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Pf2eDataScrapper/output/pf2e/packs/Book 3 - A Voice in the Blight.txt
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Book 3 - A Voice in the Blight
Different values: 26
=====================================
object {Book 3 - A Voice in the Blight}
_id : string {Book 3 - A Voice in the Blight._id} (all different values)
folder : string {Book 3 - A Voice in the Blight.folder} (same value: 5Uj7smob0in9RJLF)
img : string {Book 3 - A Voice in the Blight.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x17)
systems/pf2e/icons/default-icons/hazard.svg (x9)
items : array<object> {Book 3 - A Voice in the Blight.items}
Length: min=1 max=59
Value type: object {Book 3 - A Voice in the Blight.items.[]}
_id : string {Book 3 - A Voice in the Blight.items.[]._id} (341 different values)
img : string {Book 3 - A Voice in the Blight.items.[].img} (105 different values)
name : string {Book 3 - A Voice in the Blight.items.[].name} (247 different values)
sort : integer {Book 3 - A Voice in the Blight.items.[].sort} (60 different values)
system : object {Book 3 - A Voice in the Blight.items.[].system}
[autoHeightenLevel] : object {Book 3 - A Voice in the Blight.items.[].system.autoHeightenLevel}
[value] : integer {Book 3 - A Voice in the Blight.items.[].system.autoHeightenLevel.value} (same value: 9)
description : object {Book 3 - A Voice in the Blight.items.[].system.description}
value : string {Book 3 - A Voice in the Blight.items.[].system.description.value} (211 different values)
[prepared] : object {Book 3 - A Voice in the Blight.items.[].system.prepared}
value : string {Book 3 - A Voice in the Blight.items.[].system.prepared.value} (3 different values)
innate (x11)
prepared (x1)
focus (x1)
[flexible] : boolean {Book 3 - A Voice in the Blight.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Book 3 - A Voice in the Blight.items.[].system.proficiency}
value : integer {Book 3 - A Voice in the Blight.items.[].system.proficiency.value} (2 different values)
1 (x11)
0 (x2)
publication : object {Book 3 - A Voice in the Blight.items.[].system.publication}
license : string {Book 3 - A Voice in the Blight.items.[].system.publication.license} (2 different values)
OGL (x133)
ORC (x208)
remaster : boolean {Book 3 - A Voice in the Blight.items.[].system.publication.remaster} (2 different values)
False (x133)
True (x208)
title : string {Book 3 - A Voice in the Blight.items.[].system.publication.title} (6 different values)
(x134)
Pathfinder Player Core (x139)
Pathfinder Monster Core (x50)
Pathfinder Bestiary (x10)
Pathfinder GM Core (x6)
Pathfinder #212: A Voice in the Blight (x2)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object {Book 3 - A Voice in the Blight.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - A Voice in the Blight.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {Book 3 - A Voice in the Blight.items.[].system.slots}
[slot0] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot0}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.prepared.[].id} (6 different values)
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[slot1] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot1}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.prepared.[].id} (4 different values)
SAOwew4vVzwE0yl3 (x1)
3YLkRDWAbrmYfFC3 (x1)
8lkx5Qzt5z1d6v5w (x1)
woldMdIkV9dcQQ9I (x1)
[slot2] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot2}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.prepared.[].id} (4 different values)
no0x0Ez4uJV5KHsx (x1)
LPQ6tJWjBGdMVVwH (x1)
jHOnv4XBNJiFEgze (x1)
nRvraxKCOhcwJPRb (x1)
[slot3] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot3}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.prepared.[].id} (4 different values)
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i22SXUkbX7SSbz1D (x1)
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H5IIifZItAI9Ykr6 (x1)
[slot4] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot4}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.max} (same value: 4)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.prepared}
Length: min=4 max=4
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.prepared.[].id} (4 different values)
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r6aWtpR8IzdM1Cqx (x1)
[slot5] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot5}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.max} (same value: 4)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.prepared}
Length: min=4 max=4
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.prepared.[].id} (4 different values)
yyDyVoFe3lpBJVJa (x1)
L4NCm8oLbsfGKN5N (x1)
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[slot6] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot6}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.max} (same value: 2)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.prepared}
Length: min=2 max=2
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.prepared.[].id} (2 different values)
vNbGzW9isopTa09o (x1)
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[slot7] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot7}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.max} (same value: 4)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.prepared}
Length: min=4 max=4
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.prepared.[].id} (4 different values)
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max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.max} (same value: 3)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.prepared}
Length: min=3 max=3
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.prepared.[].id} (3 different values)
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[slot9] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot9}
max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.max} (same value: 3)
prepared : array<object> {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.prepared}
Length: min=3 max=3
Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.prepared.[]}
id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.prepared.[].id} (3 different values)
L3VmwIfeSqkGX2ba (x1)
b7EWpcY3XJFGep4f (x1)
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[slug] : string {Book 3 - A Voice in the Blight.items.[].system.slug} (124 different values)
[spelldc] : object {Book 3 - A Voice in the Blight.items.[].system.spelldc}
dc : integer {Book 3 - A Voice in the Blight.items.[].system.spelldc.dc} (9 different values)
31 (x1)
37 (x2)
41 (x4)
38 (x1)
42 (x1)
45 (x1)
43 (x1)
40 (x1)
44 (x1)
value : integer {Book 3 - A Voice in the Blight.items.[].system.spelldc.value} (9 different values)
23 (x1)
29 (x2)
33 (x4)
30 (x1)
34 (x1)
37 (x1)
35 (x1)
32 (x1)
36 (x1)
[mod] : integer {Book 3 - A Voice in the Blight.items.[].system.spelldc.mod} (same value: 0)
[tradition] : object {Book 3 - A Voice in the Blight.items.[].system.tradition}
value : string {Book 3 - A Voice in the Blight.items.[].system.tradition.value} (4 different values)
primal (x3)
occult (x4)
divine (x4)
arcane (x2)
traits : object {Book 3 - A Voice in the Blight.items.[].system.traits}
[rarity] : string {Book 3 - A Voice in the Blight.items.[].system.traits.rarity} (4 different values)
common (x129)
uncommon (x24)
unique (x1)
rare (x1)
[traditions] : array<string> {Book 3 - A Voice in the Blight.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 3 - A Voice in the Blight.items.[].system.traits.traditions.[]} (4 different values)
arcane (x112)
divine (x58)
occult (x99)
primal (x49)
[value] : array<string> {Book 3 - A Voice in the Blight.items.[].system.traits.value}
Length: min=0 max=9
Value type: string {Book 3 - A Voice in the Blight.items.[].system.traits.value.[]} (81 different values)
[area] : object {Book 3 - A Voice in the Blight.items.[].system.area}
type : string {Book 3 - A Voice in the Blight.items.[].system.area.type} (4 different values)
cone (x3)
burst (x9)
emanation (x4)
line (x2)
value : integer {Book 3 - A Voice in the Blight.items.[].system.area.value} (5 different values)
30 (x6)
60 (x4)
40 (x4)
20 (x3)
5 (x1)
[details] : string {Book 3 - A Voice in the Blight.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
[cost] : object {Book 3 - A Voice in the Blight.items.[].system.cost}
value : string {Book 3 - A Voice in the Blight.items.[].system.cost.value} (2 different values)
(x141)
item worth at least the target's level x 100 gp (x1)
[counteraction] : boolean {Book 3 - A Voice in the Blight.items.[].system.counteraction} (2 different values)
True (x11)
False (x131)
[damage] : object {Book 3 - A Voice in the Blight.items.[].system.damage}
[0] : object {Book 3 - A Voice in the Blight.items.[].system.damage.0}
[applyMod] : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.0.formula} (17 different values)
16d6 (x2)
8d6 (x2)
2d6 (x4)
2d4 (x5)
3d10 (x1)
7d10 (x2)
11d6 (x1)
12d10 (x1)
1d6 (x3)
9d6 (x2)
70 (x3)
6d8 (x1)
10d10 (x1)
3d4 (x1)
4d10 (x1)
1d8 (x1)
18d6 (x1)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x32)
healing (x1)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.0.type} (9 different values)
spirit (x7)
mental (x6)
untyped (x5)
void (x9)
acid (x1)
electricity (x1)
poison (x1)
piercing (x1)
vitality (x1)
[damageType] : string {Book 3 - A Voice in the Blight.items.[].system.damage.damageType} (3 different values)
piercing (x2)
bludgeoning (x1)
slashing (x1)
[dice] : integer {Book 3 - A Voice in the Blight.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 3 - A Voice in the Blight.items.[].system.damage.die} (2 different values)
d8 (x2)
d4 (x2)
[1] : object {Book 3 - A Voice in the Blight.items.[].system.damage.1}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.1.formula} (same value: 3d10)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.1.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.1.type} (same value: bludgeoning)
[2] : object {Book 3 - A Voice in the Blight.items.[].system.damage.2}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.2.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.2.formula} (same value: 3d10)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.2.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.2.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.2.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.2.type} (same value: cold)
[3] : object {Book 3 - A Voice in the Blight.items.[].system.damage.3}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.3.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.3.formula} (same value: 3d10)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.3.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.3.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.3.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.3.type} (same value: electricity)
[4] : object {Book 3 - A Voice in the Blight.items.[].system.damage.4}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.4.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.4.formula} (same value: 3d10)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.4.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.4.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.4.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.4.type} (same value: bludgeoning)
[5] : object {Book 3 - A Voice in the Blight.items.[].system.damage.5}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.5.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.5.formula} (same value: 3d10)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.5.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.5.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.5.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.5.type} (same value: fire)
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applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental)
[2YlEXgT93lbWXENb] : object {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
[yI4fzrhnbFxup4Ep] : object {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
[0Uok2pip94aNbBFd] : object {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
[defense] : object {Book 3 - A Voice in the Blight.items.[].system.defense}
save : object {Book 3 - A Voice in the Blight.items.[].system.defense.save}
basic : boolean {Book 3 - A Voice in the Blight.items.[].system.defense.save.basic} (2 different values)
False (x37)
True (x20)
statistic : string {Book 3 - A Voice in the Blight.items.[].system.defense.save.statistic} (3 different values)
will (x33)
fortitude (x19)
reflex (x5)
[duration] : object {Book 3 - A Voice in the Blight.items.[].system.duration}
sustained : boolean {Book 3 - A Voice in the Blight.items.[].system.duration.sustained} (2 different values)
False (x135)
True (x7)
value : string {Book 3 - A Voice in the Blight.items.[].system.duration.value} (21 different values)
[level] : object {Book 3 - A Voice in the Blight.items.[].system.level}
value : integer {Book 3 - A Voice in the Blight.items.[].system.level.value} (17 different values)
6 (x18)
7 (x12)
4 (x33)
3 (x11)
1 (x32)
5 (x11)
0 (x4)
2 (x9)
10 (x2)
9 (x9)
8 (x6)
14 (x1)
17 (x2)
20 (x2)
19 (x1)
15 (x1)
11 (x1)
[location] : object {Book 3 - A Voice in the Blight.items.[].system.location}
[heightenedLevel] : integer {Book 3 - A Voice in the Blight.items.[].system.location.heightenedLevel} (9 different values)
7 (x8)
8 (x18)
6 (x4)
5 (x12)
10 (x13)
9 (x16)
4 (x6)
3 (x1)
2 (x1)
[value] : string {Book 3 - A Voice in the Blight.items.[].system.location.value} (13 different values)
jKWPyY2X9k25Ktiw (x1)
9e0iniI10DBN6EQL (x6)
YLX02foABJxLh21p (x8)
DgdsFgZ672MioBOl (x13)
Y5bEsmkwF3YUbdxA (x38)
6YUpZAtySnVS3N14 (x2)
ESFFoOkUq4uVXXwP (x6)
myvbxND0oOkcGEYS (x10)
4VHRW4Y0OmyqAHpQ (x9)
l5w66imuYn185JsA (x16)
G28Pnn4HnVVFN1Jg (x6)
NkV8MVTy5hJIcY7i (x13)
yinuvv1DAaHpt2dq (x7)
[uses] : object {Book 3 - A Voice in the Blight.items.[].system.location.uses}
[max] : integer {Book 3 - A Voice in the Blight.items.[].system.location.uses.max} (same value: 3)
value : integer {Book 3 - A Voice in the Blight.items.[].system.location.uses.value} (2 different values)
3 (x4)
1 (x1)
[range] : object {Book 3 - A Voice in the Blight.items.[].system.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.range.value} (13 different values)
(x32)
120 feet (x27)
30 feet (x40)
touch (x19)
1,000 feet (x1)
40 feet (x2)
500 feet (x4)
planetary (x3)
10 feet (x1)
60 feet (x9)
100 miles (x2)
5 feet (x1)
varies (x1)
[requirements] : string {Book 3 - A Voice in the Blight.items.[].system.requirements} (same value: )
[target] : object {Book 3 - A Voice in the Blight.items.[].system.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.target.value} (25 different values)
[time] : object {Book 3 - A Voice in the Blight.items.[].system.time}
value : string {Book 3 - A Voice in the Blight.items.[].system.time.value} (8 different values)
2 (x115)
1 day (x7)
10 minutes (x8)
1 minute (x3)
1 (x4)
reaction (x1)
3 (x3)
1 to 3 (x1)
[attackEffects] : object {Book 3 - A Voice in the Blight.items.[].system.attackEffects}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 3 - A Voice in the Blight.items.[].system.attackEffects.value.[]} (13 different values)
crowded-veil-spores (x1)
living-death (x1)
bloodbird (x3)
grab (x2)
doom-soul (x1)
improved-knockdown (x2)
pulper-venom (x1)
improved-grab (x5)
corrupting-sap (x1)
grayshroud (x1)
soul-venom (x1)
tongue-grab (x1)
mindwarping (x1)
[bonus] : object {Book 3 - A Voice in the Blight.items.[].system.bonus}
value : integer {Book 3 - A Voice in the Blight.items.[].system.bonus.value} (14 different values)
28 (x3)
30 (x1)
0 (x4)
32 (x5)
34 (x1)
35 (x4)
38 (x4)
37 (x3)
36 (x2)
33 (x3)
39 (x5)
40 (x3)
42 (x2)
41 (x1)
[damageRolls] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls}
[OKe2XPkXsOQOxHUM] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.OKe2XPkXsOQOxHUM}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damage} (same value: 3d8+14)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damageType} (same value: bludgeoning)
[3rwzPEfH7XgJ3Zg2] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damage} (same value: 3d6+11)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damageType} (same value: bludgeoning)
[3b9JMTHA5kSMeNyw] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3b9JMTHA5kSMeNyw}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damage} (same value: 3d6+8)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damageType} (same value: void)
[rlquxLoijHfrkDlA] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.rlquxLoijHfrkDlA}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.rlquxLoijHfrkDlA.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.rlquxLoijHfrkDlA.damageType} (same value: spirit)
[0] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.0}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.0.damage} (3 different values)
3d8+16 (x2)
4d10+18 (x1)
4d8+18 (x1)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.0.damageType} (3 different values)
piercing (x2)
slashing (x1)
bludgeoning (x1)
[dagOJrj3n8XSzn7m] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.dagOJrj3n8XSzn7m}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damage} (same value: 3d8+16)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damageType} (same value: piercing)
[j3uJeV7F5shsGVgB] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.j3uJeV7F5shsGVgB}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damage} (same value: 1d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damageType} (same value: spirit)
[jPkChCLBXpuEVzpj] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.jPkChCLBXpuEVzpj}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damage} (same value: 1d4)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damageType} (same value: void)
[nr179pis1deq9qnhchxd] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nr179pis1deq9qnhchxd}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damage} (same value: 4d10+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damageType} (same value: bludgeoning)
[ZwRsVALi6uX2Cj36] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZwRsVALi6uX2Cj36}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damage} (same value: 4d10+22)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damageType} (same value: bludgeoning)
[gfXLwuqhb4pGoDyY] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.gfXLwuqhb4pGoDyY}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damage} (same value: 4d8)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damageType} (same value: poison)
[ocMDzbZDJy1SodS3] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ocMDzbZDJy1SodS3}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damage} (same value: 3d12)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damageType} (same value: piercing)
[CGywmtOUx52FoH12] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.CGywmtOUx52FoH12}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.CGywmtOUx52FoH12.damage} (same value: 4d8+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.CGywmtOUx52FoH12.damageType} (same value: bludgeoning)
[D69UAE4PA1lG5xiS] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.D69UAE4PA1lG5xiS}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damageType} (same value: spirit)
[4J0mBTNdh5bklPxs] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4J0mBTNdh5bklPxs}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damage} (same value: 4d10+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damageType} (same value: bludgeoning)
[Uxu7fQezZXkSQpW4] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Uxu7fQezZXkSQpW4}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damage} (same value: 4d4+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damageType} (same value: slashing)
[haXANQK7BS2ssNhF] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF}
category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF.category} (same value: persistent)
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF.damageType} (same value: bleed)
[kG9PDwnMKVUdaCVT] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kG9PDwnMKVUdaCVT}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damage} (same value: 2d4+8)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damageType} (same value: bludgeoning)
[p8zpn7tz6EeNUxfn] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.p8zpn7tz6EeNUxfn}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damage} (same value: 4d10+20)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damageType} (same value: spirit)
[7dPG7GuASp0PiGU2] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.7dPG7GuASp0PiGU2}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damage} (same value: 3d10+16)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damageType} (same value: slashing)
[SnvU9QIgKJlzbxtC] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.SnvU9QIgKJlzbxtC}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damageType} (same value: spirit)
[E8XZpt2N5KcDGd49] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49}
category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49.category} (same value: persistent)
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damageType} (same value: bleed)
[odEOzupH2cRIxqNs] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.odEOzupH2cRIxqNs}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.odEOzupH2cRIxqNs.damage} (same value: 3d6+15)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.odEOzupH2cRIxqNs.damageType} (same value: piercing)
[AWnVdXJj1nj8D7Mp] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damage} (same value: 4d10+15)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damageType} (same value: piercing)
[P25TqGyVPpMxlcXT] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT}
category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT.category} (same value: persistent)
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damageType} (same value: bleed)
[nBwq2hIeRGj2JJ1O] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damage} (same value: 4d12+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damageType} (same value: bludgeoning)
[TXhhTDnDEQBOajfQ] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TXhhTDnDEQBOajfQ}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damage} (same value: 4d4+13)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damageType} (same value: piercing)
[ggs3oaEcbMJvjqls] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ggs3oaEcbMJvjqls}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damageType} (same value: spirit)
[IkzDW8MzDtXt8tIr] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.IkzDW8MzDtXt8tIr}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damage} (same value: 1d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damageType} (same value: poison)
[yqEQWAho8Lmwr7oN] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yqEQWAho8Lmwr7oN}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damage} (same value: 3d8+8)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damageType} (same value: slashing)
[ZUGVK8yI07hVGr3E] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZUGVK8yI07hVGr3E}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damage} (same value: 6d8)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damageType} (same value: poison)
[O65DVliIquMkjht6] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.O65DVliIquMkjht6}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.O65DVliIquMkjht6.damage} (same value: 4d12+19)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.O65DVliIquMkjht6.damageType} (same value: bludgeoning)
[cfnd06scpmtmq5s2r6xd] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damage} (same value: 4d10+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damageType} (same value: slashing)
[4cJ56CVCILEMaebh] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4cJ56CVCILEMaebh}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4cJ56CVCILEMaebh.damage} (same value: 4d10+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4cJ56CVCILEMaebh.damageType} (same value: bludgeoning)
[iJm1eiIdeZB5zeAK] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.iJm1eiIdeZB5zeAK}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damageType} (same value: poison)
[TttAGMleaN2Fdjp1] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TttAGMleaN2Fdjp1}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damage} (same value: 4d12+19)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damageType} (same value: piercing)
[x8XYN8xLX5Is7IqV] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.x8XYN8xLX5Is7IqV}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damageType} (same value: void)
[oXDpqcGGw7mw1W3T] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.oXDpqcGGw7mw1W3T}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damage} (same value: 4d10+19)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damageType} (same value: bludgeoning)
[hBwdyaO61G3YBmmF] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.hBwdyaO61G3YBmmF}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damageType} (same value: poison)
[JVoSIYwvKuplXbRE] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.JVoSIYwvKuplXbRE}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damage} (same value: 3d8+15)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damageType} (same value: slashing)
[Tzi1AUDI0l86qSOl] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Tzi1AUDI0l86qSOl}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damage} (same value: 1d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damageType} (same value: fire)
[PoUeCy3SWXfSjcmr] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.PoUeCy3SWXfSjcmr}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damage} (same value: 3d10+15)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damageType} (same value: piercing)
[kZdp6USkje8u9RKh] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kZdp6USkje8u9RKh}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kZdp6USkje8u9RKh.damage} (same value: 2d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kZdp6USkje8u9RKh.damageType} (same value: spirit)
[F0PZ1cRqmOFxSzWc] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damage} (same value: 3d10+15)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damageType} (same value: slashing)
[wwUrSw96Ja787ydw] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.wwUrSw96Ja787ydw}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.wwUrSw96Ja787ydw.damage} (same value: 6d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.wwUrSw96Ja787ydw.damageType} (same value: void)
[yjgwsCY5bQl86hAu] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yjgwsCY5bQl86hAu}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damage} (same value: 3d12)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damageType} (same value: slashing)
[bnQ5oB8f8gOGvC9I] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damage} (same value: 4d10+10)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damageType} (same value: slashing)
[pskz5rOXIfyWHwbF] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.pskz5rOXIfyWHwbF}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damage} (same value: 3d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damageType} (same value: poison)
[xfyb2s0sgthdl7cu2z2m] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damage} (same value: 4d12+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damageType} (same value: piercing)
[ffnpb7at0iv3nqz2nhlc] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damage} (same value: 4d8+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damageType} (same value: piercing)
[3HtgVQd0VDuhhDSd] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3HtgVQd0VDuhhDSd}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damage} (same value: 1d4)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damageType} (same value: spirit)
[DRuUgBxzVgkgHL4p] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p}
category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.category} (same value: persistent)
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damage} (same value: 1d6)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damageType} (same value: bleed)
[vniyyLNl8E0isJkw] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.vniyyLNl8E0isJkw}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.vniyyLNl8E0isJkw.damage} (same value: 4d4+15)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.vniyyLNl8E0isJkw.damageType} (same value: piercing)
lv5fO4vP2yQYtkHo : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.lv5fO4vP2yQYtkHo}
damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damage} (same value: 3d4+18)
damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damageType} (same value: piercing)
[actionType] : object {Book 3 - A Voice in the Blight.items.[].system.actionType}
value : string {Book 3 - A Voice in the Blight.items.[].system.actionType.value} (4 different values)
passive (x69)
action (x32)
reaction (x24)
free (x7)
[actions] : object {Book 3 - A Voice in the Blight.items.[].system.actions}
[value] : integer {Book 3 - A Voice in the Blight.items.[].system.actions.value} (3 different values)
1 (x24)
2 (x7)
3 (x1)
[category] : string {Book 3 - A Voice in the Blight.items.[].system.category} (8 different values)
interaction (x15)
defensive (x47)
offensive (x70)
martial (x2)
heavy (x1)
simple (x2)
wand (x4)
medium (x1)
[heightening] : object {Book 3 - A Voice in the Blight.items.[].system.heightening}
[damage] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.damage}
[0] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.0} (7 different values)
2d6 (x6)
1d6 (x7)
1d4 (x6)
1d10 (x4)
2d10 (x1)
10 (x3)
1d8 (x2)
[2YlEXgT93lbWXENb] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
[yI4fzrhnbFxup4Ep] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
[0Uok2pip94aNbBFd] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
[interval] : integer {Book 3 - A Voice in the Blight.items.[].system.heightening.interval} (2 different values)
1 (x27)
2 (x5)
type : string {Book 3 - A Voice in the Blight.items.[].system.heightening.type} (2 different values)
interval (x32)
fixed (x29)
[levels] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels}
[7] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7}
[target] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.target.value} (2 different values)
10 creatures (x3)
1 unattended object with a Bulk of 2 or less (x1)
[area] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.area}
type : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.area.type} (same value: )
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.area.value} (same value: )
[6] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.6}
target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.6.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
[8] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.8}
target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.8.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[5] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.5}
range : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.5.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.5.range.value} (2 different values)
1 mile (x13)
60 feet (x1)
[9] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.9}
target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.9.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane)
[4] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.4}
target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.4.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.4.target.value} (2 different values)
10 creatures you know by name and have met in person (x1)
10 creatures (x1)
[3] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3}
[range] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
[10] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10}
damage : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage}
0 : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.type} (same value: void)
[area] : integer {Book 3 - A Voice in the Blight.items.[].system.heightening.area} (same value: 0)
[overlays] : object {Book 3 - A Voice in the Blight.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[ZxbNsu1w4bhR2fCe] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
[wUTd1CuL1B5jIquK] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
area : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
value : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
[WTeek6DuuUC5uXiv] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv)
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.system}
[rZUgF7LFHu7N5MFK] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK)
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage}
0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
[category] : mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality)
traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
concentrate (x3)
manipulate (x3)
vitality (x3)
[NYYzPXYkV0V917XF] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF}
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
[defense] : mixed
[OTj254xSoTgGQJlU] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU}
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
[defense] : mixed
[TqI3B4hFxajOSIm3] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3}
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
[defense] : mixed
[WIvpqh0pSKKC4t0F] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F}
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
[defense] : mixed
[37gy7l19tik74o4s] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[selfEffect] : object {Book 3 - A Voice in the Blight.items.[].system.selfEffect}
name : string {Book 3 - A Voice in the Blight.items.[].system.selfEffect.name} (2 different values)
Effect: Drink Life (x1)
Effect: Extract Bones (x1)
uuid : string {Book 3 - A Voice in the Blight.items.[].system.selfEffect.uuid} (2 different values)
Compendium.pf2e.bestiary-effects.Item.Effect: Drink Life (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Extract Bones (x1)
[baseItem] : string {Book 3 - A Voice in the Blight.items.[].system.baseItem} (6 different values)
trident (x1)
full-plate (x1)
staff (x1)
bastard-sword (x1)
breastplate (x1)
dagger (x1)
[bonusDamage] : object {Book 3 - A Voice in the Blight.items.[].system.bonusDamage}
value : integer {Book 3 - A Voice in the Blight.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - A Voice in the Blight.items.[].system.bulk}
value : mixed
integer {Book 3 - A Voice in the Blight.items.[].system.bulk.value} (3 different values)
1 (x3)
4 (x1)
2 (x1)
float {Book 3 - A Voice in the Blight.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[equipped] : object {Book 3 - A Voice in the Blight.items.[].system.equipped}
carryType : string {Book 3 - A Voice in the Blight.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {Book 3 - A Voice in the Blight.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {Book 3 - A Voice in the Blight.items.[].system.group} (5 different values)
spear (x1)
plate (x2)
club (x1)
sword (x1)
knife (x1)
[hardness] : integer {Book 3 - A Voice in the Blight.items.[].system.hardness} (same value: 0)
[hp] : object {Book 3 - A Voice in the Blight.items.[].system.hp}
max : integer {Book 3 - A Voice in the Blight.items.[].system.hp.max} (same value: 0)
value : integer {Book 3 - A Voice in the Blight.items.[].system.hp.value} (same value: 0)
[material] : object {Book 3 - A Voice in the Blight.items.[].system.material}
[grade] : string {Book 3 - A Voice in the Blight.items.[].system.material.grade} (same value: standard)
[type] : string {Book 3 - A Voice in the Blight.items.[].system.material.type} (same value: duskwood)
[price] : object {Book 3 - A Voice in the Blight.items.[].system.price}
value : object {Book 3 - A Voice in the Blight.items.[].system.price.value}
[gp] : integer {Book 3 - A Voice in the Blight.items.[].system.price.value.gp} (11 different values)
1 (x1)
30 (x1)
4000 (x1)
13500 (x1)
40000 (x1)
6500 (x1)
1500 (x1)
15000 (x1)
4 (x1)
8 (x1)
60000 (x1)
[quantity] : integer {Book 3 - A Voice in the Blight.items.[].system.quantity} (same value: 1)
[reload] : object {Book 3 - A Voice in the Blight.items.[].system.reload}
[value] : string {Book 3 - A Voice in the Blight.items.[].system.reload.value} (2 different values)
- (x2)
(x1)
[runes] : object {Book 3 - A Voice in the Blight.items.[].system.runes}
potency : integer {Book 3 - A Voice in the Blight.items.[].system.runes.potency} (2 different values)
3 (x3)
2 (x3)
property : array<string> {Book 3 - A Voice in the Blight.items.[].system.runes.property}
Length: min=0 max=2
Value type: string {Book 3 - A Voice in the Blight.items.[].system.runes.property.[]} (5 different values)
astral (x1)
greaterDecaying (x1)
greaterFlaming (x1)
unholy (x1)
wounding (x1)
[striking] : integer {Book 3 - A Voice in the Blight.items.[].system.runes.striking} (2 different values)
2 (x3)
3 (x1)
[resilient] : integer {Book 3 - A Voice in the Blight.items.[].system.runes.resilient} (same value: 2)
[size] : string {Book 3 - A Voice in the Blight.items.[].system.size} (2 different values)
med (x12)
lg (x1)
[splashDamage] : object {Book 3 - A Voice in the Blight.items.[].system.splashDamage}
value : integer {Book 3 - A Voice in the Blight.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Book 3 - A Voice in the Blight.items.[].system.usage}
[canBeAmmo] : boolean {Book 3 - A Voice in the Blight.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Book 3 - A Voice in the Blight.items.[].system.usage.value} (4 different values)
held-in-one-hand (x8)
worngarment (x1)
wornheadwear (x1)
other (x1)
[acBonus] : integer {Book 3 - A Voice in the Blight.items.[].system.acBonus} (2 different values)
6 (x1)
4 (x1)
[checkPenalty] : integer {Book 3 - A Voice in the Blight.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[dexCap] : integer {Book 3 - A Voice in the Blight.items.[].system.dexCap} (2 different values)
0 (x1)
1 (x1)
[speedPenalty] : integer {Book 3 - A Voice in the Blight.items.[].system.speedPenalty} (2 different values)
-10 (x1)
-5 (x1)
[strength] : integer {Book 3 - A Voice in the Blight.items.[].system.strength} (2 different values)
4 (x1)
3 (x1)
[mod] : object {Book 3 - A Voice in the Blight.items.[].system.mod}
value : integer {Book 3 - A Voice in the Blight.items.[].system.mod.value} (3 different values)
26 (x2)
33 (x1)
31 (x1)
[proficient] : object {Book 3 - A Voice in the Blight.items.[].system.proficient}
value : integer {Book 3 - A Voice in the Blight.items.[].system.proficient.value} (same value: 0)
[ritual] : object {Book 3 - A Voice in the Blight.items.[].system.ritual}
primary : object {Book 3 - A Voice in the Blight.items.[].system.ritual.primary}
check : string {Book 3 - A Voice in the Blight.items.[].system.ritual.primary.check} (4 different values)
Nature (master) (x1)
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
Religion (expert; you must be a demon) (x4)
Nature (expert) (x1)
secondary : object {Book 3 - A Voice in the Blight.items.[].system.ritual.secondary}
casters : integer {Book 3 - A Voice in the Blight.items.[].system.ritual.secondary.casters} (2 different values)
1 (x3)
0 (x4)
checks : string {Book 3 - A Voice in the Blight.items.[].system.ritual.secondary.checks} (3 different values)
Survival (x2)
Society or Legal Lore (x1)
(x4)
[apex] : object {Book 3 - A Voice in the Blight.items.[].system.apex}
attribute : string {Book 3 - A Voice in the Blight.items.[].system.apex.attribute} (same value: cha)
[spell] : object {Book 3 - A Voice in the Blight.items.[].system.spell}
_id : string {Book 3 - A Voice in the Blight.items.[].system.spell._id} (4 different values)
VPtzq0TaIfaBmi2Z (x1)
Obdg34pgZxPCrxAt (x1)
FG9BkC1V7fFAqEUw (x1)
406rIFiYRkqcbEtr (x1)
_stats : object {Book 3 - A Voice in the Blight.items.[].system.spell._stats}
compendiumSource : string {Book 3 - A Voice in the Blight.items.[].system.spell._stats.compendiumSource} (4 different values)
Compendium.pf2e.spells-srd.Item.jrBa9deU2ULFWvSl (x1)
Compendium.pf2e.spells-srd.Item.69L70wKfGDY66Mk9 (x1)
Compendium.pf2e.spells-srd.Item.R9xqCBblkS5KE4y7 (x1)
Compendium.pf2e.spells-srd.Item.Oj1PJBMQD9vuwCv7 (x1)
img : string {Book 3 - A Voice in the Blight.items.[].system.spell.img} (4 different values)
icons/magic/light/projectile-beams-salvo-yellow.webp (x1)
systems/pf2e/icons/spells/teleport.webp (x1)
systems/pf2e/icons/spells/sending.webp (x1)
systems/pf2e/icons/spells/maze.webp (x1)
name : string {Book 3 - A Voice in the Blight.items.[].system.spell.name} (4 different values)
Falling Stars (x1)
Teleport (x1)
Sending (x1)
Quandary (x1)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.sort} (same value: 0)
system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system}
[area] : mixed
cost : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.cost}
value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.cost.value} (same value: )
counteraction : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage}
[5hgRJg7CfV9pZSUa] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning)
[RrsNfz6nzSiUPvoY] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY}
applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
[category] : mixed
formula : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6)
kinds : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage)
materials : array<> {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire)
[defense] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense}
save : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense.save}
basic : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense.save.basic} (same value: True)
statistic : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense.save.statistic} (same value: reflex)
description : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.description}
value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.description.value} (4 different values)
<p><strong>Area</strong> 4 40-foot bursts</p>
<hr />
<p>You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the @Template[burst|distance:10] at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its @Template[burst|distance:40]. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once.</p>
<hr />
<p><strong>Heightened (+1)</strong> The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.</p> (x1)
<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. <em>Teleport</em> is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>
<hr />
<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>
<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>
<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>
<p><strong>Heightened (10th)</strong> As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy.</p> (x1)
<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p> (x1)
<p>You transport the target into an extraplanar puzzle room of mysterious origin, locking them there. Once each turn as a single action, the target can attempt an Occultism check, Perception check, or Thievery check against your spell DC to solve the puzzle. Teleportation effects can't carry the target outside the puzzle room unless they can also traverse the planes, such as @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport]. When the spell ends, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.</p>
<hr />
<p><strong>Critical Success</strong> The target solves the puzzle and escapes.</p>
<p><strong>Success</strong> The target is on the right path to the solution. If it was already on the right path, it solves the puzzle and escapes.</p>
<p><strong>Failure</strong> The target makes no progress toward a solution.</p>
<p><strong>Critical Failure</strong> The target makes no progress and, if it was on the right path, it no longer is.</p> (x1)
duration : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.duration}
sustained : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.duration.sustained} (2 different values)
False (x3)
True (x1)
value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.duration.value} (same value: )
[heightening] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening}
damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.damage}
5hgRJg7CfV9pZSUa : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10)
RrsNfz6nzSiUPvoY : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6)
interval : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.interval} (same value: 1)
type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.type} (same value: interval)
level : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.level}
value : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.level.value} (4 different values)
9 (x1)
6 (x1)
5 (x1)
8 (x1)
location : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.location}
heightenedLevel : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.location.heightenedLevel} (4 different values)
9 (x1)
7 (x1)
5 (x1)
8 (x1)
[value] : mixed
[overlays] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays}
3Ifk4ND7o6QBAYMp : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp}
name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
RrsNfz6nzSiUPvoY : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity)
traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
concentrate (x1)
electricity (x1)
manipulate (x1)
8dtcJWTSeGlvDAUL : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL}
name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage}
RrsNfz6nzSiUPvoY : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic)
traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
sonic (x1)
TPSUk7tUquDQhIu3 : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3}
name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system}
damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage}
RrsNfz6nzSiUPvoY : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold)
traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
cold (x1)
concentrate (x1)
manipulate (x1)
UizWQQABRIkwrOZj : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj}
name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids))
overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override)
sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system}
traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits}
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
concentrate (x1)
fire (x1)
manipulate (x1)
publication : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication}
license : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication.license} (same value: ORC)
remaster : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
range : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.range}
value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.range.value} (4 different values)
500 feet (x1)
100 miles (x1)
planetary (x1)
30 feet (x1)
requirements : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.slug} (4 different values)
falling-stars (x1)
teleport (x1)
sending (x1)
quandary (x1)
target : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.target}
value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.target.value} (4 different values)
(x1)
you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1)
1 creature you know well (x1)
1 creature (x1)
time : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.time}
value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.time.value} (3 different values)
2 (x2)
10 minutes (x1)
3 (x1)
traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits}
rarity : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.rarity} (2 different values)
common (x3)
uncommon (x1)
traditions : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.traditions}
Length: min=2 max=3
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.traditions.[]} (4 different values)
arcane (x4)
primal (x1)
occult (x3)
divine (x1)
value : array<string> {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.value}
Length: min=2 max=4
Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.value.[]} (5 different values)
concentrate (x4)
manipulate (x4)
teleportation (x2)
mental (x1)
extradimensional (x1)
type : string {Book 3 - A Voice in the Blight.items.[].system.spell.type} (same value: spell)
[uses] : object {Book 3 - A Voice in the Blight.items.[].system.uses}
autoDestroy : boolean {Book 3 - A Voice in the Blight.items.[].system.uses.autoDestroy} (same value: False)
max : integer {Book 3 - A Voice in the Blight.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - A Voice in the Blight.items.[].system.uses.value} (same value: 1)
[deathNote] : boolean {Book 3 - A Voice in the Blight.items.[].system.deathNote} (same value: True)
[frequency] : object {Book 3 - A Voice in the Blight.items.[].system.frequency}
max : integer {Book 3 - A Voice in the Blight.items.[].system.frequency.max} (same value: 1)
per : string {Book 3 - A Voice in the Blight.items.[].system.frequency.per} (4 different values)
PT1H (x1)
PT10M (x1)
PT1M (x1)
round (x1)
value : integer {Book 3 - A Voice in the Blight.items.[].system.frequency.value} (same value: 1)
[specific] : object {Book 3 - A Voice in the Blight.items.[].system.specific}
material : object {Book 3 - A Voice in the Blight.items.[].system.specific.material}
[grade] : mixed
[type] : mixed
runes : object {Book 3 - A Voice in the Blight.items.[].system.specific.runes}
potency : integer {Book 3 - A Voice in the Blight.items.[].system.specific.runes.potency} (same value: 3)
property : array<string> {Book 3 - A Voice in the Blight.items.[].system.specific.runes.property}
Length: min=2 max=2
Value type: string {Book 3 - A Voice in the Blight.items.[].system.specific.runes.property.[]} (2 different values)
unholy (x1)
wounding (x1)
striking : integer {Book 3 - A Voice in the Blight.items.[].system.specific.runes.striking} (same value: 3)
type : string {Book 3 - A Voice in the Blight.items.[].type} (9 different values)
spellcastingEntry (x13)
spell (x142)
melee (x37)
action (x132)
weapon (x4)
armor (x2)
lore (x4)
equipment (x3)
consumable (x4)
[_stats] : object {Book 3 - A Voice in the Blight.items.[]._stats}
compendiumSource : string {Book 3 - A Voice in the Blight.items.[]._stats.compendiumSource} (119 different values)
[flags] : object {Book 3 - A Voice in the Blight.items.[].flags}
pf2e : object {Book 3 - A Voice in the Blight.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - A Voice in the Blight.items.[].flags.pf2e.linkedWeapon} (4 different values)
xyWGkRYOQYv4G1zh (x1)
mTAlW31ohcofBwBK (x1)
l23KdVtPC35UxaAy (x1)
mvNVZ2WDuG6j9KRI (x1)
name : string {Book 3 - A Voice in the Blight.name} (all different values)
system : object {Book 3 - A Voice in the Blight.system}
[abilities] : object {Book 3 - A Voice in the Blight.system.abilities}
cha : object {Book 3 - A Voice in the Blight.system.abilities.cha}
mod : integer {Book 3 - A Voice in the Blight.system.abilities.cha.mod} (8 different values)
4 (x2)
9 (x3)
7 (x1)
1 (x1)
6 (x4)
5 (x2)
8 (x3)
10 (x1)
con : object {Book 3 - A Voice in the Blight.system.abilities.con}
mod : integer {Book 3 - A Voice in the Blight.system.abilities.con.mod} (8 different values)
5 (x3)
0 (x1)
9 (x4)
6 (x3)
10 (x2)
1 (x1)
8 (x2)
7 (x1)
dex : object {Book 3 - A Voice in the Blight.system.abilities.dex}
mod : integer {Book 3 - A Voice in the Blight.system.abilities.dex.mod} (5 different values)
5 (x3)
6 (x10)
4 (x1)
7 (x2)
8 (x1)
int : object {Book 3 - A Voice in the Blight.system.abilities.int}
mod : integer {Book 3 - A Voice in the Blight.system.abilities.int.mod} (8 different values)
5 (x5)
4 (x3)
-3 (x1)
-5 (x1)
6 (x2)
0 (x2)
3 (x1)
7 (x2)
str : object {Book 3 - A Voice in the Blight.system.abilities.str}
mod : integer {Book 3 - A Voice in the Blight.system.abilities.str.mod} (7 different values)
6 (x1)
-5 (x2)
8 (x2)
10 (x7)
7 (x2)
0 (x1)
11 (x2)
wis : object {Book 3 - A Voice in the Blight.system.abilities.wis}
mod : integer {Book 3 - A Voice in the Blight.system.abilities.wis.mod} (6 different values)
8 (x3)
6 (x5)
4 (x3)
7 (x4)
5 (x1)
10 (x1)
attributes : object {Book 3 - A Voice in the Blight.system.attributes}
ac : object {Book 3 - A Voice in the Blight.system.attributes.ac}
[details] : string {Book 3 - A Voice in the Blight.system.attributes.ac.details} (2 different values)
(x15)
all-around vision (x2)
value : integer {Book 3 - A Voice in the Blight.system.attributes.ac.value} (14 different values)
33 (x1)
38 (x1)
40 (x5)
39 (x2)
0 (x2)
37 (x1)
43 (x3)
46 (x2)
44 (x1)
45 (x3)
42 (x2)
48 (x1)
47 (x1)
41 (x1)
[allSaves] : object {Book 3 - A Voice in the Blight.system.attributes.allSaves}
value : string {Book 3 - A Voice in the Blight.system.attributes.allSaves.value} (4 different values)
(x11)
+1 status to all saves vs. magic (x3)
+1 to all saves vs. magic (x2)
+4 status to saves vs. mental effects (x1)
hp : object {Book 3 - A Voice in the Blight.system.attributes.hp}
details : string {Book 3 - A Voice in the Blight.system.attributes.hp.details} (7 different values)
one mind (x1)
void healing (x2)
(x19)
fast healing 20 (x1)
regeneration 40 (deactivated by holy) (x1)
regeneration 40 (deactivated by holy), consuming resurrection (x1)
regeneration 30 (deactivated by acid, cold, or fire) (x1)
max : integer {Book 3 - A Voice in the Blight.system.attributes.hp.max} (17 different values)
300 (x3)
225 (x1)
130 (x5)
275 (x1)
0 (x2)
134 (x1)
400 (x2)
360 (x1)
390 (x1)
355 (x2)
500 (x1)
540 (x1)
432 (x1)
460 (x1)
410 (x1)
120 (x1)
465 (x1)
temp : integer {Book 3 - A Voice in the Blight.system.attributes.hp.temp} (same value: 0)
value : integer {Book 3 - A Voice in the Blight.system.attributes.hp.value} (17 different values)
300 (x3)
225 (x1)
130 (x5)
275 (x1)
0 (x2)
134 (x1)
400 (x2)
360 (x1)
390 (x1)
355 (x2)
500 (x1)
540 (x1)
432 (x1)
460 (x1)
410 (x1)
120 (x1)
465 (x1)
[immunities] : array<object> {Book 3 - A Voice in the Blight.system.attributes.immunities}
Length: min=2 max=8
Value type: object {Book 3 - A Voice in the Blight.system.attributes.immunities.[]}
[exceptions] : array<> {Book 3 - A Voice in the Blight.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.system.attributes.immunities.[].type} (20 different values)
blinded (x2)
controlled (x2)
disease (x7)
paralyzed (x6)
unconscious (x3)
bleed (x2)
death-effects (x6)
precision (x10)
poison (x8)
critical-hits (x8)
piercing (x1)
curse (x1)
drained (x1)
fear-effects (x1)
deafened (x1)
sleep (x3)
swarm-mind (x1)
mental (x1)
fire (x1)
void (x1)
[resistances] : array<object> {Book 3 - A Voice in the Blight.system.attributes.resistances}
Length: min=1 max=4
Value type: object {Book 3 - A Voice in the Blight.system.attributes.resistances.[]}
[doubleVs] : array<string> {Book 3 - A Voice in the Blight.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {Book 3 - A Voice in the Blight.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
[exceptions] : array<string> {Book 3 - A Voice in the Blight.system.attributes.resistances.[].exceptions}
Length: min=0 max=4
Value type: string {Book 3 - A Voice in the Blight.system.attributes.resistances.[].exceptions.[]} (5 different values)
force (x1)
ghost-touch (x1)
spirit (x1)
vitality (x1)
cold-iron (x1)
type : string {Book 3 - A Voice in the Blight.system.attributes.resistances.[].type} (12 different values)
mental (x1)
all-damage (x1)
bludgeoning (x4)
acid (x3)
cold (x2)
sonic (x1)
fire (x2)
piercing (x3)
slashing (x1)
energy (x1)
physical (x1)
poison (x1)
value : integer {Book 3 - A Voice in the Blight.system.attributes.resistances.[].value} (3 different values)
15 (x6)
20 (x14)
10 (x1)
[speed] : object {Book 3 - A Voice in the Blight.system.attributes.speed}
otherSpeeds : array<object> {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds.[].type} (4 different values)
fly (x14)
climb (x2)
swim (x4)
burrow (x2)
value : integer {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds.[].value} (9 different values)
30 (x7)
120 (x1)
25 (x1)
50 (x2)
20 (x3)
40 (x5)
10 (x1)
60 (x1)
35 (x1)
[value] : integer {Book 3 - A Voice in the Blight.system.attributes.speed.value} (7 different values)
20 (x3)
40 (x2)
30 (x4)
50 (x1)
25 (x3)
60 (x1)
35 (x2)
[details] : string {Book 3 - A Voice in the Blight.system.attributes.speed.details} (2 different values)
unfettered movement (x1)
swamp stride, unfettered movement (x1)
[weaknesses] : array<object> {Book 3 - A Voice in the Blight.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[]}
[exceptions] : array<> {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[].type} (8 different values)
fire (x4)
holy (x13)
slashing (x3)
vitality (x2)
cold-iron (x6)
area-damage (x1)
splash-damage (x1)
axe-vulnerability (x2)
value : integer {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[].value} (3 different values)
15 (x15)
10 (x1)
20 (x16)
[emitsSound] : string {Book 3 - A Voice in the Blight.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {Book 3 - A Voice in the Blight.system.attributes.hardness} (4 different values)
0 (x4)
34 (x1)
32 (x3)
30 (x1)
[stealth] : object {Book 3 - A Voice in the Blight.system.attributes.stealth}
details : string {Book 3 - A Voice in the Blight.system.attributes.stealth.details} (9 different values)
<p>(master) to realize the fungus will harm its prisoner if it is tampered with; noticing the fungus itself has a DC of 0</p> (x1)
<p>(legendary)</p> (x1)
<p>(legendary) to realize the fungus is hazardous; noticing the fungus itself has a DC of 0</p> (x1)
<p>(legendary) to notice the fungi is potentially hazardous and that the two mushrooms in the middle are load bearing and that destroying those with damage can disable the hazard; noticing the engine itself has a DC of 0</p> (x1)
<p>A fifteen-foot diameter spherical fungus with a five-foot-diameter circular aperture facing into the room; inside the fungus lie partially decayed humanoid remains.</p> (x1)
<p>(legendary) to notice that the wall undulates</p> (x1)
<p>(legendary) to notice the network is hazardous; noticing the rifts and mushrooms themselves has a DC of 0</p> (x1)
<p>(master) to recognize the bars aren't just a passive defense; noticing the bars themselves has a DC of 0</p> (x1)
<p>(legendary) to notice the sphere is hazardous; noticing the sphere itself has a DC of 0</p> (x1)
value : integer {Book 3 - A Voice in the Blight.system.attributes.stealth.value} (4 different values)
37 (x5)
38 (x2)
0 (x1)
35 (x1)
details : object {Book 3 - A Voice in the Blight.system.details}
[blurb] : string {Book 3 - A Voice in the Blight.system.details.blurb} (7 different values)
(x11)
Variant vilderavn (x1)
Variant shoggoth (x1)
Female elf wizard (x1)
Variant Treerazer (x1)
Variant mobogo (x1)
Variant female vrolikai demon (x1)
[languages] : object {Book 3 - A Voice in the Blight.system.details.languages}
details : string {Book 3 - A Voice in the Blight.system.details.languages.details} (7 different values)
cannot speak, Spore telepathy (x1)
(x6)
Truespeech (x1)
Telepathy 100 feet, Truespeech (x2)
Telepathy 100 feet (x5)
Spore telepathy 100 feet (x1)
Telepathy 300 feet (x1)
value : array<string> {Book 3 - A Voice in the Blight.system.details.languages.value}
Length: min=0 max=7
Value type: string {Book 3 - A Voice in the Blight.system.details.languages.value.[]} (14 different values)
chthonian (x12)
common (x6)
elven (x3)
fey (x5)
aklo (x3)
necril (x3)
shadowtongue (x1)
diabolic (x2)
empyrean (x5)
azlanti (x1)
dwarven (x1)
muan (x2)
draconic (x3)
thalassic (x1)
level : object {Book 3 - A Voice in the Blight.system.details.level}
value : integer {Book 3 - A Voice in the Blight.system.details.level.value} (9 different values)
14 (x1)
16 (x2)
19 (x8)
18 (x4)
20 (x3)
22 (x3)
17 (x2)
21 (x2)
23 (x1)
[privateNotes] : string {Book 3 - A Voice in the Blight.system.details.privateNotes} (same value: )
[publicNotes] : string {Book 3 - A Voice in the Blight.system.details.publicNotes} (15 different values)
<p>Only one crowded veil exists, but it does so as separate entities in many different bodies. As each "individual" member shares a core extraplanar essence with the others, communication between them moves without regard to planar boundaries or the limitations of distance, allowing for swift transmission of information throughout Tanglebriar and beyond.</p><h2>The Many are One</h2><p>A colony of crowded veil hosts appears unlinked to a casual observer. As intelligent, moving fungi, they can stray far from their clonal siblings, yet cannot move beyond regions that support their growth. On Golarion, this limits the crowded veil to Tanglebriar alone.</p> (x1)
<p>Devasances are typically felt before they're seen, as they constantly sap vitality from creatures around them. On the Void, a devasance's aura can be easily confused for a pocket of particularly potent planar energy, especially as they meld into the darkness around them. Legless and incorporeal with glowing red eyes, these vaguely humanoid creatures are commonly confused for shadows, wraiths, or other forms of incorporeal undead.</p><h2>Summoned to the Netherworld</h2><p>Devasances can be found in the Netherworld, where they are sometimes summoned to serve. Their ability to sap light makes them powerful allies between the planes. However, the Netherworld is not always prepared to control their void essence, and devasances rarely understand the concept of planar diplomacy.</p> (x1)
<p>In their true form, a vilderavn is a great raven with a wingspan of 6–8 feet. Adaptable shapeshifters, they can change to the fighting forms of a snarling wolf, a hybrid of both wolf and raven, and a tall humanoid in black armor with a massive greatsword. More sinister is their ability to assume a humanoid guise suited to insinuating themselves into the retinues of boastful mortal rulers. With historical knowledge and clever rumormongering, they goad the proud into squabbles, feuds, and ultimately wars. The vilderavn stays at the ruler's side until victory is within grasp, the war almost won, then exacts the cruel stroke of betrayal. Their magic turns the mortals against each other, and the vilderavn's sword falls swiftly.</p> (x1)
<p>Although even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes.</p>
<p>The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredible strength, and amorphous nature made them useful slave labor, and their ability to spontaneously form whatever new eyes, mouths, limbs, and other organs they might need made them incredibly versatile. Eventually, the shoggoths developed enough intelligence to rebel against their masters, and now they lurk, patient but potent, in the lightless deeps.</p>
<p>A shoggoth has goals and methods unknowable to humanoid beings. They remember their eons of servitude and, compared to their mysterious masters, humans, elves, dwarves and other intelligent beings are mere specks which crawl upon the surface of the world, indistinguishable from animals. When a shoggoth rolls its immense, hideous body over a band of explorers, engulfing them in a gelatinous press of flesh and gnawing teeth, it is not so much evil as uncaring.</p>
<p>Shoggoths can become the object of worship for humanoid cults dedicated to chaos and entropy. The shoggoth does not respond to this worship, but it can be counted on to consume any hapless victim the cult can capture and sacrifice to it. Rumors of shoggoths that have developed even greater intellects are, one would hope, just that, for the damage a shoggoth capable of reasoning could wreak upon a world is unsettling to say the least.</p> (x1)
<p>Some demons embody subtle methods in their pursuit of tempting mortals to fall into sin so that their souls will be damned to the Outer Rifts. Others embrace brutality and devastation and seek instead to ruin mortal lives and accomplishments. The imvath is both, for their whispers encourage mortals to seek not only their own destruction, but also the destruction of their worlds, so the imvath can enjoy the spectacle of extinction. Thankfully rare, imvaths arise from the souls of mortals whose acts came close to, or actually ended, worlds.</p>
<p>An imvath appears as an androgynous, towering, pale humanoid with four red eyes, an oversized mouth filled with fangs, and dozens of blood-red spurs. One arm is muscular, while the other is gaunt. Its legs end in burning hooves, while a lion's tail and bat wings complete its frame.</p><h2>Imvath Goals</h2><p>Whether as generals among demonic armies or as assassins and saboteurs of nations, imvaths know that a world's destruction requires time and dedication. When not actively enjoying planetary devastation, they lend their talents at ruination to those whose work can set a world on just such a path to doom.</p> (x1)
<p>In places where the dead are discarded in such great volumes that the remains begin to feel more like terrain than bodies, in realms where void energy flows strong and seeks any fragment of once-life to infuse, in areas so suffused with negative emotions and agony like the Amaranthine Oubliette, it comes as no surprise that the cast-off remnants of prisoners over the eons have become monsters.</p>
<p>Over the eons, past wardens of the Oubliette have allowed some of these deadly swarms to escape into other planes for their own inscrutable reasons. Once stranded elsewhere in the Great Beyond, the pain of being cut off from the Void drives the klacktel into a relentless rampage that stops only when it is destroyed.</p><h2>Cursed Treasure</h2><p>As a klacktel rolls over anything that comes within its path, rubble and discarded items inevitably become swept up into its mass, adding to the tangle of bones. When a klacktel is slain, the bones quickly rot away into foul-smelling tar, but those items still remaining in its mass that haven't been ground to powder clatter to the ground. Magical items that have lingered overlong within a klacktel can become corrupted and cursed.</p> (x1)
(x3)
<p>The rift pulper chews away at the planar structure of reality, eating quintessence to build their hideous hives. These bulbous structures look like partially melted wasp hives with the appearance of distorted faces, arms, and legs pressing against the walls from within.</p><hr /><p>Cleftwood fiends blend the properties of demons and wood elementals, their timber bodies distorted by burls, rot, and fungal growths. Planar scholars have debated into which category cleftwood fiends are better categorized, but to cleftwoods themselves there is no question—they feel much more at home in the Outer Rifts than they do the Plane of Wood.</p><h2>Demonic Elementals</h2><p>Cleftwood fiends aren't true demons or elementals, but they possess both of those creature traits. Since they aren't formed from sinful souls, they lack the typical sin vulnerability most demons possess, and since they possess blood-like sap, they lack the typical immunity to bleed most elementals possess.</p><h2>Other Cleftwood Fiends</h2><p>Rift pulpers and second spawn are the only types of cleftwood fiend currently active in Tanglebriar, but others exist in the Outer Rifts, particularly in the realm of Jeharlu. Here, one might encounter the blood-drinking stump-like splintertooth, the humanoid primal-magic-wielding blighted gardener, or the enormous horror of the fell deadfall.</p> (x1)
<p>Riftweasels have long, thin tendrils along their snouts that function like whiskers in sensing movement; these grant riftweasels the precise tremorsense to pinpoint delicious grubs and other scavengers while they hide inside of larger corpses.</p><h2>Sadistic Scavengers</h2><p>As a scavenger, the riftweasel is rather intelligent, though it also finds great delight in tormenting creatures. It won't hesitate to arrange victims in unpleasant tableaus, and particularly enjoys feeding on @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] creatures, eating parts of the body that won't quickly kill. Once a victim dies, they enjoy using talking corpse to mock and interrogate their meals as they finish them. Those subjected to a vision of death by a rift weasel typically see themselves eaten and mocked after death by the cruel creature.</p> (x1)
<p>The timber body of a second spawn cracks with each movement, as if its very frame protests its abominable mobility. Grown from arboreals native to the Plane of Wood, the greatest of the second spawn—in effect, the "First Spawn"—is Treerazer's mobile fortress, the Witchbole.</p><hr /><p>Cleftwood fiends blend the properties of demons and wood elementals, their timber bodies distorted by burls, rot, and fungal growths. Planar scholars have debated into which category cleftwood fiends are better categorized, but to cleftwoods themselves there is no question—they feel much more at home in the Outer Rifts than they do the Plane of Wood.</p><h2>Demonic Elementals</h2><p>Cleftwood fiends aren't true demons or elementals, but they possess both of those creature traits. Since they aren't formed from sinful souls, they lack the typical sin vulnerability most demons possess, and since they possess blood-like sap, they lack the typical immunity to bleed most elementals possess.</p><h2>Other Cleftwood Fiends</h2><p>Rift pulpers and second spawn are the only types of cleftwood fiend currently active in Tanglebriar, but others exist in the Outer Rifts, particularly in the realm of Jeharlu. Here, one might encounter the blood-drinking stump-like splintertooth, the humanoid primal-magic-wielding blighted gardener, or the enormous horror of the fell deadfall.</p> (x1)
<p>Shroud mosses are often confused for ghosts, as they appear as a shimmering, insubstantial imprint of a deceased creature. In truth, nothing of the deceased remains within a shroud moss. Rather, what appears to be a ghost is an image created by clouds of shimmering spores surrounding the wispy tendrils of the moss itself. When not disguised by a stolen shape, a shroud moss appears as a mass of gray-green tendrils of moss capable of shifting its shape into the basic framework of a creature, looking not unlike a free-standing humanoid nervous system with a mass of tangles where a brain would be.</p><h2>Grayshroud Sufferers</h2><p>Those who become infected with grayshroud may at first assume they're just suffering from overexertion or lack of sleep, but once they become drained by the disease, their flesh turns increasingly gray and is riddled with flaky sheets as their skin takes on the appearance of peeling bark. Those who die from grayshroud move on to the afterlife as normal, but their remains spawn a new shroud moss who adds their form to its stolen shapes.</p> (x1)
<p>Spawns of Jeharlu typically drift in the skies above the realm of Jeharlu, content to enjoy blasphemous and horrific dreams and fancies while they watch the fungal world below for intruders. It isn't that far off the mark to equate a spawn of Jeharlu to a white blood cell, except in this case the body they defend is Jeharlu. Encountered beyond this realm, a spawn's role reverses—now they play the part of infective agents, seeking to spread corruption through soil, vegetation, and fleshy life wherever they go.</p><h2>From Jeharlu Spores</h2><p>Treerazer uses Jeharlu Spores as his opening gambit against Kyonin in an attempt to spread fungal blights in a sudden and explosive manner. Those same spores, left to germinate in the Outer Rifts, instead develop into spawns of Jeharlu.</p> (x1)
<p>Mobogos are massive, swamp-dwelling monstrosities that combine the worst aspects of giant toads and evil dragons. Lazy, cruel, and greedy, these vile creatures make their lairs in the most ancient and primordial swamps. The boggards who call such places home worship mobogos as living demigods, regularly bringing sacrifices of food and valuables lest they become the next victims of the mobogos' boundless appetites.</p> (x1)
<p>Vansidieths rise from the souls of politicians or generals whose pride resulted in great social suffering and tragedy.</p><h2>Demonic Generals</h2><p>While some consider demons to be bickering monsters known more for infighting than uniting in a single army, the story of the Worldwound teaches an important lesson. A powerful demon can organize demonic hordes into an incredibly destructive war machine, and vansidieths often lead those armies as generals, coaxing cooperation from the fiendish rabble.</p> (x1)
<p>Powerful vrolikais command the untamed armies of demonkind, uniting them behind their one unifying desire for death and destruction. Unlike other demons, the dreaded vrolikai doesn't form directly from a single soul—they instead manifest when a demon devours so many damned souls that their own individual desires are lost in the sinful cacophony. A vrolikai who survives this process gains great power and can claim a region of the Outer Rifts as their own domain.</p>
<p>Vrolikais' enthusiastic embrace of the multitude of sins makes them uniquely suited to lead and unite demons, such that even demon lords often must rely on vrolikais to command their forces. The chaotic and conflicting motivations of demonkind leave little room to find common ground, but the vrolikai can expound upon the beauty of every kind of sin while marching demon armies to battle.</p>
<hr />
<p>When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.</p>
<p>Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.</p> (x1)
publication : object {Book 3 - A Voice in the Blight.system.details.publication}
license : string {Book 3 - A Voice in the Blight.system.details.publication.license} (same value: ORC)
remaster : boolean {Book 3 - A Voice in the Blight.system.details.publication.remaster} (same value: True)
title : string {Book 3 - A Voice in the Blight.system.details.publication.title} (same value: Pathfinder #212: A Voice in the Blight)
[description] : string {Book 3 - A Voice in the Blight.system.details.description} (9 different values)
<p>A mass of hundreds of long thin fang-shaped fungal growths protruding from the wall encase and pierce the flesh of an elven prisoner.</p> (x1)
<p>A ring of dead trees covered in dry fungus suddenly shakes and rattles as if something inside some of the trees were about to explode.</p> (x1)
<p>A glowing wall of moss, lichens, mold, and stringy mushrooms weaves into a towering violet wall of shuddersome matter.</p> (x1)
<p>A thick mass of pulsing fungi and mold infested with ghostly shapes cakes the walls of the room.</p> (x1)
(x1)
<p>The passage closes around intruders. Cavities open in its soft wood and try to envelope anything within it.</p> (x1)
<p>A six-foot-tall green mushroom with red spots on its cap is connected to seven rifts in surrounding alcoves by tendrils of vapor.</p> (x1)
<p>Bars made of pure Void energy block access to the far side of the cell.</p> (x1)
<p>A sphere of tangled branches and roots, encrusted with fungus and mold, suddenly animates and reaches out several claw-like limbs.</p> (x1)
[disable] : string {Book 3 - A Voice in the Blight.system.details.disable} (9 different values)
<p>@Check[nature|dc:41] three times to delicately cut the elf free without causing the fungus to react, or @Check[medicine|dc:47] two times to gently manipulate the fungus loose from where it's tendrils have penetrated flesh, or @Check[athletics|dc:50] to swiftly wrench the elf free from the cage before the fungus can react</p> (x1)
<p>@Check[nature|dc:45] twice to appeal to spirits of the natural world still lingering in the area and ask them to neutralize the infestation, @Check[survival|dc:39] four times to gently break open four key tree trunks in the colony to allow the spores to vent harmlessly, or @Check[thievery|dc:48] to trigger a chain reaction among the logs that forces the hazard to implode dramatically but harmlessly. Once the hazard is triggered, only the Nature check can disable it.</p> (x1)
<p>@Check[nature|dc:42] (master) six times to identify and prune away the fungal curtain's six sensory bulbs (this doesn't remove the curtain; it must still be hacked through to allow access to the area beyond), or @Check[religion|dc:48] (legendary) twice to exorcise the fiendish energies that empower the fungal curtain and cause it to wilt into sludge</p> (x1)
<p>@Check[nature|dc:41] seven times to seek out and remove seven specific nodes of fungi that govern the intake and dispersal of energy, or @Check[religion|dc:47] three times to exorcise the souls out of the engine and force it to shut down</p> (x1)
(x1)
<p>@Check[thievery|dc:50] (legendary) three times to scrape away @UUID[Compendium.pf2e.conditionitems.Item.Hidden] sensors on the floor and walls, or @Check[nature|dc:55] (legendary) to call upon lingering elements of primal energy in the Witchbole to render the trap inert</p> (x1)
<p>@Check[nature|dc:50] once to delicately cut out or destroy the seven points on the mushroom that connect to the rifts, @Check[religion|dc:41] seven times (once per rift) to exorcise the demonic influence, or @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] (10th rank, counteract DC 39) to counteract the planar link in this room</p> (x1)
<p>@Check[thievery|dc:45] (master) three times to deface the well-@UUID[Compendium.pf2e.conditionitems.Item.Hidden] focusing runes etched along the walls, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th rank; counteract DC 38) to counteract the void bars</p> (x1)
<p>@Check[nature|dc:50] to exorcise the corrupted spirit trapped within the Witchbole's Heart, or @Check[thievery|dc:47] three times to deactivate the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] runes scribed in the sphere that allow the corrupted spirit to animate limbs (each one of these successful Thievery checks reduce the hazard's routine by 1 action)</p> (x1)
[isComplex] : boolean {Book 3 - A Voice in the Blight.system.details.isComplex} (2 different values)
False (x2)
True (x7)
[reset] : string {Book 3 - A Voice in the Blight.system.details.reset} (9 different values)
<p>A fang fungus cage resets instantly.</p> (x1)
<p>24 hours after the fungal colonies erupt, the hazard reactivates and can trigger again. If the warsworns are activated and destroyed, they do not appear again on a subsequent triggering.</p> (x1)
<p>The fungal curtain deactivates at the end of any round where there were no foes in area <strong>E5</strong>, then resets at the start of the next round. It restores 10 Hit Points to each damaged section every hour.</p> (x1)
<p>The fungal engine deactivates and resets after 1 minute, but any demons called in remain in the area for an hour to ensure the intruders don't return.</p> (x1)
<p>A fungal forge resets immediately at the start of every round, and immediately triggers again if there are still sapient creatures within it.</p> (x1)
<p>The trap deactivates as soon as a round begins with no living targets in area <strong>E4</strong>, and then resets at the start of the following round.</p> (x1)
<p>The network deactivates and resets if 1 minute passes without any creature moving in area <strong>D4</strong> and without any attempt to disable it.</p> (x1)
<p>The trap deactivates at the end of a round in which no living creatures are in the cell, then immediately resets at the start of the next round.</p> (x1)
<p>The Witchbole's Heart deactivates and resets automatically 1 minute after no targets remain.</p> (x1)
[routine] : string {Book 3 - A Voice in the Blight.system.details.routine} (8 different values)
(x2)
<p>(1 action; poison, primal) The 120-foot-tall plume of spores turn toxic. Each round, the spore cloud's highest point drops by 40 feet, and it expands outward from the initial perimeter at <strong>A2</strong> by 20 feet on the ground and at a height of 10 feet. At the end of the third round, the spore cloud stabilizes as a ten-foot-high ring with a width of 45 feet, which completely fills the clearing with ease. This spore cloud doesn't obscure vision, but creatures that end their turn in it take @Damage[5d6[poison]] damage (@Check[fortitude|dc:41|basic|traits:poison,primal] save).</p><p>On round 4, the spore cloud settles to the ground on the hazard's action. If the hazard hasn't yet been disabled, the ground between areas <strong>A1</strong> and <strong>A2</strong> erupts, and a trio of fungus-encrusted warsworns, their bodies composed of ancient elven skeletons bound together by glistening filaments of mold, rises up to attack all intruders in the area. At this point, the hazard deactivates, but the warsworns fight until they're destroyed.</p> (x1)
<p>(3 actions) The fungal curtain takes the following actions each round in this order; the fungal curtain can perceive targets via darkvision and has a Perception modifier of +38. On its first action, it extends a thorny tentacle to attempt a melee Strike on the closest target in reach—if there's no target in reach, the fungal curtain loses this action. On its second action, it fires a volley of thorny spores into area <strong>E5</strong>, attempting a ranged thorny spore Strike against all potential targets in the chamber. On its third action, it emits another whistling decay effect.</p> (x1)
<p>(1 action) The fungal engine expels clouds of toxic spores on its turn, causing all non-fungi and non-demon creatures in the room to take @Damage[10d6[poison]] damage (@Check[fortitude|dc:41|basic] save); any creature that takes damage is exposed to grayshroud.</p><hr><p><strong>Grayshroud</strong></p><p><strong>Saving Throw</strong> @Check[fortitude|dc:40]</p><p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] (1 day)</p><p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and fatigued (1 day)</p><p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and fatigued (1 day)</p><p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 3}, fatigued, and can't speak (1 day)</p><p><strong>Stage 5</strong> death</p> (x1)
<p>(2 actions) The trap's first action on its turn is to heave and jolt, causing the entire length of area <strong>E4</strong> to become difficult terrain until the start of the gorging passage's next turn. It then grinds at those within while simultaneously exuding acid from its walls. All creatures in area <strong>E4</strong> take @Damage[4d10[bludgeoning]] damage and @Damage[8d6[acid]] damage (@Check[reflex|dc:45|basic] save).</p> (x1)
<p>(7 actions) Each round, each of the seven rifts fires a beam of demonic energy into the room, targeting one creature (regardless of alliance to Tanglebriar) at random. A single creature cannot be targeted by more than one rift beam per round, so if there are fewer than seven potential targets, the rift portal network loses any remaining actions for that round.</p> (x1)
<p>(1 action) Each set of void bars manifests a long arm made of darkness that reaches out and attempts to Strike a creature in the room, favoring targets that previously damaged the bars or attempted to disable them, but otherwise choosing a target randomly from those available. This void talon can extend to attack any creature in the room or within 20 feet of the cell door in the outer hall, but targets in the outer hall gain the benefit of cover against this attack.</p> (x1)
<p>(3 actions) The Witchbole's Heart forms several long, thin, spiky limbs tipped with poisonous talons. On each of its actions, it attempts to Strike one non-demon creature in reach of the central sphere. The Witchbole's Heart does can't attempt to Strike a single target more than once per round.</p> (x1)
[alliance] : string {Book 3 - A Voice in the Blight.system.details.alliance} (same value: party)
[initiative] : object {Book 3 - A Voice in the Blight.system.initiative}
statistic : string {Book 3 - A Voice in the Blight.system.initiative.statistic} (same value: perception)
[perception] : object {Book 3 - A Voice in the Blight.system.perception}
details : string {Book 3 - A Voice in the Blight.system.perception.details} (2 different values)
(x16)
scent purity (precise) 120 feet (x1)
mod : integer {Book 3 - A Voice in the Blight.system.perception.mod} (9 different values)
28 (x2)
30 (x1)
34 (x4)
33 (x1)
29 (x2)
36 (x3)
31 (x1)
40 (x2)
32 (x1)
senses : array<object> {Book 3 - A Voice in the Blight.system.perception.senses}
Length: min=1 max=3
Value type: object {Book 3 - A Voice in the Blight.system.perception.senses.[]}
type : string {Book 3 - A Voice in the Blight.system.perception.senses.[].type} (7 different values)
darkvision (x12)
tremorsense (x4)
truesight (x8)
greater-darkvision (x4)
lifesense (x2)
scent (x2)
low-light-vision (x1)
[acuity] : string {Book 3 - A Voice in the Blight.system.perception.senses.[].acuity} (2 different values)
precise (x11)
imprecise (x5)
[range] : integer {Book 3 - A Voice in the Blight.system.perception.senses.[].range} (3 different values)
120 (x3)
60 (x12)
30 (x1)
[resources] : object {Book 3 - A Voice in the Blight.system.resources}
[focus] : object {Book 3 - A Voice in the Blight.system.resources.focus}
max : integer {Book 3 - A Voice in the Blight.system.resources.focus.max} (3 different values)
0 (x1)
2 (x1)
1 (x3)
value : integer {Book 3 - A Voice in the Blight.system.resources.focus.value} (3 different values)
0 (x1)
2 (x1)
1 (x3)
saves : object {Book 3 - A Voice in the Blight.system.saves}
fortitude : object {Book 3 - A Voice in the Blight.system.saves.fortitude}
saveDetail : string {Book 3 - A Voice in the Blight.system.saves.fortitude.saveDetail} (same value: )
value : integer {Book 3 - A Voice in the Blight.system.saves.fortitude.value} (15 different values)
25 (x3)
29 (x1)
33 (x3)
0 (x2)
26 (x1)
35 (x4)
39 (x2)
27 (x1)
38 (x2)
32 (x2)
30 (x1)
36 (x1)
34 (x1)
40 (x1)
31 (x1)
reflex : object {Book 3 - A Voice in the Blight.system.saves.reflex}
saveDetail : string {Book 3 - A Voice in the Blight.system.saves.reflex.saveDetail} (same value: )
value : integer {Book 3 - A Voice in the Blight.system.saves.reflex.value} (11 different values)
22 (x1)
30 (x6)
35 (x2)
0 (x2)
32 (x1)
29 (x7)
31 (x1)
34 (x1)
33 (x2)
38 (x2)
27 (x1)
will : object {Book 3 - A Voice in the Blight.system.saves.will}
saveDetail : string {Book 3 - A Voice in the Blight.system.saves.will.saveDetail} (same value: )
value : integer {Book 3 - A Voice in the Blight.system.saves.will.value} (11 different values)
28 (x3)
0 (x9)
30 (x1)
35 (x1)
32 (x5)
26 (x1)
36 (x2)
27 (x1)
40 (x1)
38 (x1)
34 (x1)
[skills] : object {Book 3 - A Voice in the Blight.system.skills}
[athletics] : object {Book 3 - A Voice in the Blight.system.skills.athletics}
base : integer {Book 3 - A Voice in the Blight.system.skills.athletics.base} (9 different values)
26 (x1)
32 (x1)
36 (x2)
37 (x3)
33 (x2)
39 (x2)
43 (x1)
38 (x1)
44 (x1)
[special] : array<> {Book 3 - A Voice in the Blight.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[nature] : object {Book 3 - A Voice in the Blight.system.skills.nature}
base : integer {Book 3 - A Voice in the Blight.system.skills.nature.base} (7 different values)
28 (x1)
29 (x1)
34 (x1)
36 (x1)
40 (x1)
38 (x1)
21 (x1)
[special] : array<> {Book 3 - A Voice in the Blight.system.skills.nature.special}
Length: min=0 max=0
Value type: mixed
[occultism] : object {Book 3 - A Voice in the Blight.system.skills.occultism}
base : integer {Book 3 - A Voice in the Blight.system.skills.occultism.base} (3 different values)
25 (x1)
31 (x1)
35 (x1)
[acrobatics] : object {Book 3 - A Voice in the Blight.system.skills.acrobatics}
base : integer {Book 3 - A Voice in the Blight.system.skills.acrobatics.base} (7 different values)
31 (x3)
30 (x1)
34 (x1)
32 (x1)
36 (x2)
37 (x2)
19 (x1)
[special] : array<> {Book 3 - A Voice in the Blight.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Book 3 - A Voice in the Blight.system.skills.intimidation}
base : integer {Book 3 - A Voice in the Blight.system.skills.intimidation.base} (8 different values)
33 (x1)
29 (x1)
35 (x3)
31 (x1)
34 (x1)
38 (x2)
40 (x1)
37 (x1)
[special] : array<> {Book 3 - A Voice in the Blight.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[stealth] : object {Book 3 - A Voice in the Blight.system.skills.stealth}
base : integer {Book 3 - A Voice in the Blight.system.skills.stealth.base} (8 different values)
30 (x1)
32 (x2)
33 (x1)
36 (x3)
29 (x1)
31 (x1)
35 (x2)
34 (x1)
[special] : array<object> {Book 3 - A Voice in the Blight.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 3 - A Voice in the Blight.system.skills.stealth.special.[]}
base : integer {Book 3 - A Voice in the Blight.system.skills.stealth.special.[].base} (same value: 39)
label : string {Book 3 - A Voice in the Blight.system.skills.stealth.special.[].label} (2 different values)
in forests (x1)
in Swamps (x1)
predicate : array<string> {Book 3 - A Voice in the Blight.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 3 - A Voice in the Blight.system.skills.stealth.special.[].predicate.[]} (2 different values)
terrain:forest (x1)
terrain:swamp (x1)
[deception] : object {Book 3 - A Voice in the Blight.system.skills.deception}
base : integer {Book 3 - A Voice in the Blight.system.skills.deception.base} (5 different values)
29 (x2)
35 (x4)
31 (x1)
42 (x1)
36 (x1)
[special] : array<> {Book 3 - A Voice in the Blight.system.skills.deception.special}
Length: min=0 max=0
Value type: mixed
[society] : object {Book 3 - A Voice in the Blight.system.skills.society}
base : integer {Book 3 - A Voice in the Blight.system.skills.society.base} (4 different values)
24 (x1)
32 (x1)
31 (x1)
38 (x1)
[arcana] : object {Book 3 - A Voice in the Blight.system.skills.arcana}
base : integer {Book 3 - A Voice in the Blight.system.skills.arcana.base} (2 different values)
33 (x2)
35 (x2)
[diplomacy] : object {Book 3 - A Voice in the Blight.system.skills.diplomacy}
base : integer {Book 3 - A Voice in the Blight.system.skills.diplomacy.base} (2 different values)
33 (x2)
38 (x1)
[religion] : object {Book 3 - A Voice in the Blight.system.skills.religion}
base : integer {Book 3 - A Voice in the Blight.system.skills.religion.base} (6 different values)
35 (x1)
29 (x1)
42 (x1)
38 (x2)
30 (x1)
34 (x1)
[performance] : object {Book 3 - A Voice in the Blight.system.skills.performance}
base : integer {Book 3 - A Voice in the Blight.system.skills.performance.base} (same value: 29)
survival : object {Book 3 - A Voice in the Blight.system.skills.survival}
base : integer {Book 3 - A Voice in the Blight.system.skills.survival.base} (same value: 34)
traits : object {Book 3 - A Voice in the Blight.system.traits}
rarity : string {Book 3 - A Voice in the Blight.system.traits.rarity} (3 different values)
rare (x14)
unique (x11)
uncommon (x1)
size : object {Book 3 - A Voice in the Blight.system.traits.size}
value : string {Book 3 - A Voice in the Blight.system.traits.size.value} (4 different values)
med (x17)
huge (x3)
lg (x3)
grg (x3)
value : array<string> {Book 3 - A Voice in the Blight.system.traits.value}
Length: min=1 max=5
Value type: string {Book 3 - A Voice in the Blight.system.traits.value.[]} (21 different values)
[statusEffects] : array<> {Book 3 - A Voice in the Blight.system.statusEffects}
Length: min=0 max=0
Value type: mixed
[spellcasting] : object {Book 3 - A Voice in the Blight.system.spellcasting}
rituals : object {Book 3 - A Voice in the Blight.system.spellcasting.rituals}
dc : integer {Book 3 - A Voice in the Blight.system.spellcasting.rituals.dc} (3 different values)
49 (x1)
27 (x1)
43 (x1)
type : string {Book 3 - A Voice in the Blight.type} (2 different values)
npc (x17)
hazard (x9)