Celebrity Different values: 8 ===================================== object {Celebrity} _id : string {Celebrity._id} (all different values) folder : string {Celebrity.folder} (same value: 'Izx2ooWM99r611AV') img : string {Celebrity.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Celebrity.name} (all different values) system : object {Celebrity.system} actionType : object {Celebrity.system.actionType} value : string {Celebrity.system.actionType.value} (3 different values) 'action' (x4) 'reaction' (x3) 'passive' (x1) actions : object {Celebrity.system.actions} [value] : integer {Celebrity.system.actions.value} (2 different values) 1 (x3) 2 (x1) category : string {Celebrity.system.category} (2 different values) 'class' (x7) 'skill' (x1) description : object {Celebrity.system.description} value : string {Celebrity.system.description.value} (all different values) level : object {Celebrity.system.level} value : integer {Celebrity.system.level.value} (6 different values) 12 (x2) 4 (x2) 2 (x1) 10 (x1) 7 (x1) 6 (x1) prerequisites : object {Celebrity.system.prerequisites} value : array {Celebrity.system.prerequisites.value} Length: min=0 max=2 Value type: object {Celebrity.system.prerequisites.value.[]} value : string {Celebrity.system.prerequisites.value.[].value} (4 different values) 'Celebrity Dedication' (x5) 'Celebrity Dedication, Mesmerizing Gaze' (x1) 'master in Performance' (x1) 'Celebrity Archetype' (x1) publication : object {Celebrity.system.publication} license : string {Celebrity.system.publication.license} (2 different values) 'ORC' (x5) 'OGL' (x3) remaster : boolean {Celebrity.system.publication.remaster} (2 different values) True (x5) False (x3) title : string {Celebrity.system.publication.title} (3 different values) 'Pathfinder Player Core 2' (x4) 'Pathfinder Lost Omens Firebrands' (x3) 'Pathfinder #204: Stage Fright' (x1) rules : ignored (Foundry rules object) {Celebrity.system.rules} traits : object {Celebrity.system.traits} rarity : string {Celebrity.system.traits.rarity} (2 different values) 'uncommon' (x4) 'common' (x4) value : array {Celebrity.system.traits.value} Length: min=1 max=7 Value type: string {Celebrity.system.traits.value.[]} (12 different values) [frequency] : object {Celebrity.system.frequency} max : integer {Celebrity.system.frequency.max} (same value: 1) per : string {Celebrity.system.frequency.per} (same value: 'PT1H') type : string {Celebrity.type} (same value: 'feat')