1039 lines
68 KiB
Plaintext
1039 lines
68 KiB
Plaintext
1-03
|
|
Different values: 14
|
|
=====================================
|
|
object {1-03}
|
|
_id : string {1-03._id} (all different values)
|
|
folder : string {1-03.folder} (same value: 1ZmKKPMbMec5NHEF)
|
|
img : string {1-03.img} (2 different values)
|
|
systems/pf2e/icons/default-icons/hazard.svg (x5)
|
|
systems/pf2e/icons/default-icons/npc.svg (x9)
|
|
items : array<object> {1-03.items}
|
|
Length: min=1 max=26
|
|
Value type: object {1-03.items.[]}
|
|
_id : string {1-03.items.[]._id} (106 different values)
|
|
img : string {1-03.items.[].img} (45 different values)
|
|
name : string {1-03.items.[].name} (64 different values)
|
|
sort : integer {1-03.items.[].sort} (26 different values)
|
|
system : object {1-03.items.[].system}
|
|
[actionType] : object {1-03.items.[].system.actionType}
|
|
value : string {1-03.items.[].system.actionType.value} (4 different values)
|
|
reaction (x8)
|
|
action (x7)
|
|
passive (x14)
|
|
free (x1)
|
|
[actions] : object {1-03.items.[].system.actions}
|
|
[value] : integer {1-03.items.[].system.actions.value} (2 different values)
|
|
2 (x5)
|
|
1 (x2)
|
|
[category] : string {1-03.items.[].system.category} (8 different values)
|
|
offensive (x11)
|
|
simple (x6)
|
|
light (x3)
|
|
ammo (x3)
|
|
defensive (x9)
|
|
martial (x2)
|
|
medium (x1)
|
|
interaction (x3)
|
|
description : object {1-03.items.[].system.description}
|
|
value : string {1-03.items.[].system.description.value} (60 different values)
|
|
publication : object {1-03.items.[].system.publication}
|
|
license : string {1-03.items.[].system.publication.license} (2 different values)
|
|
OGL (x109)
|
|
ORC (x2)
|
|
remaster : boolean {1-03.items.[].system.publication.remaster} (2 different values)
|
|
False (x109)
|
|
True (x2)
|
|
title : string {1-03.items.[].system.publication.title} (6 different values)
|
|
(x49)
|
|
Pathfinder Core Rulebook (x48)
|
|
Pathfinder Lost Omens Pathfinder Society Guide (x1)
|
|
Pathfinder Bestiary (x7)
|
|
Pathfinder Player Core (x2)
|
|
Pathfinder Bestiary 2 (x4)
|
|
rules : ###FoundryRulesObject###
|
|
[slug] : string {1-03.items.[].system.slug} (42 different values)
|
|
[traits] : object {1-03.items.[].system.traits}
|
|
rarity : string {1-03.items.[].system.traits.rarity} (2 different values)
|
|
common (x95)
|
|
uncommon (x4)
|
|
value : array<string> {1-03.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {1-03.items.[].system.traits.value.[]} (41 different values)
|
|
[traditions] : array<string> {1-03.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {1-03.items.[].system.traits.traditions.[]} (4 different values)
|
|
divine (x25)
|
|
primal (x13)
|
|
occult (x19)
|
|
arcane (x12)
|
|
[integrated] : mixed
|
|
[selected] : array<> {1-03.items.[].system.traits.selected}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[baseItem] : string {1-03.items.[].system.baseItem} (11 different values)
|
|
sling (x1)
|
|
staff (x1)
|
|
buckler (x1)
|
|
padded-armor (x1)
|
|
hand-crossbow (x2)
|
|
morningstar (x2)
|
|
studded-leather-armor (x2)
|
|
lance (x1)
|
|
longsword (x1)
|
|
steel-shield (x1)
|
|
chain-mail (x1)
|
|
[bulk] : object {1-03.items.[].system.bulk}
|
|
value : mixed
|
|
integer {1-03.items.[].system.bulk.value} (3 different values)
|
|
0 (x3)
|
|
1 (x7)
|
|
2 (x2)
|
|
float {1-03.items.[].system.bulk.value} (same value: 0,1)
|
|
[containerId] : mixed
|
|
[equipped] : object {1-03.items.[].system.equipped}
|
|
carryType : string {1-03.items.[].system.equipped.carryType} (2 different values)
|
|
worn (x20)
|
|
held (x2)
|
|
[handsHeld] : integer {1-03.items.[].system.equipped.handsHeld} (2 different values)
|
|
0 (x12)
|
|
1 (x2)
|
|
[invested] : mixed
|
|
[inSlot] : boolean {1-03.items.[].system.equipped.inSlot} (same value: False)
|
|
[hardness] : integer {1-03.items.[].system.hardness} (3 different values)
|
|
0 (x20)
|
|
3 (x1)
|
|
5 (x1)
|
|
[hp] : object {1-03.items.[].system.hp}
|
|
max : integer {1-03.items.[].system.hp.max} (3 different values)
|
|
0 (x20)
|
|
6 (x1)
|
|
20 (x1)
|
|
value : integer {1-03.items.[].system.hp.value} (3 different values)
|
|
0 (x20)
|
|
6 (x1)
|
|
20 (x1)
|
|
[level] : object {1-03.items.[].system.level}
|
|
value : integer {1-03.items.[].system.level.value} (3 different values)
|
|
0 (x22)
|
|
1 (x26)
|
|
2 (x4)
|
|
[material] : object {1-03.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {1-03.items.[].system.price}
|
|
value : object {1-03.items.[].system.price.value}
|
|
[gp] : integer {1-03.items.[].system.price.value.gp} (4 different values)
|
|
1 (x5)
|
|
3 (x4)
|
|
2 (x1)
|
|
6 (x1)
|
|
[sp] : integer {1-03.items.[].system.price.value.sp} (3 different values)
|
|
2 (x1)
|
|
5 (x1)
|
|
1 (x4)
|
|
[cp] : integer {1-03.items.[].system.price.value.cp} (same value: 1)
|
|
[per] : integer {1-03.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {1-03.items.[].system.quantity} (3 different values)
|
|
1 (x19)
|
|
3 (x1)
|
|
10 (x2)
|
|
[size] : string {1-03.items.[].system.size} (same value: med)
|
|
[usage] : object {1-03.items.[].system.usage}
|
|
value : string {1-03.items.[].system.usage.value} (2 different values)
|
|
held-in-one-hand (x14)
|
|
held-in-two-hands (x2)
|
|
[attack] : object {1-03.items.[].system.attack}
|
|
value : string {1-03.items.[].system.attack.value} (same value: )
|
|
[attackEffects] : object {1-03.items.[].system.attackEffects}
|
|
value : array<string> {1-03.items.[].system.attackEffects.value}
|
|
Length: min=0 max=1
|
|
Value type: string {1-03.items.[].system.attackEffects.value.[]} (3 different values)
|
|
giant-centipede-venom (x1)
|
|
grab (x1)
|
|
improved-push (x1)
|
|
[custom] : string {1-03.items.[].system.attackEffects.custom} (same value: )
|
|
[bonus] : object {1-03.items.[].system.bonus}
|
|
value : integer {1-03.items.[].system.bonus.value} (8 different values)
|
|
9 (x1)
|
|
6 (x1)
|
|
0 (x8)
|
|
7 (x6)
|
|
8 (x2)
|
|
10 (x2)
|
|
14 (x3)
|
|
12 (x2)
|
|
[damageRolls] : object {1-03.items.[].system.damageRolls}
|
|
[osdj2rd12ng2oihmiplu] : object {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu}
|
|
damage : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: 1d6+3)
|
|
damageType : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: bludgeoning)
|
|
[i28pzph4jgh3a034vmwx] : object {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx}
|
|
damage : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1)
|
|
damageType : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing)
|
|
[rbx1rl6hsalxhill] : object {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill}
|
|
damage : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: 1d4 + 2)
|
|
damageType : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: bludgeoning)
|
|
[0o73a24eeraauv3q] : object {1-03.items.[].system.damageRolls.0o73a24eeraauv3q}
|
|
damage : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: 1d6 + 2)
|
|
damageType : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: piercing)
|
|
[3nkcjmfacoje63p14xcd] : object {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd}
|
|
damage : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: 1d6+2)
|
|
damageType : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: bludgeoning)
|
|
[y1r4mpag35m90omyuzrm] : object {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm}
|
|
damage : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: 1d8)
|
|
damageType : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: piercing)
|
|
[e80mec5d0aewodvx0a18] : object {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18}
|
|
damage : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: 1d6+4)
|
|
damageType : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: bludgeoning)
|
|
[zh358re5jt4vqeimcie7] : object {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7}
|
|
damage : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: 1d8+2)
|
|
damageType : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: piercing)
|
|
[261q3ldc60ibu32lrcnn] : object {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn}
|
|
damage : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: 1d8+8)
|
|
damageType : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: slashing)
|
|
[4fctl700eyc6pg6t998y] : object {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y}
|
|
damage : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: 1d6+8)
|
|
damageType : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: slashing)
|
|
[0x8zn7bag7jhup54ad03] : object {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03}
|
|
damage : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: 1d8+8)
|
|
damageType : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: piercing)
|
|
[hxu5ye04yctunti37mtg] : object {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg}
|
|
damage : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: 1d8+4)
|
|
damageType : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: slashing)
|
|
[2hxpeio0rjvlzha73sjb] : object {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb}
|
|
damage : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: 1d4+4)
|
|
damageType : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: bludgeoning)
|
|
[ccvi95u44l425e2osjay] : object {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay}
|
|
damage : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3)
|
|
damageType : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning)
|
|
[t969yxbnjd9b5uj29zj8] : object {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
|
|
damage : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3)
|
|
damageType : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing)
|
|
[rpmd3vyohaqf7yf7dfts] : object {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts}
|
|
damage : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: 1d12+7)
|
|
damageType : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: slashing)
|
|
wjg6sw0n6mr9q4iy77hs : object {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs}
|
|
damage : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: 1d8+7)
|
|
damageType : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: bludgeoning)
|
|
[weaponType] : object {1-03.items.[].system.weaponType}
|
|
value : string {1-03.items.[].system.weaponType.value} (2 different values)
|
|
melee (x14)
|
|
ranged (x3)
|
|
[autoHeightenLevel] : object {1-03.items.[].system.autoHeightenLevel}
|
|
[value] : mixed
|
|
[prepared] : object {1-03.items.[].system.prepared}
|
|
flexible : boolean {1-03.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {1-03.items.[].system.prepared.value} (2 different values)
|
|
prepared (x3)
|
|
focus (x3)
|
|
[proficiency] : object {1-03.items.[].system.proficiency}
|
|
value : integer {1-03.items.[].system.proficiency.value} (same value: 0)
|
|
[slots] : object {1-03.items.[].system.slots}
|
|
[slot0] : object {1-03.items.[].system.slots.slot0}
|
|
max : integer {1-03.items.[].system.slots.slot0.max} (2 different values)
|
|
4 (x1)
|
|
5 (x2)
|
|
prepared : array<object> {1-03.items.[].system.slots.slot0.prepared}
|
|
Length: min=4 max=5
|
|
Value type: object {1-03.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {1-03.items.[].system.slots.slot0.prepared.[].id} (all different values)
|
|
[slot1] : object {1-03.items.[].system.slots.slot1}
|
|
max : integer {1-03.items.[].system.slots.slot1.max} (4 different values)
|
|
2 (x2)
|
|
1 (x1)
|
|
6 (x1)
|
|
3 (x1)
|
|
[prepared] : array<object> {1-03.items.[].system.slots.slot1.prepared}
|
|
Length: min=2 max=6
|
|
Value type: object {1-03.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {1-03.items.[].system.slots.slot1.prepared.[].id} (8 different values)
|
|
lyRRgZRLFycoxvcK (x2)
|
|
Iljg64Dg2KKivxJo (x1)
|
|
lpFOjNMhRyNTSf3S (x1)
|
|
7YWUSmCWS7j9UfOU (x3)
|
|
RCOZCDi2vrFKcTsu (x1)
|
|
YQ0Z4taxhNlIPr4R (x1)
|
|
wjBGr7RJf86eslaS (x1)
|
|
S1SOgFirSERP9SKW (x1)
|
|
[value] : integer {1-03.items.[].system.slots.slot1.value} (2 different values)
|
|
1 (x1)
|
|
2 (x1)
|
|
slot2 : object {1-03.items.[].system.slots.slot2}
|
|
max : integer {1-03.items.[].system.slots.slot2.max} (2 different values)
|
|
7 (x1)
|
|
1 (x1)
|
|
[prepared] : array<object> {1-03.items.[].system.slots.slot2.prepared}
|
|
Length: min=7 max=7
|
|
Value type: object {1-03.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {1-03.items.[].system.slots.slot2.prepared.[].id} (4 different values)
|
|
nv4MhpQv0DfWG6SF (x1)
|
|
OdTPiuXNUxMkHdXr (x4)
|
|
5NMlE6GdZq82c1jQ (x1)
|
|
P6E2c6CQWqVt6z7B (x1)
|
|
value : integer {1-03.items.[].system.slots.slot2.value} (same value: 1)
|
|
[spelldc] : object {1-03.items.[].system.spelldc}
|
|
dc : integer {1-03.items.[].system.spelldc.dc} (3 different values)
|
|
16 (x2)
|
|
20 (x2)
|
|
22 (x2)
|
|
mod : integer {1-03.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-03.items.[].system.spelldc.value} (3 different values)
|
|
6 (x2)
|
|
10 (x2)
|
|
12 (x2)
|
|
[tradition] : object {1-03.items.[].system.tradition}
|
|
value : string {1-03.items.[].system.tradition.value} (2 different values)
|
|
primal (x2)
|
|
divine (x4)
|
|
[area] : object {1-03.items.[].system.area}
|
|
type : string {1-03.items.[].system.area.type} (2 different values)
|
|
emanation (x2)
|
|
burst (x1)
|
|
value : integer {1-03.items.[].system.area.value} (2 different values)
|
|
5 (x2)
|
|
20 (x1)
|
|
[cost] : object {1-03.items.[].system.cost}
|
|
value : string {1-03.items.[].system.cost.value} (2 different values)
|
|
(x29)
|
|
black onyx, see Table 7-1 (x1)
|
|
[counteraction] : boolean {1-03.items.[].system.counteraction} (2 different values)
|
|
False (x28)
|
|
True (x2)
|
|
[damage] : object {1-03.items.[].system.damage}
|
|
[0] : object {1-03.items.[].system.damage.0}
|
|
[applyMod] : boolean {1-03.items.[].system.damage.0.applyMod} (2 different values)
|
|
False (x8)
|
|
True (x4)
|
|
[category] : mixed
|
|
formula : string {1-03.items.[].system.damage.0.formula} (7 different values)
|
|
2d6 (x1)
|
|
1d8 (x4)
|
|
2d4 (x3)
|
|
1d4 (x2)
|
|
0 (x2)
|
|
1d6 (x2)
|
|
2d8 (x1)
|
|
kinds : array<string> {1-03.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=2
|
|
Value type: string {1-03.items.[].system.damage.0.kinds.[]} (2 different values)
|
|
damage (x14)
|
|
healing (x4)
|
|
materials : array<> {1-03.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {1-03.items.[].system.damage.0.type} (7 different values)
|
|
vitality (x2)
|
|
untyped (x1)
|
|
fire (x1)
|
|
void (x6)
|
|
mental (x2)
|
|
spirit (x2)
|
|
force (x1)
|
|
[damageType] : string {1-03.items.[].system.damage.damageType} (3 different values)
|
|
bludgeoning (x4)
|
|
piercing (x3)
|
|
slashing (x1)
|
|
[dice] : integer {1-03.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {1-03.items.[].system.damage.die} (3 different values)
|
|
d6 (x5)
|
|
d4 (x1)
|
|
d8 (x2)
|
|
[defense] : object {1-03.items.[].system.defense}
|
|
save : object {1-03.items.[].system.defense.save}
|
|
basic : boolean {1-03.items.[].system.defense.save.basic} (2 different values)
|
|
True (x8)
|
|
False (x8)
|
|
statistic : string {1-03.items.[].system.defense.save.statistic} (2 different values)
|
|
fortitude (x10)
|
|
will (x6)
|
|
[duration] : object {1-03.items.[].system.duration}
|
|
[sustained] : boolean {1-03.items.[].system.duration.sustained} (2 different values)
|
|
False (x29)
|
|
True (x1)
|
|
value : mixed
|
|
string {1-03.items.[].system.duration.value} (7 different values)
|
|
(x16)
|
|
until the next time you make your daily preparations (x1)
|
|
1 minute (x6)
|
|
1 round (x2)
|
|
varies (x2)
|
|
until the start of your next turn (x2)
|
|
10 minutes (x1)
|
|
integer {1-03.items.[].system.duration.value} (same value: 0)
|
|
[heightening] : object {1-03.items.[].system.heightening}
|
|
[damage] : object {1-03.items.[].system.heightening.damage}
|
|
0 : string {1-03.items.[].system.heightening.damage.0} (3 different values)
|
|
1d6 (x5)
|
|
1d8 (x5)
|
|
1d4 (x5)
|
|
[interval] : integer {1-03.items.[].system.heightening.interval} (2 different values)
|
|
1 (x12)
|
|
2 (x3)
|
|
type : string {1-03.items.[].system.heightening.type} (2 different values)
|
|
interval (x15)
|
|
fixed (x3)
|
|
[levels] : object {1-03.items.[].system.heightening.levels}
|
|
[3] : object {1-03.items.[].system.heightening.levels.3}
|
|
target : object {1-03.items.[].system.heightening.levels.3.target}
|
|
value : string {1-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
|
|
[4] : object {1-03.items.[].system.heightening.levels.4}
|
|
target : object {1-03.items.[].system.heightening.levels.4.target}
|
|
value : string {1-03.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures)
|
|
[7] : object {1-03.items.[].system.heightening.levels.7}
|
|
target : object {1-03.items.[].system.heightening.levels.7.target}
|
|
value : string {1-03.items.[].system.heightening.levels.7.target.value} (same value: 5 creatures)
|
|
[location] : object {1-03.items.[].system.location}
|
|
[value] : string {1-03.items.[].system.location.value} (6 different values)
|
|
f3K4VCtbkUsRIOYB (x5)
|
|
OKEo9ZNQfwGVsUKX (x1)
|
|
ObVdwEgZ9FtIUaGE (x9)
|
|
dWI9BmpsvP2p3FNA (x1)
|
|
iGRqoI0e0B5Kuffj (x12)
|
|
akl4eBnN2Tcx1zlr (x1)
|
|
[range] : mixed
|
|
object {1-03.items.[].system.range}
|
|
value : string {1-03.items.[].system.range.value} (7 different values)
|
|
30 feet (x10)
|
|
varies (x4)
|
|
(x5)
|
|
touch (x6)
|
|
60 feet (x2)
|
|
10 feet (x1)
|
|
120 feet (x2)
|
|
integer {1-03.items.[].system.range} (2 different values)
|
|
50 (x1)
|
|
60 (x2)
|
|
[requirements] : string {1-03.items.[].system.requirements} (same value: )
|
|
[target] : object {1-03.items.[].system.target}
|
|
value : string {1-03.items.[].system.target.value} (11 different values)
|
|
1 undead creature (x1)
|
|
1 willing living creature or 1 undead (x1)
|
|
1 willing living animal creature (x1)
|
|
(x5)
|
|
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
|
|
1 creature (x12)
|
|
enemies in the area (x2)
|
|
1 living or undead creature (x2)
|
|
1 living creature or 1 willing undead creature (x2)
|
|
1 living creature (x2)
|
|
1 dead creature (x1)
|
|
[time] : object {1-03.items.[].system.time}
|
|
value : string {1-03.items.[].system.time.value} (6 different values)
|
|
2 (x20)
|
|
1 to 3 (x3)
|
|
1 to 2 (x1)
|
|
1 (x4)
|
|
1 day (x1)
|
|
3 (x1)
|
|
[overlays] : object {1-03.items.[].system.overlays}
|
|
[37gy7l19tik74o4s] : object {1-03.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {1-03.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[7qdtetowq348s9oc] : object {1-03.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {1-03.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[lfxcoz2d3f8j2zq1] : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[4gyp3qlsv5ywdyjq] : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
|
name : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
|
overlayType : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
|
target : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
|
time : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
|
traits : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[pq7cxntbz4s8g5ik] : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
|
overlayType : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
|
time : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
|
[rvhoa43rqqqp8izn] : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
|
overlayType : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
|
value : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
|
target : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
|
time : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
|
traits : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[z04svm1cvfcxtplb] : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
|
name : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
|
overlayType : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
|
sort : integer {1-03.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
|
target : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
|
time : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
|
traits : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[bonusDamage] : object {1-03.items.[].system.bonusDamage}
|
|
value : integer {1-03.items.[].system.bonusDamage.value} (same value: 0)
|
|
[group] : string {1-03.items.[].system.group} (7 different values)
|
|
sling (x1)
|
|
club (x3)
|
|
crossbow (x2)
|
|
leather (x2)
|
|
spear (x1)
|
|
sword (x1)
|
|
chain (x1)
|
|
[reload] : object {1-03.items.[].system.reload}
|
|
value : string {1-03.items.[].system.reload.value} (2 different values)
|
|
1 (x3)
|
|
(x5)
|
|
[runes] : object {1-03.items.[].system.runes}
|
|
[potency] : integer {1-03.items.[].system.runes.potency} (same value: 0)
|
|
[property] : array<> {1-03.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {1-03.items.[].system.runes.striking} (same value: 0)
|
|
[reinforcing] : integer {1-03.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {1-03.items.[].system.runes.resilient} (same value: 0)
|
|
[splashDamage] : object {1-03.items.[].system.splashDamage}
|
|
value : integer {1-03.items.[].system.splashDamage.value} (same value: 0)
|
|
[acBonus] : integer {1-03.items.[].system.acBonus} (3 different values)
|
|
1 (x2)
|
|
2 (x3)
|
|
4 (x1)
|
|
[speedPenalty] : integer {1-03.items.[].system.speedPenalty} (2 different values)
|
|
0 (x5)
|
|
-5 (x1)
|
|
[checkPenalty] : integer {1-03.items.[].system.checkPenalty} (3 different values)
|
|
0 (x1)
|
|
-1 (x2)
|
|
-2 (x1)
|
|
[dexCap] : integer {1-03.items.[].system.dexCap} (2 different values)
|
|
3 (x3)
|
|
1 (x1)
|
|
[strength] : integer {1-03.items.[].system.strength} (3 different values)
|
|
0 (x1)
|
|
1 (x2)
|
|
3 (x1)
|
|
[stackGroup] : string {1-03.items.[].system.stackGroup} (2 different values)
|
|
slingBullets (x1)
|
|
bolts (x2)
|
|
[uses] : object {1-03.items.[].system.uses}
|
|
autoDestroy : boolean {1-03.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-03.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-03.items.[].system.uses.value} (same value: 1)
|
|
[mod] : object {1-03.items.[].system.mod}
|
|
value : integer {1-03.items.[].system.mod.value} (3 different values)
|
|
4 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
[proficient] : object {1-03.items.[].system.proficient}
|
|
value : integer {1-03.items.[].system.proficient.value} (same value: 0)
|
|
[ritual] : object {1-03.items.[].system.ritual}
|
|
primary : object {1-03.items.[].system.ritual.primary}
|
|
check : string {1-03.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert))
|
|
secondary : object {1-03.items.[].system.ritual.secondary}
|
|
casters : integer {1-03.items.[].system.ritual.secondary.casters} (same value: 1)
|
|
checks : string {1-03.items.[].system.ritual.secondary.checks} (same value: Religion)
|
|
[overrides] : array<> {1-03.items.[].system.overrides}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[references] : object {1-03.items.[].system.references}
|
|
children : array<> {1-03.items.[].system.references.children}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
immunityFrom : array<> {1-03.items.[].system.references.immunityFrom}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
overriddenBy : array<> {1-03.items.[].system.references.overriddenBy}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
overrides : array<> {1-03.items.[].system.references.overrides}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[value] : object {1-03.items.[].system.value}
|
|
isValued : boolean {1-03.items.[].system.value.isValued} (same value: True)
|
|
value : integer {1-03.items.[].system.value.value} (same value: 1)
|
|
type : string {1-03.items.[].type} (11 different values)
|
|
action (x30)
|
|
equipment (x5)
|
|
melee (x17)
|
|
spellcastingEntry (x6)
|
|
spell (x30)
|
|
weapon (x8)
|
|
shield (x2)
|
|
armor (x4)
|
|
consumable (x3)
|
|
lore (x3)
|
|
condition (x3)
|
|
[_stats] : object {1-03.items.[]._stats}
|
|
compendiumSource : string {1-03.items.[]._stats.compendiumSource} (42 different values)
|
|
[flags] : object {1-03.items.[].flags}
|
|
pf2e : object {1-03.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-03.items.[].flags.pf2e.linkedWeapon} (8 different values)
|
|
wmnGT7vnrBjphjyU (x1)
|
|
LzAvrJP9UpzwiolY (x1)
|
|
ckdkvXHbCkyLGBDC (x1)
|
|
MUnKC2JpitwrdffW (x1)
|
|
p9FAC9E44eWT3F3U (x1)
|
|
gyLqRyPMHJU1tRkT (x1)
|
|
2ogoZzTpOLPjN7q6 (x1)
|
|
VWGoxTsgO7kgImX3 (x1)
|
|
name : string {1-03.name} (all different values)
|
|
[prototypeToken] : object {1-03.prototypeToken}
|
|
name : string {1-03.prototypeToken.name} (5 different values)
|
|
Collapsing Ceiling (x2)
|
|
Giant Centipede (x1)
|
|
Moldy Foodstuffs (x2)
|
|
Ralthiss (x2)
|
|
Zombie Shambler (x1)
|
|
system : object {1-03.system}
|
|
attributes : object {1-03.system.attributes}
|
|
ac : object {1-03.system.attributes.ac}
|
|
value : integer {1-03.system.attributes.ac.value} (8 different values)
|
|
10 (x3)
|
|
18 (x2)
|
|
15 (x1)
|
|
16 (x3)
|
|
21 (x2)
|
|
13 (x1)
|
|
12 (x1)
|
|
17 (x1)
|
|
[details] : string {1-03.system.attributes.ac.details} (3 different values)
|
|
(x7)
|
|
(17 with shield raised) (x1)
|
|
(23 with shield raised) (x1)
|
|
[emitsSound] : string {1-03.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : integer {1-03.system.attributes.hardness} (2 different values)
|
|
5 (x3)
|
|
0 (x2)
|
|
[hasHealth] : boolean {1-03.system.attributes.hasHealth} (same value: True)
|
|
hp : object {1-03.system.attributes.hp}
|
|
details : string {1-03.system.attributes.hp.details} (2 different values)
|
|
(x10)
|
|
void healing (x4)
|
|
max : integer {1-03.system.attributes.hp.max} (9 different values)
|
|
1 (x2)
|
|
10 (x1)
|
|
24 (x4)
|
|
8 (x1)
|
|
27 (x1)
|
|
48 (x1)
|
|
50 (x2)
|
|
20 (x1)
|
|
85 (x1)
|
|
temp : integer {1-03.system.attributes.hp.temp} (same value: 0)
|
|
[tempmax] : integer {1-03.system.attributes.hp.tempmax} (same value: 0)
|
|
value : integer {1-03.system.attributes.hp.value} (9 different values)
|
|
1 (x2)
|
|
10 (x1)
|
|
24 (x4)
|
|
7 (x1)
|
|
27 (x1)
|
|
48 (x1)
|
|
50 (x2)
|
|
20 (x1)
|
|
85 (x1)
|
|
[immunities] : array<object> {1-03.system.attributes.immunities}
|
|
Length: min=2 max=5
|
|
Value type: object {1-03.system.attributes.immunities.[]}
|
|
type : string {1-03.system.attributes.immunities.[].type} (7 different values)
|
|
critical-hits (x5)
|
|
precision (x5)
|
|
death-effects (x4)
|
|
disease (x4)
|
|
paralyzed (x4)
|
|
poison (x4)
|
|
unconscious (x4)
|
|
[stealth] : object {1-03.system.attributes.stealth}
|
|
details : string {1-03.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
|
value : integer {1-03.system.attributes.stealth.value} (5 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
20 (x1)
|
|
23 (x1)
|
|
15 (x1)
|
|
[allSaves] : object {1-03.system.attributes.allSaves}
|
|
value : string {1-03.system.attributes.allSaves.value} (same value: )
|
|
[speed] : object {1-03.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-03.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-03.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-03.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
|
|
value : integer {1-03.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
|
value : integer {1-03.system.attributes.speed.value} (4 different values)
|
|
35 (x1)
|
|
30 (x1)
|
|
25 (x5)
|
|
40 (x2)
|
|
[resistances] : array<object> {1-03.system.attributes.resistances}
|
|
Length: min=5 max=5
|
|
Value type: object {1-03.system.attributes.resistances.[]}
|
|
type : string {1-03.system.attributes.resistances.[].type} (5 different values)
|
|
cold (x1)
|
|
electricity (x1)
|
|
fire (x1)
|
|
piercing (x1)
|
|
slashing (x1)
|
|
value : integer {1-03.system.attributes.resistances.[].value} (same value: 5)
|
|
weaknesses : array<object> {1-03.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {1-03.system.attributes.weaknesses.[]}
|
|
type : string {1-03.system.attributes.weaknesses.[].type} (2 different values)
|
|
vitality (x3)
|
|
slashing (x3)
|
|
value : integer {1-03.system.attributes.weaknesses.[].value} (2 different values)
|
|
10 (x4)
|
|
5 (x2)
|
|
[creatureType] : string {1-03.system.creatureType} (same value: )
|
|
[customModifiers] : object {1-03.system.customModifiers}
|
|
details : object {1-03.system.details}
|
|
[description] : string {1-03.system.details.description} (3 different values)
|
|
<p>The damaged ceiling is the only thing stopping the centipedes lairing above from falling through.</p> (x2)
|
|
<p>A mold cloud puffs from spoiled spilled food.</p> (x2)
|
|
<p>The floorboards here are rotting and soft, giving way and dropping anyone above into the hole below.</p> (x1)
|
|
[disable] : string {1-03.system.details.disable} (5 different values)
|
|
<p>@Check[crafting|dc:19] (trained) to reinforce the ceiling with boards from the broken door.</p> (x1)
|
|
<p>@Check[crafting|dc:22] (trained) to reinforce the ceiling with boards from the broken door.</p> (x1)
|
|
<p>@Check[survival|dc:14|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p> (x1)
|
|
<p>@Check[survival|dc:16|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p> (x1)
|
|
<p>@Check[crafting|dc:16|name:Reinforce Compromised Floorboards] (trained) to reinforce the compromised floorboards.</p> (x1)
|
|
[isComplex] : boolean {1-03.system.details.isComplex} (same value: False)
|
|
level : object {1-03.system.details.level}
|
|
value : integer {1-03.system.details.level.value} (6 different values)
|
|
1 (x4)
|
|
3 (x3)
|
|
-1 (x2)
|
|
4 (x3)
|
|
2 (x1)
|
|
0 (x1)
|
|
publication : object {1-03.system.details.publication}
|
|
license : string {1-03.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {1-03.system.details.publication.remaster} (same value: False)
|
|
title : string {1-03.system.details.publication.title} (same value: Pathfinder Society Scenario #1-03: Escaping the Grave)
|
|
[reset] : string {1-03.system.details.reset} (same value: )
|
|
[routine] : string {1-03.system.details.routine} (same value: )
|
|
[blurb] : string {1-03.system.details.blurb} (4 different values)
|
|
Special: Mount (x1)
|
|
(x5)
|
|
Male half-orc druid (x1)
|
|
Male human cultist (x2)
|
|
[languages] : object {1-03.system.details.languages}
|
|
details : string {1-03.system.details.languages.details} (same value: )
|
|
value : array<string> {1-03.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {1-03.system.details.languages.value.[]} (6 different values)
|
|
common (x4)
|
|
kelish (x1)
|
|
orcish (x1)
|
|
wildsong (x1)
|
|
necril (x3)
|
|
varisian (x2)
|
|
[privateNotes] : string {1-03.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {1-03.system.details.publicNotes} (3 different values)
|
|
(x7)
|
|
<p>Most giant centipedes nest in small groups but hunt alone when they seek out food. Attempts to domesticate giant centipedes for use as guardians or pets generally end poorly, but some tribes of goblins, kobolds, and mitflits have developed effective methods of utilizing these vermin as guardians. Other tribes and some humanoid societies roast and eat centipedes, often with pungent peppers as a savory delicacy, although care must be taken in preparing the meal to avoid tainting the flesh with the creature's venom.</p>
|
|
<hr />
|
|
<p>Hunters and scavengers that live amid dung and detritus, centipedes are a relatively common and often reviled threat faced by adventurers. Scurrying about with surprising speed on the scores of legs attached to their long, segmented bodies, centipedes strike with poisoned mandibles to slow and torment their prey with a vicious toxin before they settle down to feed in slow and disgusting leisure.</p> (x1)
|
|
<p>A zombie shambler is a slow-moving horror dangerous in larger groups.</p>
|
|
<hr />
|
|
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
|
|
saves : object {1-03.system.saves}
|
|
fortitude : object {1-03.system.saves.fortitude}
|
|
saveDetail : string {1-03.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {1-03.system.saves.fortitude.value} (7 different values)
|
|
1 (x3)
|
|
8 (x1)
|
|
7 (x2)
|
|
6 (x3)
|
|
10 (x3)
|
|
9 (x1)
|
|
12 (x1)
|
|
reflex : object {1-03.system.saves.reflex}
|
|
saveDetail : string {1-03.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {1-03.system.saves.reflex.value} (9 different values)
|
|
1 (x3)
|
|
7 (x1)
|
|
6 (x2)
|
|
5 (x2)
|
|
2 (x2)
|
|
8 (x1)
|
|
12 (x1)
|
|
3 (x1)
|
|
0 (x1)
|
|
will : object {1-03.system.saves.will}
|
|
saveDetail : string {1-03.system.saves.will.saveDetail} (same value: )
|
|
value : integer {1-03.system.saves.will.value} (7 different values)
|
|
0 (x5)
|
|
6 (x1)
|
|
2 (x2)
|
|
8 (x3)
|
|
10 (x1)
|
|
14 (x1)
|
|
4 (x1)
|
|
[statusEffects] : array<> {1-03.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
traits : object {1-03.system.traits}
|
|
rarity : string {1-03.system.traits.rarity} (3 different values)
|
|
common (x8)
|
|
unique (x3)
|
|
uncommon (x3)
|
|
size : object {1-03.system.traits.size}
|
|
value : string {1-03.system.traits.size.value} (2 different values)
|
|
med (x10)
|
|
lg (x4)
|
|
value : array<string> {1-03.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {1-03.system.traits.value.[]} (15 different values)
|
|
mechanical (x3)
|
|
trap (x2)
|
|
animal (x2)
|
|
good (x2)
|
|
human (x3)
|
|
humanoid (x3)
|
|
orc (x1)
|
|
environmental (x2)
|
|
evil (x5)
|
|
lawful (x1)
|
|
skeleton (x1)
|
|
undead (x2)
|
|
unholy (x2)
|
|
mindless (x3)
|
|
zombie (x3)
|
|
[abilities] : object {1-03.system.abilities}
|
|
cha : object {1-03.system.abilities.cha}
|
|
mod : integer {1-03.system.abilities.cha.mod} (6 different values)
|
|
0 (x3)
|
|
-4 (x1)
|
|
2 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
-2 (x2)
|
|
con : object {1-03.system.abilities.con}
|
|
mod : integer {1-03.system.abilities.con.mod} (4 different values)
|
|
2 (x4)
|
|
1 (x3)
|
|
3 (x1)
|
|
4 (x1)
|
|
dex : object {1-03.system.abilities.dex}
|
|
mod : integer {1-03.system.abilities.dex.mod} (5 different values)
|
|
2 (x4)
|
|
3 (x1)
|
|
4 (x1)
|
|
-2 (x2)
|
|
-3 (x1)
|
|
int : object {1-03.system.abilities.int}
|
|
mod : integer {1-03.system.abilities.int.mod} (5 different values)
|
|
-4 (x1)
|
|
-5 (x3)
|
|
1 (x1)
|
|
0 (x3)
|
|
-1 (x1)
|
|
str : object {1-03.system.abilities.str}
|
|
mod : integer {1-03.system.abilities.str.mod} (5 different values)
|
|
3 (x2)
|
|
-1 (x1)
|
|
2 (x3)
|
|
5 (x2)
|
|
4 (x1)
|
|
wis : object {1-03.system.abilities.wis}
|
|
mod : integer {1-03.system.abilities.wis.mod} (5 different values)
|
|
1 (x3)
|
|
3 (x1)
|
|
4 (x2)
|
|
2 (x1)
|
|
0 (x2)
|
|
[initiative] : object {1-03.system.initiative}
|
|
statistic : string {1-03.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {1-03.system.perception}
|
|
details : string {1-03.system.perception.details} (same value: )
|
|
mod : integer {1-03.system.perception.mod} (8 different values)
|
|
5 (x1)
|
|
6 (x2)
|
|
8 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
11 (x1)
|
|
3 (x1)
|
|
0 (x1)
|
|
senses : array<object> {1-03.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {1-03.system.perception.senses.[]}
|
|
type : string {1-03.system.perception.senses.[].type} (3 different values)
|
|
low-light-vision (x1)
|
|
scent (x1)
|
|
darkvision (x7)
|
|
[acuity] : string {1-03.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {1-03.system.perception.senses.[].range} (same value: 30)
|
|
[resources] : object {1-03.system.resources}
|
|
[focus] : object {1-03.system.resources.focus}
|
|
max : integer {1-03.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-03.system.resources.focus.value} (same value: 1)
|
|
[skills] : object {1-03.system.skills}
|
|
[acrobatics] : object {1-03.system.skills.acrobatics}
|
|
base : integer {1-03.system.skills.acrobatics.base} (2 different values)
|
|
6 (x2)
|
|
12 (x1)
|
|
[athletics] : object {1-03.system.skills.athletics}
|
|
base : integer {1-03.system.skills.athletics.base} (5 different values)
|
|
7 (x2)
|
|
2 (x1)
|
|
5 (x2)
|
|
12 (x1)
|
|
11 (x1)
|
|
[survival] : object {1-03.system.skills.survival}
|
|
base : integer {1-03.system.skills.survival.base} (2 different values)
|
|
5 (x1)
|
|
6 (x1)
|
|
[stealth] : object {1-03.system.skills.stealth}
|
|
base : integer {1-03.system.skills.stealth.base} (same value: 6)
|
|
[medicine] : object {1-03.system.skills.medicine}
|
|
base : integer {1-03.system.skills.medicine.base} (same value: 6)
|
|
[nature] : object {1-03.system.skills.nature}
|
|
base : integer {1-03.system.skills.nature.base} (3 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
[arcana] : object {1-03.system.skills.arcana}
|
|
base : integer {1-03.system.skills.arcana.base} (2 different values)
|
|
4 (x1)
|
|
6 (x1)
|
|
[deception] : object {1-03.system.skills.deception}
|
|
base : integer {1-03.system.skills.deception.base} (2 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
[intimidation] : object {1-03.system.skills.intimidation}
|
|
base : integer {1-03.system.skills.intimidation.base} (3 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
10 (x1)
|
|
[religion] : object {1-03.system.skills.religion}
|
|
base : integer {1-03.system.skills.religion.base} (2 different values)
|
|
10 (x1)
|
|
12 (x1)
|
|
[spellcasting] : object {1-03.system.spellcasting}
|
|
rituals : object {1-03.system.spellcasting.rituals}
|
|
dc : integer {1-03.system.spellcasting.rituals.dc} (same value: 22)
|
|
type : string {1-03.type} (2 different values)
|
|
hazard (x5)
|
|
npc (x9) |