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Pf2eDataScrapper/output/pf2e/packs/Book 1 - Kindled Magic.txt
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Book 1 - Kindled Magic
Different values: 26
=====================================
object {Book 1 - Kindled Magic}
_id : string {Book 1 - Kindled Magic._id} (all different values)
folder : string {Book 1 - Kindled Magic.folder} (same value: p9yKfRGBhsfhPAix)
img : string {Book 1 - Kindled Magic.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x25)
systems/pf2e/icons/default-icons/hazard.svg (x1)
items : array<object> {Book 1 - Kindled Magic.items}
Length: min=1 max=35
Value type: object {Book 1 - Kindled Magic.items.[]}
_id : string {Book 1 - Kindled Magic.items.[]._id} (211 different values)
img : string {Book 1 - Kindled Magic.items.[].img} (72 different values)
name : string {Book 1 - Kindled Magic.items.[].name} (147 different values)
sort : integer {Book 1 - Kindled Magic.items.[].sort} (36 different values)
system : object {Book 1 - Kindled Magic.items.[].system}
[autoHeightenLevel] : object {Book 1 - Kindled Magic.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {Book 1 - Kindled Magic.items.[].system.description}
value : string {Book 1 - Kindled Magic.items.[].system.description.value} (125 different values)
[prepared] : object {Book 1 - Kindled Magic.items.[].system.prepared}
value : string {Book 1 - Kindled Magic.items.[].system.prepared.value} (3 different values)
innate (x9)
spontaneous (x1)
prepared (x2)
[flexible] : boolean {Book 1 - Kindled Magic.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Book 1 - Kindled Magic.items.[].system.proficiency}
value : integer {Book 1 - Kindled Magic.items.[].system.proficiency.value} (same value: 0)
publication : object {Book 1 - Kindled Magic.items.[].system.publication}
license : string {Book 1 - Kindled Magic.items.[].system.publication.license} (2 different values)
OGL (x254)
ORC (x1)
remaster : boolean {Book 1 - Kindled Magic.items.[].system.publication.remaster} (2 different values)
False (x254)
True (x1)
title : string {Book 1 - Kindled Magic.items.[].system.publication.title} (5 different values)
(x236)
Pathfinder #169: Kindled Magic (x1)
Pathfinder Core Rulebook (x5)
Pathfinder Bestiary (x12)
Pathfinder Player Core (x1)
rules : ###FoundryRulesObject###
[slots] : object {Book 1 - Kindled Magic.items.[].system.slots}
[slot1] : object {Book 1 - Kindled Magic.items.[].system.slots.slot1}
max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot1.max} (3 different values)
3 (x6)
1 (x2)
2 (x3)
[value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot1.value} (3 different values)
3 (x4)
1 (x2)
2 (x3)
[prepared] : array<object> {Book 1 - Kindled Magic.items.[].system.slots.slot1.prepared}
Length: min=1 max=3
Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - Kindled Magic.items.[].system.slots.slot1.prepared.[].id} (7 different values)
ZBd6yOYG3KPhCS7q (x1)
I8fnJYVLy9TIJz0t (x1)
GDXW1BfifBLOFWxZ (x1)
am4AuGIfl5la8ZML (x1)
yT6FG1KDEUueeaOd (x1)
2oXk9lyh5NNCVadB (x1)
Wmgb4o6sgwkUR3tR (x1)
[slot2] : object {Book 1 - Kindled Magic.items.[].system.slots.slot2}
max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot2.max} (3 different values)
2 (x2)
3 (x3)
1 (x2)
[value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot2.value} (3 different values)
2 (x2)
3 (x1)
1 (x2)
[prepared] : array<object> {Book 1 - Kindled Magic.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - Kindled Magic.items.[].system.slots.slot2.prepared.[].id} (6 different values)
FV4bpmSpbtSE2DKv (x1)
qJRJvbpnVSrxt7Cz (x1)
gjoG3FkoRgCyWUb5 (x1)
eQkcHXyncGhXU9d9 (x1)
dzulruNOJupCsdow (x1)
3Abord9ihVn6V4bf (x1)
[slot3] : object {Book 1 - Kindled Magic.items.[].system.slots.slot3}
max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot3.max} (same value: 2)
[value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot3.value} (same value: 2)
prepared : array<object> {Book 1 - Kindled Magic.items.[].system.slots.slot3.prepared}
Length: min=2 max=2
Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - Kindled Magic.items.[].system.slots.slot3.prepared.[].id} (2 different values)
pdh5M2MhXnc2RK2p (x1)
ycXQEbVahwZaPsNf (x1)
[slot0] : object {Book 1 - Kindled Magic.items.[].system.slots.slot0}
max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot0.max} (2 different values)
2 (x1)
5 (x2)
prepared : array<object> {Book 1 - Kindled Magic.items.[].system.slots.slot0.prepared}
Length: min=2 max=5
Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Kindled Magic.items.[].system.slots.slot0.prepared.[].id} (12 different values)
dUdsv5xGLHsC2Dz6 (x1)
UORzCDimP4wnvtuF (x1)
IyKOceZaNe7mmCSV (x1)
X3Vr9xon3Ojv8JgZ (x1)
DXF2QnQYOWYcVeXs (x1)
T9UR3lx0L8I7p4jW (x1)
rFRHewHEvYEcPXSP (x1)
0glLwZFiNsV8kmi9 (x1)
SGZidvceAijnDoKV (x1)
GOG8rkOUWNN613OT (x1)
DSrtgHc6Vqv2UUqb (x1)
TwuFNBEkBsu8O7xn (x1)
[value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot0.value} (same value: 2)
[slug] : string {Book 1 - Kindled Magic.items.[].system.slug} (69 different values)
[spelldc] : object {Book 1 - Kindled Magic.items.[].system.spelldc}
dc : integer {Book 1 - Kindled Magic.items.[].system.spelldc.dc} (6 different values)
23 (x2)
20 (x2)
17 (x1)
16 (x4)
22 (x1)
21 (x2)
mod : integer {Book 1 - Kindled Magic.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - Kindled Magic.items.[].system.spelldc.value} (7 different values)
15 (x2)
12 (x2)
9 (x1)
6 (x2)
8 (x2)
14 (x1)
13 (x2)
[item] : integer {Book 1 - Kindled Magic.items.[].system.spelldc.item} (same value: 0)
[tradition] : object {Book 1 - Kindled Magic.items.[].system.tradition}
value : string {Book 1 - Kindled Magic.items.[].system.tradition.value} (3 different values)
arcane (x5)
divine (x1)
primal (x6)
[area] : object {Book 1 - Kindled Magic.items.[].system.area}
type : string {Book 1 - Kindled Magic.items.[].system.area.type} (4 different values)
burst (x7)
cone (x3)
emanation (x4)
line (x1)
value : integer {Book 1 - Kindled Magic.items.[].system.area.value} (5 different values)
10 (x5)
15 (x3)
30 (x4)
20 (x2)
60 (x1)
[cost] : object {Book 1 - Kindled Magic.items.[].system.cost}
value : string {Book 1 - Kindled Magic.items.[].system.cost.value} (2 different values)
rare silks worth a total value of 20 gp x the spell rank (x1)
(x83)
[counteraction] : boolean {Book 1 - Kindled Magic.items.[].system.counteraction} (same value: False)
[damage] : object {Book 1 - Kindled Magic.items.[].system.damage}
[0] : object {Book 1 - Kindled Magic.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Kindled Magic.items.[].system.damage.0.applyMod} (2 different values)
True (x3)
False (x5)
[category] : mixed
formula : string {Book 1 - Kindled Magic.items.[].system.damage.0.formula} (8 different values)
0 (x3)
1d4+1 (x2)
2d4 (x1)
2d10 (x3)
1d4 (x1)
1d6 (x1)
1d8 (x1)
2d12 (x1)
kinds : array<string> {Book 1 - Kindled Magic.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - Kindled Magic.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x13)
healing (x1)
materials : array<> {Book 1 - Kindled Magic.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.damage.0.type} (8 different values)
mental (x3)
force (x2)
fire (x1)
sonic (x3)
piercing (x1)
acid (x1)
vitality (x1)
electricity (x1)
[damageType] : string {Book 1 - Kindled Magic.items.[].system.damage.damageType} (3 different values)
piercing (x7)
slashing (x3)
bludgeoning (x6)
[dice] : integer {Book 1 - Kindled Magic.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - Kindled Magic.items.[].system.damage.die} (4 different values)
d6 (x12)
d12 (x1)
d8 (x1)
d4 (x2)
[gcovwqxwitqchoin] : object {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[formula] : string {Book 1 - Kindled Magic.items.[].system.damage.formula} (same value: 1d8)
[kind] : string {Book 1 - Kindled Magic.items.[].system.damage.kind} (same value: healing)
[type] : string {Book 1 - Kindled Magic.items.[].system.damage.type} (same value: vitality)
[defense] : object {Book 1 - Kindled Magic.items.[].system.defense}
save : object {Book 1 - Kindled Magic.items.[].system.defense.save}
basic : boolean {Book 1 - Kindled Magic.items.[].system.defense.save.basic} (2 different values)
False (x19)
True (x4)
statistic : string {Book 1 - Kindled Magic.items.[].system.defense.save.statistic} (3 different values)
will (x9)
reflex (x8)
fortitude (x6)
[duration] : object {Book 1 - Kindled Magic.items.[].system.duration}
sustained : boolean {Book 1 - Kindled Magic.items.[].system.duration.sustained} (2 different values)
False (x64)
True (x20)
value : string {Book 1 - Kindled Magic.items.[].system.duration.value} (13 different values)
(x41)
1 minute (x13)
1 round or sustained up to 1 minute (x1)
10 minutes (x8)
1 day (x1)
1 or more rounds (see below) (x3)
1 round (x3)
see below (x3)
until the start of your next turn (x4)
1 hour (x4)
8 hours (x1)
varies (x1)
until the end of the target's next turn (x1)
[level] : object {Book 1 - Kindled Magic.items.[].system.level}
value : integer {Book 1 - Kindled Magic.items.[].system.level.value} (4 different values)
3 (x4)
2 (x20)
1 (x61)
0 (x29)
[location] : object {Book 1 - Kindled Magic.items.[].system.location}
[value] : string {Book 1 - Kindled Magic.items.[].system.location.value} (10 different values)
WqBJ6i4JtYPjYqGh (x12)
GCxfGmJInGmNiV1L (x26)
yJQPOJWQ9CgjBAex (x3)
leyyhJ0KXhWJLBLZ (x5)
VoPIFdy0O6ISSxJs (x4)
DP7k3pdlatd3DdEB (x2)
z7z4vnXmpaynpilE (x3)
GXLcSVaMJjnzdrMl (x13)
9PjDFJicuusLD6j4 (x11)
VKqHnTDh4E88cAGN (x4)
[heightenedLevel] : integer {Book 1 - Kindled Magic.items.[].system.location.heightenedLevel} (3 different values)
3 (x2)
2 (x13)
1 (x19)
[range] : mixed
object {Book 1 - Kindled Magic.items.[].system.range}
value : string {Book 1 - Kindled Magic.items.[].system.range.value} (8 different values)
(x22)
120 feet (x12)
30 feet (x25)
touch (x9)
60 feet (x6)
500 feet (x2)
10 feet (x7)
varies (x1)
integer {Book 1 - Kindled Magic.items.[].system.range} (2 different values)
60 (x3)
50 (x2)
[requirements] : string {Book 1 - Kindled Magic.items.[].system.requirements} (same value: )
[ritual] : object {Book 1 - Kindled Magic.items.[].system.ritual}
primary : object {Book 1 - Kindled Magic.items.[].system.ritual.primary}
check : string {Book 1 - Kindled Magic.items.[].system.ritual.primary.check} (same value: Arcana or Occultism (expert))
secondary : object {Book 1 - Kindled Magic.items.[].system.ritual.secondary}
casters : integer {Book 1 - Kindled Magic.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {Book 1 - Kindled Magic.items.[].system.ritual.secondary.checks} (same value: Arcana, Crafting, or Occultism)
[target] : object {Book 1 - Kindled Magic.items.[].system.target}
value : string {Book 1 - Kindled Magic.items.[].system.target.value} (12 different values)
(x36)
1 creature (x22)
1 willing living creature (x1)
1 unattended object of light Bulk or less (x4)
non-magical object of light Bulk or less (x2)
1 object (x2)
1 object of Bulk 1 or less (x4)
1 object (cook, lift, or tidy only) (x7)
1 unattended object (x3)
1 falling creature (x1)
1 flying creature (x1)
1 willing living creature or 1 undead (x1)
[time] : object {Book 1 - Kindled Magic.items.[].system.time}
value : string {Book 1 - Kindled Magic.items.[].system.time.value} (8 different values)
1 day (x1)
2 (x63)
10 minutes (x3)
3 (x5)
1 to 3 (x3)
1 (x6)
1 minute (x2)
reaction (x1)
[traits] : object {Book 1 - Kindled Magic.items.[].system.traits}
[rarity] : string {Book 1 - Kindled Magic.items.[].system.traits.rarity} (2 different values)
uncommon (x3)
common (x236)
[traditions] : array<string> {Book 1 - Kindled Magic.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Kindled Magic.items.[].system.traits.traditions.[]} (4 different values)
arcane (x71)
occult (x59)
divine (x34)
primal (x48)
value : array<string> {Book 1 - Kindled Magic.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 1 - Kindled Magic.items.[].system.traits.value.[]} (64 different values)
[integrated] : mixed
[heightening] : object {Book 1 - Kindled Magic.items.[].system.heightening}
[damage] : object {Book 1 - Kindled Magic.items.[].system.heightening.damage}
0 : string {Book 1 - Kindled Magic.items.[].system.heightening.damage.0} (5 different values)
1d6 (x3)
1d4 (x1)
1d10 (x3)
1d8 (x1)
1d12 (x1)
[interval] : integer {Book 1 - Kindled Magic.items.[].system.heightening.interval} (2 different values)
2 (x3)
1 (x6)
type : string {Book 1 - Kindled Magic.items.[].system.heightening.type} (2 different values)
interval (x9)
fixed (x1)
[levels] : object {Book 1 - Kindled Magic.items.[].system.heightening.levels}
3 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3}
damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage}
0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
5 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5}
damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage}
0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
7 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7}
damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage}
0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
9 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9}
damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage}
0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
[baseItem] : string {Book 1 - Kindled Magic.items.[].system.baseItem} (12 different values)
composite-shortbow (x1)
shortsword (x3)
hide-armor (x1)
kukri (x1)
leather-armor (x2)
sling (x2)
light-hammer (x1)
shortbow (x2)
wooden-shield (x1)
morningstar (x1)
staff (x1)
pick (x1)
[bonus] : object {Book 1 - Kindled Magic.items.[].system.bonus}
value : integer {Book 1 - Kindled Magic.items.[].system.bonus.value} (11 different values)
0 (x16)
13 (x3)
12 (x5)
8 (x8)
7 (x7)
11 (x7)
9 (x2)
10 (x2)
6 (x2)
15 (x1)
14 (x3)
[bonusDamage] : object {Book 1 - Kindled Magic.items.[].system.bonusDamage}
value : integer {Book 1 - Kindled Magic.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Kindled Magic.items.[].system.bulk}
value : mixed
integer {Book 1 - Kindled Magic.items.[].system.bulk.value} (3 different values)
1 (x9)
2 (x1)
0 (x7)
float {Book 1 - Kindled Magic.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 1 - Kindled Magic.items.[].system.category} (9 different values)
martial (x9)
medium (x1)
ammo (x6)
interaction (x33)
defensive (x20)
offensive (x32)
light (x2)
simple (x7)
potion (x1)
[containerId] : mixed
[equipped] : object {Book 1 - Kindled Magic.items.[].system.equipped}
carryType : string {Book 1 - Kindled Magic.items.[].system.equipped.carryType} (2 different values)
held (x23)
worn (x7)
[handsHeld] : integer {Book 1 - Kindled Magic.items.[].system.equipped.handsHeld} (2 different values)
1 (x23)
0 (x3)
[invested] : mixed
[inSlot] : boolean {Book 1 - Kindled Magic.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Book 1 - Kindled Magic.items.[].system.group} (8 different values)
bow (x3)
sword (x3)
leather (x3)
knife (x1)
sling (x2)
hammer (x1)
club (x2)
pick (x1)
[hardness] : integer {Book 1 - Kindled Magic.items.[].system.hardness} (2 different values)
0 (x29)
3 (x1)
[hp] : object {Book 1 - Kindled Magic.items.[].system.hp}
max : integer {Book 1 - Kindled Magic.items.[].system.hp.max} (2 different values)
0 (x29)
12 (x1)
value : integer {Book 1 - Kindled Magic.items.[].system.hp.value} (2 different values)
0 (x29)
12 (x1)
[material] : object {Book 1 - Kindled Magic.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Book 1 - Kindled Magic.items.[].system.price}
value : object {Book 1 - Kindled Magic.items.[].system.price.value}
[gp] : integer {Book 1 - Kindled Magic.items.[].system.price.value.gp} (6 different values)
14 (x1)
2 (x3)
3 (x2)
1 (x2)
4 (x1)
12 (x1)
[sp] : integer {Book 1 - Kindled Magic.items.[].system.price.value.sp} (5 different values)
9 (x3)
1 (x3)
6 (x1)
3 (x1)
7 (x1)
[cp] : integer {Book 1 - Kindled Magic.items.[].system.price.value.cp} (same value: 1)
[per] : integer {Book 1 - Kindled Magic.items.[].system.price.per} (same value: 10)
[quantity] : integer {Book 1 - Kindled Magic.items.[].system.quantity} (6 different values)
1 (x23)
20 (x2)
5 (x1)
60 (x2)
2 (x1)
10 (x1)
[reload] : object {Book 1 - Kindled Magic.items.[].system.reload}
value : string {Book 1 - Kindled Magic.items.[].system.reload.value} (4 different values)
0 (x3)
(x10)
1 (x2)
- (x1)
[runes] : object {Book 1 - Kindled Magic.items.[].system.runes}
[potency] : integer {Book 1 - Kindled Magic.items.[].system.runes.potency} (2 different values)
0 (x17)
1 (x2)
[property] : array<> {Book 1 - Kindled Magic.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Book 1 - Kindled Magic.items.[].system.runes.striking} (2 different values)
0 (x15)
1 (x1)
[resilient] : integer {Book 1 - Kindled Magic.items.[].system.runes.resilient} (same value: 0)
[reinforcing] : integer {Book 1 - Kindled Magic.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Book 1 - Kindled Magic.items.[].system.size} (3 different values)
med (x20)
lg (x3)
tiny (x7)
[splashDamage] : object {Book 1 - Kindled Magic.items.[].system.splashDamage}
[value] : integer {Book 1 - Kindled Magic.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Book 1 - Kindled Magic.items.[].system.usage}
value : string {Book 1 - Kindled Magic.items.[].system.usage.value} (2 different values)
held-in-one-plus-hands (x3)
held-in-one-hand (x22)
[acBonus] : integer {Book 1 - Kindled Magic.items.[].system.acBonus} (3 different values)
3 (x1)
1 (x2)
2 (x1)
[checkPenalty] : integer {Book 1 - Kindled Magic.items.[].system.checkPenalty} (2 different values)
-2 (x1)
-1 (x2)
[dexCap] : integer {Book 1 - Kindled Magic.items.[].system.dexCap} (2 different values)
2 (x1)
4 (x2)
[speedPenalty] : integer {Book 1 - Kindled Magic.items.[].system.speedPenalty} (2 different values)
-5 (x1)
0 (x3)
[strength] : integer {Book 1 - Kindled Magic.items.[].system.strength} (2 different values)
2 (x1)
0 (x2)
[stackGroup] : string {Book 1 - Kindled Magic.items.[].system.stackGroup} (2 different values)
arrows (x3)
slingBullets (x2)
[uses] : object {Book 1 - Kindled Magic.items.[].system.uses}
autoDestroy : boolean {Book 1 - Kindled Magic.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Kindled Magic.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - Kindled Magic.items.[].system.uses.value} (same value: 1)
[attack] : object {Book 1 - Kindled Magic.items.[].system.attack}
value : string {Book 1 - Kindled Magic.items.[].system.attack.value} (same value: )
[attackEffects] : object {Book 1 - Kindled Magic.items.[].system.attackEffects}
[custom] : string {Book 1 - Kindled Magic.items.[].system.attackEffects.custom} (same value: )
value : array<string> {Book 1 - Kindled Magic.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 1 - Kindled Magic.items.[].system.attackEffects.value.[]} (5 different values)
anadi-venom (x3)
sleeping-sickness (x1)
nasty-ink (x1)
purple-pox (x1)
grab (x1)
[damageRolls] : object {Book 1 - Kindled Magic.items.[].system.damageRolls}
[h7fcaxpe3asjyb589cac] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.h7fcaxpe3asjyb589cac}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damage} (3 different values)
2d6+6 (x1)
1d8+3 (x1)
1d6+1 (x1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damageType} (same value: piercing)
[9f2cnpshe85nv82pbevr] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.9f2cnpshe85nv82pbevr}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damage} (same value: 1d6+6)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damageType} (same value: piercing)
[h9ojfyq6jkr9oek72af4] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damage} (same value: 1d6+1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damageType} (same value: piercing)
[x31zlj08quhrv4lid253] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.x31zlj08quhrv4lid253}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x31zlj08quhrv4lid253.damage} (same value: 1d6+3)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x31zlj08quhrv4lid253.damageType} (same value: slashing)
[6440wzcih26as4dwtjum] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.6440wzcih26as4dwtjum}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.6440wzcih26as4dwtjum.damage} (same value: 1d6)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.6440wzcih26as4dwtjum.damageType} (same value: bludgeoning)
[0] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.0}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.0.damage} (same value: 1d4+1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.0.damageType} (2 different values)
piercing (x1)
bludgeoning (x1)
[qvg5las5o3bimlv1cxxr] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damage} (3 different values)
1d12+4 (x1)
1d8+4 (x1)
1d4+1 (x1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damageType} (2 different values)
bludgeoning (x1)
slashing (x2)
[eiqkesiibyg6w4sk3itg] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damage} (same value: 2d8+3)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damageType} (same value: piercing)
[b25pti208xvjin29ex0h] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.b25pti208xvjin29ex0h}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.b25pti208xvjin29ex0h.damage} (same value: 1d10+3)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.b25pti208xvjin29ex0h.damageType} (same value: bludgeoning)
[mwm4w0zkg8eqfhqg19tc] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damage} (2 different values)
1d6+4 (x1)
1d4+2 (x1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damageType} (same value: piercing)
[n342y4mowzo621own4k1] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.n342y4mowzo621own4k1}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.n342y4mowzo621own4k1.damage} (2 different values)
1d6+4 (x1)
1d4+2 (x1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.n342y4mowzo621own4k1.damageType} (same value: piercing)
[8cpwmux68krg2osnxs8r] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.8cpwmux68krg2osnxs8r}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damage} (same value: 1d6+2)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damageType} (same value: piercing)
[4qk5lsd76nbb68nwyp7t] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damage} (same value: 1d6+5)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damageType} (same value: piercing)
[ngzv52ahyxs341rojzrs] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.ngzv52ahyxs341rojzrs}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damage} (same value: 1d6+4)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damageType} (same value: bludgeoning)
[ihd4mf51k8ljs9jyiotn] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damage} (same value: 1d6+4)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damageType} (same value: bludgeoning)
[x8itk4t32xcpb40ggml1] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.x8itk4t32xcpb40ggml1}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damage} (same value: 1d6+4)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damageType} (same value: piercing)
[8glor54rrwwh8z94ipwh] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.8glor54rrwwh8z94ipwh}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damage} (same value: 1d6)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damageType} (same value: piercing)
[4cewngeowac8tetixzgh] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.4cewngeowac8tetixzgh}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4cewngeowac8tetixzgh.damage} (same value: 1d6-3)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4cewngeowac8tetixzgh.damageType} (same value: slashing)
[9s5bixtl04s997cpenn9] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.9s5bixtl04s997cpenn9}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damage} (same value: 1d6)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damageType} (same value: bludgeoning)
[oat2fv67uba7ks9ozs4x] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damage} (same value: 1d6)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damageType} (same value: piercing)
[tzqs9unih6mcaxwzqs0c] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: 1d4+1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: piercing)
[83j3opmqjmtzhqp7xjcm] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damage} (same value: 1d6+1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damageType} (same value: slashing)
[qqmcmflr85swqil5then] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.qqmcmflr85swqil5then}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qqmcmflr85swqil5then.damage} (same value: 1d4+1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qqmcmflr85swqil5then.damageType} (same value: electricity)
[7u9jwq5wdlmns0alwg5h] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damage} (same value: 1d6+5)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damageType} (same value: bludgeoning)
[dmdx7l1tfdel7e7y7pze] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damage} (same value: 1d6+5)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damageType} (same value: bludgeoning)
[y0vpefdxqdg0yifjd9j1] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damage} (same value: 1d4+1)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damageType} (same value: bludgeoning)
[h0um7imstzadegfbno7h] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.h0um7imstzadegfbno7h}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h0um7imstzadegfbno7h.damage} (same value: 1d8+3)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h0um7imstzadegfbno7h.damageType} (same value: bludgeoning)
[2mst99rv9j95hxss4w62] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d4+5)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing)
[ace5xke45x0olols6i3w] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.ace5xke45x0olols6i3w}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ace5xke45x0olols6i3w.damage} (same value: 2d6+5)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ace5xke45x0olols6i3w.damageType} (same value: piercing)
agj36uz5evwyeckobqrw : object {Book 1 - Kindled Magic.items.[].system.damageRolls.agj36uz5evwyeckobqrw}
damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damage} (same value: 1d6+5)
damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damageType} (same value: piercing)
[weaponType] : object {Book 1 - Kindled Magic.items.[].system.weaponType}
value : string {Book 1 - Kindled Magic.items.[].system.weaponType.value} (2 different values)
melee (x31)
ranged (x9)
[actionType] : object {Book 1 - Kindled Magic.items.[].system.actionType}
value : string {Book 1 - Kindled Magic.items.[].system.actionType.value} (3 different values)
passive (x42)
reaction (x10)
action (x34)
[actions] : object {Book 1 - Kindled Magic.items.[].system.actions}
[value] : integer {Book 1 - Kindled Magic.items.[].system.actions.value} (3 different values)
1 (x24)
3 (x2)
2 (x8)
[frequency] : object {Book 1 - Kindled Magic.items.[].system.frequency}
max : integer {Book 1 - Kindled Magic.items.[].system.frequency.max} (2 different values)
3 (x1)
1 (x1)
per : string {Book 1 - Kindled Magic.items.[].system.frequency.per} (same value: day)
value : integer {Book 1 - Kindled Magic.items.[].system.frequency.value} (2 different values)
3 (x1)
1 (x1)
[mod] : object {Book 1 - Kindled Magic.items.[].system.mod}
value : integer {Book 1 - Kindled Magic.items.[].system.mod.value} (3 different values)
12 (x1)
13 (x1)
11 (x1)
[proficient] : object {Book 1 - Kindled Magic.items.[].system.proficient}
value : integer {Book 1 - Kindled Magic.items.[].system.proficient.value} (same value: 0)
[overlays] : object {Book 1 - Kindled Magic.items.[].system.overlays}
37gy7l19tik74o4s : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
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[flags] : object {Book 1 - Kindled Magic.items.[].flags}
pf2e : object {Book 1 - Kindled Magic.items.[].flags.pf2e}
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[abilities] : object {Book 1 - Kindled Magic.system.abilities}
cha : object {Book 1 - Kindled Magic.system.abilities.cha}
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(x20)
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Value type: string {Book 1 - Kindled Magic.system.details.languages.value.[]} (10 different values)
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<p>The anadis manipulate the threads of fate as easily as they spin silk.</p>
<hr />
<p>Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.</p> (x1)
<p>These anadis lurkers combine their innate magical talents and wilderness lore to snare prey.</p>
<hr />
<p>Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.</p> (x1)
<p>Anadi seekers are knowledge seekers who often brave the outside world.</p>
<hr />
<p>Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.</p> (x1)
<p>Gremlins arose long ago in the First World, living embodiments of nature's ability to wear away, erode, and decompose. On the Material Plane, their encounters with mortal civilizations twisted them into creatures devoted to chaos, sabotage, and traps, each variety specializing in a particular brand of mayhem.</p>
<hr />
<p>Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.</p>
<p>Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.</p> (x1)
(x8)
<p>Giant mining bees have smaller bodies than giant worker bees but sometimes look larger due to their bristles, which resemble fur. They dig tunnels in sand, old wood, or stone to create nests and aggressively defend their lairs. Although not truly subterranean, giant mining bees are the most likely type of giant bees to be found underground, and some dwarf apiarists breed and train them.</p>
<hr />
<p>Like their smaller counterparts, giant bees are highly territorial. Many types of giant bees construct hives in caves or abandoned buildings and are quick to attack creatures that they deem a threat to the single fertile queen, who almost never leaves the hive. Although most common in warm biomes with lots of vegetation, some giant bees live in arid or cold environments and are solitary rather than hive-dwelling.</p> (x1)
<p>It's uncommon for silverfish to congregate in sufficient numbers to constitute a swarm, but forgotten libraries or similar out-of-the-way places might harbor a multitude of the voracious pests.</p>
<hr />
<p>A common pest with a silvery carapace and an undulating, fishlike scuttle, the nocturnal silverfish infests homes and libraries throughout Golarion. These insects aren't typically dangerous, but their tendency to devour books and clothing often puts them at odds with larger creatures.</p> (x2)
<p>This blood-sucking fly, the size of a horse, is widely despised as a harbinger of disease. Giant tsetse flies rarely congregate in large numbers, as they require gallons of blood each day to survive and thus crowd out or drive away rivals. Any group of creatures large enough to sustain multiple tsetse flies, such as a herd of dinosaurs, are quite likely to dominate the surrounding ecosystem on their own right.</p>
<p>A single giant tsetse fly can kill an entire herd of large animals within a few weeks, and those they don't kill often succumb to disease. When not hunting, giant tsetse flies prefer to hide in warm, dark places in forests and swamps, though they sometimes inhabit wet cave systems where prey is plentiful. The thrumming drone of their wings echoes around such cave systems, warning travelers familiar with the noise that the creatures are lairing nearby.</p>
<p>If food becomes scarce, a giant tsetse fly relocates elsewhere. They tend to follow rivers, animal tracks, or even roads to find food. This can take them to the fringes of civilization, where farms and ranches often have livestock that draws their attention. Settlers who find evidence of a giant tsetse fly should quickly seek out help to eliminate the pests, as all their animals (and, indeed, their families) are in jeopardy as long as the hungry insect is near.</p>
<p>Giant tsetse flies are only moderately smarter than ordinary flies, but some creatures have learned that they can train the creatures with frequent offerings of fresh blood. Giant tsetse flies might therefore be put to use as guardians or even mounts, but any potential trainer must take care not to become the voracious insect's next meal.</p> (x1)
<p>Worker bees, exclusively female, exist to feed and defend a hive. They have no qualms about sacrificing their lives when confronting intruders in their territory. Worker bees can fight singly, in small groups, or in swarms of dozens. Giant worker bees inject a venom with their stings, but this venom is rarely dangerous except to people sensitive to it. Other worker bees have no stinger and only bite their enemies.</p>
<hr />
<p>Like their smaller counterparts, giant bees are highly territorial. Many types of giant bees construct hives in caves or abandoned buildings and are quick to attack creatures that they deem a threat to the single fertile queen, who almost never leaves the hive. Although most common in warm biomes with lots of vegetation, some giant bees live in arid or cold environments and are solitary rather than hive-dwelling.</p> (x1)
<p>Squat, surly, and perpetually covered in wet mud, gnagrifs are gremlins that infest and destroy homes. They possess sharklike faces and two sets of jaws, allowing them to open their mouths 180 degrees and clamp onto flat rocks and walls. They delight in keeping their presence hidden, chewing holes into walls and foundations that weaken structures but don't bring them down until their inhabitants slam their doors too hard or step in the wrong place. Soon as the unwitting victims spring the trap, the building collapses around them.</p>
<p>Like all fey, gnagrifs detest iron. Gnagrifs become obsessively vengeful if they accidentally swallow an iron nail or hinge, terrorizing families or whole villages for generations over the slight.</p>
<hr />
<p>Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.</p>
<p>While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.</p> (x1)
<p>Mean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures-something that happens often due to the supernatural aura of ill fortune these gremlins project. They enjoy preparing pranks involving spikes, excrement, pits full of spiders, and the like. Pugwampis are somewhat deaf and thus often yell loudly to each other when not hiding. Many pugwampis worship gnolls as gods and aspire to be more like gnolls, although gnolls hate pugwampis even more than most creatures do, due to their sycophantic fawning.</p>
<hr />
<p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."</p> (x1)
<p>Scrits are short, spindly gremlins with gray or beige leathery skin and a coat of smeared ink on their fingers. They make themselves the nightmare of many scribes and librarians, as they delight in nothing more than destroying books, scrolls, artwork, and other records or writing. The oils on a scrit's skin smears ink and renders text-even magical writing-completely illegible. Once they have smeared every page of a book, scrits devour them whole, absorbing the contents the book used to hold. After eating books they find stupid or funny, scrits hold skits for other gremlins which mock the mortal authors for the amusement of the other fey.</p>
<hr />
<p>Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.</p>
<p>While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.</p> (x1)
<p>Spellskeins created during @UUID[Compendium.pf2e.spells-srd.Item.Consecrate] rituals have a religious symbol form and can use the one-action activity anoint while in that form.</p>
<hr />
<p>Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.</p>
<p>Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.</p>
<p>Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.</p>
<p>Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.</p> (x1)
<p>Spellskeins created during @UUID[Compendium.pf2e.spells-srd.Item.Control Weather] rituals have a storm cloud form and can gain the following attack in that form.</p>
<hr />
<p>Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.</p>
<p>Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.</p>
<p>Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.</p>
<p>Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.</p> (x1)
<p>Spellskeins created during @UUID[Compendium.pf2e.spells-srd.Item.Fortifying Brew] rituals have a teapot form and can use the two-action activity serve tea while in that form.</p>
<hr />
<p>Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.</p>
<p>Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.</p>
<p>Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.</p>
<p>Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.</p> (x1)
<p>Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.</p>
<p>Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.</p>
<p>Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.</p>
<p>Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.</p> (x1)
<p>The "towering" hunchbacked nuglubs are among the largest gremlins, though they're not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better.</p>
<p>In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains.</p>
<p>Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.</p> (x1)
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title : string {Book 1 - Kindled Magic.system.details.publication.title} (same value: Pathfinder #169: Kindled Magic)
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[disable] : string {Book 1 - Kindled Magic.system.details.disable} (same value: <p>@Check[nature|dc:23|name:Bend Carapace|traits:mechanical,trap] (trained) to bend the centipede carapace so the wire can't pull out any more legs, or @Check[thievery|dc:21|name:Cut Wires|traits:mechanical,trap] (expert) to cut the springy wires. After all three carcasses are disabled (regardless of the check used), the trap is deactivated. The trap automatically deactivates after 10 rounds.</p>)
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