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Pf2eDataScrapper/output/pf2e/packs/Book 2 - Legacy of the Lost God.txt
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Book 2 - Legacy of the Lost God
Different values: 31
=====================================
object {Book 2 - Legacy of the Lost God}
_id : string {Book 2 - Legacy of the Lost God._id} (all different values)
folder : string {Book 2 - Legacy of the Lost God.folder} (same value: YHnLuC10qNsncAVy)
img : string {Book 2 - Legacy of the Lost God.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x24)
systems/pf2e/icons/default-icons/hazard.svg (x7)
items : array<object> {Book 2 - Legacy of the Lost God.items}
Length: min=1 max=41
Value type: object {Book 2 - Legacy of the Lost God.items.[]}
_id : string {Book 2 - Legacy of the Lost God.items.[]._id} (356 different values)
img : string {Book 2 - Legacy of the Lost God.items.[].img} (118 different values)
name : string {Book 2 - Legacy of the Lost God.items.[].name} (237 different values)
sort : integer {Book 2 - Legacy of the Lost God.items.[].sort} (41 different values)
system : object {Book 2 - Legacy of the Lost God.items.[].system}
[autoHeightenLevel] : object {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel}
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel.value} (same value: 2)
description : object {Book 2 - Legacy of the Lost God.items.[].system.description}
value : string {Book 2 - Legacy of the Lost God.items.[].system.description.value} (211 different values)
[prepared] : object {Book 2 - Legacy of the Lost God.items.[].system.prepared}
flexible : boolean {Book 2 - Legacy of the Lost God.items.[].system.prepared.flexible} (same value: False)
value : string {Book 2 - Legacy of the Lost God.items.[].system.prepared.value} (4 different values)
innate (x7)
spontaneous (x4)
focus (x4)
prepared (x1)
[proficiency] : object {Book 2 - Legacy of the Lost God.items.[].system.proficiency}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficiency.value} (same value: 0)
publication : object {Book 2 - Legacy of the Lost God.items.[].system.publication}
license : string {Book 2 - Legacy of the Lost God.items.[].system.publication.license} (2 different values)
OGL (x355)
ORC (x1)
remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.publication.remaster} (2 different values)
False (x355)
True (x1)
title : string {Book 2 - Legacy of the Lost God.items.[].system.publication.title} (6 different values)
(x164)
Pathfinder Core Rulebook (x158)
Pathfinder Bestiary (x24)
Pathfinder #152: Legacy of the Lost God (x5)
Pathfinder Bestiary 2 (x4)
Pathfinder Player Core (x1)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels}
value : boolean {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {Book 2 - Legacy of the Lost God.items.[].system.slots}
[slot0] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.max} (5 different values)
6 (x1)
2 (x5)
5 (x2)
1 (x1)
4 (x1)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.value} (4 different values)
6 (x1)
2 (x5)
5 (x2)
1 (x1)
prepared : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[].id} (4 different values)
w7q1r7v7cUIHEEH5 (x1)
wxjWXAnxuk3NgN0X (x1)
1WtLtD1JyIDXXelE (x1)
DOqJIWRmITtMZ2MP (x1)
[slot4] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.max} (4 different values)
4 (x1)
1 (x1)
3 (x2)
2 (x1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.value} (4 different values)
4 (x1)
1 (x1)
3 (x2)
2 (x1)
[slot2] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.max} (4 different values)
1 (x3)
2 (x2)
3 (x2)
4 (x2)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.value} (4 different values)
1 (x3)
2 (x2)
3 (x2)
4 (x1)
[prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[].id} (3 different values)
QG1GKQErPTCT1k1d (x1)
ofrgGz8ezWSvkLBL (x1)
mU9ouRzh7HuZfFRQ (x2)
[slot1] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.max} (3 different values)
2 (x1)
3 (x3)
4 (x2)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.value} (3 different values)
2 (x1)
3 (x3)
4 (x1)
[prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[].id} (3 different values)
0UiKXJywd9S9Rpv4 (x1)
s7PVoN0OntmG2oxA (x2)
IMQ4D0c2NV2WMTnM (x1)
[slot3] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.max} (4 different values)
2 (x2)
3 (x2)
1 (x1)
4 (x1)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.value} (4 different values)
2 (x2)
3 (x1)
1 (x1)
4 (x1)
[prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[].id} (3 different values)
nd61vn3u3Llpbiuy (x1)
Wse0iMBHehxeALFe (x1)
B6q9My95Lf8cp76T (x1)
[slot5] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.max} (same value: 3)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.value} (same value: 3)
[slot6] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.max} (same value: 2)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.value} (same value: 2)
[slug] : string {Book 2 - Legacy of the Lost God.items.[].system.slug} (129 different values)
[spelldc] : object {Book 2 - Legacy of the Lost God.items.[].system.spelldc}
dc : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.dc} (10 different values)
29 (x1)
18 (x2)
27 (x1)
22 (x2)
26 (x3)
25 (x1)
30 (x2)
19 (x1)
21 (x1)
24 (x2)
mod : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.value} (11 different values)
21 (x1)
10 (x1)
8 (x1)
19 (x1)
12 (x3)
16 (x3)
17 (x1)
24 (x1)
20 (x1)
14 (x2)
18 (x1)
[item] : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.item} (same value: 0)
[tradition] : object {Book 2 - Legacy of the Lost God.items.[].system.tradition}
value : string {Book 2 - Legacy of the Lost God.items.[].system.tradition.value} (4 different values)
primal (x1)
divine (x4)
occult (x6)
arcane (x5)
[area] : object {Book 2 - Legacy of the Lost God.items.[].system.area}
type : string {Book 2 - Legacy of the Lost God.items.[].system.area.type} (4 different values)
emanation (x11)
burst (x4)
cone (x2)
line (x1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.area.value} (6 different values)
30 (x5)
60 (x6)
5 (x2)
20 (x3)
120 (x1)
15 (x1)
[cost] : object {Book 2 - Legacy of the Lost God.items.[].system.cost}
value : string {Book 2 - Legacy of the Lost God.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Book 2 - Legacy of the Lost God.items.[].system.counteraction} (2 different values)
False (x121)
True (x3)
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.damage}
[damageType] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.damageType} (3 different values)
piercing (x10)
slashing (x4)
bludgeoning (x3)
[dice] : integer {Book 2 - Legacy of the Lost God.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.die} (5 different values)
d4 (x7)
d10 (x2)
d8 (x2)
d6 (x5)
d12 (x1)
[0] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.0}
[applyMod] : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.0.applyMod} (2 different values)
False (x17)
True (x4)
[category] : mixed
formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.formula} (12 different values)
8d6 (x2)
6d6 (x3)
0 (x2)
1d4+1 (x3)
1d10+4 (x2)
1d6 (x3)
2d8 (x1)
1d8 (x2)
4d12 (x1)
3d8 (x1)
3d6 (x1)
2d6 (x1)
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x20)
healing (x4)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.type} (8 different values)
mental (x4)
void (x3)
force (x4)
untyped (x4)
vitality (x1)
fire (x3)
electricity (x1)
acid (x2)
[gcovwqxwitqchoin] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[defense] : object {Book 2 - Legacy of the Lost God.items.[].system.defense}
save : object {Book 2 - Legacy of the Lost God.items.[].system.defense.save}
basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.defense.save.basic} (2 different values)
False (x32)
True (x9)
statistic : string {Book 2 - Legacy of the Lost God.items.[].system.defense.save.statistic} (3 different values)
will (x31)
fortitude (x6)
reflex (x4)
[duration] : object {Book 2 - Legacy of the Lost God.items.[].system.duration}
sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.duration.sustained} (2 different values)
False (x105)
True (x19)
value : string {Book 2 - Legacy of the Lost God.items.[].system.duration.value} (15 different values)
varies (x11)
1 round (x11)
1 hour (x5)
(x51)
1 minute (x22)
see below (x4)
5 minutes (x3)
1 day (x1)
1 round or sustained up to 1 minute (x1)
10 minutes (x7)
1 or more rounds (x1)
until the end of the target's next turn (x2)
until the next time you make your daily preparations (x1)
until the end of your turn (x1)
until the start of your next turn (x3)
[heightening] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening}
[levels] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels}
[8] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8}
target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[3] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3}
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target.value} (4 different values)
5 creatures (x5)
1 object of 3 bulk or less, or 1 creature (x1)
1 unattended object with a Bulk of 1 or less (x1)
10 objects (x1)
[range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range.value} (2 different values)
60 feet (x4)
500 feet (x1)
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
[5] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5}
[range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range.value} (3 different values)
120 feet (x4)
1 mile (x3)
60 feet (x1)
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
[6] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6}
target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target.value} (3 different values)
10 willing creatures (x1)
5 creatures (x1)
any number of objects (x1)
[7] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7}
[area] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area}
areaType : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.areaType} (same value: cone)
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.value} (same value: 60)
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target.value} (2 different values)
6 creatures (x1)
1 unattended object with a Bulk of 2 or less (x1)
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
[4] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4}
target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
[9] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.type} (2 different values)
fixed (x27)
interval (x18)
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage}
0 : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage.0} (6 different values)
2d6 (x6)
1d6 (x5)
1d10+4 (x2)
1d8 (x3)
1d12 (x1)
2d8 (x1)
[interval] : integer {Book 2 - Legacy of the Lost God.items.[].system.heightening.interval} (2 different values)
1 (x14)
2 (x4)
[level] : object {Book 2 - Legacy of the Lost God.items.[].system.level}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.level.value} (9 different values)
4 (x12)
3 (x13)
2 (x28)
1 (x70)
0 (x34)
5 (x7)
6 (x1)
9 (x1)
8 (x1)
[location] : object {Book 2 - Legacy of the Lost God.items.[].system.location}
[value] : string {Book 2 - Legacy of the Lost God.items.[].system.location.value} (16 different values)
W6tZElfSPD000KNK (x10)
6nV4lSGXCgZTjigM (x1)
SjV0H9VKBoqzK0Bc (x3)
NjJyrUWQep7Xf1ap (x10)
0inCgv8zE1zM339E (x6)
Ww4pKd6IZaOBRAbN (x4)
LURnplPbJOwNAozj (x7)
oUCSylGhNS9ioPWO (x22)
iFh8asouVDS4zj2y (x3)
BPZQ1dC6ouU0B3Ud (x7)
izc4ztOBcRsH7EKB (x11)
UxkpitCYml2lDYR5 (x4)
aoirwF9wgYMRSHdg (x13)
n0pHuo2H6DjU4MBo (x1)
22saQWACDGfXp2ry (x19)
wFol3Gz0VjCNM4zQ (x2)
[heightenedLevel] : integer {Book 2 - Legacy of the Lost God.items.[].system.location.heightenedLevel} (6 different values)
4 (x13)
3 (x9)
2 (x6)
5 (x3)
1 (x4)
6 (x1)
[range] : mixed
object {Book 2 - Legacy of the Lost God.items.[].system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.range.value} (9 different values)
30 feet (x48)
(x26)
120 feet (x22)
60 feet (x5)
touch (x17)
planetary (x1)
10 feet (x2)
varies (x2)
500 feet (x1)
integer {Book 2 - Legacy of the Lost God.items.[].system.range} (same value: 60)
[requirements] : string {Book 2 - Legacy of the Lost God.items.[].system.requirements} (same value: )
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.target.value} (19 different values)
1 creature (x44)
(x46)
1 ally (x2)
1 willing creature (x5)
1 creature you know by name (x1)
1 living creature (x7)
1 door, lock, or container (x2)
1 unattended object or willing creature (x1)
1 ally and 1 enemy (x2)
1 object of 3 bulk or less (x1)
1 object (cook, lift, or tidy only) (x2)
1 willing living creature (x2)
1 unattended object of light Bulk or less (x2)
1 living creature that has 0 HP (x1)
1 spell effect or unattended magic item (x2)
enemies in the area (x1)
1 living creature or 1 willing undead creature (x1)
1 willing living creature or 1 undead (x1)
1 object (x1)
[time] : object {Book 2 - Legacy of the Lost God.items.[].system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.time.value} (10 different values)
2 (x89)
1 (x19)
3 (x3)
10 minutes (x1)
1 day (x1)
reaction (x2)
1 minute (x2)
1 to 3 (x5)
free (x1)
1 hour (x1)
[traits] : object {Book 2 - Legacy of the Lost God.items.[].system.traits}
rarity : string {Book 2 - Legacy of the Lost God.items.[].system.traits.rarity} (3 different values)
common (x308)
uncommon (x21)
rare (x1)
[traditions] : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions.[]} (4 different values)
arcane (x95)
occult (x99)
primal (x39)
divine (x46)
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.value.[]} (81 different values)
[integrated] : mixed
[selected] : object {Book 2 - Legacy of the Lost God.items.[].system.traits.selected}
[baseItem] : string {Book 2 - Legacy of the Lost God.items.[].system.baseItem} (20 different values)
dagger (x4)
leather-armor (x3)
falchion (x1)
breastplate (x1)
greatclub (x1)
chain-shirt (x1)
bastard-sword (x1)
composite-shortbow (x1)
steel-shield (x1)
half-plate (x1)
hand-crossbow (x1)
rapier (x1)
longspear (x1)
whip (x1)
studded-leather-armor (x1)
kukri (x1)
shortbow (x1)
spiked-gauntlet (x1)
light-mace (x1)
maul (x1)
[bonus] : object {Book 2 - Legacy of the Lost God.items.[].system.bonus}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonus.value} (17 different values)
0 (x16)
23 (x3)
13 (x4)
22 (x2)
10 (x1)
21 (x4)
15 (x11)
20 (x1)
19 (x2)
12 (x2)
16 (x4)
17 (x3)
18 (x4)
14 (x5)
1 (x1)
11 (x2)
8 (x1)
[bonusDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 2 - Legacy of the Lost God.items.[].system.bulk}
value : mixed
float {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (same value: 0,1)
integer {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (4 different values)
1 (x13)
0 (x5)
2 (x5)
3 (x1)
[category] : string {Book 2 - Legacy of the Lost God.items.[].system.category} (10 different values)
simple (x8)
interaction (x10)
defensive (x37)
offensive (x58)
light (x5)
martial (x9)
medium (x1)
heavy (x1)
ammo (x3)
wand (x2)
[containerId] : mixed
[equipped] : object {Book 2 - Legacy of the Lost God.items.[].system.equipped}
carryType : string {Book 2 - Legacy of the Lost God.items.[].system.equipped.carryType} (2 different values)
held (x15)
worn (x28)
[handsHeld] : integer {Book 2 - Legacy of the Lost God.items.[].system.equipped.handsHeld} (3 different values)
1 (x12)
0 (x25)
2 (x3)
[invested] : mixed
[inSlot] : boolean {Book 2 - Legacy of the Lost God.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Book 2 - Legacy of the Lost God.items.[].system.group} (12 different values)
knife (x5)
leather (x4)
sword (x3)
plate (x2)
club (x2)
chain (x1)
bow (x2)
crossbow (x1)
spear (x1)
flail (x1)
brawling (x1)
hammer (x1)
[hardness] : integer {Book 2 - Legacy of the Lost God.items.[].system.hardness} (2 different values)
0 (x42)
5 (x1)
[hp] : object {Book 2 - Legacy of the Lost God.items.[].system.hp}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.max} (2 different values)
0 (x42)
20 (x1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.value} (2 different values)
0 (x42)
20 (x1)
[material] : object {Book 2 - Legacy of the Lost God.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Book 2 - Legacy of the Lost God.items.[].system.price}
value : object {Book 2 - Legacy of the Lost God.items.[].system.price.value}
[sp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.sp} (7 different values)
2 (x4)
8 (x1)
1 (x4)
5 (x1)
6 (x1)
3 (x1)
4 (x1)
[gp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.gp} (14 different values)
2 (x7)
3 (x6)
8 (x1)
125 (x1)
1 (x1)
5 (x1)
4 (x1)
14 (x1)
18 (x1)
55 (x1)
3000 (x1)
160 (x2)
50 (x1)
500 (x1)
[per] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.per} (same value: 10)
[quantity] : integer {Book 2 - Legacy of the Lost God.items.[].system.quantity} (5 different values)
1 (x38)
4 (x1)
10 (x2)
3 (x1)
20 (x1)
[reload] : object {Book 2 - Legacy of the Lost God.items.[].system.reload}
value : string {Book 2 - Legacy of the Lost God.items.[].system.reload.value} (4 different values)
- (x4)
(x10)
0 (x2)
1 (x1)
[runes] : object {Book 2 - Legacy of the Lost God.items.[].system.runes}
[potency] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.potency} (2 different values)
0 (x16)
1 (x8)
[property] : array<> {Book 2 - Legacy of the Lost God.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x5)
[resilient] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.resilient} (same value: 0)
[reinforcing] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Book 2 - Legacy of the Lost God.items.[].system.size} (2 different values)
med (x42)
lg (x1)
[splashDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.splashDamage}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Book 2 - Legacy of the Lost God.items.[].system.usage}
value : string {Book 2 - Legacy of the Lost God.items.[].system.usage.value} (6 different values)
held-in-one-hand (x24)
held-in-two-hands (x5)
worn (x2)
held-in-one-plus-hands (x2)
wornmask (x1)
worncirclet (x1)
[attack] : object {Book 2 - Legacy of the Lost God.items.[].system.attack}
value : string {Book 2 - Legacy of the Lost God.items.[].system.attack.value} (same value: )
[attackEffects] : object {Book 2 - Legacy of the Lost God.items.[].system.attackEffects}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value.[]} (7 different values)
smoke-exhalation (x2)
striking-fear (x2)
rabies (x1)
grab (x4)
grabbing-trunk (x1)
color-splash (x1)
demonic-condemnation (x1)
[custom] : string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls}
[0] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damage} (18 different values)
1d4+11 (x2)
2d10+10 (x1)
1d4+8 (x2)
2d8+9 (x1)
1d6+5 (x2)
2d8+6 (x1)
2d12+8 (x1)
2d6+8 (x1)
2d10+6 (x1)
1d6+3 (x1)
1d6 (x1)
2d4+4 (x1)
2d8+4 (x1)
2d6+4 (x1)
1d6+4 (x1)
1d4+4 (x1)
1d8+2 (x1)
2d6+2 (x1)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damageType} (3 different values)
piercing (x11)
bludgeoning (x6)
slashing (x4)
[womtwu346vhujcys50uo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damage} (same value: 1d4+4)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damageType} (same value: piercing)
[8r6ltcey78qu8sxxlsli] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damage} (same value: 1d4+4)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damageType} (same value: piercing)
[5hwjhzy1oyp29tihsjwa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damage} (same value: 2d10+7)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damageType} (same value: slashing)
[g0bqi4bww0w0c3i2o59q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damage} (same value: 1d8+3)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damageType} (same value: slashing)
[b752q9jcqts8f0n0sf9o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damage} (same value: 2d12+9)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damageType} (same value: slashing)
[sueu5hqu0amrjf0mnvsl] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damage} (same value: 2d8+6)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damageType} (same value: slashing)
[tthqh8pp08d1eucf06nj] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damage} (same value: 2d6+5)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damageType} (same value: piercing)
[fjf4uwrs0y40mos1fo7f] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damage} (same value: 2d4+3)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damageType} (same value: slashing)
[67da6g61kmn3ce7hji38] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damage} (same value: 1d6+6)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damageType} (same value: piercing)
[37gb4qwwrei5zmmwvyo5] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damage} (same value: 1d6+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damageType} (same value: piercing)
[8r1zg0cnx1lkn1zq5zhc] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damage} (same value: 1d6)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damageType} (same value: spirit)
[wi46zmv7l2lkxnx1b4mv6b] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damage} (same value: 2d6+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damageType} (same value: piercing)
[t8s79d5r5eeibii3gksg] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damage} (same value: 1d6)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damageType} (same value: spirit)
[o6e4piawhotz1zqbykt7q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damage} (same value: 1d6+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damageType} (same value: slashing)
[t5y4vlsauzi4teymy7yrf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damage} (same value: 1d6)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damageType} (same value: spirit)
[qaibeodk541ue84m9iho] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damage} (same value: 3d8+7)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damageType} (same value: piercing)
[ei0klwwfgvai54w39qzb] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damage} (same value: 2d10+7)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damageType} (same value: bludgeoning)
[1] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damage} (same value: 1d6)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damageType} (same value: bleed)
[0qjmrw5o9r89w078wur3] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damage} (same value: 2d8+6)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damageType} (same value: slashing)
[j76q74g8m1tlb8zuo0ib] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damage} (same value: 2d6+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damageType} (same value: piercing)
[0scgpix61939zv1edopa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damage} (same value: 2d4+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damageType} (same value: slashing)
[28d8zzwzplb7y2djjl3e8e] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damage} (same value: 2d8+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damageType} (same value: mental)
[gm9zaz210sldkb67l4z7] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damage} (same value: 2d4+12)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damageType} (same value: slashing)
[djkphj984dq7c9txky2o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damage} (same value: 1d4+5)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damageType} (same value: piercing)
[uhxnf89m3i52virn8lne] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damage} (same value: 2d6+5)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damageType} (same value: void)
[sawkasimf0asoi2jmiur] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damage} (same value: 2d4+5)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damageType} (same value: sonic)
[15oz8dsl1r4pmq4ximuf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damage} (same value: 2d6+10)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damageType} (same value: void)
[o0jwtl8mmwcff9uctwjo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damage} (same value: 1d12+10)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damageType} (same value: bludgeoning)
[ds1b781qauuxwbwsg382] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damage} (same value: 2d8+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damageType} (same value: piercing)
[qmlouofu5w2u4icjp46z] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damage} (same value: 2d4+8)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damageType} (same value: slashing)
arigx017dvlwnu3opp4t : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damage} (same value: 2d4+2)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damageType} (same value: bludgeoning)
[weaponType] : object {Book 2 - Legacy of the Lost God.items.[].system.weaponType}
value : string {Book 2 - Legacy of the Lost God.items.[].system.weaponType.value} (2 different values)
melee (x41)
ranged (x8)
[actionType] : object {Book 2 - Legacy of the Lost God.items.[].system.actionType}
value : string {Book 2 - Legacy of the Lost God.items.[].system.actionType.value} (3 different values)
passive (x62)
reaction (x18)
action (x34)
[actions] : object {Book 2 - Legacy of the Lost God.items.[].system.actions}
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.actions.value} (3 different values)
3 (x7)
1 (x18)
2 (x9)
[mod] : object {Book 2 - Legacy of the Lost God.items.[].system.mod}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.mod.value} (7 different values)
16 (x1)
19 (x3)
12 (x1)
13 (x1)
10 (x2)
11 (x1)
18 (x1)
[proficient] : object {Book 2 - Legacy of the Lost God.items.[].system.proficient}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficient.value} (same value: 0)
[acBonus] : integer {Book 2 - Legacy of the Lost God.items.[].system.acBonus} (4 different values)
1 (x3)
4 (x1)
2 (x3)
5 (x1)
[checkPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.checkPenalty} (3 different values)
-1 (x5)
-2 (x1)
-3 (x1)
[dexCap] : integer {Book 2 - Legacy of the Lost God.items.[].system.dexCap} (3 different values)
4 (x3)
1 (x2)
3 (x2)
[speedPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.speedPenalty} (3 different values)
0 (x6)
-5 (x1)
-10 (x1)
[strength] : integer {Book 2 - Legacy of the Lost God.items.[].system.strength} (3 different values)
0 (x3)
3 (x2)
1 (x2)
[frequency] : object {Book 2 - Legacy of the Lost God.items.[].system.frequency}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.max} (same value: 1)
per : string {Book 2 - Legacy of the Lost God.items.[].system.frequency.per} (3 different values)
turn (x1)
day (x3)
round (x2)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.value} (same value: 1)
[stackGroup] : string {Book 2 - Legacy of the Lost God.items.[].system.stackGroup} (2 different values)
arrows (x2)
bolts (x1)
[uses] : object {Book 2 - Legacy of the Lost God.items.[].system.uses}
autoDestroy : boolean {Book 2 - Legacy of the Lost God.items.[].system.uses.autoDestroy} (2 different values)
True (x3)
False (x2)
max : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.max} (same value: 1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.value} (same value: 1)
[deathNote] : boolean {Book 2 - Legacy of the Lost God.items.[].system.deathNote} (same value: True)
[ritual] : object {Book 2 - Legacy of the Lost God.items.[].system.ritual}
primary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary}
check : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon))
secondary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary}
casters : integer {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.checks} (same value: )
[overlays] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[4gyp3qlsv5ywdyjq] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[pq7cxntbz4s8g5ik] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[z04svm1cvfcxtplb] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[37gy7l19tik74o4s] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[specific] : object {Book 2 - Legacy of the Lost God.items.[].system.specific}
material : object {Book 2 - Legacy of the Lost God.items.[].system.specific.material}
[grade] : mixed
[type] : mixed
runes : object {Book 2 - Legacy of the Lost God.items.[].system.specific.runes}
potency : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.striking} (same value: 1)
[spell] : object {Book 2 - Legacy of the Lost God.items.[].system.spell}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.spell._id} (2 different values)
wNZnHvmsYJxbbdXM (x1)
PAephUpCJhsCOf6d (x1)
flags : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags}
core : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core}
sourceId : string {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core.sourceId} (2 different values)
Compendium.pf2e.spells-srd.Item.eIQ86FOXK34HiNLs (x1)
Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc (x1)
img : string {Book 2 - Legacy of the Lost God.items.[].system.spell.img} (2 different values)
systems/pf2e/icons/spells/magic-mouth.webp (x1)
systems/pf2e/icons/spells/ray-of-enfeeblement.webp (x1)
name : string {Book 2 - Legacy of the Lost God.items.[].system.spell.name} (2 different values)
Magic Mouth (x1)
Ray of Enfeeblement (x1)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.sort} (same value: 0)
system : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system}
[area] : mixed
cost : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost.value} (same value: )
counteraction : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.damage}
[defense] : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense}
save : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save}
basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.statistic} (same value: fortitude)
description : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description.value} (2 different values)
<p>You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the magic mouth spell ends.</p> (x1)
<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.</p>
<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.</p>
<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.</p> (x1)
duration : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration}
sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.value} (2 different values)
unlimited (x1)
1 minute (x1)
level : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level.value} (2 different values)
2 (x1)
1 (x1)
location : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location}
heightenedLevel : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.value} (same value: )
publication : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication}
license : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.license} (same value: OGL)
remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
range : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range.value} (2 different values)
touch (x1)
30 feet (x1)
requirements : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.slug} (2 different values)
magic-mouth (x1)
ray-of-enfeeblement (x1)
target : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target.value} (2 different values)
1 creature or object (x1)
1 creature (x1)
time : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time.value} (same value: 2)
traits : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits}
rarity : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.rarity} (same value: common)
traditions : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions}
Length: min=2 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions.[]} (3 different values)
arcane (x2)
occult (x2)
divine (x1)
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value}
Length: min=3 max=5
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value.[]} (6 different values)
auditory (x1)
concentrate (x2)
illusion (x1)
manipulate (x2)
visual (x1)
attack (x1)
type : string {Book 2 - Legacy of the Lost God.items.[].system.spell.type} (same value: spell)
type : string {Book 2 - Legacy of the Lost God.items.[].type} (10 different values)
spellcastingEntry (x16)
spell (x124)
weapon (x17)
equipment (x13)
melee (x49)
action (x114)
lore (x10)
armor (x7)
shield (x1)
consumable (x5)
[_stats] : object {Book 2 - Legacy of the Lost God.items.[]._stats}
compendiumSource : string {Book 2 - Legacy of the Lost God.items.[]._stats.compendiumSource} (122 different values)
[flags] : object {Book 2 - Legacy of the Lost God.items.[].flags}
pf2e : object {Book 2 - Legacy of the Lost God.items.[].flags.pf2e}
linkedWeapon : string {Book 2 - Legacy of the Lost God.items.[].flags.pf2e.linkedWeapon} (17 different values)
dda2Ki6FZuBb2cEp (x2)
bwRAypNmxYLidSes (x2)
Nnkb3sPqsfGFOhtv (x1)
7PZLjnzWIYsyU8k9 (x1)
nlD9lbmt9Rn30F90 (x1)
zbFv2GQKidMFTpld (x1)
3AoIB0uXNRjYO3Sc (x1)
siGtm9FgzQmusNTV (x1)
RrfjIwCq2ktO5CWl (x1)
gRXkTbTggZI3GBGZ (x1)
fNT0RdVIPBpQZgpm (x1)
wVP50ZqR3OsXm43V (x1)
s3vNbNQwFCJbTzbj (x1)
UG0eGwUaIortmXRi (x1)
WXL6oZ1rorjYNmxa (x1)
K8HQpzjGee43PFeB (x1)
dEh0kOZzCePYAJep (x1)
name : string {Book 2 - Legacy of the Lost God.name} (all different values)
system : object {Book 2 - Legacy of the Lost God.system}
[abilities] : object {Book 2 - Legacy of the Lost God.system.abilities}
cha : object {Book 2 - Legacy of the Lost God.system.abilities.cha}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.cha.mod} (9 different values)
7 (x2)
2 (x4)
5 (x5)
3 (x2)
6 (x1)
4 (x4)
-1 (x2)
-5 (x1)
0 (x3)
con : object {Book 2 - Legacy of the Lost God.system.abilities.con}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.con.mod} (7 different values)
1 (x3)
0 (x5)
5 (x1)
2 (x6)
4 (x4)
3 (x4)
6 (x1)
dex : object {Book 2 - Legacy of the Lost God.system.abilities.dex}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.dex.mod} (8 different values)
5 (x4)
4 (x5)
0 (x3)
3 (x4)
7 (x1)
1 (x4)
-1 (x1)
2 (x2)
int : object {Book 2 - Legacy of the Lost God.system.abilities.int}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.int.mod} (9 different values)
1 (x4)
3 (x3)
-2 (x2)
0 (x7)
-1 (x1)
-4 (x3)
2 (x2)
-5 (x1)
4 (x1)
str : object {Book 2 - Legacy of the Lost God.system.abilities.str}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.str.mod} (9 different values)
3 (x3)
2 (x2)
5 (x4)
4 (x3)
1 (x4)
6 (x4)
7 (x1)
0 (x1)
-5 (x2)
wis : object {Book 2 - Legacy of the Lost God.system.abilities.wis}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.wis.mod} (7 different values)
2 (x9)
0 (x3)
5 (x1)
1 (x4)
3 (x5)
6 (x1)
4 (x1)
attributes : object {Book 2 - Legacy of the Lost God.system.attributes}
ac : object {Book 2 - Legacy of the Lost God.system.attributes.ac}
[details] : string {Book 2 - Legacy of the Lost God.system.attributes.ac.details} (2 different values)
(x23)
(24 when broken); construct armor (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.ac.value} (12 different values)
28 (x4)
21 (x4)
30 (x5)
20 (x3)
24 (x4)
27 (x2)
18 (x1)
22 (x3)
26 (x2)
25 (x1)
0 (x1)
23 (x1)
[allSaves] : object {Book 2 - Legacy of the Lost God.system.attributes.allSaves}
value : string {Book 2 - Legacy of the Lost God.system.attributes.allSaves.value} (3 different values)
(x22)
successful Fortitude saves are critical successes instead (x1)
+1 to all saves vs. magic (x1)
hp : object {Book 2 - Legacy of the Lost God.system.attributes.hp}
details : string {Book 2 - Legacy of the Lost God.system.attributes.hp.details} (5 different values)
(x25)
fast healing 10 (x1)
void healing (x3)
fast healing 5 (x1)
void healing, rejuvenation (x1)
max : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.max} (22 different values)
temp : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.temp} (same value: 0)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.value} (22 different values)
[tempmax] : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.tempmax} (same value: 0)
[speed] : object {Book 2 - Legacy of the Lost God.system.attributes.speed}
otherSpeeds : array<object> {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x2)
climb (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x2)
10 (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.value} (6 different values)
35 (x3)
25 (x9)
20 (x2)
30 (x7)
40 (x1)
0 (x2)
[details] : string {Book 2 - Legacy of the Lost God.system.attributes.speed.details} (same value: mobility)
[weaknesses] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].type} (3 different values)
cold-iron (x5)
vitality (x3)
holy (x2)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].value} (5 different values)
10 (x3)
4 (x1)
6 (x1)
5 (x4)
7 (x1)
[immunities] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.immunities.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.immunities.[].type} (10 different values)
poison (x5)
fear-effects (x3)
death-effects (x4)
disease (x4)
paralyzed (x4)
unconscious (x4)
critical-hits (x6)
physical (x1)
precision (x7)
acid (x1)
[hardness] : mixed
integer {Book 2 - Legacy of the Lost God.system.attributes.hardness} (3 different values)
0 (x4)
16 (x1)
18 (x2)
object {Book 2 - Legacy of the Lost God.system.attributes.hardness}
value : integer {Book 2 - Legacy of the Lost God.system.attributes.hardness.value} (same value: 10)
[hasHealth] : boolean {Book 2 - Legacy of the Lost God.system.attributes.hasHealth} (same value: True)
[stealth] : object {Book 2 - Legacy of the Lost God.system.attributes.stealth}
details : string {Book 2 - Legacy of the Lost God.system.attributes.stealth.details} (4 different values)
<p>(expert)</p> (x4)
<p>(trained)</p> (x1)
<p>(expert) to detect the magical sensor; noticing the wheel has a DC of 0</p> (x1)
<p>(trained) to detect the magical runes in the maze; noticing the maze itself has a DC of 0</p> (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.stealth.value} (5 different values)
14 (x2)
18 (x2)
19 (x1)
20 (x1)
15 (x1)
[resistances] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.resistances.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].type} (4 different values)
fire (x1)
physical (x1)
all-damage (x2)
bludgeoning (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].value} (3 different values)
10 (x2)
5 (x2)
3 (x1)
[exceptions] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions.[]} (4 different values)
magical (x1)
force (x2)
ghost-touch (x2)
vitality (x2)
[doubleVs] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
details : object {Book 2 - Legacy of the Lost God.system.details}
[blurb] : string {Book 2 - Legacy of the Lost God.system.details.blurb} (13 different values)
Male satyr sideshow barker (x1)
Male tiefling poison artist (x1)
Female human chief constable (x1)
(x12)
Male human deputy constable (x1)
Male human agitator (x1)
Female half-orc mammoth trainer (x1)
Elite babau demon (x1)
Elite giant animated statue (x1)
Male greater barghest (x1)
Female catfolk ringmaster (x1)
Female half-elf carnival barker (x1)
Male ghost high priest of Aroden (x1)
[languages] : object {Book 2 - Legacy of the Lost God.system.details.languages}
details : string {Book 2 - Legacy of the Lost God.system.details.languages.details} (4 different values)
(x21)
tongues (x1)
telepathy 100 feet (x1)
(can't speak any language) (x1)
value : array<string> {Book 2 - Legacy of the Lost God.system.details.languages.value}
Length: min=0 max=4
Value type: string {Book 2 - Legacy of the Lost God.system.details.languages.value.[]} (15 different values)
common (x16)
fey (x4)
chthonian (x3)
elven (x3)
halfling (x1)
aklo (x3)
hallit (x1)
orcish (x1)
draconic (x5)
empyrean (x2)
goblin (x1)
amurrun (x1)
necril (x1)
azlanti (x1)
sakvroth (x3)
level : object {Book 2 - Legacy of the Lost God.system.details.level}
value : integer {Book 2 - Legacy of the Lost God.system.details.level.value} (9 different values)
10 (x5)
4 (x2)
3 (x3)
6 (x3)
8 (x6)
7 (x6)
5 (x4)
9 (x1)
11 (x1)
[privateNotes] : string {Book 2 - Legacy of the Lost God.system.details.privateNotes} (same value: )
[publicNotes] : string {Book 2 - Legacy of the Lost God.system.details.publicNotes} (13 different values)
(x12)
<p>A bogey typically hunts a single creature at a time, usually a small child or elderly person, methodically stalking and tormenting their prey. Often hiding under a bed, amid a dark attic space, or in a closet left slightly ajar, the bogey delights in the slow, methodical cultivation of fear in its victims.</p>
<hr />
<p>Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.</p> (x1)
<p>These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims' own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim's life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow.</p>
<hr />
<p>Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.</p> (x1)
<p>After devouring enough souls, a bogey transforms into the more powerful and sophisticated bugaboo.</p>
<hr />
<p>Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.</p> (x1)
<p>Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse-such as in a tent fire or other disaster-can even form packs of roving undead.</p>
<hr />
<p>Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going so far as to slaughter their entertainers-supposedly "by accident"-via neglect or abuse. The victims of such cruelty who cannot move onto the afterlife-either because they somehow become infused with void energy or their spirits cannot rest without first enacting revenge on their assailants-occasionally rise from the dead as visitants.</p>
<p>These undead monsters haunt the sites of their demise and search out the masters who made their lives so hellish with only one goal in mind: vengeance. When they can't locate their particular abuser, or if they are still unable to rest even after confronting their aggressor, visitants seek out similarly evil harmers of animals, becoming torturers of torturers. However, visitants are for the most part unable to distinguish between individual members of a species; thus, if a visitant was abused by a human trainer, any human that crosses its path may become a target of its rage.</p>
<p>A visitant resembles a zombified animal, but it retains a spark of the animal intelligence it had in life, making it all the more dangerous as a result. Visitants' bodies are marred by the horrors of their brutal existences: Their mouths are furrowed in a constant snarl, with a black ichor dripping from their cracked, rotten lips. Whip scars from their hours of "training" glow with an unnatural purple light. And perhaps above all, their eyes mark them as touched by undeath-sunken horribly deep into their skull, leaking blood or other fluid, and glowing with an aura of dread and palpable anger.</p> (x1)
<p>The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.</p> (x1)
<p>As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.</p>
<hr />
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
<p>An iridescent animal is a wild or domesticated animal that has undergone a magical transformation to become a luminescent beast that can glow in the dark and use dazzling light-based powers. Although the effect is glamorous, the life of an iridescent animal is a sad one. The change drastically weakens the animal, diminishing both its strength and its vitality. This effect is desirable for some-particularly the circuses, menageries, and royal courts that typically purchase these glowing beasts-but never for the animal itself. Because the effects of the transformation are so deleterious, the act of creating an iridescent animal is strongly frowned upon by druids and other naturalists, some of whom dedicate their lives to rescuing and fostering these maltreated creatures. The procedure cannot be reversed, and few iridescent animals are fit to live in the wild after the transformation, cementing their lot in life to serve as showy beasts of burden or objects of entertainment and ridicule.</p> (x1)
<p>Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane's horrors. As barghests have no innate ability to travel the planes, though, the time it takes for most greater barghests to engineer such a return can usually be measured in years, if not decades. During that time, greater barghests continue to play the roles of gluttons, hunters of humanity, and tyrants of goblinoid tribes. More than a few grow accustomed to such lives on the Material Plane and wholly abandon the end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself.</p>
<p>In addition to greater barghests being more powerful than typical barghests, the process of transforming into a greater barghest results in hideous mutations that often grant deadly abilities. Some barghests grow large bat-like wings upon their transformation. Others develop toxic breath or vestigial limbs. The options detailed in the stats below represent only the tip of the proverbial iceberg for barghest mutations-feel free to use these as inspiration for coming up with new mutations of your own design.</p> (x1)
<p>Scars and other marks of obvious mistreatment are the clearest indicators that an undead animal is no mere zombie.</p>
<hr />
<p>Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going so far as to slaughter their entertainers-supposedly "by accident"-via neglect or abuse. The victims of such cruelty who cannot move onto the afterlife-either because they somehow become infused with void energy or their spirits cannot rest without first enacting revenge on their assailants-occasionally rise from the dead as visitants.</p>
<p>These undead monsters haunt the sites of their demise and search out the masters who made their lives so hellish with only one goal in mind: vengeance. When they can't locate their particular abuser, or if they are still unable to rest even after confronting their aggressor, visitants seek out similarly evil harmers of animals, becoming torturers of torturers. However, visitants are for the most part unable to distinguish between individual members of a species; thus, if a visitant was abused by a human trainer, any human that crosses its path may become a target of its rage.</p>
<p>A visitant resembles a zombified animal, but it retains a spark of the animal intelligence it had in life, making it all the more dangerous as a result. Visitants' bodies are marred by the horrors of their brutal existences: Their mouths are furrowed in a constant snarl, with a black ichor dripping from their cracked, rotten lips. Whip scars from their hours of "training" glow with an unnatural purple light. And perhaps above all, their eyes mark them as touched by undeath-sunken horribly deep into their skull, leaking blood or other fluid, and glowing with an aura of dread and palpable anger.</p> (x1)
<p>For performers who die before their time and whose love of the theater is stronger than death's grasp, the show does indeed go on. Such actors rise from the grave to become muse phantoms-undead spirits that haunt opera houses or auditoriums and possess the bodies of living actors to continue their art.</p>
<p>A host is often utterly unaware of being possessed by a muse phantom. Like egotistical parasites, muse phantoms assume command of their unwitting thespian shells only during big shows with packed audiences, and even then the host might chalk up their sudden lack of control to the transcendence of performance, not the nefarious influence of some paranormal entity. In time, a performer's mind can become utterly warped by the spirit's domination, twisting artistic temperament and vanity into evil selfishness and tireless obsession.</p> (x1)
<p>Xulgath physiological diversity doesn't always imply drastic change; some xulgaths are simply much larger and stronger than their clutchmates. Most xulgaths call such siblings spinesnappers, though terms like bonebreaker, marrowvent, or similarly violent epithets are equally common. A typical spinesnapper is 9 feet tall and weighs 350 pounds.</p>
<p>In battle, spinesnappers have all the speed, grace, and strength of a sledgehammer. They are ideal shock troops and make a good first line of defense. When an inter-clutch conflict leads to a duel, spinesnappers are typically called upon to rise to the challenge. In this case, a spinesnapper representative from each clutch squares off for what is in theory a nonlethal wrestling match, after which the winner scrapes off some of the loser's scales as a trophy.</p> (x1)
<p>This spectacularly odd creature appears every now and again in various traveling circuses around the Inner Sea. Although carnival barkers make any number of claims about this strange being's origins, the so-called "moon mole" is in fact an alien creature called a zuipnyrn, hailing from a distant planet beyond Golarion's star system.</p>
<p>In their infancy, zuipnyrns are spherical and furry, with few features other than a single eye stalk and a round, toothless feeding hole. A zuipnyrn's body is particularly soft and malleable, allowing it to withstand falls and other hazards. Its eye stalk has the ability to produce a blinding burst of light as a defensive measure, which allows a zuipnyrn just enough time to escape in times of danger. Even more incredibly, a zuipnyrn can emit a hypnotic aura from its eye to entrance those around it-an ability it uses to avoid conflict and to persuade bystanders into helping it escape perilous situations. As they age and grow, zuipnyrns adapt to their environment by growing additional limbs, sprouting additional sensory organs, developing gills, or otherwise altering their anatomy to suit the area.</p> (x1)
publication : object {Book 2 - Legacy of the Lost God.system.details.publication}
license : string {Book 2 - Legacy of the Lost God.system.details.publication.license} (same value: OGL)
remaster : boolean {Book 2 - Legacy of the Lost God.system.details.publication.remaster} (same value: False)
title : string {Book 2 - Legacy of the Lost God.system.details.publication.title} (same value: Pathfinder #152: Legacy of the Lost God)
[description] : string {Book 2 - Legacy of the Lost God.system.details.description} (7 different values)
<p>The restless spirits of clergy who once inhabited this now-defiled temple of Aroden remain within the sanctuary and pulpit.</p> (x1)
<p>The xulgath corpse splits open to release a cloud of tiny ectoplasmic crystals which, when they are inhaled, disorient and devitalize living creatures.</p> (x1)
<p>An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it.</p> (x1)
<p>The haze conceals a rune that summons a krooth in front of the door to area B10.</p> (x1)
<p>Ten masks adorn twelve stone statues.</p> (x1)
<p>Invisible runes in the maze disorient those within it and cause its mirrored walls to shift about.</p> (x1)
<p>A trip wire halfway up the stairs releases half a dozen spherical thunderstones that bounce down the stairs and explode.</p> (x1)
[disable] : string {Book 2 - Legacy of the Lost God.system.details.disable} (7 different values)
<p>@Check[occultism|dc:26|name:Exorcise the spirits|traits:haunt,hazard] (expert) to exorcise the spirits, or @Check[deception|dc:28|name:Imitate the Arodenite faith|traits:haunt,hazard] or @Check[religion|dc:28] (trained) to imitate the Arodenite faith and render the haunt harmless until it resets</p> (x1)
<p>@Check[arcana|dc:26|name:Render the cloud inert|traits:hazard,environmental] or @Check[occultism|dc:26|name:Render the cloud inert|traits:hazard,environmental] (expert) to render the crystal cloud inert</p> (x1)
<p>@Check[thievery|dc:31|name:Flip the switch|traits:hazard,complex,magical,mechanical,trap] (master) on the wheel to flip the switch returning it to a harmless carnival game, @Check[thievery|dc:26|name:Erase each rune|traits:hazard,complex,magical,mechanical,trap] (expert) to erase each rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract each rune.</p> (x1)
<p>@Check[acrobatics|dc:24|name:Approach without triggering the trap|traits:hazard,complex,magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:26|name:Erase the rune|traits:hazard,complex,magical,trap] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to counteract the rune.</p> (x1)
<p>@Check[religion|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) or @Check[occultism|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] or @Check[thievery|dc:31|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) to dismiss the magic on a single statue. Replacing the two missing masks (a mask made of or incorporating coins on the merchant statue and a mask made of any valuable fabric on the tailor statue) and succeeding at a @Check[religion|dc:27|name:Disarm the trap|traits:hazard,complex,magical,trap] check disarms the trap.</p> (x1)
<p>@Check[thievery|dc:26|name:Stop the mirrors|traits:hazard,complex,magical,mechanical,trap] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to stop the mirrors' shuffling; @Check[occultism|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] or @Check[religion|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] (expert) to dispel the minotaur</p> (x1)
<p>@Check[thievery|dc:27|name:Safely Cut the Trip Wire|traits:mechanical,hazard,trap] (expert) to safely cut the trip wire</p> (x1)
[isComplex] : boolean {Book 2 - Legacy of the Lost God.system.details.isComplex} (2 different values)
False (x3)
True (x4)
[reset] : string {Book 2 - Legacy of the Lost God.system.details.reset} (7 different values)
<p>The spirits return in [[/gmr 1d8 #Hours]]{1d8 hours} as long as any xulgaths remain in Moonstone Hall.</p> (x1)
<p>The crystals regrow into a number sufficient to form another dangerous cloud after 1 week.</p> (x1)
<p>The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.</p> (x1)
<p>The trap resets after 24 hours.</p> (x1)
<p>The trap deactivates and resets 1 minute after it has no target creatures</p> (x1)
<p>The trap deactivates and resets if 1 minute passes without any creature in the maze.</p> (x1)
(x1)
[routine] : string {Book 2 - Legacy of the Lost God.system.details.routine} (4 different values)
(x4)
<p>(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll [[/r 1d8]]{1d8} to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17). This spell's target is centered on or otherwise includes the nearest creature in the spell's area. This increases the spell's range to 30 feet if necessary. Any spell cast by this trap is occult.</p>
<p>1 - @UUID[Compendium.pf2e.spells-srd.Item.Black Tentacles] @Template[burst|distance:20|name:Black Tentacles|traits:hazard,complex,magical,mechanical,trap,conjuration,occult]{20-foot burst} [[/r 1d20+17]]{Spell Attack vs. Target's Fortitude DC}</p>
<p>2 - @UUID[Compendium.pf2e.spells-srd.Item.Blindness] @Check[fortitude|dc:27|name:Blindness|traits:hazard,complex,magical,mechanical,trap,incapacitation,necromancy,occult]</p>
<p>3 - @UUID[Compendium.pf2e.spells-srd.Item.Confusion] @Check[will|dc:27|name:Confusion|traits:hazard,complex,magical,mechanical,trap,emotion,enchantment,mental,occult]</p>
<p>4 - @UUID[Compendium.pf2e.spells-srd.Item.Death Ward] Range 30 feet</p>
<p>5 - @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse] @Check[will|dc:27|name:Outcast's Curse|traits:hazard,complex,magical,mechanical,trap,curse,enchantment,mental,misfortune,occult] Range 30 feet</p>
<p>6 - @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] @Template[line|distance:30|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow|width:5]{30-foot line} @Check[reflex|dc:27|basic|name:Shadow Blast|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow] or @Check[will|dc:27|basic|name:Shadow Blast|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow] @Damage[5d8[force]] damage</p>
<p>7 - @UUID[Compendium.pf2e.spells-srd.Item.Noise Blast] @Template[burst|distance:10|traits:hazard,complex,magical,mechanical,trap,evocation,occult,sonic]{10-foot burst} @Check[fortitude|dc:27|name:Sound Burst|traits:hazard,complex,magical,mechanical,trap,evocation,occult,sonic] @Damage[2d10[sonic]] damage</p>
<p>8 - @UUID[Compendium.pf2e.spells-srd.Item.Gecko Grip] Range 30 feet</p> (x1)
<p>(3 actions) An unmasked statue casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (@Check[will|dc:27|traits:hazard,complex,magical,trap,death,emotion,fear,illusion,mental] and @Check[fortitude|dc:27|traits:hazard,complex,magical,trap,death,emotion,fear,illusion,mental,incapacitation]) against a target in the room for each of the trap's actions, creating an image of the statue lunging forth. It doesn't affect the same creature more than once; if there are fewer targets than it has actions, the trap doesn't use its remaining actions. Unmasking an additional statue increases the hazard's actions by 1, and replacing a mask reduces its actions by 1.</p> (x1)
<p>(3 actions) The trap uses its first action to magically shuffle the mirrors, rendering markings or maps of the maze ineffective. Creatures in the maze that fail a @Check[will|dc:26|traits:hazard,complex,magical,mechanical,trap] save are @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} until they leave the maze. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 4}).</p>
<p>For its second action, the trap's ghostly minotaur attacks a random creature in the maze with its spectral gore.</p>
<p>For its third action, the trap makes another spectral gore attack against a random creature.</p> (x1)
[initiative] : object {Book 2 - Legacy of the Lost God.system.initiative}
statistic : string {Book 2 - Legacy of the Lost God.system.initiative.statistic} (same value: perception)
[perception] : object {Book 2 - Legacy of the Lost God.system.perception}
details : string {Book 2 - Legacy of the Lost God.system.perception.details} (2 different values)
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sharp eyes (x1)
mod : integer {Book 2 - Legacy of the Lost God.system.perception.mod} (13 different values)
16 (x2)
8 (x1)
21 (x1)
9 (x4)
19 (x2)
14 (x4)
17 (x1)
15 (x2)
11 (x3)
13 (x1)
10 (x1)
20 (x1)
12 (x1)
senses : array<object> {Book 2 - Legacy of the Lost God.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 2 - Legacy of the Lost God.system.perception.senses.[]}
type : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].type} (6 different values)
low-light-vision (x7)
darkvision (x11)
lifesense (x2)
see-invisibility (x1)
scent (x2)
greater-darkvision (x1)
[acuity] : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {Book 2 - Legacy of the Lost God.system.perception.senses.[].range} (2 different values)
60 (x2)
30 (x2)
[resources] : object {Book 2 - Legacy of the Lost God.system.resources}
[focus] : object {Book 2 - Legacy of the Lost God.system.resources.focus}
max : integer {Book 2 - Legacy of the Lost God.system.resources.focus.max} (3 different values)
1 (x9)
3 (x2)
2 (x1)
value : integer {Book 2 - Legacy of the Lost God.system.resources.focus.value} (3 different values)
1 (x9)
3 (x2)
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saves : object {Book 2 - Legacy of the Lost God.system.saves}
fortitude : object {Book 2 - Legacy of the Lost God.system.saves.fortitude}
saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.fortitude.saveDetail} (same value: )
value : integer {Book 2 - Legacy of the Lost God.system.saves.fortitude.value} (17 different values)
18 (x1)
9 (x4)
21 (x2)
7 (x1)
16 (x5)
11 (x3)
8 (x1)
14 (x1)
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19 (x1)
0 (x1)
20 (x1)
29 (x1)
15 (x2)
12 (x1)
10 (x1)
reflex : object {Book 2 - Legacy of the Lost God.system.saves.reflex}
saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.reflex.saveDetail} (same value: )
value : integer {Book 2 - Legacy of the Lost God.system.saves.reflex.value} (13 different values)
17 (x3)
14 (x2)
16 (x3)
12 (x2)
23 (x2)
15 (x4)
11 (x3)
0 (x2)
13 (x5)
18 (x1)
9 (x1)
8 (x1)
10 (x2)
will : object {Book 2 - Legacy of the Lost God.system.saves.will}
saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.will.saveDetail} (same value: )
value : integer {Book 2 - Legacy of the Lost God.system.saves.will.value} (13 different values)
14 (x6)
9 (x2)
21 (x1)
8 (x1)
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13 (x3)
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15 (x4)
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11 (x2)
12 (x1)
20 (x1)
7 (x1)
[skills] : object {Book 2 - Legacy of the Lost God.system.skills}
[athletics] : object {Book 2 - Legacy of the Lost God.system.skills.athletics}
base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.base} (7 different values)
16 (x1)
8 (x1)
19 (x4)
17 (x2)
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[special] : array<object> {Book 2 - Legacy of the Lost God.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[]}
base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].base} (2 different values)
22 (x1)
20 (x1)
label : string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].label} (2 different values)
to disarm (x1)
to Shove (x1)
predicate : array<string> {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate.[]} (2 different values)
trait:action:disarm (x1)
trait:action:shove (x1)
[deception] : object {Book 2 - Legacy of the Lost God.system.skills.deception}
base : integer {Book 2 - Legacy of the Lost God.system.skills.deception.base} (9 different values)
21 (x1)
8 (x1)
10 (x1)
22 (x1)
14 (x4)
18 (x1)
24 (x1)
11 (x1)
15 (x1)
[diplomacy] : object {Book 2 - Legacy of the Lost God.system.skills.diplomacy}
base : integer {Book 2 - Legacy of the Lost God.system.skills.diplomacy.base} (6 different values)
21 (x1)
22 (x2)
16 (x1)
14 (x3)
11 (x1)
15 (x1)
[intimidation] : object {Book 2 - Legacy of the Lost God.system.skills.intimidation}
base : integer {Book 2 - Legacy of the Lost God.system.skills.intimidation.base} (10 different values)
19 (x1)
21 (x1)
8 (x1)
22 (x1)
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16 (x4)
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24 (x1)
11 (x2)
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[nature] : object {Book 2 - Legacy of the Lost God.system.skills.nature}
base : integer {Book 2 - Legacy of the Lost God.system.skills.nature.base} (2 different values)
16 (x1)
13 (x1)
[performance] : object {Book 2 - Legacy of the Lost God.system.skills.performance}
base : integer {Book 2 - Legacy of the Lost God.system.skills.performance.base} (6 different values)
21 (x1)
8 (x1)
10 (x1)
26 (x1)
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[stealth] : object {Book 2 - Legacy of the Lost God.system.skills.stealth}
base : integer {Book 2 - Legacy of the Lost God.system.skills.stealth.base} (9 different values)
19 (x1)
10 (x3)
23 (x1)
15 (x3)
13 (x2)
17 (x1)
18 (x1)
21 (x1)
11 (x2)
[thievery] : object {Book 2 - Legacy of the Lost God.system.skills.thievery}
base : integer {Book 2 - Legacy of the Lost God.system.skills.thievery.base} (5 different values)
16 (x2)
12 (x1)
21 (x2)
13 (x2)
15 (x1)
[acrobatics] : object {Book 2 - Legacy of the Lost God.system.skills.acrobatics}
base : integer {Book 2 - Legacy of the Lost God.system.skills.acrobatics.base} (7 different values)
10 (x2)
23 (x1)
15 (x4)
11 (x3)
14 (x1)
13 (x1)
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[society] : object {Book 2 - Legacy of the Lost God.system.skills.society}
base : integer {Book 2 - Legacy of the Lost God.system.skills.society.base} (6 different values)
19 (x2)
16 (x2)
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12 (x1)
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[survival] : object {Book 2 - Legacy of the Lost God.system.skills.survival}
base : integer {Book 2 - Legacy of the Lost God.system.skills.survival.base} (5 different values)
17 (x1)
12 (x2)
13 (x2)
14 (x1)
11 (x1)
[religion] : object {Book 2 - Legacy of the Lost God.system.skills.religion}
base : integer {Book 2 - Legacy of the Lost God.system.skills.religion.base} (3 different values)
12 (x1)
18 (x1)
9 (x1)
[arcana] : object {Book 2 - Legacy of the Lost God.system.skills.arcana}
base : integer {Book 2 - Legacy of the Lost God.system.skills.arcana.base} (4 different values)
19 (x1)
16 (x1)
9 (x1)
12 (x1)
[occultism] : object {Book 2 - Legacy of the Lost God.system.skills.occultism}
base : integer {Book 2 - Legacy of the Lost God.system.skills.occultism.base} (3 different values)
19 (x1)
13 (x1)
6 (x1)
traits : object {Book 2 - Legacy of the Lost God.system.traits}
rarity : string {Book 2 - Legacy of the Lost God.system.traits.rarity} (4 different values)
unique (x10)
uncommon (x9)
common (x8)
rare (x4)
size : object {Book 2 - Legacy of the Lost God.system.traits.size}
value : string {Book 2 - Legacy of the Lost God.system.traits.size.value} (4 different values)
med (x23)
sm (x3)
huge (x2)
lg (x3)
value : array<string> {Book 2 - Legacy of the Lost God.system.traits.value}
Length: min=1 max=6
Value type: string {Book 2 - Legacy of the Lost God.system.traits.value.[]} (28 different values)
[creatureType] : string {Book 2 - Legacy of the Lost God.system.creatureType} (same value: )
[statusEffects] : array<> {Book 2 - Legacy of the Lost God.system.statusEffects}
Length: min=0 max=0
Value type: mixed
[spellcasting] : object {Book 2 - Legacy of the Lost God.system.spellcasting}
rituals : object {Book 2 - Legacy of the Lost God.system.spellcasting.rituals}
dc : integer {Book 2 - Legacy of the Lost God.system.spellcasting.rituals.dc} (same value: 26)
type : string {Book 2 - Legacy of the Lost God.type} (2 different values)
npc (x24)
hazard (x7)