Files
Pf2eDataScrapper/output/pf2e/packs/Season 1.txt
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2025-04-08 17:11:57 +04:00

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Season 1
Different values: 3
=====================================
object {Season 1}
_id : string {Season 1._id} (all different values)
img : string {Season 1.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Season 1.items}
Length: min=11 max=26
Value type: object {Season 1.items.[]}
_id : string {Season 1.items.[]._id} (53 different values)
img : string {Season 1.items.[].img} (37 different values)
name : string {Season 1.items.[].name} (45 different values)
sort : integer {Season 1.items.[].sort} (26 different values)
system : object {Season 1.items.[].system}
[acBonus] : integer {Season 1.items.[].system.acBonus} (2 different values)
4 (x1)
2 (x1)
[actionType] : object {Season 1.items.[].system.actionType}
value : string {Season 1.items.[].system.actionType.value} (all different values)
[actions] : object {Season 1.items.[].system.actions}
[value] : integer {Season 1.items.[].system.actions.value} (same value: 1)
[area] : object {Season 1.items.[].system.area}
type : string {Season 1.items.[].system.area.type} (same value: 'emanation')
value : integer {Season 1.items.[].system.area.value} (2 different values)
60 (x2)
30 (x1)
[attack] : object {Season 1.items.[].system.attack}
value : string {Season 1.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Season 1.items.[].system.attackEffects}
value : array<> {Season 1.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {Season 1.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Season 1.items.[].system.baseItem} (7 different values)
'sap' (x1)
'shortsword' (x1)
'maul' (x1)
'chain-mail' (x1)
'club' (x1)
'sling' (x1)
'studded-leather-armor' (x1)
[bonus] : object {Season 1.items.[].system.bonus}
value : integer {Season 1.items.[].system.bonus.value} (5 different values)
0 (x5)
10 (x2)
8 (x2)
7 (x1)
9 (x1)
[bonusDamage] : object {Season 1.items.[].system.bonusDamage}
value : integer {Season 1.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Season 1.items.[].system.bulk}
value : mixed
float {Season 1.items.[].system.bulk.value} (same value: 0,1)
integer {Season 1.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x2)
[category] : string {Season 1.items.[].system.category} (8 different values)
'offensive' (x5)
'martial' (x3)
'defensive' (x3)
'simple' (x2)
'interaction' (x1)
'medium' (x1)
'light' (x1)
'ammo' (x1)
[cost] : object {Season 1.items.[].system.cost}
value : string {Season 1.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Season 1.items.[].system.counteraction} (same value: False)
[damage] : object {Season 1.items.[].system.damage}
[0] : object {Season 1.items.[].system.damage.0}
applyMod : boolean {Season 1.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Season 1.items.[].system.damage.0.formula} (same value: '1d8')
kinds : array<string> {Season 1.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {Season 1.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x1)
'healing' (x1)
materials : array<> {Season 1.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Season 1.items.[].system.damage.0.type} (same value: 'void')
[damageType] : string {Season 1.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x4)
'piercing' (x1)
[dice] : integer {Season 1.items.[].system.damage.dice} (same value: 1)
[die] : string {Season 1.items.[].system.damage.die} (2 different values)
'd6' (x4)
'd12' (x1)
publication : object {Season 1.items.[].system.publication}
license : string {Season 1.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Season 1.items.[].system.publication.remaster} (same value: False)
title : string {Season 1.items.[].system.publication.title} (all different values)
rules : ignored (Foundry rules object) {Season 1.items.[].system.rules}
[containerId] : empty
description : object {Season 1.items.[].system.description}
value : string {Season 1.items.[].system.description.value} (42 different values)
[checkPenalty] : integer {Season 1.items.[].system.checkPenalty} (2 different values)
-2 (x1)
-1 (x1)
[damageRolls] : object {Season 1.items.[].system.damageRolls}
[09gvsaag0qpks6zpm0rt] : object {Season 1.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt}
damage : string {Season 1.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damage} (same value: '1d6+2')
damageType : string {Season 1.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damageType} (same value: 'bludgeoning')
[0ebzdeafyjs540qxceyv] : object {Season 1.items.[].system.damageRolls.0ebzdeafyjs540qxceyv}
damage : string {Season 1.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damage} (same value: '1d6+5')
damageType : string {Season 1.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damageType} (same value: 'bludgeoning')
[fsod70vw8niurykqx8te] : object {Season 1.items.[].system.damageRolls.fsod70vw8niurykqx8te}
damage : string {Season 1.items.[].system.damageRolls.fsod70vw8niurykqx8te.damage} (same value: '1d6+5')
damageType : string {Season 1.items.[].system.damageRolls.fsod70vw8niurykqx8te.damageType} (same value: 'bludgeoning')
[nsazvfeefxs2i8reqbcy] : object {Season 1.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy}
damage : string {Season 1.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damage} (same value: '1d6+2')
damageType : string {Season 1.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damageType} (same value: 'piercing')
ucj3vpwznakt1bw53olp : object {Season 1.items.[].system.damageRolls.ucj3vpwznakt1bw53olp}
damage : string {Season 1.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damage} (same value: '1d6+5')
damageType : string {Season 1.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damageType} (same value: 'bludgeoning')
[viqq0zhm1a9zqxbsxz53] : object {Season 1.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53}
damage : string {Season 1.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damage} (same value: '1d12+4')
damageType : string {Season 1.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damageType} (same value: 'bludgeoning')
[defense] : object {Season 1.items.[].system.defense}
save : object {Season 1.items.[].system.defense.save}
basic : boolean {Season 1.items.[].system.defense.save.basic} (2 different values)
False (x2)
True (x2)
statistic : string {Season 1.items.[].system.defense.save.statistic} (2 different values)
'will' (x3)
'fortitude' (x1)
[dexCap] : integer {Season 1.items.[].system.dexCap} (2 different values)
1 (x1)
3 (x1)
[duration] : object {Season 1.items.[].system.duration}
sustained : boolean {Season 1.items.[].system.duration.sustained} (2 different values)
False (x17)
True (x4)
value : string {Season 1.items.[].system.duration.value} (10 different values)
'' (x7)
'1 hour' (x3)
'10 minutes' (x3)
'1 round' (x2)
'until the next time you make your daily preparations' (x1)
'see below' (x1)
'5 minutes' (x1)
'varies' (x1)
'1 minute' (x1)
'until the start of your next turn' (x1)
[equipped] : object {Season 1.items.[].system.equipped}
carryType : string {Season 1.items.[].system.equipped.carryType} (2 different values)
'worn' (x11)
'held' (x1)
[handsHeld] : integer {Season 1.items.[].system.equipped.handsHeld} (2 different values)
0 (x7)
2 (x1)
[inSlot] : boolean {Season 1.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {Season 1.items.[].system.group} (6 different values)
'club' (x2)
'sword' (x1)
'hammer' (x1)
'chain' (x1)
'sling' (x1)
'leather' (x1)
[hardness] : integer {Season 1.items.[].system.hardness} (same value: 0)
[heightening] : object {Season 1.items.[].system.heightening}
damage : object {Season 1.items.[].system.heightening.damage}
0 : string {Season 1.items.[].system.heightening.damage.0} (2 different values)
'1d6' (x1)
'1d8' (x1)
interval : integer {Season 1.items.[].system.heightening.interval} (2 different values)
2 (x1)
1 (x1)
type : string {Season 1.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {Season 1.items.[].system.hp}
max : integer {Season 1.items.[].system.hp.max} (same value: 0)
value : integer {Season 1.items.[].system.hp.value} (same value: 0)
[level] : object {Season 1.items.[].system.level}
value : integer {Season 1.items.[].system.level.value} (all different values)
[location] : object {Season 1.items.[].system.location}
value : string {Season 1.items.[].system.location.value} (4 different values)
'KozDvvxQAGRHCcmn' (x12)
'dLO669ysyoh2M1Ww' (x5)
'yoDLELLlBHguOv54' (x2)
'zMoE0vVtAcfryHc1' (x2)
[material] : object {Season 1.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Season 1.items.[].system.mod}
value : integer {Season 1.items.[].system.mod.value} (same value: 9)
[overlays] : object {Season 1.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (all different values)
pq7cxntbz4s8g5ik : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (all different values)
z04svm1cvfcxtplb : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (all different values)
[prepared] : object {Season 1.items.[].system.prepared}
flexible : boolean {Season 1.items.[].system.prepared.flexible} (same value: False)
value : string {Season 1.items.[].system.prepared.value} (4 different values)
'spontaneous' (x1)
'focus' (x1)
'prepared' (x1)
'innate' (x1)
[price] : object {Season 1.items.[].system.price}
per : integer {Season 1.items.[].system.price.per} (same value: 10)
value : object {Season 1.items.[].system.price.value}
[gp] : integer {Season 1.items.[].system.price.value.gp} (all different values)
[sp] : integer {Season 1.items.[].system.price.value.sp} (all different values)
cp : integer {Season 1.items.[].system.price.value.cp} (same value: 1)
[proficiency] : object {Season 1.items.[].system.proficiency}
value : integer {Season 1.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Season 1.items.[].system.proficient}
value : integer {Season 1.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Season 1.items.[].system.quantity} (2 different values)
1 (x11)
10 (x1)
[range] : mixed
object {Season 1.items.[].system.range}
value : string {Season 1.items.[].system.range.value} (7 different values)
'' (x7)
'30 feet' (x5)
'touch' (x4)
'60 feet' (x2)
'120 feet' (x1)
'10 feet' (x1)
'varies' (x1)
integer {Season 1.items.[].system.range} (same value: 50)
[reload] : object {Season 1.items.[].system.reload}
value : string {Season 1.items.[].system.reload.value} (all different values)
[requirements] : string {Season 1.items.[].system.requirements} (same value: '')
[runes] : object {Season 1.items.[].system.runes}
potency : integer {Season 1.items.[].system.runes.potency} (same value: 0)
property : array<> {Season 1.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Season 1.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Season 1.items.[].system.runes.striking} (same value: 0)
[size] : string {Season 1.items.[].system.size} (same value: 'med')
[slots] : object {Season 1.items.[].system.slots}
[slot0] : object {Season 1.items.[].system.slots.slot0}
max : integer {Season 1.items.[].system.slots.slot0.max} (all different values)
[value] : integer {Season 1.items.[].system.slots.slot0.value} (2 different values)
5 (x1)
1 (x1)
prepared : array<object> {Season 1.items.[].system.slots.slot0.prepared}
Length: min=2 max=2
Value type: object {Season 1.items.[].system.slots.slot0.prepared.[]}
id : string {Season 1.items.[].system.slots.slot0.prepared.[].id} (2 different values)
'WoACkCLAuT1uY3dK' (x1)
'Ob9lTYH0z6rkHmab' (x1)
[slot1] : object {Season 1.items.[].system.slots.slot1}
max : integer {Season 1.items.[].system.slots.slot1.max} (2 different values)
3 (x2)
1 (x1)
[value] : integer {Season 1.items.[].system.slots.slot1.value} (2 different values)
3 (x1)
1 (x1)
prepared : array<object> {Season 1.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Season 1.items.[].system.slots.slot1.prepared.[]}
id : string {Season 1.items.[].system.slots.slot1.prepared.[].id} (all different values)
[slot2] : object {Season 1.items.[].system.slots.slot2}
max : integer {Season 1.items.[].system.slots.slot2.max} (same value: 2)
value : integer {Season 1.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {Season 1.items.[].system.slug} (32 different values)
[speedPenalty] : integer {Season 1.items.[].system.speedPenalty} (2 different values)
-5 (x1)
0 (x1)
[spelldc] : object {Season 1.items.[].system.spelldc}
dc : integer {Season 1.items.[].system.spelldc.dc} (2 different values)
20 (x3)
19 (x1)
mod : integer {Season 1.items.[].system.spelldc.mod} (same value: 0)
value : integer {Season 1.items.[].system.spelldc.value} (2 different values)
10 (x3)
9 (x1)
[splashDamage] : object {Season 1.items.[].system.splashDamage}
value : integer {Season 1.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Season 1.items.[].system.stackGroup} (same value: 'slingBullets')
[strength] : integer {Season 1.items.[].system.strength} (2 different values)
3 (x1)
1 (x1)
[target] : object {Season 1.items.[].system.target}
value : string {Season 1.items.[].system.target.value} (8 different values)
'' (x9)
'1 creature' (x6)
'1 unattended object of light Bulk or less' (x1)
'1 object of 3 bulk or less' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 willing creature' (x1)
'1 living creature or 1 willing undead creature' (x1)
'1 non-magical weapon that is unattended or wielded by you or a willing ally' (x1)
[time] : object {Season 1.items.[].system.time}
value : string {Season 1.items.[].system.time.value} (6 different values)
'2' (x14)
'1' (x3)
'reaction' (x1)
'1 minute' (x1)
'3' (x1)
'1 to 3' (x1)
[tradition] : object {Season 1.items.[].system.tradition}
value : string {Season 1.items.[].system.tradition.value} (all different values)
[traits] : object {Season 1.items.[].system.traits}
rarity : string {Season 1.items.[].system.traits.rarity} (2 different values)
'common' (x45)
'uncommon' (x3)
[traditions] : array<string> {Season 1.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Season 1.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x18)
'occult' (x17)
'divine' (x9)
'primal' (x6)
value : array<string> {Season 1.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Season 1.items.[].system.traits.value.[]} (30 different values)
[usage] : object {Season 1.items.[].system.usage}
value : string {Season 1.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x7)
'held-in-two-hands' (x3)
[uses] : object {Season 1.items.[].system.uses}
autoDestroy : boolean {Season 1.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Season 1.items.[].system.uses.max} (same value: 1)
value : integer {Season 1.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Season 1.items.[].system.weaponType}
value : string {Season 1.items.[].system.weaponType.value} (2 different values)
'melee' (x4)
'ranged' (x2)
type : string {Season 1.items.[].type} (9 different values)
'spell' (x21)
'action' (x9)
'melee' (x6)
'weapon' (x5)
'spellcastingEntry' (x4)
'equipment' (x4)
'armor' (x2)
'lore' (x1)
'consumable' (x1)
[_stats] : object {Season 1.items.[]._stats}
compendiumSource : string {Season 1.items.[]._stats.compendiumSource} (32 different values)
[flags] : object {Season 1.items.[].flags}
pf2e : object {Season 1.items.[].flags.pf2e}
linkedWeapon : string {Season 1.items.[].flags.pf2e.linkedWeapon} (5 different values)
'gpVZ0ljtYQVMgxmU' (x2)
'6573VqTrZJ9uce1P' (x1)
'QO9Ulc52tZbNWrG3' (x1)
'InZ2TruAAEz1gdt6' (x1)
'kmEEHN991a6zxCQ7' (x1)
name : string {Season 1.name} (all different values)
system : object {Season 1.system}
abilities : object {Season 1.system.abilities}
cha : object {Season 1.system.abilities.cha}
mod : integer {Season 1.system.abilities.cha.mod} (all different values)
con : object {Season 1.system.abilities.con}
mod : integer {Season 1.system.abilities.con.mod} (all different values)
dex : object {Season 1.system.abilities.dex}
mod : integer {Season 1.system.abilities.dex.mod} (all different values)
int : object {Season 1.system.abilities.int}
mod : integer {Season 1.system.abilities.int.mod} (all different values)
str : object {Season 1.system.abilities.str}
mod : integer {Season 1.system.abilities.str.mod} (all different values)
wis : object {Season 1.system.abilities.wis}
mod : integer {Season 1.system.abilities.wis.mod} (2 different values)
2 (x2)
1 (x1)
attributes : object {Season 1.system.attributes}
ac : object {Season 1.system.attributes.ac}
details : string {Season 1.system.attributes.ac.details} (same value: '')
value : integer {Season 1.system.attributes.ac.value} (2 different values)
18 (x2)
20 (x1)
allSaves : object {Season 1.system.attributes.allSaves}
value : string {Season 1.system.attributes.allSaves.value} (2 different values)
'' (x2)
'+2 status to all saves vs. magic, iron mind' (x1)
hp : object {Season 1.system.attributes.hp}
details : string {Season 1.system.attributes.hp.details} (same value: '')
max : integer {Season 1.system.attributes.hp.max} (all different values)
temp : integer {Season 1.system.attributes.hp.temp} (same value: 0)
value : integer {Season 1.system.attributes.hp.value} (all different values)
speed : object {Season 1.system.attributes.speed}
otherSpeeds : array<> {Season 1.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Season 1.system.attributes.speed.value} (2 different values)
25 (x2)
20 (x1)
details : object {Season 1.system.details}
blurb : string {Season 1.system.details.blurb} (same value: '')
languages : object {Season 1.system.details.languages}
details : string {Season 1.system.details.languages.details} (same value: '')
value : array<string> {Season 1.system.details.languages.value}
Length: min=2 max=3
Value type: string {Season 1.system.details.languages.value.[]} (4 different values)
'common' (x3)
'kelish' (x2)
'dwarven' (x1)
'sakvroth' (x1)
level : object {Season 1.system.details.level}
value : integer {Season 1.system.details.level.value} (2 different values)
3 (x2)
2 (x1)
privateNotes : string {Season 1.system.details.privateNotes} (same value: '')
publicNotes : string {Season 1.system.details.publicNotes} (same value: '')
publication : object {Season 1.system.details.publication}
license : string {Season 1.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Season 1.system.details.publication.remaster} (same value: False)
title : string {Season 1.system.details.publication.title} (same value: 'Pathfinder Society: Season 1')
initiative : object {Season 1.system.initiative}
statistic : string {Season 1.system.initiative.statistic} (same value: 'perception')
perception : object {Season 1.system.perception}
details : string {Season 1.system.perception.details} (same value: '')
mod : integer {Season 1.system.perception.mod} (all different values)
senses : array<object> {Season 1.system.perception.senses}
Length: min=0 max=1
Value type: object {Season 1.system.perception.senses.[]}
type : string {Season 1.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {Season 1.system.resources}
[focus] : object {Season 1.system.resources.focus}
max : integer {Season 1.system.resources.focus.max} (same value: 1)
value : integer {Season 1.system.resources.focus.value} (same value: 1)
saves : object {Season 1.system.saves}
fortitude : object {Season 1.system.saves.fortitude}
saveDetail : string {Season 1.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Season 1.system.saves.fortitude.value} (all different values)
reflex : object {Season 1.system.saves.reflex}
saveDetail : string {Season 1.system.saves.reflex.saveDetail} (same value: '')
value : integer {Season 1.system.saves.reflex.value} (2 different values)
8 (x2)
6 (x1)
will : object {Season 1.system.saves.will}
saveDetail : string {Season 1.system.saves.will.saveDetail} (same value: '')
value : integer {Season 1.system.saves.will.value} (2 different values)
10 (x2)
6 (x1)
skills : object {Season 1.system.skills}
[acrobatics] : object {Season 1.system.skills.acrobatics}
base : integer {Season 1.system.skills.acrobatics.base} (same value: 8)
athletics : object {Season 1.system.skills.athletics}
base : integer {Season 1.system.skills.athletics.base} (2 different values)
9 (x1)
7 (x1)
[deception] : object {Season 1.system.skills.deception}
base : integer {Season 1.system.skills.deception.base} (2 different values)
11 (x1)
9 (x1)
[diplomacy] : object {Season 1.system.skills.diplomacy}
base : integer {Season 1.system.skills.diplomacy.base} (same value: 9)
intimidation : object {Season 1.system.skills.intimidation}
base : integer {Season 1.system.skills.intimidation.base} (2 different values)
9 (x1)
6 (x1)
[occultism] : object {Season 1.system.skills.occultism}
base : integer {Season 1.system.skills.occultism.base} (same value: 7)
[performance] : object {Season 1.system.skills.performance}
base : integer {Season 1.system.skills.performance.base} (same value: 11)
[religion] : object {Season 1.system.skills.religion}
base : integer {Season 1.system.skills.religion.base} (same value: 8)
[society] : object {Season 1.system.skills.society}
base : integer {Season 1.system.skills.society.base} (same value: 7)
[stealth] : object {Season 1.system.skills.stealth}
base : integer {Season 1.system.skills.stealth.base} (2 different values)
8 (x1)
6 (x1)
[survival] : object {Season 1.system.skills.survival}
base : integer {Season 1.system.skills.survival.base} (same value: 8)
[thievery] : object {Season 1.system.skills.thievery}
base : integer {Season 1.system.skills.thievery.base} (same value: 8)
traits : object {Season 1.system.traits}
rarity : string {Season 1.system.traits.rarity} (same value: 'common')
size : object {Season 1.system.traits.size}
value : string {Season 1.system.traits.size.value} (same value: 'med')
value : array<string> {Season 1.system.traits.value}
Length: min=3 max=5
Value type: string {Season 1.system.traits.value.[]} (6 different values)
'evil' (x3)
'humanoid' (x3)
'human' (x2)
'duergar' (x1)
'dwarf' (x1)
'lawful' (x1)
type : string {Season 1.type} (same value: 'npc')