
||
38 (x1)
|
||
17 (x1)
|
||
15 (x1)
|
||
31 (x1)
|
||
[special] : array<object> {Bestiary 1.system.skills.nature.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 1.system.skills.nature.special.[]}
|
||
base : integer {Bestiary 1.system.skills.nature.special.[].base} (same value: 21)
|
||
label : string {Bestiary 1.system.skills.nature.special.[].label} (same value: about caves)
|
||
predicate : array<string> {Bestiary 1.system.skills.nature.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 1.system.skills.nature.special.[].predicate.[]} (same value: terrain:cave)
|
||
[performance] : object {Bestiary 1.system.skills.performance}
|
||
base : integer {Bestiary 1.system.skills.performance.base} (9 different values)
|
||
17 (x1)
|
||
23 (x2)
|
||
31 (x2)
|
||
16 (x3)
|
||
7 (x1)
|
||
19 (x1)
|
||
28 (x1)
|
||
22 (x1)
|
||
18 (x1)
|
||
[crafting] : object {Bestiary 1.system.skills.crafting}
|
||
base : integer {Bestiary 1.system.skills.crafting.base} (8 different values)
|
||
22 (x2)
|
||
31 (x2)
|
||
14 (x5)
|
||
9 (x1)
|
||
8 (x2)
|
||
16 (x1)
|
||
15 (x1)
|
||
24 (x1)
|
||
[special] : array<object> {Bestiary 1.system.skills.crafting.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 1.system.skills.crafting.special.[]}
|
||
base : integer {Bestiary 1.system.skills.crafting.special.[].base} (2 different values)
|
||
17 (x1)
|
||
12 (x1)
|
||
label : string {Bestiary 1.system.skills.crafting.special.[].label} (2 different values)
|
||
for blacksmithing (x1)
|
||
to Craft Traps and Snares (x1)
|
||
predicate : array<string|object> {Bestiary 1.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: mixed
|
||
string {Bestiary 1.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:blacksmithing)
|
||
object {Bestiary 1.system.skills.crafting.special.[].predicate.[]}
|
||
or : array<string> {Bestiary 1.system.skills.crafting.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Bestiary 1.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values)
|
||
craft:trap (x1)
|
||
craft:snare (x1)
|
||
[thievery] : object {Bestiary 1.system.skills.thievery}
|
||
base : integer {Bestiary 1.system.skills.thievery.base} (2 different values)
|
||
13 (x1)
|
||
8 (x1)
|
||
traits : object {Bestiary 1.system.traits}
|
||
rarity : string {Bestiary 1.system.traits.rarity} (3 different values)
|
||
common (x134)
|
||
rare (x5)
|
||
uncommon (x38)
|
||
size : object {Bestiary 1.system.traits.size}
|
||
value : string {Bestiary 1.system.traits.size.value} (6 different values)
|
||
med (x32)
|
||
huge (x36)
|
||
sm (x13)
|
||
lg (x71)
|
||
grg (x12)
|
||
tiny (x13)
|
||
value : array<string> {Bestiary 1.system.traits.value}
|
||
Length: min=1 max=6
|
||
Value type: string {Bestiary 1.system.traits.value.[]} (59 different values)
|
||
[spellcasting] : object {Bestiary 1.system.spellcasting}
|
||
rituals : object {Bestiary 1.system.spellcasting.rituals}
|
||
dc : integer {Bestiary 1.system.spellcasting.rituals.dc} (9 different values)
|
||
23 (x4)
|
||
44 (x1)
|
||
19 (x1)
|
||
26 (x2)
|
||
33 (x2)
|
||
34 (x1)
|
||
32 (x1)
|
||
38 (x2)
|
||
37 (x1)
|
||
type : string {Bestiary 1.type} (same value: npc)
|
||
[prototypeToken] : object {Bestiary 1.prototypeToken}
|
||
name : string {Bestiary 1.prototypeToken.name} (33 different values) |