1247 lines
89 KiB
Plaintext
1247 lines
89 KiB
Plaintext
Night of the Gray Death
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Different values: 17
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=====================================
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object {Night of the Gray Death}
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_id : string {Night of the Gray Death._id} (all different values)
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img : string {Night of the Gray Death.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x15)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {Night of the Gray Death.items}
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Length: min=1 max=64
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Value type: object {Night of the Gray Death.items.[]}
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_id : string {Night of the Gray Death.items.[]._id} (271 different values)
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img : string {Night of the Gray Death.items.[].img} (110 different values)
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name : string {Night of the Gray Death.items.[].name} (211 different values)
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sort : integer {Night of the Gray Death.items.[].sort} (65 different values)
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system : object {Night of the Gray Death.items.[].system}
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[acBonus] : integer {Night of the Gray Death.items.[].system.acBonus} (2 different values)
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2 (x4)
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4 (x2)
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[actionType] : object {Night of the Gray Death.items.[].system.actionType}
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value : string {Night of the Gray Death.items.[].system.actionType.value} (4 different values)
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'passive' (x67)
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'action' (x33)
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'reaction' (x16)
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'free' (x4)
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[actions] : object {Night of the Gray Death.items.[].system.actions}
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[value] : integer {Night of the Gray Death.items.[].system.actions.value} (3 different values)
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1 (x27)
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2 (x3)
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3 (x3)
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[area] : object {Night of the Gray Death.items.[].system.area}
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type : string {Night of the Gray Death.items.[].system.area.type} (3 different values)
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'burst' (x8)
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'emanation' (x5)
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'line' (x1)
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value : integer {Night of the Gray Death.items.[].system.area.value} (7 different values)
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20 (x4)
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30 (x4)
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10 (x2)
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40 (x1)
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500 (x1)
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60 (x1)
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5 (x1)
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[attack] : object {Night of the Gray Death.items.[].system.attack}
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value : string {Night of the Gray Death.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {Night of the Gray Death.items.[].system.attackEffects}
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custom : string {Night of the Gray Death.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {Night of the Gray Death.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Night of the Gray Death.items.[].system.attackEffects.value.[]} (7 different values)
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'improved-grab' (x2)
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'betrayal-toxin' (x2)
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'life-sap' (x1)
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'grab' (x1)
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'decapitation' (x1)
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'no-map' (x1)
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'entombing-echoes' (x1)
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[autoHeightenLevel] : object {Night of the Gray Death.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Night of the Gray Death.items.[].system.baseItem} (8 different values)
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'studded-leather-armor' (x3)
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'dagger' (x3)
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'hand-crossbow' (x2)
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'kukri' (x2)
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'sword-cane' (x2)
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'breastplate' (x2)
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'spiked-chain' (x1)
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'chain-shirt' (x1)
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[bonus] : object {Night of the Gray Death.items.[].system.bonus}
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value : integer {Night of the Gray Death.items.[].system.bonus.value} (12 different values)
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description : object {Night of the Gray Death.items.[].system.description}
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value : string {Night of the Gray Death.items.[].system.description.value} (199 different values)
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[bonusDamage] : object {Night of the Gray Death.items.[].system.bonusDamage}
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value : integer {Night of the Gray Death.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Night of the Gray Death.items.[].system.bulk}
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value : mixed
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float {Night of the Gray Death.items.[].system.bulk.value} (same value: 0,1)
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integer {Night of the Gray Death.items.[].system.bulk.value} (3 different values)
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1 (x8)
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0 (x6)
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2 (x2)
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[category] : string {Night of the Gray Death.items.[].system.category} (9 different values)
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'offensive' (x56)
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'defensive' (x43)
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'interaction' (x17)
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'simple' (x5)
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'martial' (x5)
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'potion' (x5)
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'light' (x4)
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'ammo' (x2)
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'medium' (x2)
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[checkPenalty] : integer {Night of the Gray Death.items.[].system.checkPenalty} (2 different values)
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-1 (x4)
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-2 (x2)
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[containerId] : empty
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[cost] : object {Night of the Gray Death.items.[].system.cost}
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value : string {Night of the Gray Death.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Night of the Gray Death.items.[].system.counteraction} (2 different values)
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False (x97)
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True (x17)
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[damage] : object {Night of the Gray Death.items.[].system.damage}
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[0] : object {Night of the Gray Death.items.[].system.damage.0}
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[applyMod] : boolean {Night of the Gray Death.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x3)
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[category] : empty
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formula : string {Night of the Gray Death.items.[].system.damage.0.formula} (9 different values)
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'0' (x2)
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'1d4+1' (x1)
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'1d6' (x1)
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'4d6' (x1)
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'8d6' (x1)
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'16d6' (x1)
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'3d8' (x1)
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'2d4' (x1)
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'1d8' (x1)
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kinds : array<string> {Night of the Gray Death.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Night of the Gray Death.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x10)
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'healing' (x1)
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materials : array<> {Night of the Gray Death.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Night of the Gray Death.items.[].system.damage.0.type} (7 different values)
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'spirit' (x3)
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'mental' (x2)
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'force' (x1)
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'untyped' (x1)
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'fire' (x1)
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'bludgeoning' (x1)
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'void' (x1)
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[damageType] : string {Night of the Gray Death.items.[].system.damage.damageType} (2 different values)
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'piercing' (x7)
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'slashing' (x3)
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[dice] : integer {Night of the Gray Death.items.[].system.damage.dice} (same value: 1)
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[die] : string {Night of the Gray Death.items.[].system.damage.die} (3 different values)
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'd6' (x6)
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'd4' (x3)
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'd8' (x1)
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[formula] : string {Night of the Gray Death.items.[].system.damage.formula} (same value: '5d6+12')
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[kind] : string {Night of the Gray Death.items.[].system.damage.kind} (same value: 'healing')
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[type] : string {Night of the Gray Death.items.[].system.damage.type} (same value: 'untyped')
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[damageRolls] : object {Night of the Gray Death.items.[].system.damageRolls}
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[0] : object {Night of the Gray Death.items.[].system.damageRolls.0}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.0.damage} (3 different values)
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'2d10+6' (x2)
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'3d8+13' (x1)
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'2d4+6' (x1)
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.0.damageType} (2 different values)
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'slashing' (x3)
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'piercing' (x1)
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[1] : object {Night of the Gray Death.items.[].system.damageRolls.1}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.1.damage} (2 different values)
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'1d6' (x2)
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'2d8' (x1)
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.1.damageType} (2 different values)
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'spirit' (x2)
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'bleed' (x1)
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[2] : object {Night of the Gray Death.items.[].system.damageRolls.2}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.2.damage} (same value: '1d6')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.2.damageType} (same value: 'bleed')
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[8DnLOJiQ6uiZfnQe] : object {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: '3d6+8')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: 'piercing')
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[9L9W2CrQJDsmREqL] : object {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: '4d10+18')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: 'piercing')
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[9gp4WnujrRcc7Yip] : object {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: '3d12+17')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: 'bludgeoning')
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[ESBkB7PFivvpWXsD] : object {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: '1d6+4')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: 'piercing')
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[MvZTIw5x6zxveesa] : object {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: '4d10+16')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: 'void')
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[NTB75XMHTYYZ3ID8] : object {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: '1d4+4')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: 'bludgeoning')
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[P0JUeabwo1PXsmeU] : object {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: '3d4+8')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: 'piercing')
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[R5ITNcJ3wHG1P54Y] : object {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: '3d8+13')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: 'bludgeoning')
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[S3XtdpQ3F6QbBVhA] : object {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: '3d12+15')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: 'slashing')
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[Xdhyv0vf8QRjoSeL] : object {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: '2d4+8')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: 'piercing')
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[ctwgah9r0rlwq8apj069] : object {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: '1d6')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: 'spirit')
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[dqn1n2931ffmuer1nwx0] : object {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: '2d6')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: 'acid')
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[hpqaaaFVqzDodFh7] : object {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: '2d6+8')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: 'slashing')
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[huwuc40aUiTVC4zt] : object {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: '4d10+12')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: 'bludgeoning')
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[mrbjoeglyi6fr0yxkgp4] : object {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: '2d6')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: 'spirit')
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[n19tTv3QrL3SRSr7] : object {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: '2d4+8')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: 'piercing')
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[nI7u4jJXhAHzRTLQ] : object {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: '3d6+14')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: 'slashing')
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[nmza8vdv0h3y17jn1dtu] : object {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: '2d6')
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damageType : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: 'spirit')
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[uEhJIER9fmkwxTR0] : object {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: '3d4+8')
|
|
damageType : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: 'piercing')
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|
[uZOOngQUA0good2G] : object {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: '4d10+22')
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|
damageType : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: 'force')
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|
[yV8PxzyMth2sItgi] : object {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi}
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damage : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: '2d6+4')
|
|
damageType : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: 'piercing')
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|
[deathNote] : boolean {Night of the Gray Death.items.[].system.deathNote} (same value: True)
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|
[defense] : object {Night of the Gray Death.items.[].system.defense}
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save : object {Night of the Gray Death.items.[].system.defense.save}
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|
basic : boolean {Night of the Gray Death.items.[].system.defense.save.basic} (2 different values)
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False (x39)
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|
True (x6)
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statistic : string {Night of the Gray Death.items.[].system.defense.save.statistic} (3 different values)
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|
'will' (x39)
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|
'fortitude' (x5)
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|
'reflex' (x1)
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|
[dexCap] : integer {Night of the Gray Death.items.[].system.dexCap} (2 different values)
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|
3 (x4)
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|
1 (x2)
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|
[duration] : object {Night of the Gray Death.items.[].system.duration}
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sustained : boolean {Night of the Gray Death.items.[].system.duration.sustained} (2 different values)
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False (x100)
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True (x14)
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value : string {Night of the Gray Death.items.[].system.duration.value} (18 different values)
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[equipped] : object {Night of the Gray Death.items.[].system.equipped}
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carryType : string {Night of the Gray Death.items.[].system.equipped.carryType} (2 different values)
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'held' (x21)
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'worn' (x10)
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|
[handsHeld] : integer {Night of the Gray Death.items.[].system.equipped.handsHeld} (3 different values)
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|
1 (x19)
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0 (x6)
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2 (x2)
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[inSlot] : boolean {Night of the Gray Death.items.[].system.equipped.inSlot} (same value: True)
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|
[invested] : boolean {Night of the Gray Death.items.[].system.equipped.invested} (same value: False)
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[focus] : object {Night of the Gray Death.items.[].system.focus}
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points : integer {Night of the Gray Death.items.[].system.focus.points} (same value: 0)
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|
pool : integer {Night of the Gray Death.items.[].system.focus.pool} (same value: 0)
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|
[frequency] : object {Night of the Gray Death.items.[].system.frequency}
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|
max : integer {Night of the Gray Death.items.[].system.frequency.max} (same value: 1)
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|
per : string {Night of the Gray Death.items.[].system.frequency.per} (same value: 'round')
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|
value : integer {Night of the Gray Death.items.[].system.frequency.value} (same value: 1)
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|
[group] : string {Night of the Gray Death.items.[].system.group} (7 different values)
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'knife' (x5)
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'leather' (x3)
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'crossbow' (x2)
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'sword' (x2)
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'plate' (x2)
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'flail' (x1)
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'chain' (x1)
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[hardness] : integer {Night of the Gray Death.items.[].system.hardness} (same value: 0)
|
|
[heightening] : object {Night of the Gray Death.items.[].system.heightening}
|
|
[damage] : object {Night of the Gray Death.items.[].system.heightening.damage}
|
|
0 : string {Night of the Gray Death.items.[].system.heightening.damage.0} (4 different values)
|
|
'1d6' (x3)
|
|
'2d6' (x2)
|
|
'1d8' (x2)
|
|
'1d4' (x1)
|
|
[interval] : integer {Night of the Gray Death.items.[].system.heightening.interval} (2 different values)
|
|
1 (x5)
|
|
2 (x3)
|
|
type : string {Night of the Gray Death.items.[].system.heightening.type} (2 different values)
|
|
'interval' (x8)
|
|
'fixed' (x1)
|
|
[levels] : object {Night of the Gray Death.items.[].system.heightening.levels}
|
|
9 : object {Night of the Gray Death.items.[].system.heightening.levels.9}
|
|
target : object {Night of the Gray Death.items.[].system.heightening.levels.9.target}
|
|
value : string {Night of the Gray Death.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
|
|
[hp] : object {Night of the Gray Death.items.[].system.hp}
|
|
max : integer {Night of the Gray Death.items.[].system.hp.max} (same value: 0)
|
|
value : integer {Night of the Gray Death.items.[].system.hp.value} (same value: 0)
|
|
[level] : object {Night of the Gray Death.items.[].system.level}
|
|
value : integer {Night of the Gray Death.items.[].system.level.value} (11 different values)
|
|
[location] : object {Night of the Gray Death.items.[].system.location}
|
|
[heightenedLevel] : integer {Night of the Gray Death.items.[].system.location.heightenedLevel} (10 different values)
|
|
9 (x14)
|
|
7 (x4)
|
|
8 (x4)
|
|
2 (x4)
|
|
5 (x3)
|
|
10 (x2)
|
|
6 (x2)
|
|
4 (x2)
|
|
3 (x2)
|
|
1 (x1)
|
|
value : string {Night of the Gray Death.items.[].system.location.value} (8 different values)
|
|
'rJ4drmbPNGkQ4KOU' (x43)
|
|
'NXMeYsCWfTIdulOD' (x33)
|
|
'l6gDxpqDjpaOlxmL' (x10)
|
|
'mySer6QUVoWS93x6' (x8)
|
|
'GHmg6amRONoQjqf7' (x7)
|
|
'xvZiiP8QjP1YMYvb' (x7)
|
|
'1XPM6Cesg4uJUXdd' (x4)
|
|
'dy6vb3hyvhy06tFa' (x2)
|
|
[material] : object {Night of the Gray Death.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {Night of the Gray Death.items.[].system.mod}
|
|
value : integer {Night of the Gray Death.items.[].system.mod.value} (same value: 28)
|
|
[overlays] : object {Night of the Gray Death.items.[].system.overlays}
|
|
[2I469pfbYcmFvzOA] : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
|
name : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
|
overlayType : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
|
sort : integer {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : empty
|
|
type : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
|
4gyp3qlsv5ywdyjq : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
|
|
name : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
|
|
overlayType : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
|
|
sort : integer {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
|
|
kinds : array<string> {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
|
|
[defense] : empty
|
|
heightening : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
|
|
target : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
|
|
time : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
|
|
traits : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
[cUFX7ExSLeoa3vIF] : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
|
name : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
|
overlayType : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
|
sort : integer {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : empty
|
|
type : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
|
pq7cxntbz4s8g5ik : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
|
overlayType : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
|
sort : integer {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
|
time : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
|
rvhoa43rqqqp8izn : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
|
overlayType : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
|
sort : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
|
value : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
|
target : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
|
traits : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
z04svm1cvfcxtplb : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
|
name : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
|
overlayType : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
|
sort : integer {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
|
target : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
|
time : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
|
traits : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
[zFWsMjoeCnLxqJaV] : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
|
name : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
|
overlayType : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
|
sort : integer {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : empty
|
|
type : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
|
[prepared] : object {Night of the Gray Death.items.[].system.prepared}
|
|
[label] : string {Night of the Gray Death.items.[].system.prepared.label} (same value: 'Spellcasting Type')
|
|
[type] : string {Night of the Gray Death.items.[].system.prepared.type} (same value: 'String')
|
|
value : string {Night of the Gray Death.items.[].system.prepared.value} (4 different values)
|
|
'innate' (x5)
|
|
'spontaneous' (x1)
|
|
'prepared' (x1)
|
|
'focus' (x1)
|
|
[flexible] : boolean {Night of the Gray Death.items.[].system.prepared.flexible} (same value: False)
|
|
[price] : object {Night of the Gray Death.items.[].system.price}
|
|
[per] : integer {Night of the Gray Death.items.[].system.price.per} (same value: 10)
|
|
value : object {Night of the Gray Death.items.[].system.price.value}
|
|
[gp] : integer {Night of the Gray Death.items.[].system.price.value.gp} (8 different values)
|
|
3 (x6)
|
|
5 (x3)
|
|
160 (x2)
|
|
8 (x2)
|
|
35 (x2)
|
|
50 (x1)
|
|
2 (x1)
|
|
150 (x1)
|
|
[sp] : integer {Night of the Gray Death.items.[].system.price.value.sp} (3 different values)
|
|
2 (x3)
|
|
6 (x2)
|
|
1 (x2)
|
|
[proficiency] : object {Night of the Gray Death.items.[].system.proficiency}
|
|
value : integer {Night of the Gray Death.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {Night of the Gray Death.items.[].system.proficient}
|
|
value : integer {Night of the Gray Death.items.[].system.proficient.value} (same value: 0)
|
|
publication : object {Night of the Gray Death.items.[].system.publication}
|
|
license : string {Night of the Gray Death.items.[].system.publication.license} (2 different values)
|
|
'OGL' (x291)
|
|
'ORC' (x9)
|
|
remaster : boolean {Night of the Gray Death.items.[].system.publication.remaster} (2 different values)
|
|
False (x291)
|
|
True (x9)
|
|
title : string {Night of the Gray Death.items.[].system.publication.title} (7 different values)
|
|
'' (x145)
|
|
'Pathfinder Core Rulebook' (x119)
|
|
'Pathfinder Bestiary' (x22)
|
|
'Pathfinder Player Core' (x9)
|
|
'Pathfinder Advanced Player\'s Guide' (x2)
|
|
'Pathfinder Bestiary 3' (x2)
|
|
'Pathfinder Bestiary 2' (x1)
|
|
rules : ignored (Foundry rules object) {Night of the Gray Death.items.[].system.rules}
|
|
[quantity] : integer {Night of the Gray Death.items.[].system.quantity} (4 different values)
|
|
1 (x22)
|
|
2 (x4)
|
|
3 (x3)
|
|
10 (x2)
|
|
[range] : mixed
|
|
object {Night of the Gray Death.items.[].system.range}
|
|
value : string {Night of the Gray Death.items.[].system.range.value} (10 different values)
|
|
'30 feet' (x36)
|
|
'touch' (x22)
|
|
'' (x20)
|
|
'120 feet' (x18)
|
|
'planetary' (x6)
|
|
'60 feet' (x3)
|
|
'500 feet' (x3)
|
|
'100 feet' (x3)
|
|
'unlimited' (x2)
|
|
'varies' (x1)
|
|
integer {Night of the Gray Death.items.[].system.range} (same value: 60)
|
|
[reload] : object {Night of the Gray Death.items.[].system.reload}
|
|
value : string {Night of the Gray Death.items.[].system.reload.value} (3 different values)
|
|
'' (x5)
|
|
'-' (x3)
|
|
'1' (x2)
|
|
[requirements] : string {Night of the Gray Death.items.[].system.requirements} (2 different values)
|
|
'' (x113)
|
|
'Your most recent action dealt damage to a target.' (x1)
|
|
[runes] : object {Night of the Gray Death.items.[].system.runes}
|
|
potency : integer {Night of the Gray Death.items.[].system.runes.potency} (3 different values)
|
|
2 (x10)
|
|
0 (x3)
|
|
1 (x3)
|
|
property : array<string> {Night of the Gray Death.items.[].system.runes.property}
|
|
Length: min=0 max=1
|
|
Value type: string {Night of the Gray Death.items.[].system.runes.property.[]} (same value: 'glamered')
|
|
[resilient] : integer {Night of the Gray Death.items.[].system.runes.resilient} (2 different values)
|
|
0 (x3)
|
|
1 (x3)
|
|
[striking] : integer {Night of the Gray Death.items.[].system.runes.striking} (2 different values)
|
|
1 (x6)
|
|
2 (x4)
|
|
[size] : string {Night of the Gray Death.items.[].system.size} (same value: 'med')
|
|
[slots] : object {Night of the Gray Death.items.[].system.slots}
|
|
[slot0] : object {Night of the Gray Death.items.[].system.slots.slot0}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot0.max} (2 different values)
|
|
5 (x2)
|
|
1 (x2)
|
|
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot0.prepared}
|
|
Length: min=1 max=5
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot0.prepared.[].id} (11 different values)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot0.value} (2 different values)
|
|
5 (x2)
|
|
1 (x2)
|
|
[slot1] : object {Night of the Gray Death.items.[].system.slots.slot1}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot1.max} (2 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot1.prepared.[].id} (6 different values)
|
|
'blqloSJZcOGZJiDy' (x1)
|
|
'MocYWnosObTlHDnK' (x1)
|
|
'SrWsxiyXRGAoBYMZ' (x1)
|
|
'Wr53BShjyYwOMHcc' (x1)
|
|
'E9XKY2VZV3IdWodM' (x1)
|
|
'h3tyR5VdvSApCiap' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot1.value} (2 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
[slot10] : object {Night of the Gray Death.items.[].system.slots.slot10}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot10.max} (2 different values)
|
|
2 (x1)
|
|
1 (x1)
|
|
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot10.prepared}
|
|
Length: min=1 max=1
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot10.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot10.prepared.[].id} (2 different values)
|
|
'6cezaoiaYVh46Tge' (x1)
|
|
'oUabISRexWwNxn8b' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot10.value} (2 different values)
|
|
2 (x1)
|
|
1 (x1)
|
|
[slot2] : object {Night of the Gray Death.items.[].system.slots.slot2}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot2.max} (3 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
3 (x1)
|
|
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot2.prepared}
|
|
Length: min=2 max=3
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot2.prepared.[].id} (5 different values)
|
|
'RrqlKTqEzWzDg4zO' (x1)
|
|
'Fky8Wyisvmpv8X5C' (x1)
|
|
'hYoaGZNU0xN9Raho' (x1)
|
|
'eKQLQLMC8zwlIv0Y' (x1)
|
|
'c9TJqHHAUgT7K8BG' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot2.value} (3 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
3 (x1)
|
|
[slot3] : object {Night of the Gray Death.items.[].system.slots.slot3}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot3.max} (2 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot3.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot3.prepared.[].id} (6 different values)
|
|
'7FhhcRdQ60yw3FMZ' (x1)
|
|
'S0iphdH6oZasiDfj' (x1)
|
|
'QKMR2FBT27dvVzuH' (x1)
|
|
'jL5o6sgnkAIDRWhG' (x1)
|
|
'7RSuMObsdvCMRv7e' (x1)
|
|
'BzHIIJtOi8XhHb1o' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot3.value} (2 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
[slot4] : object {Night of the Gray Death.items.[].system.slots.slot4}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot4.max} (2 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot4.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot4.prepared.[].id} (6 different values)
|
|
'D3UqSRTG0GVOfVuF' (x1)
|
|
'OKO0ee7vPF8rCL0J' (x1)
|
|
'fY8FXCCiX0VgH44n' (x1)
|
|
'wVUJGmrSHflEC7wW' (x1)
|
|
'ypGHkdfWQO4NW5xZ' (x1)
|
|
'0VfpGuILiczLimGa' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot4.value} (2 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
[slot5] : object {Night of the Gray Death.items.[].system.slots.slot5}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot5.max} (2 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot5.prepared}
|
|
Length: min=1 max=5
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot5.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot5.prepared.[].id} (10 different values)
|
|
'mLF4fLYvO8zeUfFG' (x3)
|
|
'rDnXSJoNXSmsFt0w' (x1)
|
|
'7rtElM8vrNdoW4pd' (x1)
|
|
'iikfHz1JqPtGJJLV' (x1)
|
|
'DGxRQOwwifWcFQWj' (x1)
|
|
'lwACSlYCrCVwMc5W' (x1)
|
|
'f571oZKiFlEM1Km1' (x1)
|
|
'vxQTT6w6gigT9e0m' (x1)
|
|
'PQ3puYrMtzpZRaEQ' (x1)
|
|
'q5sk7OxhqbdIwWyb' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot5.value} (2 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
[slot6] : object {Night of the Gray Death.items.[].system.slots.slot6}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot6.max} (2 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot6.prepared}
|
|
Length: min=2 max=3
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot6.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot6.prepared.[].id} (8 different values)
|
|
'aYgEabVSuxuacd7E' (x1)
|
|
'7nt6MuwVV1sBI6Ih' (x1)
|
|
'ILPeLt5pfwn4DIFx' (x1)
|
|
'FlG5gx4MeJjJFOPv' (x1)
|
|
'kIaulAXNpfYFGj9s' (x1)
|
|
'Q0s8nbU730TOe8xJ' (x1)
|
|
'kuk9nESNM9pmELaF' (x1)
|
|
'chh3m3W8t2ik5oRN' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot6.value} (2 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
[slot7] : object {Night of the Gray Death.items.[].system.slots.slot7}
|
|
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot7.prepared}
|
|
Length: min=1 max=3
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot7.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot7.prepared.[].id} (7 different values)
|
|
'Rq57HlzwVVMQIneb' (x1)
|
|
'cp1nO70cbHFewDXX' (x1)
|
|
'DiGLhlNAsVdqA8cz' (x1)
|
|
'RgCS0aMtnXfq4gg5' (x1)
|
|
'M2gfud6PW0O2o7Sd' (x1)
|
|
'u38fJE3IQEBAsi0y' (x1)
|
|
'KDkmzV9l0l03osIo' (x1)
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot7.max} (3 different values)
|
|
4 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
[value] : integer {Night of the Gray Death.items.[].system.slots.slot7.value} (2 different values)
|
|
4 (x1)
|
|
1 (x1)
|
|
[slot8] : object {Night of the Gray Death.items.[].system.slots.slot8}
|
|
max : integer {Night of the Gray Death.items.[].system.slots.slot8.max} (2 different values)
|
|
4 (x2)
|
|
3 (x1)
|
|
[prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot8.prepared}
|
|
Length: min=3 max=4
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot8.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot8.prepared.[].id} (6 different values)
|
|
'cxPkmM0IA3Hr8KjL' (x2)
|
|
'dnvKVuR0cdyHNXq5' (x1)
|
|
'MEvxFzgEHt1A8stw' (x1)
|
|
'Kxzkyb55xY0khHzR' (x1)
|
|
'sLNIsGJI5bb5Ioik' (x1)
|
|
'AaYJN3rABRK41Bxk' (x1)
|
|
value : integer {Night of the Gray Death.items.[].system.slots.slot8.value} (3 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
6 (x1)
|
|
[slot9] : object {Night of the Gray Death.items.[].system.slots.slot9}
|
|
[max] : integer {Night of the Gray Death.items.[].system.slots.slot9.max} (4 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot9.prepared}
|
|
Length: min=2 max=10
|
|
Value type: object {Night of the Gray Death.items.[].system.slots.slot9.prepared.[]}
|
|
id : string {Night of the Gray Death.items.[].system.slots.slot9.prepared.[].id} (15 different values)
|
|
[value] : integer {Night of the Gray Death.items.[].system.slots.slot9.value} (4 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
1 (x1)
|
|
10 (x1)
|
|
[slug] : string {Night of the Gray Death.items.[].system.slug} (118 different values)
|
|
[speedPenalty] : integer {Night of the Gray Death.items.[].system.speedPenalty} (2 different values)
|
|
0 (x4)
|
|
-5 (x2)
|
|
[spelldc] : object {Night of the Gray Death.items.[].system.spelldc}
|
|
dc : integer {Night of the Gray Death.items.[].system.spelldc.dc} (5 different values)
|
|
40 (x3)
|
|
48 (x2)
|
|
34 (x1)
|
|
30 (x1)
|
|
41 (x1)
|
|
[item] : integer {Night of the Gray Death.items.[].system.spelldc.item} (same value: 0)
|
|
[label] : string {Night of the Gray Death.items.[].system.spelldc.label} (same value: 'Class DC')
|
|
mod : integer {Night of the Gray Death.items.[].system.spelldc.mod} (same value: 0)
|
|
[type] : string {Night of the Gray Death.items.[].system.spelldc.type} (same value: 'String')
|
|
value : integer {Night of the Gray Death.items.[].system.spelldc.value} (6 different values)
|
|
38 (x2)
|
|
32 (x2)
|
|
26 (x1)
|
|
20 (x1)
|
|
33 (x1)
|
|
30 (x1)
|
|
[splashDamage] : object {Night of the Gray Death.items.[].system.splashDamage}
|
|
[value] : integer {Night of the Gray Death.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {Night of the Gray Death.items.[].system.stackGroup} (same value: 'bolts')
|
|
[strength] : integer {Night of the Gray Death.items.[].system.strength} (2 different values)
|
|
1 (x4)
|
|
3 (x2)
|
|
[target] : object {Night of the Gray Death.items.[].system.target}
|
|
value : string {Night of the Gray Death.items.[].system.target.value} (31 different values)
|
|
[time] : object {Night of the Gray Death.items.[].system.time}
|
|
value : string {Night of the Gray Death.items.[].system.time.value} (7 different values)
|
|
'2' (x85)
|
|
'10 minutes' (x9)
|
|
'1' (x7)
|
|
'3' (x5)
|
|
'1 minute' (x5)
|
|
'1 to 3' (x2)
|
|
'reaction' (x1)
|
|
[tradition] : object {Night of the Gray Death.items.[].system.tradition}
|
|
value : string {Night of the Gray Death.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {Night of the Gray Death.items.[].system.traits}
|
|
rarity : string {Night of the Gray Death.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x270)
|
|
'uncommon' (x21)
|
|
[traditions] : array<string> {Night of the Gray Death.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {Night of the Gray Death.items.[].system.traits.traditions.[]} (4 different values)
|
|
'occult' (x95)
|
|
'arcane' (x78)
|
|
'divine' (x63)
|
|
'primal' (x44)
|
|
value : array<string> {Night of the Gray Death.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {Night of the Gray Death.items.[].system.traits.value.[]} (71 different values)
|
|
[usage] : object {Night of the Gray Death.items.[].system.usage}
|
|
value : string {Night of the Gray Death.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x23)
|
|
'held-in-two-hands' (x2)
|
|
[uses] : object {Night of the Gray Death.items.[].system.uses}
|
|
autoDestroy : boolean {Night of the Gray Death.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Night of the Gray Death.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Night of the Gray Death.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {Night of the Gray Death.items.[].system.weaponType}
|
|
value : string {Night of the Gray Death.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x20)
|
|
'ranged' (x6)
|
|
type : string {Night of the Gray Death.items.[].type} (9 different values)
|
|
'action' (x120)
|
|
'spell' (x114)
|
|
'melee' (x26)
|
|
'weapon' (x10)
|
|
'spellcastingEntry' (x8)
|
|
'equipment' (x8)
|
|
'consumable' (x7)
|
|
'armor' (x6)
|
|
'lore' (x1)
|
|
[_stats] : object {Night of the Gray Death.items.[]._stats}
|
|
compendiumSource : string {Night of the Gray Death.items.[]._stats.compendiumSource} (117 different values)
|
|
[flags] : object {Night of the Gray Death.items.[].flags}
|
|
pf2e : object {Night of the Gray Death.items.[].flags.pf2e}
|
|
linkedWeapon : string {Night of the Gray Death.items.[].flags.pf2e.linkedWeapon} (6 different values)
|
|
'jUGxuYGSKPpN7QdF' (x4)
|
|
'gM1RdKil4OBpFzjm' (x2)
|
|
'P3wdw71dt6IRc26J' (x2)
|
|
'3vFbbLzJiVAfRpdV' (x2)
|
|
'KqzHL5n1nOeMAROn' (x2)
|
|
'JlYNh2SwDXuFQJSk' (x1)
|
|
name : string {Night of the Gray Death.name} (all different values)
|
|
system : object {Night of the Gray Death.system}
|
|
[abilities] : object {Night of the Gray Death.system.abilities}
|
|
cha : object {Night of the Gray Death.system.abilities.cha}
|
|
mod : integer {Night of the Gray Death.system.abilities.cha.mod} (8 different values)
|
|
10 (x3)
|
|
3 (x3)
|
|
5 (x2)
|
|
4 (x2)
|
|
6 (x2)
|
|
7 (x1)
|
|
-5 (x1)
|
|
9 (x1)
|
|
[value] : integer {Night of the Gray Death.system.abilities.cha.value} (8 different values)
|
|
30 (x3)
|
|
16 (x3)
|
|
20 (x2)
|
|
24 (x1)
|
|
18 (x1)
|
|
0 (x1)
|
|
28 (x1)
|
|
22 (x1)
|
|
con : object {Night of the Gray Death.system.abilities.con}
|
|
mod : integer {Night of the Gray Death.system.abilities.con.mod} (7 different values)
|
|
4 (x3)
|
|
2 (x3)
|
|
6 (x3)
|
|
1 (x2)
|
|
0 (x2)
|
|
7 (x1)
|
|
5 (x1)
|
|
[value] : integer {Night of the Gray Death.system.abilities.con.value} (7 different values)
|
|
14 (x3)
|
|
18 (x2)
|
|
12 (x2)
|
|
22 (x2)
|
|
10 (x2)
|
|
24 (x1)
|
|
20 (x1)
|
|
dex : object {Night of the Gray Death.system.abilities.dex}
|
|
mod : integer {Night of the Gray Death.system.abilities.dex.mod} (7 different values)
|
|
5 (x7)
|
|
3 (x3)
|
|
8 (x1)
|
|
7 (x1)
|
|
0 (x1)
|
|
2 (x1)
|
|
10 (x1)
|
|
[value] : integer {Night of the Gray Death.system.abilities.dex.value} (6 different values)
|
|
20 (x6)
|
|
16 (x3)
|
|
26 (x1)
|
|
24 (x1)
|
|
10 (x1)
|
|
30 (x1)
|
|
int : object {Night of the Gray Death.system.abilities.int}
|
|
mod : integer {Night of the Gray Death.system.abilities.int.mod} (7 different values)
|
|
2 (x4)
|
|
4 (x3)
|
|
6 (x2)
|
|
0 (x2)
|
|
3 (x2)
|
|
10 (x1)
|
|
-5 (x1)
|
|
[value] : integer {Night of the Gray Death.system.abilities.int.value} (7 different values)
|
|
18 (x3)
|
|
14 (x2)
|
|
22 (x2)
|
|
10 (x2)
|
|
16 (x2)
|
|
30 (x1)
|
|
0 (x1)
|
|
str : object {Night of the Gray Death.system.abilities.str}
|
|
mod : integer {Night of the Gray Death.system.abilities.str.mod} (9 different values)
|
|
4 (x3)
|
|
0 (x2)
|
|
2 (x2)
|
|
7 (x2)
|
|
9 (x2)
|
|
10 (x1)
|
|
-5 (x1)
|
|
6 (x1)
|
|
1 (x1)
|
|
[value] : integer {Night of the Gray Death.system.abilities.str.value} (9 different values)
|
|
10 (x2)
|
|
18 (x2)
|
|
14 (x2)
|
|
28 (x2)
|
|
30 (x1)
|
|
0 (x1)
|
|
24 (x1)
|
|
22 (x1)
|
|
12 (x1)
|
|
wis : object {Night of the Gray Death.system.abilities.wis}
|
|
mod : integer {Night of the Gray Death.system.abilities.wis.mod} (7 different values)
|
|
4 (x4)
|
|
5 (x3)
|
|
6 (x2)
|
|
2 (x2)
|
|
3 (x2)
|
|
7 (x1)
|
|
0 (x1)
|
|
[value] : integer {Night of the Gray Death.system.abilities.wis.value} (6 different values)
|
|
18 (x4)
|
|
20 (x3)
|
|
22 (x2)
|
|
14 (x2)
|
|
24 (x1)
|
|
10 (x1)
|
|
attributes : object {Night of the Gray Death.system.attributes}
|
|
ac : object {Night of the Gray Death.system.attributes.ac}
|
|
[details] : string {Night of the Gray Death.system.attributes.ac.details} (same value: '')
|
|
value : integer {Night of the Gray Death.system.attributes.ac.value} (9 different values)
|
|
36 (x3)
|
|
39 (x3)
|
|
42 (x3)
|
|
26 (x2)
|
|
10 (x2)
|
|
46 (x1)
|
|
44 (x1)
|
|
29 (x1)
|
|
45 (x1)
|
|
[allSaves] : object {Night of the Gray Death.system.attributes.allSaves}
|
|
value : string {Night of the Gray Death.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {Night of the Gray Death.system.attributes.hp}
|
|
details : string {Night of the Gray Death.system.attributes.hp.details} (3 different values)
|
|
'' (x15)
|
|
'void healing' (x1)
|
|
'troop defenses' (x1)
|
|
max : integer {Night of the Gray Death.system.attributes.hp.max} (13 different values)
|
|
temp : integer {Night of the Gray Death.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Night of the Gray Death.system.attributes.hp.value} (13 different values)
|
|
[hardness] : integer {Night of the Gray Death.system.attributes.hardness} (same value: 0)
|
|
[hasHealth] : boolean {Night of the Gray Death.system.attributes.hasHealth} (same value: False)
|
|
[immunities] : array<object> {Night of the Gray Death.system.attributes.immunities}
|
|
Length: min=0 max=6
|
|
Value type: object {Night of the Gray Death.system.attributes.immunities.[]}
|
|
type : string {Night of the Gray Death.system.attributes.immunities.[].type} (9 different values)
|
|
'fear-effects' (x4)
|
|
'disease' (x3)
|
|
'poison' (x3)
|
|
'precision' (x2)
|
|
'acid' (x1)
|
|
'mental' (x1)
|
|
'paralyzed' (x1)
|
|
'unconscious' (x1)
|
|
'fire' (x1)
|
|
[resistances] : array<object> {Night of the Gray Death.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {Night of the Gray Death.system.attributes.resistances.[]}
|
|
type : string {Night of the Gray Death.system.attributes.resistances.[].type} (4 different values)
|
|
'physical' (x2)
|
|
'acid' (x1)
|
|
'all-damage' (x1)
|
|
'fire' (x1)
|
|
value : integer {Night of the Gray Death.system.attributes.resistances.[].value} (2 different values)
|
|
20 (x3)
|
|
15 (x2)
|
|
[doubleVs] : array<string> {Night of the Gray Death.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {Night of the Gray Death.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
|
[exceptions] : array<string> {Night of the Gray Death.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=3
|
|
Value type: string {Night of the Gray Death.system.attributes.resistances.[].exceptions.[]} (4 different values)
|
|
'force' (x2)
|
|
'ghost-touch' (x2)
|
|
'vitality' (x1)
|
|
'adamantine' (x1)
|
|
[speed] : object {Night of the Gray Death.system.attributes.speed}
|
|
otherSpeeds : array<object> {Night of the Gray Death.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {Night of the Gray Death.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
'fly' (x3)
|
|
'burrow' (x1)
|
|
'swim' (x1)
|
|
value : integer {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].value} (4 different values)
|
|
40 (x2)
|
|
30 (x1)
|
|
60 (x1)
|
|
50 (x1)
|
|
value : integer {Night of the Gray Death.system.attributes.speed.value} (6 different values)
|
|
25 (x8)
|
|
0 (x2)
|
|
30 (x2)
|
|
10 (x1)
|
|
40 (x1)
|
|
20 (x1)
|
|
[stealth] : object {Night of the Gray Death.system.attributes.stealth}
|
|
details : string {Night of the Gray Death.system.attributes.stealth.details} (2 different values)
|
|
'<p>(legendary) to realize the chamber is a complex rotating trap before it triggers. No check is necessary to notice the platforms and the pit.</p>' (x1)
|
|
'<p>(master)</p>' (x1)
|
|
value : integer {Night of the Gray Death.system.attributes.stealth.value} (2 different values)
|
|
36 (x1)
|
|
32 (x1)
|
|
[weaknesses] : array<object> {Night of the Gray Death.system.attributes.weaknesses}
|
|
Length: min=1 max=3
|
|
Value type: object {Night of the Gray Death.system.attributes.weaknesses.[]}
|
|
type : string {Night of the Gray Death.system.attributes.weaknesses.[].type} (8 different values)
|
|
'holy' (x4)
|
|
'piercing' (x1)
|
|
'mental' (x1)
|
|
'slashing' (x1)
|
|
'area-damage' (x1)
|
|
'bludgeoning' (x1)
|
|
'splash-damage' (x1)
|
|
'cold-iron' (x1)
|
|
value : integer {Night of the Gray Death.system.attributes.weaknesses.[].value} (5 different values)
|
|
15 (x5)
|
|
20 (x3)
|
|
5 (x1)
|
|
10 (x1)
|
|
8 (x1)
|
|
details : object {Night of the Gray Death.system.details}
|
|
[blurb] : string {Night of the Gray Death.system.details.blurb} (same value: '')
|
|
[languages] : object {Night of the Gray Death.system.details.languages}
|
|
details : string {Night of the Gray Death.system.details.languages.details} (5 different values)
|
|
'' (x9)
|
|
'telepathy 100 feet' (x3)
|
|
'telepathy 200 feet' (x1)
|
|
'telepathy 100 feet, tongues' (x1)
|
|
'(can\'t speak any language)' (x1)
|
|
value : array<string> {Night of the Gray Death.system.details.languages.value}
|
|
Length: min=0 max=10
|
|
Value type: string {Night of the Gray Death.system.details.languages.value.[]} (15 different values)
|
|
level : object {Night of the Gray Death.system.details.level}
|
|
value : integer {Night of the Gray Death.system.details.level.value} (8 different values)
|
|
14 (x4)
|
|
18 (x3)
|
|
20 (x2)
|
|
16 (x2)
|
|
17 (x2)
|
|
9 (x2)
|
|
21 (x1)
|
|
19 (x1)
|
|
[privateNotes] : string {Night of the Gray Death.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {Night of the Gray Death.system.details.publicNotes} (3 different values)
|
|
publication : object {Night of the Gray Death.system.details.publication}
|
|
license : string {Night of the Gray Death.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {Night of the Gray Death.system.details.publication.remaster} (same value: False)
|
|
title : string {Night of the Gray Death.system.details.publication.title} (same value: 'Pathfinder Adventure: Night of the Gray Death')
|
|
[description] : string {Night of the Gray Death.system.details.description} (2 different values)
|
|
'<p>Several swinging pendulums of force cleave through the room across the platforms, knocking people into the pit.</p>' (x1)
|
|
'<p>An invisible magic rune emits a burst of psychic static and sends extraplanar creatures to Pharasma\'s realm.</p>' (x1)
|
|
[disable] : string {Night of the Gray Death.system.details.disable} (2 different values)
|
|
'<p>@Check[arcana|dc:48|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (legendary), @Check[thievery|dc:44|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (master), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 44) on a platform to deactivate its pendulum blade; once all five platforms have been deactivated, the trap is disabled and the room rotates back into position along the exits. @Check[thievery|dc:48|name:Rotate the Room Open|traits:complex,magical,mechanical,trap] (legendary) from any blocked exit to activate the rotating mechanism and rotate the room back into position before the trap has been disabled.</p>' (x1)
|
|
'<p>@Check[religion|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) or @Check[thievery|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) to discharge the glyph\'s power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank; counteract DC 40) to counteract the glyph</p>' (x1)
|
|
[isComplex] : boolean {Night of the Gray Death.system.details.isComplex} (2 different values)
|
|
True (x1)
|
|
False (x1)
|
|
[reset] : string {Night of the Gray Death.system.details.reset} (2 different values)
|
|
'<p>The trap resets after 1 hour. If the @UUID[Compendium.pf2e.spells-srd.Item.Darkness] throughout the room has been dispelled, the <em>darkness</em> in the room returns when the trap resets.</p>' (x1)
|
|
'' (x1)
|
|
[routine] : string {Night of the Gray Death.system.details.routine} (2 different values)
|
|
'<p>(5 actions) For each active platform, the trap uses an action to create a pendulum of force to swing down along a straight line between the platform and one other creature in the room that isn\'t on the platform (if any). The trap makes a pendulum blade attack against any creature in that line. For each platform deactivated, reduce the number of actions the trap takes in its routine by 1.</p>' (x1)
|
|
'' (x1)
|
|
[initiative] : object {Night of the Gray Death.system.initiative}
|
|
statistic : string {Night of the Gray Death.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {Night of the Gray Death.system.perception}
|
|
details : string {Night of the Gray Death.system.perception.details} (same value: '')
|
|
mod : integer {Night of the Gray Death.system.perception.mod} (8 different values)
|
|
28 (x5)
|
|
33 (x2)
|
|
26 (x2)
|
|
18 (x2)
|
|
25 (x1)
|
|
37 (x1)
|
|
24 (x1)
|
|
31 (x1)
|
|
senses : array<object> {Night of the Gray Death.system.perception.senses}
|
|
Length: min=0 max=3
|
|
Value type: object {Night of the Gray Death.system.perception.senses.[]}
|
|
[acuity] : string {Night of the Gray Death.system.perception.senses.[].acuity} (2 different values)
|
|
'precise' (x6)
|
|
'imprecise' (x1)
|
|
[range] : integer {Night of the Gray Death.system.perception.senses.[].range} (3 different values)
|
|
60 (x5)
|
|
100 (x1)
|
|
1000 (x1)
|
|
type : string {Night of the Gray Death.system.perception.senses.[].type} (6 different values)
|
|
'darkvision' (x6)
|
|
'truesight' (x5)
|
|
'low-light-vision' (x3)
|
|
'greater-darkvision' (x1)
|
|
'tremorsense' (x1)
|
|
'lifesense' (x1)
|
|
[resources] : object {Night of the Gray Death.system.resources}
|
|
[focus] : object {Night of the Gray Death.system.resources.focus}
|
|
max : integer {Night of the Gray Death.system.resources.focus.max} (2 different values)
|
|
0 (x1)
|
|
2 (x1)
|
|
value : integer {Night of the Gray Death.system.resources.focus.value} (2 different values)
|
|
0 (x1)
|
|
2 (x1)
|
|
saves : object {Night of the Gray Death.system.saves}
|
|
fortitude : object {Night of the Gray Death.system.saves.fortitude}
|
|
saveDetail : string {Night of the Gray Death.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Night of the Gray Death.system.saves.fortitude.value} (10 different values)
|
|
22 (x3)
|
|
26 (x3)
|
|
33 (x2)
|
|
27 (x2)
|
|
0 (x2)
|
|
35 (x1)
|
|
31 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
28 (x1)
|
|
reflex : object {Night of the Gray Death.system.saves.reflex}
|
|
saveDetail : string {Night of the Gray Death.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Night of the Gray Death.system.saves.reflex.value} (9 different values)
|
|
27 (x5)
|
|
28 (x3)
|
|
18 (x2)
|
|
0 (x2)
|
|
32 (x1)
|
|
35 (x1)
|
|
21 (x1)
|
|
37 (x1)
|
|
30 (x1)
|
|
will : object {Night of the Gray Death.system.saves.will}
|
|
saveDetail : string {Night of the Gray Death.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Night of the Gray Death.system.saves.will.value} (12 different values)
|
|
[skills] : object {Night of the Gray Death.system.skills}
|
|
[acrobatics] : object {Night of the Gray Death.system.skills.acrobatics}
|
|
base : integer {Night of the Gray Death.system.skills.acrobatics.base} (5 different values)
|
|
25 (x2)
|
|
27 (x2)
|
|
28 (x1)
|
|
18 (x1)
|
|
35 (x1)
|
|
[arcana] : object {Night of the Gray Death.system.skills.arcana}
|
|
base : integer {Night of the Gray Death.system.skills.arcana.base} (2 different values)
|
|
37 (x1)
|
|
32 (x1)
|
|
[athletics] : object {Night of the Gray Death.system.skills.athletics}
|
|
base : integer {Night of the Gray Death.system.skills.athletics.base} (7 different values)
|
|
26 (x2)
|
|
39 (x1)
|
|
34 (x1)
|
|
38 (x1)
|
|
28 (x1)
|
|
31 (x1)
|
|
35 (x1)
|
|
[crafting] : object {Night of the Gray Death.system.skills.crafting}
|
|
base : integer {Night of the Gray Death.system.skills.crafting.base} (same value: 32)
|
|
[deception] : object {Night of the Gray Death.system.skills.deception}
|
|
base : integer {Night of the Gray Death.system.skills.deception.base} (7 different values)
|
|
31 (x3)
|
|
25 (x2)
|
|
27 (x1)
|
|
41 (x1)
|
|
21 (x1)
|
|
35 (x1)
|
|
36 (x1)
|
|
[special] : array<object> {Night of the Gray Death.system.skills.deception.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Night of the Gray Death.system.skills.deception.special.[]}
|
|
base : integer {Night of the Gray Death.system.skills.deception.special.[].base} (same value: 31)
|
|
label : string {Night of the Gray Death.system.skills.deception.special.[].label} (same value: 'to impersonate clothing')
|
|
predicate : array<string> {Night of the Gray Death.system.skills.deception.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Night of the Gray Death.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:clothing')
|
|
[diplomacy] : object {Night of the Gray Death.system.skills.diplomacy}
|
|
base : integer {Night of the Gray Death.system.skills.diplomacy.base} (5 different values)
|
|
29 (x2)
|
|
39 (x1)
|
|
18 (x1)
|
|
21 (x1)
|
|
32 (x1)
|
|
[intimidation] : object {Night of the Gray Death.system.skills.intimidation}
|
|
base : integer {Night of the Gray Death.system.skills.intimidation.base} (7 different values)
|
|
25 (x4)
|
|
31 (x3)
|
|
41 (x1)
|
|
40 (x1)
|
|
21 (x1)
|
|
35 (x1)
|
|
32 (x1)
|
|
[medicine] : object {Night of the Gray Death.system.skills.medicine}
|
|
base : integer {Night of the Gray Death.system.skills.medicine.base} (2 different values)
|
|
30 (x1)
|
|
17 (x1)
|
|
[nature] : object {Night of the Gray Death.system.skills.nature}
|
|
base : integer {Night of the Gray Death.system.skills.nature.base} (2 different values)
|
|
21 (x1)
|
|
33 (x1)
|
|
[occultism] : object {Night of the Gray Death.system.skills.occultism}
|
|
base : integer {Night of the Gray Death.system.skills.occultism.base} (3 different values)
|
|
34 (x2)
|
|
28 (x2)
|
|
39 (x1)
|
|
[performance] : object {Night of the Gray Death.system.skills.performance}
|
|
base : integer {Night of the Gray Death.system.skills.performance.base} (3 different values)
|
|
38 (x1)
|
|
37 (x1)
|
|
32 (x1)
|
|
[religion] : object {Night of the Gray Death.system.skills.religion}
|
|
base : integer {Night of the Gray Death.system.skills.religion.base} (5 different values)
|
|
25 (x1)
|
|
35 (x1)
|
|
17 (x1)
|
|
29 (x1)
|
|
32 (x1)
|
|
[society] : object {Night of the Gray Death.system.skills.society}
|
|
base : integer {Night of the Gray Death.system.skills.society.base} (6 different values)
|
|
34 (x2)
|
|
22 (x2)
|
|
28 (x2)
|
|
41 (x1)
|
|
30 (x1)
|
|
19 (x1)
|
|
[stealth] : object {Night of the Gray Death.system.skills.stealth}
|
|
base : integer {Night of the Gray Death.system.skills.stealth.base} (5 different values)
|
|
27 (x4)
|
|
30 (x2)
|
|
18 (x1)
|
|
35 (x1)
|
|
31 (x1)
|
|
[special] : array<object> {Night of the Gray Death.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Night of the Gray Death.system.skills.stealth.special.[]}
|
|
base : integer {Night of the Gray Death.system.skills.stealth.special.[].base} (same value: 29)
|
|
label : string {Night of the Gray Death.system.skills.stealth.special.[].label} (same value: 'to hide')
|
|
predicate : array<string> {Night of the Gray Death.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Night of the Gray Death.system.skills.stealth.special.[].predicate.[]} (same value: 'action:hide')
|
|
[survival] : object {Night of the Gray Death.system.skills.survival}
|
|
base : integer {Night of the Gray Death.system.skills.survival.base} (2 different values)
|
|
17 (x1)
|
|
33 (x1)
|
|
[thievery] : object {Night of the Gray Death.system.skills.thievery}
|
|
base : integer {Night of the Gray Death.system.skills.thievery.base} (same value: 26)
|
|
traits : object {Night of the Gray Death.system.traits}
|
|
rarity : string {Night of the Gray Death.system.traits.rarity} (4 different values)
|
|
'rare' (x12)
|
|
'unique' (x2)
|
|
'common' (x2)
|
|
'uncommon' (x1)
|
|
size : object {Night of the Gray Death.system.traits.size}
|
|
value : string {Night of the Gray Death.system.traits.size.value} (4 different values)
|
|
'med' (x13)
|
|
'grg' (x2)
|
|
'tiny' (x1)
|
|
'huge' (x1)
|
|
value : array<string> {Night of the Gray Death.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {Night of the Gray Death.system.traits.value.[]} (24 different values)
|
|
[creatureType] : string {Night of the Gray Death.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {Night of the Gray Death.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Night of the Gray Death.type} (2 different values)
|
|
'npc' (x15)
|
|
'hazard' (x2) |