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Pf2eDataScrapper/output/pf2e/packs/Celebrity.txt
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2025-04-08 17:11:57 +04:00

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Celebrity
Different values: 8
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object {Celebrity}
_id : string {Celebrity._id} (all different values)
folder : string {Celebrity.folder} (same value: 'Izx2ooWM99r611AV')
img : string {Celebrity.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Celebrity.name} (all different values)
system : object {Celebrity.system}
actionType : object {Celebrity.system.actionType}
value : string {Celebrity.system.actionType.value} (3 different values)
'action' (x4)
'reaction' (x3)
'passive' (x1)
actions : object {Celebrity.system.actions}
[value] : integer {Celebrity.system.actions.value} (2 different values)
1 (x3)
2 (x1)
category : string {Celebrity.system.category} (2 different values)
'class' (x7)
'skill' (x1)
description : object {Celebrity.system.description}
value : string {Celebrity.system.description.value} (all different values)
level : object {Celebrity.system.level}
value : integer {Celebrity.system.level.value} (6 different values)
12 (x2)
4 (x2)
2 (x1)
10 (x1)
7 (x1)
6 (x1)
prerequisites : object {Celebrity.system.prerequisites}
value : array<object> {Celebrity.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Celebrity.system.prerequisites.value.[]}
value : string {Celebrity.system.prerequisites.value.[].value} (4 different values)
'Celebrity Dedication' (x5)
'Celebrity Dedication, Mesmerizing Gaze' (x1)
'master in Performance' (x1)
'Celebrity Archetype' (x1)
publication : object {Celebrity.system.publication}
license : string {Celebrity.system.publication.license} (2 different values)
'ORC' (x5)
'OGL' (x3)
remaster : boolean {Celebrity.system.publication.remaster} (2 different values)
True (x5)
False (x3)
title : string {Celebrity.system.publication.title} (3 different values)
'Pathfinder Player Core 2' (x4)
'Pathfinder Lost Omens Firebrands' (x3)
'Pathfinder #204: Stage Fright' (x1)
rules : ignored (Foundry rules object) {Celebrity.system.rules}
traits : object {Celebrity.system.traits}
rarity : string {Celebrity.system.traits.rarity} (2 different values)
'uncommon' (x4)
'common' (x4)
value : array<string> {Celebrity.system.traits.value}
Length: min=1 max=7
Value type: string {Celebrity.system.traits.value.[]} (12 different values)
[frequency] : object {Celebrity.system.frequency}
max : integer {Celebrity.system.frequency.max} (same value: 1)
per : string {Celebrity.system.frequency.per} (same value: 'PT1H')
type : string {Celebrity.type} (same value: 'feat')