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Pf2eDataScrapper/output/pf2e/packs/Book 3 - Heavy is the Crown.txt
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2025-04-08 17:11:57 +04:00

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Book 3 - Heavy is the Crown
Different values: 35
=====================================
object {Book 3 - Heavy is the Crown}
_id : string {Book 3 - Heavy is the Crown._id} (all different values)
folder : string {Book 3 - Heavy is the Crown.folder} (same value: 'CWw63y22Mgq57RBm')
img : string {Book 3 - Heavy is the Crown.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x26)
'systems/pf2e/icons/default-icons/hazard.svg' (x9)
items : array<object> {Book 3 - Heavy is the Crown.items}
Length: min=1 max=49
Value type: object {Book 3 - Heavy is the Crown.items.[]}
_id : string {Book 3 - Heavy is the Crown.items.[]._id} (298 different values)
[_stats] : object {Book 3 - Heavy is the Crown.items.[]._stats}
compendiumSource : string {Book 3 - Heavy is the Crown.items.[]._stats.compendiumSource} (108 different values)
img : string {Book 3 - Heavy is the Crown.items.[].img} (102 different values)
name : string {Book 3 - Heavy is the Crown.items.[].name} (205 different values)
sort : integer {Book 3 - Heavy is the Crown.items.[].sort} (50 different values)
system : object {Book 3 - Heavy is the Crown.items.[].system}
[acBonus] : integer {Book 3 - Heavy is the Crown.items.[].system.acBonus} (5 different values)
2 (x4)
3 (x2)
4 (x2)
6 (x1)
1 (x1)
[actionType] : object {Book 3 - Heavy is the Crown.items.[].system.actionType}
value : string {Book 3 - Heavy is the Crown.items.[].system.actionType.value} (4 different values)
'passive' (x82)
'action' (x53)
'reaction' (x31)
'free' (x8)
[actions] : object {Book 3 - Heavy is the Crown.items.[].system.actions}
[value] : integer {Book 3 - Heavy is the Crown.items.[].system.actions.value} (3 different values)
1 (x35)
2 (x17)
3 (x1)
[area] : object {Book 3 - Heavy is the Crown.items.[].system.area}
[details] : string {Book 3 - Heavy is the Crown.items.[].system.area.details} (2 different values)
'10-foot radius, 40-foot-tall cylinder' (x2)
'5-foot emanation or more' (x1)
type : string {Book 3 - Heavy is the Crown.items.[].system.area.type} (4 different values)
'burst' (x6)
'emanation' (x3)
'line' (x3)
'cone' (x1)
value : integer {Book 3 - Heavy is the Crown.items.[].system.area.value} (5 different values)
30 (x5)
20 (x4)
10 (x2)
5 (x1)
120 (x1)
[attack] : object {Book 3 - Heavy is the Crown.items.[].system.attack}
value : string {Book 3 - Heavy is the Crown.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 3 - Heavy is the Crown.items.[].system.attackEffects}
[custom] : string {Book 3 - Heavy is the Crown.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 3 - Heavy is the Crown.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 3 - Heavy is the Crown.items.[].system.attackEffects.value.[]} (2 different values)
'improved-grab' (x7)
'endless-nightmare' (x2)
[autoHeightenLevel] : object {Book 3 - Heavy is the Crown.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 3 - Heavy is the Crown.items.[].system.baseItem} (18 different values)
[bonus] : object {Book 3 - Heavy is the Crown.items.[].system.bonus}
value : integer {Book 3 - Heavy is the Crown.items.[].system.bonus.value} (13 different values)
[bonusDamage] : object {Book 3 - Heavy is the Crown.items.[].system.bonusDamage}
value : integer {Book 3 - Heavy is the Crown.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - Heavy is the Crown.items.[].system.bulk}
value : mixed
float {Book 3 - Heavy is the Crown.items.[].system.bulk.value} (same value: 0,1)
integer {Book 3 - Heavy is the Crown.items.[].system.bulk.value} (5 different values)
1 (x11)
2 (x10)
0 (x2)
6 (x1)
4 (x1)
[checkPenalty] : integer {Book 3 - Heavy is the Crown.items.[].system.checkPenalty} (3 different values)
-2 (x4)
-1 (x2)
-3 (x1)
[cost] : object {Book 3 - Heavy is the Crown.items.[].system.cost}
value : string {Book 3 - Heavy is the Crown.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Book 3 - Heavy is the Crown.items.[].system.counteraction} (2 different values)
False (x80)
True (x5)
[damage] : object {Book 3 - Heavy is the Crown.items.[].system.damage}
[0] : object {Book 3 - Heavy is the Crown.items.[].system.damage.0}
[category] : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.formula} (14 different values)
kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x29)
'healing' (x3)
[materials] : array<> {Book 3 - Heavy is the Crown.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.type} (11 different values)
[applyMod] : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.0.applyMod} (2 different values)
False (x23)
True (x3)
[1] : object {Book 3 - Heavy is the Crown.items.[].system.damage.1}
applyMod : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.1.formula} (same value: '6d6')
kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.1.kinds.[]} (same value: 'damage')
type : string {Book 3 - Heavy is the Crown.items.[].system.damage.1.type} (same value: 'fire')
[damageType] : string {Book 3 - Heavy is the Crown.items.[].system.damage.damageType} (5 different values)
'piercing' (x8)
'bludgeoning' (x6)
'slashing' (x5)
'fire' (x1)
'acid' (x1)
[dice] : integer {Book 3 - Heavy is the Crown.items.[].system.damage.dice} (3 different values)
1 (x18)
2 (x2)
0 (x1)
[die] : string {Book 3 - Heavy is the Crown.items.[].system.damage.die} (6 different values)
'd8' (x6)
'd4' (x5)
'd6' (x5)
'd12' (x3)
'd10' (x1)
'' (x1)
[formula] : string {Book 3 - Heavy is the Crown.items.[].system.damage.formula} (2 different values)
'5d6+12' (x1)
'1d8' (x1)
[kind] : string {Book 3 - Heavy is the Crown.items.[].system.damage.kind} (same value: 'healing')
[pEPeRZBo0RPvHAd9] : object {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9}
applyMod : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: '4d6')
kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: 'untyped')
[persistent] : object {Book 3 - Heavy is the Crown.items.[].system.damage.persistent}
[faces] : empty
number : integer {Book 3 - Heavy is the Crown.items.[].system.damage.persistent.number} (same value: 2)
type : string {Book 3 - Heavy is the Crown.items.[].system.damage.persistent.type} (same value: 'fire')
[type] : string {Book 3 - Heavy is the Crown.items.[].system.damage.type} (2 different values)
'untyped' (x1)
'vitality' (x1)
[damageRolls] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls}
[0] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0.damage} (10 different values)
'1d8+6' (x3)
'1d12+8' (x2)
'4d8' (x2)
'2d8' (x1)
'2d4' (x1)
'2d10+12' (x1)
'1d8+11' (x1)
'1d12+9' (x1)
'1d6+10' (x1)
'1d6+8' (x1)
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0.damageType} (6 different values)
'slashing' (x4)
'piercing' (x4)
'fire' (x2)
'void' (x2)
'acid' (x1)
'bludgeoning' (x1)
[1] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1}
category : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x1)
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.damage} (2 different values)
'2' (x2)
'3d8' (x1)
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.damageType} (2 different values)
'fire' (x2)
'acid' (x1)
[2] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2}
category : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.damage} (same value: '2')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[4L2WIHKBsx5InpmP] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damage} (same value: '2d4+4')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damageType} (same value: 'piercing')
[7ky0SRCIspok2Vr4] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damage} (same value: '2d12+11')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damageType} (same value: 'bludgeoning')
[9napsHZVBGQBhRE1] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1.damage} (same value: '3d6+11')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1.damageType} (same value: 'bludgeoning')
RdCJZ1lct4vcxbIV : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damage} (same value: '1d6')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damageType} (same value: 'fire')
[6H93EuTBHzgljNzu] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu.damage} (same value: '2d6+10')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu.damageType} (same value: 'bludgeoning')
[DI8CJ8ZekyTdlNAd] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damage} (same value: '2d12+9')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damageType} (same value: 'piercing')
[EVVvtxZnAnsh8wIW] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damage} (same value: '1d6')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damageType} (same value: 'fire')
[P1vAtwKWSVpwcrgE] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damage} (same value: '3d8+11')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damageType} (same value: 'slashing')
[QLECX3ezsYU1wGpJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damage} (same value: '2d4+8')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damageType} (same value: 'bludgeoning')
[TkD9GgXsB466cHcJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damage} (same value: '2d8+11')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damageType} (same value: 'slashing')
[VDeAW1Lb9AmB7iTx] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damage} (same value: '2d4+4')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damageType} (same value: 'piercing')
[WGu8Eqh8uE3F0i1a] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damage} (same value: '1d6')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damageType} (same value: 'spirit')
[WjWEbxowyPyCXSvr] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damage} (same value: '1d8+10')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damageType} (same value: 'bludgeoning')
[YrjDD0wKhRZzhDLl] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damage} (same value: '2d10+2')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damageType} (same value: 'piercing')
[hRa04V0ckmFHepWh] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh.damage} (same value: '1d6')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh.damageType} (same value: 'fire')
[jfSszuRo1174xwP6] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6.damage} (same value: '3d8+11')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6.damageType} (same value: 'slashing')
[kuNNfhZliwcmzqQh] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damage} (same value: '2d6+8')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damageType} (same value: 'bludgeoning')
[ll0KZHTkt9520lJg] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg.damage} (same value: '1d6+10')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg.damageType} (same value: 'bludgeoning')
[moOpE7XW9ObVz9Fe] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damage} (same value: '1d4+8')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damageType} (same value: 'piercing')
[mqs4p1jLnvbcssZo] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damage} (same value: '2d8+5')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damageType} (same value: 'force')
[pf4joyj8goqdxlluw7eb] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damage} (same value: '2d10+6')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damageType} (same value: 'fire')
n3YXhPlPlpAFYq66 : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damage} (same value: '3d10')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damageType} (same value: 'bludgeoning')
[rtZ4ouIDdunv6pbJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damage} (same value: '2d6+8')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damageType} (same value: 'bludgeoning')
[s5bQraykwiNmbIE0] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0.damage} (same value: '1d10+13')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0.damageType} (same value: 'bludgeoning')
[u6GKoqTL71ppuhVI] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damage} (same value: '1d6')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damageType} (same value: 'spirit')
[uTrPyUrBOFQzYmKE] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damage} (same value: '2d8')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damageType} (same value: 'mental')
[ueJYoFcfKmD0yQfS] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damage} (same value: '2d8+10')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damageType} (same value: 'slashing')
[wPxtsODDfGQ8nSVw] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw}
damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damage} (same value: '1d6')
damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damageType} (same value: 'spirit')
[deathNote] : boolean {Book 3 - Heavy is the Crown.items.[].system.deathNote} (same value: True)
[defense] : object {Book 3 - Heavy is the Crown.items.[].system.defense}
save : object {Book 3 - Heavy is the Crown.items.[].system.defense.save}
basic : boolean {Book 3 - Heavy is the Crown.items.[].system.defense.save.basic} (2 different values)
False (x36)
True (x9)
statistic : string {Book 3 - Heavy is the Crown.items.[].system.defense.save.statistic} (3 different values)
'will' (x29)
'fortitude' (x12)
'reflex' (x4)
description : object {Book 3 - Heavy is the Crown.items.[].system.description}
[gm] : string {Book 3 - Heavy is the Crown.items.[].system.description.gm} (same value: '<p><strong>Destruction</strong> A celestial creature must hold the necklace in their hands for at least an hour while meditating on the damage it has caused, then weep on the ruby. It must then be completely sealed within a cold iron container and cast into the heart of an active volcano, allowing the magma to melt the container and the necklace within.</p>')
value : string {Book 3 - Heavy is the Crown.items.[].system.description.value} (184 different values)
[category] : string {Book 3 - Heavy is the Crown.items.[].system.category} (12 different values)
[containerId] : empty
[dexCap] : integer {Book 3 - Heavy is the Crown.items.[].system.dexCap} (5 different values)
2 (x2)
1 (x2)
0 (x1)
4 (x1)
3 (x1)
[duration] : object {Book 3 - Heavy is the Crown.items.[].system.duration}
sustained : boolean {Book 3 - Heavy is the Crown.items.[].system.duration.sustained} (2 different values)
False (x82)
True (x3)
value : string {Book 3 - Heavy is the Crown.items.[].system.duration.value} (13 different values)
[equipped] : object {Book 3 - Heavy is the Crown.items.[].system.equipped}
carryType : string {Book 3 - Heavy is the Crown.items.[].system.equipped.carryType} (2 different values)
'worn' (x46)
'held' (x1)
[handsHeld] : integer {Book 3 - Heavy is the Crown.items.[].system.equipped.handsHeld} (3 different values)
0 (x19)
1 (x14)
2 (x4)
[inSlot] : boolean {Book 3 - Heavy is the Crown.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {Book 3 - Heavy is the Crown.items.[].system.frequency}
max : integer {Book 3 - Heavy is the Crown.items.[].system.frequency.max} (same value: 1)
per : string {Book 3 - Heavy is the Crown.items.[].system.frequency.per} (2 different values)
'day' (x12)
'round' (x1)
[group] : string {Book 3 - Heavy is the Crown.items.[].system.group} (13 different values)
[hardness] : integer {Book 3 - Heavy is the Crown.items.[].system.hardness} (3 different values)
0 (x44)
5 (x2)
8 (x1)
[heightening] : object {Book 3 - Heavy is the Crown.items.[].system.heightening}
[damage] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.damage}
[0] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.0} (7 different values)
'2d6' (x14)
'1d8' (x4)
'1d6' (x4)
'2d4' (x2)
'1d10' (x2)
'1d4' (x2)
'1d10+4' (x1)
[1] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.1} (same value: '1d6')
[pEPeRZBo0RPvHAd9] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: '1d6')
[interval] : integer {Book 3 - Heavy is the Crown.items.[].system.heightening.interval} (3 different values)
1 (x19)
2 (x11)
3 (x1)
[levels] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels}
[3] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3}
target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x1)
'10 objects' (x1)
'1 unattended object with a Bulk of 1 or less' (x1)
[4] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4}
target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
[5] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5}
[range] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.range}
value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.range.value} (2 different values)
'1 mile' (x1)
'60 feet' (x1)
[target] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.target.value} (2 different values)
'1 specific object or type of object, or a specific creature or ancestry' (x1)
'10 creatures' (x1)
[6] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6}
range : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.range}
value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.range.value} (same value: '30 feet')
target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.target.value} (3 different values)
'5 creatures' (x7)
'10 creatures' (x2)
'any number of objects' (x1)
[7] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7}
target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
[type] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.type} (2 different values)
'interval' (x31)
'fixed' (x17)
[hp] : object {Book 3 - Heavy is the Crown.items.[].system.hp}
max : integer {Book 3 - Heavy is the Crown.items.[].system.hp.max} (3 different values)
0 (x44)
20 (x2)
64 (x1)
value : integer {Book 3 - Heavy is the Crown.items.[].system.hp.value} (3 different values)
0 (x44)
20 (x2)
64 (x1)
[level] : object {Book 3 - Heavy is the Crown.items.[].system.level}
value : integer {Book 3 - Heavy is the Crown.items.[].system.level.value} (10 different values)
0 (x33)
1 (x32)
2 (x26)
3 (x16)
4 (x13)
5 (x7)
6 (x2)
15 (x1)
9 (x1)
12 (x1)
[location] : object {Book 3 - Heavy is the Crown.items.[].system.location}
[heightenedLevel] : integer {Book 3 - Heavy is the Crown.items.[].system.location.heightenedLevel} (6 different values)
2 (x16)
4 (x13)
5 (x6)
3 (x5)
6 (x5)
1 (x4)
[uses] : object {Book 3 - Heavy is the Crown.items.[].system.location.uses}
max : integer {Book 3 - Heavy is the Crown.items.[].system.location.uses.max} (same value: 2)
value : integer {Book 3 - Heavy is the Crown.items.[].system.location.uses.value} (same value: 2)
value : string {Book 3 - Heavy is the Crown.items.[].system.location.value} (12 different values)
[material] : object {Book 3 - Heavy is the Crown.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 3 - Heavy is the Crown.items.[].system.mod}
value : integer {Book 3 - Heavy is the Crown.items.[].system.mod.value} (6 different values)
13 (x2)
15 (x2)
24 (x2)
17 (x1)
12 (x1)
8 (x1)
[overlays] : object {Book 3 - Heavy is the Crown.items.[].system.overlays}
[37gy7l19tik74o4s] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[7qdtetowq348s9oc] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[dfoz8m3dp8dllujj] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj}
_id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: 'dfoz8m3dp8dllujj')
overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: 'override')
sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system}
heightening : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening}
damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
interval : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
type : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: 'interval')
time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: '1')
[iyvv4m0qmxo1b08z] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z}
_id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: 'iyvv4m0qmxo1b08z')
overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: 'override')
sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system}
area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: '15')
time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: '3')
[lfxcoz2d3f8j2zq1] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[s0qqpj2kn6xavdyp] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp}
_id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: 's0qqpj2kn6xavdyp')
overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: 'override')
sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system}
area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: '10')
time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: '2')
[price] : object {Book 3 - Heavy is the Crown.items.[].system.price}
[per] : integer {Book 3 - Heavy is the Crown.items.[].system.price.per} (same value: 10)
value : object {Book 3 - Heavy is the Crown.items.[].system.price.value}
[cp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.gp} (16 different values)
[sp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.sp} (5 different values)
1 (x5)
2 (x3)
3 (x2)
5 (x1)
9 (x1)
[quantity] : integer {Book 3 - Heavy is the Crown.items.[].system.quantity} (6 different values)
1 (x38)
20 (x4)
6 (x2)
2 (x1)
5 (x1)
10 (x1)
[range] : mixed
integer {Book 3 - Heavy is the Crown.items.[].system.range} (5 different values)
20 (x3)
100 (x2)
180 (x1)
120 (x1)
50 (x1)
object {Book 3 - Heavy is the Crown.items.[].system.range}
value : string {Book 3 - Heavy is the Crown.items.[].system.range.value} (8 different values)
'30 feet' (x29)
'touch' (x20)
'120 feet' (x15)
'' (x13)
'60 feet' (x3)
'planetary' (x2)
'varies' (x2)
'500 feet' (x1)
[reload] : object {Book 3 - Heavy is the Crown.items.[].system.reload}
value : string {Book 3 - Heavy is the Crown.items.[].system.reload.value} (4 different values)
'-' (x8)
'' (x8)
'1' (x3)
'0' (x2)
[requirements] : string {Book 3 - Heavy is the Crown.items.[].system.requirements} (3 different values)
'' (x77)
'You can bleed' (x7)
'3 gp silver bell focus' (x1)
rules : ignored (Foundry rules object) {Book 3 - Heavy is the Crown.items.[].system.rules}
[prepared] : object {Book 3 - Heavy is the Crown.items.[].system.prepared}
[flexible] : boolean {Book 3 - Heavy is the Crown.items.[].system.prepared.flexible} (same value: False)
value : string {Book 3 - Heavy is the Crown.items.[].system.prepared.value} (4 different values)
'innate' (x10)
'prepared' (x1)
'spontaneous' (x1)
'focus' (x1)
[proficiency] : object {Book 3 - Heavy is the Crown.items.[].system.proficiency}
value : integer {Book 3 - Heavy is the Crown.items.[].system.proficiency.value} (2 different values)
1 (x11)
0 (x2)
[proficient] : object {Book 3 - Heavy is the Crown.items.[].system.proficient}
value : integer {Book 3 - Heavy is the Crown.items.[].system.proficient.value} (same value: 0)
publication : object {Book 3 - Heavy is the Crown.items.[].system.publication}
license : string {Book 3 - Heavy is the Crown.items.[].system.publication.license} (2 different values)
'OGL' (x353)
'ORC' (x18)
remaster : boolean {Book 3 - Heavy is the Crown.items.[].system.publication.remaster} (2 different values)
False (x353)
True (x18)
title : string {Book 3 - Heavy is the Crown.items.[].system.publication.title} (11 different values)
[runes] : object {Book 3 - Heavy is the Crown.items.[].system.runes}
[potency] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.potency} (2 different values)
0 (x16)
1 (x12)
[property] : array<string> {Book 3 - Heavy is the Crown.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 3 - Heavy is the Crown.items.[].system.runes.property.[]} (same value: 'returning')
[reinforcing] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.striking} (2 different values)
0 (x15)
1 (x6)
[showSlotlessLevels] : object {Book 3 - Heavy is the Crown.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - Heavy is the Crown.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 3 - Heavy is the Crown.items.[].system.size} (2 different values)
'med' (x46)
'grg' (x1)
[slots] : object {Book 3 - Heavy is the Crown.items.[].system.slots}
[slot0] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot0}
max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared.[]}
id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared.[].id} (4 different values)
'Ap8NioX7HNx5CnVI' (x1)
'stQBtESwzuOnS6Ix' (x1)
'Va0x0NE35rwUyRLP' (x1)
'vn1MDHSK6Ip1Xxpb' (x1)
[slot1] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot1}
max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot1.max} (same value: 4)
value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot2}
max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.max} (2 different values)
1 (x1)
4 (x1)
[prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared}
Length: min=1 max=1
Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared.[]}
id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared.[].id} (same value: 'GWbGb7ulFu0ee7S4')
value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot3}
max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.max} (same value: 4)
[prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared.[]}
id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'8pfO037RUMpvAJQz' (x1)
'3fX1XxKGVAmZ7GJ2' (x1)
'lqOIUwkzwTouxAEp' (x1)
'JswsIZiDRprKwnjJ' (x1)
value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot4}
max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.max} (2 different values)
3 (x1)
4 (x1)
[prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared.[]}
id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'3fX1XxKGVAmZ7GJ2' (x1)
'Y0mmdfH8CmG3LwYK' (x1)
'o9JO1GFIwOqKiD2K' (x1)
value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.value} (same value: 4)
[slot5] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot5}
max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.max} (2 different values)
5 (x1)
4 (x1)
[prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared}
Length: min=5 max=5
Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared.[]}
id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared.[].id} (3 different values)
'lroxAUX4zh9SEbX6' (x3)
'0C2nHZZ22nMPNIs5' (x1)
'Rw4y7u9CjpLgOsIX' (x1)
value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.value} (same value: 4)
[slot6] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot6}
max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot6.max} (same value: 3)
value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot6.value} (same value: 3)
[slug] : string {Book 3 - Heavy is the Crown.items.[].system.slug} (112 different values)
[specific] : object {Book 3 - Heavy is the Crown.items.[].system.specific}
[integrated] : empty
material : object {Book 3 - Heavy is the Crown.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Book 3 - Heavy is the Crown.items.[].system.specific.runes}
reinforcing : integer {Book 3 - Heavy is the Crown.items.[].system.specific.runes.reinforcing} (same value: 0)
[speedPenalty] : integer {Book 3 - Heavy is the Crown.items.[].system.speedPenalty} (3 different values)
0 (x5)
-5 (x4)
-10 (x1)
[spelldc] : object {Book 3 - Heavy is the Crown.items.[].system.spelldc}
dc : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.dc} (7 different values)
21 (x3)
30 (x3)
26 (x2)
28 (x2)
25 (x1)
22 (x1)
29 (x1)
[item] : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.item} (same value: 0)
[mod] : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.value} (8 different values)
13 (x3)
16 (x2)
20 (x2)
22 (x2)
17 (x1)
14 (x1)
24 (x1)
21 (x1)
[splashDamage] : object {Book 3 - Heavy is the Crown.items.[].system.splashDamage}
value : integer {Book 3 - Heavy is the Crown.items.[].system.splashDamage.value} (2 different values)
0 (x19)
2 (x2)
[stackGroup] : string {Book 3 - Heavy is the Crown.items.[].system.stackGroup} (3 different values)
'arrows' (x2)
'bolts' (x2)
'slingBullets' (x1)
[strength] : integer {Book 3 - Heavy is the Crown.items.[].system.strength} (5 different values)
2 (x2)
3 (x2)
4 (x1)
0 (x1)
1 (x1)
[target] : object {Book 3 - Heavy is the Crown.items.[].system.target}
value : string {Book 3 - Heavy is the Crown.items.[].system.target.value} (18 different values)
[time] : object {Book 3 - Heavy is the Crown.items.[].system.time}
value : string {Book 3 - Heavy is the Crown.items.[].system.time.value} (7 different values)
'2' (x62)
'reaction' (x7)
'1' (x5)
'10 minutes' (x4)
'1 to 3' (x4)
'1 minute' (x2)
'3' (x1)
[tradition] : object {Book 3 - Heavy is the Crown.items.[].system.tradition}
value : string {Book 3 - Heavy is the Crown.items.[].system.tradition.value} (2 different values)
'occult' (x11)
'divine' (x2)
[traits] : object {Book 3 - Heavy is the Crown.items.[].system.traits}
[rarity] : string {Book 3 - Heavy is the Crown.items.[].system.traits.rarity} (3 different values)
'common' (x218)
'uncommon' (x10)
'unique' (x1)
value : array<string> {Book 3 - Heavy is the Crown.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 3 - Heavy is the Crown.items.[].system.traits.value.[]} (100 different values)
[integrated] : empty
[traditions] : array<string> {Book 3 - Heavy is the Crown.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 3 - Heavy is the Crown.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x71)
'arcane' (x58)
'divine' (x52)
'primal' (x28)
[usage] : object {Book 3 - Heavy is the Crown.items.[].system.usage}
[canBeAmmo] : boolean {Book 3 - Heavy is the Crown.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Book 3 - Heavy is the Crown.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x25)
'held-in-two-hands' (x8)
'held-in-one-plus-hands' (x2)
'wornnecklace' (x1)
'worn' (x1)
[uses] : object {Book 3 - Heavy is the Crown.items.[].system.uses}
autoDestroy : boolean {Book 3 - Heavy is the Crown.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 3 - Heavy is the Crown.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - Heavy is the Crown.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 3 - Heavy is the Crown.items.[].system.weaponType}
value : string {Book 3 - Heavy is the Crown.items.[].system.weaponType.value} (2 different values)
'melee' (x31)
'ranged' (x12)
type : string {Book 3 - Heavy is the Crown.items.[].type} (10 different values)
'action' (x174)
'spell' (x85)
'melee' (x43)
'weapon' (x21)
'spellcastingEntry' (x13)
'lore' (x9)
'equipment' (x8)
'consumable' (x8)
'armor' (x7)
'shield' (x3)
[flags] : object {Book 3 - Heavy is the Crown.items.[].flags}
pf2e : object {Book 3 - Heavy is the Crown.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - Heavy is the Crown.items.[].flags.pf2e.linkedWeapon} (16 different values)
[folder] : string {Book 3 - Heavy is the Crown.items.[].folder} (same value: 'jPjltVqSjcYSxvK6')
name : string {Book 3 - Heavy is the Crown.name} (all different values)
system : object {Book 3 - Heavy is the Crown.system}
[abilities] : object {Book 3 - Heavy is the Crown.system.abilities}
cha : object {Book 3 - Heavy is the Crown.system.abilities.cha}
mod : integer {Book 3 - Heavy is the Crown.system.abilities.cha.mod} (9 different values)
-1 (x5)
-2 (x5)
1 (x4)
6 (x3)
3 (x3)
0 (x2)
2 (x2)
4 (x1)
5 (x1)
con : object {Book 3 - Heavy is the Crown.system.abilities.con}
mod : integer {Book 3 - Heavy is the Crown.system.abilities.con.mod} (6 different values)
6 (x10)
4 (x7)
3 (x5)
2 (x2)
5 (x1)
7 (x1)
dex : object {Book 3 - Heavy is the Crown.system.abilities.dex}
mod : integer {Book 3 - Heavy is the Crown.system.abilities.dex.mod} (6 different values)
3 (x8)
0 (x6)
4 (x4)
6 (x3)
2 (x3)
1 (x2)
int : object {Book 3 - Heavy is the Crown.system.abilities.int}
mod : integer {Book 3 - Heavy is the Crown.system.abilities.int.mod} (8 different values)
-5 (x10)
1 (x4)
0 (x4)
4 (x2)
2 (x2)
-1 (x2)
6 (x1)
3 (x1)
str : object {Book 3 - Heavy is the Crown.system.abilities.str}
mod : integer {Book 3 - Heavy is the Crown.system.abilities.str.mod} (6 different values)
6 (x14)
4 (x4)
2 (x3)
-5 (x2)
5 (x2)
8 (x1)
wis : object {Book 3 - Heavy is the Crown.system.abilities.wis}
mod : integer {Book 3 - Heavy is the Crown.system.abilities.wis.mod} (7 different values)
-2 (x10)
2 (x5)
3 (x5)
1 (x2)
5 (x2)
0 (x1)
-1 (x1)
attributes : object {Book 3 - Heavy is the Crown.system.attributes}
ac : object {Book 3 - Heavy is the Crown.system.attributes.ac}
[details] : string {Book 3 - Heavy is the Crown.system.attributes.ac.details} (2 different values)
'' (x25)
'(26 with shield raised)' (x1)
value : integer {Book 3 - Heavy is the Crown.system.attributes.ac.value} (10 different values)
0 (x9)
27 (x7)
26 (x7)
23 (x3)
24 (x3)
31 (x2)
25 (x1)
29 (x1)
28 (x1)
32 (x1)
[allSaves] : object {Book 3 - Heavy is the Crown.system.attributes.allSaves}
value : string {Book 3 - Heavy is the Crown.system.attributes.allSaves.value} (3 different values)
'' (x20)
'+2 status to all saves vs. magic' (x4)
'+1 status to all saves vs. magic' (x2)
hp : object {Book 3 - Heavy is the Crown.system.attributes.hp}
details : string {Book 3 - Heavy is the Crown.system.attributes.hp.details} (5 different values)
'' (x30)
'void healing' (x2)
'explosion' (x1)
'Thresholds 100 (12 squares), 50 (8 squares)' (x1)
'regeneration 30 (deactivated by cold or unholy)' (x1)
max : integer {Book 3 - Heavy is the Crown.system.attributes.hp.max} (14 different values)
temp : integer {Book 3 - Heavy is the Crown.system.attributes.hp.temp} (same value: 0)
value : integer {Book 3 - Heavy is the Crown.system.attributes.hp.value} (14 different values)
[adjustment] : string {Book 3 - Heavy is the Crown.system.attributes.adjustment} (2 different values)
'elite' (x5)
'weak' (x1)
[emitsSound] : string {Book 3 - Heavy is the Crown.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 3 - Heavy is the Crown.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {Book 3 - Heavy is the Crown.system.attributes.immunities}
Length: min=1 max=5
Value type: object {Book 3 - Heavy is the Crown.system.attributes.immunities.[]}
[exceptions] : array<> {Book 3 - Heavy is the Crown.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Heavy is the Crown.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {Book 3 - Heavy is the Crown.system.attributes.resistances}
Length: min=1 max=3
Value type: object {Book 3 - Heavy is the Crown.system.attributes.resistances.[]}
doubleVs : array<string> {Book 3 - Heavy is the Crown.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {Book 3 - Heavy is the Crown.system.attributes.resistances.[].exceptions}
Length: min=0 max=3
Value type: string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].exceptions.[]} (5 different values)
'force' (x2)
'ghost-touch' (x2)
'void' (x2)
'adamantine' (x1)
'orichalcum' (x1)
type : string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].type} (8 different values)
'bludgeoning' (x5)
'piercing' (x5)
'slashing' (x5)
'poison' (x2)
'all-damage' (x2)
'fire' (x1)
'mental' (x1)
'physical' (x1)
value : integer {Book 3 - Heavy is the Crown.system.attributes.resistances.[].value} (6 different values)
13 (x10)
7 (x5)
5 (x4)
9 (x1)
8 (x1)
10 (x1)
[speed] : object {Book 3 - Heavy is the Crown.system.attributes.speed}
[details] : string {Book 3 - Heavy is the Crown.system.attributes.speed.details} (same value: 'troop movement')
otherSpeeds : array<object> {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'burrow' (x12)
'swim' (x11)
'fly' (x2)
'climb' (x2)
value : integer {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[].value} (4 different values)
30 (x12)
20 (x10)
40 (x4)
10 (x1)
value : integer {Book 3 - Heavy is the Crown.system.attributes.speed.value} (6 different values)
30 (x11)
25 (x5)
20 (x4)
15 (x3)
0 (x2)
70 (x1)
[stealth] : object {Book 3 - Heavy is the Crown.system.attributes.stealth}
details : string {Book 3 - Heavy is the Crown.system.attributes.stealth.details} (5 different values)
'<p>(master)</p>' (x5)
'<p>(trained)</p>' (x1)
'<p>(expert)</p>' (x1)
'' (x1)
'<p><strong>Perception</strong> +15</p>' (x1)
value : integer {Book 3 - Heavy is the Crown.system.attributes.stealth.value} (5 different values)
20 (x4)
23 (x2)
14 (x1)
13 (x1)
5 (x1)
[weaknesses] : array<object> {Book 3 - Heavy is the Crown.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[]}
[exceptions] : array<> {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].type} (7 different values)
'area-damage' (x6)
'splash-damage' (x6)
'cold' (x3)
'vitality' (x2)
'cold-iron' (x1)
'holy' (x1)
'water' (x1)
value : integer {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].value} (7 different values)
13 (x10)
10 (x3)
6 (x2)
5 (x2)
15 (x1)
12 (x1)
11 (x1)
details : object {Book 3 - Heavy is the Crown.system.details}
[blurb] : string {Book 3 - Heavy is the Crown.system.details.blurb} (7 different values)
'' (x18)
'Variant Monster Hunter' (x2)
'Variant Animate Dream' (x2)
'Variant weak elemental infernos' (x1)
'Variant Captain Of The Guard' (x1)
'Variant Executioner' (x1)
'Variant Gang Leader' (x1)
[languages] : object {Book 3 - Heavy is the Crown.system.details.languages}
details : string {Book 3 - Heavy is the Crown.system.details.languages.details} (3 different values)
'' (x23)
'telepathy 100 feet' (x2)
'telepathy 30 feet (munavris only)' (x1)
value : array<string> {Book 3 - Heavy is the Crown.system.details.languages.value}
Length: min=0 max=6
Value type: string {Book 3 - Heavy is the Crown.system.details.languages.value.[]} (9 different values)
'dwarven' (x11)
'sakvroth' (x11)
'common' (x9)
'aklo' (x2)
'chthonian' (x2)
'alghollthu' (x1)
'munavri' (x1)
'pyric' (x1)
'orcish' (x1)
level : object {Book 3 - Heavy is the Crown.system.details.level}
value : integer {Book 3 - Heavy is the Crown.system.details.level.value} (7 different values)
9 (x10)
8 (x10)
10 (x6)
6 (x4)
11 (x2)
7 (x2)
12 (x1)
[privateNotes] : string {Book 3 - Heavy is the Crown.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 3 - Heavy is the Crown.system.details.publicNotes} (13 different values)
publication : object {Book 3 - Heavy is the Crown.system.details.publication}
license : string {Book 3 - Heavy is the Crown.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 3 - Heavy is the Crown.system.details.publication.remaster} (same value: False)
title : string {Book 3 - Heavy is the Crown.system.details.publication.title} (same value: 'Pathfinder #195: Heavy is the Crown')
[description] : string {Book 3 - Heavy is the Crown.system.details.description} (9 different values)
'<p>Enchanted carvings of animals transform any creatures who damage the door into the animal they harmed.</p>' (x1)
'<p>Pressure plates in the hall trigger the release of caustic gas.</p>' (x1)
'<p>The rubble shifts and the cavern ceiling collapses.</p>' (x1)
'<p>Runes hidden in the door\'s carvings blast lightning down the hall.</p>' (x1)
'<p>The ghostly spirit of a polar bear stands on its hind legs and roars.</p>' (x1)
'<p>An alchemical bombs explodes when the rubble is shifted, filling the hall with flame.</p>' (x1)
'<p>A shockwave of energy surges out from the room\'s center.</p>' (x1)
'<p>The PCs hear the sound of sobbing and feel an overwhelming sense of sorrow, as if they\'d lost something more precious to them than their own life.</p>' (x1)
'<p>Narseigus\'s worm-calling enchantments have attained imperfect control over Zogototaru, compelling her to aid him. She follows his directions loosely and with little finesse.</p>' (x1)
[disable] : string {Book 3 - Heavy is the Crown.system.details.disable} (9 different values)
'<p>@Check[nature|dc:26] (expert) to handle the animal carvings or @Check[thievery|dc:33] (master) to scratch out the animal carvings or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the spell</p>' (x1)
'<p>@Check[crafting|dc:28] (master) to neutralize the acid or @Check[thievery|dc:30] (master) to disable the pressure plates</p>' (x1)
'<p>@Check[crafting|dc:28] (expert) or @Check[survival|dc:31] (trained) to prop up the cavern ceiling without triggering a collapse.</p>' (x1)
'<p>@Check[thievery|dc:30] (master) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the runes</p>' (x1)
'<p>@Check[nature|dc:26] (expert) to calm the spirit, @Check[intimidate|dc:30] (master) to cow the spirit, or @Check[religion|dc:30] (expert) to contain the spiritual corruption (each successful check reduces its number of actions by 1)</p>' (x1)
'<p>@Check[crafting|dc:30] (master) to nullify the bomb\'s alchemical components or @Check[thievery|dc:28] (master) to disable the bomb</p>' (x1)
'<p>@Check[arcana|dc:29] (expert) to fool the wards, @Check[thievery|dc:31] (master) to disable the wards, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th rank; counteract DC 28) to counteract the wards</p>' (x1)
'<p>@Check[deception|dc:32] or @Check[performance|dc:32] (master) to laugh away the sadness, @Check[occultism|dc:31] (expert) to banish the psychic imprint, @Check[thievery|dc:33] (master) to disperse the emotional energy</p>' (x1)
'<p>Disable @Check[arcana|dc:28] or @Check[occultism|dc:28] (trained) to identify a loophole in mind-controlling magic, @Check[diplomacy|dc:30] to reason with Zogototaru, or @Check[deception|dc:31] or @Check[performance|dc:31] to speak as if the PC were Taargick</p>' (x1)
[isComplex] : boolean {Book 3 - Heavy is the Crown.system.details.isComplex} (2 different values)
False (x7)
True (x2)
[reset] : string {Book 3 - Heavy is the Crown.system.details.reset} (6 different values)
'' (x3)
'<p>automatic</p>' (x2)
'<p>A 10-minute Interact activity and a new supply of caustic gas.</p>' (x1)
'<p>The bear spirit calms after no creatures are in the room for 1 minute but is ready to lash out again after 10 minutes.</p>' (x1)
'<p>Automatic</p>' (x1)
'<p>The trap resets automatically after 24 hours.</p>' (x1)
[routine] : string {Book 3 - Heavy is the Crown.system.details.routine} (3 different values)
'' (x7)
'<p>(3 actions) The bear moves around the room at an alarming speed, seemingly teleporting, and Strikes a random creature with its spiritual claws.</p>' (x1)
'<p>(1 action) Zogototaru acts on Narseigus\'s most recent command, either Rescuing, Roaring, or Thrashing.</p>' (x1)
[initiative] : object {Book 3 - Heavy is the Crown.system.initiative}
statistic : string {Book 3 - Heavy is the Crown.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 3 - Heavy is the Crown.system.perception}
details : string {Book 3 - Heavy is the Crown.system.perception.details} (3 different values)
'' (x24)
'smoke vision' (x1)
'find the faithless (imprecise) 60 feet' (x1)
mod : integer {Book 3 - Heavy is the Crown.system.perception.mod} (10 different values)
14 (x9)
12 (x6)
15 (x2)
13 (x2)
16 (x2)
22 (x1)
19 (x1)
18 (x1)
20 (x1)
23 (x1)
senses : array<object> {Book 3 - Heavy is the Crown.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 3 - Heavy is the Crown.system.perception.senses.[]}
[acuity] : string {Book 3 - Heavy is the Crown.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 3 - Heavy is the Crown.system.perception.senses.[].range} (3 different values)
100 (x10)
10 (x1)
60 (x1)
type : string {Book 3 - Heavy is the Crown.system.perception.senses.[].type} (3 different values)
'darkvision' (x25)
'tremorsense' (x11)
'scent' (x1)
[resources] : object {Book 3 - Heavy is the Crown.system.resources}
[focus] : object {Book 3 - Heavy is the Crown.system.resources.focus}
max : integer {Book 3 - Heavy is the Crown.system.resources.focus.max} (2 different values)
1 (x2)
3 (x1)
value : integer {Book 3 - Heavy is the Crown.system.resources.focus.value} (2 different values)
1 (x2)
3 (x1)
saves : object {Book 3 - Heavy is the Crown.system.saves}
fortitude : object {Book 3 - Heavy is the Crown.system.saves.fortitude}
saveDetail : string {Book 3 - Heavy is the Crown.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 3 - Heavy is the Crown.system.saves.fortitude.value} (9 different values)
0 (x9)
21 (x7)
15 (x6)
20 (x6)
18 (x3)
17 (x1)
14 (x1)
13 (x1)
25 (x1)
reflex : object {Book 3 - Heavy is the Crown.system.saves.reflex}
saveDetail : string {Book 3 - Heavy is the Crown.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 3 - Heavy is the Crown.system.saves.reflex.value} (11 different values)
will : object {Book 3 - Heavy is the Crown.system.saves.will}
saveDetail : string {Book 3 - Heavy is the Crown.system.saves.will.saveDetail} (same value: '')
value : integer {Book 3 - Heavy is the Crown.system.saves.will.value} (11 different values)
[skills] : object {Book 3 - Heavy is the Crown.system.skills}
[acrobatics] : object {Book 3 - Heavy is the Crown.system.skills.acrobatics}
base : integer {Book 3 - Heavy is the Crown.system.skills.acrobatics.base} (7 different values)
14 (x2)
19 (x1)
21 (x1)
17 (x1)
13 (x1)
18 (x1)
20 (x1)
[athletics] : object {Book 3 - Heavy is the Crown.system.skills.athletics}
base : integer {Book 3 - Heavy is the Crown.system.skills.athletics.base} (8 different values)
18 (x6)
22 (x5)
15 (x4)
19 (x2)
16 (x2)
13 (x2)
21 (x1)
26 (x1)
[crafting] : object {Book 3 - Heavy is the Crown.system.skills.crafting}
base : integer {Book 3 - Heavy is the Crown.system.skills.crafting.base} (3 different values)
21 (x1)
13 (x1)
18 (x1)
[deception] : object {Book 3 - Heavy is the Crown.system.skills.deception}
base : integer {Book 3 - Heavy is the Crown.system.skills.deception.base} (3 different values)
18 (x2)
15 (x2)
24 (x1)
[diplomacy] : object {Book 3 - Heavy is the Crown.system.skills.diplomacy}
base : integer {Book 3 - Heavy is the Crown.system.skills.diplomacy.base} (3 different values)
11 (x1)
24 (x1)
21 (x1)
[intimidation] : object {Book 3 - Heavy is the Crown.system.skills.intimidation}
base : integer {Book 3 - Heavy is the Crown.system.skills.intimidation.base} (7 different values)
13 (x3)
18 (x2)
19 (x1)
16 (x1)
17 (x1)
24 (x1)
21 (x1)
[medicine] : object {Book 3 - Heavy is the Crown.system.skills.medicine}
base : integer {Book 3 - Heavy is the Crown.system.skills.medicine.base} (same value: 10)
[nature] : object {Book 3 - Heavy is the Crown.system.skills.nature}
base : integer {Book 3 - Heavy is the Crown.system.skills.nature.base} (2 different values)
15 (x1)
22 (x1)
[occultism] : object {Book 3 - Heavy is the Crown.system.skills.occultism}
base : integer {Book 3 - Heavy is the Crown.system.skills.occultism.base} (2 different values)
12 (x2)
22 (x1)
[religion] : object {Book 3 - Heavy is the Crown.system.skills.religion}
base : integer {Book 3 - Heavy is the Crown.system.skills.religion.base} (3 different values)
15 (x1)
19 (x1)
18 (x1)
[society] : object {Book 3 - Heavy is the Crown.system.skills.society}
base : integer {Book 3 - Heavy is the Crown.system.skills.society.base} (2 different values)
10 (x1)
11 (x1)
[stealth] : object {Book 3 - Heavy is the Crown.system.skills.stealth}
base : integer {Book 3 - Heavy is the Crown.system.skills.stealth.base} (5 different values)
14 (x5)
13 (x3)
18 (x2)
19 (x1)
20 (x1)
[survival] : object {Book 3 - Heavy is the Crown.system.skills.survival}
base : integer {Book 3 - Heavy is the Crown.system.skills.survival.base} (6 different values)
11 (x2)
14 (x2)
17 (x1)
18 (x1)
20 (x1)
23 (x1)
[thievery] : object {Book 3 - Heavy is the Crown.system.skills.thievery}
base : integer {Book 3 - Heavy is the Crown.system.skills.thievery.base} (3 different values)
19 (x1)
17 (x1)
15 (x1)
traits : object {Book 3 - Heavy is the Crown.system.traits}
rarity : string {Book 3 - Heavy is the Crown.system.traits.rarity} (4 different values)
'common' (x15)
'uncommon' (x9)
'rare' (x6)
'unique' (x5)
size : object {Book 3 - Heavy is the Crown.system.traits.size}
value : string {Book 3 - Heavy is the Crown.system.traits.size.value} (4 different values)
'med' (x21)
'huge' (x7)
'lg' (x5)
'grg' (x2)
value : array<string> {Book 3 - Heavy is the Crown.system.traits.value}
Length: min=1 max=6
Value type: string {Book 3 - Heavy is the Crown.system.traits.value.[]} (30 different values)
[creatureType] : string {Book 3 - Heavy is the Crown.system.creatureType} (same value: '')
[statusEffects] : array<> {Book 3 - Heavy is the Crown.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Heavy is the Crown.type} (2 different values)
'npc' (x26)
'hazard' (x9)