649 lines
38 KiB
Plaintext
649 lines
38 KiB
Plaintext
2-23
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Different values: 8
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=====================================
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object {2-23}
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_id : string {2-23._id} (all different values)
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folder : string {2-23.folder} (same value: nFjIbqIQQwtOPCVg)
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img : string {2-23.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {2-23.items}
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Length: min=5 max=25
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Value type: object {2-23.items.[]}
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_id : string {2-23.items.[]._id} (70 different values)
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[_stats] : object {2-23.items.[]._stats}
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compendiumSource : string {2-23.items.[]._stats.compendiumSource} (32 different values)
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img : string {2-23.items.[].img} (37 different values)
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name : string {2-23.items.[].name} (60 different values)
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sort : integer {2-23.items.[].sort} (25 different values)
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system : object {2-23.items.[].system}
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[baseItem] : string {2-23.items.[].system.baseItem} (all different values)
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[bonus] : object {2-23.items.[].system.bonus}
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value : integer {2-23.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {2-23.items.[].system.bonusDamage}
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value : integer {2-23.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-23.items.[].system.bulk}
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value : mixed
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integer {2-23.items.[].system.bulk.value} (2 different values)
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1 (x6)
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0 (x2)
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float {2-23.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-23.items.[].system.category} (all different values)
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[containerId] : mixed
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[damage] : object {2-23.items.[].system.damage}
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[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
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piercing (x3)
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bludgeoning (x5)
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[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-23.items.[].system.damage.die} (2 different values)
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d6 (x5)
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d4 (x3)
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[0] : object {2-23.items.[].system.damage.0}
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[applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True)
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[category] : mixed
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formula : string {2-23.items.[].system.damage.0.formula} (4 different values)
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0 (x2)
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1d4+1 (x2)
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1d10+4 (x2)
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8d6 (x1)
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kinds : array<string> {2-23.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x5)
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healing (x2)
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materials : array<> {2-23.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-23.items.[].system.damage.0.type} (3 different values)
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mental (x3)
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force (x2)
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untyped (x2)
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description : object {2-23.items.[].system.description}
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value : string {2-23.items.[].system.description.value} (57 different values)
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[gm] : string {2-23.items.[].system.description.gm} (same value: <p>To Jail Cell</p>)
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[equipped] : object {2-23.items.[].system.equipped}
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carryType : string {2-23.items.[].system.equipped.carryType} (2 different values)
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held (x13)
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worn (x8)
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[handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values)
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1 (x13)
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0 (x3)
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[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
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[inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {2-23.items.[].system.group} (6 different values)
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bow (x1)
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club (x2)
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leather (x3)
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sling (x2)
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brawling (x1)
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knife (x2)
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[hardness] : integer {2-23.items.[].system.hardness} (same value: 0)
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[hp] : object {2-23.items.[].system.hp}
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max : integer {2-23.items.[].system.hp.max} (same value: 0)
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value : integer {2-23.items.[].system.hp.value} (same value: 0)
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[level] : object {2-23.items.[].system.level}
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value : integer {2-23.items.[].system.level.value} (7 different values)
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0 (x18)
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2 (x4)
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3 (x2)
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1 (x20)
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5 (x1)
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4 (x3)
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7 (x1)
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[material] : object {2-23.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {2-23.items.[].system.price}
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value : object {2-23.items.[].system.price.value}
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[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
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14 (x1)
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2 (x1)
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3 (x3)
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6 (x1)
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44 (x1)
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115 (x1)
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[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
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1 (x2)
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5 (x1)
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2 (x3)
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[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
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[per] : integer {2-23.items.[].system.price.per} (same value: 10)
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publication : object {2-23.items.[].system.publication}
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license : string {2-23.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False)
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title : string {2-23.items.[].system.publication.title} (2 different values)
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(x96)
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Pathfinder Bestiary (x7)
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[quantity] : integer {2-23.items.[].system.quantity} (2 different values)
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1 (x18)
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10 (x3)
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[range] : mixed
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integer {2-23.items.[].system.range} (2 different values)
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60 (x1)
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50 (x2)
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object {2-23.items.[].system.range}
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value : string {2-23.items.[].system.range.value} (6 different values)
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(x2)
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60 feet (x4)
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touch (x7)
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30 feet (x8)
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120 feet (x5)
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10 feet (x2)
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[reload] : object {2-23.items.[].system.reload}
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value : string {2-23.items.[].system.reload.value} (4 different values)
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0 (x1)
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(x2)
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- (x3)
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1 (x2)
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rules : ###FoundryRulesObject###
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[runes] : object {2-23.items.[].system.runes}
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potency : integer {2-23.items.[].system.runes.potency} (2 different values)
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0 (x9)
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1 (x2)
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property : array<> {2-23.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {2-23.items.[].system.runes.striking} (2 different values)
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0 (x7)
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1 (x1)
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[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
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[size] : string {2-23.items.[].system.size} (same value: med)
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[slug] : string {2-23.items.[].system.slug} (34 different values)
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[splashDamage] : object {2-23.items.[].system.splashDamage}
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value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
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[traits] : object {2-23.items.[].system.traits}
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rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
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common (x92)
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uncommon (x6)
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value : array<string> {2-23.items.[].system.traits.value}
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Length: min=0 max=8
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Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
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[traditions] : array<string> {2-23.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x20)
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occult (x22)
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divine (x12)
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primal (x8)
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[usage] : object {2-23.items.[].system.usage}
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value : string {2-23.items.[].system.usage.value} (3 different values)
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held-in-one-plus-hands (x1)
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held-in-one-hand (x15)
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worn (x2)
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[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
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1 (x1)
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2 (x2)
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[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
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4 (x1)
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3 (x2)
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[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {2-23.items.[].system.strength} (2 different values)
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0 (x1)
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1 (x2)
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[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
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arrows (x1)
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slingBullets (x2)
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[uses] : object {2-23.items.[].system.uses}
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autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {2-23.items.[].system.uses.max} (same value: 1)
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value : integer {2-23.items.[].system.uses.value} (same value: 1)
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[attack] : object {2-23.items.[].system.attack}
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value : string {2-23.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-23.items.[].system.attackEffects}
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value : array<string> {2-23.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: briny-wound)
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[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: )
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[damageRolls] : object {2-23.items.[].system.damageRolls}
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[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
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damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6)
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damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
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[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
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damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
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damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
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[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
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damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
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damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
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[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
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damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
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1d6+5 (x1)
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1d4+5 (x1)
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damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
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[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
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damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
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damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
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[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
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damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
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damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
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[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
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damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
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1d4+4 (x1)
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2d4+5 (x1)
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damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing)
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[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
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damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
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1d4+4 (x1)
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2d4+5 (x1)
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damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing)
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[0] : object {2-23.items.[].system.damageRolls.0}
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damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: 2d8+7)
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damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: piercing)
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[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
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damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+7)
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damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning)
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jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
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damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
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2d4+2 (x1)
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2d6+4 (x1)
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damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity)
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ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
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damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4)
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damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit)
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[weaponType] : object {2-23.items.[].system.weaponType}
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value : string {2-23.items.[].system.weaponType.value} (2 different values)
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melee (x10)
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ranged (x6)
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[actionType] : object {2-23.items.[].system.actionType}
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value : string {2-23.items.[].system.actionType.value} (3 different values)
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passive (x20)
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reaction (x6)
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action (x7)
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[actions] : object {2-23.items.[].system.actions}
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[value] : integer {2-23.items.[].system.actions.value} (2 different values)
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1 (x5)
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2 (x2)
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[mod] : object {2-23.items.[].system.mod}
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value : integer {2-23.items.[].system.mod.value} (same value: 7)
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[proficient] : object {2-23.items.[].system.proficient}
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value : integer {2-23.items.[].system.proficient.value} (same value: 0)
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[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {2-23.items.[].system.prepared}
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value : string {2-23.items.[].system.prepared.value} (2 different values)
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prepared (x2)
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focus (x2)
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[proficiency] : object {2-23.items.[].system.proficiency}
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value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
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[slots] : object {2-23.items.[].system.slots}
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[slot0] : object {2-23.items.[].system.slots.slot0}
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max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {2-23.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {2-23.items.[].system.slots.slot0.prepared.[]}
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id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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uuRSYbZW9AqUEiDy (x2)
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Kwi7JsBfEJ94Yy46 (x2)
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NeZnLiUcLM1b2R94 (x2)
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GT4kbtZE9M7cwpl1 (x2)
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98WJFzi1lFs0es1A (x2)
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[slot1] : object {2-23.items.[].system.slots.slot1}
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max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3)
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prepared : array<object> {2-23.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {2-23.items.[].system.slots.slot1.prepared.[]}
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id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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fS3ONaYsDYk5xCev (x2)
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1yGM6sEIVDcZXv6Z (x2)
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AtlxDtPlHwnjOOLR (x2)
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[slot2] : object {2-23.items.[].system.slots.slot2}
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max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3)
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prepared : array<object> {2-23.items.[].system.slots.slot2.prepared}
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Length: min=3 max=3
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Value type: object {2-23.items.[].system.slots.slot2.prepared.[]}
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id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values)
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9NITYBxzA124JEpz (x4)
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uVNnvzJ0H9aXTR2t (x1)
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NpTvXh5kxjhx36GR (x1)
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[slot3] : object {2-23.items.[].system.slots.slot3}
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max : integer {2-23.items.[].system.slots.slot3.max} (2 different values)
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2 (x1)
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3 (x1)
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prepared : array<object> {2-23.items.[].system.slots.slot3.prepared}
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Length: min=2 max=3
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Value type: object {2-23.items.[].system.slots.slot3.prepared.[]}
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id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values)
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1yGM6sEIVDcZXv6Z (x2)
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AtlxDtPlHwnjOOLR (x2)
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uVNnvzJ0H9aXTR2t (x1)
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[slot4] : object {2-23.items.[].system.slots.slot4}
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max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2)
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prepared : array<object> {2-23.items.[].system.slots.slot4.prepared}
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Length: min=2 max=2
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Value type: object {2-23.items.[].system.slots.slot4.prepared.[]}
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|
id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values)
|
|
9NITYBxzA124JEpz (x1)
|
|
lyYQ8DACucYwBWUu (x1)
|
|
[spelldc] : object {2-23.items.[].system.spelldc}
|
|
dc : integer {2-23.items.[].system.spelldc.dc} (2 different values)
|
|
22 (x2)
|
|
25 (x2)
|
|
mod : integer {2-23.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {2-23.items.[].system.spelldc.value} (2 different values)
|
|
14 (x2)
|
|
17 (x2)
|
|
[tradition] : object {2-23.items.[].system.tradition}
|
|
value : string {2-23.items.[].system.tradition.value} (same value: occult)
|
|
[area] : object {2-23.items.[].system.area}
|
|
type : string {2-23.items.[].system.area.type} (same value: burst)
|
|
value : integer {2-23.items.[].system.area.value} (same value: 20)
|
|
[cost] : object {2-23.items.[].system.cost}
|
|
value : string {2-23.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
|
|
[defense] : object {2-23.items.[].system.defense}
|
|
save : object {2-23.items.[].system.defense.save}
|
|
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
|
|
True (x2)
|
|
False (x6)
|
|
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: will)
|
|
[duration] : object {2-23.items.[].system.duration}
|
|
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
|
|
False (x22)
|
|
True (x6)
|
|
value : string {2-23.items.[].system.duration.value} (all different values)
|
|
[location] : object {2-23.items.[].system.location}
|
|
value : string {2-23.items.[].system.location.value} (2 different values)
|
|
BeWV53v7McHLD185 (x6)
|
|
p5UOhknlApqud6EM (x22)
|
|
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
|
|
(x26)
|
|
3 gp silver bell focus (x2)
|
|
[target] : object {2-23.items.[].system.target}
|
|
value : string {2-23.items.[].system.target.value} (7 different values)
|
|
(x6)
|
|
your familiar (x2)
|
|
1 creature (x12)
|
|
1 object (cook, lift, or tidy only) (x2)
|
|
1 creature or object (x2)
|
|
1 willing living creature (x2)
|
|
1 living creature (x2)
|
|
[time] : object {2-23.items.[].system.time}
|
|
value : string {2-23.items.[].system.time.value} (6 different values)
|
|
free (x2)
|
|
reaction (x2)
|
|
2 (x16)
|
|
10 minutes (x2)
|
|
1 (x4)
|
|
1 to 3 (x2)
|
|
[heightening] : object {2-23.items.[].system.heightening}
|
|
damage : object {2-23.items.[].system.heightening.damage}
|
|
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
|
|
1d6 (x2)
|
|
1d10+4 (x2)
|
|
2d6 (x1)
|
|
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
|
|
2 (x2)
|
|
1 (x3)
|
|
type : string {2-23.items.[].system.heightening.type} (same value: interval)
|
|
[frequency] : object {2-23.items.[].system.frequency}
|
|
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
|
|
per : string {2-23.items.[].system.frequency.per} (same value: PT1M)
|
|
type : string {2-23.items.[].type} (9 different values)
|
|
weapon (x8)
|
|
armor (x3)
|
|
equipment (x6)
|
|
consumable (x4)
|
|
melee (x16)
|
|
action (x33)
|
|
lore (x1)
|
|
spellcastingEntry (x4)
|
|
spell (x28)
|
|
[flags] : object {2-23.items.[].flags}
|
|
pf2e : object {2-23.items.[].flags.pf2e}
|
|
linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values)
|
|
f91m8WafRYHg4RHF (x1)
|
|
v6db9ZyVuHZrWOsh (x1)
|
|
SPaEeqtWXwYuvBmF (x2)
|
|
6SWLsQ9LiSblLw8K (x2)
|
|
CA3JzeaMZinVIyuG (x1)
|
|
CTihC0OAaQCB8fSv (x4)
|
|
name : string {2-23.name} (all different values)
|
|
system : object {2-23.system}
|
|
abilities : object {2-23.system.abilities}
|
|
cha : object {2-23.system.abilities.cha}
|
|
mod : integer {2-23.system.abilities.cha.mod} (4 different values)
|
|
1 (x2)
|
|
0 (x2)
|
|
2 (x2)
|
|
3 (x2)
|
|
con : object {2-23.system.abilities.con}
|
|
mod : integer {2-23.system.abilities.con.mod} (4 different values)
|
|
1 (x3)
|
|
3 (x3)
|
|
-1 (x1)
|
|
0 (x1)
|
|
dex : object {2-23.system.abilities.dex}
|
|
mod : integer {2-23.system.abilities.dex.mod} (5 different values)
|
|
4 (x1)
|
|
2 (x4)
|
|
3 (x1)
|
|
5 (x1)
|
|
6 (x1)
|
|
int : object {2-23.system.abilities.int}
|
|
mod : integer {2-23.system.abilities.int.mod} (4 different values)
|
|
1 (x2)
|
|
-1 (x3)
|
|
4 (x2)
|
|
2 (x1)
|
|
str : object {2-23.system.abilities.str}
|
|
mod : integer {2-23.system.abilities.str.mod} (5 different values)
|
|
2 (x1)
|
|
3 (x2)
|
|
0 (x2)
|
|
5 (x1)
|
|
-5 (x2)
|
|
wis : object {2-23.system.abilities.wis}
|
|
mod : integer {2-23.system.abilities.wis.mod} (4 different values)
|
|
2 (x5)
|
|
1 (x1)
|
|
3 (x1)
|
|
4 (x1)
|
|
attributes : object {2-23.system.attributes}
|
|
ac : object {2-23.system.attributes.ac}
|
|
details : string {2-23.system.attributes.ac.details} (2 different values)
|
|
22 vs. traps (x1)
|
|
(x7)
|
|
value : integer {2-23.system.attributes.ac.value} (5 different values)
|
|
21 (x2)
|
|
18 (x1)
|
|
19 (x1)
|
|
22 (x2)
|
|
24 (x2)
|
|
allSaves : object {2-23.system.attributes.allSaves}
|
|
value : string {2-23.system.attributes.allSaves.value} (2 different values)
|
|
+1 circumstance to all saves vs. traps (x1)
|
|
(x7)
|
|
hp : object {2-23.system.attributes.hp}
|
|
details : string {2-23.system.attributes.hp.details} (same value: )
|
|
max : integer {2-23.system.attributes.hp.max} (all different values)
|
|
temp : integer {2-23.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-23.system.attributes.hp.value} (all different values)
|
|
speed : object {2-23.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-23.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {2-23.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
fly (x3)
|
|
swim (x1)
|
|
value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
30 (x1)
|
|
40 (x1)
|
|
50 (x2)
|
|
value : integer {2-23.system.attributes.speed.value} (4 different values)
|
|
30 (x1)
|
|
25 (x4)
|
|
15 (x1)
|
|
0 (x2)
|
|
immunities : array<object> {2-23.system.attributes.immunities}
|
|
Length: min=1 max=3
|
|
Value type: object {2-23.system.attributes.immunities.[]}
|
|
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
|
|
electricity (x1)
|
|
paralyzed (x1)
|
|
sleep (x1)
|
|
magic (x2)
|
|
weaknesses : array<object> {2-23.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-23.system.attributes.weaknesses.[]}
|
|
type : string {2-23.system.attributes.weaknesses.[].type} (same value: holy)
|
|
value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values)
|
|
4 (x1)
|
|
6 (x1)
|
|
details : object {2-23.system.details}
|
|
blurb : string {2-23.system.details.blurb} (same value: )
|
|
languages : object {2-23.system.details.languages}
|
|
details : string {2-23.system.details.languages.details} (same value: )
|
|
value : array<string> {2-23.system.details.languages.value}
|
|
Length: min=1 max=2
|
|
Value type: string {2-23.system.details.languages.value.[]} (3 different values)
|
|
common (x7)
|
|
aklo (x4)
|
|
draconic (x1)
|
|
level : object {2-23.system.details.level}
|
|
value : integer {2-23.system.details.level.value} (5 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
3 (x2)
|
|
5 (x3)
|
|
7 (x1)
|
|
privateNotes : string {2-23.system.details.privateNotes} (same value: )
|
|
publicNotes : string {2-23.system.details.publicNotes} (same value: )
|
|
publication : object {2-23.system.details.publication}
|
|
license : string {2-23.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {2-23.system.details.publication.remaster} (same value: False)
|
|
title : string {2-23.system.details.publication.title} (same value: Pathfinder Society Scenario #2-23: An Agent's Obligation)
|
|
initiative : object {2-23.system.initiative}
|
|
statistic : string {2-23.system.initiative.statistic} (same value: perception)
|
|
perception : object {2-23.system.perception}
|
|
details : string {2-23.system.perception.details} (2 different values)
|
|
(+11 to find traps) (x1)
|
|
(x7)
|
|
mod : integer {2-23.system.perception.mod} (6 different values)
|
|
10 (x2)
|
|
8 (x1)
|
|
12 (x2)
|
|
15 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
senses : array<object> {2-23.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {2-23.system.perception.senses.[]}
|
|
type : string {2-23.system.perception.senses.[].type} (3 different values)
|
|
low-light-vision (x2)
|
|
darkvision (x3)
|
|
scent (x1)
|
|
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {2-23.system.perception.senses.[].range} (same value: 30)
|
|
resources : object {2-23.system.resources}
|
|
[focus] : object {2-23.system.resources.focus}
|
|
max : integer {2-23.system.resources.focus.max} (same value: 2)
|
|
value : integer {2-23.system.resources.focus.value} (same value: 2)
|
|
saves : object {2-23.system.saves}
|
|
fortitude : object {2-23.system.saves.fortitude}
|
|
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {2-23.system.saves.fortitude.value} (6 different values)
|
|
7 (x1)
|
|
9 (x3)
|
|
11 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
6 (x1)
|
|
reflex : object {2-23.system.saves.reflex}
|
|
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {2-23.system.saves.reflex.value} (5 different values)
|
|
12 (x2)
|
|
8 (x1)
|
|
9 (x1)
|
|
11 (x2)
|
|
14 (x2)
|
|
will : object {2-23.system.saves.will}
|
|
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: )
|
|
value : integer {2-23.system.saves.will.value} (7 different values)
|
|
10 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
15 (x1)
|
|
18 (x1)
|
|
9 (x2)
|
|
12 (x1)
|
|
skills : object {2-23.system.skills}
|
|
[acrobatics] : object {2-23.system.skills.acrobatics}
|
|
base : integer {2-23.system.skills.acrobatics.base} (3 different values)
|
|
10 (x1)
|
|
13 (x2)
|
|
16 (x1)
|
|
[athletics] : object {2-23.system.skills.athletics}
|
|
base : integer {2-23.system.skills.athletics.base} (4 different values)
|
|
8 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
14 (x1)
|
|
[deception] : object {2-23.system.skills.deception}
|
|
base : integer {2-23.system.skills.deception.base} (5 different values)
|
|
7 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
[society] : object {2-23.system.skills.society}
|
|
base : integer {2-23.system.skills.society.base} (same value: 7)
|
|
stealth : object {2-23.system.skills.stealth}
|
|
base : integer {2-23.system.skills.stealth.base} (6 different values)
|
|
12 (x2)
|
|
6 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
11 (x2)
|
|
14 (x1)
|
|
[thievery] : object {2-23.system.skills.thievery}
|
|
base : integer {2-23.system.skills.thievery.base} (3 different values)
|
|
12 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
[note] : string {2-23.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
|
|
[intimidation] : object {2-23.system.skills.intimidation}
|
|
base : integer {2-23.system.skills.intimidation.base} (6 different values)
|
|
6 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
[arcana] : object {2-23.system.skills.arcana}
|
|
base : integer {2-23.system.skills.arcana.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[occultism] : object {2-23.system.skills.occultism}
|
|
base : integer {2-23.system.skills.occultism.base} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
[religion] : object {2-23.system.skills.religion}
|
|
base : integer {2-23.system.skills.religion.base} (same value: 8)
|
|
traits : object {2-23.system.traits}
|
|
rarity : string {2-23.system.traits.rarity} (4 different values)
|
|
common (x2)
|
|
uncommon (x2)
|
|
unique (x2)
|
|
rare (x2)
|
|
size : object {2-23.system.traits.size}
|
|
value : string {2-23.system.traits.size.value} (3 different values)
|
|
med (x5)
|
|
lg (x1)
|
|
sm (x2)
|
|
value : array<string> {2-23.system.traits.value}
|
|
Length: min=3 max=5
|
|
Value type: string {2-23.system.traits.value.[]} (11 different values)
|
|
evil (x7)
|
|
human (x5)
|
|
humanoid (x5)
|
|
changeling (x2)
|
|
amphibious (x1)
|
|
dragon (x1)
|
|
water (x1)
|
|
aberration (x2)
|
|
air (x2)
|
|
fiend (x2)
|
|
unholy (x2)
|
|
type : string {2-23.type} (same value: npc)
|
|
[prototypeToken] : object {2-23.prototypeToken}
|
|
name : string {2-23.prototypeToken.name} (2 different values)
|
|
Mother Forsythe (x2)
|
|
Urkhas (x2) |