Files
Pf2eDataScrapper/output/pf2e/packs/Laborer.txt
T
2025-04-08 17:11:57 +04:00

488 lines
30 KiB
Plaintext

Laborer
Different values: 12
=====================================
object {Laborer}
_id : string {Laborer._id} (all different values)
folder : string {Laborer.folder} (same value: 'qfK7SOz30edxwR0d')
img : string {Laborer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Laborer.items}
Length: min=6 max=13
Value type: object {Laborer.items.[]}
_id : string {Laborer.items.[]._id} (123 different values)
[_stats] : object {Laborer.items.[]._stats}
compendiumSource : string {Laborer.items.[]._stats.compendiumSource} (37 different values)
img : string {Laborer.items.[].img} (44 different values)
name : string {Laborer.items.[].name} (88 different values)
sort : integer {Laborer.items.[].sort} (13 different values)
system : object {Laborer.items.[].system}
[baseItem] : string {Laborer.items.[].system.baseItem} (13 different values)
[bonus] : object {Laborer.items.[].system.bonus}
value : integer {Laborer.items.[].system.bonus.value} (8 different values)
0 (x13)
6 (x10)
7 (x8)
5 (x5)
8 (x5)
9 (x4)
10 (x2)
3 (x1)
[bonusDamage] : object {Laborer.items.[].system.bonusDamage}
value : integer {Laborer.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Laborer.items.[].system.bulk}
value : mixed
float {Laborer.items.[].system.bulk.value} (same value: 0,1)
integer {Laborer.items.[].system.bulk.value} (3 different values)
1 (x19)
0 (x6)
2 (x2)
[category] : string {Laborer.items.[].system.category} (11 different values)
[containerId] : empty
[damage] : object {Laborer.items.[].system.damage}
damageType : string {Laborer.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x6)
'piercing' (x5)
'slashing' (x2)
dice : integer {Laborer.items.[].system.damage.dice} (same value: 1)
die : string {Laborer.items.[].system.damage.die} (3 different values)
'd4' (x6)
'd6' (x6)
'd12' (x1)
description : object {Laborer.items.[].system.description}
value : string {Laborer.items.[].system.description.value} (53 different values)
[acBonus] : integer {Laborer.items.[].system.acBonus} (same value: 1)
[actionType] : object {Laborer.items.[].system.actionType}
value : string {Laborer.items.[].system.actionType.value} (3 different values)
'passive' (x12)
'action' (x12)
'reaction' (x1)
[actions] : object {Laborer.items.[].system.actions}
[value] : integer {Laborer.items.[].system.actions.value} (3 different values)
2 (x7)
1 (x3)
3 (x2)
[attackEffects] : object {Laborer.items.[].system.attackEffects}
value : array<string> {Laborer.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Laborer.items.[].system.attackEffects.value.[]} (same value: 'fishhooked')
[checkPenalty] : integer {Laborer.items.[].system.checkPenalty} (same value: -1)
[damageRolls] : object {Laborer.items.[].system.damageRolls}
[0] : object {Laborer.items.[].system.damageRolls.0}
damage : string {Laborer.items.[].system.damageRolls.0.damage} (7 different values)
'1d4+3' (x6)
'1d4+2' (x5)
'1d4+4' (x2)
'1d4+1' (x2)
'1d6+3' (x1)
'1d6+2' (x1)
'1d4+5' (x1)
damageType : string {Laborer.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x14)
'piercing' (x4)
[6qwKTePCKoKWkHkq] : object {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq}
damage : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: '1d6+4')
damageType : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: 'bludgeoning')
[7JaYmhTXoqoKADYl] : object {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl}
damage : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: '1d6+5')
damageType : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: 'bludgeoning')
[97gWo6ffMXbdzKK4] : object {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4}
category : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: 'persistent')
damage : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: '1')
damageType : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: 'bleed')
[9KqirRPpNWFB7Atq] : object {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq}
damage : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: '1d6+3')
damageType : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: 'piercing')
[9irD6SxS4FAUMQjJ] : object {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ}
damage : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: '1d12+4')
damageType : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: 'bludgeoning')
[LBwOhnQpg7HxhtJQ] : object {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ}
damage : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: '1d4+3')
damageType : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: 'slashing')
[RTy0xmM7z3HNBH9r] : object {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r}
damage : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: '1d6+3')
damageType : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: 'piercing')
[ZL3Cbo9IbsVxbwY9] : object {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9}
damage : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: 'piercing')
[ZQQDkLZaeV1tXKAZ] : object {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ}
damage : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: '1d6+5')
damageType : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: 'bludgeoning')
[c16oqbic9ep578zkoag35t] : object {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
[hkS5BdZjSgKK0Vh1] : object {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1}
damage : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: '1')
damageType : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: 'piercing')
[hlzfkd77tbrcxg7qw85x] : object {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x}
damage : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: '1d4+4')
damageType : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: 'bludgeoning')
[lIdpoIDWV3sbtFen] : object {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen}
damage : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: '1d6+1')
damageType : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: 'piercing')
[nROg73Lg2EzK22NR] : object {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR}
damage : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: '1d6+2')
damageType : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: 'bludgeoning')
[uc1s1t4wur5bbofg09gjg] : object {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
[upHGZeI52vum8yU1] : object {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1}
damage : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values)
'1d4+2' (x1)
'1d4+1' (x1)
damageType : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: 'bludgeoning')
[xZw7SmDW4jcsGhHM] : object {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM}
damage : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: 'piercing')
[dexCap] : integer {Laborer.items.[].system.dexCap} (same value: 4)
[equipped] : object {Laborer.items.[].system.equipped}
carryType : string {Laborer.items.[].system.equipped.carryType} (2 different values)
'worn' (x48)
'held' (x1)
[handsHeld] : integer {Laborer.items.[].system.equipped.handsHeld} (2 different values)
0 (x18)
1 (x9)
[inSlot] : boolean {Laborer.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
rules : ignored (Foundry rules object) {Laborer.items.[].system.rules}
traits : object {Laborer.items.[].system.traits}
[integrated] : empty
[rarity] : string {Laborer.items.[].system.traits.rarity} (same value: 'common')
[value] : array<string> {Laborer.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Laborer.items.[].system.traits.value.[]} (35 different values)
[frequency] : object {Laborer.items.[].system.frequency}
max : integer {Laborer.items.[].system.frequency.max} (same value: 1)
per : string {Laborer.items.[].system.frequency.per} (same value: 'day')
[group] : string {Laborer.items.[].system.group} (8 different values)
'leather' (x8)
'knife' (x3)
'hammer' (x2)
'sling' (x2)
'spear' (x2)
'club' (x2)
'flail' (x1)
'pick' (x1)
[hardness] : integer {Laborer.items.[].system.hardness} (2 different values)
0 (x48)
3 (x1)
[hp] : object {Laborer.items.[].system.hp}
max : integer {Laborer.items.[].system.hp.max} (2 different values)
0 (x48)
6 (x1)
value : integer {Laborer.items.[].system.hp.value} (2 different values)
0 (x48)
6 (x1)
[level] : object {Laborer.items.[].system.level}
value : integer {Laborer.items.[].system.level.value} (2 different values)
0 (x47)
1 (x2)
[mod] : object {Laborer.items.[].system.mod}
value : integer {Laborer.items.[].system.mod.value} (7 different values)
6 (x4)
4 (x4)
5 (x2)
15 (x1)
8 (x1)
7 (x1)
9 (x1)
[proficient] : object {Laborer.items.[].system.proficient}
value : integer {Laborer.items.[].system.proficient.value} (same value: 0)
publication : object {Laborer.items.[].system.publication}
license : string {Laborer.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Laborer.items.[].system.publication.remaster} (same value: True)
title : string {Laborer.items.[].system.publication.title} (6 different values)
'' (x81)
'Pathfinder Player Core' (x28)
'Pathfinder Core Rulebook' (x11)
'Pathfinder Gamemastery Guide' (x1)
'Pathfinder GM Core' (x1)
'Pathfinder Bestiary' (x1)
[material] : object {Laborer.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {Laborer.items.[].system.price}
[per] : integer {Laborer.items.[].system.price.per} (same value: 10)
value : object {Laborer.items.[].system.price.value}
[cp] : integer {Laborer.items.[].system.price.value.cp} (2 different values)
1 (x9)
8 (x1)
[gp] : integer {Laborer.items.[].system.price.value.gp} (4 different values)
2 (x8)
1 (x4)
3 (x2)
4 (x1)
[sp] : integer {Laborer.items.[].system.price.value.sp} (7 different values)
1 (x10)
2 (x3)
5 (x2)
7 (x2)
4 (x1)
8 (x1)
3 (x1)
[quantity] : integer {Laborer.items.[].system.quantity} (7 different values)
1 (x38)
4 (x3)
10 (x3)
2 (x2)
3 (x1)
20 (x1)
5 (x1)
[range] : integer {Laborer.items.[].system.range} (same value: 50)
[reload] : object {Laborer.items.[].system.reload}
value : string {Laborer.items.[].system.reload.value} (3 different values)
'' (x7)
'-' (x4)
'1' (x2)
[runes] : object {Laborer.items.[].system.runes}
[potency] : integer {Laborer.items.[].system.runes.potency} (same value: 0)
[property] : array<> {Laborer.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Laborer.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Laborer.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Laborer.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {Laborer.items.[].system.selfEffect}
name : string {Laborer.items.[].system.selfEffect.name} (2 different values)
'Effect: Swig' (x1)
'Effect: Raise a Shield' (x1)
uuid : string {Laborer.items.[].system.selfEffect.uuid} (2 different values)
'Compendium.pf2e.bestiary-effects.Item.Effect: Swig' (x1)
'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
[size] : string {Laborer.items.[].system.size} (same value: 'med')
[slug] : string {Laborer.items.[].system.slug} (36 different values)
[speedPenalty] : integer {Laborer.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {Laborer.items.[].system.splashDamage}
value : integer {Laborer.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Laborer.items.[].system.stackGroup} (same value: 'slingBullets')
[strength] : integer {Laborer.items.[].system.strength} (same value: 0)
[usage] : object {Laborer.items.[].system.usage}
[canBeAmmo] : boolean {Laborer.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Laborer.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x31)
'held-in-two-hands' (x6)
'worn' (x2)
'other' (x1)
[uses] : object {Laborer.items.[].system.uses}
autoDestroy : boolean {Laborer.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Laborer.items.[].system.uses.max} (same value: 1)
value : integer {Laborer.items.[].system.uses.value} (same value: 1)
type : string {Laborer.items.[].type} (8 different values)
'melee' (x35)
'action' (x25)
'equipment' (x21)
'lore' (x14)
'weapon' (x13)
'armor' (x8)
'consumable' (x6)
'shield' (x1)
[flags] : object {Laborer.items.[].flags}
pf2e : object {Laborer.items.[].flags.pf2e}
linkedWeapon : string {Laborer.items.[].flags.pf2e.linkedWeapon} (13 different values)
[folder] : string {Laborer.items.[].folder} (same value: 'dfRpdU8Efsenms12')
name : string {Laborer.name} (all different values)
system : object {Laborer.system}
abilities : object {Laborer.system.abilities}
cha : object {Laborer.system.abilities.cha}
mod : integer {Laborer.system.abilities.cha.mod} (5 different values)
0 (x8)
3 (x1)
1 (x1)
2 (x1)
-2 (x1)
con : object {Laborer.system.abilities.con}
mod : integer {Laborer.system.abilities.con.mod} (5 different values)
3 (x5)
2 (x2)
1 (x2)
4 (x2)
0 (x1)
dex : object {Laborer.system.abilities.dex}
mod : integer {Laborer.system.abilities.dex.mod} (4 different values)
1 (x5)
2 (x3)
0 (x2)
3 (x2)
int : object {Laborer.system.abilities.int}
mod : integer {Laborer.system.abilities.int.mod} (3 different values)
0 (x9)
2 (x2)
1 (x1)
str : object {Laborer.system.abilities.str}
mod : integer {Laborer.system.abilities.str.mod} (5 different values)
3 (x6)
4 (x2)
2 (x2)
0 (x1)
1 (x1)
wis : object {Laborer.system.abilities.wis}
mod : integer {Laborer.system.abilities.wis.mod} (3 different values)
1 (x6)
2 (x5)
0 (x1)
attributes : object {Laborer.system.attributes}
ac : object {Laborer.system.attributes.ac}
details : string {Laborer.system.attributes.ac.details} (2 different values)
'' (x11)
'(15 with platter raised)' (x1)
value : integer {Laborer.system.attributes.ac.value} (5 different values)
14 (x6)
17 (x2)
15 (x2)
13 (x1)
16 (x1)
allSaves : object {Laborer.system.attributes.allSaves}
value : string {Laborer.system.attributes.allSaves.value} (same value: '')
hp : object {Laborer.system.attributes.hp}
details : string {Laborer.system.attributes.hp.details} (same value: '')
max : integer {Laborer.system.attributes.hp.max} (6 different values)
20 (x5)
35 (x2)
18 (x2)
10 (x1)
15 (x1)
7 (x1)
temp : integer {Laborer.system.attributes.hp.temp} (same value: 0)
value : integer {Laborer.system.attributes.hp.value} (6 different values)
20 (x5)
35 (x2)
18 (x2)
10 (x1)
15 (x1)
7 (x1)
speed : object {Laborer.system.attributes.speed}
otherSpeeds : array<> {Laborer.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Laborer.system.attributes.speed.value} (2 different values)
25 (x11)
30 (x1)
[resistances] : array<object> {Laborer.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Laborer.system.attributes.resistances.[]}
type : string {Laborer.system.attributes.resistances.[].type} (same value: 'void')
value : integer {Laborer.system.attributes.resistances.[].value} (same value: 2)
details : object {Laborer.system.details}
blurb : string {Laborer.system.details.blurb} (same value: '')
languages : object {Laborer.system.details.languages}
details : string {Laborer.system.details.languages.details} (same value: '')
value : array<string> {Laborer.system.details.languages.value}
Length: min=1 max=1
Value type: string {Laborer.system.details.languages.value.[]} (same value: 'common')
level : object {Laborer.system.details.level}
value : integer {Laborer.system.details.level.value} (4 different values)
0 (x5)
1 (x3)
-1 (x2)
2 (x2)
privateNotes : string {Laborer.system.details.privateNotes} (same value: '')
publicNotes : string {Laborer.system.details.publicNotes} (all different values)
publication : object {Laborer.system.details.publication}
license : string {Laborer.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Laborer.system.details.publication.remaster} (same value: True)
title : string {Laborer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Laborer.system.initiative}
statistic : string {Laborer.system.initiative.statistic} (same value: 'perception')
perception : object {Laborer.system.perception}
details : string {Laborer.system.perception.details} (2 different values)
'' (x11)
'+8 to spot fish' (x1)
mod : integer {Laborer.system.perception.mod} (4 different values)
6 (x6)
3 (x2)
5 (x2)
7 (x2)
senses : array<> {Laborer.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {Laborer.system.resources}
saves : object {Laborer.system.saves}
fortitude : object {Laborer.system.saves.fortitude}
saveDetail : string {Laborer.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Laborer.system.saves.fortitude.value} (6 different values)
7 (x6)
6 (x2)
11 (x1)
8 (x1)
5 (x1)
10 (x1)
reflex : object {Laborer.system.saves.reflex}
saveDetail : string {Laborer.system.saves.reflex.saveDetail} (same value: '')
value : integer {Laborer.system.saves.reflex.value} (7 different values)
6 (x3)
5 (x3)
3 (x2)
4 (x1)
10 (x1)
7 (x1)
8 (x1)
will : object {Laborer.system.saves.will}
saveDetail : string {Laborer.system.saves.will.saveDetail} (same value: '')
value : integer {Laborer.system.saves.will.value} (6 different values)
4 (x4)
3 (x3)
7 (x2)
5 (x1)
9 (x1)
6 (x1)
skills : object {Laborer.system.skills}
[acrobatics] : object {Laborer.system.skills.acrobatics}
base : integer {Laborer.system.skills.acrobatics.base} (3 different values)
3 (x2)
8 (x1)
5 (x1)
[special] : array<> {Laborer.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[athletics] : object {Laborer.system.skills.athletics}
base : integer {Laborer.system.skills.athletics.base} (5 different values)
7 (x4)
5 (x3)
10 (x1)
6 (x1)
9 (x1)
[special] : array<> {Laborer.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[crafting] : object {Laborer.system.skills.crafting}
base : integer {Laborer.system.skills.crafting.base} (same value: 13)
[deception] : object {Laborer.system.skills.deception}
base : integer {Laborer.system.skills.deception.base} (same value: 6)
[diplomacy] : object {Laborer.system.skills.diplomacy}
base : integer {Laborer.system.skills.diplomacy.base} (2 different values)
6 (x2)
4 (x1)
[intimidation] : object {Laborer.system.skills.intimidation}
base : integer {Laborer.system.skills.intimidation.base} (same value: 4)
special : array<> {Laborer.system.skills.intimidation.special}
Length: min=0 max=0
Value type: empty
[nature] : object {Laborer.system.skills.nature}
base : integer {Laborer.system.skills.nature.base} (3 different values)
4 (x2)
5 (x1)
6 (x1)
[religion] : object {Laborer.system.skills.religion}
base : integer {Laborer.system.skills.religion.base} (same value: 5)
[society] : object {Laborer.system.skills.society}
base : integer {Laborer.system.skills.society.base} (3 different values)
2 (x2)
7 (x2)
6 (x1)
[stealth] : object {Laborer.system.skills.stealth}
base : integer {Laborer.system.skills.stealth.base} (2 different values)
4 (x1)
8 (x1)
[survival] : object {Laborer.system.skills.survival}
base : integer {Laborer.system.skills.survival.base} (3 different values)
4 (x4)
5 (x1)
6 (x1)
traits : object {Laborer.system.traits}
rarity : string {Laborer.system.traits.rarity} (same value: 'common')
size : object {Laborer.system.traits.size}
value : string {Laborer.system.traits.size.value} (same value: 'med')
value : array<string> {Laborer.system.traits.value}
Length: min=2 max=2
Value type: string {Laborer.system.traits.value.[]} (2 different values)
'human' (x12)
'humanoid' (x12)
type : string {Laborer.type} (same value: 'npc')