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Pf2eDataScrapper/output/pf2e/packs/Little Trouble in Big Absalom.txt
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Little Trouble in Big Absalom
Different values: 6
=====================================
object {Little Trouble in Big Absalom}
_id : string {Little Trouble in Big Absalom._id} (all different values)
folder : string {Little Trouble in Big Absalom.folder} (same value: p4InWrLXwIOesJ7o)
img : string {Little Trouble in Big Absalom.img} (2 different values)
systems/pf2e/icons/default-icons/alternatives/ancestries/kobold.svg (x5)
systems/pf2e/icons/default-icons/npc.svg (x1)
items : array<object> {Little Trouble in Big Absalom.items}
Length: min=3 max=49
Value type: object {Little Trouble in Big Absalom.items.[]}
_id : string {Little Trouble in Big Absalom.items.[]._id} (203 different values)
img : string {Little Trouble in Big Absalom.items.[].img} (100 different values)
name : string {Little Trouble in Big Absalom.items.[].name} (133 different values)
sort : integer {Little Trouble in Big Absalom.items.[].sort} (46 different values)
system : object {Little Trouble in Big Absalom.items.[].system}
description : object {Little Trouble in Big Absalom.items.[].system.description}
value : string {Little Trouble in Big Absalom.items.[].system.description.value} (109 different values)
[mod] : object {Little Trouble in Big Absalom.items.[].system.mod}
value : integer {Little Trouble in Big Absalom.items.[].system.mod.value} (same value: 0)
[proficient] : object {Little Trouble in Big Absalom.items.[].system.proficient}
value : integer {Little Trouble in Big Absalom.items.[].system.proficient.value} (same value: 1)
publication : object {Little Trouble in Big Absalom.items.[].system.publication}
license : string {Little Trouble in Big Absalom.items.[].system.publication.license} (2 different values)
OGL (x197)
ORC (x6)
remaster : boolean {Little Trouble in Big Absalom.items.[].system.publication.remaster} (2 different values)
False (x197)
True (x6)
title : string {Little Trouble in Big Absalom.items.[].system.publication.title} (4 different values)
(x27)
Pathfinder Advanced Player's Guide (x20)
Pathfinder Core Rulebook (x150)
Pathfinder Player Core (x6)
rules : ###FoundryRulesObject###
[slug] : string {Little Trouble in Big Absalom.items.[].system.slug} (105 different values)
[ancestry] : object {Little Trouble in Big Absalom.items.[].system.ancestry}
name : string {Little Trouble in Big Absalom.items.[].system.ancestry.name} (same value: Kobold)
slug : string {Little Trouble in Big Absalom.items.[].system.ancestry.slug} (same value: kobold)
uuid : string {Little Trouble in Big Absalom.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.7oQxL6wgsokD3QXG)
[traits] : object {Little Trouble in Big Absalom.items.[].system.traits}
rarity : string {Little Trouble in Big Absalom.items.[].system.traits.rarity} (2 different values)
common (x180)
uncommon (x9)
value : array<string> {Little Trouble in Big Absalom.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Little Trouble in Big Absalom.items.[].system.traits.value.[]} (53 different values)
[traditions] : array<string> {Little Trouble in Big Absalom.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Little Trouble in Big Absalom.items.[].system.traits.traditions.[]} (4 different values)
arcane (x18)
primal (x14)
divine (x15)
occult (x17)
[selected] : object {Little Trouble in Big Absalom.items.[].system.traits.selected}
[sorcerer] : string {Little Trouble in Big Absalom.items.[].system.traits.selected.sorcerer} (same value: Sorcerer)
[otherTags] : array<string> {Little Trouble in Big Absalom.items.[].system.traits.otherTags}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.traits.otherTags.[]} (same value: sorcerer-bloodline)
[integrated] : mixed
[boosts] : object {Little Trouble in Big Absalom.items.[].system.boosts}
0 : object {Little Trouble in Big Absalom.items.[].system.boosts.0}
[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.0.selected} (5 different values)
con (x1)
wis (x1)
int (x1)
dex (x1)
str (x1)
value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.0.value}
Length: min=0 max=2
Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.0.value.[]} (all different values)
1 : object {Little Trouble in Big Absalom.items.[].system.boosts.1}
[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.1.selected} (3 different values)
cha (x3)
dex (x1)
con (x1)
value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.1.value}
Length: min=0 max=6
Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.1.value.[]} (all different values)
[2] : object {Little Trouble in Big Absalom.items.[].system.boosts.2}
[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.2.selected} (2 different values)
con (x3)
str (x2)
value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.2.value}
Length: min=6 max=6
Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.2.value.[]} (all different values)
[items] : object {Little Trouble in Big Absalom.items.[].system.items}
[wkfyj] : object {Little Trouble in Big Absalom.items.[].system.items.wkfyj}
img : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.img} (same value: icons/sundries/books/book-red-exclamation.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.wkfyj.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.name} (same value: Intimidating Glare)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare)
[2dihl] : object {Little Trouble in Big Absalom.items.[].system.items.2dihl}
img : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.2dihl.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer))
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer))
[4r1hh] : object {Little Trouble in Big Absalom.items.[].system.items.4r1hh}
img : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.4r1hh.level} (same value: 17)
name : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.name} (same value: Resolve)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
[5wsjn] : object {Little Trouble in Big Absalom.items.[].system.items.5wsjn}
img : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.img} (same value: icons/creatures/eyes/human-single-blue.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.5wsjn.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.name} (same value: Alertness)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
[7nvmf] : object {Little Trouble in Big Absalom.items.[].system.items.7nvmf}
img : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.7nvmf.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon)
[b6ose] : object {Little Trouble in Big Absalom.items.[].system.items.b6ose}
img : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.b6ose.level} (same value: 9)
name : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.name} (same value: Lightning Reflexes)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
[ds47l] : object {Little Trouble in Big Absalom.items.[].system.items.ds47l}
img : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ds47l.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.name} (same value: Weapon Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise)
[erm0v] : object {Little Trouble in Big Absalom.items.[].system.items.erm0v}
img : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.erm0v.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.name} (same value: Expert Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
[i55qe] : object {Little Trouble in Big Absalom.items.[].system.items.i55qe}
img : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.i55qe.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.name} (same value: Weapon Specialization)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
[jx0fg] : object {Little Trouble in Big Absalom.items.[].system.items.jx0fg}
img : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.jx0fg.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting)
[pryw9] : object {Little Trouble in Big Absalom.items.[].system.items.pryw9}
img : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.pryw9.level} (same value: 3)
name : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.name} (same value: Signature Spells)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells)
[q2jao] : object {Little Trouble in Big Absalom.items.[].system.items.q2jao}
img : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.q2jao.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.name} (same value: Defensive Robes)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes)
[q8nk5] : object {Little Trouble in Big Absalom.items.[].system.items.q8nk5}
img : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.q8nk5.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
[qimsg] : object {Little Trouble in Big Absalom.items.[].system.items.qimsg}
img : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.qimsg.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.name} (same value: Bloodline)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline)
[r346v] : object {Little Trouble in Big Absalom.items.[].system.items.r346v}
img : string {Little Trouble in Big Absalom.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.r346v.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.r346v.name} (same value: Bloodline Spells)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells)
[tr1s2] : object {Little Trouble in Big Absalom.items.[].system.items.tr1s2}
img : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.tr1s2.level} (same value: 5)
name : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.name} (same value: Magical Fortitude)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude)
[zmu64] : object {Little Trouble in Big Absalom.items.[].system.items.zmu64}
img : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.zmu64.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.name} (same value: Master Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
[xhq7h] : object {Little Trouble in Big Absalom.items.[].system.items.xhq7h}
img : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.img} (same value: systems/pf2e/icons/features/ancestry/draconic-exemplar.webp)
level : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.name} (same value: Draconic Exemplar)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar)
[00b8b] : object {Little Trouble in Big Absalom.items.[].system.items.00b8b}
img : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.img} (same value: icons/sundries/books/book-red-exclamation.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.00b8b.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.name} (same value: Assurance)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance)
[3nzxp] : object {Little Trouble in Big Absalom.items.[].system.items.3nzxp}
img : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.3nzxp.level} (same value: 5)
name : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.name} (same value: Lightning Reflexes)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
[426dn] : object {Little Trouble in Big Absalom.items.[].system.items.426dn}
img : string {Little Trouble in Big Absalom.items.[].system.items.426dn.img} (same value: systems/pf2e/icons/features/classes/druid-weapon-expertise.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.426dn.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.426dn.name} (same value: Druid Weapon Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.426dn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise)
[5borr] : object {Little Trouble in Big Absalom.items.[].system.items.5borr}
img : string {Little Trouble in Big Absalom.items.[].system.items.5borr.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.5borr.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.5borr.name} (same value: Resolve)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.5borr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
[5zf6s] : object {Little Trouble in Big Absalom.items.[].system.items.5zf6s}
img : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.5zf6s.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.name} (same value: Anathema (Druid))
uuid : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid))
[6cq7c] : object {Little Trouble in Big Absalom.items.[].system.items.6cq7c}
img : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.6cq7c.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.name} (same value: Medium Armor Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise)
[80cqf] : object {Little Trouble in Big Absalom.items.[].system.items.80cqf}
img : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.80cqf.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.name} (same value: Wild Empathy)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature)
[ai1ej] : object {Little Trouble in Big Absalom.items.[].system.items.ai1ej}
img : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ai1ej.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.name} (same value: Druidic Language)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong)
[bic0m] : object {Little Trouble in Big Absalom.items.[].system.items.bic0m}
img : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.bic0m.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.name} (same value: Master Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
[cfonk] : object {Little Trouble in Big Absalom.items.[].system.items.cfonk}
img : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.cfonk.level} (same value: 3)
name : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.name} (same value: Great Fortitude)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
[g63pa] : object {Little Trouble in Big Absalom.items.[].system.items.g63pa}
img : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.g63pa.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.name} (same value: Druidic Order)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order)
[ibknd] : object {Little Trouble in Big Absalom.items.[].system.items.ibknd}
img : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.img} (same value: icons/creatures/eyes/human-single-blue.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ibknd.level} (same value: 3)
name : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.name} (same value: Alertness)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
[ifwyc] : object {Little Trouble in Big Absalom.items.[].system.items.ifwyc}
img : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ifwyc.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.name} (same value: Legendary Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
[ixkp9] : object {Little Trouble in Big Absalom.items.[].system.items.ixkp9}
img : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ixkp9.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.name} (same value: Shield Block)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block)
[jfaqa] : object {Little Trouble in Big Absalom.items.[].system.items.jfaqa}
img : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.jfaqa.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.name} (same value: Weapon Specialization)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
[qvz7x] : object {Little Trouble in Big Absalom.items.[].system.items.qvz7x}
img : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.qvz7x.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.name} (same value: Primal Spellcasting)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting)
[ycbpi] : object {Little Trouble in Big Absalom.items.[].system.items.ycbpi}
img : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ycbpi.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.name} (same value: Expert Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
[zird8] : object {Little Trouble in Big Absalom.items.[].system.items.zird8}
img : string {Little Trouble in Big Absalom.items.[].system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.zird8.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.zird8.name} (same value: Primal Hierophant)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant)
[d4ikn] : object {Little Trouble in Big Absalom.items.[].system.items.d4ikn}
img : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.img} (same value: icons/sundries/books/book-red-exclamation.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.d4ikn.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.name} (same value: Group Impression)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression)
[0kdn2] : object {Little Trouble in Big Absalom.items.[].system.items.0kdn2}
img : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.0kdn2.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.name} (same value: Weapon Specialization)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
[1nwhg] : object {Little Trouble in Big Absalom.items.[].system.items.1nwhg}
img : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.1nwhg.level} (same value: 5)
name : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.name} (same value: Weapon Tricks)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks)
[1zn3l] : object {Little Trouble in Big Absalom.items.[].system.items.1zn3l}
img : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.1zn3l.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery)
[2xl4q] : object {Little Trouble in Big Absalom.items.[].system.items.2xl4q}
img : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.2xl4q.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.name} (same value: Master Tricks)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks)
[4al2i] : object {Little Trouble in Big Absalom.items.[].system.items.4al2i}
img : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.4al2i.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
[517c6] : object {Little Trouble in Big Absalom.items.[].system.items.517c6}
img : string {Little Trouble in Big Absalom.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.517c6.level} (same value: 9)
name : string {Little Trouble in Big Absalom.items.[].system.items.517c6.name} (same value: Great Fortitude)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
[6ddtr] : object {Little Trouble in Big Absalom.items.[].system.items.6ddtr}
img : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.6ddtr.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
[8tar0] : object {Little Trouble in Big Absalom.items.[].system.items.8tar0}
img : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.8tar0.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.name} (same value: Incredible Senses)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend)
[cifjd] : object {Little Trouble in Big Absalom.items.[].system.items.cifjd}
img : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.cifjd.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.name} (same value: Rogue Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise)
[e9ikq] : object {Little Trouble in Big Absalom.items.[].system.items.e9ikq}
img : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.e9ikq.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.name} (same value: Sneak Attack)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack)
[g1dmk] : object {Little Trouble in Big Absalom.items.[].system.items.g1dmk}
img : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.g1dmk.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.name} (same value: Improved Evasion)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion)
[hg9s4] : object {Little Trouble in Big Absalom.items.[].system.items.hg9s4}
img : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.hg9s4.level} (same value: 17)
name : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.name} (same value: Slippery Mind)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind)
[i70zj] : object {Little Trouble in Big Absalom.items.[].system.items.i70zj}
img : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.i70zj.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.name} (same value: Vigilant Senses)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
[nilrb] : object {Little Trouble in Big Absalom.items.[].system.items.nilrb}
img : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.nilrb.level} (same value: 9)
name : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.name} (same value: Debilitating Strikes)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike)
[odz8x] : object {Little Trouble in Big Absalom.items.[].system.items.odz8x}
img : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.odz8x.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.name} (same value: Rogue's Racket)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket)
[pfjze] : object {Little Trouble in Big Absalom.items.[].system.items.pfjze}
img : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.pfjze.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.name} (same value: Double Debilitation)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation)
[qx6de] : object {Little Trouble in Big Absalom.items.[].system.items.qx6de}
img : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.qx6de.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.name} (same value: Surprise Attack)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack)
[sjjee] : object {Little Trouble in Big Absalom.items.[].system.items.sjjee}
img : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.sjjee.level} (same value: 3)
name : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.name} (same value: Deny Advantage)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage)
[thypm] : object {Little Trouble in Big Absalom.items.[].system.items.thypm}
img : string {Little Trouble in Big Absalom.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.thypm.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.thypm.name} (same value: Master Strike)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike)
[xn3fx] : object {Little Trouble in Big Absalom.items.[].system.items.xn3fx}
img : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.xn3fx.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.name} (same value: Evasion)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
[06b94] : object {Little Trouble in Big Absalom.items.[].system.items.06b94}
img : string {Little Trouble in Big Absalom.items.[].system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.06b94.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.06b94.name} (same value: Expert Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
[1da3z] : object {Little Trouble in Big Absalom.items.[].system.items.1da3z}
img : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.1da3z.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.name} (same value: Master Spellcaster)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
[1qqwt] : object {Little Trouble in Big Absalom.items.[].system.items.1qqwt}
img : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.1qqwt.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.name} (same value: Weapon Specialization)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
[73fw3] : object {Little Trouble in Big Absalom.items.[].system.items.73fw3}
img : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.73fw3.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.name} (same value: Vigilant Senses)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
[81u6r] : object {Little Trouble in Big Absalom.items.[].system.items.81u6r}
img : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.81u6r.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.name} (same value: Magnum Opus)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus)
[9uoge] : object {Little Trouble in Big Absalom.items.[].system.items.9uoge}
img : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.9uoge.level} (same value: 9)
name : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.name} (same value: Resolve)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
[ed5t5] : object {Little Trouble in Big Absalom.items.[].system.items.ed5t5}
img : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ed5t5.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.name} (same value: Spell Repertoire (Bard))
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard))
[en1lf] : object {Little Trouble in Big Absalom.items.[].system.items.en1lf}
img : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.en1lf.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.name} (same value: Composition Spells)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells)
[iipml] : object {Little Trouble in Big Absalom.items.[].system.items.iipml}
img : string {Little Trouble in Big Absalom.items.[].system.items.iipml.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.iipml.level} (same value: 9)
name : string {Little Trouble in Big Absalom.items.[].system.items.iipml.name} (same value: Great Fortitude)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.iipml.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
[oitnf] : object {Little Trouble in Big Absalom.items.[].system.items.oitnf}
img : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.oitnf.level} (same value: 3)
name : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.name} (same value: Signature Spells (Level 3))
uuid : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells)
[oyw8v] : object {Little Trouble in Big Absalom.items.[].system.items.oyw8v}
img : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.oyw8v.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.name} (same value: Muses)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses)
[q84eq] : object {Little Trouble in Big Absalom.items.[].system.items.q84eq}
img : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.q84eq.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.name} (same value: Light Armor Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
[qev30] : object {Little Trouble in Big Absalom.items.[].system.items.qev30}
img : string {Little Trouble in Big Absalom.items.[].system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.qev30.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.qev30.name} (same value: Occult Spellcasting)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting)
[qphik] : object {Little Trouble in Big Absalom.items.[].system.items.qphik}
img : string {Little Trouble in Big Absalom.items.[].system.items.qphik.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.qphik.level} (same value: 17)
name : string {Little Trouble in Big Absalom.items.[].system.items.qphik.name} (same value: Greater Resolve)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qphik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve)
[tjlz3] : object {Little Trouble in Big Absalom.items.[].system.items.tjlz3}
img : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.tjlz3.level} (same value: 3)
name : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.name} (same value: Lightning Reflexes)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
[usp0h] : object {Little Trouble in Big Absalom.items.[].system.items.usp0h}
img : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.img} (same value: icons/sundries/books/book-open-purple.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.usp0h.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.name} (same value: Legendary Spellcaster (Level 19))
uuid : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
[yjn5p] : object {Little Trouble in Big Absalom.items.[].system.items.yjn5p}
img : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.yjn5p.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.name} (same value: Bard Weapon Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise)
[zqm3y] : object {Little Trouble in Big Absalom.items.[].system.items.zqm3y}
img : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.img} (same value: icons/sundries/books/book-red-exclamation.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.zqm3y.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.name} (same value: Hefty Hauler)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler)
[0c3e5] : object {Little Trouble in Big Absalom.items.[].system.items.0c3e5}
img : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.0c3e5.level} (same value: 13)
name : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.name} (same value: Weapon Legend)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend)
[2jey6] : object {Little Trouble in Big Absalom.items.[].system.items.2jey6}
img : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.2jey6.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.name} (same value: Fighter Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise)
[9c5ay] : object {Little Trouble in Big Absalom.items.[].system.items.9c5ay}
img : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.9c5ay.level} (same value: 11)
name : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.name} (same value: Armor Expertise)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise)
[e1e4m] : object {Little Trouble in Big Absalom.items.[].system.items.e1e4m}
img : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.e1e4m.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.name} (same value: Shield Block)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block)
[enizk] : object {Little Trouble in Big Absalom.items.[].system.items.enizk}
img : string {Little Trouble in Big Absalom.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.enizk.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.enizk.name} (same value: Improved Flexibility)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility)
[ij943] : object {Little Trouble in Big Absalom.items.[].system.items.ij943}
img : string {Little Trouble in Big Absalom.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.ij943.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.ij943.name} (same value: Battlefield Surveyor)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor)
[lakjk] : object {Little Trouble in Big Absalom.items.[].system.items.lakjk}
img : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.lakjk.level} (same value: 3)
name : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.name} (same value: Bravery)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery)
[lphi1] : object {Little Trouble in Big Absalom.items.[].system.items.lphi1}
img : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.img} (same value: icons/creatures/mammals/bull-horned-blue.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.lphi1.level} (same value: 9)
name : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.name} (same value: Juggernaut)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut)
[q0xyz] : object {Little Trouble in Big Absalom.items.[].system.items.q0xyz}
img : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.q0xyz.level} (same value: 17)
name : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.name} (same value: Armor Mastery)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery)
[r6269] : object {Little Trouble in Big Absalom.items.[].system.items.r6269}
img : string {Little Trouble in Big Absalom.items.[].system.items.r6269.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.r6269.level} (same value: 1)
name : string {Little Trouble in Big Absalom.items.[].system.items.r6269.name} (same value: Attack of Opportunity)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6269.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike)
[r6jbx] : object {Little Trouble in Big Absalom.items.[].system.items.r6jbx}
img : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.r6jbx.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.name} (same value: Evasion)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
[txlgu] : object {Little Trouble in Big Absalom.items.[].system.items.txlgu}
img : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.txlgu.level} (same value: 9)
name : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.name} (same value: Combat Flexibility)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility)
[u1d1r] : object {Little Trouble in Big Absalom.items.[].system.items.u1d1r}
img : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.u1d1r.level} (same value: 7)
name : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.name} (same value: Weapon Specialization)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
[u8k07] : object {Little Trouble in Big Absalom.items.[].system.items.u8k07}
img : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.u8k07.level} (same value: 5)
name : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery)
[vis8d] : object {Little Trouble in Big Absalom.items.[].system.items.vis8d}
img : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.vis8d.level} (same value: 15)
name : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.name} (same value: Greater Weapon Specialization (Level 15))
uuid : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
[x98c2] : object {Little Trouble in Big Absalom.items.[].system.items.x98c2}
img : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp)
level : integer {Little Trouble in Big Absalom.items.[].system.items.x98c2.level} (same value: 19)
name : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.name} (same value: Versatile Legend)
uuid : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend)
[trainedSkills] : object {Little Trouble in Big Absalom.items.[].system.trainedSkills}
[lore] : array<string> {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore.[]} (4 different values)
Warfare Lore (x2)
Farming Lore (x1)
Legal Lore (x1)
Labor Lore (x1)
value : array<string> {Little Trouble in Big Absalom.items.[].system.trainedSkills.value}
Length: min=0 max=2
Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.value.[]} (8 different values)
intimidation (x1)
athletics (x3)
nature (x1)
acrobatics (x1)
diplomacy (x1)
stealth (x1)
occultism (x1)
performance (x1)
[additional] : integer {Little Trouble in Big Absalom.items.[].system.trainedSkills.additional} (5 different values)
2 (x2)
0 (x1)
7 (x1)
4 (x1)
3 (x1)
[custom] : string {Little Trouble in Big Absalom.items.[].system.trainedSkills.custom} (same value: )
[actionType] : object {Little Trouble in Big Absalom.items.[].system.actionType}
value : string {Little Trouble in Big Absalom.items.[].system.actionType.value} (3 different values)
passive (x38)
action (x5)
reaction (x4)
[actions] : object {Little Trouble in Big Absalom.items.[].system.actions}
[value] : integer {Little Trouble in Big Absalom.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[category] : string {Little Trouble in Big Absalom.items.[].system.category} (14 different values)
skill (x6)
ancestry (x5)
other (x17)
scroll (x3)
ancestryfeature (x5)
classfeature (x23)
simple (x4)
medium (x2)
class (x4)
general (x2)
light (x2)
ammo (x1)
martial (x2)
potion (x1)
[level] : object {Little Trouble in Big Absalom.items.[].system.level}
[taken] : integer {Little Trouble in Big Absalom.items.[].system.level.taken} (same value: 1)
value : integer {Little Trouble in Big Absalom.items.[].system.level.value} (2 different values)
1 (x71)
0 (x94)
[location] : mixed
string {Little Trouble in Big Absalom.items.[].system.location} (17 different values)
2yoUhBSEJJdL3jCn (x1)
ancestry-1 (x5)
ugEE4ZsTtDhSwGso (x1)
kcg4bBzohQaHG3hq (x4)
LC2avmpLy44MzeyX (x1)
t6HPDHJ9EcuKdU37 (x6)
FhSPXJ4meQ4hQqcl (x1)
oPPXGHzFJwsvSDBh (x1)
VkASDh4dc6AkFpqp (x1)
class-1 (x2)
skill-1 (x1)
lQZcHQRNyqGq5FeT (x3)
u64FdZmT5k0JfKrQ (x4)
avdvS1gPti5oAJkn (x1)
h0X1ktMk1cTFgr2H (x1)
fOoy6We5P1pJX2bE (x2)
eTLo4xQRpLiAxG9P (x1)
object {Little Trouble in Big Absalom.items.[].system.location}
value : string {Little Trouble in Big Absalom.items.[].system.location.value} (all different values)
[heightenedLevel] : integer {Little Trouble in Big Absalom.items.[].system.location.heightenedLevel} (same value: 1)
[prerequisites] : object {Little Trouble in Big Absalom.items.[].system.prerequisites}
value : array<object> {Little Trouble in Big Absalom.items.[].system.prerequisites.value}
Length: min=0 max=1
Value type: object {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[]}
value : string {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[].value} (8 different values)
trained in Intimidation (x1)
trained in at least one skill (x1)
animal order (x1)
trained in Diplomacy (x1)
trained in Medicine (x1)
trained in Acrobatics (x1)
enigma muse (x1)
trained in Athletics (x1)
[ability] : object {Little Trouble in Big Absalom.items.[].system.ability}
value : string {Little Trouble in Big Absalom.items.[].system.ability.value} (2 different values)
cha (x4)
wis (x2)
[autoHeightenLevel] : object {Little Trouble in Big Absalom.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Little Trouble in Big Absalom.items.[].system.prepared}
value : string {Little Trouble in Big Absalom.items.[].system.prepared.value} (3 different values)
spontaneous (x2)
focus (x3)
prepared (x1)
[flexible] : boolean {Little Trouble in Big Absalom.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Little Trouble in Big Absalom.items.[].system.proficiency}
slug : string {Little Trouble in Big Absalom.items.[].system.proficiency.slug} (same value: )
value : integer {Little Trouble in Big Absalom.items.[].system.proficiency.value} (same value: 1)
[slots] : object {Little Trouble in Big Absalom.items.[].system.slots}
[slot1] : object {Little Trouble in Big Absalom.items.[].system.slots.slot1}
max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.max} (2 different values)
3 (x2)
2 (x1)
[value] : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.value} (same value: 3)
[prepared] : array<object> {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared}
Length: min=2 max=2
Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[]}
id : string {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[].id} (2 different values)
jhw7CXgZQwc8jea2 (x1)
rL2Vbck5y14ih0S9 (x1)
[slot0] : object {Little Trouble in Big Absalom.items.[].system.slots.slot0}
max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[]}
id : string {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[].id} (5 different values)
XXmhP4ymJXtzNubm (x1)
i6His96oNaHCeb2O (x1)
w1yX7F93dfdWUTLu (x1)
GUFNuO8dmIVG65Hg (x1)
vxOjfPb799L0yKjP (x1)
[spelldc] : object {Little Trouble in Big Absalom.items.[].system.spelldc}
dc : integer {Little Trouble in Big Absalom.items.[].system.spelldc.dc} (same value: 0)
value : integer {Little Trouble in Big Absalom.items.[].system.spelldc.value} (same value: 0)
[tradition] : object {Little Trouble in Big Absalom.items.[].system.tradition}
value : string {Little Trouble in Big Absalom.items.[].system.tradition.value} (3 different values)
divine (x2)
primal (x2)
occult (x2)
[area] : object {Little Trouble in Big Absalom.items.[].system.area}
type : string {Little Trouble in Big Absalom.items.[].system.area.type} (2 different values)
emanation (x5)
cone (x1)
value : integer {Little Trouble in Big Absalom.items.[].system.area.value} (4 different values)
30 (x2)
5 (x1)
15 (x1)
60 (x2)
[cost] : object {Little Trouble in Big Absalom.items.[].system.cost}
value : string {Little Trouble in Big Absalom.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Little Trouble in Big Absalom.items.[].system.counteraction} (2 different values)
False (x26)
True (x1)
[damage] : object {Little Trouble in Big Absalom.items.[].system.damage}
[0] : object {Little Trouble in Big Absalom.items.[].system.damage.0}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x1)
[category] : mixed
formula : string {Little Trouble in Big Absalom.items.[].system.damage.0.formula} (3 different values)
1d6 (x2)
1d8 (x3)
2d4 (x1)
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Little Trouble in Big Absalom.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x5)
healing (x3)
materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.damage.0.type} (5 different values)
acid (x1)
void (x1)
cold (x1)
vitality (x1)
untyped (x2)
[gcovwqxwitqchoin] : object {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[damageType] : string {Little Trouble in Big Absalom.items.[].system.damage.damageType} (2 different values)
piercing (x5)
bludgeoning (x1)
[dice] : integer {Little Trouble in Big Absalom.items.[].system.damage.dice} (same value: 1)
[die] : string {Little Trouble in Big Absalom.items.[].system.damage.die} (4 different values)
d4 (x3)
d8 (x1)
d6 (x1)
d10 (x1)
formula : string {Little Trouble in Big Absalom.items.[].system.damage.formula} (same value: 1d8)
kind : string {Little Trouble in Big Absalom.items.[].system.damage.kind} (same value: healing)
type : string {Little Trouble in Big Absalom.items.[].system.damage.type} (same value: vitality)
[defense] : object {Little Trouble in Big Absalom.items.[].system.defense}
save : object {Little Trouble in Big Absalom.items.[].system.defense.save}
basic : boolean {Little Trouble in Big Absalom.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x3)
statistic : string {Little Trouble in Big Absalom.items.[].system.defense.save.statistic} (2 different values)
fortitude (x2)
will (x3)
[duration] : object {Little Trouble in Big Absalom.items.[].system.duration}
sustained : boolean {Little Trouble in Big Absalom.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x3)
value : string {Little Trouble in Big Absalom.items.[].system.duration.value} (8 different values)
(x16)
see below (x1)
until the start of your next turn (x2)
1 minute (x4)
varies (x1)
1 or more rounds (see below) (x1)
until the end of your turn (x1)
1 round (x1)
[heightening] : object {Little Trouble in Big Absalom.items.[].system.heightening}
[levels] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels}
3 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3}
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
[range] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range}
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range.value} (2 different values)
500 feet (x1)
60 feet (x1)
[target] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target}
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target.value} (3 different values)
10 objects (x2)
5 creatures (x1)
1 unattended object with a Bulk of 1 or less (x1)
[5] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5}
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
range : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range}
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range.value} (2 different values)
120 feet (x1)
60 feet (x1)
[7] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7}
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target}
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
[9] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9}
damage : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
[6] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6}
target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target}
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
type : string {Little Trouble in Big Absalom.items.[].system.heightening.type} (2 different values)
fixed (x7)
interval (x5)
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.damage}
0 : string {Little Trouble in Big Absalom.items.[].system.heightening.damage.0} (3 different values)
1d8 (x3)
1d4 (x1)
1d6 (x1)
[interval] : integer {Little Trouble in Big Absalom.items.[].system.heightening.interval} (same value: 1)
[range] : mixed
object {Little Trouble in Big Absalom.items.[].system.range}
value : string {Little Trouble in Big Absalom.items.[].system.range.value} (all different values)
integer {Little Trouble in Big Absalom.items.[].system.range} (same value: 120)
[requirements] : string {Little Trouble in Big Absalom.items.[].system.requirements} (same value: )
[target] : object {Little Trouble in Big Absalom.items.[].system.target}
value : string {Little Trouble in Big Absalom.items.[].system.target.value} (12 different values)
1 creature (x7)
(x9)
1 object (x2)
1 living creature or 1 willing undead creature (x1)
enemies in the area (x1)
1 dying creature (x1)
1 willing living creature or 1 undead (x1)
1 willing creature (x1)
1 willing living animal creature (x1)
1 unattended object of light Bulk or less (x1)
1 object (cook, lift, or tidy only) (x1)
1 weapon that is unattended or wielded by a willing creature (x1)
[time] : object {Little Trouble in Big Absalom.items.[].system.time}
value : string {Little Trouble in Big Absalom.items.[].system.time.value} (all different values)
[overlays] : object {Little Trouble in Big Absalom.items.[].system.overlays}
[4gyp3qlsv5ywdyjq] : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[pq7cxntbz4s8g5ik] : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[z04svm1cvfcxtplb] : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[37gy7l19tik74o4s] : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[b1ms5uwp9vwblhkq] : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
Length: min=6 max=6
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (all different values)
[md8ss7iwxhth4y5f] : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system}
area : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: )
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
[category] : mixed
range : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
time : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
2I469pfbYcmFvzOA : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
cUFX7ExSLeoa3vIF : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
zFWsMjoeCnLxqJaV : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[baseItem] : string {Little Trouble in Big Absalom.items.[].system.baseItem} (10 different values)
dagger (x2)
hide-armor (x1)
wooden-shield (x1)
crossbow (x1)
light-mace (x1)
leather-armor (x1)
shortsword (x1)
studded-leather-armor (x1)
halberd (x1)
breastplate (x1)
[bulk] : object {Little Trouble in Big Absalom.items.[].system.bulk}
value : mixed
integer {Little Trouble in Big Absalom.items.[].system.bulk.value} (3 different values)
0 (x36)
1 (x17)
2 (x3)
float {Little Trouble in Big Absalom.items.[].system.bulk.value} (same value: 0,1)
[capacity] : integer {Little Trouble in Big Absalom.items.[].system.bulk.capacity} (same value: 4)
[heldOrStowed] : float {Little Trouble in Big Absalom.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {Little Trouble in Big Absalom.items.[].system.bulk.ignored} (same value: 2)
[containerId] : string {Little Trouble in Big Absalom.items.[].system.containerId} (5 different values)
2J91pHHHut6yRObS (x8)
TJefwwkBKQtOlZVe (x8)
TbFTkfdiyMNqjO1T (x8)
f8y8KDZiTtSpoIyV (x8)
hiB457j4DgjvVoRV (x8)
[equipped] : object {Little Trouble in Big Absalom.items.[].system.equipped}
carryType : string {Little Trouble in Big Absalom.items.[].system.equipped.carryType} (2 different values)
worn (x88)
held (x5)
[invested] : mixed
[handsHeld] : integer {Little Trouble in Big Absalom.items.[].system.equipped.handsHeld} (3 different values)
0 (x27)
1 (x3)
2 (x2)
[inSlot] : boolean {Little Trouble in Big Absalom.items.[].system.equipped.inSlot} (same value: True)
[hardness] : integer {Little Trouble in Big Absalom.items.[].system.hardness} (2 different values)
0 (x92)
3 (x1)
[hp] : mixed
object {Little Trouble in Big Absalom.items.[].system.hp}
max : integer {Little Trouble in Big Absalom.items.[].system.hp.max} (2 different values)
0 (x92)
12 (x1)
value : integer {Little Trouble in Big Absalom.items.[].system.hp.value} (2 different values)
0 (x92)
12 (x1)
integer {Little Trouble in Big Absalom.items.[].system.hp} (4 different values)
6 (x7)
8 (x3)
4 (x1)
10 (x1)
[material] : object {Little Trouble in Big Absalom.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Little Trouble in Big Absalom.items.[].system.price}
value : object {Little Trouble in Big Absalom.items.[].system.price.value}
[sp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.sp} (7 different values)
1 (x10)
5 (x5)
4 (x6)
2 (x2)
3 (x1)
9 (x1)
8 (x1)
[cp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.cp} (3 different values)
1 (x19)
5 (x10)
2 (x10)
[gp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.gp} (all different values)
[per] : integer {Little Trouble in Big Absalom.items.[].system.price.per} (same value: 10)
[quantity] : integer {Little Trouble in Big Absalom.items.[].system.quantity} (9 different values)
1 (x64)
10 (x9)
4 (x2)
2 (x6)
9 (x3)
5 (x6)
7 (x1)
20 (x1)
3 (x1)
[size] : string {Little Trouble in Big Absalom.items.[].system.size} (2 different values)
med (x93)
sm (x6)
[usage] : object {Little Trouble in Big Absalom.items.[].system.usage}
value : string {Little Trouble in Big Absalom.items.[].system.usage.value} (4 different values)
worn (x1)
held-in-one-hand (x57)
wornbackpack (x5)
held-in-two-hands (x7)
[uses] : object {Little Trouble in Big Absalom.items.[].system.uses}
autoDestroy : boolean {Little Trouble in Big Absalom.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Little Trouble in Big Absalom.items.[].system.uses.max} (2 different values)
1 (x17)
7 (x5)
value : integer {Little Trouble in Big Absalom.items.[].system.uses.value} (2 different values)
1 (x17)
7 (x5)
[spell] : object {Little Trouble in Big Absalom.items.[].system.spell}
_id : string {Little Trouble in Big Absalom.items.[].system.spell._id} (3 different values)
zQXu3yR0L5EWu1W5 (x1)
LsXPMCUwH3HRO90z (x1)
QeLXA0W50PLW1XHY (x1)
flags : object {Little Trouble in Big Absalom.items.[].system.spell.flags}
core : object {Little Trouble in Big Absalom.items.[].system.spell.flags.core}
sourceId : string {Little Trouble in Big Absalom.items.[].system.spell.flags.core.sourceId} (3 different values)
Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc (x1)
Compendium.pf2e.spells-srd.Item.dINQzhqGmIsqGMUY (x1)
Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t (x1)
img : string {Little Trouble in Big Absalom.items.[].system.spell.img} (3 different values)
systems/pf2e/icons/spells/ray-of-enfeeblement.webp (x1)
systems/pf2e/icons/spells/mending.webp (x1)
systems/pf2e/icons/spells/burning-hands.webp (x1)
name : string {Little Trouble in Big Absalom.items.[].system.spell.name} (3 different values)
Ray of Enfeeblement (x1)
Mending (x1)
Burning Hands (x1)
sort : integer {Little Trouble in Big Absalom.items.[].system.spell.sort} (same value: 0)
system : object {Little Trouble in Big Absalom.items.[].system.spell.system}
[area] : object {Little Trouble in Big Absalom.items.[].system.spell.system.area}
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.area.type} (same value: cone)
value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.area.value} (same value: 15)
cost : object {Little Trouble in Big Absalom.items.[].system.spell.system.cost}
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.cost.value} (same value: )
counteraction : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage}
0 : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0}
[category] : mixed
formula : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.formula} (same value: 2d6)
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage)
materials : array<> {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.type} (same value: fire)
[defense] : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense}
save : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save}
basic : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.basic} (2 different values)
False (x1)
True (x1)
statistic : string {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.statistic} (2 different values)
fortitude (x1)
reflex (x1)
description : object {Little Trouble in Big Absalom.items.[].system.spell.system.description}
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.description.value} (3 different values)
<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.</p>
<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.</p>
<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.</p> (x1)
<p>You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.Item.Broken] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.</p>
<hr />
<p><strong>Heightened (2nd)</strong> You can target a non-magical object of 1 Bulk or less.</p>
<p><strong>Heightened (3rd)</strong> You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.</p> (x1)
<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>
<hr />
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p> (x1)
duration : object {Little Trouble in Big Absalom.items.[].system.spell.system.duration}
sustained : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.duration.value} (2 different values)
1 minute (x1)
(x2)
level : object {Little Trouble in Big Absalom.items.[].system.spell.system.level}
value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.level.value} (same value: 1)
location : object {Little Trouble in Big Absalom.items.[].system.spell.system.location}
heightenedLevel : integer {Little Trouble in Big Absalom.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.location.value} (same value: )
publication : object {Little Trouble in Big Absalom.items.[].system.spell.system.publication}
license : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.license} (same value: OGL)
remaster : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
range : object {Little Trouble in Big Absalom.items.[].system.spell.system.range}
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.range.value} (3 different values)
30 feet (x1)
touch (x1)
(x1)
requirements : string {Little Trouble in Big Absalom.items.[].system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Little Trouble in Big Absalom.items.[].system.spell.system.slug} (3 different values)
ray-of-enfeeblement (x1)
mending (x1)
burning-hands (x1)
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.target}
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.target.value} (3 different values)
1 creature (x1)
non-magical object of light Bulk or less (x1)
(x1)
time : object {Little Trouble in Big Absalom.items.[].system.spell.system.time}
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.time.value} (2 different values)
2 (x2)
10 minutes (x1)
traits : object {Little Trouble in Big Absalom.items.[].system.spell.system.traits}
rarity : string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.rarity} (same value: common)
traditions : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions}
Length: min=2 max=4
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions.[]} (4 different values)
arcane (x3)
divine (x2)
occult (x2)
primal (x2)
value : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value}
Length: min=2 max=3
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value.[]} (4 different values)
attack (x1)
concentrate (x3)
manipulate (x3)
fire (x1)
heightening : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening}
[levels] : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels}
2 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2}
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target}
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
3 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3}
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target}
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target.value} (same value: non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less)
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.type} (2 different values)
fixed (x1)
interval (x1)
damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage}
0 : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage.0} (same value: 2d6)
interval : integer {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.interval} (same value: 1)
type : string {Little Trouble in Big Absalom.items.[].system.spell.type} (same value: spell)
[stackGroup] : string {Little Trouble in Big Absalom.items.[].system.stackGroup} (2 different values)
coins (x10)
bolts (x1)
[collapsed] : boolean {Little Trouble in Big Absalom.items.[].system.collapsed} (same value: False)
[stowing] : boolean {Little Trouble in Big Absalom.items.[].system.stowing} (same value: True)
[ancestryFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels}
value : array<integer> {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value}
Length: min=0 max=5
Value type: integer {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
1 (x5)
5 (x5)
9 (x5)
13 (x5)
17 (x5)
[attacks] : object {Little Trouble in Big Absalom.items.[].system.attacks}
advanced : integer {Little Trouble in Big Absalom.items.[].system.attacks.advanced} (2 different values)
0 (x5)
1 (x1)
martial : integer {Little Trouble in Big Absalom.items.[].system.attacks.martial} (2 different values)
0 (x5)
2 (x1)
other : object {Little Trouble in Big Absalom.items.[].system.attacks.other}
name : string {Little Trouble in Big Absalom.items.[].system.attacks.other.name} (3 different values)
(x4)
Rapier, Sap, Shortbow, and Shortsword (x1)
longsword, rapier, sap, shortbow, shortsword, and whip (x1)
rank : integer {Little Trouble in Big Absalom.items.[].system.attacks.other.rank} (2 different values)
0 (x4)
1 (x2)
simple : integer {Little Trouble in Big Absalom.items.[].system.attacks.simple} (3 different values)
1 (x4)
0 (x1)
2 (x1)
unarmed : integer {Little Trouble in Big Absalom.items.[].system.attacks.unarmed} (2 different values)
1 (x5)
2 (x1)
[classFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.classFeatLevels}
value : array<integer> {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value}
Length: min=0 max=11
Value type: integer {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value.[]} (11 different values)
2 (x5)
4 (x5)
6 (x5)
8 (x5)
10 (x5)
12 (x5)
14 (x5)
16 (x5)
18 (x5)
20 (x5)
1 (x2)
[defenses] : object {Little Trouble in Big Absalom.items.[].system.defenses}
heavy : integer {Little Trouble in Big Absalom.items.[].system.defenses.heavy} (2 different values)
0 (x5)
1 (x1)
light : integer {Little Trouble in Big Absalom.items.[].system.defenses.light} (2 different values)
0 (x2)
1 (x4)
medium : integer {Little Trouble in Big Absalom.items.[].system.defenses.medium} (2 different values)
0 (x4)
1 (x2)
unarmored : integer {Little Trouble in Big Absalom.items.[].system.defenses.unarmored} (same value: 1)
[generalFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.generalFeatLevels}
value : array<integer> {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value}
Length: min=0 max=5
Value type: integer {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value.[]} (5 different values)
3 (x5)
7 (x5)
11 (x5)
15 (x5)
19 (x5)
[keyAbility] : object {Little Trouble in Big Absalom.items.[].system.keyAbility}
value : array<string> {Little Trouble in Big Absalom.items.[].system.keyAbility.value}
Length: min=0 max=2
Value type: string {Little Trouble in Big Absalom.items.[].system.keyAbility.value.[]} (4 different values)
cha (x2)
wis (x1)
dex (x2)
str (x1)
selected : string {Little Trouble in Big Absalom.items.[].system.keyAbility.selected} (same value: str)
[perception] : integer {Little Trouble in Big Absalom.items.[].system.perception} (2 different values)
1 (x3)
2 (x3)
[savingThrows] : object {Little Trouble in Big Absalom.items.[].system.savingThrows}
fortitude : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.fortitude} (2 different values)
1 (x5)
2 (x1)
reflex : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.reflex} (2 different values)
1 (x4)
2 (x2)
will : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.will} (2 different values)
2 (x4)
1 (x2)
[skillFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.skillFeatLevels}
value : array<integer> {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value}
Length: min=0 max=20
Value type: integer {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value.[]} (20 different values)
2 (x5)
4 (x5)
6 (x5)
8 (x5)
10 (x5)
12 (x5)
14 (x5)
16 (x5)
18 (x5)
20 (x5)
1 (x1)
3 (x1)
5 (x1)
7 (x1)
9 (x1)
11 (x1)
13 (x1)
15 (x1)
17 (x1)
19 (x1)
[skillIncreaseLevels] : object {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels}
value : array<integer> {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value}
Length: min=0 max=19
Value type: integer {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
3 (x5)
5 (x5)
7 (x5)
9 (x5)
11 (x5)
13 (x5)
15 (x5)
17 (x5)
19 (x5)
2 (x1)
4 (x1)
6 (x1)
8 (x1)
10 (x1)
12 (x1)
14 (x1)
16 (x1)
18 (x1)
20 (x1)
[spellcasting] : integer {Little Trouble in Big Absalom.items.[].system.spellcasting} (2 different values)
1 (x3)
0 (x3)
[additionalLanguages] : object {Little Trouble in Big Absalom.items.[].system.additionalLanguages}
count : integer {Little Trouble in Big Absalom.items.[].system.additionalLanguages.count} (same value: 0)
custom : string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.custom} (same value: )
value : array<string> {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value}
Length: min=0 max=6
Value type: string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value.[]} (all different values)
[flaws] : object {Little Trouble in Big Absalom.items.[].system.flaws}
0 : object {Little Trouble in Big Absalom.items.[].system.flaws.0}
value : array<string> {Little Trouble in Big Absalom.items.[].system.flaws.0.value}
Length: min=0 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.flaws.0.value.[]} (same value: con)
[languages] : object {Little Trouble in Big Absalom.items.[].system.languages}
custom : string {Little Trouble in Big Absalom.items.[].system.languages.custom} (same value: )
value : array<string> {Little Trouble in Big Absalom.items.[].system.languages.value}
Length: min=0 max=2
Value type: string {Little Trouble in Big Absalom.items.[].system.languages.value.[]} (2 different values)
common (x5)
draconic (x5)
[reach] : integer {Little Trouble in Big Absalom.items.[].system.reach} (same value: 5)
[speed] : integer {Little Trouble in Big Absalom.items.[].system.speed} (2 different values)
25 (x5)
35 (x1)
[vision] : string {Little Trouble in Big Absalom.items.[].system.vision} (2 different values)
darkvision (x5)
low-light-vision (x1)
[maxTakable] : mixed
[bonus] : object {Little Trouble in Big Absalom.items.[].system.bonus}
value : integer {Little Trouble in Big Absalom.items.[].system.bonus.value} (same value: 0)
[bonusDamage] : object {Little Trouble in Big Absalom.items.[].system.bonusDamage}
value : integer {Little Trouble in Big Absalom.items.[].system.bonusDamage.value} (same value: 0)
[group] : string {Little Trouble in Big Absalom.items.[].system.group} (7 different values)
knife (x2)
leather (x3)
crossbow (x1)
club (x1)
sword (x1)
polearm (x1)
plate (x1)
[reload] : object {Little Trouble in Big Absalom.items.[].system.reload}
value : string {Little Trouble in Big Absalom.items.[].system.reload.value} (3 different values)
- (x2)
1 (x1)
(x3)
[runes] : object {Little Trouble in Big Absalom.items.[].system.runes}
[potency] : integer {Little Trouble in Big Absalom.items.[].system.runes.potency} (same value: 0)
[property] : array<> {Little Trouble in Big Absalom.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Little Trouble in Big Absalom.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {Little Trouble in Big Absalom.items.[].system.runes.resilient} (same value: 0)
[reinforcing] : integer {Little Trouble in Big Absalom.items.[].system.runes.reinforcing} (same value: 0)
[splashDamage] : object {Little Trouble in Big Absalom.items.[].system.splashDamage}
value : integer {Little Trouble in Big Absalom.items.[].system.splashDamage.value} (same value: 0)
[acBonus] : integer {Little Trouble in Big Absalom.items.[].system.acBonus} (4 different values)
3 (x1)
2 (x2)
1 (x1)
4 (x1)
[checkPenalty] : integer {Little Trouble in Big Absalom.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-1 (x2)
[dexCap] : integer {Little Trouble in Big Absalom.items.[].system.dexCap} (4 different values)
2 (x1)
4 (x1)
3 (x1)
1 (x1)
[speedPenalty] : integer {Little Trouble in Big Absalom.items.[].system.speedPenalty} (2 different values)
-5 (x2)
0 (x3)
[strength] : integer {Little Trouble in Big Absalom.items.[].system.strength} (4 different values)
2 (x1)
0 (x1)
1 (x1)
3 (x1)
[subfeatures] : object {Little Trouble in Big Absalom.items.[].system.subfeatures}
languages : object {Little Trouble in Big Absalom.items.[].system.subfeatures.languages}
granted : array<string> {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted}
Length: min=1 max=1
Value type: string {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted.[]} (same value: wildsong)
slots : integer {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.slots} (same value: 0)
[rarity] : object {Little Trouble in Big Absalom.items.[].system.rarity}
value : string {Little Trouble in Big Absalom.items.[].system.rarity.value} (same value: common)
[voluntaryBoosts] : object {Little Trouble in Big Absalom.items.[].system.voluntaryBoosts}
[voluntaryFlaws] : object {Little Trouble in Big Absalom.items.[].system.voluntaryFlaws}
[selectedAmmoId] : string {Little Trouble in Big Absalom.items.[].system.selectedAmmoId} (same value: nEVCWWMtSj6vyBHr)
[alternateAncestryBoosts] : array<string> {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts}
Length: min=2 max=2
Value type: string {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts.[]} (2 different values)
dex (x1)
str (x1)
type : string {Little Trouble in Big Absalom.items.[].type} (16 different values)
lore (x8)
heritage (x5)
background (x5)
feat (x45)
spellcastingEntry (x6)
spell (x27)
equipment (x37)
consumable (x22)
treasure (x18)
backpack (x5)
class (x6)
ancestry (x6)
weapon (x6)
armor (x4)
shield (x1)
action (x2)
[_stats] : object {Little Trouble in Big Absalom.items.[]._stats}
compendiumSource : string {Little Trouble in Big Absalom.items.[]._stats.compendiumSource} (108 different values)
[flags] : object {Little Trouble in Big Absalom.items.[].flags}
pf2e : object {Little Trouble in Big Absalom.items.[].flags.pf2e}
[itemGrants] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants}
[bloodlineDemonic] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.id} (same value: cd4HWUAtzIL8yfAY)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.onDelete} (same value: detach)
[animalOrder] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.id} (same value: NrW6olNYyjNFqgEo)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: detach)
[shieldBlock] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.id} (2 different values)
cnD9Gc9LIkHkfLmB (x1)
X8ufMPPKRp1t4EsP (x1)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach)
[animalCompanion] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.id} (2 different values)
BtXEgBFel3IHdrze (x1)
EyN0AAMq2zxfYVP5 (x1)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: detach)
[catSupportBenefit] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (same value: Tm3SrwGjGQ3QaDGT)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: detach)
[thief] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.id} (same value: HHUSdrQMmAh7krL3)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach)
[catFall] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.id} (same value: hcExhTYXVgrjEnOf)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach)
[enigma] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.id} (same value: RJ6CRq2ph7sJfnFT)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.onDelete} (same value: detach)
[bardicLore] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.id} (same value: 5ISw9vJKNpwQCXs0)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.onDelete} (same value: detach)
[attackOfOpportunity] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (same value: jhhRKcDzzWdEW55R)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: detach)
[grantedBy] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy}
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.id} (11 different values)
AApMuTmyWUPVibUA (x1)
NrW6olNYyjNFqgEo (x1)
AoFDsnFpZ09CEZzF (x1)
ntuBSxGxtcUphZ89 (x1)
58wYsfCW8L7k4piA (x2)
uo3jXKDAqlhRzZPh (x1)
YSDBOyVCbV7LLIQ8 (x1)
RJ6CRq2ph7sJfnFT (x1)
vzBqDzRXG5DUPppH (x1)
XiRyOQndM6GkflTM (x1)
Epg0b5UQ9w6tyKGw (x1)
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
name : string {Little Trouble in Big Absalom.name} (all different values)
system : object {Little Trouble in Big Absalom.system}
[abilities] : mixed
attributes : object {Little Trouble in Big Absalom.system.attributes}
hp : object {Little Trouble in Big Absalom.system.attributes.hp}
temp : integer {Little Trouble in Big Absalom.system.attributes.hp.temp} (same value: 0)
value : integer {Little Trouble in Big Absalom.system.attributes.hp.value} (5 different values)
13 (x1)
14 (x1)
11 (x1)
15 (x2)
18 (x1)
[resistances] : array<object> {Little Trouble in Big Absalom.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Little Trouble in Big Absalom.system.attributes.resistances.[]}
type : string {Little Trouble in Big Absalom.system.attributes.resistances.[].type} (4 different values)
acid (x1)
cold (x1)
fire (x1)
poison (x1)
value : integer {Little Trouble in Big Absalom.system.attributes.resistances.[].value} (same value: 1)
speed : object {Little Trouble in Big Absalom.system.attributes.speed}
otherSpeeds : array<> {Little Trouble in Big Absalom.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Little Trouble in Big Absalom.system.attributes.speed.value} (same value: 25)
[build] : object {Little Trouble in Big Absalom.system.build}
attributes : object {Little Trouble in Big Absalom.system.build.attributes}
boosts : object {Little Trouble in Big Absalom.system.build.attributes.boosts}
1 : array<string> {Little Trouble in Big Absalom.system.build.attributes.boosts.1}
Length: min=4 max=4
Value type: string {Little Trouble in Big Absalom.system.build.attributes.boosts.1.[]} (all different values)
crafting : object {Little Trouble in Big Absalom.system.crafting}
formulas : array<> {Little Trouble in Big Absalom.system.crafting.formulas}
Length: min=0 max=0
Value type: mixed
details : object {Little Trouble in Big Absalom.system.details}
age : object {Little Trouble in Big Absalom.system.details.age}
value : string {Little Trouble in Big Absalom.system.details.age.value} (same value: )
alliance : string {Little Trouble in Big Absalom.system.details.alliance} (same value: party)
ancestry : object {Little Trouble in Big Absalom.system.details.ancestry}
value : string {Little Trouble in Big Absalom.system.details.ancestry.value} (same value: )
background : object {Little Trouble in Big Absalom.system.details.background}
value : string {Little Trouble in Big Absalom.system.details.background.value} (same value: )
biography : object {Little Trouble in Big Absalom.system.details.biography}
allies : string {Little Trouble in Big Absalom.system.details.biography.allies} (same value: )
anathema : array<> {Little Trouble in Big Absalom.system.details.biography.anathema}
Length: min=0 max=0
Value type: mixed
appearance : string {Little Trouble in Big Absalom.system.details.biography.appearance} (all different values)
attitude : string {Little Trouble in Big Absalom.system.details.biography.attitude} (same value: )
backstory : string {Little Trouble in Big Absalom.system.details.biography.backstory} (same value: )
beliefs : string {Little Trouble in Big Absalom.system.details.biography.beliefs} (same value: )
birthPlace : string {Little Trouble in Big Absalom.system.details.biography.birthPlace} (same value: )
campaignNotes : string {Little Trouble in Big Absalom.system.details.biography.campaignNotes} (same value: )
catchphrases : string {Little Trouble in Big Absalom.system.details.biography.catchphrases} (same value: )
dislikes : string {Little Trouble in Big Absalom.system.details.biography.dislikes} (same value: )
edicts : array<> {Little Trouble in Big Absalom.system.details.biography.edicts}
Length: min=0 max=0
Value type: mixed
enemies : string {Little Trouble in Big Absalom.system.details.biography.enemies} (same value: )
likes : string {Little Trouble in Big Absalom.system.details.biography.likes} (same value: )
organizations : string {Little Trouble in Big Absalom.system.details.biography.organizations} (same value: )
class : object {Little Trouble in Big Absalom.system.details.class}
value : string {Little Trouble in Big Absalom.system.details.class.value} (same value: )
deity : object {Little Trouble in Big Absalom.system.details.deity}
image : string {Little Trouble in Big Absalom.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp)
value : string {Little Trouble in Big Absalom.system.details.deity.value} (same value: )
ethnicity : object {Little Trouble in Big Absalom.system.details.ethnicity}
value : string {Little Trouble in Big Absalom.system.details.ethnicity.value} (same value: )
gender : object {Little Trouble in Big Absalom.system.details.gender}
value : string {Little Trouble in Big Absalom.system.details.gender.value} (3 different values)
F/She/Her (x3)
(x1)
M/He/Him (x2)
height : object {Little Trouble in Big Absalom.system.details.height}
value : string {Little Trouble in Big Absalom.system.details.height.value} (same value: )
keyability : object {Little Trouble in Big Absalom.system.details.keyability}
value : string {Little Trouble in Big Absalom.system.details.keyability.value} (4 different values)
cha (x2)
wis (x1)
str (x2)
dex (x1)
languages : object {Little Trouble in Big Absalom.system.details.languages}
details : string {Little Trouble in Big Absalom.system.details.languages.details} (same value: )
value : array<string> {Little Trouble in Big Absalom.system.details.languages.value}
Length: min=0 max=4
Value type: string {Little Trouble in Big Absalom.system.details.languages.value.[]} (5 different values)
common (x5)
draconic (x5)
sakvroth (x3)
aklo (x1)
gnomish (x1)
level : object {Little Trouble in Big Absalom.system.details.level}
min : integer {Little Trouble in Big Absalom.system.details.level.min} (same value: 1)
value : integer {Little Trouble in Big Absalom.system.details.level.value} (same value: 1)
nationality : object {Little Trouble in Big Absalom.system.details.nationality}
value : string {Little Trouble in Big Absalom.system.details.nationality.value} (2 different values)
Hookclaws (x5)
(x1)
weight : object {Little Trouble in Big Absalom.system.details.weight}
value : string {Little Trouble in Big Absalom.system.details.weight.value} (same value: )
xp : object {Little Trouble in Big Absalom.system.details.xp}
max : integer {Little Trouble in Big Absalom.system.details.xp.max} (same value: 1000)
min : integer {Little Trouble in Big Absalom.system.details.xp.min} (same value: 0)
pct : integer {Little Trouble in Big Absalom.system.details.xp.pct} (same value: 0)
value : integer {Little Trouble in Big Absalom.system.details.xp.value} (same value: 0)
[heritage] : object {Little Trouble in Big Absalom.system.details.heritage}
value : string {Little Trouble in Big Absalom.system.details.heritage.value} (same value: )
exploration : array<> {Little Trouble in Big Absalom.system.exploration}
Length: min=0 max=0
Value type: mixed
initiative : object {Little Trouble in Big Absalom.system.initiative}
statistic : string {Little Trouble in Big Absalom.system.initiative.statistic} (same value: perception)
pfs : object {Little Trouble in Big Absalom.system.pfs}
[characterNumber] : mixed
currentFaction : string {Little Trouble in Big Absalom.system.pfs.currentFaction} (same value: EA)
fame : integer {Little Trouble in Big Absalom.system.pfs.fame} (same value: 0)
levelBump : boolean {Little Trouble in Big Absalom.system.pfs.levelBump} (same value: False)
[playerNumber] : mixed
reputation : object {Little Trouble in Big Absalom.system.pfs.reputation}
EA : integer {Little Trouble in Big Absalom.system.pfs.reputation.EA} (same value: 0)
GA : integer {Little Trouble in Big Absalom.system.pfs.reputation.GA} (same value: 0)
HH : integer {Little Trouble in Big Absalom.system.pfs.reputation.HH} (same value: 0)
RO : integer {Little Trouble in Big Absalom.system.pfs.reputation.RO} (same value: 0)
VS : integer {Little Trouble in Big Absalom.system.pfs.reputation.VS} (same value: 0)
VW : integer {Little Trouble in Big Absalom.system.pfs.reputation.VW} (same value: 0)
school : string {Little Trouble in Big Absalom.system.pfs.school} (same value: none)
resources : object {Little Trouble in Big Absalom.system.resources}
[focus] : object {Little Trouble in Big Absalom.system.resources.focus}
value : integer {Little Trouble in Big Absalom.system.resources.focus.value} (same value: 1)
heroPoints : object {Little Trouble in Big Absalom.system.resources.heroPoints}
max : integer {Little Trouble in Big Absalom.system.resources.heroPoints.max} (same value: 3)
value : integer {Little Trouble in Big Absalom.system.resources.heroPoints.value} (2 different values)
0 (x4)
1 (x2)
saves : object {Little Trouble in Big Absalom.system.saves}
fortitude : object {Little Trouble in Big Absalom.system.saves.fortitude}
rank : integer {Little Trouble in Big Absalom.system.saves.fortitude.rank} (2 different values)
1 (x5)
2 (x1)
value : integer {Little Trouble in Big Absalom.system.saves.fortitude.value} (same value: 0)
reflex : object {Little Trouble in Big Absalom.system.saves.reflex}
rank : integer {Little Trouble in Big Absalom.system.saves.reflex.rank} (2 different values)
1 (x4)
2 (x2)
value : integer {Little Trouble in Big Absalom.system.saves.reflex.value} (same value: 0)
will : object {Little Trouble in Big Absalom.system.saves.will}
rank : integer {Little Trouble in Big Absalom.system.saves.will.rank} (2 different values)
2 (x4)
1 (x2)
value : integer {Little Trouble in Big Absalom.system.saves.will.value} (same value: 0)
skills : object {Little Trouble in Big Absalom.system.skills}
acrobatics : object {Little Trouble in Big Absalom.system.skills.acrobatics}
rank : integer {Little Trouble in Big Absalom.system.skills.acrobatics.rank} (2 different values)
0 (x2)
1 (x4)
arcana : object {Little Trouble in Big Absalom.system.skills.arcana}
rank : integer {Little Trouble in Big Absalom.system.skills.arcana.rank} (2 different values)
1 (x3)
0 (x3)
athletics : object {Little Trouble in Big Absalom.system.skills.athletics}
rank : integer {Little Trouble in Big Absalom.system.skills.athletics.rank} (2 different values)
1 (x5)
0 (x1)
crafting : object {Little Trouble in Big Absalom.system.skills.crafting}
rank : integer {Little Trouble in Big Absalom.system.skills.crafting.rank} (2 different values)
0 (x4)
1 (x2)
deception : object {Little Trouble in Big Absalom.system.skills.deception}
rank : integer {Little Trouble in Big Absalom.system.skills.deception.rank} (2 different values)
1 (x3)
0 (x3)
diplomacy : object {Little Trouble in Big Absalom.system.skills.diplomacy}
rank : integer {Little Trouble in Big Absalom.system.skills.diplomacy.rank} (2 different values)
0 (x3)
1 (x3)
intimidation : object {Little Trouble in Big Absalom.system.skills.intimidation}
rank : integer {Little Trouble in Big Absalom.system.skills.intimidation.rank} (2 different values)
1 (x1)
0 (x5)
medicine : object {Little Trouble in Big Absalom.system.skills.medicine}
rank : integer {Little Trouble in Big Absalom.system.skills.medicine.rank} (2 different values)
0 (x3)
1 (x3)
nature : object {Little Trouble in Big Absalom.system.skills.nature}
rank : integer {Little Trouble in Big Absalom.system.skills.nature.rank} (2 different values)
0 (x5)
1 (x1)
occultism : object {Little Trouble in Big Absalom.system.skills.occultism}
rank : integer {Little Trouble in Big Absalom.system.skills.occultism.rank} (2 different values)
0 (x4)
1 (x2)
performance : object {Little Trouble in Big Absalom.system.skills.performance}
rank : integer {Little Trouble in Big Absalom.system.skills.performance.rank} (2 different values)
0 (x4)
1 (x2)
religion : object {Little Trouble in Big Absalom.system.skills.religion}
rank : integer {Little Trouble in Big Absalom.system.skills.religion.rank} (2 different values)
1 (x2)
0 (x4)
society : object {Little Trouble in Big Absalom.system.skills.society}
rank : integer {Little Trouble in Big Absalom.system.skills.society.rank} (2 different values)
0 (x4)
1 (x2)
stealth : object {Little Trouble in Big Absalom.system.skills.stealth}
rank : integer {Little Trouble in Big Absalom.system.skills.stealth.rank} (2 different values)
1 (x5)
0 (x1)
survival : object {Little Trouble in Big Absalom.system.skills.survival}
rank : integer {Little Trouble in Big Absalom.system.skills.survival.rank} (2 different values)
0 (x5)
1 (x1)
thievery : object {Little Trouble in Big Absalom.system.skills.thievery}
rank : integer {Little Trouble in Big Absalom.system.skills.thievery.rank} (2 different values)
0 (x4)
1 (x2)
type : string {Little Trouble in Big Absalom.type} (same value: character)