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Pf2eDataScrapper/output/pf2e/packs/Lost Omens_ Highhelm.txt
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2025-04-08 17:11:57 +04:00

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Lost Omens: Highhelm
Different values: 6
=====================================
object {Lost Omens: Highhelm}
_id : string {Lost Omens: Highhelm._id} (all different values)
img : string {Lost Omens: Highhelm.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Lost Omens: Highhelm.items}
Length: min=4 max=15
Value type: object {Lost Omens: Highhelm.items.[]}
_id : string {Lost Omens: Highhelm.items.[]._id} (52 different values)
img : string {Lost Omens: Highhelm.items.[].img} (13 different values)
name : string {Lost Omens: Highhelm.items.[].name} (47 different values)
sort : integer {Lost Omens: Highhelm.items.[].sort} (15 different values)
system : object {Lost Omens: Highhelm.items.[].system}
[acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2)
[actionType] : object {Lost Omens: Highhelm.items.[].system.actionType}
value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values)
'action' (x15)
'passive' (x12)
'reaction' (x3)
'free' (x2)
[actions] : object {Lost Omens: Highhelm.items.[].system.actions}
[value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values)
1 (x12)
2 (x3)
[area] : object {Lost Omens: Highhelm.items.[].system.area}
[details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values)
'burst' (x2)
'emanation' (x1)
value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values)
10 (x1)
30 (x1)
20 (x1)
[attack] : object {Lost Omens: Highhelm.items.[].system.attack}
value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Lost Omens: Highhelm.items.[].system.attackEffects}
[custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Lost Omens: Highhelm.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Lost Omens: Highhelm.items.[].system.attackEffects.value.[]} (9 different values)
'grab' (x2)
'push' (x1)
'lizard-poison' (x1)
'improved-knockdown' (x1)
'paralysis' (x1)
'tentacle-grab' (x1)
'tail-impalement' (x1)
'blinding-spittle' (x1)
'improved-grab' (x1)
[autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: 'steel-shield')
[bonus] : object {Lost Omens: Highhelm.items.[].system.bonus}
value : integer {Lost Omens: Highhelm.items.[].system.bonus.value} (7 different values)
14 (x4)
18 (x2)
16 (x2)
9 (x1)
30 (x1)
28 (x1)
27 (x1)
[bulk] : object {Lost Omens: Highhelm.items.[].system.bulk}
value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1)
[category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values)
'offensive' (x22)
'defensive' (x8)
'interaction' (x2)
[containerId] : empty
[cost] : object {Lost Omens: Highhelm.items.[].system.cost}
value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False)
[damage] : object {Lost Omens: Highhelm.items.[].system.damage}
[0] : object {Lost Omens: Highhelm.items.[].system.damage.0}
applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values)
'7d8' (x1)
'8d6' (x1)
'7d10' (x1)
kinds : array<string> {Lost Omens: Highhelm.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: 'damage')
[materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values)
'force' (x2)
'fire' (x1)
[damageRolls] : object {Lost Omens: Highhelm.items.[].system.damageRolls}
[CL45FnqNSKpc0G1V] : object {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: '1d10+4')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: 'bludgeoning')
[K4fFMyTkNCAeUBp3] : object {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: '3d12+8')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: 'force')
[KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: '2d6+7')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: 'piercing')
WQ88LAa3bAtDYwaX : object {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: '1d4')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: 'spirit')
[WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: '2d8+6')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: 'piercing')
[ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: '2d6+9')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: 'slashing')
[c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: '2d4+7')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: 'slashing')
[cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: '2d8+5')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: 'piercing')
[cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: '3d12+14')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: 'bludgeoning')
cSEIRYdJBok3hZQS : object {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: '3d8+15')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: 'piercing')
[h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: '2d10+9')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: 'piercing')
[mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: '2d6+5')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: 'bludgeoning')
description : object {Lost Omens: Highhelm.items.[].system.description}
value : string {Lost Omens: Highhelm.items.[].system.description.value} (39 different values)
[equipped] : object {Lost Omens: Highhelm.items.[].system.equipped}
carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : empty
[frequency] : object {Lost Omens: Highhelm.items.[].system.frequency}
max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1)
per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: 'PT1M')
[hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15)
[hp] : object {Lost Omens: Highhelm.items.[].system.hp}
[max] : empty
[value] : empty
[material] : object {Lost Omens: Highhelm.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {Lost Omens: Highhelm.items.[].system.price}
value : object {Lost Omens: Highhelm.items.[].system.price.value}
gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2)
publication : object {Lost Omens: Highhelm.items.[].system.publication}
license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Lost Omens: Highhelm.items.[].system.publication.remaster} (same value: False)
title : string {Lost Omens: Highhelm.items.[].system.publication.title} (4 different values)
'' (x34)
'Pathfinder Bestiary' (x12)
'Pathfinder Core Rulebook' (x5)
'Pathfinder Secrets of Magic' (x1)
[defense] : object {Lost Omens: Highhelm.items.[].system.defense}
save : object {Lost Omens: Highhelm.items.[].system.defense.save}
basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x1)
statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: 'reflex')
[duration] : object {Lost Omens: Highhelm.items.[].system.duration}
sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False)
value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values)
'' (x2)
'10 minutes' (x2)
'1 minute' (x1)
[heightening] : object {Lost Omens: Highhelm.items.[].system.heightening}
damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage}
0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values)
'1d8' (x1)
'2d6' (x1)
'2d10' (x1)
interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x1)
type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: 'interval')
[level] : object {Lost Omens: Highhelm.items.[].system.level}
value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values)
5 (x2)
1 (x2)
6 (x1)
0 (x1)
[location] : object {Lost Omens: Highhelm.items.[].system.location}
heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values)
5 (x2)
6 (x1)
2 (x1)
1 (x1)
[uses] : object {Lost Omens: Highhelm.items.[].system.location.uses}
max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2)
value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2)
value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values)
'txodHvTDxbVq0lKF' (x3)
'RYtslJtiCWeBqb5n' (x2)
rules : ignored (Foundry rules object) {Lost Omens: Highhelm.items.[].system.rules}
[prepared] : object {Lost Omens: Highhelm.items.[].system.prepared}
value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {Lost Omens: Highhelm.items.[].system.proficiency}
value : integer {Lost Omens: Highhelm.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1)
[range] : object {Lost Omens: Highhelm.items.[].system.range}
value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values)
'120 feet' (x2)
'' (x2)
'500 feet' (x1)
[requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: '')
[runes] : object {Lost Omens: Highhelm.items.[].system.runes}
reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0)
[showSlotlessLevels] : object {Lost Omens: Highhelm.items.[].system.showSlotlessLevels}
value : boolean {Lost Omens: Highhelm.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: 'huge')
[slots] : object {Lost Omens: Highhelm.items.[].system.slots}
[slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values)
[speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {Lost Omens: Highhelm.items.[].system.spelldc}
dc : integer {Lost Omens: Highhelm.items.[].system.spelldc.dc} (2 different values)
36 (x1)
18 (x1)
value : integer {Lost Omens: Highhelm.items.[].system.spelldc.value} (2 different values)
28 (x1)
10 (x1)
[target] : object {Lost Omens: Highhelm.items.[].system.target}
value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: '')
[time] : object {Lost Omens: Highhelm.items.[].system.time}
value : string {Lost Omens: Highhelm.items.[].system.time.value} (2 different values)
'2' (x4)
'3' (x1)
[tradition] : object {Lost Omens: Highhelm.items.[].system.tradition}
value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values)
'divine' (x1)
'primal' (x1)
[traits] : object {Lost Omens: Highhelm.items.[].system.traits}
value : array<string> {Lost Omens: Highhelm.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values)
[integrated] : empty
[rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {Lost Omens: Highhelm.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x4)
'occult' (x3)
'arcane' (x2)
'primal' (x1)
[weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType}
value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {Lost Omens: Highhelm.items.[].type} (5 different values)
'action' (x32)
'melee' (x12)
'spell' (x5)
'spellcastingEntry' (x2)
'shield' (x1)
[_stats] : object {Lost Omens: Highhelm.items.[]._stats}
compendiumSource : string {Lost Omens: Highhelm.items.[]._stats.compendiumSource} (16 different values)
name : string {Lost Omens: Highhelm.name} (all different values)
system : object {Lost Omens: Highhelm.system}
abilities : object {Lost Omens: Highhelm.system.abilities}
cha : object {Lost Omens: Highhelm.system.abilities.cha}
mod : integer {Lost Omens: Highhelm.system.abilities.cha.mod} (4 different values)
0 (x3)
3 (x1)
2 (x1)
-2 (x1)
con : object {Lost Omens: Highhelm.system.abilities.con}
mod : integer {Lost Omens: Highhelm.system.abilities.con.mod} (2 different values)
4 (x5)
3 (x1)
dex : object {Lost Omens: Highhelm.system.abilities.dex}
mod : integer {Lost Omens: Highhelm.system.abilities.dex.mod} (4 different values)
2 (x2)
3 (x2)
1 (x1)
6 (x1)
int : object {Lost Omens: Highhelm.system.abilities.int}
mod : integer {Lost Omens: Highhelm.system.abilities.int.mod} (3 different values)
-4 (x3)
2 (x2)
1 (x1)
str : object {Lost Omens: Highhelm.system.abilities.str}
mod : integer {Lost Omens: Highhelm.system.abilities.str.mod} (5 different values)
5 (x2)
4 (x1)
8 (x1)
6 (x1)
2 (x1)
wis : object {Lost Omens: Highhelm.system.abilities.wis}
mod : integer {Lost Omens: Highhelm.system.abilities.wis.mod} (4 different values)
2 (x2)
3 (x2)
6 (x1)
5 (x1)
attributes : object {Lost Omens: Highhelm.system.attributes}
ac : object {Lost Omens: Highhelm.system.attributes.ac}
details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: '')
value : integer {Lost Omens: Highhelm.system.attributes.ac.value} (5 different values)
20 (x2)
17 (x1)
40 (x1)
24 (x1)
35 (x1)
allSaves : object {Lost Omens: Highhelm.system.attributes.allSaves}
value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: '')
hp : object {Lost Omens: Highhelm.system.attributes.hp}
details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: '')
max : integer {Lost Omens: Highhelm.system.attributes.hp.max} (5 different values)
60 (x2)
35 (x1)
280 (x1)
120 (x1)
250 (x1)
temp : integer {Lost Omens: Highhelm.system.attributes.hp.temp} (same value: 0)
value : integer {Lost Omens: Highhelm.system.attributes.hp.value} (5 different values)
60 (x2)
35 (x1)
280 (x1)
120 (x1)
250 (x1)
speed : object {Lost Omens: Highhelm.system.attributes.speed}
otherSpeeds : array<object> {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[]}
type : string {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x2)
'climb' (x2)
'burrow' (x1)
value : integer {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].value} (4 different values)
15 (x2)
35 (x1)
25 (x1)
40 (x1)
value : integer {Lost Omens: Highhelm.system.attributes.speed.value} (4 different values)
25 (x3)
35 (x1)
0 (x1)
40 (x1)
[immunities] : array<object> {Lost Omens: Highhelm.system.attributes.immunities}
Length: min=1 max=2
Value type: object {Lost Omens: Highhelm.system.attributes.immunities.[]}
exceptions : array<> {Lost Omens: Highhelm.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Lost Omens: Highhelm.system.attributes.immunities.[].type} (3 different values)
'magic' (x1)
'precision' (x1)
'swarm-mind' (x1)
resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[weaknesses] : array<object> {Lost Omens: Highhelm.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.attributes.weaknesses.[]}
exceptions : array<> {Lost Omens: Highhelm.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Lost Omens: Highhelm.system.attributes.weaknesses.[].type} (2 different values)
'unholy' (x1)
'fire' (x1)
value : integer {Lost Omens: Highhelm.system.attributes.weaknesses.[].value} (same value: 15)
details : object {Lost Omens: Highhelm.system.details}
blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: '')
languages : object {Lost Omens: Highhelm.system.details.languages}
details : string {Lost Omens: Highhelm.system.details.languages.details} (3 different values)
'' (x4)
'telepathy 100 feet' (x1)
'(can\'t speak any language)' (x1)
value : array<string> {Lost Omens: Highhelm.system.details.languages.value}
Length: min=0 max=5
Value type: string {Lost Omens: Highhelm.system.details.languages.value.[]} (7 different values)
'common' (x1)
'dwarven' (x1)
'empyrean' (x1)
'petran' (x1)
'pyric' (x1)
'aklo' (x1)
'chthonian' (x1)
level : object {Lost Omens: Highhelm.system.details.level}
value : integer {Lost Omens: Highhelm.system.details.level.value} (5 different values)
4 (x2)
2 (x1)
15 (x1)
7 (x1)
14 (x1)
privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: '')
publicNotes : string {Lost Omens: Highhelm.system.details.publicNotes} (all different values)
publication : object {Lost Omens: Highhelm.system.details.publication}
license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Lost Omens: Highhelm.system.details.publication.remaster} (same value: False)
title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: 'Pathfinder Lost Omens Highhelm')
initiative : object {Lost Omens: Highhelm.system.initiative}
statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: 'perception')
perception : object {Lost Omens: Highhelm.system.perception}
details : string {Lost Omens: Highhelm.system.perception.details} (3 different values)
'' (x4)
'blindsight (precise) 120 feet' (x1)
'bloodsense (precise) 120 feet' (x1)
mod : integer {Lost Omens: Highhelm.system.perception.mod} (5 different values)
14 (x2)
8 (x1)
11 (x1)
29 (x1)
25 (x1)
senses : array<object> {Lost Omens: Highhelm.system.perception.senses}
Length: min=0 max=2
Value type: object {Lost Omens: Highhelm.system.perception.senses.[]}
[acuity] : string {Lost Omens: Highhelm.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x3)
'precise' (x2)
[range] : integer {Lost Omens: Highhelm.system.perception.senses.[].range} (2 different values)
60 (x4)
30 (x1)
type : string {Lost Omens: Highhelm.system.perception.senses.[].type} (5 different values)
'scent' (x3)
'darkvision' (x2)
'truesight' (x1)
'low-light-vision' (x1)
'tremorsense' (x1)
resources : object {Lost Omens: Highhelm.system.resources}
saves : object {Lost Omens: Highhelm.system.saves}
fortitude : object {Lost Omens: Highhelm.system.saves.fortitude}
saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Lost Omens: Highhelm.system.saves.fortitude.value} (5 different values)
11 (x2)
14 (x1)
29 (x1)
18 (x1)
0 (x1)
reflex : object {Lost Omens: Highhelm.system.saves.reflex}
saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: '')
value : integer {Lost Omens: Highhelm.system.saves.reflex.value} (5 different values)
8 (x2)
6 (x1)
23 (x1)
15 (x1)
0 (x1)
will : object {Lost Omens: Highhelm.system.saves.will}
saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: '')
value : integer {Lost Omens: Highhelm.system.saves.will.value} (all different values)
skills : object {Lost Omens: Highhelm.system.skills}
athletics : object {Lost Omens: Highhelm.system.skills.athletics}
base : integer {Lost Omens: Highhelm.system.skills.athletics.base} (all different values)
[special] : array<object> {Lost Omens: Highhelm.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.skills.athletics.special.[]}
base : integer {Lost Omens: Highhelm.system.skills.athletics.special.[].base} (same value: 12)
label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: 'to Grapple')
predicate : array<string> {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple')
[acrobatics] : object {Lost Omens: Highhelm.system.skills.acrobatics}
base : integer {Lost Omens: Highhelm.system.skills.acrobatics.base} (same value: 10)
[crafting] : object {Lost Omens: Highhelm.system.skills.crafting}
base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28)
[deception] : object {Lost Omens: Highhelm.system.skills.deception}
base : integer {Lost Omens: Highhelm.system.skills.deception.base} (same value: 10)
[intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation}
base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8)
[religion] : object {Lost Omens: Highhelm.system.skills.religion}
base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28)
stealth : object {Lost Omens: Highhelm.system.skills.stealth}
base : integer {Lost Omens: Highhelm.system.skills.stealth.base} (3 different values)
12 (x1)
15 (x1)
28 (x1)
[special] : array<object> {Lost Omens: Highhelm.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.skills.stealth.special.[]}
base : integer {Lost Omens: Highhelm.system.skills.stealth.special.[].base} (same value: 17)
label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: 'in rocky environments')
predicate : array<string> {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
[survival] : object {Lost Omens: Highhelm.system.skills.survival}
base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values)
6 (x1)
10 (x1)
15 (x1)
special : array<object> {Lost Omens: Highhelm.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]}
base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17)
label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: 'to Track a bleeding creature')
predicate : array<string> {Lost Omens: Highhelm.system.skills.survival.special.[].predicate}
Length: min=2 max=2
Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values)
'action:track' (x1)
'target:condition:bleed' (x1)
traits : object {Lost Omens: Highhelm.system.traits}
rarity : string {Lost Omens: Highhelm.system.traits.rarity} (3 different values)
'common' (x2)
'unique' (x2)
'uncommon' (x2)
size : object {Lost Omens: Highhelm.system.traits.size}
value : string {Lost Omens: Highhelm.system.traits.size.value} (3 different values)
'med' (x3)
'huge' (x2)
'lg' (x1)
value : array<string> {Lost Omens: Highhelm.system.traits.value}
Length: min=1 max=6
Value type: string {Lost Omens: Highhelm.system.traits.value.[]} (12 different values)
type : string {Lost Omens: Highhelm.type} (same value: 'npc')