850 lines
52 KiB
Plaintext
850 lines
52 KiB
Plaintext
4-07
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Different values: 8
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=====================================
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object {4-07}
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_id : string {4-07._id} (all different values)
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folder : string {4-07.folder} (same value: lt66wuDNRbqKm0b7)
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img : string {4-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {4-07.items}
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Length: min=5 max=26
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Value type: object {4-07.items.[]}
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_id : string {4-07.items.[]._id} (107 different values)
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[_stats] : object {4-07.items.[]._stats}
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compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values)
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img : string {4-07.items.[].img} (47 different values)
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name : string {4-07.items.[].name} (80 different values)
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sort : integer {4-07.items.[].sort} (26 different values)
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system : object {4-07.items.[].system}
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[baseItem] : string {4-07.items.[].system.baseItem} (9 different values)
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shortsword (x2)
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sling (x2)
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alchemical-bomb (x1)
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studded-leather-armor (x2)
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club (x1)
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composite-shortbow (x1)
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sap (x1)
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leather-armor (x1)
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spiked-gauntlet (x1)
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[bonus] : object {4-07.items.[].system.bonus}
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value : integer {4-07.items.[].system.bonus.value} (10 different values)
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0 (x8)
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1 (x1)
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18 (x3)
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9 (x1)
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8 (x2)
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14 (x2)
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11 (x2)
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12 (x2)
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16 (x2)
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17 (x2)
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[bonusDamage] : object {4-07.items.[].system.bonusDamage}
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value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-07.items.[].system.bulk}
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value : mixed
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float {4-07.items.[].system.bulk.value} (same value: 0,1)
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integer {4-07.items.[].system.bulk.value} (same value: 1)
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[category] : string {4-07.items.[].system.category} (9 different values)
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martial (x5)
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simple (x4)
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light (x3)
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potion (x3)
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ammo (x3)
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defensive (x12)
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offensive (x20)
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interaction (x3)
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elixir (x1)
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[containerId] : mixed
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[damage] : object {4-07.items.[].system.damage}
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[damageType] : string {4-07.items.[].system.damage.damageType} (2 different values)
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piercing (x4)
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bludgeoning (x5)
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[dice] : integer {4-07.items.[].system.damage.dice} (2 different values)
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1 (x8)
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0 (x1)
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[die] : string {4-07.items.[].system.damage.die} (3 different values)
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d6 (x7)
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(x1)
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d4 (x1)
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[formula] : string {4-07.items.[].system.damage.formula} (same value: 1d8)
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[kind] : string {4-07.items.[].system.damage.kind} (same value: healing)
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[type] : string {4-07.items.[].system.damage.type} (same value: vitality)
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[0] : object {4-07.items.[].system.damage.0}
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[applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values)
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False (x3)
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True (x2)
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[category] : mixed
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formula : string {4-07.items.[].system.damage.0.formula} (7 different values)
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6d6 (x1)
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5d6 (x1)
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3d6 (x1)
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1d4 (x1)
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0 (x1)
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1d8 (x1)
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2d4 (x1)
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kinds : array<string> {4-07.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x7)
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healing (x1)
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type : string {4-07.items.[].system.damage.0.type} (4 different values)
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mental (x2)
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cold (x1)
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fire (x2)
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void (x2)
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materials : array<> {4-07.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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description : object {4-07.items.[].system.description}
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value : string {4-07.items.[].system.description.value} (73 different values)
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[equipped] : object {4-07.items.[].system.equipped}
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carryType : string {4-07.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values)
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1 (x10)
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0 (x6)
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[invested] : mixed
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[inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {4-07.items.[].system.group} (7 different values)
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sword (x2)
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sling (x2)
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bomb (x1)
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leather (x3)
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club (x2)
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bow (x1)
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brawling (x1)
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[hardness] : integer {4-07.items.[].system.hardness} (same value: 0)
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[hp] : object {4-07.items.[].system.hp}
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max : integer {4-07.items.[].system.hp.max} (same value: 0)
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value : integer {4-07.items.[].system.hp.value} (same value: 0)
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[level] : object {4-07.items.[].system.level}
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value : integer {4-07.items.[].system.level.value} (5 different values)
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0 (x15)
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3 (x6)
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1 (x14)
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2 (x8)
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4 (x6)
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[material] : object {4-07.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {4-07.items.[].system.price}
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value : object {4-07.items.[].system.price.value}
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[sp] : integer {4-07.items.[].system.price.value.sp} (3 different values)
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9 (x2)
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1 (x2)
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3 (x1)
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[gp] : integer {4-07.items.[].system.price.value.gp} (6 different values)
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10 (x1)
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3 (x3)
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4 (x2)
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14 (x1)
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2 (x1)
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6 (x2)
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[cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1)
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[per] : integer {4-07.items.[].system.price.per} (same value: 10)
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publication : object {4-07.items.[].system.publication}
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license : string {4-07.items.[].system.publication.license} (2 different values)
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OGL (x106)
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ORC (x1)
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remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values)
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False (x106)
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True (x1)
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title : string {4-07.items.[].system.publication.title} (5 different values)
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Pathfinder Core Rulebook (x43)
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(x51)
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Pathfinder Bestiary (x11)
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Pathfinder Secrets of Magic (x1)
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Pathfinder Player Core (x1)
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[quantity] : integer {4-07.items.[].system.quantity} (4 different values)
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1 (x16)
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10 (x2)
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20 (x1)
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2 (x1)
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[range] : mixed
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integer {4-07.items.[].system.range} (3 different values)
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50 (x2)
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20 (x1)
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60 (x1)
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object {4-07.items.[].system.range}
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value : string {4-07.items.[].system.range.value} (7 different values)
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120 feet (x6)
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planetary (x1)
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30 feet (x12)
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(x3)
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touch (x5)
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60 feet (x1)
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varies (x1)
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[reload] : object {4-07.items.[].system.reload}
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value : string {4-07.items.[].system.reload.value} (4 different values)
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(x4)
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1 (x2)
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- (x2)
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0 (x1)
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rules : ###FoundryRulesObject###
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[runes] : object {4-07.items.[].system.runes}
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potency : integer {4-07.items.[].system.runes.potency} (2 different values)
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1 (x2)
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0 (x10)
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property : array<> {4-07.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {4-07.items.[].system.runes.striking} (2 different values)
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0 (x8)
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1 (x1)
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[resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0)
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[size] : string {4-07.items.[].system.size} (same value: med)
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[slug] : string {4-07.items.[].system.slug} (48 different values)
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[splashDamage] : object {4-07.items.[].system.splashDamage}
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value : integer {4-07.items.[].system.splashDamage.value} (same value: 0)
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[traits] : object {4-07.items.[].system.traits}
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rarity : string {4-07.items.[].system.traits.rarity} (2 different values)
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common (x98)
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uncommon (x2)
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value : array<string> {4-07.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {4-07.items.[].system.traits.value.[]} (52 different values)
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[traditions] : array<string> {4-07.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x23)
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occult (x23)
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divine (x14)
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primal (x7)
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[usage] : object {4-07.items.[].system.usage}
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value : string {4-07.items.[].system.usage.value} (2 different values)
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held-in-one-hand (x16)
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held-in-one-plus-hands (x1)
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[acBonus] : integer {4-07.items.[].system.acBonus} (2 different values)
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2 (x2)
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1 (x1)
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[checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {4-07.items.[].system.dexCap} (2 different values)
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3 (x2)
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4 (x1)
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[speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {4-07.items.[].system.strength} (2 different values)
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1 (x2)
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0 (x1)
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[uses] : object {4-07.items.[].system.uses}
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autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {4-07.items.[].system.uses.max} (same value: 1)
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value : integer {4-07.items.[].system.uses.value} (same value: 1)
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[stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values)
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slingBullets (x2)
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arrows (x1)
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[attack] : object {4-07.items.[].system.attack}
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value : string {4-07.items.[].system.attack.value} (same value: )
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[attackEffects] : object {4-07.items.[].system.attackEffects}
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value : array<string> {4-07.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values)
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endless-nightmare (x1)
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grab (x1)
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[custom] : string {4-07.items.[].system.attackEffects.custom} (same value: )
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[damageRolls] : object {4-07.items.[].system.damageRolls}
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[0] : object {4-07.items.[].system.damageRolls.0}
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damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values)
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1d6+10 (x1)
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1d6+8 (x1)
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2d6+3 (x1)
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3d8 (x1)
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damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values)
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piercing (x2)
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bludgeoning (x1)
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void (x1)
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[kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
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damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5)
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damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
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[4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
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damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
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damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
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[mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
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damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
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damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
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[dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
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damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 2d6+6)
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damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
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[wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
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damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
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damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
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[e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
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damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
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damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
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[1] : object {4-07.items.[].system.damageRolls.1}
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damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values)
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1d4 (x1)
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1d6 (x1)
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damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values)
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bleed (x1)
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mental (x1)
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category : string {4-07.items.[].system.damageRolls.1.category} (same value: persistent)
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[yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
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damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+3)
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damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing)
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[hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta}
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damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6)
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damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing)
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[e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim}
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damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6)
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damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing)
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[77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq}
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damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6)
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damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing)
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[5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531}
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damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6)
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damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing)
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3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ}
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damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: 1d4+4)
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damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: piercing)
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[weaponType] : object {4-07.items.[].system.weaponType}
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value : string {4-07.items.[].system.weaponType.value} (2 different values)
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melee (x12)
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ranged (x4)
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[actionType] : object {4-07.items.[].system.actionType}
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value : string {4-07.items.[].system.actionType.value} (3 different values)
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passive (x24)
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reaction (x6)
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action (x5)
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[actions] : object {4-07.items.[].system.actions}
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[value] : integer {4-07.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x1)
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[mod] : object {4-07.items.[].system.mod}
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value : integer {4-07.items.[].system.mod.value} (2 different values)
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15 (x1)
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10 (x2)
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[proficient] : object {4-07.items.[].system.proficient}
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value : integer {4-07.items.[].system.proficient.value} (same value: 0)
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[autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {4-07.items.[].system.prepared}
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[flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False)
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value : string {4-07.items.[].system.prepared.value} (3 different values)
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innate (x2)
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spontaneous (x1)
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focus (x1)
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[proficiency] : object {4-07.items.[].system.proficiency}
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value : integer {4-07.items.[].system.proficiency.value} (2 different values)
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0 (x2)
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1 (x2)
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[slots] : object {4-07.items.[].system.slots}
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[slot1] : object {4-07.items.[].system.slots.slot1}
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max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4)
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value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4)
|
|
[slot2] : object {4-07.items.[].system.slots.slot2}
|
|
max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4)
|
|
value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4)
|
|
[slot3] : object {4-07.items.[].system.slots.slot3}
|
|
max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3)
|
|
value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3)
|
|
[spelldc] : object {4-07.items.[].system.spelldc}
|
|
dc : integer {4-07.items.[].system.spelldc.dc} (4 different values)
|
|
26 (x1)
|
|
25 (x1)
|
|
23 (x1)
|
|
22 (x1)
|
|
[item] : integer {4-07.items.[].system.spelldc.item} (same value: 0)
|
|
[mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {4-07.items.[].system.spelldc.value} (4 different values)
|
|
16 (x1)
|
|
17 (x1)
|
|
13 (x1)
|
|
12 (x1)
|
|
[tradition] : object {4-07.items.[].system.tradition}
|
|
value : string {4-07.items.[].system.tradition.value} (2 different values)
|
|
occult (x1)
|
|
divine (x3)
|
|
[area] : object {4-07.items.[].system.area}
|
|
type : string {4-07.items.[].system.area.type} (same value: burst)
|
|
value : integer {4-07.items.[].system.area.value} (2 different values)
|
|
5 (x1)
|
|
10 (x1)
|
|
[cost] : object {4-07.items.[].system.cost}
|
|
value : string {4-07.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values)
|
|
False (x28)
|
|
True (x1)
|
|
[defense] : object {4-07.items.[].system.defense}
|
|
save : object {4-07.items.[].system.defense.save}
|
|
basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values)
|
|
False (x12)
|
|
True (x3)
|
|
statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values)
|
|
will (x12)
|
|
reflex (x1)
|
|
fortitude (x2)
|
|
[duration] : object {4-07.items.[].system.duration}
|
|
sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values)
|
|
False (x26)
|
|
True (x3)
|
|
value : string {4-07.items.[].system.duration.value} (13 different values)
|
|
(x8)
|
|
1 day (x1)
|
|
varies (x2)
|
|
3 rounds (x1)
|
|
1 minute (x5)
|
|
5 minutes (x2)
|
|
10 minutes (x2)
|
|
1 hour (x2)
|
|
until the next time you make your daily preparations (x1)
|
|
until the end of the target's next turn (x1)
|
|
1 round (x2)
|
|
see below (x1)
|
|
until the start of your next turn (x1)
|
|
[location] : object {4-07.items.[].system.location}
|
|
value : string {4-07.items.[].system.location.value} (4 different values)
|
|
oNmHvve4Vcwj6IiO (x5)
|
|
gjHycBNENtIXpvMF (x7)
|
|
NcUpZPHWHAmdiZgD (x16)
|
|
okZWTdOn9VbajIIT (x1)
|
|
[heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values)
|
|
4 (x5)
|
|
3 (x4)
|
|
2 (x5)
|
|
1 (x5)
|
|
[requirements] : string {4-07.items.[].system.requirements} (same value: )
|
|
[target] : object {4-07.items.[].system.target}
|
|
value : string {4-07.items.[].system.target.value} (11 different values)
|
|
(x8)
|
|
1 creature you know by name (x1)
|
|
1 creature (x12)
|
|
1 living creature (x1)
|
|
1 unattended object or willing creature (x1)
|
|
1 willing creature (x1)
|
|
all creatures in range (x1)
|
|
1 creature or object (x1)
|
|
1 living or undead creature (x1)
|
|
1 willing living creature (x1)
|
|
1 living creature or 1 willing undead creature (x1)
|
|
[time] : object {4-07.items.[].system.time}
|
|
value : string {4-07.items.[].system.time.value} (5 different values)
|
|
2 (x23)
|
|
10 minutes (x1)
|
|
1 minute (x1)
|
|
1 (x3)
|
|
1 to 3 (x1)
|
|
[heightening] : object {4-07.items.[].system.heightening}
|
|
[damage] : object {4-07.items.[].system.heightening.damage}
|
|
0 : string {4-07.items.[].system.heightening.damage.0} (4 different values)
|
|
2d6 (x2)
|
|
1d6 (x2)
|
|
1d4 (x2)
|
|
1d8 (x1)
|
|
[interval] : integer {4-07.items.[].system.heightening.interval} (2 different values)
|
|
1 (x6)
|
|
2 (x1)
|
|
type : string {4-07.items.[].system.heightening.type} (2 different values)
|
|
interval (x7)
|
|
fixed (x5)
|
|
[levels] : object {4-07.items.[].system.heightening.levels}
|
|
[6] : object {4-07.items.[].system.heightening.levels.6}
|
|
target : object {4-07.items.[].system.heightening.levels.6.target}
|
|
value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
|
|
[8] : object {4-07.items.[].system.heightening.levels.8}
|
|
target : object {4-07.items.[].system.heightening.levels.8.target}
|
|
value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
|
[5] : object {4-07.items.[].system.heightening.levels.5}
|
|
target : object {4-07.items.[].system.heightening.levels.5.target}
|
|
value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
|
|
3 : object {4-07.items.[].system.heightening.levels.3}
|
|
[target] : object {4-07.items.[].system.heightening.levels.3.target}
|
|
value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
|
|
range : object {4-07.items.[].system.heightening.levels.3.range}
|
|
value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
|
|
[showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels}
|
|
value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[overlays] : object {4-07.items.[].system.overlays}
|
|
4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
|
name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
|
overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
|
sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
|
target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
|
time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
|
traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
concentrate (x1)
|
|
manipulate (x1)
|
|
void (x1)
|
|
pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
|
overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
|
sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
|
time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
|
rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
|
overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
|
sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
|
value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
|
target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
|
time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
|
traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
concentrate (x1)
|
|
manipulate (x1)
|
|
void (x1)
|
|
z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
|
name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
|
overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
|
sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
|
target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
|
time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
|
traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
concentrate (x1)
|
|
manipulate (x1)
|
|
void (x1)
|
|
type : string {4-07.items.[].type} (9 different values)
|
|
weapon (x9)
|
|
armor (x3)
|
|
consumable (x7)
|
|
melee (x16)
|
|
action (x35)
|
|
lore (x3)
|
|
equipment (x1)
|
|
spellcastingEntry (x4)
|
|
spell (x29)
|
|
[flags] : object {4-07.items.[].flags}
|
|
pf2e : object {4-07.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values)
|
|
name : string {4-07.name} (all different values)
|
|
system : object {4-07.system}
|
|
abilities : object {4-07.system.abilities}
|
|
cha : object {4-07.system.abilities.cha}
|
|
mod : integer {4-07.system.abilities.cha.mod} (7 different values)
|
|
4 (x2)
|
|
0 (x1)
|
|
1 (x1)
|
|
-5 (x1)
|
|
6 (x1)
|
|
-1 (x1)
|
|
5 (x1)
|
|
con : object {4-07.system.abilities.con}
|
|
mod : integer {4-07.system.abilities.con.mod} (6 different values)
|
|
2 (x2)
|
|
3 (x2)
|
|
1 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
0 (x1)
|
|
dex : object {4-07.system.abilities.dex}
|
|
mod : integer {4-07.system.abilities.dex.mod} (3 different values)
|
|
4 (x4)
|
|
2 (x3)
|
|
1 (x1)
|
|
int : object {4-07.system.abilities.int}
|
|
mod : integer {4-07.system.abilities.int.mod} (all different values)
|
|
str : object {4-07.system.abilities.str}
|
|
mod : integer {4-07.system.abilities.str.mod} (5 different values)
|
|
4 (x1)
|
|
3 (x2)
|
|
2 (x2)
|
|
-5 (x1)
|
|
6 (x2)
|
|
wis : object {4-07.system.abilities.wis}
|
|
mod : integer {4-07.system.abilities.wis.mod} (5 different values)
|
|
-1 (x1)
|
|
2 (x4)
|
|
0 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
attributes : object {4-07.system.attributes}
|
|
ac : object {4-07.system.attributes.ac}
|
|
details : string {4-07.system.attributes.ac.details} (2 different values)
|
|
(x7)
|
|
23 vs. traps (x1)
|
|
value : integer {4-07.system.attributes.ac.value} (5 different values)
|
|
26 (x2)
|
|
18 (x1)
|
|
22 (x3)
|
|
25 (x1)
|
|
19 (x1)
|
|
allSaves : object {4-07.system.attributes.allSaves}
|
|
value : string {4-07.system.attributes.allSaves.value} (3 different values)
|
|
(x6)
|
|
+1 circumstance to all saves vs. traps (x1)
|
|
+1 status to all saves vs. magic (x1)
|
|
hp : object {4-07.system.attributes.hp}
|
|
details : string {4-07.system.attributes.hp.details} (same value: )
|
|
max : integer {4-07.system.attributes.hp.max} (all different values)
|
|
temp : integer {4-07.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-07.system.attributes.hp.value} (all different values)
|
|
speed : object {4-07.system.attributes.speed}
|
|
otherSpeeds : array<object> {4-07.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {4-07.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
burrow (x1)
|
|
fly (x1)
|
|
value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
15 (x1)
|
|
40 (x1)
|
|
value : integer {4-07.system.attributes.speed.value} (4 different values)
|
|
30 (x3)
|
|
25 (x2)
|
|
0 (x1)
|
|
35 (x2)
|
|
[immunities] : array<object> {4-07.system.attributes.immunities}
|
|
Length: min=0 max=5
|
|
Value type: object {4-07.system.attributes.immunities.[]}
|
|
type : string {4-07.system.attributes.immunities.[].type} (5 different values)
|
|
disease (x1)
|
|
paralyzed (x1)
|
|
poison (x1)
|
|
precision (x1)
|
|
sleep (x1)
|
|
[resistances] : array<object> {4-07.system.attributes.resistances}
|
|
Length: min=1 max=2
|
|
Value type: object {4-07.system.attributes.resistances.[]}
|
|
[doubleVs] : array<string> {4-07.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
|
[exceptions] : array<string> {4-07.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=3
|
|
Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values)
|
|
force (x1)
|
|
ghost-touch (x1)
|
|
void (x1)
|
|
magical (x1)
|
|
type : string {4-07.system.attributes.resistances.[].type} (3 different values)
|
|
all-damage (x1)
|
|
fire (x1)
|
|
physical (x1)
|
|
value : integer {4-07.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x1)
|
|
10 (x2)
|
|
[adjustment] : mixed
|
|
[weaknesses] : array<object> {4-07.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-07.system.attributes.weaknesses.[]}
|
|
type : string {4-07.system.attributes.weaknesses.[].type} (same value: holy)
|
|
value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5)
|
|
details : object {4-07.system.details}
|
|
blurb : string {4-07.system.details.blurb} (5 different values)
|
|
Variant gang leader (x1)
|
|
Variant ruffian (x1)
|
|
Variant burgler (x1)
|
|
Variant dig-widget (x1)
|
|
(x4)
|
|
languages : object {4-07.system.details.languages}
|
|
details : string {4-07.system.details.languages.details} (2 different values)
|
|
(x7)
|
|
telepathy 100 feet (x1)
|
|
value : array<string> {4-07.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {4-07.system.details.languages.value.[]} (4 different values)
|
|
common (x5)
|
|
chthonian (x1)
|
|
goblin (x1)
|
|
diabolic (x1)
|
|
level : object {4-07.system.details.level}
|
|
value : integer {4-07.system.details.level.value} (4 different values)
|
|
7 (x4)
|
|
2 (x1)
|
|
5 (x2)
|
|
4 (x1)
|
|
privateNotes : string {4-07.system.details.privateNotes} (same value: )
|
|
publicNotes : string {4-07.system.details.publicNotes} (all different values)
|
|
publication : object {4-07.system.details.publication}
|
|
license : string {4-07.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {4-07.system.details.publication.remaster} (same value: False)
|
|
title : string {4-07.system.details.publication.title} (same value: Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!)
|
|
initiative : object {4-07.system.initiative}
|
|
statistic : string {4-07.system.initiative.statistic} (same value: perception)
|
|
perception : object {4-07.system.perception}
|
|
details : string {4-07.system.perception.details} (2 different values)
|
|
(x7)
|
|
(+12 to find traps) (x1)
|
|
mod : integer {4-07.system.perception.mod} (6 different values)
|
|
14 (x1)
|
|
8 (x2)
|
|
11 (x2)
|
|
13 (x1)
|
|
115 (x1)
|
|
16 (x1)
|
|
senses : array<object> {4-07.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {4-07.system.perception.senses.[]}
|
|
type : string {4-07.system.perception.senses.[].type} (4 different values)
|
|
darkvision (x3)
|
|
tremorsense (x1)
|
|
low-light-vision (x1)
|
|
scent (x2)
|
|
[acuity] : string {4-07.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {4-07.system.perception.senses.[].range} (same value: 30)
|
|
resources : object {4-07.system.resources}
|
|
[focus] : object {4-07.system.resources.focus}
|
|
max : integer {4-07.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-07.system.resources.focus.value} (same value: 1)
|
|
saves : object {4-07.system.saves}
|
|
fortitude : object {4-07.system.saves.fortitude}
|
|
saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {4-07.system.saves.fortitude.value} (5 different values)
|
|
13 (x1)
|
|
9 (x4)
|
|
14 (x1)
|
|
18 (x1)
|
|
17 (x1)
|
|
reflex : object {4-07.system.saves.reflex}
|
|
saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {4-07.system.saves.reflex.value} (5 different values)
|
|
17 (x2)
|
|
8 (x1)
|
|
13 (x3)
|
|
15 (x1)
|
|
9 (x1)
|
|
will : object {4-07.system.saves.will}
|
|
saveDetail : string {4-07.system.saves.will.saveDetail} (same value: )
|
|
value : integer {4-07.system.saves.will.value} (6 different values)
|
|
10 (x1)
|
|
6 (x2)
|
|
11 (x1)
|
|
13 (x2)
|
|
15 (x1)
|
|
12 (x1)
|
|
skills : object {4-07.system.skills}
|
|
[acrobatics] : object {4-07.system.skills.acrobatics}
|
|
base : integer {4-07.system.skills.acrobatics.base} (4 different values)
|
|
13 (x2)
|
|
11 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
[athletics] : object {4-07.system.skills.athletics}
|
|
base : integer {4-07.system.skills.athletics.base} (6 different values)
|
|
13 (x1)
|
|
7 (x1)
|
|
9 (x2)
|
|
17 (x1)
|
|
15 (x1)
|
|
10 (x1)
|
|
[special] : array<object> {4-07.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-07.system.skills.athletics.special.[]}
|
|
base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12)
|
|
label : string {4-07.system.skills.athletics.special.[].label} (same value: to Jump or Climb)
|
|
predicate : array<object> {4-07.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: object {4-07.system.skills.athletics.special.[].predicate.[]}
|
|
or : array<string> {4-07.system.skills.athletics.special.[].predicate.[].or}
|
|
Length: min=3 max=3
|
|
Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
|
|
action:climb (x1)
|
|
action:high-jump (x1)
|
|
action:long-jump (x1)
|
|
[deception] : object {4-07.system.skills.deception}
|
|
base : integer {4-07.system.skills.deception.base} (5 different values)
|
|
15 (x1)
|
|
10 (x1)
|
|
17 (x1)
|
|
18 (x1)
|
|
13 (x1)
|
|
[intimidation] : object {4-07.system.skills.intimidation}
|
|
base : integer {4-07.system.skills.intimidation.base} (4 different values)
|
|
17 (x2)
|
|
6 (x1)
|
|
16 (x1)
|
|
13 (x1)
|
|
[society] : object {4-07.system.skills.society}
|
|
base : integer {4-07.system.skills.society.base} (3 different values)
|
|
11 (x1)
|
|
8 (x1)
|
|
12 (x1)
|
|
[stealth] : object {4-07.system.skills.stealth}
|
|
base : integer {4-07.system.skills.stealth.base} (5 different values)
|
|
13 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
15 (x1)
|
|
[thievery] : object {4-07.system.skills.thievery}
|
|
base : integer {4-07.system.skills.thievery.base} (3 different values)
|
|
15 (x1)
|
|
13 (x1)
|
|
12 (x1)
|
|
[note] : string {4-07.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
|
|
[occultism] : object {4-07.system.skills.occultism}
|
|
base : integer {4-07.system.skills.occultism.base} (same value: 11)
|
|
[survival] : object {4-07.system.skills.survival}
|
|
base : integer {4-07.system.skills.survival.base} (2 different values)
|
|
13 (x1)
|
|
14 (x1)
|
|
diplomacy : object {4-07.system.skills.diplomacy}
|
|
base : integer {4-07.system.skills.diplomacy.base} (2 different values)
|
|
14 (x1)
|
|
12 (x1)
|
|
performance : object {4-07.system.skills.performance}
|
|
base : integer {4-07.system.skills.performance.base} (same value: 13)
|
|
traits : object {4-07.system.traits}
|
|
rarity : string {4-07.system.traits.rarity} (4 different values)
|
|
rare (x2)
|
|
common (x2)
|
|
uncommon (x3)
|
|
unique (x1)
|
|
size : object {4-07.system.traits.size}
|
|
value : string {4-07.system.traits.size.value} (3 different values)
|
|
med (x5)
|
|
sm (x1)
|
|
lg (x2)
|
|
value : array<string> {4-07.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {4-07.system.traits.value.[]} (13 different values)
|
|
chaotic (x2)
|
|
evil (x6)
|
|
human (x4)
|
|
humanoid (x4)
|
|
construct (x1)
|
|
mindless (x1)
|
|
dream (x1)
|
|
incorporeal (x1)
|
|
animal (x1)
|
|
fiend (x1)
|
|
mutant (x1)
|
|
unholy (x1)
|
|
lawful (x1)
|
|
type : string {4-07.type} (same value: npc)
|
|
[prototypeToken] : object {4-07.prototypeToken}
|
|
name : string {4-07.prototypeToken.name} (3 different values)
|
|
Dig-Widget (x1)
|
|
Cave Bear (x1)
|
|
Greater Barghest (x1) |