845 lines
50 KiB
Plaintext
845 lines
50 KiB
Plaintext
6-10
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Different values: 18
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=====================================
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object {6-10}
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_id : string {6-10._id} (all different values)
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folder : string {6-10.folder} (same value: Vtts0VaateDRwIWi)
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img : string {6-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {6-10.items}
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Length: min=4 max=26
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Value type: object {6-10.items.[]}
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_id : string {6-10.items.[]._id} (77 different values)
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img : string {6-10.items.[].img} (32 different values)
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name : string {6-10.items.[].name} (57 different values)
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sort : integer {6-10.items.[].sort} (26 different values)
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system : object {6-10.items.[].system}
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[attackEffects] : object {6-10.items.[].system.attackEffects}
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value : array<string> {6-10.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {6-10.items.[].system.attackEffects.value.[]} (3 different values)
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grab (x7)
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zombie-rot (x6)
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improved-push (x1)
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[bonus] : object {6-10.items.[].system.bonus}
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value : integer {6-10.items.[].system.bonus.value} (11 different values)
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12 (x9)
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16 (x2)
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10 (x1)
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14 (x5)
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0 (x4)
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17 (x2)
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20 (x1)
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18 (x2)
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13 (x5)
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15 (x1)
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9 (x2)
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[damageRolls] : object {6-10.items.[].system.damageRolls}
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[PZlPFpjaA9pcYc3b] : object {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b}
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damage : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values)
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2d6+5 (x2)
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3d6+5 (x2)
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damageType : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: bludgeoning)
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[8G8ORdQrVWJRchVr] : object {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr}
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damage : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: 2d10+5)
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damageType : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: piercing)
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[vWKxFir2TcaHXvYk] : object {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk}
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damage : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values)
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2d6+2 (x1)
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2d6+6 (x1)
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3d6+2 (x1)
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damageType : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: bludgeoning)
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[hOqkqp4739uVXkNS] : object {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS}
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damage : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values)
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2d6+2 (x1)
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2d6+4 (x1)
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3d6+2 (x1)
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damageType : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: fire)
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[ka33amlykrcrv5nq90lv] : object {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
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damage : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (3 different values)
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2d8+6 (x1)
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1d8+4 (x1)
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2d6+6 (x1)
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damageType : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning)
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[2rof0t3ang89c3dtvwyr] : object {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
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damage : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (3 different values)
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1d12+6 (x1)
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1d12+4 (x1)
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2d12+6 (x1)
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damageType : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
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[biya5r6cbmpnb9ww4s11] : object {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
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damage : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
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2d8+7 (x1)
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1d8+8 (x1)
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damageType : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
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[XFJkR0dKHXwssL1p] : object {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p}
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damage : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values)
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2d6+11 (x1)
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1d6+11 (x1)
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damageType : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: slashing)
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[GrGbCluu3lckfdAP] : object {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP}
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damage : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values)
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3d6+2 (x1)
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2d6+2 (x1)
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damageType : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: bludgeoning)
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[pCqai6Sfox1Wk0Xf] : object {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf}
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damage : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values)
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2d6+3 (x1)
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2d6 (x1)
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damageType : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: bludgeoning)
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[yl1oK87AFfqdK1ks] : object {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks}
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damage : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values)
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2d6+7 (x1)
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2d6+6 (x1)
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damageType : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: bludgeoning)
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[zKzK4kY5EbWnYgri] : object {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri}
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damage : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values)
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2d10+10 (x1)
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1d10+10 (x1)
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damageType : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: piercing)
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[izwzbwakdx5r2d8gxlh7] : object {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
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damage : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 2d12+9)
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damageType : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
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description : object {6-10.items.[].system.description}
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value : string {6-10.items.[].system.description.value} (64 different values)
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publication : object {6-10.items.[].system.publication}
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license : string {6-10.items.[].system.publication.license} (2 different values)
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OGL (x49)
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ORC (x110)
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remaster : boolean {6-10.items.[].system.publication.remaster} (2 different values)
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False (x49)
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True (x110)
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title : string {6-10.items.[].system.publication.title} (6 different values)
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(x63)
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Pathfinder Monster Core (x44)
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Pathfinder Bestiary 2 (x1)
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Starfinder Field Test #5 (x12)
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Pathfinder Player Core (x37)
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Pathfinder Treasure Vault (x2)
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rules : ###FoundryRulesObject###
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[slug] : string {6-10.items.[].system.slug} (36 different values)
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traits : object {6-10.items.[].system.traits}
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[value] : array<string> {6-10.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {6-10.items.[].system.traits.value.[]} (35 different values)
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[rarity] : string {6-10.items.[].system.traits.rarity} (2 different values)
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uncommon (x4)
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common (x37)
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[traditions] : array<string> {6-10.items.[].system.traits.traditions}
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Length: min=2 max=3
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Value type: string {6-10.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x33)
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divine (x14)
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occult (x27)
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primal (x8)
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[actionType] : object {6-10.items.[].system.actionType}
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value : string {6-10.items.[].system.actionType.value} (4 different values)
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passive (x44)
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reaction (x12)
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action (x20)
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free (x3)
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[actions] : object {6-10.items.[].system.actions}
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[value] : integer {6-10.items.[].system.actions.value} (2 different values)
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1 (x18)
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2 (x2)
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[category] : string {6-10.items.[].system.category} (6 different values)
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defensive (x46)
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offensive (x27)
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interaction (x6)
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advanced (x2)
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light (x2)
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simple (x2)
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[deathNote] : boolean {6-10.items.[].system.deathNote} (same value: True)
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[duration] : object {6-10.items.[].system.duration}
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[expiry] : mixed
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[unit] : string {6-10.items.[].system.duration.unit} (same value: unlimited)
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value : mixed
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integer {6-10.items.[].system.duration.value} (same value: 0)
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string {6-10.items.[].system.duration.value} (8 different values)
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until the next time you make your daily preparations (x2)
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1 minute (x6)
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(x13)
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varies (x4)
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8 hours (x2)
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until the end of the target's next turn (x2)
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1 round (x2)
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until the start of your next turn (x2)
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[sustained] : boolean {6-10.items.[].system.duration.sustained} (same value: False)
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[group] : string {6-10.items.[].system.group} (3 different values)
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sword (x2)
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leather (x2)
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club (x2)
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[overrides] : array<> {6-10.items.[].system.overrides}
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Length: min=0 max=0
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Value type: mixed
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[references] : object {6-10.items.[].system.references}
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children : array<> {6-10.items.[].system.references.children}
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Length: min=0 max=0
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Value type: mixed
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immunityFrom : array<> {6-10.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: mixed
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overriddenBy : array<> {6-10.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: mixed
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overrides : array<> {6-10.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: mixed
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[value] : object {6-10.items.[].system.value}
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isValued : boolean {6-10.items.[].system.value.isValued} (same value: True)
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value : integer {6-10.items.[].system.value.value} (same value: 1)
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[autoHeightenLevel] : object {6-10.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {6-10.items.[].system.prepared}
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flexible : boolean {6-10.items.[].system.prepared.flexible} (same value: False)
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value : string {6-10.items.[].system.prepared.value} (2 different values)
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innate (x2)
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prepared (x2)
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[proficiency] : object {6-10.items.[].system.proficiency}
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value : integer {6-10.items.[].system.proficiency.value} (2 different values)
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0 (x2)
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1 (x2)
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[showSlotlessLevels] : object {6-10.items.[].system.showSlotlessLevels}
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value : boolean {6-10.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {6-10.items.[].system.slots}
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slot0 : object {6-10.items.[].system.slots.slot0}
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max : integer {6-10.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {6-10.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {6-10.items.[].system.slots.slot0.prepared.[]}
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id : string {6-10.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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4SXE7JfKzU5Pr5Yw (x2)
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Kce8XTCmyQwvpikj (x2)
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lxGXtINNS0DB8pjx (x2)
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oO4RI71QQGyMHmPK (x2)
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fH0iFfx04tOU71tE (x2)
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slot1 : object {6-10.items.[].system.slots.slot1}
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max : integer {6-10.items.[].system.slots.slot1.max} (same value: 3)
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prepared : array<object> {6-10.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {6-10.items.[].system.slots.slot1.prepared.[]}
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id : string {6-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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UKyabMbTQ7jd0RJW (x2)
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hQIT0ck2DlZMouzS (x2)
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85B3xj8mTR7riqKm (x2)
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slot2 : object {6-10.items.[].system.slots.slot2}
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max : integer {6-10.items.[].system.slots.slot2.max} (same value: 3)
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prepared : array<object> {6-10.items.[].system.slots.slot2.prepared}
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Length: min=3 max=3
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Value type: object {6-10.items.[].system.slots.slot2.prepared.[]}
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id : string {6-10.items.[].system.slots.slot2.prepared.[].id} (3 different values)
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449z53HG5Ms3KH6y (x2)
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PmqOv6aR0fOVuUYf (x2)
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joszZmUjkEou8gpZ (x2)
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slot3 : object {6-10.items.[].system.slots.slot3}
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max : integer {6-10.items.[].system.slots.slot3.max} (same value: 3)
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prepared : array<object> {6-10.items.[].system.slots.slot3.prepared}
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Length: min=3 max=3
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Value type: object {6-10.items.[].system.slots.slot3.prepared.[]}
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id : string {6-10.items.[].system.slots.slot3.prepared.[].id} (3 different values)
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IH2esnaAhmy2GC53 (x2)
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mmoiJkCkahU1Q93d (x2)
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CxXZBpE7S352Cu9h (x2)
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[slot4] : object {6-10.items.[].system.slots.slot4}
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max : integer {6-10.items.[].system.slots.slot4.max} (same value: 3)
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prepared : array<object> {6-10.items.[].system.slots.slot4.prepared}
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Length: min=3 max=3
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Value type: object {6-10.items.[].system.slots.slot4.prepared.[]}
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id : string {6-10.items.[].system.slots.slot4.prepared.[].id} (3 different values)
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PZYbV5efzZDOnNPK (x1)
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baL1K0dQaA3ssASy (x1)
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fURny0dM6SjYHEdq (x1)
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[spelldc] : object {6-10.items.[].system.spelldc}
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dc : integer {6-10.items.[].system.spelldc.dc} (4 different values)
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24 (x1)
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22 (x1)
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28 (x1)
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26 (x1)
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[mod] : integer {6-10.items.[].system.spelldc.mod} (same value: 0)
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value : integer {6-10.items.[].system.spelldc.value} (3 different values)
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16 (x2)
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14 (x1)
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18 (x1)
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[tradition] : object {6-10.items.[].system.tradition}
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value : string {6-10.items.[].system.tradition.value} (2 different values)
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divine (x2)
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arcane (x2)
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[area] : object {6-10.items.[].system.area}
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type : string {6-10.items.[].system.area.type} (same value: line)
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value : integer {6-10.items.[].system.area.value} (same value: 30)
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[cost] : object {6-10.items.[].system.cost}
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value : string {6-10.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {6-10.items.[].system.counteraction} (same value: False)
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[damage] : object {6-10.items.[].system.damage}
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[damageType] : string {6-10.items.[].system.damage.damageType} (2 different values)
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slashing (x2)
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bludgeoning (x2)
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[dice] : integer {6-10.items.[].system.damage.dice} (same value: 1)
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[die] : string {6-10.items.[].system.damage.die} (2 different values)
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d6 (x2)
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d4 (x2)
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[0] : object {6-10.items.[].system.damage.0}
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applyMod : boolean {6-10.items.[].system.damage.0.applyMod} (same value: False)
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[category] : string {6-10.items.[].system.damage.0.category} (same value: persistent)
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formula : string {6-10.items.[].system.damage.0.formula} (6 different values)
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8d6 (x1)
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6d6 (x2)
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2d6 (x2)
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1d6 (x2)
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2d4 (x6)
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1d4 (x2)
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kinds : array<string> {6-10.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {6-10.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {6-10.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {6-10.items.[].system.damage.0.type} (5 different values)
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mental (x3)
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void (x6)
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bleed (x2)
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electricity (x2)
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piercing (x2)
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[cQDyW0QpjJ38MlSi] : object {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi}
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applyMod : boolean {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
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[category] : mixed
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formula : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
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kinds : array<string> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
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Length: min=1 max=1
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|
Value type: string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
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materials : array<> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
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Length: min=0 max=0
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Value type: mixed
|
|
type : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
|
|
[defense] : object {6-10.items.[].system.defense}
|
|
save : object {6-10.items.[].system.defense.save}
|
|
basic : boolean {6-10.items.[].system.defense.save.basic} (2 different values)
|
|
False (x18)
|
|
True (x8)
|
|
statistic : string {6-10.items.[].system.defense.save.statistic} (3 different values)
|
|
will (x14)
|
|
fortitude (x10)
|
|
reflex (x2)
|
|
[level] : object {6-10.items.[].system.level}
|
|
value : integer {6-10.items.[].system.level.value} (6 different values)
|
|
6 (x2)
|
|
0 (x8)
|
|
4 (x3)
|
|
3 (x6)
|
|
2 (x6)
|
|
1 (x16)
|
|
[location] : object {6-10.items.[].system.location}
|
|
[heightenedLevel] : integer {6-10.items.[].system.location.heightenedLevel} (same value: 6)
|
|
value : string {6-10.items.[].system.location.value} (2 different values)
|
|
JqajO4nisN5Ddc6s (x2)
|
|
MVN5DhkH7iXBTqcj (x31)
|
|
[range] : object {6-10.items.[].system.range}
|
|
value : string {6-10.items.[].system.range.value} (5 different values)
|
|
30 feet (x19)
|
|
(x7)
|
|
120 feet (x1)
|
|
touch (x4)
|
|
60 feet (x2)
|
|
[requirements] : string {6-10.items.[].system.requirements} (2 different values)
|
|
(x31)
|
|
You can bleed (x2)
|
|
[target] : object {6-10.items.[].system.target}
|
|
value : string {6-10.items.[].system.target.value} (5 different values)
|
|
1 creature (x15)
|
|
(x7)
|
|
1 living creature (x7)
|
|
The triggering creature (x2)
|
|
1 or 2 creatures (x2)
|
|
[time] : object {6-10.items.[].system.time}
|
|
value : string {6-10.items.[].system.time.value} (3 different values)
|
|
2 (x29)
|
|
reaction (x2)
|
|
1 (x2)
|
|
[baseItem] : string {6-10.items.[].system.baseItem} (3 different values)
|
|
chain-sword (x2)
|
|
leather-armor (x2)
|
|
staff (x2)
|
|
[bonusDamage] : object {6-10.items.[].system.bonusDamage}
|
|
value : integer {6-10.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {6-10.items.[].system.bulk}
|
|
value : mixed
|
|
integer {6-10.items.[].system.bulk.value} (same value: 1)
|
|
float {6-10.items.[].system.bulk.value} (same value: 0,1)
|
|
[containerId] : mixed
|
|
[equipped] : object {6-10.items.[].system.equipped}
|
|
carryType : string {6-10.items.[].system.equipped.carryType} (same value: worn)
|
|
[handsHeld] : integer {6-10.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[invested] : mixed
|
|
[inSlot] : boolean {6-10.items.[].system.equipped.inSlot} (same value: True)
|
|
[hardness] : integer {6-10.items.[].system.hardness} (same value: 0)
|
|
[hp] : object {6-10.items.[].system.hp}
|
|
max : integer {6-10.items.[].system.hp.max} (same value: 0)
|
|
value : integer {6-10.items.[].system.hp.value} (same value: 0)
|
|
[material] : object {6-10.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {6-10.items.[].system.price}
|
|
value : object {6-10.items.[].system.price.value}
|
|
[gp] : integer {6-10.items.[].system.price.value.gp} (2 different values)
|
|
6 (x2)
|
|
2 (x2)
|
|
[quantity] : integer {6-10.items.[].system.quantity} (same value: 1)
|
|
[reload] : object {6-10.items.[].system.reload}
|
|
value : string {6-10.items.[].system.reload.value} (same value: )
|
|
[runes] : object {6-10.items.[].system.runes}
|
|
potency : integer {6-10.items.[].system.runes.potency} (2 different values)
|
|
1 (x4)
|
|
0 (x2)
|
|
property : array<> {6-10.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {6-10.items.[].system.runes.striking} (same value: 0)
|
|
[resilient] : integer {6-10.items.[].system.runes.resilient} (same value: 0)
|
|
[size] : string {6-10.items.[].system.size} (same value: med)
|
|
[splashDamage] : object {6-10.items.[].system.splashDamage}
|
|
value : integer {6-10.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {6-10.items.[].system.usage}
|
|
value : string {6-10.items.[].system.usage.value} (same value: held-in-one-hand)
|
|
[acBonus] : integer {6-10.items.[].system.acBonus} (same value: 1)
|
|
[checkPenalty] : integer {6-10.items.[].system.checkPenalty} (same value: -1)
|
|
[dexCap] : integer {6-10.items.[].system.dexCap} (same value: 4)
|
|
[speedPenalty] : integer {6-10.items.[].system.speedPenalty} (same value: 0)
|
|
[strength] : integer {6-10.items.[].system.strength} (same value: 0)
|
|
[heightening] : object {6-10.items.[].system.heightening}
|
|
[levels] : object {6-10.items.[].system.heightening.levels}
|
|
[8] : object {6-10.items.[].system.heightening.levels.8}
|
|
target : object {6-10.items.[].system.heightening.levels.8.target}
|
|
value : string {6-10.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
|
[7] : object {6-10.items.[].system.heightening.levels.7}
|
|
target : object {6-10.items.[].system.heightening.levels.7.target}
|
|
value : string {6-10.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures)
|
|
[6] : object {6-10.items.[].system.heightening.levels.6}
|
|
target : object {6-10.items.[].system.heightening.levels.6.target}
|
|
value : string {6-10.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
|
|
[5] : object {6-10.items.[].system.heightening.levels.5}
|
|
target : object {6-10.items.[].system.heightening.levels.5.target}
|
|
value : string {6-10.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
|
|
type : string {6-10.items.[].system.heightening.type} (2 different values)
|
|
fixed (x7)
|
|
interval (x15)
|
|
[damage] : object {6-10.items.[].system.heightening.damage}
|
|
[0] : string {6-10.items.[].system.heightening.damage.0} (4 different values)
|
|
2d6 (x5)
|
|
1d6 (x2)
|
|
1d4 (x4)
|
|
2d4 (x2)
|
|
[cQDyW0QpjJ38MlSi] : string {6-10.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
|
|
[interval] : integer {6-10.items.[].system.heightening.interval} (2 different values)
|
|
1 (x11)
|
|
2 (x4)
|
|
[overlays] : object {6-10.items.[].system.overlays}
|
|
eOCNn2ohYAvsYZjn : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
|
_id : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
|
|
overlayType : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
|
|
sort : integer {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
|
system : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
|
xYyA7CV1GaFTRjBQ : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
|
_id : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
|
|
name : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
|
|
overlayType : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
|
|
sort : integer {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
|
system : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
|
damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
|
cQDyW0QpjJ38MlSi : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
|
formula : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
|
|
heightening : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
|
damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
|
cQDyW0QpjJ38MlSi : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
|
|
range : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
|
value : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
|
|
[frequency] : mixed
|
|
[mod] : object {6-10.items.[].system.mod}
|
|
value : integer {6-10.items.[].system.mod.value} (2 different values)
|
|
14 (x1)
|
|
11 (x1)
|
|
[proficient] : object {6-10.items.[].system.proficient}
|
|
value : integer {6-10.items.[].system.proficient.value} (same value: 0)
|
|
type : string {6-10.items.[].type} (9 different values)
|
|
melee (x30)
|
|
action (x79)
|
|
condition (x3)
|
|
spellcastingEntry (x4)
|
|
spell (x33)
|
|
weapon (x4)
|
|
armor (x2)
|
|
equipment (x2)
|
|
lore (x2)
|
|
[_stats] : object {6-10.items.[]._stats}
|
|
compendiumSource : string {6-10.items.[]._stats.compendiumSource} (34 different values)
|
|
[flags] : object {6-10.items.[].flags}
|
|
pf2e : object {6-10.items.[].flags.pf2e}
|
|
linkedWeapon : string {6-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
MGytcPQNfl2GSR4n (x2)
|
|
wOyLBxgcOKE27tNW (x2)
|
|
name : string {6-10.name} (all different values)
|
|
[prototypeToken] : object {6-10.prototypeToken}
|
|
name : string {6-10.prototypeToken.name} (4 different values)
|
|
Brain Guzzler (x1)
|
|
Enhanced Brain Guzzler (x1)
|
|
Lenore Toriasti (x1)
|
|
Luxia Mirsaad (x1)
|
|
system : object {6-10.system}
|
|
abilities : object {6-10.system.abilities}
|
|
cha : object {6-10.system.abilities.cha}
|
|
mod : integer {6-10.system.abilities.cha.mod} (3 different values)
|
|
-2 (x9)
|
|
2 (x7)
|
|
4 (x2)
|
|
con : object {6-10.system.abilities.con}
|
|
mod : integer {6-10.system.abilities.con.mod} (6 different values)
|
|
0 (x4)
|
|
1 (x1)
|
|
3 (x5)
|
|
4 (x1)
|
|
2 (x6)
|
|
6 (x1)
|
|
dex : object {6-10.system.abilities.dex}
|
|
mod : integer {6-10.system.abilities.dex.mod} (5 different values)
|
|
2 (x5)
|
|
5 (x4)
|
|
4 (x1)
|
|
-2 (x6)
|
|
3 (x2)
|
|
int : object {6-10.system.abilities.int}
|
|
mod : integer {6-10.system.abilities.int.mod} (6 different values)
|
|
2 (x4)
|
|
0 (x1)
|
|
-5 (x6)
|
|
3 (x2)
|
|
-4 (x3)
|
|
4 (x2)
|
|
str : object {6-10.system.abilities.str}
|
|
mod : integer {6-10.system.abilities.str.mod} (7 different values)
|
|
3 (x7)
|
|
1 (x2)
|
|
2 (x1)
|
|
4 (x4)
|
|
5 (x2)
|
|
0 (x1)
|
|
7 (x1)
|
|
wis : object {6-10.system.abilities.wis}
|
|
mod : integer {6-10.system.abilities.wis.mod} (4 different values)
|
|
0 (x10)
|
|
4 (x3)
|
|
1 (x4)
|
|
2 (x1)
|
|
attributes : object {6-10.system.attributes}
|
|
ac : object {6-10.system.attributes.ac}
|
|
details : string {6-10.system.attributes.ac.details} (same value: )
|
|
value : integer {6-10.system.attributes.ac.value} (9 different values)
|
|
19 (x5)
|
|
24 (x3)
|
|
18 (x2)
|
|
22 (x3)
|
|
16 (x1)
|
|
27 (x1)
|
|
21 (x1)
|
|
13 (x1)
|
|
20 (x1)
|
|
allSaves : object {6-10.system.attributes.allSaves}
|
|
value : string {6-10.system.attributes.allSaves.value} (same value: )
|
|
hp : object {6-10.system.attributes.hp}
|
|
details : string {6-10.system.attributes.hp.details} (5 different values)
|
|
void healing (x12)
|
|
fast healing 7, void healing (x2)
|
|
coffin restoration, fast healing 8, void healing (x1)
|
|
coffin restoration, fast healing 7, void healing (x1)
|
|
(x2)
|
|
max : integer {6-10.system.attributes.hp.max} (13 different values)
|
|
91 (x2)
|
|
90 (x2)
|
|
46 (x1)
|
|
140 (x2)
|
|
56 (x1)
|
|
130 (x1)
|
|
65 (x1)
|
|
75 (x2)
|
|
78 (x2)
|
|
26 (x1)
|
|
60 (x1)
|
|
150 (x1)
|
|
72 (x1)
|
|
temp : integer {6-10.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {6-10.system.attributes.hp.value} (13 different values)
|
|
91 (x2)
|
|
90 (x2)
|
|
46 (x1)
|
|
140 (x2)
|
|
56 (x1)
|
|
130 (x1)
|
|
65 (x1)
|
|
75 (x2)
|
|
78 (x2)
|
|
26 (x1)
|
|
60 (x1)
|
|
150 (x1)
|
|
72 (x1)
|
|
speed : object {6-10.system.attributes.speed}
|
|
otherSpeeds : array<object> {6-10.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {6-10.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {6-10.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
fly (x1)
|
|
climb (x2)
|
|
value : integer {6-10.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
40 (x1)
|
|
25 (x2)
|
|
value : integer {6-10.system.attributes.speed.value} (3 different values)
|
|
25 (x15)
|
|
15 (x1)
|
|
20 (x2)
|
|
[special] : string {6-10.system.attributes.speed.special} (same value: )
|
|
[weaknesses] : array<object> {6-10.system.attributes.weaknesses}
|
|
Length: min=0 max=3
|
|
Value type: object {6-10.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {6-10.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {6-10.system.attributes.weaknesses.[].type} (3 different values)
|
|
electricity (x9)
|
|
slashing (x13)
|
|
vitality (x7)
|
|
value : integer {6-10.system.attributes.weaknesses.[].value} (6 different values)
|
|
10 (x16)
|
|
5 (x1)
|
|
6 (x4)
|
|
8 (x4)
|
|
3 (x2)
|
|
7 (x2)
|
|
[adjustment] : mixed
|
|
[immunities] : array<object> {6-10.system.attributes.immunities}
|
|
Length: min=5 max=7
|
|
Value type: object {6-10.system.attributes.immunities.[]}
|
|
[exceptions] : array<> {6-10.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {6-10.system.attributes.immunities.[].type} (8 different values)
|
|
death-effects (x14)
|
|
disease (x14)
|
|
paralyzed (x14)
|
|
poison (x14)
|
|
unconscious (x12)
|
|
bleed (x10)
|
|
mental (x1)
|
|
sleep (x2)
|
|
details : object {6-10.system.details}
|
|
blurb : string {6-10.system.details.blurb} (6 different values)
|
|
(x8)
|
|
Variant taunting skull (x1)
|
|
Variant cybernetic zombie (x3)
|
|
Variant plague zombie (x3)
|
|
Variant vampire count (x2)
|
|
Variant zombie brute (x1)
|
|
languages : object {6-10.system.details.languages}
|
|
details : string {6-10.system.details.languages.details} (same value: )
|
|
value : array<string> {6-10.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {6-10.system.details.languages.value.[]} (3 different values)
|
|
common (x8)
|
|
necril (x8)
|
|
hallit (x2)
|
|
level : object {6-10.system.details.level}
|
|
value : integer {6-10.system.details.level.value} (7 different values)
|
|
5 (x5)
|
|
6 (x3)
|
|
3 (x2)
|
|
7 (x3)
|
|
8 (x2)
|
|
1 (x1)
|
|
4 (x2)
|
|
privateNotes : string {6-10.system.details.privateNotes} (same value: )
|
|
publicNotes : string {6-10.system.details.publicNotes} (5 different values)
|
|
(x11)
|
|
<p>Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves.</p>
|
|
<hr />
|
|
<p>Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.</p> (x1)
|
|
<p>Plague zombies are infested with horrible contagions.</p>
|
|
<hr />
|
|
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x3)
|
|
<p>Vampire counts rule their demesnes and subjects through a mix of fear and cruelty.</p>
|
|
<hr />
|
|
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
|
|
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
|
|
<hr />
|
|
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
|
|
publication : object {6-10.system.details.publication}
|
|
license : string {6-10.system.details.publication.license} (same value: ORC)
|
|
remaster : boolean {6-10.system.details.publication.remaster} (same value: True)
|
|
title : string {6-10.system.details.publication.title} (same value: Pathfinder Society Scenario #6-10: Once in Whispers)
|
|
initiative : object {6-10.system.initiative}
|
|
statistic : string {6-10.system.initiative.statistic} (same value: perception)
|
|
perception : object {6-10.system.perception}
|
|
details : string {6-10.system.perception.details} (2 different values)
|
|
(x17)
|
|
darkvision (x1)
|
|
mod : integer {6-10.system.perception.mod} (12 different values)
|
|
12 (x2)
|
|
15 (x3)
|
|
5 (x2)
|
|
7 (x3)
|
|
18 (x1)
|
|
17 (x1)
|
|
16 (x1)
|
|
14 (x1)
|
|
3 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
senses : array<object> {6-10.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {6-10.system.perception.senses.[]}
|
|
type : string {6-10.system.perception.senses.[].type} (same value: darkvision)
|
|
resources : object {6-10.system.resources}
|
|
saves : object {6-10.system.saves}
|
|
fortitude : object {6-10.system.saves.fortitude}
|
|
saveDetail : string {6-10.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {6-10.system.saves.fortitude.value} (10 different values)
|
|
9 (x2)
|
|
12 (x5)
|
|
8 (x2)
|
|
13 (x3)
|
|
11 (x1)
|
|
15 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
17 (x1)
|
|
reflex : object {6-10.system.saves.reflex}
|
|
saveDetail : string {6-10.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {6-10.system.saves.reflex.value} (11 different values)
|
|
7 (x2)
|
|
16 (x2)
|
|
9 (x3)
|
|
10 (x3)
|
|
5 (x1)
|
|
11 (x2)
|
|
14 (x1)
|
|
12 (x1)
|
|
3 (x1)
|
|
8 (x1)
|
|
6 (x1)
|
|
will : object {6-10.system.saves.will}
|
|
saveDetail : string {6-10.system.saves.will.saveDetail} (same value: )
|
|
value : integer {6-10.system.saves.will.value} (13 different values)
|
|
12 (x2)
|
|
13 (x2)
|
|
5 (x1)
|
|
15 (x2)
|
|
6 (x1)
|
|
7 (x2)
|
|
19 (x1)
|
|
17 (x1)
|
|
21 (x1)
|
|
18 (x1)
|
|
9 (x2)
|
|
4 (x1)
|
|
8 (x1)
|
|
skills : object {6-10.system.skills}
|
|
[athletics] : object {6-10.system.skills.athletics}
|
|
base : integer {6-10.system.skills.athletics.base} (10 different values)
|
|
17 (x2)
|
|
8 (x1)
|
|
18 (x2)
|
|
12 (x2)
|
|
14 (x2)
|
|
11 (x1)
|
|
9 (x2)
|
|
15 (x1)
|
|
20 (x1)
|
|
13 (x1)
|
|
[special] : array<> {6-10.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[acrobatics] : object {6-10.system.skills.acrobatics}
|
|
base : integer {6-10.system.skills.acrobatics.base} (3 different values)
|
|
13 (x1)
|
|
18 (x1)
|
|
15 (x1)
|
|
[special] : array<object> {6-10.system.skills.acrobatics.special}
|
|
Length: min=0 max=1
|
|
Value type: object {6-10.system.skills.acrobatics.special.[]}
|
|
base : integer {6-10.system.skills.acrobatics.special.[].base} (same value: 15)
|
|
label : string {6-10.system.skills.acrobatics.special.[].label} (same value: to Manuver in Flight)
|
|
predicate : array<string> {6-10.system.skills.acrobatics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {6-10.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight)
|
|
[intimidation] : object {6-10.system.skills.intimidation}
|
|
base : integer {6-10.system.skills.intimidation.base} (3 different values)
|
|
13 (x2)
|
|
19 (x1)
|
|
16 (x2)
|
|
[special] : array<object> {6-10.system.skills.intimidation.special}
|
|
Length: min=0 max=1
|
|
Value type: object {6-10.system.skills.intimidation.special.[]}
|
|
base : integer {6-10.system.skills.intimidation.special.[].base} (same value: 15)
|
|
label : string {6-10.system.skills.intimidation.special.[].label} (same value: to Demoralize)
|
|
predicate : array<string> {6-10.system.skills.intimidation.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {6-10.system.skills.intimidation.special.[].predicate.[]} (same value: action:demoralize)
|
|
[deception] : object {6-10.system.skills.deception}
|
|
base : integer {6-10.system.skills.deception.base} (4 different values)
|
|
17 (x1)
|
|
14 (x1)
|
|
18 (x1)
|
|
15 (x1)
|
|
[special] : array<> {6-10.system.skills.deception.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[diplomacy] : object {6-10.system.skills.diplomacy}
|
|
base : integer {6-10.system.skills.diplomacy.base} (2 different values)
|
|
17 (x1)
|
|
14 (x1)
|
|
special : array<> {6-10.system.skills.diplomacy.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[society] : object {6-10.system.skills.society}
|
|
base : integer {6-10.system.skills.society.base} (3 different values)
|
|
17 (x1)
|
|
14 (x2)
|
|
11 (x1)
|
|
[special] : array<> {6-10.system.skills.society.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[stealth] : object {6-10.system.skills.stealth}
|
|
base : integer {6-10.system.skills.stealth.base} (3 different values)
|
|
16 (x1)
|
|
13 (x2)
|
|
10 (x1)
|
|
[special] : array<> {6-10.system.skills.stealth.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[arcana] : object {6-10.system.skills.arcana}
|
|
base : integer {6-10.system.skills.arcana.base} (2 different values)
|
|
21 (x1)
|
|
18 (x1)
|
|
[special] : array<> {6-10.system.skills.arcana.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
traits : object {6-10.system.traits}
|
|
rarity : string {6-10.system.traits.rarity} (4 different values)
|
|
rare (x12)
|
|
uncommon (x1)
|
|
unique (x4)
|
|
common (x1)
|
|
size : object {6-10.system.traits.size}
|
|
value : string {6-10.system.traits.size.value} (3 different values)
|
|
lg (x4)
|
|
tiny (x1)
|
|
med (x13)
|
|
value : array<string> {6-10.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {6-10.system.traits.value.[]} (9 different values)
|
|
undead (x16)
|
|
unholy (x13)
|
|
zombie (x13)
|
|
evil (x1)
|
|
mindless (x9)
|
|
tech (x3)
|
|
vampire (x2)
|
|
human (x2)
|
|
humanoid (x2)
|
|
type : string {6-10.type} (same value: npc) |