4-07 Different values: 8 ===================================== object {4-07} _id : string {4-07._id} (all different values) folder : string {4-07.folder} (same value: lt66wuDNRbqKm0b7) img : string {4-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {4-07.items} Length: min=5 max=26 Value type: object {4-07.items.[]} _id : string {4-07.items.[]._id} (107 different values) [_stats] : object {4-07.items.[]._stats} compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values) img : string {4-07.items.[].img} (47 different values) name : string {4-07.items.[].name} (80 different values) sort : integer {4-07.items.[].sort} (26 different values) system : object {4-07.items.[].system} [baseItem] : string {4-07.items.[].system.baseItem} (9 different values) shortsword (x2) sling (x2) alchemical-bomb (x1) studded-leather-armor (x2) club (x1) composite-shortbow (x1) sap (x1) leather-armor (x1) spiked-gauntlet (x1) [bonus] : object {4-07.items.[].system.bonus} value : integer {4-07.items.[].system.bonus.value} (10 different values) 0 (x8) 1 (x1) 18 (x3) 9 (x1) 8 (x2) 14 (x2) 11 (x2) 12 (x2) 16 (x2) 17 (x2) [bonusDamage] : object {4-07.items.[].system.bonusDamage} value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-07.items.[].system.bulk} value : mixed float {4-07.items.[].system.bulk.value} (same value: 0,1) integer {4-07.items.[].system.bulk.value} (same value: 1) [category] : string {4-07.items.[].system.category} (9 different values) martial (x5) simple (x4) light (x3) potion (x3) ammo (x3) defensive (x12) offensive (x20) interaction (x3) elixir (x1) [containerId] : mixed [damage] : object {4-07.items.[].system.damage} [damageType] : string {4-07.items.[].system.damage.damageType} (2 different values) piercing (x4) bludgeoning (x5) [dice] : integer {4-07.items.[].system.damage.dice} (2 different values) 1 (x8) 0 (x1) [die] : string {4-07.items.[].system.damage.die} (3 different values) d6 (x7) (x1) d4 (x1) [formula] : string {4-07.items.[].system.damage.formula} (same value: 1d8) [kind] : string {4-07.items.[].system.damage.kind} (same value: healing) [type] : string {4-07.items.[].system.damage.type} (same value: vitality) [0] : object {4-07.items.[].system.damage.0} [applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values) False (x3) True (x2) [category] : mixed formula : string {4-07.items.[].system.damage.0.formula} (7 different values) 6d6 (x1) 5d6 (x1) 3d6 (x1) 1d4 (x1) 0 (x1) 1d8 (x1) 2d4 (x1) kinds : array {4-07.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values) damage (x7) healing (x1) type : string {4-07.items.[].system.damage.0.type} (4 different values) mental (x2) cold (x1) fire (x2) void (x2) materials : array<> {4-07.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed description : object {4-07.items.[].system.description} value : string {4-07.items.[].system.description.value} (73 different values) [equipped] : object {4-07.items.[].system.equipped} carryType : string {4-07.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values) 1 (x10) 0 (x6) [invested] : mixed [inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True) [group] : string {4-07.items.[].system.group} (7 different values) sword (x2) sling (x2) bomb (x1) leather (x3) club (x2) bow (x1) brawling (x1) [hardness] : integer {4-07.items.[].system.hardness} (same value: 0) [hp] : object {4-07.items.[].system.hp} max : integer {4-07.items.[].system.hp.max} (same value: 0) value : integer {4-07.items.[].system.hp.value} (same value: 0) [level] : object {4-07.items.[].system.level} value : integer {4-07.items.[].system.level.value} (5 different values) 0 (x15) 3 (x6) 1 (x14) 2 (x8) 4 (x6) [material] : object {4-07.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {4-07.items.[].system.price} value : object {4-07.items.[].system.price.value} [sp] : integer {4-07.items.[].system.price.value.sp} (3 different values) 9 (x2) 1 (x2) 3 (x1) [gp] : integer {4-07.items.[].system.price.value.gp} (6 different values) 10 (x1) 3 (x3) 4 (x2) 14 (x1) 2 (x1) 6 (x2) [cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1) [per] : integer {4-07.items.[].system.price.per} (same value: 10) publication : object {4-07.items.[].system.publication} license : string {4-07.items.[].system.publication.license} (2 different values) OGL (x106) ORC (x1) remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values) False (x106) True (x1) title : string {4-07.items.[].system.publication.title} (5 different values) Pathfinder Core Rulebook (x43) (x51) Pathfinder Bestiary (x11) Pathfinder Secrets of Magic (x1) Pathfinder Player Core (x1) [quantity] : integer {4-07.items.[].system.quantity} (4 different values) 1 (x16) 10 (x2) 20 (x1) 2 (x1) [range] : mixed integer {4-07.items.[].system.range} (3 different values) 50 (x2) 20 (x1) 60 (x1) object {4-07.items.[].system.range} value : string {4-07.items.[].system.range.value} (7 different values) 120 feet (x6) planetary (x1) 30 feet (x12) (x3) touch (x5) 60 feet (x1) varies (x1) [reload] : object {4-07.items.[].system.reload} value : string {4-07.items.[].system.reload.value} (4 different values) (x4) 1 (x2) - (x2) 0 (x1) rules : ###FoundryRulesObject### [runes] : object {4-07.items.[].system.runes} potency : integer {4-07.items.[].system.runes.potency} (2 different values) 1 (x2) 0 (x10) property : array<> {4-07.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {4-07.items.[].system.runes.striking} (2 different values) 0 (x8) 1 (x1) [resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0) [size] : string {4-07.items.[].system.size} (same value: med) [slug] : string {4-07.items.[].system.slug} (48 different values) [splashDamage] : object {4-07.items.[].system.splashDamage} value : integer {4-07.items.[].system.splashDamage.value} (same value: 0) [traits] : object {4-07.items.[].system.traits} rarity : string {4-07.items.[].system.traits.rarity} (2 different values) common (x98) uncommon (x2) value : array {4-07.items.[].system.traits.value} Length: min=0 max=7 Value type: string {4-07.items.[].system.traits.value.[]} (52 different values) [traditions] : array {4-07.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values) arcane (x23) occult (x23) divine (x14) primal (x7) [usage] : object {4-07.items.[].system.usage} value : string {4-07.items.[].system.usage.value} (2 different values) held-in-one-hand (x16) held-in-one-plus-hands (x1) [acBonus] : integer {4-07.items.[].system.acBonus} (2 different values) 2 (x2) 1 (x1) [checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {4-07.items.[].system.dexCap} (2 different values) 3 (x2) 4 (x1) [speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0) [strength] : integer {4-07.items.[].system.strength} (2 different values) 1 (x2) 0 (x1) [uses] : object {4-07.items.[].system.uses} autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True) max : integer {4-07.items.[].system.uses.max} (same value: 1) value : integer {4-07.items.[].system.uses.value} (same value: 1) [stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values) slingBullets (x2) arrows (x1) [attack] : object {4-07.items.[].system.attack} value : string {4-07.items.[].system.attack.value} (same value: ) [attackEffects] : object {4-07.items.[].system.attackEffects} value : array {4-07.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values) endless-nightmare (x1) grab (x1) [custom] : string {4-07.items.[].system.attackEffects.custom} (same value: ) [damageRolls] : object {4-07.items.[].system.damageRolls} [0] : object {4-07.items.[].system.damageRolls.0} damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values) 1d6+10 (x1) 1d6+8 (x1) 2d6+3 (x1) 3d8 (x1) damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values) piercing (x2) bludgeoning (x1) void (x1) [kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5) damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) [4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5) damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning) [mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5) damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) [dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 2d6+6) damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) [wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4) damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning) [e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) [1] : object {4-07.items.[].system.damageRolls.1} damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values) 1d4 (x1) 1d6 (x1) damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values) bleed (x1) mental (x1) category : string {4-07.items.[].system.damageRolls.1.category} (same value: persistent) [yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0} damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+3) damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing) [hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta} damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6) damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing) [e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim} damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6) damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing) [77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq} damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6) damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing) [5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531} damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6) damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing) 3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ} damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: 1d4+4) damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: piercing) [weaponType] : object {4-07.items.[].system.weaponType} value : string {4-07.items.[].system.weaponType.value} (2 different values) melee (x12) ranged (x4) [actionType] : object {4-07.items.[].system.actionType} value : string {4-07.items.[].system.actionType.value} (3 different values) passive (x24) reaction (x6) action (x5) [actions] : object {4-07.items.[].system.actions} [value] : integer {4-07.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x1) [mod] : object {4-07.items.[].system.mod} value : integer {4-07.items.[].system.mod.value} (2 different values) 15 (x1) 10 (x2) [proficient] : object {4-07.items.[].system.proficient} value : integer {4-07.items.[].system.proficient.value} (same value: 0) [autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {4-07.items.[].system.prepared} [flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False) value : string {4-07.items.[].system.prepared.value} (3 different values) innate (x2) spontaneous (x1) focus (x1) [proficiency] : object {4-07.items.[].system.proficiency} value : integer {4-07.items.[].system.proficiency.value} (2 different values) 0 (x2) 1 (x2) [slots] : object {4-07.items.[].system.slots} [slot1] : object {4-07.items.[].system.slots.slot1} max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4) value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {4-07.items.[].system.slots.slot2} max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4) value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {4-07.items.[].system.slots.slot3} max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3) value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3) [spelldc] : object {4-07.items.[].system.spelldc} dc : integer {4-07.items.[].system.spelldc.dc} (4 different values) 26 (x1) 25 (x1) 23 (x1) 22 (x1) [item] : integer {4-07.items.[].system.spelldc.item} (same value: 0) [mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0) value : integer {4-07.items.[].system.spelldc.value} (4 different values) 16 (x1) 17 (x1) 13 (x1) 12 (x1) [tradition] : object {4-07.items.[].system.tradition} value : string {4-07.items.[].system.tradition.value} (2 different values) occult (x1) divine (x3) [area] : object {4-07.items.[].system.area} type : string {4-07.items.[].system.area.type} (same value: burst) value : integer {4-07.items.[].system.area.value} (2 different values) 5 (x1) 10 (x1) [cost] : object {4-07.items.[].system.cost} value : string {4-07.items.[].system.cost.value} (same value: ) [counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values) False (x28) True (x1) [defense] : object {4-07.items.[].system.defense} save : object {4-07.items.[].system.defense.save} basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values) False (x12) True (x3) statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values) will (x12) reflex (x1) fortitude (x2) [duration] : object {4-07.items.[].system.duration} sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values) False (x26) True (x3) value : string {4-07.items.[].system.duration.value} (13 different values) (x8) 1 day (x1) varies (x2) 3 rounds (x1) 1 minute (x5) 5 minutes (x2) 10 minutes (x2) 1 hour (x2) until the next time you make your daily preparations (x1) until the end of the target's next turn (x1) 1 round (x2) see below (x1) until the start of your next turn (x1) [location] : object {4-07.items.[].system.location} value : string {4-07.items.[].system.location.value} (4 different values) oNmHvve4Vcwj6IiO (x5) gjHycBNENtIXpvMF (x7) NcUpZPHWHAmdiZgD (x16) okZWTdOn9VbajIIT (x1) [heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values) 4 (x5) 3 (x4) 2 (x5) 1 (x5) [requirements] : string {4-07.items.[].system.requirements} (same value: ) [target] : object {4-07.items.[].system.target} value : string {4-07.items.[].system.target.value} (11 different values) (x8) 1 creature you know by name (x1) 1 creature (x12) 1 living creature (x1) 1 unattended object or willing creature (x1) 1 willing creature (x1) all creatures in range (x1) 1 creature or object (x1) 1 living or undead creature (x1) 1 willing living creature (x1) 1 living creature or 1 willing undead creature (x1) [time] : object {4-07.items.[].system.time} value : string {4-07.items.[].system.time.value} (5 different values) 2 (x23) 10 minutes (x1) 1 minute (x1) 1 (x3) 1 to 3 (x1) [heightening] : object {4-07.items.[].system.heightening} [damage] : object {4-07.items.[].system.heightening.damage} 0 : string {4-07.items.[].system.heightening.damage.0} (4 different values) 2d6 (x2) 1d6 (x2) 1d4 (x2) 1d8 (x1) [interval] : integer {4-07.items.[].system.heightening.interval} (2 different values) 1 (x6) 2 (x1) type : string {4-07.items.[].system.heightening.type} (2 different values) interval (x7) fixed (x5) [levels] : object {4-07.items.[].system.heightening.levels} [6] : object {4-07.items.[].system.heightening.levels.6} target : object {4-07.items.[].system.heightening.levels.6.target} value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) [8] : object {4-07.items.[].system.heightening.levels.8} target : object {4-07.items.[].system.heightening.levels.8.target} value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [5] : object {4-07.items.[].system.heightening.levels.5} target : object {4-07.items.[].system.heightening.levels.5.target} value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) 3 : object {4-07.items.[].system.heightening.levels.3} [target] : object {4-07.items.[].system.heightening.levels.3.target} value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) range : object {4-07.items.[].system.heightening.levels.3.range} value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) [showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels} value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False) [overlays] : object {4-07.items.[].system.overlays} 4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) type : string {4-07.items.[].type} (9 different values) weapon (x9) armor (x3) consumable (x7) melee (x16) action (x35) lore (x3) equipment (x1) spellcastingEntry (x4) spell (x29) [flags] : object {4-07.items.[].flags} pf2e : object {4-07.items.[].flags.pf2e} linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values) name : string {4-07.name} (all different values) system : object {4-07.system} abilities : object {4-07.system.abilities} cha : object {4-07.system.abilities.cha} mod : integer {4-07.system.abilities.cha.mod} (7 different values) 4 (x2) 0 (x1) 1 (x1) -5 (x1) 6 (x1) -1 (x1) 5 (x1) con : object {4-07.system.abilities.con} mod : integer {4-07.system.abilities.con.mod} (6 different values) 2 (x2) 3 (x2) 1 (x1) 6 (x1) 4 (x1) 0 (x1) dex : object {4-07.system.abilities.dex} mod : integer {4-07.system.abilities.dex.mod} (3 different values) 4 (x4) 2 (x3) 1 (x1) int : object {4-07.system.abilities.int} mod : integer {4-07.system.abilities.int.mod} (all different values) str : object {4-07.system.abilities.str} mod : integer {4-07.system.abilities.str.mod} (5 different values) 4 (x1) 3 (x2) 2 (x2) -5 (x1) 6 (x2) wis : object {4-07.system.abilities.wis} mod : integer {4-07.system.abilities.wis.mod} (5 different values) -1 (x1) 2 (x4) 0 (x1) 1 (x1) 3 (x1) attributes : object {4-07.system.attributes} ac : object {4-07.system.attributes.ac} details : string {4-07.system.attributes.ac.details} (2 different values) (x7) 23 vs. traps (x1) value : integer {4-07.system.attributes.ac.value} (5 different values) 26 (x2) 18 (x1) 22 (x3) 25 (x1) 19 (x1) allSaves : object {4-07.system.attributes.allSaves} value : string {4-07.system.attributes.allSaves.value} (3 different values) (x6) +1 circumstance to all saves vs. traps (x1) +1 status to all saves vs. magic (x1) hp : object {4-07.system.attributes.hp} details : string {4-07.system.attributes.hp.details} (same value: ) max : integer {4-07.system.attributes.hp.max} (all different values) temp : integer {4-07.system.attributes.hp.temp} (same value: 0) value : integer {4-07.system.attributes.hp.value} (all different values) speed : object {4-07.system.attributes.speed} otherSpeeds : array {4-07.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {4-07.system.attributes.speed.otherSpeeds.[]} type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values) burrow (x1) fly (x1) value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values) 15 (x1) 40 (x1) value : integer {4-07.system.attributes.speed.value} (4 different values) 30 (x3) 25 (x2) 0 (x1) 35 (x2) [immunities] : array {4-07.system.attributes.immunities} Length: min=0 max=5 Value type: object {4-07.system.attributes.immunities.[]} type : string {4-07.system.attributes.immunities.[].type} (5 different values) disease (x1) paralyzed (x1) poison (x1) precision (x1) sleep (x1) [resistances] : array {4-07.system.attributes.resistances} Length: min=1 max=2 Value type: object {4-07.system.attributes.resistances.[]} [doubleVs] : array {4-07.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {4-07.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values) force (x1) ghost-touch (x1) void (x1) magical (x1) type : string {4-07.system.attributes.resistances.[].type} (3 different values) all-damage (x1) fire (x1) physical (x1) value : integer {4-07.system.attributes.resistances.[].value} (2 different values) 5 (x1) 10 (x2) [adjustment] : mixed [weaknesses] : array {4-07.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {4-07.system.attributes.weaknesses.[]} type : string {4-07.system.attributes.weaknesses.[].type} (same value: holy) value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5) details : object {4-07.system.details} blurb : string {4-07.system.details.blurb} (5 different values) Variant gang leader (x1) Variant ruffian (x1) Variant burgler (x1) Variant dig-widget (x1) (x4) languages : object {4-07.system.details.languages} details : string {4-07.system.details.languages.details} (2 different values) (x7) telepathy 100 feet (x1) value : array {4-07.system.details.languages.value} Length: min=0 max=3 Value type: string {4-07.system.details.languages.value.[]} (4 different values) common (x5) chthonian (x1) goblin (x1) diabolic (x1) level : object {4-07.system.details.level} value : integer {4-07.system.details.level.value} (4 different values) 7 (x4) 2 (x1) 5 (x2) 4 (x1) privateNotes : string {4-07.system.details.privateNotes} (same value: ) publicNotes : string {4-07.system.details.publicNotes} (all different values) publication : object {4-07.system.details.publication} license : string {4-07.system.details.publication.license} (same value: OGL) remaster : boolean {4-07.system.details.publication.remaster} (same value: False) title : string {4-07.system.details.publication.title} (same value: Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!) initiative : object {4-07.system.initiative} statistic : string {4-07.system.initiative.statistic} (same value: perception) perception : object {4-07.system.perception} details : string {4-07.system.perception.details} (2 different values) (x7) (+12 to find traps) (x1) mod : integer {4-07.system.perception.mod} (6 different values) 14 (x1) 8 (x2) 11 (x2) 13 (x1) 115 (x1) 16 (x1) senses : array {4-07.system.perception.senses} Length: min=0 max=2 Value type: object {4-07.system.perception.senses.[]} type : string {4-07.system.perception.senses.[].type} (4 different values) darkvision (x3) tremorsense (x1) low-light-vision (x1) scent (x2) [acuity] : string {4-07.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {4-07.system.perception.senses.[].range} (same value: 30) resources : object {4-07.system.resources} [focus] : object {4-07.system.resources.focus} max : integer {4-07.system.resources.focus.max} (same value: 1) value : integer {4-07.system.resources.focus.value} (same value: 1) saves : object {4-07.system.saves} fortitude : object {4-07.system.saves.fortitude} saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: ) value : integer {4-07.system.saves.fortitude.value} (5 different values) 13 (x1) 9 (x4) 14 (x1) 18 (x1) 17 (x1) reflex : object {4-07.system.saves.reflex} saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: ) value : integer {4-07.system.saves.reflex.value} (5 different values) 17 (x2) 8 (x1) 13 (x3) 15 (x1) 9 (x1) will : object {4-07.system.saves.will} saveDetail : string {4-07.system.saves.will.saveDetail} (same value: ) value : integer {4-07.system.saves.will.value} (6 different values) 10 (x1) 6 (x2) 11 (x1) 13 (x2) 15 (x1) 12 (x1) skills : object {4-07.system.skills} [acrobatics] : object {4-07.system.skills.acrobatics} base : integer {4-07.system.skills.acrobatics.base} (4 different values) 13 (x2) 11 (x1) 12 (x1) 15 (x1) [athletics] : object {4-07.system.skills.athletics} base : integer {4-07.system.skills.athletics.base} (6 different values) 13 (x1) 7 (x1) 9 (x2) 17 (x1) 15 (x1) 10 (x1) [special] : array {4-07.system.skills.athletics.special} Length: min=1 max=1 Value type: object {4-07.system.skills.athletics.special.[]} base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12) label : string {4-07.system.skills.athletics.special.[].label} (same value: to Jump or Climb) predicate : array {4-07.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {4-07.system.skills.athletics.special.[].predicate.[]} or : array {4-07.system.skills.athletics.special.[].predicate.[].or} Length: min=3 max=3 Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values) action:climb (x1) action:high-jump (x1) action:long-jump (x1) [deception] : object {4-07.system.skills.deception} base : integer {4-07.system.skills.deception.base} (5 different values) 15 (x1) 10 (x1) 17 (x1) 18 (x1) 13 (x1) [intimidation] : object {4-07.system.skills.intimidation} base : integer {4-07.system.skills.intimidation.base} (4 different values) 17 (x2) 6 (x1) 16 (x1) 13 (x1) [society] : object {4-07.system.skills.society} base : integer {4-07.system.skills.society.base} (3 different values) 11 (x1) 8 (x1) 12 (x1) [stealth] : object {4-07.system.skills.stealth} base : integer {4-07.system.skills.stealth.base} (5 different values) 13 (x2) 6 (x1) 10 (x1) 11 (x1) 15 (x1) [thievery] : object {4-07.system.skills.thievery} base : integer {4-07.system.skills.thievery.base} (3 different values) 15 (x1) 13 (x1) 12 (x1) [note] : string {4-07.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) [occultism] : object {4-07.system.skills.occultism} base : integer {4-07.system.skills.occultism.base} (same value: 11) [survival] : object {4-07.system.skills.survival} base : integer {4-07.system.skills.survival.base} (2 different values) 13 (x1) 14 (x1) diplomacy : object {4-07.system.skills.diplomacy} base : integer {4-07.system.skills.diplomacy.base} (2 different values) 14 (x1) 12 (x1) performance : object {4-07.system.skills.performance} base : integer {4-07.system.skills.performance.base} (same value: 13) traits : object {4-07.system.traits} rarity : string {4-07.system.traits.rarity} (4 different values) rare (x2) common (x2) uncommon (x3) unique (x1) size : object {4-07.system.traits.size} value : string {4-07.system.traits.size.value} (3 different values) med (x5) sm (x1) lg (x2) value : array {4-07.system.traits.value} Length: min=1 max=5 Value type: string {4-07.system.traits.value.[]} (13 different values) chaotic (x2) evil (x6) human (x4) humanoid (x4) construct (x1) mindless (x1) dream (x1) incorporeal (x1) animal (x1) fiend (x1) mutant (x1) unholy (x1) lawful (x1) type : string {4-07.type} (same value: npc) [prototypeToken] : object {4-07.prototypeToken} name : string {4-07.prototypeToken.name} (3 different values) Dig-Widget (x1) Cave Bear (x1) Greater Barghest (x1)